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#fusoloid
feulin · 7 months
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A collecton of doodles by me and @fusoloid
Happy birthday Baku!!!!
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abigailfortune · 10 months
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hello again, everybody! i figured i'd update you all on the situation of myself and the AF project on this fine December evening.
in short, i've been dealing with a lot of things during the past few months, including moving to my own apartment, handling my lacking work drive, job hunting, and most recently, my laptop's screen deciding to stop working and having to buy a monitor for the damn thing. however, my enthusiasm towards AF has improved significantly, and i'm steadily getting back into the swing of things.
i already have something planned for the coming year, so keep an eye out for that.
as always, thank you all for following the development of my little game.
-Fusoloid
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eosonera · 3 months
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A request I've been working on for a while for @hetalia-enthusiast! I'm finally somewhat satisfied by this piece.
As always, vocals in this work were made with RVC and inference was done using Synt/hV Ryo, none of the original author's vocals were used.
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curejune · 1 year
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Charlotte Scheinberg, snooping around charmingly
@fusoloid
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rpgmgames · 6 years
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March’s Featured Game: Abigail Fortune and the Dreams of Azure
DEVELOPER(S): Fusoloid ENGINE: RPG Maker MV GENRE: Adventure, RPG SUMMARY: Abigail Fortune's adventures continue in Paris! As she obtains information about a mysterious treasure called "Azure Dreams", the gentlewoman thief is joined by her old friend, Marguerite "Maria" Montblanc. Together the ladies must discover the true identity of the treasure, find out the truth behind the treasure's owner, and avoid falling permanently into the most wonderful dream...
Our Interview With The Dev Team Below The Cut!
Introduce yourself! I am Heidi K., also known as Fusoloid. I'm a Finnish university student, and I've been in the RPG Maker community since the early 2010's. I got much more active in following the community after I started developing my own games, however. I love art, studying cultures, and all in all, I'm here to be creative and have a good time!
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What is your project about? What inspired you to create your game initially? *Fusoloid: The Abigail Fortune series is, essentially, about the eponymous gentlewoman thief and her many adventures. I was inspired to make a story about a thief after binge-watching the first Lupin III anime series in late 2014, and after playing the demo of an RPGM game called Pumpkin Panic! around the same time, I decided to make it a game series on RPG Maker.
How long did you work on your project? *Fusoloid: I've been working on the AF series as a whole since late 2014. Proper work on Dreams of Azure started in 2017, after the release of the first game in the series, The Scarlet Fairy. Of course, even before that, I had outlined the major plot points and many of the characters, and even made some character sketches, though most of my efforts were focused on The Scarlet Fairy until it was released.
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Did any other games or media influence aspects of your project? *Fusoloid: Lupin III is the obvious biggest inspiration behind the series; major characters like Abigail, Marguerite and the Interpol duo of Cynthia and Neil were inspired by the major characters of Lupin III. Games like Persona 5, the Sly Cooper series and even the Uncharted series have inspired me in one way or another. Of course, I've been inspired by other pixel RPGs too, like The Witch's House, Dreaming Mary, Virgo VS the Zodiac and the LiEat series.
Have you come across any challenges during development? How have you overcome or worked around them? *Fusoloid: One thing I've had challenges with Dreams of Azure is the more complex battle system I want to implement. Sometimes effects or features I wanted to include in the battle system weren't possible to implement, either due to the restrictions of the engine/plugin, or the complexity of the coding needed for it. Currently I've changed things so that these effects work differently than what I initially intended, but in a similar fashion.
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Did any aspects of your project change over time? How does your current project differ from your initial concept? *Fusoloid: The story has probably changed the most out of all other aspects! The initial story was set in France like the current one, but the characters and story progression were completely different. Some time during 2016, I realized that the story wouldn't work as an RPG-style game too well, so I rewrote it to what it is now. Of course, that original story idea isn't completely abandoned yet...
What was your team like at the beginning? How did people join the team? If you don’t have a team, do you wish you had one or do you prefer working alone? *Fusoloid: I've worked on the series mostly by myself, but I've had some help from a certain friend of mine. She did the playtesting for The Scarlet Fairy, and also proofread and illustrated The Scarlet Emperor spinoff novella for me. I don't have any regrets about working (mostly) alone on the series, but I sometimes think I should learn a bit more about how Javascript works... a bit.
