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gamecultureclub · 6 months ago
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Der Game Culture Club ist aus seinem Dornröschenschlaf erwacht und dann direkt wieder kurz weggenickt. Doch es ist nicht tot was ewig liegt, auch Dank KI-Assistenz.
Hier findest Du die Zusammenfassung des GCC #44 - Games and the passing of the torch in Deutsch und Englisch inklusive Link zum Video.
#GCC 44 - Games and the Passing of the Torch: Geschichten des Übergangs
Im ersten exklusiven Game Culture Club seit fünf Jahren haben wir uns mit einem der faszinierendsten narrativen Konzepte in Spielen befasst: „The Passing of the Torch“. Dieses Konzept beschreibt die Übergabe von Verantwortung, Wissen oder Macht von einer Generation an die nächste – eine Idee, die tief in der menschlichen Kultur verwurzelt ist.
Übergabe innerhalb der Spielwelt
Die narrative Ebene dieses Übergangs begegnet uns in zahlreichen Geschichten. Ob in „The Witcher 3“, wo Geralt von Rivia sowohl als Mentor agiert als auch selbst loslassen muss, oder in „God of War“, wo Kratos lernt, Verantwortung an seinen Sohn Atreus abzugeben – der Übergang ist oft ein emotionaler Höhepunkt. Ein Highlight dieser Diskussion war der Vergleich zwischen der Loslösung von Elternfiguren und der Übernahme von Verantwortung, die das Erwachsenwerden symbolisiert.
Parallelen zur Realität
Nicht nur innerhalb von Spielen, sondern auch in der Spieleentwicklung selbst sehen wir diese Übergänge. Studios wie Blizzard Entertainment haben mit Titeln wie „Torchlight“, das von ehemaligen „Diablo“-Entwicklern erschaffen wurde, symbolische Staffelübergaben vollzogen. Hier zeigt sich: Kreative Impulse und Mechaniken der Vergangenheit werden von neuen Teams adaptiert und transformiert.
Ein Blick über den Tellerrand
Doch das Konzept ist nicht auf Videospiele beschränkt. Es taucht in zahlreichen Medienformen auf – von der Übergabe des Lichtschwerts in „Star Wars“ bis hin zu Spin-offs wie „Buffy“ und „Angel“. Ein wiederkehrender Gedanke unserer Diskussion war, dass solche Übergänge nicht nur auf narrativer Ebene, sondern auch als kulturelles Phänomen wirken.
Die Schwierigkeit mit dem Ende
Ein besonders spannender Punkt war der Umgang mit dem Tod in Spielen. Oft fungiert der Tod als „Game Over“-Zustand und nicht als natürlicher Teil einer Geschichte. Spiele wie „Red Dead Redemption“ bieten jedoch interessante Ansätze, indem sie den Staffelstab nach dem Tod des Protagonisten an eine andere Figur weiterreichen.
Fazit: Mehr als nur Übergabe
„The Passing of the Torch“ ist mehr als ein narratives Werkzeug. Es symbolisiert eine universelle menschliche Erfahrung: das Weitergeben von Wissen, Verantwortung und kulturellem Erbe. Dieser Übergang bleibt spannend, weil er Transformation ermöglicht und die Geschichte in neue Bahnen lenkt.
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Games and the Passing of the Torch: Tales of Transition
In the first exclusive Game Culture Club in five years, we delved into one of the most intriguing narrative concepts in gaming: The Passing of the Torch. This idea reflects the transfer of responsibility, knowledge, or power from one generation to the next—a theme deeply rooted in human culture.
Passing the Torch Within Games
This narrative device is prevalent in many stories. From The Witcher 3, where Geralt of Rivia both mentors and learns to let go, to God of War, where Kratos begins to entrust his son Atreus with greater responsibility, these transitions often become emotional highlights. A key point of our discussion compared the process of breaking away from parental figures to the assumption of accountability, symbolizing the journey to adulthood.
Parallels in Reality
Passing the torch isn’t limited to in-game narratives—it’s also evident in game development itself. For instance, titles like Torchlight, created by former Diablo developers, symbolize how creative ideas and mechanics are adopted and transformed by new teams. This continuity showcases how gaming as a medium evolves while honoring its past.
A Broader Perspective
The concept also appears across various forms of media. From the handing down of the lightsaber in Star Wars to spin-offs like Buffy and Angel, transitions are not only narrative devices but also cultural phenomena. A recurring thought in our discussion was how these transitions resonate not just within the story but in the cultural and creative landscape as a whole.
The Challenge of Endings
An especially intriguing topic was how games handle death. Often, death is treated as a "game over" rather than a natural conclusion to a story. Games like Red Dead Redemption offer fresh takes, where the torch is passed to another character following the protagonist's death, blending mechanics with storytelling.
Conclusion: More Than a Narrative Device
The Passing of the Torch is more than a storytelling tool. It embodies a universal human experience: passing on knowledge, responsibility, and cultural heritage. These transitions remain compelling because they allow transformation and propel the narrative into uncharted territory.
