squuote · 1 year ago
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this was meant for an ask my friend sent about what if stanley wasn't actually stanley's name but tumblr DELETED IT and now i am pissed take this comic from my hands NEOW
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theshitpostcalligrapher · 8 months ago
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WENT INTO A STARDEW FUGUE STATE LADS ITS FOUR THIRTY AM MY SLEEP SCHEDULE IS FUCKED GOOD NIGHT
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anonymounline · 5 months ago
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I had a dream that the Stanley parable released an update where the settings person would allow you to check an ending to see how many times you had completed it and would add some commentary depending on how many times the selected ending was completed.
I remember that if you completed the skip button ending like 10 or more times you’d just get some dialogue that said “Jesus Christ.”
It looked something like this
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muffymayhem · 6 months ago
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happy 427!
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lazy-b1rdy · 7 months ago
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Stan n' Nar
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oh wow i finally finished it!!!11!!!1
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first version's under the cut
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vellichorom · 24 days ago
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the paywall knows your scent & wants your BLOOD.
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sirtouchstarved · 4 months ago
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WHO WAS GONNA TELL ME THAT THERE WAS A SONG IN THE STANLEY PARABLE MEMORY ZONE REFERRING TO STANLEY AS 'MY LOVE'??
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WHO WAS GONNA TELL ME. THIS SONG IS SO GAY???
LIKE IVE LOVED STANNARATOR FOR AGES BUT NEVER THOUGHT THERE WAS MUCH CANON ABOUT THEm.
BUT THEN I FOUND THIS??? HUH??/?? *HUHH?????*
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blackkatdraws · 2 years ago
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This Side of Paradise - Stanarrator animation
song link here!
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employee052 · 3 months ago
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dont mind me drawing stanarrator as nines and gavin bc they have a grip on me sdjkfhkdsf
[a sequel to this smoking behind the supermarket with you drawing]
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queenburd · 4 months ago
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The use of color in The Stanley Parable: HD and Ultra Deluxe (with honorable mentions to the Demo)
dedicated to @squuote who needs more TSP analysis to rotate
A little over a year ago, I (only somewhat jokingly) lay out the argument that while The Stanley Parable is notorious in its use of yellow, the color yellow is not actually associated to the Narrator. The color most associated with him, I argued, was red. [1, 2]
I've had plenty of thoughts regarding color and TSP in the interim and I want to go over those thoughts today in as much depth as I can manage. You know, for fun. None of this is to argue about creator intent, but it's a fun way to stretch the critical thinking and literary analysis portions of my brain. It's also super cool if you don't agree with my readings, since the point is to get you thinking about these things and studying them to interpret for yourself.
Anyway let's gooooooo
(note: all images are embedded with a link to the source page I pulled them from. For those on mobile, be careful with your scrolling and tapping!)
Yellow
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Okay let's start with the “obvious” one. Yellow is seen as one of the main colors in the game, it's the color of the main office and the primary assets associated with the Parable. We see yellow PRIMARILY in the beginning of the office, before the two doors room. It lines the cubicles and the walls are often interpreted as yellow (eh, they're more of an off-white. They're actually absorbing color from the brown-yellow carpet, and they do the same in the lounge).
It's the color of the Line(TM), it's the color of the cargo lift in the warehouse, and, most strikingly, it's the color of the SKIP Button.
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We'll get to you.
Okay, so yellow is a color with conflicting interpretations, which is par for the course for all of them, we're not going TOO insane on color theory and color psychology we will be here ALL DAY and I was an ART student. So let's just look at the most basic reading. Bright, oversaturated yellow is a color that can exhaust the eyes easily. It grabs our attention like a highlighter and burns our retinas.
It can be a color of excitement, but it can also be a color of sickness. I've been thinking about the short story The Yellow Wallpaper the past couple days. Or maybe I've been thinking about it for longer. It's just that I haven't reread it in actual years, but every time I saw someone talk about the wallpaper in TSP, I thought about the story. Here's some passing thoughts on the short story in comparison to TSP. [3]
Sickness, and madness, and beginnings, and infinity. In the end, yellow, to me, is the color of the Parable grabbing the player (and by extension the Narrator) by the nose and saying “let's get moving. We have a story to play. Play the game, and keep playing.” Notable to me is how the SKIP button is almost scathingly yellow in contrast to the room it's in, and as the room gets darker the glow gets more foreboding. The Parable did this. The Narrator might think he made it, but he doesn't control it. Yellow isn't his color, and it never was.
