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#fun fact ff7 is another one of those games that I have never played but know extensive amount of lore about
otaku553 · 8 months
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i love your art, it's so cool!! for the req, can i request cloud from ff7 <3
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Thank you! Here’s cloud :) his hair was difficult to figure out,,,,
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teddybeartoji · 3 months
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i have a questionnnnn
do you like video games?
and do you know baldur's gate 3 and final fantasy 7?
i got into those during my last vacations and idk why it never occurred to me to ask you even tho i am obsessed with astarion and sephiroth (it's always the white haired guys my taste is so predictable) and cloud but that's another thing
the characterization in both of those games is soooo good especially if you watch almost everything ff7 related like i did (takes a while though)
anyways i felt you could do them justice if you were to write about them, especially astarion. ngl i was very disappointed when i went on socials, as usual, to consume content about the media i just watched and i was very shocked in a bad way
not by the quality, there's just tons of thirst edits for example and while i agree his character is pretty and everything, it kinda hurt cuz it just went against his WHOLE character arc ... i was very disappointed with the fandom haha
same with sephiroth, though i didnt resent as much cuz his story isn't about the fact of being sexualized against his will
UGH I LOVE BOTH OF THEM SO MUCH. SORRY FOR THE RAMBLING -
anyways yeah i love media in general, series/movies/games you name it as long as there's a story or just one character that i rlly like i'll love it
so i was wondering what games you liked... or media in general at this point, except the movies you posted about
also no pressure but is there a system with asks? are they removed from your inbox if you answer them? are they automatically deleted after some time? just to know cuz i haven't gotten an answer to mine and i'm scared i might've said something bad! esp since i read badly your rules and didn't see a negation and maybe said smth about looking forward to a next part :') smh
HELLOO NONNIEE:3333 I LOVE VIDEO GAMESS!!!!!!!!!!!!!!!!!!! but i have only heard abt baldur's gate and final fantasy sadly!!!! i have nothing against them they just don't necessarily seem my type of games.. BALDUR'S GATE CHARACTER CREATION SEEMS SO FUCKING FUN THOUGH OMFGGG
and i've definitely seen and heard a lot of astarion!!!!!!!!!! i've also seen some stuff abt him being really overly sexualized right????? his character seems so cool i would love to get to know him better wahh i really do wanna try baldur's gate one day!!!!!!! and unfortunately i only know sephiroth by name too:((( i'm sorry to disappoint u nonnie baby:(((
AAAAAAAAAAAAAHHH VIDEO GAMES I LIKEEEE!!!!! my all time favourite is definitely the last of us part 2!!!!!!!!!!!! i am on my like... sixth playthrough on that lmao i'm doing it on grounded so yk wish me luck!!!!! anywayy i ofc like the first one too but man.. the second one hits harder for me tbh. then i really fucking love ghost of tsushima, i'm actually replaying it rn too hehe.
honorable mentions go to rdr2, until dawn, the newest dead space remake, god of war, disco elysium, the resident evil games, assassin's creed (i know a lot of ppl don't like these all that much but idk i think they're really fun!! esp black flag and odyssey)(ok i am biased bc these were like my first games ever lmao), days gone (this is another that most think is rather lame but again.. i think it's really fucking fun i have nothing against it) aaaand death stranding!!!!!!!!!!!!!!!! aaahh so many games damn i might've forgotten some but these are some that i really love!!!!!!!!!!!! i have played almost all of them multiple times too lmao that's crazy
for overall media i'd just give a lil shoutout to the 'mindhunter' series on netflix!!!!!!!!!!!!! i absolutely fucking looove that show!!!!!!!! i've seen that multiple times too i love the characters and just the way it's done overall!!!!!!!!! also 'manic' i think that's a netflix one too.. that's a really short one but idk it changed me okay i think it's fucking great
OMGG AND WAAAHHH TRUST THAT I STILL HAVE YOUR ASK!!! I AM JUST REALLY SLOW WITH ANSWERING THEM SO I AM VERY SORRY ABT THAT!!!!!!! and you definitely haven't crossed any lines either, so it's one hundred percent on me!!!!!!!!! the thing is that i get a bit overwhelmed when i have to answer things which sounds ridiculous bc I LOOOOVEEEE TALKING TO YOU GUYSSS my brain just sucks okay i'm sorry
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finalfantasyix · 3 years
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Meet The Team Working On A Final Fantasy 9 Remake You’ll Never Get To Play
Final Fantasy 9: Memoria Project is a fan homage like nothing we've ever seen before. “It is no secret that fan projects get shut down all the time,” Dan Eder tells us about Final Fantasy 9: Memoria Project, a fan-driven love letter to the classic JRPG. It isn’t aiming to be a playable remake of the epic adventure though - instead, it’s an aesthetic homage to its timeless world and characters.
It’s somewhat anomalous in the world of community creations, but Eder wants to use this distinct identity to craft something truly special, even if many obstacles stand in the way of making it a reality. But the team keeps moving forward: “Without a doubt, some of the most frequent comments we get from naysayers is ‘have fun with it while it lasts’ or ‘cease and desist incoming’”, Eder explains. “People are understandably skeptical of the longevity potential of yet another passion project. The key difference is that, unlike those projects, Memoria is essentially an elaborate piece of fan art, nothing more - it will have no actual gameplay, will never be released to the public, and is nothing more than a ‘what-if’ scenario. [It’s] no different from any other fan-made piece of artwork. We have never, and will never, make a single dollar out of this project, and are basically doing this for the personal gratification of the fans.”
The genesis of Memoria Project dates all the way back to Eder’s younger years, with dreams of a potential FF9 remake entering his imagination soon after the original game’s launch. That’s no great surprise - millions still regard Final Fantasy 9 as the series’ finest hour. “While it's true that the project really started to pick up steam a few months ago, it wouldn't be a stretch to say I've been planning it since high school,” Eder explains. “I remember scribbling ‘FF9 remake’ on my notepad during classes and writing imaginary new features and battle system mechanics, starting online petitions to remake FF9 for the PS2, sketching drawings depicting scenes from the ‘FF9 sequel’ and whatnot. I could confidently say that my life would probably have been completely different had my older brother not borrowed this game from his friend in the summer of 2000.
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“As a non-native English speaker who had never played an RPG up until that point, my first playthrough was a challenging experience to say the least, and I can honestly say that I understood literally nothing of what was going on the first time I finished the game (how I even managed to beat it is a mystery in and of itself). It didn't really matter to me though, since I was absolutely enamored with the incredible cast of characters, jaw-dropping FMV sequences, mesmerizing music, thrilling gameplay, and just the overall atmosphere and charm it exuded at every step. My unconditional love for this game persisted throughout my entire childhood and adult life, and it is one of the central reasons why I chose to become a 3D character artist in the video game industry. In short, this project is my way of thanking this game for everything it has done for me over the past 21 years.”
Eder’s passion for this game can be found across several industry professionals who grew up with games like this and wanted to replicate them, or create something entirely unique to live up to their brilliance. This is very much how Memoria Project found its feet, beginning life as a trivial side activity before blossoming into something infinitely more ambitious. It still has a long way to go, but there’s little urgency to reach the finish line, so the team can take their time and just enjoy the nostalgic indulgence of it all.
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“Memoria actually started unofficially as a side project when I reached out to Colin Valek [of] Sucker Punch Studios in early 2020 after I came across his fanart of an environment from FF7,” Eder says. “I had already modeled Princess Garnet, and thought it could be a fun idea to combine our talents to reimagine the opening area of Alexandria. Initially, it was progressing at a snail's pace - we were slowly chipping away at it for over a year without making a lot of progress. While Colin continued modeling the buildings, I created another character - Vivi.”
This glacial pace received a resurgence of sorts in January when the Alexandria scene was finally complete, with Eder and company finally being able to see how much potential the project had if it was opened up to a larger range of creators. “When I posted that WIP screenshot, the response from fellow FF fans was overwhelmingly positive, more than we could have imagined,” Eder remembers. “Very quickly, other people from the gaming industry started reaching out - environment artists, animators, riggers, concept artists. That's when I decided to turn this side project into a full-fledged modern reimagining of the original game, while always making sure to emphasize the fact that this is a non-playable proof-of-concept, since we never have any intention of doing anything to violate Square Enix's copyright. Four months after officially announcing the project, we've grown from a couple of FF fanboys to a huge team of over 20 industry veterans working collaboratively to honor this masterpiece, fueled by our love and adoration for the source material.”
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Now, the project has over 20 developers from Sucker Punch, Ubisoft, Rare, Unbroken Studios, and more all diving into this labour of love in their spare time, with composers and voice actors also contributing their talents to help make this glimpse into the world of Final Fantasy 9 worth celebrating. But Eder is aware of being overly enthusiastic, knowing that fan projects like this often doom themselves by undertaking something that isn’t feasible with so few resources.
“One of the most common traps for these kinds of fan projects is being overly ambitious,” Eder says. “Since all of us are actively working in the video game industry, we understand the importance of milestones, short term goals, and taking things one step at a time. For now, we are focusing our efforts on the opening sequence of the game, which mainly revolves around Vivi and his exploration of Alexandria. Where we go from here is still being discussed, but one thing I can say for sure is that Vivi will not be the only main character we're planning to include.” I’m told that Memoria is aiming to look indistinguishable - at least from a graphics perspective - from something you’d see in a triple-A blockbuster, and it seems the team has the pedigree to back that claim up.
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Visuals are the entire point after all, since turning this project into a playable piece of media would require far more resources to create. By narrowing its focus, Memoria is able to deliver something special while also hopefully avoiding the ire of Square Enix. “The fact that this is a non-playable project definitely makes it easier for us to tailor the experience in a way that would truly allow the audience to be fully immersed in the world without having to worry about technical limitations,” Eder tells me. “Creating actual functional gameplay is a completely different ball game, one that we never had any intention of even discussing given the copyright limitations. This gives us a lot of leeway with how we are going to portray the world of Gaia in terms of character interaction, camera movement, [and] scene transitions. We have a lot of cool plans for the near future - please look forward to it!”
As for the sad truth of fan projects like this often being wiped from existence by publishers throwing out cease and desist letters, Eder is confident that Memoria occupies a niche where this won’t happen. It’s not a commercial or even playable product - it’s a piece of fan art, albeit an endlessly elaborate one. If the tides were to change, Eder believes companies should welcome the enthusiasm for experiences like this.
“If I were to be completely honest, I think it could be a potentially brilliant decision by Square Enix to do something wildly unexpected and invest in a project like this,” Eder states. “There's a considerable amount of hype, talent, motivation, and pure, unadulterated passion behind it. It's not something I would expect, but I think it could be incredibly helpful in regaining some of the trust and reverence that this legendary company was known for during its golden years.”
(source)
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dipperdogrpg · 3 years
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Cloud and Aerith theories/facts and not canon pairing essay
Ended up writing way more then intended lol and thought to share what’s  happening in the FF7 story between Cloud and Aerith. This is a response text I did on my youtube channel where I do commentary as a Cloti supporter. Instead I decided to move it here.
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Wahh lol I got carried away! I enjoyed but also felt bad for Cloud having to dance at the Honey Bee thanks to Aerith and her plans. Gosh darn it though Cloud dancing was great and I squealed along with Aerith, but a tinge of guilt hits when I see his troubled face haha. The thing people confuses here is that Cloud pushes himself to do it for Tifa because he was ready to walk away. Instead of busting through the mansion he sucked it up to ensure Tifa’s safety and chose to sneak inside as a woman.
Yes, I’m also very curious how Sephiroth's schemes will develop and how Aerith will try to stop him in Remake. She's much more focused on Sephiroth and stopping him compared in OG. In the other game Aerith originally joined to understand her Cetra abilities, but it feels pretty evident she has new mysterious powers as a Cetra in Remake and her relationship with Sephiroth is more personal. Also, I think Sephiroth and Aerith’s ancestry will have a bigger role and focus on Jenova and the Cetra's relationship/History. I plan to do an Aerith Theory and a character analysis in the future because she is, as the developers describe her, mysterious. 
It's obvious Sephiroth is harassing Cloud mentally then later physically through his clones. He is scheming something big and I look forward how Aerith will try to counter it because she is probably the only one capable to do it as a Cetra. One of the big schemes was removing the Arbiters of fate, but I think they both wanted that. Both Sephiroth and Aerith want to change something that doesn’t fit with the planet’s “destined” agenda.
In Max's commentary he mentioned Sephiroth was intentional with stalling Cloud running into Aerith, which caused a butterfly effect to ruin the events the planet has planned. While it tries to fix itself, the party are becoming aware of the Arbiters of Fate existence and sees it as a problem. At the end the team removes it when Sephiroth had some control in manipulating it. Its been mentioned the three figures you fight are a representation of the three sephiroth remnants from AC, Kadaj, Loz and Yazoo. So maybe we are getting hints of Sephiroth's abilities with the clones and the lifestream which could lead to some complicated trouble. We also get evidence Aerith is already more powerful than her Og counterpart by creating the portal to fight the Arbitors. When the heck did she learn that? 
My theory about removing the arbitors of fate are so the creators can have wiggle room for slight variation in scenes they've considered fixing in the past to improve a more consistent story and of course a new way for Sephiroth to exercise his goal along with Aerith because definitely getting hints those two know more then they should. My theory, they are from the future and traveled to the past using the Life stream and I’m using the OTWTS Novel as evidence when Aerith and Sephiroth talk about their time in the Life Stream. In there they gained new powers. Evidence- Sephiroth talks about it at the temple of ancients and that he gained new knowledge from there, so why not Aerith too. Either way the party will stop him at the end with Aerith's help because her role in the story is to save the world while Tifa's role is to save Cloud. That is a canon statement by one of the developers btw. Aerith and Tifa have their roles to play in FF7 that lead to its success.
Fun fact, but Cloud is not himself with Aerith. The developers did say Cloud truly is himself with Tifa. Why? because love. Now, the cool thing in Remake we are witnessing is Cloud learning how to make friends. A poor social skill set that may have contributed with his insecurity when he was a child. Wanting to join tifa and her friends but instead stayed away. To make himself feel better he makes up a story that he chose not to play with the other kids because he is special. In FF7 we get to witness Cloud learning these relationship skills, which helps develop his character to grow up until we get to the Lifestream sequence. It's after that he can stop pretending to be what he think is the ideal cool grown up version of himself and instead work on his real self with the new bonds of friendship he made who stuck around Cloud regardless of him pretending to act as someone else during their adventure. Cloud is still Cloud. Even with the messed up memories he had. He is not Zack. He is like a little boy picking up traits he likes from other people and mimic them. Very confused why people think he is Zack. He’s not. He is Cloud trying to be cool and does it poorly. That’s a canon thing.
