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#ghost ogre & snow rabbit
couldtheycatchkira · 12 days
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mesugakl · 2 years
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negating effects is personal to me
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gatheringgames · 7 months
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Burning Passion: Exploring the Strategy Behind Yugioh Fire Kings Decks
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Introduction:
In the vast realm of Yugioh, the Fire Kings archetype stands out as a fiery force to be reckoned with. Known for their explosive plays and strategic synergy, Fire Kings offer duelists a unique and powerful deck-building experience. This comprehensive guide will delve into the intricacies of Yugioh Fire Kings decks, exploring their strategy, key cards, and how to harness the burning passion that fuels their gameplay. Join us as we unravel the flames of this archetype, understanding the art of strategic dueling with Yugioh Fire Kings.
Understanding Fire Kings Archetype:
A. Core Theme: Fire Kings, as the name suggests, are centered around the fire attribute. This archetype is characterized by monsters that thrive on destruction and resurrection effects, creating a dynamic and aggressive playstyle. The primary strategy involves triggering destruction effects to gain advantages while maintaining board control.
B. Key Cards:
Fire King High Avatar Garunix: The heart of the archetype, Garunix is a powerful boss monster that resurrects itself during the next Standby Phase after being destroyed. This constant threat puts immense pressure on opponents and serves as the linchpin of Fire Kings strategies.
Fire King Island: This field spell not only provides a continuous source of destruction for the deck but also facilitates the graveyard setup crucial for Fire Kings' revival effects.
Fire King Avatar Yaksha: Yaksha contributes to the destruction theme, allowing you to destroy a Fire monster in your hand to trigger various effects, such as drawing cards or clearing the opponent's field.
Circle of the Fire Kings: This spell card enables targeted monster removal while simultaneously triggering the destruction effects of Fire King monsters.
Deck Building and Synergy:
A. Consistency through Destruction: To harness the true power of Fire Kings, a well-structured deck should focus on consistent destruction effects. Incorporating cards like "Onslaught of the Fire Kings" and "Generation Shift" allows you to trigger effects strategically, ensuring you have the necessary resources in the graveyard for revival effects.
B. Search and Draw Engines: Including search and draw engines enhances the deck's consistency. Cards like "Tenki" can search for Fire King monsters, while draw cards like "Allure of Darkness" and "Pot of Desires" help maintain hand advantage.
C. Supporting Fire Attributes: To strengthen the archetype, consider adding other Fire attribute monsters with destruction effects, like "Inferno" or "Brotherhood of the Fire Fist - Bear." These cards complement the core Fire Kings strategy and contribute to overall deck synergy.
Combos and Plays:
A. Garunix Loop: The cornerstone of Fire Kings' strategy revolves around the Garunix loop. By continually destroying and reviving Garunix, you create a recurring threat that punishes opponents turn after turn. Combining this with cards like "Circle of the Fire Kings" or "Rekindling" amplifies the deck's explosiveness.
B. Fire King Island Shenanigans: Fire King Island serves as a hub for various plays. You can use it to destroy your own monsters for strategic advantages while also providing a platform for summoning Fire King High Avatar Garunix or searching for Fire King monsters.
C. Yaksha Combos: Fire King Avatar Yaksha's effect can be utilized for both offensive and defensive plays. By destroying specific Fire monsters in your hand, you trigger effects that either disrupt your opponent's strategy or provide you with card advantage.
Side Deck Considerations:
A. Anti-Meta Choices: Tailor your side deck to counter prevalent strategies in the current meta. Cards like "Droll & Lock Bird" and "Ghost Ogre & Snow Rabbit" can disrupt opponent combos, giving you an edge in crucial matchups.
B. Backrow Removal: Since Fire Kings focus on board control, consider including cards like "Twin Twisters" or "Cosmic Cyclone" in your side deck to handle pesky backrow threats.
C. Extra Deck Options: While Fire Kings predominantly rely on their main deck monsters, having a well-rounded extra deck can provide additional options. Include generic Rank 4 and Level 8 Synchro monsters to adapt to various game states.