Red
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“Stanley walked through the RED. DOOR.”
The use of red in TSP is probably the most interesting and fun to analyze for me. It's used extremely intentionally and it's commonly associated with power, anger, and passion. We see red in the Boss's Office, in the Countdown ending, as the door to the Starry Dome, and a TON in the TSP2 Expo. There's red doors and signs in the Escape Pod Bay.
So I've joked that the color red is the Narrator's color, and while it's still a fun interpretation, it's not one I'm married to. I think it's more accurate to say red symbolizes control. The Zending Door is you letting him control the story. The Countdown screens are him taking control from you. And TSP2 is the Narrator trying to exert control over what the developers have made. It's a response to New Content and to the SKIP button. I have a million trillion thoughts about the TSP2 Expo but I won't get into them here.
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Anyway, red feels very obviously to me associated with the Narrator trying to take control, or things only being possible when he has control. I'm thinking about the signs in the Escape Pod Bay telling you that it won't work without him. (I'm thinking about how the same door asset for the Zending is used in the Escape Pod Bay. No. shhh. Staying on topic.) So I don't have much more to say on the matter because I feel like I've tread this ground before. Red is about control, and it is held in direct contrast with blue.
Blue
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Oh, blue. Soothing blue, sweet relaxing lounge and ocean paintings and boss's bathroom and blue door that leads to broken textures and an irritable Voice.
If red is the color of control, then blue is the color of rebellion. Small rebellion, sure. Rebellion that means nothing in the scheme of things. Blue is the stepping stone to bigger deviations from the path. I mean, the lounge is only the first step to the right, and you can still get on the “correct” path. The blue door you have to go through repeatedly, you have to make the choice multiple times, for it to lead to the Games ending. The boss's bathroom doesn't GO anywhere until after the epilogue. These are “rebellious choices” in a game where you don't really have a choice, and it's the closest you get to defiance.
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I like to make it Stanley's favorite color for obvious reasons.
(Hey, fandom, why you keep associating it with the Curator? The only blue in the Museum is in a couple assets on display.)
Green
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I gotta admit, while there's definitely something to green and its use in TSP, a clear meaning for it is eluding me, and I've been thinking about it on and off for a couple days now. It's a fairly infrequent color in TSP as a whole, but it does make an appearance. Besides being the color of plants (such as the ever important fern, the potted plants scattered through the office and the ones in the TSP2 expo, and of course the growth in the SKIP button room), it's also the wallpaper in the Demo, and the same wallpaper is used in the Boss's Office in the Real Person Ending. Thinking further, it also appears in the small room before the stage in the Press Conference Ending, and it's the color of the carpet in the HL2 Office that is found under the Games ending. (It was also brought up by my pal glitch that green is the color of the cursor on Stanley's screen, the first thing you see before gameplay begins. Good catch!)
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Thinking about it, it's hard to find a throughline. There's something familiar about the green. Not necessarily safe, but it usually comes before something much bigger. Maybe this is a bit of a stretch, though. Let's say for now green is associated with the familiar in the face of the unfamiliar.
(There's possibly a thesis here about green being associated with gifts and surprises. The Narrator makes the Press Conference ending something that teases but also praises Stanley, the Green Room in the Demo is the space where the Demo is meant to be revealed to you, and that alternate Boss's Office is supposed to, in the Narrator's mind, be the first step to a wonderful story made just for you.)
White
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Most people, when they think of white in The Stanley Parable, immediately think of the Museum. And they're right to! It's one of the most prominent environments that uses white. With that in mind, we can't forget the other places it appears, since it's best to keep everything in mind when trying to formulate a meaning for it.
So, other places where white is prominent: We have the out-of-bounds ending, and the Art ending (aka play that Baby game for four hours). We also have a massive part of the TSP2 expo.
Honestly, there is a lot of white in the rest of the office, but it tends to be absorbing the colors of the environment in ways that make it less noticeable. White's really good at that, which means the times where it's by itself as the outstanding color are outliers and feel intentional. So what do these things have in common?