Soldier Cloud is a facade, an illusion of himself he truly believed in until he sorted out his memories and realized "oh I'm not being myself and just mimicking what would Zack do. A friend I look up to"  It's been pointed out Cloud isn't actually grown up mentally and is still a child with insecurity about himself along with 5 years of trauma thanks to Hojo. Poor BABY! This whole copy/mimic theme gets reflected with the kids in sector 8 that mimic Cloud in remake over time during the side quests. Cloud is doing the same thing with Zack. Even Biggs hints that Cloud and the kids have a lot in common. I'm not crazy about Sector 8 but it shows best what Biggs told Cloud before the plate falls. And one more thing I want to add lol. When Cloud gets his red drink from Tifa there's a pause of him looking up and down at the drink and Tifa, before he says beautiful. That moment of pause he thinks to himself what he should do here and then came up with what he believes a confident person/Zack would do. Zack doesn't hesitate when giving a compliment. Confident people don't normally hesitate when they talk. It's why we get moments of Cloud saying some awkward lines when he doesn't give himself time to think and its one of the best moments to watch lol cuz I think that's when real cloud slips out trying to act cool or is at a lost for words. It's canon by the developers that Cloud isn't cool but tries to act it.
Another Fun fact. Most party members and NPCs in Remake mention and hint in game they see past the facade Cloud puts up. Tifa, Barret, Wedge, Biggs, Marle, Jessie and Aerith are some of the characters that see past it and either go along with it, poke fun at his attempt or tell him to his face they know he's pretending to be someone he's not. Basically seeing past the character he pretends to be and can see he has a good heart over the course they spend time with him. Even though Cloud tries to convince others and himself he could care less about them and is only in it for the money.
Now OG is really awkward with the romance honestly from my playthroughs so far. (Follow me on Youtube Dipperdog15 if you want to catch my FF7 commentary when I go live playing OG and Intergrade.) But with Remake it's very clear they are building up Aerith's love story with Zack so we can cry hard later. All of Zack scenes so far is related to Aerith. In Remake and OG Aerith display some of Zack's mannerisms too because people copy/mimic what they do to feel closer to them when in love. She continues to wear the bow Zack gave her and the pink dress in memory of Zack. She's said "gotta move forward not back" in remake and/or that Zack probably moved on with another girl in Og but what if what she said is a lie. We have Cloud as the unreliable narrator so why can't it also happen with Aerith who is likely lying to convince herself to move on to protect her heart. In fact a lot of characters in FF7 lie to themselves and we get character development when they stop and face the truth. It's one of the many themes in FF7 which I think I’ll deep dive into on my podcast channel in the future.
Another thing to keep in mind is that Zack is risking it all to make it to Midgar to see Aerith while risking Cloud's life on this mission, because he promised her. Promise is a big important theme in FF7. Cloud and Tifa are the canon couple and Zack and Aerith are the canon couple in FF7 because these pairings promised each other. I won't disagree about Cloud not caring about Aerith, but he cares for all his friends as said in AC. Also why make it possible the idea to bring Zack back? To create a love square? No. It’s have us the players focus instead the reunion of Aerith and Zack. That’s more attention grabbing because we never got to see it before and I’ll cry when they cry finally getting to be together. If they don’t I’ll cry some more. The developers are pushing for Zerith and their development in Remake/Intergrade. 
Another thing to notice, there are a lot of similarities between Jessie and Aerith's relationship when they are around Cloud. This directive choice, I believe, isn't a coincidence in order to water down scenes that are suppose to be special. It is instead not a “one of kind’ scene. They both get carried bridal style. They both tell cloud My Hero. They both invited Cloud over for dinner. They both ask about who Tifa is. They both got a pikachu face from Cloud when jessie optionally kissed Cloud on the cheek and Aerith wearing the optional red dress. They both have strong personalities that overwhelms Cloud and that is a developer canon statement. They both worked hard to befriend Cloud so he can open up and be nicer to them. Cloud treats them both the same.
Aerith’s relationship with Cloud in Remake is directing us to friendship. In the novel it mentioned she loves Cloud, in what way we don’t know. But we can say for a fact Cloud was living a lie in OG and his real self loves Tifa. In fact his other self loved Tifa too, you just have to catch the moment. Example, Barret teasing Cloud if he is eager to see his baby when you first see Tifa in OG. It happens when you run to the bar, but only if you catch Tifa on the porch before she goes inside. That’s means in both remake and OG, Barret knew something was up with those two. Another moment is the interest Cloud has with what Tifa almost said in the gondola. It was obviously sounding like some kind of confession from Tifa at Gold Saucer. When you get this date the story is more fluid when you arrive at the northern crater and Cloud says “only your opinion matters” to Tifa. Huge RED FLAG Cloud considers Tifa important to him. Meanwhile Aerith and Cloud’s relationship was open for interpretation that it may have been love in OG, but the scenes that helped implied it were removed in Remake. The point system was just for fun because it was a popular thing in the 90s. Plus the points for Tifa, Aerith, Barret and Yuffie’s are their feelings for Cloud not Cloud’s feelings towards them. Then you get rewarded learning a little about the character, but that’s it. FF7 remake/intergrade is not an otome game. Cloud ends with Tifa no matter what. Even if Aerith was to stay alive the Life Stream sequence will always be Cloud and Tifa’s moment to learn about their feelings for each other. The developers have said it is one of their favorite scenes, so they won’t change it. ok now back to Remake. 
Aerith in her resolution tells him not to love her and it’s not real. A deliberate choice of words I think she picked to shoo away the thought they could be a thing for both their sakes and us the players lol. Doing that made it weird now because Cloud doesn’t want to ruin what ever progress he has with Tifa in Remake. Plus Cloud only known her for a few days and if his actions are making her think there’s this growing romance between them he’s not going to encourage it. Those lines raised his awareness to watch himself I bet, so Tifa doesn’t get the wrong idea and you can see the distance he put between himself and Aerith later in game. Meanwhile in Intermission we see Cloud continues to make quick glances at Tifa whenever he can. We get it Cloud. You can’t keep your eyes off her. Ok getting off track. So Cloud and Aerith are instead just friends. Doing this allows Tifa to pick up the role to be there for Aerith. Which will help develop their friendship to be stronger as the two girls encourage each other. because I didn’t pick up on the two being best friends in OG but in Remake it’s very clear. He already looked uncomfortable when Aerith grabbed his arm back at the ghost station in front of Tifa. To include Cloud with this idea of him falling in love with another woman in front of Tifa would leave a poor taste in our mouths after spending several hours watching him develop several intimate moments with Tifa. That freaking hug scene and train roll you guys screamed sexual tension and love. Cloud is not that kind of guy who easily falls in love. His whole hero’s journey is because of Tifa and he makes sure to be nice to her while trying to get her attention. With anyone else he is quite hostile with new people and slowly learns to tolerate them before liking them.  Cloud treats Tifa differently in a special way. He’s been pinning for Tifa since they were kids and even imagined scenarios of Tifa noticing him. That’s right, not all of Cloud’s visions may be accurate. We may see more scenes of kid Cloud imagining moments with Tifa to confuse our perspective they are childhood friends. Again, Cloud is the unreliable narrator thanks to Jenova and 5 years of trauma.  Now back to Aerith. Their relationship definitely felt different when Cloud, Tifa and Barret rescued Aerith. In fact Aerith’s relationship with everyone is different in a better way. The relationship between Tifa and Barret are better fleshed out compared to OG Aerith and I’m for it. Very happy they removed the jail scene. It was upsetting watching Aerith flirt with Cloud while Tifa was stuck in the cell forced to listen and Aerith owing Cloud a date. Which changed also in Remake. Taking Aerith home and spending time her was the date as mentioned in game by Aerith herself. 
When I play through Chapter 8 and 9 I get this feeling Meta Aerith looks uncomfortable sticking to the OG lines of herself but does it anyways so the Arbiters of fate won’t come for her because she wants to hold on to her memories. Something she believes can help her friends I’m guessing. This is if my theory is right lol. What we have now is an Aerith that’s more mysterious than she was in OG. If this is OG Aerith making a return in Remake then I believe she was acting a lot, but then we see hiccups of her mentioning Cloud being a mercenary when he never mentioned it or acting like she knows Tifa for like forever before she actually met her in Remake. And then there was her knowing the plate would fall in sector 7. I’m betting the burden of knowing it was so hard to hide that Tifa picked up that she might be hiding something. 
We are near the end! 
Aerith’s resolution explored further. The resolution helps proves my theory this is OG Aerith that travel back to the past using the Lifestream to help her comrades in the fight against Sephiroth in Remake who also returned to the past. What’s also interesting about her resolution are the things she said are something you want to tell someone before you disappear. It was so sudden in OG that it sounds like Aerith wants to make up for it and also doesn’t want Cloud to suffer in guilt as he did in AC. Cherish the moment. Every one dies. 
Aerith knows the truth with Cloud and Tifa’s relationship hence her stopping herself interfering. Now maybe Aerith did fall in love with Cloud, and maybe while Cloud pretended to be someone else was loving the idea, which is a stretch cuz there are plenty debunking the idea which I can go over later. They both may have been using each other to fill the hurt in their heart not having their true loves instead. Zack and Tifa. In her resolution, Aerith has declared she will not pursue Cloud as she did in OG and we have evidence of that when they rescue her. there were so many opportunities for Cloud to be Aerith’s hero. Instead those moments were replaced with Tifa consoling her and rescuing her.
The Arbitors of Fate are gone, so I believe Aerith’s normal clips of her flirting with Cloud will get removed or changed as many have already. This allows the directors to remove lines that painted Aerith poorly some moments and better her relationship with the team too. Aerith will still have flaws like everyone does. No one is perfect and I’m perfectly fine with that.
Crap if I keep going this will turn into a podcast in writing I think lol. Anywho, yes the arbiters of fate were eliminated, who knows if it's permanent, but as the developers have repeated, FF7 story will remain the same at heart. Iconic moments will remain. If it is not then that's a risky move to say to fans. Aerith will die to protect her loved ones and the planet and will reunite at the church in spirit with Zack perhaps. She can’t escape her role as the last living Cetra. That is her truth which she denied when she was little as shown in a flashback with kid Aerith. The other theme in FF7 is trying to move forward after a loss. Which extends to Advent Children which some of the team members has to deal with survival guilt. Some fans are getting their hopes up that Aerith will live. The developers are using Biggs and Jessie’s possible surviving scenes to prove lives lost can live in Remake. I think they may die later though if that is their fate, but we never actually saw them die in OG either. It was just implied. This is a set up so Aerith’s death scene can be impactful again in Remake, so we can cry again.
This was a lot and little bit everywhere, but I hope you enjoyed it. You can follow me on youtube in the link below where I invite other FF7 fans to talk about the story and Cloud and Tifa’s relationship Or me doing my own Cloud and Tifa commentary and Remake talk while I play the game. Thanks for reading! Hope you check out my channel and sub to check out my videos when convenient for you. Thank you!
https://www.youtube.com/c/Dipperdog15/featured
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[dorky-self-shipper] 🎫 here’s a gush pass :3 feel free to gush about whichever f/o you want, however much you want, then send this ask to 3 other selfshippers
Oh, my friend!!! Ahhh thank you so much for sending this in!! I have been a bit iffy because some things in my life have been piling up, but!!! I am so excited to dig into this!!! I really need a good gushing session haha!
Today's target for gushing hours with your girl Ash is none other than Yaag Rosch!
This ended up being pretty long, and is a mix of lore, screaming, keyboard smashes, his gorgeous design, and more screaming.
Saying that this man lives in my head rent free is an understatement. He is all I think about it. Honestly, I think it's funny considering Yaag's role in FF13. He's only around in the first game, and shows up in like five cutscenes.
Also. We get crumbs of him in the novels. More on that later. Back to the game.
All he does is "hey yall suck" "your lives don't matter" "uhh i need to kill you guys" "oh wait no i'm not evil" "*dies*"
But!!! He's very cool!! His character is so interesting to me. He's so driven to do whatever it takes, but beneath his actions, there's always an edge of hesitation. He seems like he comes off as so sure of himself, but... I'm not sure about that. Now, I can't say anything for sure because the writers hate him, I really liked those few moments where we get to see his actual thoughts.
For example, "Do you think we want to Purge our own people?!" And things like that where you see him question his orders. I feel like there's a lot of underlying hatred, distrust, and overall fear of the system.
Also, his development from "They aren't people, they're targets." to "I'll trust in your humanity." Gets me every single time.
Also don't get me started on his "if this is my punishment... i accept it." when he's bleeding line.
I am here to gush, not analyze. But both are happening anyway.
I feel as though he puts a lot of thought into what he says and how he acts, and I really do admire that.
For context, Lieutenant Colonel Yaag Rosch is this military higher-up guy. I remember seeing him for the first time and my jaw simply dropping. I know that these games have a history with hot villains. After all, I am an FF7 fan. I have seen the SOLDIERS, I have seen the Turks, I've seen Rufus. They're all hot.
There. I said it.
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This intro scene gave us some damn good food. Like??? The silver hair??? The ponytail??? The scar on his forehead??? The overly dramatic speech about how the protagonists need to be eliminated??AJKLFNAWKJFNAWKLJFNWILEN.
(Also, I'm beginning to see the resemblance he has to Felix. I am a very predictable woman, aren't I?)
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I am actually going to scream. He’s so handsome!!! His jaw!! His eyes are such a pretty color too!!! I wanna give him a kiss ahhh!! Especially on his forehead scar!!! He's so... woah.
Also, he has a really, really nice voice. Like??? WOW. I want this man to like. narrate my life. Here, lemme find some clips of him talking.
Here. Enjoy.
This one is a fan favorite as well.
It's not a Rick roll. I promise.
..... Unless?
Anyways, as time went on, I realized that he's actually such a deep and interesting character?? He gets done dirty by the writers and the game, but the potential he has makes me so excited!! There's so much material to work off of!!! Truly one of the more interesting villains the trilogy has to offer. Honestly, it's kind of difficult going through the second game knowing that he isn't there.
However, it's also difficult going through the second game because I??? Can't beat?? The goddamn boss fight??? I'm also playing on easy mode. I didn't struggle this much during the first game either. What the hell, Ash.
Back to the actual topic.
I'm gonna start off with his design before we delve into s/i lore and fun tidbits.
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(His coat is so cool... Do you think he'd let me wear it? I'd probably waddle around in it because he's pretty tall and I. I am not.
He's around 6'2 (around almost 188 cm..? I think?), but take into account his boots too. Which means that normally he's slightly taller. That means that he's about a foot taller than me. That means that I'm pretty much the perfect height to bury my face in his chest. *screams*)
Talk about a kickass design. He's really cool to look at. Not only, uhm, *blushes*, but because of how cool his outfit is too! It does a really good job of portraying that "heyyy i'm super importtanntttt" energy that he has. He carries himself like he's the shit. And you know what? He is.
He's pretty professional. Minus the times he gets kinda pissed. The novels say, and I quote,
"They said he was the most straitlaced man in PSICOM - if you put serious and stubborn in a military uniform, you'd get Colonel Rosch."
And yeah. That basically sums it up.
Also, there's this scene where he gets all pissed and pulls out his sword and I'm over here like *insert debby ryan hair thing here*. I'm telling you, it's always the sword boys that get me. I'm sure you've noticed that by now. I don't know what it is but. It's a thing.
Oh!!! Oh!!! Speaking of the *tucks hair behind ear*, there's this one scene where he's chasing the protagonists. And he goes, "Clever, aren't you?"