What was the best part of developing the game? *Fusoloid: Writing the story and making the art! I love writing dialogue and just writing down ideas for interactions that could be either funny or entertaining to the player or myself. Making the various character portraits is something I enjoy most about making the game's art, and I love conveying the different characters' personalities with their expressions and reactions.
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Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *Fusoloid: I often play other RPGM games to become inspired or to find new ideas, often times for puzzles and aesthetic stuff. For example, I would play Pocket Mirror or Dreaming Mary to get ideas for the aesthetic of Dreams of Azure's main location, and then play games like Ib or The Witch's House for puzzle ideas. Of course, I don't want to directly rip off anything, and I like doing my own thing and putting in my own twists as well.
Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *Fusoloid: While I do like all of my character in one way or another, my favorite overall character will probably always be Abigail. She's extremely fun to write, and it's interesting to write a character who disguises her true self under a multitude of different personas. However, at the same time, there's the same person at the core of every disguise, and I want to develop that core character with every new entry in the series. And also, I just love charming rogues with a heart of gold... ♥
Looking back now, is there anything that regret/wish you had done differently? *Fusoloid: There isn't anything I regret with The Dreams of Azure, but regarding my game development journey in general, I wish I had started with something small instead of jumping straight into a bigger project. The Scarlet Fairy feels really unpolished in retrospect, and had I known more about the engine beforehand, I think I could've probably created much more creative ways of progression, as well as more interesting puzzles.
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Do you plan to explore the game’s universe and characters further in subsequent projects, or leave it as-is? *Fusoloid: Of course! The Abigail Fortune series will certainly continue after Dreams of Azure, and I already have a multitude of ideas on how the series will continue. AF3 will definitely come one day, but there will be a bunch more stuff coming out before that.
With your current project, what do you look most forward to upon/after release? *Fusoloid: The reaction from the fans! I love seeing how people talk about my stuff and what they liked and enjoyed about it. There's also just the incredibly satisfying feeling of being able to complete something and releasing it into the wild.
Is there something you’re afraid of concerning the development or the release of your game? *Fusoloid: The reaction from the fans, surprisingly. While I love seeing people enjoy my stuff, I'm also extremely terrified of releasing any big project due to my fear of being judged or unjustly critiqued. If it's something big and something I spent a lot of time on, having it be called bad or terrible would be the worst thing I could think of. I think this fear stems from years of bad experiences in my youth... I've done my best to work on this, of course, but I still notice myself getting very nervous.
Do you have any advice for upcoming devs? *Fusoloid: If you're thinking about getting into game developing, start from small projects. These projects don't have to be any longer than 5 minutes, as long as you finish them and learn new things about the engine you're using. Secondly, when you start your first bigger project, WRITE EVERYTHING DOWN. From puzzles to dialogue to how the story advances, write everything down on a document of some kind so you can easily go through the progression of the plot without suffering and having to come up with things on the fly as you're making the game. And thirdly, BACK UP YOUR PROJECT FILES! Save 'em on an external hard drive, send 'em to an online cloud, send 'em to a friend; anything goes as long as your hard work will be preserved in case of disaster!!
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Question from last month's featured dev @doc-saturn: What's something you learned while making this game? Is there anything you're trying to learn how to do right now? *Fusoloid: Parallax mapping! I decided to try out parallax mapping for the first time for The Dreams of Azure, and it's a lot of fun! The maps look a lot better than in The Scarlet Fairy, and it's fun to think of set pieces and decorations for the maps. However, making changes into the maps after having completed them can be a bit of a hassle...
We mods would like to thank Fusoloid for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved!
Remember to check out Abigail Fortune and the Dreams of Azureif you haven’t already! See you next month! 
- Mods Gold & Platinum
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turbobyakuren · 5 years
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fusoloid a réagi à votre billet “Gonna have to redesign Calamity Jane bc i swear to god this is the...”
oh it can't be that bad-- *looks it up* --nevermind, it IS that bad
i’m so sorry you had to look at this atrocity
i’m so sorry
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flareblitzedyt · 5 years
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Abigail Fortune and the Dreams of Azure (RPG Maker) - Demo | Flare Let's Play:
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Welcome to the demo of Abigail Fortune and the Dreams of Azure, a mystery-fantasy adventure game made in RPG Maker MV by @abigailfortune. Dreams of Azure is the sequel to Scarlet Fairy which we play as Abigail, an elusive, wanted treasure hunter who's successfully stolen the Scarlet Fairy from Germany. Now, Abigail is looking to acquire the Azure Dreams treasure in France. Will our anti-hero succeed?
