#game functionality testing
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prototechsolutionsblog Ā· 2 years ago
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Exploring the World of Game Testing Services -Ā  Ensuring Seamless Gaming Experiences
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In the fast-evolving landscape of the gaming industry, where creativity knows no bounds and innovation never rests, delivering a flawless gaming experience to players is paramount. Game developers pour their hearts and souls into crafting intricate worlds, engaging narratives, and captivating gameplay mechanics. However, even the most brilliant ideas can be marred by technical glitches, bugs, and performance issues that slip through the development process. This is where game testing services step onto the stage, playing a crucial role in refining and perfecting games before they reach the eager hands of players.
Ā The Essence of Game Testing Services
Game testing services are a vital component of game development that involves the systematic evaluation of games to identify and rectify any issues that could hinder the player's experience. This process encompasses a wide range of activities, from ensuring gameplay mechanics are smooth to guaranteeing that graphical elements are visually appealing and glitch-free. In essence, game testing services strive to enhance overall gameplay quality, optimize performance, and mitigate potential frustrations that players might encounter.
Ā The Dimensions of Game Testing
Game testing is a multi-faceted endeavor that encompasses various dimensions, each contributing to the overall quality of the final product. Some of the primary dimensions of game testing services include:
Ā 1. Functionality Testing:
This type of testing focuses on the core functionality of the game. Testers meticulously go through the game, examining every interaction, feature, and mechanic to ensure they work as intended. From combat systems to user interfaces, functionality testing aims to catch any inconsistencies or malfunctions that could disrupt the gameplay experience.
Ā 2. Compatibility Testing:
Games are played on a diverse array of platforms and hardware configurations. Compatibility testing ensures that the game performs consistently across different devices, operating systems, and screen resolutions. This ensures that players across various platforms can enjoy a seamless experience.
Ā 3. Performance Testing:
Performance testing evaluates the game's performance under various conditions, such as high player loads, complex scenes, or resource-intensive scenarios. Testers analyze frame rates, loading times, and other performance metrics to identify bottlenecks and areas for optimization.
Ā 4. Usability Testing:
Usability testing focuses on the player's perspective. Testers assess the game's user interface, controls, tutorials, and overall ease of use. This helps in identifying areas where the game might confuse or frustrate players, leading to improvements in user experience.
Ā 5. Localization Testing:
For games with a global audience, localization testing ensures that the game's text, audio, and visual elements are properly translated and culturally adapted. This prevents awkward translations or cultural misunderstandings that could detract from the immersive experience.
Ā 6. Regression Testing:
As games are developed and updated, new features and fixes can inadvertently introduce new issues. Regression testing involves retesting the game after changes to ensure that previously resolved problems haven't resurfaced and that new issues haven't emerged.
Ā 7. Security and Compliance Testing:
In an era of online and multiplayer gaming, security is paramount. Testers assess the game's vulnerability to hacks, cheats, and other security breaches. Additionally, compliance testing ensures that the game adheres to industry regulations and guidelines.
Ā The Role of Game Testers
Game testers are the unsung heroes of the gaming industry. They are individuals who possess a keen eye for detail, a passion for gaming, and the patience to meticulously analyze every nook and cranny of a game. Their job is to push the game to its limits, intentionally trying to break it in ways that players might. Through this process, they uncover issues that might have gone unnoticed during development.
Testers meticulously document their findings, detailing the steps to reproduce each bug and providing insights into the potential causes. This information is then relayed to the development team, who can use it to pinpoint and rectify the problems.
Ā The Evolution of Game Testing Services
Over the years, game testing services have evolved significantly. Initially, many game developers relied on in-house testing teams, but as games grew in complexity and global reach, the demand for specialized testing services skyrocketed. Today, there are dedicated game testing companies and freelance testers who offer their expertise to developers across the world.
With the rise of remote work and cloud-based testing platforms, game testing has become more flexible and accessible. Testers can now assess games on various devices and configurations without being physically present at the development studio. This has not only expanded the talent pool but also expedited the testing process.
Ā The Future of Game Testing
As technology continues to advance, so too will the landscape of game testing services. With the advent of virtual reality (VR), augmented reality (AR), and cloud gaming, new dimensions of testing will emerge. Testers will need to assess how games perform in these immersive environments and how well they adapt to various network conditions.
Moreover, as AI and machine learning find their way into gaming, there's potential for automated testing tools that can quickly identify common issues and even predict potential problems based on past data.
Ā In Conclusion
Game testing services are the unsung champions of the gaming world, ensuring that the products of countless hours of development and creativity reach players in the best possible shape. Their meticulous work guarantees that gamers can immerse themselves in worlds of wonder without the interruptions of glitches and bugs. As the gaming industry evolves, so too will the methods and tools of game testing, ultimately shaping a future where gaming experiences are as seamless and immersive as possible.