*SCREAMS*
That scene is truly a masterpiece. Thank you for the good food, Squeenix. I remember having to take a moment to just pause and regather myself. Actually, I had to do that the first time I saw him too-
I wasn't alone at the time when he was introduced so I was just silently like "ohmygodhellosir ajrfnaklwenjklwenjklrn" but oh my GOODNESS.
My s/i works with him! She's pretty much his right hand woman. She always has reports and intel on all their missions ready to go! I find it cute how well they work together, be it for mission-related matters, or just when they're relaxing together.
Just like pretty much all of my other s/is, she's a raging academic and total nerd. In the first game, they basically live on this human paradise called Cocoon. It ends up not being so great because the gods want to murder humanity but anyways! Education is pretty much free and you can study whatever you're passionate about. That's why she has studied just so many things.
She's not exactly the type who aspired to join the military, but alas! Things happened. I like to think of it as a "heyyyy y'all needed my help once and then once turned to twice and twice to thrice and then i never left" type thing.
Oh, and then she fell in love with Yaag while she was there.
Her cheery attitude is a direct opposite to his, but they're also able to have some very serious conversations with each other. I love their dynamic so much! Also, he can get a bit softer when he's opening up to her and,,, Soft Yaag??? Hoo boy.
Her motives and beliefs tend to align a bit more with the Cavalry branch, but i feel as though she fits in better with PSICOM. Also, the book describes the soldiers to be a bunch of dumbass dorks and just the thought of her smiling and cracking jokes with all of Yaag's men make me super happy.
Oh and she gets a cool uniform too! Because I said so.
Now, they've known each other for years by the time the end of the first game rolls around. They're happy together, maybe even engaged! It can go one of two ways here. He either dies or he doesn't.
I like adhering really closely to canon with my ships (*laughs in genesis angst*) but I also think it would be a blast if he were to survive.
In the novels after his death, some recordings of his are found. It's basically him talking about how the government sucks from the inside. A character finds these and reveals them to the public to get rid of the old government and an invite a newer one that actually cares about the people. However, it's never quite stated how he got those recordings. And that's where Ash steps in.
She brings them to his attention and helps him out, but then returns to live with the rest of the remaining soldiers in that camp they set up in the second novel. They all look up to her as a leader-type, which I find is really funny because she doesn't exactly have the qualifications? She worked with PSICOM, but was never exactly a soldier. But hey, it's right after the world (quite literally) fell apart, I don't think that anybody cares about that.
Also, there's another chapter where Snow ends up visiting, and she has a friendly chat with him!!! She helped out the protagonists a little bit near the end of the first game, so they have a slight idea of who each other are, but that doesn't exactly change the fact that she fell under the category of villain for a lot of it, despite not actually being a bad person. I also think that their dynamic would be fun. Snow also just makes me really happy LMAO.
I think that this version of Ash is really fun just because of how much the experience hardens her? She spends a lot of time grieving. Also!!! Whether or not she makes a cameo in 13-2 (maybe near the ruins early game?) is totallllyyyy up to you hehe! I think it would be neat for her to talk to the protagonists of that game, especially since Yaag was the one who orchestrated the Purge and at the ruins, there's a huge monument of the names of people who were killed there.
Also, whether or not she has a son here is up to you. I like to think of all my ideas all happening in alternate timelines so everything I want can happen without stepping on other events? I imagine their child to have Yaag's pretty silver hair with Ash's brown eyes.
Also, 13-2 is about time travel so like. The protagonists meeting their child in the future when he's all grown up? Good stuff.
But hey, in the main timeline she's alone after Yaag's death. She helps the other characters. I also think that in time, she does work for the Academy? I mentioned that she's pretty nerdy earlier, so that definitely helps out. She's super cool!!! Such a badass!!!
Now, on the flipside of things, what if he survived? Then what happens? shameless self promo
Yaag still has those recordings, and they do still reach Captain Rygdea. They both live in the small village that the remnants of PSICOM created. It's a sweet life. Are fankids a thing in their future? Yeah, probably.
I feel like Yaag would be a really good dad. I headcanon that he has a very strong relationship with his own father as well. He's caring and stern, but also knows when to turn down the serious scale. The novels also say that he likes kids!?!?!? I know I've screamed about this point like 24892 times on my blog. But.
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It's so cute??? Who would expect this super serious and mean man who quite literally says that the protagonists aren't people, they're targets to like children of all things???? It really is my favorite thing ever just because of how cute it is. I also have a few tiny cousins in my family, so him playing with them makes me very soft too.
("Would you please stop tugging on my hair- Ash, this is not a laughing matter!" "Oh, but it so is.")
I think that detail really helps hint at him having a more gentle side? And I adore that.
Also, I mentioned how Snow pays a visit to the PSICOM camp after the events of the first game? I think that would be very interesting with Yaag there because before Yaag dies in canon, Snow says, "Stay alive. We'll see you when it's over."
And now he finally gets to see him. The conversation would get surprisingly deep and definitely dive into Yaag's motives and real thoughts about his actions in the game. I really enjoy the few interactions those two have in the game.
Anyways, now that we've gotten that out of the way, let's dig into the meat and potatoes of this ship.
In 13-2, they get a separate dlc side story just to themselves. Because I said so. I'm not sure how the plot of this works, but it's basically them exploring Gran Pulse together. Maybe to map things out? Maybe to get better acquainted with the world they thought was a hell their whole lives? Maybe there's some sort of big mission they have to do? We'll figure it out.
Basically, it's a whole side story of them exploring and kicking monster ass together. The combat is regular 13 combat.
Yaag has his sword along with some explosives (we see him carry some grenades at the end when he blew himself up). And Ash also has a sword because I like swords.
In the game, usually only l'Cie, or magic god slaves, can use magic. However, after the fal'Cie (magic gods) go poof at the end of the end of the first game, some normal humans can use magic? It makes no sense and exists only for plot convenience, but I'm not complaining because it makes my plot easier too.
My point is, Ash can use magic! Because A) she's quirky mage material B) we need a balanced team C) Every single version of Ash so far has been a mage. D) I like magic a lot. Would be my go-to as well.
Also, if you're interested in how they work in battle, roles divide up very nicely between them.
Yaag has: -Commando (physical attacks) -Sentinel (beefy tanks) -Sabuteur (debuffing enemies)
Ash has: -Ravager (magic goes brrr) -Medic (i think you know) -Synergist (buffing allies) -Commando (physical attacks)
Maybe Yaag could get medic too to balance off the load in battle? They're a blast in combat because they really do compliment each other.
Anyways, back to the adventure.
It's the two of them traveling around. The main focus of it is their conversations as they travel. There's a lot of fun banter. Ya know how like when you're walking around in Naughty Dog games and your characters are just chatting? Yeah. That.
Their conversations are super random and they cover pretty much every single topic ever. They go from really serious to them just being stupid. I love their friendly banter.
Also, when they set up camp and are about to sleep, we get to see sleepy Yaag in action. And do you know what that means?
It means we get to see Yaag with his hair done a bit looser, maybe even down!!! Yaag with his hair down is all I want to see. It's what we deserve. It's what we need. The day that I see Yaag with his hair down is the day i achieve true happiness LMAO.
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It's what we need.
Ash playing with his hair??? Yes, I most definitely think so.
Oh and there is totally a "Yaag, I'm cold." "Allow me to help remedy that. *pulls her closer*" type moment because they're cute like that.
All in all, their travels are really fun. Maybe somewhere around there they run into the protagonists? Either from the first game or the second game. I think that would be a fun mess.
I feel like Yaag can show a softer side of him around her and that makes me really happy. He deserves to be happy and I love him very much.
I think about him all the time, and just the thought of him holding me makes me so happy. He really is just adorable.
Before I wrap this up, I have a few more things I want to speak about! Firstly, allow me to share one of my favorite pictures of him because oh. my. god.
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*screams*
The urge to backhug him!!! Ahh!!! He's so cute!!!! I just wanna hold him aelajflanef.
One of my favorite pre-relationship moments from them is this one time where Yaag is pretty down in the dumps, and Ash is talking to him about it and offering her advice. And as she talks, she gently places a hand over his (they're seated side by side btw). He looks up at her in shock, and she takes back her hand is like, "O-oh! I'm so sorry, I should've asked first, I just thought tha-"
And then he just snatches her hand back and gently holds it. You can see the tips of his ears burning red haha! I think that they're pretty cute ajfwnjklef
She always tries her best to take care of him, too! He needs a hug, and she is more than happy to provide. She always tries to remind him to eat his meals on time and such, even if she can be questionable at following her own advice at times. She can also be a bit of a tease sometimes, so he can get pretty annoyed (not really, he thinks it's cute) sometimes.
However, he also does his best to take care of her. Would he pull the "that's an order." card after she refuses to rest, pulling several late-nighters for work? Yeah. Probably. He's very caring, even if he can come off as very serious and scary sometimes.
To wrap things up, I love Yaag Rosch.
Thank you for your time.
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icharchivist · 3 years
Note
hey icha! i’m looking to get into FF7 and, outside of the original game, have no idea where to start! so i turn to your expertise for help, if you’re willing. what game(s?) and films should i play/watch to best understand all the lore? and in what order? no pressure to answer of course and i hope you have a wonderful day either way!
omg hi nonny!! a pleasure to see you there! and so sweet to see you trust me with this DLKFJDLKFD
a friend asked some tips to get into ff7 a while back as well as a few links so i'm linking this to you as well hoping it may serve you!
If you want to be sure to get the lore in order of how everyone got it, you can watch it in release order, but, in my opinion without specifically entering into details, i would recommend in order:
-The Original Game (1997). This is where everything started. Every single other entry in the saga will spoil this game in some way or another. Even the remake is taking a lot of liberties (+ isn't covering everything anyway yet) and has been spoiling events that will happen further in game all over. So, OG it goes. (it exists in every plateform, from PS1 to ps4 remaster to Steam, if you want to play it the graphisms and translations will be best on latest versions. Watching it is a possibility as well but since the game is pretty old and not voiced it could get boring + some scenes can differ depending on who you have in your party and some of your choices and personally i'm never content with the playthrough i find DLKFJDF.)
-Crisis Core (2007). It is a prequel Game to the Original Game and a lot of the others entries have been incorporating the new elements from Crisis Core into it. A Must play/watch. (personally would recommend playing because the gameplay is good and is used to give you emotions and i think that's the best kind of gameplay- it's a PSP exclusive though but i think you can find it on Emulator online. Watching it works as well, just know a lot of lore are hiden in details in this game that often escapes cutscenes movies. + if you watch a cutscene movie you will not know who Kunsel is and that's criminal.)
-Advent Children Complete (2009). It's the direct sequel movie to the Original Game. The movie originally came out in 2005 (with an OAV called "Last Order" to sum up the events of Crisis Core - this OAV is now outdated and not canon due to the extension Crisis Core was, but it can still be an interesting watch for you (+ it's like 20mins long)) but got a remaster called "Advent Children Complete" in 2009 that included new scenes, some of which referred more to events from Crisis Core, which is why i recommend CC first. The 2009 version also came with an OAV called "Denzel Episode" which just explains a bit more about a character from AC that left people confused back in 2005. Complete expend on the character so it's not as confusing but you may want to check out Denzel Episode if you're curious! (but yeah check the Complete version not the normal 2005 one, Complete is superior in every single way and is leaving 2005 in the dust).
-Dirge of Cerberus (2006). It's a sequel game to Advent Children. this one has a bad rep in the fandom because the plot isn't executed at its best, but a lot of the lore developed in it has been important to the saga later. It came out before CC so its lore influenced CC, but not in a way where it has to be played before (in fact i think it's a bit more impactful with watching DOC afterward). The major lore developed in DOC has also been incorporated into the remake. It's worth checking out. (personally only watched a cutscene movie that was relatively short (4 hours long i think??). Can't say if there's more interest playing it but it's a 3rd person shooter and apparently the gameplay is really tedious. the game came out in PS2 and you can find it on emulator eventually).
-The Remake (2020). The remake has been remaking the beginning of the OG so far (it will come out in multiple parts) while incorporating the lore of all the others entries of the game and including a lot of original stuff into it. It's not a complete redux however and i would loath to spoil but the remake isn't actually exactly a remake in some ways, and works as a continuation to the saga. It makes sense if you played the game but i can't explain it too hard without entering too much spoilers territories. (you can easily watch it off youtube but yeah else it's fun to play i have no doubt and it's a clever reimagining of the OG while taking the rest of the plot into account)
Those are the major parts of the saga that are worth taking into account and to check.
I should also mention that a mobile game called Before Crisis came out near DOC at some point and is set during the CC period while covering lore elements revealed in DOC. This game however has only ever been released in Japan so a lot of what /we/ westerners know about it is from wikis and stuff like that. Mostly i don't know if it's NECESSARY to know about it, it's mostly that the game will connect the lore from CC and DOC in a more obvious way. Only read about it if you're really hardcore into FF7. (for the funfact, some of the characters from Before Crisis make an appearance in the OAV Last Order)
That would be all i would mention about it :3c it can seem like a lot so take your time and don't let it overwhelms you. Start with the OG, have fun with it, and then if you want to expand on it take it one step at a time. You can even disregard my order if it's easier for you to, say, watch the movie before CC or whatever- i gave you my spoiler-free reasoning as for why that order anyway, so it's up to you if you want to follow through.
i am so happy that you feel like getting into ff7 though!! i hope you enjoy the ride <3
Take it easy, and take care :3c
Wishing you a wonderful day!
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iaintyourbro · 4 years
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I always try to remain neutral and balanced. There are things that I agree and disagree on both sides, but for the most part of it, I support the Cloti side more. Tbh and fair, both sides have flaws. CAs are usually irrational and aggressive. CTs always had an upper hand, most of them are rational, but sometimes they don’t realize that they’re being overweening to the point that they’re disrespecting/hating other people. Wish fans wouldn’t obsessed on such things, cuz its dangerous 😅
Hey anon.
As somebody who is new to the online world of “Fandom” but a veteran FF fan, it’s pretty insane to see what’s been going on for the last 23 years. I agree, I think it’s unhealthy the amount of obsession some folks have with this. I also think you are seeing an uptick in extreme behavior for a few reasons:
COVID-19 Quarantine and people not being able to go out and do other things
The fact that Remake came out during the height of most countries’ quarantines, so it’s really all people focused on.
Official accounts promoting Cloti content over CA content. 
Plushie War of 2020 (see previous bullet)
Remake just coming out added a lot of new fans, an ending that was open for people to go ham on theory crafting, and reignited some older fans that may have been very active a long time ago, but hadn’t been until recently. 
I have not run in to many extreme Clotis, and I definitely haven’t run in to ones that are as bad as some of the CAs on Twitter. However, I do want to make it clear, that I know for a fact that the majority of CA shippers are normal, level headed people, just like the majority of Cloti shippers.
Shipping is a fun thing to do, but it’s not the whole story. Especially in the case of FF7. It’s kind of comical that a game that was very unromantic is the most fought over when it comes to romance... 
I think when you see Clotis getting defensive, it’s because they feel like they constantly have to be defensive. They see things that are completely wrong about the story and go on the defensive to try and say “No, this isn’t true, here is the quote/moment/whatever.” to make sure bad information isn’t being put out. I should say, not just Clotis do this, either. Plenty of CA fans have come to defend the story of FF7 because they care about the STORY and FACTS over their ship “winning” the canon argument. 