Conclusion:
In conclusion, mastering the strategic intricacies of Yugioh Fire Kings decks requires a deep understanding of their core theme, key cards, and synergy. By embracing the burning passion of this archetype, duelists can construct decks that deliver explosive plays, constant pressure, and relentless board control. Whether you're a seasoned duelist or a newcomer drawn to the fiery allure of Fire Kings, this guide provides the tools and insights needed to harness their power and set the battlefield ablaze.
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kamenstrikerace · 11 months
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REPRINTS:
Ghost Ogre & Snow Rabbit
Fairy Tail – Snow
Dinowrestler Pankratops
Dimension Shifter
Nibiru the Primal Being
Blue-Eyes Jet Dragon
Assault Synchron
Illusion of Chaos
Raidraptor – Revolution Falcon – Air Raid
Accesscode Talker
Splash Mage
Called by the Grave
Source: Yugioh jp
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fyeahygocardart · 5 years
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Ghost Ogre & Snow Rabbit
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yugiohcardsdaily · 5 years
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Ghost Ogre & Snow Rabbit
“When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of ‘Ghost Ogre & Snow Rabbit’ once per turn.”
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anim3core · 7 years
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card-of-the-day · 2 years
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Today's Card Is: Ghost Ogre & Snow Rabbit
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iylisss · 7 years
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29. Traditions
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kob131 · 2 years
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Okay, so if I remember that asshole Phantom Knight player at my locals’ combo right-
-Activate Rite of Aramasir -Special Summon Brave Token, then place Fateful Adventure. -Activate Fateful Adventure, Add Gryphon Rider -Special Summon Gryphon Rider, Activate Fateful Adventure eff to equip Dracoback -Summon 2 Level 3 monsters, use them to Summon Cheribini -Cheribini eff to send Graff. Graff eff to Summon Cir. Send Cheribini and Cir to summon Rusty Bardiche -Cir eff to summon back a monster. Then it gets hazy but I remember him always ending on Scythe through Dagda, Bardiche, a card in GY to summon a DARK Xyz to activate Bardiche to pop Scythe, 1-2 Fog Blades, a Gryphon Rider and a Dracobacck.
If I want to use my Prohibitions right, I would likely either declare Rite or Cheribini. Rite to shut down the Adventure engine or Cheribini to force out Break Sword which locks out Dagda.
If I don’t open Prohibition or I’m going second in Game 1 or 3, I need to consider my options for handtraps/removal.
Main Deck, I run 3 Raigeki, 3 Ghost Ogre and Snow Rabbit, 3 Effect Veiler, 3 Infinite Impermance and 1 Feather Duster.
If I open Raigeki and Ghost Ogre, I’d tried to use Ghost Ogre on Fateful Adventure so I can break the monsters with Raigeki.
If I open Raigeki and Effect Veiler/Imperm- I use the negate on Dagda to stop Scythe or Break Sword to stop extension.
If I open Ghost Ogre and Effect Veiler/Imperm- Destroy Adventure and negate Dagda.
If I open Double Veiler/Impernanace- Negate Bardiche and try to negate Gryphon Rider on my turn. If not, negate any extension.
If I open Feather Duster- Use Feather Duster first then Raigeki.
If I open anything else than a Ghost Ogre- I lose.
Side Deck in 3 Dimensional Barrier/There Can Only Be One and 3 Prohibition, Take out Effect Veiler and 3 Keeper Of Dragon Magic.
I think I got that right.
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strabius-berry · 2 years
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Continuing from my previous post, here are comparisons of the dateables with the yōkai they dressed as for the parade event.
Barbatos and the 手負い蛇 (teoi-hebi / wounded snake)
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Diavolo and the 鬼 (oni / ogre)
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Solomon and the 雪女 (yuki onna / snow woman)
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The yuki onna is actually described as having hair as white as the falling snow, but lots of visual depictions of her have dark hair that contrasts with the white snow, so I think Solomon actually has this illustration beat in terms of hair color accuracy. 😂
Simeon and the 幽霊 (yūrei / ghost)
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Yūrei aren't actually yōkai, since they are ghostly apparitions that use to be living people. Here's a great video on the differences between yūrei and yōkai!