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Well, they kind of show the seams of the game? Take this with a grain of salt, but the Museum is designed to show you some of the design process for the game, effectively taking you out of the setting to give you a top-down perspective (hehe, literally in the case of the diorama of the office up to the two doors), and the out-of-bounds ending is a joke about breaking the map, falling out of the world , which can break immersion in other games. The TSP2 Expo is the Narrator showing off all the features for his sequel idea, giving a “sneak peek” of what will be included.
The Art ending doesn't fit with this thesis, but it does involve the... revelation, I suppose, of the “character” of the Essence of Divine Art. What I'm trying to get to is that white is a color of revelation and display.
Gray
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Gray is not a color that tends to stand on its own merit in The Stanley Parable, and that in itself is intentional. Gray is used as a texture of “unfinished” things, things the Narrator doesn't want you to look closely at, and would prefer you move past Right Now Right This Second Please.
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It's the walls of the Broom Closet, as well as the walls of the maintenance room. It's also the walls of the room right outside the Starry Dome—the hall that leads right to the stairs. (Honorable mention, @chirpbudgie brought up that the desks in the office are gray, which is also an implication of the way Stanley's coworkers seemed to disappear with work unfinished. There is a sense of “wrongness” in how they've all vanished. Nice eye, bud.)
You're not supposed to dwell in these places. Go back to the story, please!
Black
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“Blackness, and a rising chill of uncertainty. Was it over?”
Last and least is black, less used as a color in its own right and more a use of shadow. It really stars primarily in the Mind Control Facility, dark rooms with a sense of foreboding. Honestly, what is there to say about black?
Only, I tell a lie. You see quite a lot of black in this game, don't you? After all:
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It's the Loading screen.
Blackness is uncertainty, and mystery, like the game tells us, because anything could be hiding in the darkness, and anything could happen when that screen is finished loading. It's white's opposite not just in value but in meaning. You don't know what's going on, you just have to wait and see. Any time you might have an answer, or an ending, here comes that loading screen to wipe the slate clean and say “hey, what haven't you found yet? What haven't you tried? What tricks does this game still have up its sleeve?”
(And now I'm thinking about the Figurines ending, and how the Narrator shouts to stop the loading screen, to go back and stay in the familiar please!! Because the fellow hates uncertainty, really he does. But that's a thesis for another day.)
(We also can't forget that Ultra Deluxe's Setting the Time is also set on a black background, and there's always, to me, a sense of foreboding and uncertainty there too. What happens after this is the game, right? Is this for something? Is this doing anything? Is it changing anything?)
Silver
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It's a bucket :)
Okay that's the end of this post. There's probably plenty more to say about this subject, this isn't exhaustive by any means. Color is an incredible tool, and visual storytelling and color interpretation is not in any way a science. As I posted bits of this in my server for extra feedback and examples of color, other folks brought up an entirely different interpretation of the color green. And I didn't even bring up Mariella being dressed in full green!
Anyway I didn't bring up orange because there's only a couple instances of it in the game but its always about unfinished things/assets (Baby game, just a lot of Games ending things) but it also shows up in the TSP2 Expo (Button That Says The Name of the Player Playing The Game (Jim)) for features that uuuuuh. Aren't done. So that's funny.
Like I said, there's almost certainly more to say about color theory and the game, but this thing is hitting 4 pages long and that's not including images oops.
I hope this was a fun read! Some of this stuff has been percolating in my brain for a while and it's good to finally get it on the page. Talk to me about TSP I love this game.
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squuote · 11 months ago
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"Stanley, I think it's Sportsball! Oh, what fun!"
i love the dialogue in this ending tehe :-)
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dynamics-of-an-asteroid · 6 months ago
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Andrew Scott at the 2024 Met Gala
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blobbei-art · 2 years ago
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Admittedly, the floaty limbs characters can at times be a little awkward, so I've been having fun imagining Magolor like this!
I imagine floating being some kind of evolutionary adaption to space. That comes with not getting dizzy from spinning either due to lack of balance coordination sensory or something. Which also probably means he can't stand on ground.
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gothic-mothic · 1 year ago
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Tiny stinley
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vellichorom · 11 months ago
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now, people are free to think whatever they like, i won't tell them that they're wrong, but i'm not sure i entirely agree with the idea that 432 is responsible for the skip button ending happening the way that it did,
rather... i think, quite literally, that they had no hand in it.
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lavalamphoarder · 2 months ago
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Nasty DOG‼️‼️ goodness gracious this took forever
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