My experience - which isn’t a ton - with the extremists on the CA side is when you do present them with facts, they block you or call you some nasty name and then block you. I laugh at this, honestly. I also won’t go down to that level because even if they are bat shit crazy in some cases, I know there’s a person on the other side of the screen... and some of them really should get checked out for mental health purposes. The amount of anger that comes from some folks is just... abnormal. In other cases, for ones that are extremely offensive, I’ll block them preemptively for my own mental health. 
I also don’t tolerate Anti-Tifa or Anti-Aerith bullshit. There are other Anti-Groups, but those two are the largest. Anybody who has to vehemently attack and tear down one of the girls clearly sees them as a threat, in my opinion... to whatever their ship is. It also just isn’t very motivating as a female to see them doing that all so their “waifu” gets to “win” the guy... It’s a bizarre mentality to me. It plays down their characters as just thirsty women trying to get with a guy, and both of them deserve so much better than that.
I know how I am with this stuff. I go with whatever ship is “obvious” to me in games and media. So far, for main couples, I haven’t been wrong... but honestly every other FF slammed them in your face. (I didn’t play XIII... so I’m not too familiar with that one, but.). It doesn’t mean I’m always right, it just means I follow the story and am usually fine with whatever the “end game” couple ends up being. If I don’t, I won’t play the game again, and I absolutely won’t go online and try to prove why I’m right about this obviously non-canon ship. 
If Aerith was clearly the end game, I’d probably be a CA shipper. To me, it never was, though. My rational side could not justify it with her being dead. At 13 and at 32, I can’t comprehend it. Cloud is 21 years old and knew her for a month - that’s my biggest thing. She died in front of him, he had just tried to kill her so yeah, that’d mess you up... but in terms of pining forever or wanting to die to reunite with her... it’s disturbing and unrealistic.
If SE wanted to revive her, they would have. They created X-2 and give you a “Perfect” ending so Yuna and Tidus could be reunited... and then write a novel after it to kill off Tidus and have Yuna get with another guy... The major theme of FF7 was about loss and life. Bringing her back would shit all over that. Keeping her alive in Remake would also shit all over that. 
In ACC you get to see her happily walk off with Zack. It’s not like SE left her to be all alone. She has her first love with her after it all. This may go against the life and loss thing, but most people believe in some type of afterlife, so it’s fitting to me to showcase it. 
In any case, thanks for the ask. This is longer than it should be, but Twitter has been pretty bad lately, so I guess I have a lot of feelings about it.
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unabashedrebel · 4 years
Text
Top 10 Characters
In no particular order
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1) Lara Croft (Tomb Raider) Can I just say that I love how the reboots, both the movie and the new trilogy of games were phenomenal as a long time fan of this character? They did her right. They focused on her origins, how she came to be this mythic Tomb Raider who delves into the greatest mysteries of the world while fighting against an evil Illuminati type organization.
But she always has tenacity. She always has grit. She’s not always sure of herself, or her abilities, but still continues to do it anyways because it’s the right thing to do. Not to mention I love the whole cultured rich girl who gets her hands dirty literally all the time. I’ve loved everything about her characterization in the last few years.
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2) Really the entire FF7 cast but; Tifa Lockhart (FF7) Is anyone actually surprised by this one? Look at my blog. It’s pretty Tifa-rific lately. Honestly I have no good excuse for this, I can’t actually trace back what the reason was that started me on really liking her character. Basically because she’s been my video game wife since I was about 10 years old.
I guess, if I really thought about it, I enjoy her realness. She’s an optimist but not fully in your face about it, she promotes kindness, she’s the mom friend. Always looking out for everyone else at the expense of herself. They’re traits that I really admire in people, and you know what? It wouldn’t be a stretch to say that maybe those feelings were in part brought on by a video game character from my childhood. Not only that but I’ve always loved the story thread with her about the conflict she faces in doing what she believes is the right thing, and the fallout that ensues.
Not only that but she’s a fucking badass.
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3) Spider-Man (Peter Parker, Marvel) Shout to to the most relatable super-hero ever created. I don’t think it’s a stretch to say that Spider-man is a staple of New York, even if he’s fictional. He’s just... boiled down to that essence of a Queens kid. It’s amazing as someone from around this area.
But seriously, I think I like Peter the most because he really is relatable. He really does worry about the same things I find myself worrying about. He really does shoot out quips like that’s his super power. He really does try and do whats right regardless of what others think. He’s conflicted, he’s unsure of himself, he’s been granted this great power and feels the need to go out and help people with it, and again at great personal expense. He’s, to me? What a hero should be.
I guess I like him so much because I see a lot of myself in him. I can relate and put myself in those shoes. I can relate my experiences to his, and i’m not talking about getting bit by a radioactive spider. I’m talking about the human side to Peter Parker. His stresses when he’s out of the tights.
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4) Geralt of Rivia (The Witcher, and again I love all the characters Geralts just tops. Ciri was a close second.) Yeah, yeah call me out and say ‘someone just binged’. YOU KNOW WHAT MAYBE I DID FOR THE SECOND TIME YOU CANT STOP ME.
Seriously though. For a character who does not like being social? Geralt is so beautifully written for. Fun fact, I haven’t actually played the games save for the half way through 2 and the intro to 3. But I read the first novel and I’m working my way through the second, and Geralt? He’s a man of few words. But when he does speak? Everybody fucking listens.
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5) Kassandra (AC: Odyssey) Uhhhh, first women to win the wrestling Olympics? How could I not.
As a long time fan of Assassins Creed and the wonderfully written characters that I have been lucky enough to get to know as protagonists? Kassandra takes the cake. She was blunt, sassy, smart, and took nobodies shit. Forever has she branded the word Misthios in my head with that Greek twang. To the point where I get excited when I hear it.
Maybe it was a mix of being in the Ancient Greek world with her, another one of my favorites. But there was just something about her character that stuck out to me. Something I haven’t seen in their writing since Ezio.
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6) Joel (The Last of Us) How the fuck could I not love the gruff and sad dad?
Dude the characters in this game were so insanely well done. Like you could literally tell that, besides the fact that it was an amazingly fun game? The dev team TRULY cared about the story, the reception, and the buildup.
Lets be real. That first scene with him when everything starts is about as heartbreaking as it comes. It sets you up to really accept that this man has lost everything, that he no longer cares about anything but survival, because he’s already learned that when you care? Those things can be easily taken away.
He’s cold. He’s quick. He’s capable. He’s ignorant to everyone else. Right up until he meets Ellie and that little girl begins to peel back the layers and show that Joel, under it all, is actually a pretty good guy who has been dealing with his trauma by building up walls.
All and all? I would recommend anyone playing this game just to see the transition of Joel. Ellie, as well, by no small measure. But Joel’s growth was one of my favorite things to ever watch unfold in a game.
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7) Revan (Star Wars) Okay so I know this ones a bit obscure. He was actually featured as a protagonist of one of Star War, in my opinion, best roleplaying games. 
Basically I love this character because I think he actually GETS the whole thing. The cults. He doesn’t really subscribe to either of them, rather he’s used them to further his own goals. Which you know, as an RPG you get to chose, usually I like to chose he did what he did for the right reasons. Because the Jedi were failing the people they had to protect. Because he couldn’t stand by and watch a war be fought while they deliberated what to do. He never fully reasoned with the Sith, and as far as I knew didn’t quite care to share their extremist values. Frankly, he’s by far been the best representation to what I feel is a very opinionated debate in Star Wars: Why chose either side? They both suck in their own ways.
He saw passed all that, started a movement, started a war of ideologies when the universe was still young enough to hear those kinds of debates play out.
His story will forever be one of my absolute favorites in Star Wars.
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8) Ahsoka Tano (Star Wars) If you haven’t watched the Clone Wars animated series and you’re a fan of Star Wars? What the fuck are you doing. This character alone is enough to justify the 7 season watch.
The Padawan of Anakin Skywalker. How can that go wrong, right? Actually, Ahsoka is one of the reasons I began to like Anakin in the first place. The whole series shows a different side to characters we love, honestly, you got to see Anakin be the best Jedi general anyone had ever seen. You got to see him train this young woman into an incredible Jedi, and honestly? The younger sister relationship that Ahsoka has with Anakin is just so well done.
But beyond that there’s so much to love about Ahsoka. If you haven’t caught the theme, I really do love strong characters who still have flaws. Who still have a lot to learn. Who make mistakes. But even after she had, never once did Ahsoka give up on what she believed in. Her values, in the end, proving to be stronger to her then the values instilled by the Jedi, even if they aligned.
My favorite thing is that you got to see her journey, literally from a learning padawan to a fully fledged Jedi badass. 
If we don’t get an Ahsoka series on Disney+ I’m gonna be pissed.
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9) Nathan Drake (Uncharted) Cheeky rogue with a heart of gold that often gets by on sheer luck alone.
Need I say more?
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10) Tanjiro Kamado (Demon Slayer) Okay, so don’t really expect many people to know this one.This character is the main protagonist in an anime that has literally taken all my attention. From the animation, to the story, to the undeniable ways in inspires me to write Sori.
Tanjiro, perhaps, is the driving force behind this. I just love this kid okay? He started out as NOTHING. Literally, nothing. He fought against overwhelming odds, knowing full well he would die, to save his sister. And in that moment? The person he was fighting let him go. He then sent him down the path of becoming a demon slayer.
This kid, who as far as I know was part of a large family of commoners gave everything he had to training his body to fight demons. Every time he stumbled, he found the strength to continue. He never gives up. He learns, he thinks, he’s a smart kid with this absolute bottomless well of determination.
I don’t want to ruin the plot of the anime too much because honestly this has been my favorite thing since Dragonball Super. You should go watch it. I promise you will understand right off the bat why I love this character so much.
I was tagged by: @serelia-evensong​ @safrona-shadowsun
Gonna tag: @draenei-tales​ @wildname​ @zeehva​ @ravensteel​ @fair-fae​ @monster-of-master​ @palaceofthedeadmemes​ @zariasilverleaf​ @starforger​ @asharinhun​ 
I’m also not sorry this is a long post. How dare you ask me to talk about shit I love.
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thewrongexecution · 4 years
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thinkin’ ‘bout final fantasy
I go by Not The Author for exactly the reason that I ain’t no expert on any given work of fiction, but I do like to make connections what make me seem smart: an illusion, haphazardly crafted by incident accident and supplemented by precocious pretentiousness. All the same, here are some fun thoughts I had that you might also enjoy!
I do have a point, that I do get to. I feel like I should say that ahead of time, all things considered. Like, I can appreciate if you can’t appreciate a shaggy dog story? But there is a point to all this.
...Eventually.
Spoiler Warning:
Final Fantasies 1, 6, 7, 7R, 13 and 15
Content Warning:
Discussion of death
Cussin’
Length warning:
5621 words
13 sections
16 digressions
Let’s dig in.
- - - - -
Final Fantasy 1 was not my first Final Fantasy experience, but I think it was the first I ever played by myself? The remaster for the GBA, came bundled with FF2 on the same cart, which I played briefly but did not complete and do not remember, except that it had Cid.
FF1 doesn’t have a Cid, but I really loved the narrative anyway, straightforward as it was, because it was very specifically about spitting in the face of an uncaring god who would doom the world for a laugh. Take these chains that bind us to darkness and, though we be forgot to history, strangle with them that selfsame darkness to bring an end to its tyranny.
((it is a terrible curse, to love time travel. so many grand expectations, so few ever met. play ghost trick, chrono trigger, radiant historia, majora’s mask, outer wilds. have you any recs yourself, lemme know! I digress.
((I digress a lot, as I may have mentioned. they’ll be noted in parenthetical, like this.))
This is the foundation upon which Final Fantasy is built, and while any student of architecture could tell you of many and varied perfectly valid construction techniques, it resonates. Grappling with an immutable past to course-correct an uncaring future is, too, an apt description of personal growth; a theme as universal as being alive. And I, as an impressionable youth, ate that shit up.
((I assume I was young, at any rate. my love for time travel, be it era-spanning or moment-stretching, is, I suspect, not entirely coincidental to my terrible temporal memory.))
And that was the tale of the studio, too. Final Fantasy was so titled because, the story goes, the developers knew they would shutter if it didn’t make bank. Staring your imminent demise in the face, knowing your fate is doom, and giving it your all, all the same.
And then they made another twelve, plus two-and-a-half MMOs, and god knows how many mobile games and spin-offs, and now the Fantasy is that there could ever be a Final one. so say I: life parodies art.
((the half-an-MMO is FF14 1.0, which no longer exists and is a fascinating tale, a rally against bleak futures all its own. I’ll [link] Noclip’s three-part documentary covering the developer’s side of things, because that’s the one I’ve seen. there’s plenty other material to hunt down, though, if you wanna.))
- - - - -
Final Fantasy VII is a game about fate, too. Particularly Death, that most ultimate of fates. Tragic, to be sure; preventable, or at least delayable, in many cases; necessary, at times, for the growth of something new.
Unrelenting. Unstoppable. Inescapable.
Death, and the fights against it, take many forms. There are the fascist death squads that hunt down your ragtag band and any dissent against their cruel masters, but these will only truly stop by cutting off the hydra’s head and building an entirely new society; eight dudes and their dog, faced with a corporate private military, can survive but never win. There are such disasters as do slay that hydra, be they natural or man-made. There’s the space alien and the apocalypse it ushers. There’s literal illness and injury, physical or otherwise. There are the deaths of loved ones, friends and family, that lead to some subtler deaths within those that survive them. The deaths of relationships, by neglect or abandonment. The ideological deaths we inflict on ourselves, accepting ever-growing lesser evils in the name of some impossible ideal.
Every day, the person we were becomes the person we are, and soon, the person we are will give way to someone new, and this, too, is a sort of death. In this sense, we tally Cloud’s deaths at least five: failure to become a Soldier and rebirth in shame, the massacre of Nibelheim and rebirth in grief, arrival at Midgar and rebirth in delusion, his cratering at the Crater and rebirth in nihilism, and his death and rebirth in the Lifestream of Mideel.
((you could prolly hunt down another two if you wanna be cheeky, but I lack the knowledge, motive and patience. frankly, this whole thing is to create a leading line of logic and probably isn’t, uh. academically ethical? or whatever the term is. I’m not necessarily wrong, but I’m definitely scuttling nuance. oh well!))
Now, I say “rebirth,” because that’s how deaths of identity more-or-less work. There’s usually some new identity waiting in the wings to take over. And rebirth is itself a notable theme, inasmuch as it is one outcome of death. But death is oft more final than that, and what people do in its imminence and wake is key here, too. Wutai’s collapse into an insular tourist trap. Avalanche’s vengeful fervor, in general and post-plate drop. Bugenhagen trying to pass his knowledge on to Red. The whole party’s ongoing post-traumatic depressive episodes.
Ultimately, death is the inescapable fate of all things. It’s what we do, in light of that, that makes us who we are.