"Abigail Fortune's adventures continue in Paris! As she obtains information about a mysterious treasure called "Azure Dreams", the gentlewoman thief is joined by her old friend, Marguerite "Maria" Montblanc. Together the ladies must discover the true identity of the treasure, find out the truth behind the treasure's owner, and avoid falling permanently into the most wonderful dream..."
Game: https://fusoloid.itch.io/abigail-fortune-2-demo Blog: https://abigailfortune.tumblr.com/
Patreon: https://www.patreon.com/flareblitzedyt Discord: https://discord.gg/Zkyej67
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moonanagames · 4 years
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Hello, fellow denizens of the planet Earth, Solar System.
Remember when I talked about doing a new thing? So here comes the new thing! Today in
The Escapist - Indie Showcase
We showed a new trailer for our newest game! In the Steam page you can check the trailer, screenshots and everything about it! Make sure to reblog this post so we can spread the news about BOBO and her Jukebot.
Check the Steam Page and make sure to wishlist!
Moonana new website
Discord Server
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Keylocker | Turn Based Cyberpunk Action, is a Cyberpunk turn based rhythm JRPG inspired by the Mario&Luigi RPG series and Chrono Trigger, in which you play as the singer and songwriter, BOBO.
Fuel your moves with the electric power of music in this unforgiving planet by using real-time execution of moves in rhythm game style! Battle the authorities, unlock the secrets of Saturn, play on your own bands' concerts and hack into the network to bring an end to this corrupt system, for better or worse.
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In a silent world where music has been prohibited, BOBO will serenade her rebellion against the vicious authorities by banding together with the Jukebot drummer, Rocket, to shatter the strings of fate and sing the melody of freedom in this unforgiving Rhythm Turn Based JRPG.
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Features:
Control Electricity with your own music! Transform it into attack or defense as needed, swapping between different movesets and tactics.
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Classic Turn Based Combat with a twist: Real Time execution of moves in rhythm game style, aim your shots, time your attacks, parry and block your enemies in this unforgiving planet.
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No Random-Encounters; fight your enemies head-on with seamless in world battles inspired by Chrono Trigger.
Befriend the citizens, or betray them, hacking into their profiles to acquire resources or to change the course of the story with multiple endings.
Play with your band to the friends you made at the Music Show minigame, featuring compositions by Elektrobear (Momodora, Virgo Versus The Zodiac), voiced by Psamathes.
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But watch out on the Danger Meter! The all-ears church-police will certainly come after devious denizens who do not respect the Law of Silence.
Completely customize your characters with a great variety of equipment; unlock special Talents using the Keys harvested from enemies you DELETE in combat.
Unique interactions with every object of the world: exploring Saturn can lead to secrets, rewards or entire pieces of knowledge about the planet.
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Some facts for ya about the development and what awaits us for the future!
Keylocker is being done by the same team that worked in Virgo, we’re sticking together in the face of danger! Exception goes to Semiprocastinator that isn’t a guest composer for this one, Elektrobear is now heading the soundtrack with the help of the Singer, Lady Psamathes, our angel of music.
I’m writing lyrics for this game and it’s a lot of fun! Since I wanted the player to be very engaged with the gameplay while still enjoying the music (that’s such a vital plot point for this game!), I decided to make a new language (conlang for shorts) for the story of the game and use that language to create the lyrics. Like that players wouldn’t be distracted by the lyrics! The language is based in finnish and lyrics are being revised by my finnish friend @fusoloid
Anglerman is doing all animations for this one, I abandoned working with that to focus on other stuff! World and battle sprites are the same so we can use battle sprites in the world. This will also allow for several unique in world animations, like opening treasures, singing, hugging...
Lady Psamathes sings the voice of our main character, BOBO! She has a youtube channel where she does video game music covers. She’s fantastic, please support her work as well! She’ll be working with us for the soundtrack of Keylocker for some specific songs that require voice. Most of the soundtrack will still feature background music without voice.
Keylocker is the name of BOBO′s band, and also the name of music boxes mass produced in the story of the game. Can’t say no more!
Veyerals is doing our Guitar Hero minigame that you see in the trailer and he’s a big fan of guitar hero! So expect a lot of big difficulty, but also small difficulty, accessible to everyone!