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Chapters
00:00 Introduction to Games and the Passing of the Torch 03:00 The Concept of Passing the Torch in Gaming Narratives 05:52 The Game Culture Club: Origins and Purpose 09:09 Exploring Mental Health in Gaming 11:59 Narrative Complexity in Games: The Witcher 3 and God of War 15:00 The Dynamics of Sequel vs. Spin-Off in Gaming 22:41 Exploring Spin-Offs in Gaming 25:32 The Evolution of Shooter Genres 29:31 The Renaissance of Retro Shooters 31:39 Narrative Structures in Gaming 37:10 Passing of the Torch: A Cultural Perspective 45:23 Exploring Death in Gaming Narratives 51:34 The Future of Game Culture Club 54:40 Navigating the Passing of the Torch 01:00:24 Organizing and Structuring Future Events
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polhsub · 3 years ago
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Macports gfortran
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#MACPORTS GFORTRAN HOW TO#
#MACPORTS GFORTRAN FOR MAC OS X#
#MACPORTS GFORTRAN MAC OS X#
#MACPORTS GFORTRAN INSTALL#
* conflicts with dragonegg33 dragonegg34 g95 gcc44 gcc46 gcc47 gcc48 gcc49 gcc5 gcc6 Gcc45: Build using the MacPorts gcc 4.5 compiler * conflicts with dragonegg33 dragonegg34 g95 gcc45 gcc46 gcc47 gcc48 gcc49 gcc5 gcc6 Gcc44: Build using the MacPorts gcc 4.4 compiler * conflicts with dragonegg33 dragonegg34 gcc44 gcc45 gcc46 gcc47 gcc48 gcc49 gcc5 gcc6 G95: Build using the g95 Fortran compiler * conflicts with dragonegg33 g95 gcc44 gcc45 gcc46 gcc47 gcc48 gcc49 gcc5 gcc6 * conflicts with dragonegg34 g95 gcc44 gcc45 gcc46 gcc47 gcc48 gcc49 gcc5 gcc6ĭragonegg34: Build using the MacPorts dragonegg 3.4 compiler For instance, to build GCC 4.9, use the commandĭragonegg33: Build using the MacPorts dragonegg 3.3 compiler To provide a particular command with administrator privileges (the ultimate administrator of a UNIX operating system is called the root user), use the sudo command.
#MACPORTS GFORTRAN INSTALL#
To install ports, you need root access (administrator privileges). Programs are stored in /opt/local/bin, libraries are stored in /opt/local/lib, and include header files are stored in /opt/local/include. Ports are installed in the prefix /opt/local. The package name itself is gcc43 and that is the name that MacPorts will recognize that port with. For example, the first port matching the characters "gcc4" is gcc43, version number 4.3.6_11. In the above list, port versions are listed next to their names following the sign. This port is only a stub and has been made obsolete by gcc5 For example, suppose we want to find which versions of the gcc compiler are available. You don't know the exact name that MacPorts uses for that program.You want to know if MacPorts has a port for your program.You'll often find yourself wanting to search for specific packages for a number of reasons. You can download XQuartz here Looking for packages Instead, you have to download the XQuartz program.
#MACPORTS GFORTRAN MAC OS X#
Starting with Mac OS X 10.8, Apple stopped including X11 with their OS. Running the following command in the terminal installs the command-line tools: After this, you need to install the command-line tools. Read through the license (or type q to skip through it), and type agree when prompted. So run the following command in a terminal You can download this from the Mac App store (just search for "xcode").Īfter installing XCode, you need to agree to the license. Installing MacPortsīefore installing MacPorts, you will have to install Apple's developer tools (Xcode). The tutorial below deals with the command-line interface to MacPorts. PortAuthority), but since you need to use the command line for most computational chemistry software, you should probably just stick with the command-line for MacPorts as well. MacPorts is used completely using the command line (use the Terminal program that ships with Mac OS X or some alternative terminal program). MacPorts is a package manager (like yum in Red Hat/CentOS/Fedora or aptitude in Debian/Ubuntu) that manages software by compiling packages and their dependencies from source code.
#MACPORTS GFORTRAN FOR MAC OS X#
If you just wish to set your Mac up to run Amber, look at the "Installing MacPorts" section below (especially for Mac OS X Lion), and the "Preparing for AMBER" section near the bottom. The second describes installing the necessary packages to build and run Amber. One of the main reasons I like MacPorts better, however, is their selection abilities (you can install different versions of compilers, for instance, and let MacPorts manage symlinks to them), and they build to /opt/local rather than /usr/local (reducing the chance that you will see homebrew files getting in the way). There are alternatives, with homebrew being the most popular.
#MACPORTS GFORTRAN HOW TO#
The first section describes how to use and set up my package manager of choice, MacPorts (previously DarwinPorts). OS X is, after all, built on a registered UNIX kernel-Darwin. It is more an overview of using a particular package manager to build and maintain Open Source software from the UNIX world on your Mac computer. However, this setup is applicable to many other computational chemistry/physics packages as well. This page describes how to set up Mac OS X to run Amber specifically.
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