- - - - -
Final Fantasies 13 and 15 are the only modern Final Fantasies I’ve beaten, and I bring them up because both deal very prominently with fate and death, and as Square’s most recent mainline FF titles, Remake can’t exist without comparison to them. Here’s what I remember:
Final Fantasy 13 was a game I enjoyed. The stagger system mixed up my casual FF tradition of Get The Big Numbers by putting a prominent UI element onscreen that says You Can’t Get The Big Numbers Unless The Bar Is Full. Suddenly there’s a natural-but-enforced ebb and flow to combat built in, where you gotta juggle chip damage, survival, and crowd control while keeping resources enough to burst down a staggered foe, but maintain situational awareness to swap back into survival mode if you’re not gonna down your enemy, all in something close to real-time. Very obviously a direct precursor to the combat of Remake. I didn’t realize the depth of it, but it was still super fun.
People at the time didn’t like the linearity of the game and, I can see that in retrospect? I think it’s closer to, there weren’t breakpoints, there wasn’t variety. It was cutscenes, combat, and the stretches of land between them; the only real thing for the brain to get a workout on was the combat, and eating only one kinda food is gonna make that food taste bland.
((I didn’t mind, but I like idle games, and, also probably had depression around then. Take that how you will.))
The story, though, I loved. You got your uncaring gods forcing mortals to do their increasingly-impossible bidding, cursing them to agonized unlife if they take too long, and with blissful, beautiful death if they succeed. It sucks! And here you have a ragtag band of incidental idiots trying to rebel against a system that, actually, wants them to? Like that’s the plan? Have mortals kill god and summon the devil to destroy all life, because god, doesn’t.... like life anymore?
((The lore gets more than a little impenetrable, and I remember bouncing off it a couple times. The throughline of God Sucks And Makes Zombies was good though.))
The biblical parallels are obvious, and if they weren’t, the final boss’ design will clue you in, god that’s a good design. hang on I can add pictures and already tossed a spoiler warning, here, look at this:
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(per the Final Fantasy Fandom Wiki [X])
That’s literally The Holy Trinity But A Sword The Size Of A Building. It’s perfect.
Anyway, I love this game, because the heroes win, which is what God wants, so in winning, they lose, as was fated to be, right? Fuck All That, say the lesbians from space australia, as they turn into satan and, as satan, stop God’s shitty metal moon from crashing into space australia and destroying all life.
((this awakened something in me, though, as is becoming a theme, I wasn’t aware of it at the time. actually hold up I’m gonna rewatch that sequence.
((yeah okay wow on review that was aggressively cheesy and had a whole bunch of weird emotional whiplash that just leaves a super-bad aftertaste. I don’t really like it as an experience, but big bazonga lesbian satan with arms for hair is still a look-and-a-half.))
The whole thing is not entirely unlike if meteor was also Midgar, and there’s more than a few points where I went, hang on, are they trying to evoke 7 here? “Lightning” is ex-military and bad at emotions, Sazh is a black dad w/ guns and emotional trauma and I love him, quirky pink healer girl who might be an alien is here, the game starts on a train and leads into a robot bug fight; obviously it’s not one-to-one but the connections are there for a brain like mine to make, and only more prominent for the fact that FF7 was the more satisfying game.
((I cannot speak to 13-2 or -3; 13-2 was fun up until the enemies were abruptly 30 levels higher than me, more or less a mandate by the game for me to do all the side content, which I was not on-board with. I skipped 13-3 entirely, especially when I learned the whole game is on a timer. did not and do not need that stress in my life.))
- - - - -
But okay, FF13 was “too linear” and wasn’t doing super great. Enter Final Fantasy Versus 13, by which I mean enter Final Fantasy 15 actually, we don’t need any more of this 13 crap. And once again, I enjoyed it! ...Right up until it was bad.
Final Fantasy 15 was not a finished game, and we know this for certain now, because all its DLC was to make it a finished game. At the time, though, there was uncomfortable and inconsistent story pacing, only one playable character, relatively sparse combat mechanics... but it was open-world, and hey, that’s what you wanted, right? open, non-linear environments? I picked it up because, Teleporting Swordsman With a Motorcycle Sword. I am of simple pleasures, and those are they.
Of the little I remember, one point that’s stuck with me is the sequence following the Leviathan fight. See, we’ve been talking about fate and destiny and how Final Fantasy likes to spite them. Here in 15, our main man Noctis doesn’t want the destiny he’s been burdened with, to Become The King and Save The World from the Coming Darkness, or whatever. He’d really rather be doing, anything else? like hanging out with his buddies or actually getting married or, I dunno, grieving the death of his father. Nope! You don’t get to do that. Go find the ghost armaments of your dead ancestors so you can ~saaave the wooorld!~ I would have been in college around then, so, eminently relatable.
Now, on this journey, you meet a guy called Ardyn. He’s the sort of character that was built as an attack on me personally: sleazy, charming, possessing airs of casual familiarity with people he’s never met, kinda helps you out in tight spots, and also, by the way, vizier to the empire that killed your dad and wants you and your friends dead too. But not in the “secret good guy” way, he just likes fucking with you! he’s perfect.
Right up until the Leviathan fight.
See, Lunafreya, your betrothed--
((I’m so mad about this stupid, stupid garbage. I love Lunafreya on principle, but the game doesn’t bother to give her screentime. you only ever hear about her incidentally, which can be cool if you then meet the character and get to compare/contrast what you’ve heard, but the initial release only has her show up for this one chapter, and your party doesn’t really get to interact with her that much.))
Your betrothed is here and she’s some symbol of the peoples’ hope, right? she’s got light magic or something, and can actually commune with the gods. the gods are on your side, but you can’t actually understand a word they say, but she can, and that’s sick as hell. anyway.
You lose the fight against Leviathan, because you’re a shitty emo teen who doesn’t know how to use your ghost swords, and she got beat up earlier when Levi got all pissy at being summoned. And then Ardyn shows up in his magitek dropship.
Now earlier, Ardyn had Luna as his captive, completely at his mercy, and right now, he who would be king of kings, destined to save the world from darkness, is clutching at rock in a hurricane, beaten, wounded and dying.
Of the two, which do you think he stabs to death?
if you thought, “the protagonist, which will allow him to win, and subvert Final Fantasy’s themes of defying fate by having the villain be the one to do it, forcing everyone else to scramble for some alternate solution and deal with the fallout,” congratulations! You win disappointment, because that idea’s cool as hell and they didn’t. fucking. Do it.
((Ardyn, before this, had given me major Kefka vibes, and thinking on it now, the world descending into darkness in the 15 we never had could have played with even deeper parallels to FF6... but I never played 6, and that FF15 doesn’t exist, so... I’ll leave that analysis to better scholars.))
now, with the benefit of hindsight, that was never going to happen. too long in development hell, game had to ship, had no time or budget for mid-game upheaval. but at the time? made me lose any interest I had in Ardyn, made me mad at the developers for passing up on fulfilling the themes their series had explored in past, made me almost stop playing the game. I’m still mad about it for crying out loud!
((thinking about it gets me tensed up, coiled, with that sort of full-body thrum that’s best conveyed with letters that jitter around. best I can do here is bold italics, but it doesn’t have the right energy. it’s a fleeting feeling, but when it’s here? god. given the men that wrote this scene I would fight all of them and win.
((inhale...
((exhale...
((and move on.))
We, the player, never really meet Luna, so there’s no real... impact, no substance to it. It’s sad, but impersonal. villain kills damsel to inflict manpain on hero. that’s it. we’ve seen this song and dance before.
But kill Noctis? The character the player’s been controlling all this time, who they know intimately? Now it’s personal. Now your party members’ grief is a mirror to your own. And now you get to play as Luna, maybe? give the game time to flesh her out, have her bond with your old companions over their shared grief, and maybe use her connections and public speaking skills to rally the people of the world, in a perhaps-vain attempt to resist the oncoming darkness, while simultaneously using that public-facingness to drive her to hide her own fear and hopelessness...? That’s a complex character ripe for drama and tragedy right there! And then her, at the head of a story about people coming together to solve a global calamity themselves, rather than await their appointed savior?
Even then, but especially now... You can see the appeal, right?
- - - - -
Lemme step back and zoom out for a moment, because there’s one more kind of Fate to discuss before I finalize my thesis. Yes, I promise, there is a point besides being mad at FF15, this is still ultimately about Remake. Bear with me a little longer.
See, Remake’s premise is that it’s not quite FF7, but that itself is predicated on Remake being essentially FF7. Certain things must be in the Remake series, or it will cease to be the Final Fantasy 7 Remake series. The developers have gone on record saying as much, that they’ll still cover the thrust of the original, and that makes a lot of sense from a development standpoint. Building on an existing framework saves loads of time, and lets them focus on details as they have in Remake.
((I think they've already set up an in-universe justification for this, too. The party may have defeated the Whispers at Midgar, but the Whispers are the will of the planet. The only way to truly defeat them would be to defeat the planet itself, which: kind of the goal of the villains!
((a bit ironic, because the villains are the Whispers’ means to keep manipulating events. Remake backends a very large portion of the plot, and I don’t think Rufus seeing the Whispers is a throwaway detail. The party chases Sephiroth by chasing Shinra in the original, so even if the party has shaken free of the direct influence of the Whispers, manipulating Shinra should in turn manipulate the party.
((on top of which, Rufus prizes power, and the power to change or control fate-- something both the party and Sephiroth have seized-- would be as enticing as anything.))
But this begs the question: How much of Final Fantasy 7 is necessary before it stops being Final Fantasy 7? Do you need all nine characters? The Weapons? Rideable chocobo? Breedable chocobo? What about locations? Can you drop the Gold Saucer? or Mount Condor? or Mideel? How many minigames am I holding up? These are necessary questions, but so is this:
“Would a one-to-one recreation of the original game have the same emotional impact as when it released, twenty-three years ago?”
- - - - -
Now, the phrase “emotional impact” is necessarily kind of nebulous and subjective, so lemme dig into that a little bit.
The first significant chunk of the original FF7 takes place entirely in Midgar, which is one huge city. Every screen is densely packed; movement is typically constrained to narrow corridors and industrial crawlspaces. The whole world is deeply claustrophobic and visually hostile, by design.
This is FF7 for the first few hours, before a motorcycle chase deposits you outside city limits, and then... you hit the world map, and everything changes. The world is rendered in three whole dimensions, now! (Then, a technological marvel in its own right.) There’s a sky! There’s a horizon! Grass, mountains, the ocean!
Boundless, terrifying freedom.
From a mechanical standpoint, there’s only one real destination, an A-to-B with random encounters before a small enclosure with an inn and shops, no real change from what you’ve already been doing. But the mood? Everything’s fresh and new, now. Everything’s an unknown.
So, how do we do that again, two-and-a-half decades on?
Let’s say, something like this: Remake 2 starts with Cloud and Sephiroth en route to Nibelheim. For new players, this provides immediate intrigue: why are these mortal enemies hanging out in a truck? how did they get here, where are they going? For veterans, it’s familiar: oh, we’re in the flashback sequence.
For both, it provides mechanical familiarity. We just finished last game hanging out in Midgar, a bunch of town squares with shops and cutscenes connected to hazardous corridors. Well, Nibelheim’s a town with shops and cutscenes, connected to a monster-filled anthill and capped with a reactor. We know this. We’ve done this. We can do this again.
And when the flashback ends, we’re in Kalm. Another town, maybe with sidequests this time; Midgar looming in the distant skybox as a reminder of how far we’ve come.
And then you leave Kalm, and the camera zooms out, and out, and out...
Remake is essentially 7, and you can’t have the impact of 7′s world map reveal if Remake isn’t functionally open-world too. Square has plenty of experience with open environments, however successful their more recent attempts have been; I’m confident that the have the ability, at least, to craft an expansive world that feels appropriate to FF7.
((I’d like to take a moment here to talk about FF14, which mixes both compact twisty dungeons and wide-open overworld zones, and is necessarily wildly successful to still be operating as an MMO... but though I have played it briefly, I don’t claim knowledge sufficient to go in-depth. The point is, Square not only can make a game like that, they have, and are, and apparently possess non-zero competency. I have worries, but I’m not worried, if that makes sense.))
So, can you recreate a given kind of emotional impact? Yeah!
Can scenes from the original Final Fantasy 7 be rendered into a new context, more-or-less as they were? Absolutely!
Would a one-to-one recreation of the original game have the same emotional impact as when it released, twenty-three years ago?
- - - - -
Aerith dies.
If you opened this post and didn’t know that, well. There were spoiler warnings up at the top, the game’s more than two decades old, and the spoiler itself is basically a piece of pop-culture, up there with space dad and wizard killer. There’re probably plenty of people who know next-to-nothing about Final Fantasy 7 except that Aerith dies.
Everyone knows because, at the time, it was so big a thing. This was a title that Square hyped to heaven and back to push JRPGs into mainstream western markets, and it worked. And this was before major death was so common and arbitrary as it is today; even now, Game of Thrones and its ilk are a relative rarity. The death of a protagonist or love interest wasn’t a new thing for games, or any media really, but usually you knew it was coming, or it served some purpose. Aerith’s death was sudden, arbitrary, you’re almost immediately thrown into a boss fight so you don’t even have time to process it right away, and it’s the first stone in an avalanche of other pointless arbitrary tragedy. It’s an obvious narrative setup for the endgame confrontation with Sephiroth; instead, Cloud has a breakdown, Meteor happens, and now there’s an entire Disk 2.
Fandom has always been fandom, even before the continuous immediacy of the modern internet, but... people wrote letters to Square, and got sad on message boards. There’s an entire subset of forum signatures, back when those were a thing, that you could sort as “people fucked up over Aerith dying.” And again, this was the world. Not just Japan, or Asia, but everyone.
((Or, everyone with the finances to have a PS2 and/or an internet connection. Gaming as a pastime remains way expensive, whether played or watched. But you know how it is.))
And that’s the problem with answering that question.
See, FF7 is a lot of things, but for better or worse, it is defined by Aerith’s death. It’s one of many factors, but you can’t... leave it out, right? or it wouldn’t be FF7 anymore.
Aerith dies in FF7, and everyone knows it.
- - - - -
But Remake has promised, repeatedly, that things will be different this time. Everyone is coming together to defy fate, and Cloud in particular is here to keep Aerith from dying. Bodyguard jokes aside, Cloud repeatedly has flashbacks (flashforwards?) to Aerith’s death and the events leading to it. When he meets her in the church, when they cross into Sector 6, twice in the final battle. Hell, the very first time they meet, Sephiroth taunts him about not being able to save her. Even from a metatextual standpoint, since everyone knows Aerith dies, that’s like, The Most Obvious Fate To Change.
If, after all that, Aerith still dies? It’s not just tragedy, at that point. That’s the developers, actively lying to the player about their intent in making this game series. That’s frustrating, and immersion-breaking, and when said death is likely to still have one or more entire sequels to come after? maybe not great for sales! I know I didn’t bother buying the complete edition of FF15; I couldn’t bring myself to care enough about a game that set up this cool possibility, and then just, failed to deliver on every count.
And, Remake is being made for two audiences. I’ve said “everybody knows Aerith dies,” but that’s not really true, is it? It’s been 23 years, after all. Remake could well be someone’s very first Final Fantasy experience. That’s why they’ve been telegraphing Aerith’s death so hard. Not everyone knows, but at least everyone can guess. Is it fair, then, to this new audience, with potentially no knowledge or understanding of the legacy of this flashy new action game, to foreshadow tragedy in the future, have everyone come together to say, We’re Going To Stop This, and then... not? Is that good writing? Is that satisfying? When this is a multi-game and potentially multi-console investment of time and money, is this, as a newcomer, a story you’d want to keep playing?