Ben will be now working with some Virgo stuff as well as Keylocker, so he’s pilled up with work, although the work he’ll be doing for Virgo is pretty exciting I might say. Also can’t say much about it! :(
That’s it! If you’re curious about how Virgo work will go right now, I can only confirm we’re still working in Virgo content, but we’re multitasking with both games now. I’m very excited about what lies in the future for both projects and I hope to share with you guys more on both soon! Thank you so much for reading through all of this and I hope you have a great day!! Feel free to ask me anything and I’ll be sure to answer asap. :3
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fusoloid · 6 years
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an English cover of Sand Planet, originally by Kenshi Yonezu/Hachi, by yours truly, featuring Eleanor Forte
lyrics by me, based on VGPerson’s translation, available under cut
Thunder flies in this sand pit full of nothing
Wordless sounds, life is constantly eroding
Nothing to grow for a thousand years, this is the star of sand
It’s our fate to slowly wear away and die
Nowhere to go under this blue sky
All around are no-entry signs, this is the star of sand
Walking all around with no destination, a prayer we finally see
If you’re to be found, if you are still alive, hear my call and answer to me
Hey, yet again the sun goes down
so until it is back, this is bye-bye-bye
If you so want, then go and walk so that all your regrets will be left behind
Hey, look, there’s the thunderstorm
it echoes through the sky and now it’s bye-bye-bye
So don’t you think we should stay as friends for some more time?
That reminds me, isn’t this our happy birthday?
Let’s decorate and party our own way
Let’s gather ‘round a cake of our emotion, and sing from our hearts
Salute before the graves of past generation
The new life born from the Melt sensation
Come on, come on, the well’s almost dry, let’s leave this place for good
Hey-hey-hey, I think the two of us should rendezvous, what do you think about in this desert of few? It’s now time, c-c-c-come on jump out, my hero, come and save those of us hopelessly lost
Let’s blast off come on further, hip hooray and ready set go, that dance hall and the mosaic, all the missing artifacts
With that railgun bang-ba-bang-bang, girls and boys are singing of hope, astounding revolutionary memories in these electric sounds
Confusion and grief, and anger’s relief, a prayer we finally see
If your heart still remains free of death’s chains, respond to my call urgently
Hey, surely, boys still don’t cry
so that means until we make up, bye-bye-bye
If you remember, tell me please, that song that was like a dream from years gone by
Shining dancing lazer beam, once you show where it leads, it will be bye-bye-bye
Please show the way to the shining white castle in the sky
Let’s sing and dance for a happy birthday, and plant an apple tree in the desert; Turn it now on its head, now bye-bye, and after all this someone else can take over (2x)
Hey, yet again the sun goes down
so until it is back, this is bye-bye-bye
If you so want, then go and walk so that all your regrets will be left behind
Hey, look, there’s the thunderstorm
it echoes through the sky and now it’s bye-bye-bye
So don’t you think we should stay as friends for some more time?
And as if blown by the wind, we move forward on this star of sand
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surulaulu · 6 years
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Pixel art commission for @fusoloid !! Thanks for commissioning me!
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hetaccasional · 7 years
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oWo Could you find more Fusoloid songs? I love the sound of his voice XD
Of course. Yeah, me too. Spain’s (Go Inoue’s) voice is really unique-sounding to me, lol.
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abigailfortune · 1 month
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hi everyone! Fusoloid here with another short update on how things are going.
in short, aside from working on the game, i've been, among other things, getting used to my new day job. i've been mainly working on the script and puzzle ideas, but recently, my brain decided it wanted to get work done on new maps. here's a sneak peek:
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i'm planning to make use of this positive momentum for as long as i can. thank you once again, and i hope to get back with an update soon!
-Fusoloid
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feulinart · 7 years
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A variety of Morgana doodles for @fusoloid‘s BIRTHDAY!!!!!!!!
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malliprotagonisti · 7 years
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Nee, nee, nee happy birthday to my tiny dear kouhai @fusoloid ~
Here is her oc from Abigail Fortune
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astrorabby · 8 years
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D thru H
D - Doggies
F - Finland [s/o to @fusoloid!!!]
G - Ghosts
Couldn’t think of E and H lol
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turbobyakuren · 5 years
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fusoloid a réagi à votre billet “are you shitting me”
one day the morpher just refuses to work and calls you a mongrel
the day i get BULLIED by one of the best designed toku morphers ever designed is the day i won’t even hesitate to destroy it solely because i know deep inside the ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE ONORE man is deep inside
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