Luke and the 月のウサギ (tsuki no usagi / moon rabbit)
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I saved Luke for last because i found his to be the most interesting and i have a lot to say about it. Interestingly, like Simeon, his is not actually a yōkai either, but is a being commonly shared in East Asian folklore as a rabbit using a mortar and pestle on the moon (as evidenced by the craters on the moon's surface forming the shape of a rabbit); and the purpose for it differs among cultures, sometimes it's making medicine, and sometimes it's making an elixir of life or immortality. In Japanese and Korean folklore, it's pounding steamed rice into mochi/tteok (rice cakes). This legend is found in many other cultures like in Vietnam, Sri Lanka, Cambodia, Thailand, Myanmar, and India. I just found that really heckin cool and wanted to share what I learned. :3
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stardustsynchro · 2 years
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[TCG] Full Contents for Structure Deck: Albaz Strike
You want some of Team Hero and some good stuff reprints? This is the Deck for you.
SDAZ-EN001 Tri-Brigade Mercourier SDAZ-EN002 Springans Kitt SDAZ-EN003 The Golden Swordsoul SDAZ-EN004 Fallen of Albaz SDAZ-EN005 Albion the Shrouded Dragon SDAZ-EN006 Dogmatika Fleurdelis, the Knighted SDAZ-EN007 Red-Eyes Darkness Metal Dragon SDAZ-EN008 Thunder King, the Lightningstrike Dragon SDAZ-EN009 Chaos Dragon Levianeer SDAZ-EN010 Radian, the Multidimensional Kaiju SDAZ-EN011 Artifact Scythe SDAZ-EN012 White Dragon Wyverburster SDAZ-EN013 Black Dragon Collapserpent SDAZ-EN014 Starliege Seyfert SDAZ-EN015 Keeper of Dragon Magic SDAZ-EN016 Summoner Monk SDAZ-EN017 Ghost Ogre & Snow Rabbit SDAZ-EN018 Effect Veiler SDAZ-EN019 Omni-Dragon Brotaur SDAZ-EN020 Branded Lost SDAZ-EN021 Branded Fusion SDAZ-EN022 Branded in White SDAZ-EN023 Branded Bond SDAZ-EN024 Fusion Gate SDAZ-EN025 Fusion Recycling Plant SDAZ-EN026 Fusion Substitute SDAZ-EN027 Gold Sarcophagus SDAZ-EN028 Pot of Extravagance SDAZ-EN029 Called by the Grave SDAZ-EN030 Dark Ruler No More SDAZ-EN031 Branded Sword SDAZ-EN032 Branded Retribution SDAZ-EN033 Screams of the Branded SDAZ-EN034 Judgment of the Branded SDAZ-EN035 Back to the Front SDAZ-EN036 Warning Point SDAZ-EN037 There Can Be Only One SDAZ-EN038 Dimensional Barrier SDAZ-EN039 Waking the Dragon SDAZ-EN040 Mirrorjade the Iceblade Dragon SDAZ-EN041 Lubellion the Searing Dragon SDAZ-EN042 Titaniklad the Ash Dragon SDAZ-EN044 Brigand the Glory Dragon SDAZ-EN045 Sprind the Irondash Dragon SDAZ-EN046 Albion the Branded Dragon SDAZ-EN047 Albaz the Shrouded SDAZ-EN048 Ecclesia the Exile SDAZ-EN049 Tri-Brigade SDAZ-EN050 The Virtuous Vestals SDAZ-EN051 Aluber the Dogmatic
There is one change. Ice Dragon’s Prison has been switched out with Warning Point.
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#canonask Steven, what kind of deck do you use when you play yu-gi-oh?
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Steven: "A slightly modified version of the Zombie Horde deck."
Mod: The edit is the addition of a second zombie world, a terraforming a tutan mask, and swords of revealing light.