And then on top of that, it’s 2020.
I don’t mean that in the current-year-fallacy, “we’re better than this now” kind of way. Rather, the way I felt about Final Fantasy 15 is even more relevant now. People, in real life, are realizing that the powers-that-be are failing them, have failed them, have been failing them for far longer than twenty-three years. The people that already knew that are actually showing up for each other, to spite what felt and feels like inescapable fate and finding that, together, they might just be able to ruin God’s day.
Game development is, of course, its own whole beast, and projects in motion tend to stay in motion; deviating from a plan takes time and money that Square may be unwilling to spend. But, under current world circumstances: is making a game where the hero sets out to save one specific person from their fated death, and following that with a game where that one specific person dies anyway, aside from everything else, a good business decision?
- - - - -
So... Aerith, shouldn’t die, right...? But, FF7 requires Meteor, and so requires the Temple of the Ancients and the Black Materia. And, Meteor can only be stopped by Holy, so FF7 requires the Forgotten City.
FF7 is a tragedy. FF7 demands blood.
...Hey, actually, hold that thought. How come Cloud can remember Aerith dying in the first place? He’s not from the future, right? He’s got a connection to Sephiroth, who is from the future... and Sephiroth can manipulate his memories...? but, why would Sephiroth let him, or make him, remember that?
Hey, how come Zack is alive, but like, in the “narrative scope” sense? Wouldn’t his presence circumvent Cloud’s delusions about the Nibelheim incident?
Hey, how come Cloud had multiple big climactic Sephiroth confrontations at what’s essentially the end of the prologue, including one that mirrors the very end of the original FF7? Shouldn’t that still come at, like, you know. the end?
Hey, how come--
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- - - - -
Remake has these... Callbacks? Refrains? Like my favorite, when Sephiroth throws a train-- you know, The Fate Metaphor-- at Cloud, who absolutely shreds the thing. Or, for a more direct example:
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And it frequently uses these to show that people are changing, that things can change. You know, the whole Running Theme the game has going on.
Sephiroth gets a refrain, too.
At the start of the game (give or take a reactor), in his first real appearance, Sephiroth philosophizes at Cloud, makes sure Cloud hates him, and tells Cloud what he wants.
At the end of the game, in his last appearance, Sephiroth philosophizes at Cloud, tells Cloud what he wants, and makes sure Cloud hates him.
Structurally, these encounters more-or-less bookend the game; thematically, it doesn’t exactly indicate change. Barret may or may not have come around on Cloud, and his admission that Cloud is important to him after all is, itself, important. Cloud, on the other hand, was always going to defy Sephiroth. He stands resolute, now, ready to fight rather than flee, but apathy was never on the table.
Now, Sephiroth’s whole Thing is psychologically manipulating Cloud to get what he wants, and as part of that, what Sephiroth wants is usually not what he says he wants.
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All throughout the original FF7, Sephiroth riled up Cloud so that Cloud would pursue and defy him, culminating first in the Black Materia incident, and then again in the Forgotten City. None of the Sephiroth clones could survive the trip through the Northern Crater, so Sephiroth had to lure Cloud, with the Black Materia, to him, and then also convince Cloud to give up the Black Materia of his own accord. Mind control, memory manipulation and illusions were involved, but if Sephiroth could maintain those indefinitely, he probably just. Would have done that instead. Way easier,
The point is, in Remake, in addition to all the intermittent retraumitization sprinkled throughout the game, Sephiroth goes out of his way twice to directly ask Cloud, “hey, you hate me, right?” And, as part of that question, he tells Cloud, “this is what I want.” And Cloud? He hates Sephiroth, and will do his damnedest to keep Sephiroth from getting what he wants.
So. What does Sephiroth... say he wants?
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- - - - -
One last aside before we cap off: This post would not exist without the valiant efforts of one Maximilian_dood. His devotion to the series kept myself and many others engaged and excited and, frankly, hopeful, in the leadup to the release of Remake, and his correlations between the rest of the FF7 series and Remake were enlightening and entertaining.
and had he not the gall to identify defying fate as a device to make aerith’s death more tragic, I would never have been angry enough to write this.
((I know, I know. Gaming and streaming and lit analysis are all hard individually, and I don’t begrudge losing one for the other two. And it was a first playthrough! I might have seen these lines sooner than some, but collating all this info was certainly not instantaneous. And Square can be hack writers at times-- see again my rant on FF15-- so even then, I can’t discount the possibility.
((but, still.
((Really?))
So, while I would like to believe that I have, by now, made my thesis on Remake’s narrative direction abundantly clear, here it is spelled out anyway:
- - - - -
At the bottom of the Forgotten City, at the shrine on the pillar in the lake, Cloud will find Aerith, who believes her fate immutable.
Sephiroth will descend, and Cloud will sacrifice himself, that Aerith should live.
This is Sephiroth’s plan.
- - - - -
Hey, thanks for reading this far! With my conversational tone and rambling tendencies, I’d have preferred to make this an audio post or, god forbid, a video essay, but I got a keyboard, and that’ll have to do. Diction is important to me, as the capitalization, italics and use of punctuation may have clued you in on, so... maybe you’ll get a dramatic reading sometime in the future? but, don’t bet on it.
Feel free to riddle me with questions, or point out inconsistencies with this big ol’ thing! I’m not exactly an expert, and I’m sure I glossed over, heavily paraphrased, completely forgot, intentionally ignored and/or aggressively misrepresented some stuff, but I love learning and teaching esoteric bullshit about The Vijigams. On that note, anything that sounds like it should be sourced is sourced from “I heard about it on social media or in a stream or youtube video one time, but if I actually had to hunt it down this whole thing would never see the light of day, and it has already been like three months,” which isn’t to excuse my lack of due diligence, but I do, lack diligence, so, tough.
Oh! but the Remake screens all come from [here]. Don’t care much for that splash screen, but, I Get It, so, whatever.
There were some other things I wanted to touch on but couldn’t really find a spot for. FF7 Remake as a metaphor for its own development, for example. Or, some of The Possibilities, like how Cloud’s death could very literally haunt Aerith, or how Remake sets up a more fleshed-out Midgar revisit that Cloud’s death specifically would make infinitely sadder.
On that note, if it was not yet obvious, I love speculation, and if they do go this direction, it’ll probably be their justification to go completely... off the rails? Remake only has to be FF7 until it doesn’t, after all. If there’s some wilder implications youall see for like... I dunno, a Jenova more fully-regenerated from also having Cloud’s cells back, getting into proper Kaiju-on-Kaiju battles with the Weapons, or anything like that? Feed me your brain juice, etc.
And, once more, for the road: this is interpretation; subjective, opinionated, and very much in denial of any kind of author-ity. Nor is this a claim on how things should be, or an assertion that this would be good or bad. Everything ultimately rests on Square's narrative design team and, we’ve touched on them already.
((but, for your consideration: I’m smart, and right))
Here’s hoping, whatever happens, we get the game we deserve.
thanks for coming to my ted talk, have a great day
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gamesception · 4 years
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Sception’s Switch Port Wish List:
Dragon Age, first game only.  Fun game, even on console.  Best of the series easily - the second game’s rushed dev time forced so many cut corners that there’s hardly a game left over, and the third game is so bloated with tedium that every time I try to play it my eyes glass over and I slip into a boredom coma before I can get a quarter of the way into it.  But the first game?  Way better on PC with mods and keyboard/mouse controls, but even so I’d jump at the chance to play it again on switch. Chances of it happening?  Low.  EA doesn’t want to remind people of when Bioware made good games, and they aren’t interested in releasing anything on the switch that isn’t an exploitative microtransaction store.
Mass Effect Trilogy: First game was good, second game was better, and, yeah, ok, the series didn’t finish on the best foot, the third game suffering from tone problems and a final ending that just flat out sucked, but Mass Effect 3 has a several key moments that stand out as among the best in the overall series, and while the ending is kind of bad, at least the series *has* an ending - something Dragon Age fans will probably never get to see. Chances of it happening?  Again, low, for the same reason as Dragon Age.
Arkham Asylum.  Just Asylum, not the rest.  City’s not bad, but the loss of focus costs the experience more than the larger world and better boss encounters can win back, imo.  The rest of the series, though?  Bleh. Chance of it happening?  I don’t know.  Bunch of Warner Bros games on switch, of varying port quality.  Asylum was developed by Rocksteady, not sure if that would introduce rights issues.  Better chance of this than of most other games on this list.
FF6.  Sure, Square has ported over PS and PS2 titles, but what about earlier ones?  FF6 is the best game in the series, imo.  Sure, it’s way too easy, like most JRPGs are, but the engaging story with a huge ensemble cast of likable characters is amazing.  I’ve never seen a game with so many playable characters where I liked all of them this much, and the couple of multi-party dungeons reward you for spending time building up all of them.  You also don’t frequently see this kind of story heavy jrpg game with a real ensemble cast, with no obvious ‘main character’, letting the player engage with whichever characters they like rather than forcing you into the shoes of a Chrono or a Cloud or some other default Hero, characters who are sometimes good but rarely the most interesting or engaging member of their respective games’ playable casts.  So yeah, FF6 is great, but good portable versions aren’t easy to come by.  The GBA version is amazing, but good luck getting your hands on it.  The mobile port is trash.  Phone emulators have to deal with awkward phone controls.  A switch port - whether of the original snes version, or the PS1 port with additional pre-rendered video bits, or the GBA version with it’s not-terrible extra postgame dungeon and bosses, would be great. Chance of it happening?  Frankly, I’m confused why it hasn’t happened already.  Square has ported a bunch of old final fantasy games to switch, I have no idea why they cut those games off at the PS1 era.  I would say the chances should be good that FF6 will come to switch, but it’s such an obvious port that the fact that it hasn’t happened already implies to me that there’s maybe some behind the scenes bullshit ruling it out.  And if it does come over, it might be a port of the ios version, which would be terrible.
FFTactics.  I will buy this on any platform it’s released on.  But if we could get a port of the PSP version, with post game multiplayer dungeons intact?  Maybe with online multiplayer support - the turn based nature of the game letting it bypass some of the lousiness of switch online?  Please. Chance of it happening?  Again, I’m confused why it hasn’t happened already.  FF7, 8, and 9 are ported over, but not Tactics?  As with FF6, it seems like an obvious and very likely port, except that it’s so obvious and so likely that the fact it hasn’t happened already maybe implies that there’s something specifically preventing it from happening.  At least if they do port the ios version it wouldn’t be a tragedy here, though I would still lament the lack of the post game content from the PSP version.
Fallout 3 / New Vegas.  Really Loved 3, and loved New Vegas too, though I never did get around to finishing it.  Would love to see these games on the switch, provided Bethesda didn’t use the opportunity to stuff them full of microtransactions.  New Vegas, despite bugs and some cut corners, remains probably the best 3d fallout game, and 3, despite the not-undeserved hate it gets for its main story, is still probably the most fun I’ve had just randomly exploring a world in a bethesda game. Chance of it happening?  You’d think the chances would be ok, Bethesda’s had a bunch of games ported to switch - Skyrim, Doom, Wolvenstein, etc.  That said, Fallout 3′s reputation among the Fallout fan community has plummeted in the last few years so Bethesda might not think a port would be worthwhile.  And as they’re still trying to push 76, I can’t imagine their eager to remind people that their Fallout games weren’t always the hottest of garbage.  So... better odds here than of Mass Effect or Dragon Age, but I’m not holding my breath.  As for New Vegas, I doubt Bethesda has any interest in reminding people that the best Fallout game to be released since they picked up the license was developed by someone else.
Morrowind - Still probably the greatest Bethesda game, though I understand it was already showing the trend towards streamlining and loss of depth coming off of Daggerfall that would eventually lead us to the likes of 76 and Blades.  But yeah, another classic I never got around to beating, that it would probably take a switch port to get me to try again. Chance of it happening?  Some but not great, largely for similar reasons to Fallout 3.  Skyrim sold quite well on Switch, IIRC, so you’d think other Elder Scrolls ports would have been a natural choice, but years later and nothing but Blades means it probably isn’t going to happen.
Mother Series, especially Earthbound - which like tactics I’ll buy and replay on any platform it’s released on - and Mother 3, which seems fantastic, but the only time I’ve tried it I didn’t make it very far due to the SNES emulator I had at the time ruining the rhythm based combat minigame.  So yeah, an official port would be great. Chance of it happening?  Actually good for once, for the first time on this list.  As with FF6/Tactics I’m kind of surprised that it hasn’t happened already, but Nintendo being Nintendo I’m more inclined to blame that on them either just not getting around to it yet or trying to hold off on a cult classic to use it to spike excitement in a dull release window later down the line.
Demon’s Souls - Great game.  Sadly my play through was killed by a hacking incident, but yeah, a classic, laid down the souls game fundamentals while pulling of some aspects better than any of the games that followed it.  And a remake has officially been announced for release on PS5, would be a great opportunity to release a port of the original to the Switch market... Chance of it happening?  Unfortunately, Sony owns the rights, so I just don’t see it happening... not unless Sony really plans to abandon the mobile market and instead push interaction with switch.  They did include that “would you be interested in PS4 remote play on other devices - including Switch” question in a survey a while back.  Still doesn’t strike me as likely, though.
Dark Souls 2 - like Fallout 3, Dark Souls 2 has become the black sheep of its series in fandom eyes.  Not entirely without reason, but there’s some interesting and novel design choices that get overlooked and unappreciated as a result.  I’ve never made time to play it myself, despite it sitting in my Steam library never downloaded, but would absolutely play it on the switch. Chance of it happening?  Without the fan crowd clamoring for a re-release, an updated port seems unlikely.
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blueares · 5 years
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E3 Ratings
EA
Microsoft: 7/10 Not bad overall. They showed some decent games and announced what seems like an overall more appealing version of Stadia. as well as Project Scarlett. The only thing that really drags it down for me is the over-reliance on trailers that didn’t actually show off much gameplay on so many of their announcements.
Bethesda: 2.5/10 Dear God... I have never witnessed such an obvious display of blatant lying through teeth and emotional manipulation. Casually understating the shitshow that was (and still is) Fallout 76. Furthermore, the actual announcements were most underwhelming. The only things they REALLY had going for them were Ghostwire, Wolfenstein, and DOOM... None of which are actually technically even Bethesda IP’s. In fact, those three announcements are the ONLY reason why I don’t drop the score down to negative numbers.
Devolver: WTF/10 This show was just pure insanity. I don’t even know what to say. I guess all I really CAN say is that it’s probably not safe for younger viewers.
Ubisoft: 6.5/10 They had a decent start with Watchdogs, and MythicQuest was a fun announcement. As time passed, though, I feel like they kinda started to lose momentum. SO much Tom Clancy back-to-back. Also if you have to buy both Uplay+ AND Stadia, that’s... Yikes. Roller Champions looks fun, though, as does Gods and Monsters. Not a bad note to end on. The Just Dance sequence did cause me to tune out for a bit though, despite the amount of hype they tried to give it.