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kewpiekills Ā· 9 months ago
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don’t worry, she’s just getting some help with target practice!!
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maddieandangel Ā· 5 months ago
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First Ghost doodle page of the year! As I test out a new way of maybe drawing their cloak, based on a headcanon of mine.
#hollow knight#little ghost#hk ghost#the knight#basically. the vessels' ''cloaks'' are without a doubt part of their body in some way. given that the dead vessels in the abyss have them#so... i figure maybe they're wings? admittedly i don't know enough about bug biology to know what else would make sense#(. though bug biology *does* go out the window when talking about vessels regardless dgshfgsf)#but there are other instances of tendril-y wings in the game (eg radiance grimmchild maskflies belflies etc) so! visually it checks out#but for whatever reason. ghost's wings don't naturally work#could be that they just hatched that way. could be from damage from the abyss. could be from the void halting the wings' development#not sure! but the mothwing cloak and monarch wings restore some functionality to ghost's natural wings#with whatever magic is embedded within the items#the mothwing cloak lets ghost propel themself forward with their wings#and the monarch wings temporarily transforms them into wings that actually work properly#so anyway! i decided to test out making the cloak more wing-like! ghost can wrap them around the front of their body#or they can just rest behind them like a cape#and they're translucent so some of their dark colour just comes from them being up against ghost's body#not sure if i'll keep drawing the cloak like this but! it was neat to test out at least!#and i'm really happy with how these three drawings came out <3#good first art of the new year! ...even if i actually did the lineart in 2024 and just procrastinated on doing the shading dgsgshf
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ganondoodle Ā· 10 months ago
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(idk if anyone wants to keep hearing my opinions on totk book stuff but-)
apparently it says that rauru DID have kids, multiple even, which yeah... is kinda necessary for zelda to even be connected to them so much so that sonia can SENSE a blood connection (which, even with all the excuses with magic, is just a little too far for me to suspend my disbelief bc its over, OVER, ten thousand years worth of generations that seperate her from them that one lil touch of the hand can sense that (feels more like an attempt to make you care about them or .. see them as zeldas "better" parents just bc they exchange a few nice words, i never got the feeling they were 'better' parents and its also kinda disrespectful to her actual parents, like sure rhoam wasnt the best but i wouldnt call rauru better just bc he was polite)- i could see maybe the light power of hylia or sth but since its the coolest dude that ever lived rauru now that had it which still doesnt make sense and makes me unreasonably annoyed and she can sense BOTH of their powers in her? nah) the fact theres NOTHING about them in the game itself is just so ... no way they planned any of this
i dont think theres anything they can do or say that wont make be believe they either
are making it up alla 'fix it in post' mentality trying to hastily explain stuff the game never bothers to do to try and appease fans or let it appear as if they thought about it at all
something went really REALLY wrong during development, which kinda seems likely given how the game turned out (im sorry i cannot let go, its not just the writing, the game design too and how little was changed in the map while being so damn expensive, i dont know how people dont feel scammed q_q)
given that they (allegedly) spent the last entire year of development on polish (where??? where????? huh??? like it would make it more understandable (EXCEPT for the price) if there was alot of trouble, which was also bc it got delayed and ... turned out like this, but they dont want to say it, especially given their reputation, with that quote i have heard way too many times 'a delayed game blah blah') i just??