(edit 2, added Black rose dragon, Gaia saber, the lightning shadow, decode talker and decode talker extended, vampire sucker, saryuja skull dread to the extra deck... monster reborn, a 2nd anti spell fragrance, a solemn strike, Ash blossom and joyous spring, ghost Belle and haunted Mansion, ghost reaper and winter Cherries, and ghost sister and spooky dogwood to the main deck... and finally ghost ogre and snow rabbit, red blossoms from underroot, and obelisk the tormenter to the side deck)
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notspoondere · 5 years
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How to Scoop Less: Sky Strikers
I promised I'd make this in a banlist analysis post I never put into a public tag and which nobody remembers, but I'm nothing of not a man of my word.
[This has honestly been sitting in my drafts for months. Nats season has already come and gone. I don’t know how much longer this will be useful for, but better late than never.]
If you've played the game at all since the release of Dark Saviors, you might recognize this little old deck on account of it dominating the competitive scene for... a few formats here or there, sort of. It's hard to call this deck broken given that tournament results don't 100% agree with me (Gouki was arguably better until Firewall was banned, Sky Striker Trickstar only dominated for a few tournaments, and Hornet Drones dominates in every deck), but if you've played the matchup without teching against it, you probably know how impossible it feels. So let's fix that.
I've heard Sky Striker most often labelled a "tempo control" deck, which I believe means that it's a deck that has 1 card combos and multiple +1s but can't OTK you with them. Alternatively, you can view it as a deck that uses its inherent card advantage to back up a simple engine by accruing backrow. So you should be able to deal with it like any backrow deck, right? Not quite; the backrow is mostly quick-play spells, so Red Reboot is out of the window, and you can't easily OTK them because Kagari gets big and Shizuku debuffs everything and both can float into Raye who can tag into the other. Well, okay, those are Extra Deck monsters so I can just use Cherries, right? Well, you can, but you'd want to hit Kagari with that and Raye can tag out into Kagari in response, so their first turn is essentially impossible to stop with Cherries if they open Raye. And they play a hell of a lot of cards that get to Raye.
In short, a lot of the usual suspects are invalid here. That doesn't mean you don't have options. If you can view Sky Striker as a deck with two main components (monsters and backrow), one of the best ways to deal with it is to find a way that best disrupts both.
Before we begin properly, several Sky Striker cards are mentioned by name in this post. The Yugipedia page contains a list of all of them, so I won’t link them individually.
Going first, Shared Ride is such a common answer that it's become an occasional main deck choice. It is favored over Droll & Lock Bird because you will get to draw off of Engage, Kagari, and Shizuku, putting you in a good position to win the game after keeping up with their card advantage. It also can't be negated by Called By The Grave, but it can be negated with Ash Blossom.
Anti-Spell Fragrance, Secret Village of the Spellcasters and Imperial Order are similarly strong choices for hopefully obvious reasons. If they resolve, you will probably win the game, provided you kill them before they draw an answer.
If you're running a lot of floodgates, Gozen Match is the best versus Striker. Flip it before Raye hits field and they won't be able to summon anything else.
As for going second...
Starting with hand traps. Ash Blossom & Joyous Spring is obviously the best card ever and it's great here as well. If Multirole has resolved, you can't ash Engage, but if they use Multirole to send Area Zero to summon Raye, you can definitely Ash that. Droll & Lock Bird was mentioned above and it is decent as well. Ghost Ogre & Snow Rabbit is worth playing solely to interrupt Multirole. Effect Veiler is kind of meh, but playable--Infinite Impermanence is even better since it can stop their backrow once set. Ghost Belle & Haunted Mansion is actually better than both unless you really can’t afford to take hits from Hayate, since it can negate Kagari, Shark Cannon, and Called by the Grave. Speaking of which, Called is really good against Raye, so bring that in if you’ve got it in side instead of main for some reason.
Now that you aren't obliged by Gouki to run Sphere Mode or Cyber Dragon etc, you can safely start running Kaiju monsters. Any will work, but they get special mention because giving them a Kaiju will not trigger Raye and will actually prevent them from activating Sky Striker spells while they control it. Just tribute over Shizuku, deal with the backrow, then kill the Kaiju. (One of my all-time greatest moments in tournament was going to time vs a Sky Striker player who was slightly up on life with Kaina... With 5 seconds on clock, enter Main Phase, give you a Gameciel, give myself a Dogoran, declare Battle Phase, time called. Who needs engine cards when you see this much side?)