Square Enix: 8.5/10 Obviously the highlight here is FF7. They jump right in with the big guns, and BOY were those some big guns. There was some other cool stuff there, of course. Life is Strange 2 for those who are invested in the story, a few more Final Fantasy Titles (Remastered 8, Crystal Chronicles, and Shadowbringers), and Octopath for PC. Outriders looks like another generic shooter, but at least the guns are cool. Lastly, Avengers was interesting, though a little underwhelming... The showed virtually no gameplay, and oh yeah, spoiled Cap’s death in the beginning... And then heavily implied later that he survived because, otherwise, you’d only be playing him at the start. Also, it’s online. Overall, GREAT start, pretty good middle, and decent, if not a little underwhelming, finish.
Nintendo: 9/10 Though a Direct lacks the same level of energy as a well-put-together conference, Nintendo had a LOT of cool stuff to show this year. We got not one, but TWO Smash reveals. On top of that, we got more info on Platinum’s new title, Astral Chain, as well as DaemonXMachina. Of course, the big highlights people will no doubt remember are Animal Crossing, the revival of Panzer Dragoon, Link’s Awakening, and a NEW Zelda game set after BotW. Overall, a pretty solid year for Nintendo.
So yeah, in short: EA doesn’t really deserve the time or attention, Microsoft had a pretty decent showing, Bethesda is dead to me, Devolver was a drug trip, Ubisoft was pretty alright, Square Enix had a pretty damn good year, and Nintendo, in my opinion, barely beat them out.
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thereunionvii · 5 years
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Operation Reunion -The Fight for FFVIIR Legacy Cast FAQ
Hi there. I'm glad you're here. My name is Kelsey and I am a part of this wonderful movement known as Operation Reunion -a passionate, dedicated group of Final Fantasy 7 fans aiming to return the original English voice cast/our beloved VAs back to the remake. I’ll be more than happy to answer some of the more common questions that have come our way.
Q: Why are you doing this?
A: I'm a fan that loves Final Fantasy. Final Fantasy 7 in particular holds a special place in my heart. The original FF7 English voice cast introduced in Advent Children, Dirge of Cerberus, and Crisis Core are utterly PHENOMENAL. Many of these same VAs have been in other series I've grown with and they have been near and dear to me for a long time. They are talented and they clearly GET these FF7 characters to where they've always been just as irreplaceable as the original Japanese cast.
Q: Even Steve Burton?
A: YES. Absolutely. I'm not even a General Hospital fan (and that's putting it nicely) but Steve has always blown me away as Cloud. He just IS Cloud. He's played Cloud for almost 20 years, that doesn't happen if you aren't good and don't have the fan support. A lot of us here were ecstatic to have the English cast return for the remake.  
Q: So, obviously they're not in the remake now.  Did they just not want to do it?
A: Actually. . .no. . .it's far more complicated than that. . .The original EN and JP cast was always planned to return. In 2015 Gematsu interviews, producer Yoshinori Kitase and director Tetsuya Nomura repeated that the only voices that were left undecided at the moment were the ones that never had VAs such as Biggs, Wedge, Jessie, etc. In the 2017 trailer, Steve Burton and Beau Billingslea (Barret) are clearly still there. Steve Burton and George Newbern (Sephiroth) even returned for Dissidia NT only last year. Quinton Flynn (Reno and Axel (Kingdom Hearts) ) even returned just this year for Kingdom Hearts 3.
Despite all that, Kitase, who is not even the director and has no control over the localization made the absolutely feckless, unwarranted, and disrespectful decision to remove the entire cast-from what it seems right before the State of Play trailer. None of the actors were ever told they were being replaced and only found out along with the rest of us this was even happening. Some like Quinton Flynn and Crispin Freeman are STILL not even sure they'll be asked back for the remake.  To all of them, this change was just as much as a shock, and they were all very happy, willing, and beyond excited to come back as well. . .
Q: Won't the original cast at least be back for side projects? Kitase said so. . . .
A: Yes, Kitase claims they are keeping this "legacy" cast for future side projects but even if that were the case, WHAT side projects? Kingdom Hearts and Dissidia are pretty much done. Square has no control over Smash Bros. either. . .Everybody is busy with the FF7 remake and then the eventual FF8 remaster. There are ZERO "side projects" planned at the moment. Kitase's statements are just the "polite" way of confirming an entire cast was replaced without notice, even to the VAs themselves. . .
Q: Didn't the original FF7 not have voice acting?
A: Aww.. . .you're cute. . .Let's be real though. The remake was always going to have voice acting. Voice acting is a staple of 99% of major video game releases. Square has done voice acting for FF ever since FF10. And Square has always provided an English dub along with the original Japanese cast.
Q: Shouldn't we get a fresh, new experience with new VAs? This IS a remake. . . .
A: The original Japanese voice cast has ALWAYS stayed the same. The official Japanese cast list has never changed for anything FF7-related. Japan gets to keep all their original voice cast for the remake. It was only the English cast that got the abrupt and rude dismissal. . .
Q: I don't know, is it just too late to change this? The new VAs must be too far along. . .
A: Nope. Based on all existing evidence so far, and the fact NONE of the original VAs were made aware that they were being replaced, this change just happened. Likely just before the State of Play trailer. So at most, probably a mere 2-3 months ago. . .
Q: Did Square ever say anything about this beforehand?
A: No. Aside from a deliberately veiled 2017 interview https://www.siliconera.com/2017/02/22/final-fantasy-vii-remakes-voicing-main-story-pretty-much-completed/ that could have meant just about anything (and take a note that it says the voice acting is pretty much finished at this point. . .), Square gave ZERO warning to either the fans or the cast that this was going to happen. Even after the State of Play trailer, Square refused to give any official announcement over a new cast until E3, a mere two weeks ago. . .
Q: Why haven't I heard anything about this from Kotaku/GameInformer/Gamespot/IGN/my favorite video game news publication? Didn't you try to contact them?
A: Yes. I have tried. Several times already. So have several people from Operation Reunion. We haven't heard a response from anyone and the VA announcement rarely gets a passing glance in these publications as well. . .
Q: Have you tried Youtube? What about my favorite Youtuber who LOVES Final Fantasy? Why haven't they talked about it?
A: Beats me. . .Without naming anyone, I and several other members tried to get in contact with several popular Youtubers who are clear FF7 fans. The clear answer is that most of them are simply not interested, even if it might of interest to their fans. However, we are currently working on our own Youtube channel so stay tuned for some updates and more fun on that one.
Q: Okay. . .but why don't you give the new cast a chance?
A: Believe me, neither I nor anyone from Operation Reunion hold any malice towards the new cast. For the record, I actually kind of liked some of them. . .We have NOT, do not, or will not support, encourage, or endorse ANYONE to go out of their way to attack the new cast. . .HOWEVER. . .that doesn't change the fact the original English voice cast was always going to return, they always wanted to return, and Square replaced them at the very last minute. . .And that the original English cast deserves to be a part of the remake just as much as the original Japanese cast. . .
Q: But. . . what's done is done right? I mean, Capcom keeps replacing Resident Evil voice actors? Kojima replaced David Hayter as Snake for the last true Metal Gear titles. . .
A: Just because other people have done this sort of thing before doesn't make it okay. It will never be okay. I never forgave Capcom for sacking Paul Mercier, my favorite Leon VA. Nor when they fired Sally Cahill (Ada Wong), and refused to bring back Alyson Court, the ONLY voice for Claire since the beginning, for the RE2 remake because they didn't want to pay her more money, and found an actress who would be willing to do it cheap-which is a disrespectful to both those women. . .
What Kojima did to David Hayter, who will ALWAYS be Snake and has been Snake since Day One of Metal Gear Solid, was always unforgivable as well. . .Honestly, the Metal Gear fans should have rallied harder to bring Hayter back. THAT should have been the tipping point. . . but that is another matter. . .
But what Square did to their FF7 English voice cast. .. that is simply a new level of low in my eyes. . .This is replacing an ENTIRE CAST without warning and without their knowledge in the matter. . . An entire cast that has been loved and adored by fans for over a decade now. . .
As for "what's done is done". . .NO.  . .The English voice actors always should come back. And given that the remake is split into multiple installments, it is a fairly easy fix for Square to bring them back. Which is what this petition is for. . .
Q: But. . .that's unprecedented?!?!?!
A: Quite. But it never should have happened where the English cast was replaced. I will refer to this awesome comment left by the remarkable Fidgety Aura: "If Netflix can manage two or more audio options for languages I'm sure the developers can figure this out to let the new cast shine for newer fans without disrespecting the original English cast or all the English speaking fans."
The remake is slated to have a dual audio feature, it is not out of Square Enix's power to bring back the old LEGACY cast.
Q: But. . .isn't it just a "voice" after all?
A: NO. Voice actors are just as important and just as worthy of respect and recognition as any other actor. (Kotaku may not think so https://kotaku.com/why-excellent-video-game-voice-actors-cant-or-shouldnt-5821597.) English dub anime/video game VAs still don't get the credit, appreciation, and respect their deserve either. . .And that just finally needs to change. . .Replacing an entire cast is a VERY dangerous and slippery message to send to the video game industry-that any and all of our beloved VAs, any ACTORS are simply "disposable" at any given moment. . .
Q: Why don't you just stick to the sub?
A: Doesn't change anything. . .A lot of people love the original English cast as is and still want them back. Nor does that change what Square did to them. . .They always deserved to be a part of this remake. . .And they deserve to be brought back. . .
Q: But do the VAs even want to come back?
A: Yes. Both Quinton Flynn and Crispin Freeman have stated that they'd love nothing more than to come for some more Reno and Rude. Steve Blum has said he would love to come back-he "loves Vincent." George Newbern has said he's "always ready to assist if Square changes their minds." Steve Burton, Jamieson Price (Reeve), and Wally Wingert (Rufus) have all given support to this petition in some way. . .These VAs were just as excited to come back for the remake as we were. . .They still want to come back if given the opportunity. And they deserve every opportunity to come back. . .
Q: What can I do to help?
A: We have a petition to bring back the original English cast like they were always supposed to. . .If this matters as much to you as it does to us, please take a moment of your time to sign the petition. Share the petition with everyone you know. Keep tweeting Square Enix's official Twitter channels and comment on their Facebook pages that you want this to happen. . .Send the message that this is NOT OKAY and we all want our beloved voice actors back. Keep contacting your favorite Youtubers to do a video on this and keep contacting you favorite video game news publications to cover this story. We definitely have some fun things planned once we reach 777 and 1,000 signatures so stay tuned.
Q: But what can *I* really do? I'm. . .me. . .and Square is. . .Square. . .
A: A lot more than you give yourself credit for, actually. As a fan, it is your right to voice when you know something is just not right. No one can ever take that away from you. As a fan, you deserve respect, even to yourself. As for Square, they are never infallible nor impervious to criticism. If you are not happy with Square, you have the right to say, "NO. I do not like this. . .Here's why. . ." If you even just get involved for one person, do it for YOURSELF. Make Square respect you.
Q: Can I offer any ideas/suggestions that might help?
A: Oh, YES. Absolutely. Any new ideas/suggestions are always encouraged. This is a fan group made up of FANS, so there's nothing wrong with having a little fun with this along the way. . .And we're always happy to have anyone on board.
 Thank you everyone for all your support, kindness, dedication, and just overall awesomeness. . .And anyone who wants to join. . .Welcome, and we're always happy to have you. . .Let's make this happen. . .
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rayxnkh3 · 6 years
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You’ve got a song in me
Toy Box! The first new world in KH3 that we haven’t seen in any other Kingdom Hearts game. Overall a very fun world with some new mechanics, colorful areas, and one very annoyingly catchy theme song.
Story:
World begins in such an odd way I almost thought it was a cutscene for the regular KH game and not Toy Story. Squeenix tempts me with another game that sadly will never be starring Riku and Axel wearing a stylish hat! Was honestly very jarring to watch the cutscene as it took a while before fading out and revealing it was just a commercial.
Buzz Lightyear makes a comment about his own world being the real world. Yes buzz, your world that’s actually starring living toys inside a movie inside a video game is SUPER REAL!
We bounced around in a toy store gathering all of our lost toy friends for a while, then Buzz went evil and Woody saved him with the power of monologuing.
Design:
Overall I really enjoyed Andy’s Room, and even the street he was on. Though if I am going to nitpick then the street seemed a little too big without too much to fill it in. Then we get to floor one of the toy store and I am flooded with too much space. You need the mech to move around at a good pace. Thankfully levels two and three were just the perfect size for either a mech or sora to run around in.
The smaller rooms on levels two and three made excellent areas for exploration and fights. Each one, whether the children’s section or the video game story, had its own unique flavor and felt good to run around in. One section of note was one that featured the princess Julia? Who the hell is Julia? Disney, you have dozens of characters you could’ve featured plastered on the walls and you went with this random chick? I mean, even Squeenix put its name on the fake game they were trying to claim Sora came from. Come on Disney, step up your advertisement game.
Another segment that was incredibly fun was the kids korral. Basically if you ever wanted to go back to being child-size and run around in the play area, this simulates it perfectly. Only you are a giant mech who can shoot lasers and move blocks with the power of science! The ballpit in particular was phenomenal. I squeed with joy after you create the giant cactuar and hear the FF7 battle success music.
Mechanics:
Now that I have had some time to get used to keyblade swapping i must say it is rather helpful. To have separate types of keyblades, one that is magical and ranged, or one that is defensive and melee, allows for better combat customization. With such varied heartless running around it becomes almost a necessity to change things up. When I had to swap from the Olympus keyblade to something else because the lightning heartless were taking no damage, I was thankful it was as easy as pressing one button.
Ah, the mechs, let’s talk about those. When I was first introduced to them I didn’t care for them. They seem stilted in their movement and it felt like they slowed down the combat. It also seemed forced as the first level feels far too large to not have a mech to run around in. As the level went on I found myself looking for mechs to jump in to as they were far better equip to taking on other mech heartless. The fact that there were at least three types of mechs, each one suited to a different style of combat, was a great addition and I found the mech that best suited my personal play style (which is punch things btw). Eventually they won me over as I got used to their movement and combat. The Kids Korral also felt like the perfect world to run around in to best utilize the mechs mechanics.
The best mech combat though was when Xehanort flings Sora into the Mecha world. They change up the usual heartless enemies (that take quite a few punches/blasts to defeat) into easily mow-downable mechs. They also plaster the battleground with plenty of things to explode for bonus points. It was a nonstop blast fest from start to finish, while still being semi difficult with the stronger mechs towards the end. Though, to be honest, I am glad this part was just a small section. If the entire level included that many heartless to easily mow down they would lose their menace real fast and I would go to every following world wishing I could have my mechs back.
Side Note - Why does Sora flip backwards when he equips high jump? In what way would doing that increase your height of jumping? It wouldn’t, physics is a thing KH, even if you constantly defy it with Sora’s wall climbing. *sighs*
KH games usually have really fun final bosses in their level and Toy Box did an... eh job? I loved the concept and area, even the mechanics, forcing you to jump onto blocks or run up walls to reach the hit box, was clever. It felt overall too short and didn’t have that satisfying feel of beating a difficult enemy. Yes, this is like the... third world, so they shouldn’t be trying to melt our faces quite yet, but still.