are they just gonna go and do it like they did with kashiwa (kass)? "they uuuh where flying around the whole time ony cool sonau tech maschines, you just dont see or hear from them ooooorrr they were uuuuh out of the country at the time" (sending invitations to other continents to join their glorious kingdom ;) )
(bet they are also gonna say they did all the stuff like ... moving the shrines around (lol?) and lifting the islands up into the sky- which is still weird bc ... didnt they also say they were living in the sky before coming to the surface?? so where?? did they park all their islands on the surface and the mystery kids had the keys so they had to repark them back into the sky after they returned off camera?? xD also why are the islands so different as an environment if they where from the surface? like even the STONE up there is different- and if they were first in the sky then on the surface and the nback in the sky .. why is there not a single yellow tree or grass in the past- you cant really argue that it changed bc they were up there so long bc .. nothing else changed, the suddendly and totally always there sonau buildings are largely in prime condition, only some slightly moldy, and what we see of the glorious past looks barely any different from the present, aside from like ... some standard trees shuffled, no castle yet and that glowy uwu filter DESPITE that stupidly long time frame between it)
#ganondoodles talks#zelda#ganondoodles rants#idk if others feel like that too but i cant shake the feeling there was something that either went horribly wrong during development-#-or the entire thing was neglected the whole time which is why its so .. i hesitate to even call it bare bones#...which is WILD given that its the supposed sequel to their best seeling zela game#like wtf where you doing#i get that the pressure can be immense but imo it wasnt that hard to make a sequel to thats better than totk#like i think it was harder to make totk like it is NOW bc it scraps and throws away so many things you could have easily used-#-as sequel material#its all so weird to me#my tin foil hat theory is still that they saw the success of the mario movie and immediately shifted everything to make more movies#bc it made so much money#and a movie is easier to make than a good game#so totk or botw2 at the time got the short end of the stick#which is why everything feels like .. so ... bare bones .. untested .. unfinished .. non sensical...#like an alpha build that got enough visual polish to look like a full game when its still an alpha build at its core#some main ideas like the abilities implemented and the basic map layers#mechanics functioning but untested on how it feels to play#like the sage controls and arrow fusing and ... contradictory game mechanics that dont work together#like the bulding WORKS but its clunky and underused- everything can be cheated so easily you dont even feel good cheating-#-bc it feels like the teacher just allowed you to mark your test with a green circle and you still got an A (or however USA grades work)#despite not even reading the questions- why attempt to solve a puzzle if you can just skip it#and how they tell you to be creative with it yet creativity gets punished and only efficiency is rewarded#which completely undermines the entire thing#...theres so much more you know i have ranted about it all before#ALSO rauru and sonia seemed like a rather newly wed couple to me- not one that had multiple kids that never appear-#since it only mentions rauru ..... if its only his then ... that doesnt explain anything bc zelda needs both sonia and rauru dna#................do sonau leave eggs to incubate somewhere heavenly or sth#watch out the springs where built to hatch rauru eggs bc they need the gods holy blessing bc they are oh so holy to hatch
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swoko Ā· 1 year ago
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Street Fighter III: 3rd Strike - Fight for the Future • Opening • Capcom (1999/2000).
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mt-84--therelic Ā· 5 months ago
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just so everyone knows. I have a couple of TS4 households with some of my object show humans(which btw bless the fullhouse mod. i would fill up like EVERY lot in my game having to split them all up into 8 oughhh) and I'd really love to mention that ALL of my sims that live in my Hotel OJ re-creation constantly have the "poorly decorated" uncomfortable moodlet(unless its expired and hasn't come back yet) except for OJ himself.
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fagbearentertainment Ā· 6 months ago
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My mom also got me one of those bootleg copies ppl make of ds games of partners in times I’m so excited to play it
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spiteful-studios Ā· 7 months ago
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the boardwalk that y'all got
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the boardwalk my wife and playtesters saw when i showed them progress on the game
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sieglinde-freud Ā· 1 year ago
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finally using dancer inigo… this is actually the best thing thats ever happened in the history of ever oh my god… hes dancing 🄹
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cyberpunkboytoy Ā· 12 days ago
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Devlog: they should invent a Bug Testing that doesn't make my head feel like it's caving in
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tj-crochets Ā· 2 years ago
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Once again no crafts to update, but here’s those fish I drew yesterday!
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sunlight-allergy Ā· 1 year ago
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death note tomodachi collection escapades
hi tumbly dot com so i started playing a (100% ""legal"" i promise) english romhack of tomodachi collection recently using death note characters as my islanders because im hyperfixating like crazy. here r some of the silly moments ive encountered so far (screenshots below the cut)
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awww the skrunkly!!!! i made light & L first of course . here they are hanging out being silly
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they got into a fight fucking IMMEDIATELY lmfaoooo (canon)
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its ok they made up and i forced them to go on a silly little vacation together to celebrate !!!! (they hate it here)
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of course he'd say that. what is wrong with you (affectionate)
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literally a day later and HELLO???? ALREADY???? COMPLETE 180 FROM YESTERDAY WHAT A PLOT TWIST (pretends to be shocked) (we all knew this was going to happen)
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i made him confess in the most egotistical-god-complex-light-yagami-ass way possible. AND IT. WORKED ????