Speaking of making Raye not float, if you can make a Rank 4 undisrupted, Number 101: Silent Honor ARK can gobble up Shizuku and leave Raye alone in grave. This works because a monster isn't considered to have left the field once it becomes an Xyz material. That tech saw some minor play in Pendulum but has fallen out of favor as the deck has abandoned utility options for MORE COMBO. Other techs that function off of the same mechanic include Mind Control and Instant Fusion (summoning Thousand-Eyes Restrict, equipping the opponent’s Link Monster and linking it away).
Evenly Matched is also a decent choice, and if they don’t keep the monster, Raye will not float. The situation involving this card has become much more complex, though; seasoned players will play around it in games 2 and 3 if they haven’t seen their own sided-in copies of Solemn Judgment. The question then becomes whether it’s worth it to side Evenly Matched with the expectation that it’s there to bait Solemn Judgment... verdict’s still out, but I think it might be. Also worth mentioning: Sky Striker is not a deck that can kill you in a turn for leaving an empty board, so if you sae sided copies of Evenly Matched, but your opponent makes you go first, it might be worth passing turn without playing a card. Just play it off as though you bricked really hard. (smile)
Denko Sekka won't deal with the monsters, but it will totally shut off all of their other backrow (Shared Ride, Twin Twisters, etc). If you can spare the normal summon, she's worth it. Note that Denko is searchable off of Thunder Dragon Fusion.
Of course there’s a solid chance you’re not even losing to Sky Striker cards, but rather, Mystic Mine. This complete mess of a card absolutely demands answers by itself, so if you aren’t playing Twin Twisters or Cosmic Cyclone somewhere in your main or side, make sure to do that. Sky Striker typically ends up with one monster on board after breaking the Mine-induced stalemate, so intentionally linking your own board down to a single Knightmare Phoenix might be the play that saves your hide if it ever comes down to it.
All done. Hopefully the dust on this one doesn’t show through. I have some ideas cooking, but in order to avoid this situation happening again, I’ll keep them a secret for now. See you soon.
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darkshadowduelist · 6 years
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TCG: Duel Power - ( ie 20th Anniversary Box + a lot of OCG exclusives )
We are excited to share some information about an upcoming product release from Yu-Gi-Oh! TRADING CARD GAME:
Launching Friday, April 5, Duel Power celebrates Spring 2019 by rolling together a new 100-card Ultra Rare booster set alongside new Ultra Rare variant artwork of every Yu-Gi-Oh! TV series ace monster (from Dark Magician to Decode Talker), and a new double-sided Gameboard celebrating Yu-Gi-Oh!’s history.
Each Duel Power box contains:
6 Duel Power booster packs, each with 5 Ultra Rare cards per pack
6 new Ultra Rare variant art cards
1 Gameboard
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Duel Power Fact Sheet:
Duel Power celebrates Spring 2019 by rolling together a new 100-card Ultra Rare booster set (including 40 brand-new cards) alongside new Ultra Rare variant artwork of every Yu-Gi-Oh! TV series ace monster (from Dark Magician to Decode Talker), and a new double-sided Gameboard celebrating Yu-Gi-Oh!’s history.
Each box of Duel Power contains 6 new Duel Power booster packs with 5 Ultra Rare cards per pack. Duel Power’s booster set includes 40 new cards and 60 hot reprints, including the 4 popular “discard” effect monsters (from Ghost Ogre & Snow Rabbit to Ghost Belle & Haunted Mansion); popular Spells and Traps like Infinite Impermanence, Card of Demise, and Evenly Matched; Link Monsters from Borreload Dragon to Trickstar Holly Angel; and out-of-print cards like Naturia Beast, High Priestess of Prophecy, and 2015’s “Nekroz” Ritual Monsters.