Summary:
Fun representation of Toy Story and while they had some bumpy parts, overall a great world. My biggest critique, after all of this, was that the theme song was “You’ve got a friend in me”. I had that friggin theme song stuck in my head for days while playing through this level. Randy Newman, you write way too catchy tunes that become exceedingly annoying after humming them for 5 days straight!! Safe to say I am glad to be moving on.
Level of Enjoyment: Playing with your childhood toys wearing noise-canceling headphones
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hatsunemikuvevo · 3 years
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Now that it's all ogre, how would you rate the Smash DLC characters?
I answered this on twitter, but since tumblr doesn't have a tiny character limit I can explain my reasoning!
1: Tie between Sora & Terry Kingdom Hearts is one of my favorite video game series ever. KH2FM, specifically, is in my top 3 favorite games (because I can't just pick one. The other two are Mega Man Legends and Project Justice, for the record.)
Terry is my BOY, I always try and use him in any game he's in and goddamn do I love him in Smash, he's been my main since he came out and even with Sora being added in, I'm still gonna use him all the time.
3: Banjo I fucking love Banjo-Kazooie and Banjo-Tooie, and while I may not really like how they play just seeing them in Smash makes me happy. It's like they BELONG there, y'know? 4: Joker Purse Owner is another series I fucking love and one that I didn't think would EVER be in Smash, lemme tell you I popped the FUCK off when they announced him holy shit
5: Min-Min She's my favorite ARMS character. I'd slurp those noodles if you know what I mean HEH HEH HEH
6: Sephiroth I'm pretty mid on Sephiroth BUT his stage is sick and he actually brought fucking FF7 music with him. The fact that it took until his release to have One Winged Angel in is a CRIME
7: Hero Eh, not big into Dragon Quest tbh. But one of his alts colors references the protagonist of Dragon Quest Monsters and I fucking loved that game.
8: Kazuya I love me some good ass Tekken but I've never really cared for Kazuya. I would have preferred Jin, frankly.
9: Pyra/Mythra Don't like Xenoblade 2. At all. I can't stand Rex and the game's attempt at "humor" is uh. Bleh. Pyra and Mythra ARE hot however and they're pretty fun to play as. 10: Steve I don't hate Steven Q. Minecraft or anything but I don't really feel any kind of way about him either. I think he totally deserves to be in Smash though. Have you seen that one fucking clip of that Smash tournament where that Steve player built an F out of blocks before winning a match holy fuck I'd end my career right there if that happened to me
POWER GAP
11: The blandest MC Fire Emblem has ever had Do I think Fire Emblem needed another rep? No, I don't, but if they HAD to give us a 3H rep could they not have chose, I dunno, LITERALLY ANYONE ELSE. I'd even take Edelgard and I can't stand her, at least she's a CHARACTER and not a self insert that's practically devoid of personality. (For the record, I love the Fire Emblem series. If they had given us one of the house leaders or something I just would have been happy there was a character from FE who didn't use a sword.)
Those are my hot takes. Gameplay wise the list would pretty much be the same except Pyra/Mythra would be like, number 3.
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bearpillowmonster · 4 years
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FF7 Remake Review (Gameplay)
Great big pizza in the sky? Ha, yeah!
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I never played the original FF7, all I know is the stuff from Kingdom Hearts and (spoilers) Aerith dying which puts me in a unique position. If my opinion is a little swayed then it’s because this is my first experience. However before you say I don’t have any experience and you don’t care what I think, I did play through a decent amount of Crisis Core before I lost my save file but finished by watching a cutscene compilation on YouTube and got the whole scoop. This will be spoilers since it’s been a while since the game came out but I’m doing it through exposure, gameplay first, characters next, then story, if you don’t want any of the first two spoiled then I suppose you’re already sold on the game but I’m making then separate parts because of how much there is. There will be some things I’ll compare to the original game in the later parts, only because I looked it up after beating the game.
Let’s start with gameplay. I’m not a fan of turn based, which makes it a good thing that this game doesn’t exactly have that. There are a lot of things I could compare it to and people are going to say it originated from somewhere else but I don’t care. So the combat is more real-time action based, so you can actually hit square and you’ll attack vs picking a command and having turns. You do have commands to heal and use special abilities and magic like Kingdom Hearts and bringing up that command menu slows time so much that it’s almost a stand still so you have time to think about what you’re going to do. The core combat is regular, kind of like FFXV but better (much better in my opinion.) There is a stagger meter which I’ve seen in FF13, you attack consistently and the enemy will break under pressure and is vulnerable to more damage, some abilities may be stronger in this instance and is also used much better in this gameplay style.
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It’s true you can play as other characters, this is during combat, it’s really enjoyable playing as them. If you’re really feeling up to it, you can command them what to do, what to focus on, what attacks to use, while controlling your main. You’re going to have a harder time in some instances with Cloud than you would using a more effective character like Barrett. Imagine turrets that are high up, it’s hard to reach with a sword right? That also goes for if an enemy traps you, just jump ship and play as the other character to get the enemy off. (Imagine playing as Donald Duck to heal Sora instead of waiting for him to do it himself as an NPC) plus maybe you equipped a specific command to a character or want to use their specials. I like the fast pace and how they’re actively telling you stuff that needs to be done, during both combat and regular gameplay, there’s always a conversation. One thing that you need to keep all your party members in sync by the ending, I gave 3 of my characters the good and maxed materia while I just had regular stuff for the other, rotate your materia and make sure you have one readily available for each member to use rather than switch it out when the time is right, I’ve had to fight bosses weak to something such as lightning and not have it equipped because the two party members that do have it equipped, aren’t in the battle so I had to cheese it just using limits and abilities.
With the gameplay variety comes different types of weapons for each member, for example, with Cloud if you use the buster sword, it’s the combat I’ve described along with Punisher mode which is heavy attacks in sets, but I believe your guard is lowered a little, you can’t dodge, and you can’t do aerial combat in this mode (don’t worry, you just press triangle to change it) but with something like a Nailed bat, he powers up his swing which can take some much needed time but has a strong impact (seeing as you’ve upgraded it) and some come with naturally better stats, like higher power/magic. Trust me, it sounds more complicated than it actually is, I even thought it looked more complicated in the E3 presentation but no, don’t take its looks at face value, just feel it for yourself, you can ease into it.
The way it interweaves between cutscene, venturing, and combat is very smooth, comparable to how KH3 does it because gone are the text boxes of yesterday, and here are the full fledged voice acted cutscenes (with subtitles) of today. This is very nice but at the same time, I like to talk to randoms and then skim and walk away in most games, but this one makes you wait until they finish saying their sentence, which isn’t bad, it’s only a sentence but just a thing I do in my impatience. It does help with the world building because even just walking around, you’ll hear people talk and the sidebar will have their dialogue so it’s out of the way and not in your face and you know it’s just side stuff.
Speaking of “Out of the way”, I get anxious over menus and sub menus and certain games being complicated, hence the reason I don’t like turn based combat, the two seem to go together, but this game takes everything that I don’t like about them and turns it on its head, it’s really good, nothing is cluttered, yet I don’t have to search for stuff, very good organization and capitalized on the stuff I actually like from FF.
With that being said though, this still has side quests and I kind of hate a lot of the side quests in FF games in general, with FFXV, I would get a roadblock because I needed more EXP before going any farther and the only way to do that is through side quests, I was able to do it a bit better with this one though especially since it’s only available during certain chapters and you’re always on the move fighting enemies for EXP anyway. If you’re going to do the quests though, you either do it all at once or not at all (for that chapter) because it gives you what I would call a grace period of an allotted time to explore the place and do some side quests but you can’t go back and do them, so you can’t switch between main quests and then do a few side ones which in a way I can respect because it keeps the narrative rolling in my opinion since you’re going sector you sector but just something fundamental that is either respected or hated. That is until after you finish the game, then you get chapter select, which is a great idea makes me glad I can just jump back in if there’s something I want to do really bad.
One of the main things I hated about FF12 is that I had no idea what I was doing or where I was going, in fact the only reason I got that game is because I got my Roman numerals mixed up and thought XII was VII and they just ported VII to the PS2 but no. This game is decent at telling you where to go, however, it expects you to explore for some of them, it doesn’t always show where to go on the map. Internet is a lot more convenient these days so it’s not too much trouble, I never spent a lot of time on being lost, let’s put it that way. XV has those really tough enemies in certain areas that you could just run away from if you’re under leveled but with this more linear setup, it has a lot more control with its leveling. That reminds me, whenever you do finish a side quest, it asks you if you want to fast travel back so you don’t have to go through the hassle of running back.
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One thing I do regret is not seeing where the summons were because by the time I actually got into it, I had already passed most of them so check up on that as well as limits. Another interesting and funny tidbit is that I went through the game with basic spells, yeah, I didn’t know how to change from Thunder to Thundaga, that includes Cure so I had to use it multiple times to even make a dent with my characters and I still had a blast? (Hint you just go to use the base command and just press right on the D-pad) Like it wasn’t even overly difficult like you’d expect, it just costs less MP. I did the same thing with KH2 by not equipping a new keyblade/chain until the Xaldin boss so it’s just me being oblivious. Serves me right for trying to do it blindly.
Also I would ask myself how each boss was after I played it and even with the annoying ones, I would think “I still had fun.” Except maybe the Trypapolis’ if you consider those a boss, there’s 3 and they are during the Chocobo retrieval side quest so it’s not even mandatory but I did all the Ch.14 ones and oh boy this boss isn’t hard, no. You can use an ability called “Assess” which tells you what you can use against it for maximum damage and what not to use against it, well these things don’t have a weakness but they are resistant to attack and magic, those are how you beat any enemy so you would think “use an item?” Right? Nope. “Stagger and get more damage?” Nope, the stagger only lasts a literal second. You sit there and do chip damage, they are literal sponges and only attack every so often with a few Aerogas, pointless time wasting battle. FFXV is open world which is a love hate relationship for me, FF13 is very linear...not much to say about that. This is a middle ground, the soft spot, I’m comfortable within its confines, and that’s supposedly one of the main complaints I was seeing in other reviews so it’s just whatever you prefer I suppose. Look at it this way, it was a PS1 game before, why would it suddenly be open world? I’d compare it to the original MGS, though I think there was more backtracking in that one. I would also compare it with, once again, Kingdom Hearts 3 because that’s pretty much all I ever play, it depends on what area you’re in and what’s going on and this that and the other thing. One more thing, Chapter 7’s lever puzzle is stupid, I did exactly as it said and it wasn’t enough.
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Man, I haven’t done a review this long and in depth since KH3 but there’s so much to talk about here, it’s unreal. Check out the next 2 parts:
(PART 2)
(PART 3)
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icharchivist · 3 years
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okay actually i’m going to stop here for the night, i’m getting a little sleepy and while i’d love to keep playing i feel it’d be a shame to get into another rollercoaster while in the process of getting sleepy
anyway so. Wait let’s do it by bits.
under cut bc i rambled lmao
Altissia was as beautiful as promised and being into it was really a great experience. The sidequests there kinda had the death of me (Tonberries have been my mortal enemies since ff7cc and i shall never forgive them, and the Mindflayer things can go rot in hell holy shit) but the Portrait quest was pretty cool.
I liked the idea of doing a bit of politics as well. It’s a small moment but it does help fleshing out the King Noctis is supposed to become, and make sure you know that if you fuck up well maybe you’re not really a diplomat (can’t relate i nailed it)
Leviathan’s fight was super cool. The part where Prompto comes to pick up Noctis is downright legendary, this whole part was so fun and those two seemed to have fun. Last moment of joy before. well. everything else.
the rest of the fight before the... you know, was quite. challenging and frightening but i’m really digging those fights against the Gods. it’s TERRIFYING, and a bit overwhelming, but it makes it all the more satisfying when you get the hand of it.
Still talking about the fight a h ah but yeah after the powerup thingy, the fight was flashy but less engaging. but i also thing it’s done on purpose, as in, it follows a heavy scene and it’s a bit of “the rage moment the player is still grieving while trying to fight”. Really reminded me of ff7 when Jenova appears for you to fight right after Sephiroth killed.. you know. (and i don’t mean it as a bad thing, it’s a formula that works to keep the player on its toes and, i think, it shows a cruel aspect of the fact the characters aren’t allowed time to grief and have to think quickly about moving forward, all while they’re hurting and breaking, and it’s something the player is therefore just as much going through with this. It’s an effective way to convey it right away while still under the shock of it all.) (also i’m allowed to compare because Tabata did it first in interviews lol) 
So huh. Now. The scene itself.
Ardyn fuck you sO BAD.
I knew almost every details of the scene so i saw every plot beat and just. y’know watching a trainwreck in motion knowing you can do nothing to stop it so you stare in horror? yeah. mood. I do feel a lot for the way it was all worked in though it was so sad... Luna doesn’t have a lot of screentime but i can’t help but feel for her, in the end she was dedicated to her duty and that’s what brought that on and it’s just. so sad to me. 
just as Noctis ends up getting such a massive burden on his shoulders as well. The whole game is just “how much burden can we add on Noctis’s shoulders before he breaks” huh. awful.
The Ignis’s eyes thing also hurt too and i expect to see more of it bc i didn’t expect it to appear well, like this. Thought we’d see the injury happen but hey, ready to see how this is going to hurt, the aftermath in itself will be painful anyway.
Gladio’s reaction, i get it. It hurts like hell to see but i get it. Gladio is taking the responsibilities in too, as the shield he always had to keep Noctis prepared, and i think it just dawn on him that if no one shakes Noctis out of this mood more problem may come their way, while also carrying the guilt too of the fact everything went wrong. Still really sucks that he yelled at Noct the things he did, but, i get it.
Obviously i cry for Prompto as always because the other three really are wrestling with the royal obligations and duty that’s to come. They can’t afford to stop and think about the loss, about the sacrifice and the grief, they have to come up with plans very quickly to keep moving on to make sure Noctis embraces the power of the King. Ignis and Gladio trained for that all their lives and they put themselves under pressure to stay focused, see also why Ignis is trying to downplay his injury all the time.  But yeah since Prompto is the only non-royal minded one in there he just. sits as the whole situation explose around him huh.  Not to mention he owed Lunafreya so much... It’s thanks to her he even found the determination to befriend Noctis, whom he cares for so dearly now, and he wanted to meet her so badly and have her be happy with Noctis because he was made so happy by her and all of that.. so this just hurts.
Ravus getting betrayed by the empire though? Honestly? Didn’t see it coming, and i know i’ll eventually care of Ravus later but for now i’m just. geez i wonder how putting your life in the hands of unreliable people who already harmed the ones you loved for you to get revenge could backfire. who knew.
Again Ardyn fuck you.I know you’re a tragic, rotten little man (word picked carefully), but still major fuck you for this. 
so yeah for now i finished the missions at the train station and i am pausing here, so i will go further into it later.
but man. What a ride huh.
anyway here’s the link to the videoof just this mainquest (just huh when you see me pick up sidequests just skip at the 2 hour mark this is when the main plot restarts) but man what a trip. what a trip.
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