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HE HIT HIM WITH THE "k" LMFAOOOO
anyways love is real after all theyre dating now. lawlight so canon this is proof
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horrible awful fucked up and evil couple i love them so much. i am holding them like dolls and making them smooch. this is the lowest compatibility percentage out of literally anyone else on the island so far btw and i find that fact egregiously funny
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in character as fuck also thats adorable. ANYWAYS lawlight shenanigans aside
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i added beyond birthday and Immediately gave him the jail cell apartment interior. this decreased his happiness meter significantly and i laughed maniacally like an utter fiend
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i unlocked the job diagnosis minigame and it swapped kiyomis and misas professions lmaoooo. i mean close enough right
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also they got a 100% on the compatibility tester which is. really fucking funny to me considering
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tested mello and near too and yeah thats canon as fuck. the low-poly mii heads transposed over even lower-poly business casual pngs also makes me cackle every time i see it
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matt is here too! i gave him a nintendo ds and he wont stop playing it. seriously every fucking time i check in his apartment he's gaming it's honestly really funny. him and his singular hobby <3
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of course he does (eyeroll) not mello viewing making friends as a COMPETITION jesus christ (he still has 0 friends as of me writing this. he is the only islander to have absolutely no relationships whatsoever and i find this fact incredibly amusing)
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naomi and beyond are friends now !!!! i am going to make them besties if it is the last thing i do i swear to god it is Happening.
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LOOK AT HIS ""BIG SMILE"" GUYS ISNT HE ADORABLE :33333 (he has CHRONIC DEBILITATING resting bitch face it is a PROBLEM)
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light...... mikami and matsuda are Right There........ just watched two peoples hearts get utterly fucking shattered in real time
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anyways these are all the screenshots i have accumulated thus far. i will keep you deathnoters updated please enjoy
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catmemey Ā· 6 months ago
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new computer has given me a bunch of graphical glitches since I got it on Tuesday but most notably it blue screened within an hour of booting up. so thats cool. what heavy program/app can I download to make it do more graphical glitches for documenting this mess
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painom Ā· 4 months ago
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I don't know if you know any knowledge about mbti but what do you think of ayato's mbti really is?? I've seen people at the pdb debating if he's intj or entj
I'm answering this in bed right now because I saw this and it got me thinking. I'm going to go into cognitive functions here, so hopefully you can follow me with this typing.
tl;dr I think he's an enfj. But the explanation is down below. ((Thank you for the ask!!))
If you ask me personally what type he is, I'd actually say he's neither an entj or an intj. I'd say he's an enfj. To which someone would reply, "But their inf-ti! How can that be? Ayato is smart." It's a common misconception that "inferior" means you don't use the function.
Anyway, to the people that say he's high-te, my question is this. When exactly has he ever used te? Give me examples. However, at least in my opinion, there are many signs of fe. As head of the Yashiro Commission at a young age, Ayato has learned to navigate the realm of court officials, clan elders, and people of the sort. And he does this with ease. He manipulates situations to get his schemes moving like in the Irodori Festival. He likes doing things to watch the reactions of others and see them squirm. These are fe things.
When you compare high te characters like Ningguang (entj) or Keqing (estj), to high fe characters like Venti (enfj) or Lisa (enfj), who does he vibe more like? It's easy to get into the thought process that thinkers are smarter and more strategic than feelers, but enfjs have the same access to aux-ni and tert-se. That added with dom-fe, a function that's absolutely removed of emotions, makes them absolutely dangerous in the social scene.
Granted, I am not the best at typing mbti, so there's a chance I may be wrong here. But my gut tells me enfj.
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cosmicsproutcake Ā· 8 months ago
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I definitely have some choice words for the fact there are official cheats, some of which you have to literally collect in-game, for Red Dead Redemption 2, but if you actually use any of the cheats the game has, quite literally, provided to you, the save function gets disabled?????????????
Clearly they don't actually want their players using these, so genuinely why even include them in the first fucking place!?
There's cheats/mods disabling achievements (a little annoying, but I get it), and then there's whatever the fuck this gameplay decision was, 'cause again, why provide me with official cheats if I'm not actually allowed to play the game with them?!!?!
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p5x-theories Ā· 1 year ago
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As an update, I know there's been a sort of ongoing confusion about whether this open beta is the actual release or just another beta test, and I've previously reported that one of the official posts referred to this as another beta test, specifically that it mentioned player info would not be retained after this beta closes (as has been the case with previous betas).
However, I went back and checked it again, and whether that was a mistranslation courtesy of Google translate, or they actually edited the post, it doesn't seem to say that anymore!
This, combined with the fact that an official SEGA document referred to this as the actual launch, and the fact that the Marian banner will be running until May 30th in the Taiwan/Hong Kong/Macau version, meaning the open beta will also be running at least that long, is leading me to believe this actually is essentially the game's launch after all, considering how gacha games are apparently typically run in China.
With that in mind, I'll continue to tag posts as "fourth beta" for now, but if there's a Version 1.3 update announced (presumably around when the Marian banner ends, which will be sooner in the mainland version than the Taiwan one), I'll change up how I'm tagging, maybe tagging by version rather than "fourth beta" for future updates.
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