Duel Power’s new cards span the whole history of Yu-Gi-Oh! by revisiting the main monsters from each anime series’ history. Start with powered-up versions of your Dark Magician like Magician of Chaos (a new Dark Magician Ritual Monster). Use Cyber Dragon Nachster to power up your most famous Machines from the GX era. Revisit high-speed Duel Wheeling from 5D’s with the brand-new Synchro Monster Signal Warrior. Flood your field with Xyz Materials using the new Zexal-themed Utopic Onomatopeia and Xyz Summon Number 39: Utopia Double. Pump up your ARC-V Pendulum Deck with Odd-Eyes Advance Dragon to burn your opponent’s Life Points and Summon back more monsters. And finally, for the latest anime series, Yu-Gi-Oh! VRAINS Decks get new cards like Gouki Cage Match, Trickstar Foxglove Witch, and Booster Dragon.
Besides new cards for Decks directly seen on TV, Duel Power also provides new cards for favorites old AND new from the Yu-Gi-Oh! TCG tournament scene, like Platinum Gadget,Thunder Dragon Thunderstormech, Beat Cop from the Underworld, Hieratic Seal of the Heavenly Spheres, Aromaseraphy Jasmine, Security Dragon, and Crowley, the First Propheseer.
No matter which Yu-Gi-Oh! anime series is your favorite, Duel Power has something for you. And the more of it you like, the more you’ll find in this special commemorative booster set!
Each Duel Power box contains:
6 Duel Power booster packs, each with 5 Ultra Rare cards per pack
6 new Ultra Rare variant art cards, showing off new art versions of the main monsters from each Yu-Gi-Oh! anime series (Dark Magician, Elemental HERO Neos, Stardust Dragon, Number 39: Utopia, Odd-Eyes Pendulum Dragon, and Decode Talker)
and 1 Gameboard.
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courtorderedcake · 6 years
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@captainswanbigbang & @captxinswans present:
RIPTIDE by @courtorderedcake Beta’d by the wonderful @ultraluckycatnd
An Enchanted Forest AU where the dark one was never released into the world in a vessel, thus causing a massive shift in timelines. The ogre wars have ravaged kingdoms, untold destruction spanning continents, rulers displaced. Even as the wars sputter to ash, the safest place to be is at sea, and that’s not very safe at all - as Emma and Killian find out, fates intertwined against all odds.
Rated: E/X - heavy content : warnings of assault, rape, noncon, just everything, I feel like the rating says enough. It’s something.
WARNING: READER DISCRETION IS ADVISED.
Read on Ao3 HERE .
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 Chapter XIII : Spyglass; An Epilogue
Thomas Harriot is known to have turned a spyglass on the Moon, though with only three powers, he was unable to correctly discern neither crater nor mountain. Such a feat would require five to six powers, or higher.
-The History of the Spyglass
Time passes and tongues wag to fill quiet spaces.
The captain of the Gilded Wing, in his wisdom, decided piracy was not for him. With his bonny bride and an assortment of ex-privateers, they become a well respected merchant vessel and tradeship. Some said it was his charming and silver tongued demeanor, while others swore he was the gruffest man they ever traded with. Either way, his coffers were that of a king. If anyone asked about the haggard blonde and dark haired man with one hand juggling two wide eyed babes, they received no answers. Silence was a deafening warning.
The Jolly Roger is rumored to have sank in a battle with the Gilded Wing, the reckless captain duo of pirate lovers, Hook and Swan, finally finding a watery grave; together even in death.
Sightings of a glowing ship flying their flag are whispered among slave ships and crooked pirates who deal in innocent blood. It appears out of a dense fog, a ghostly enchantress with blonde hair whipping in the wind with her eternal love at her side, coat flapping and hook raised. Demons who leave no survivors except those bound in chains or held in a brig. Ghosts who steal back treasure that was taken wrongfully.
Or, as Emma calls it, 'date night’.
More children join the twins on the timbers of The Wing. Snow unexpectedly going into labor with her son Leo six months after the twins are born. Luckily, Whale and Tink had decided to stay on. David loses his mind with worry at not being prepared, but Snow breezes through the delivery right into motherhood.
“I didn't even get morning sickness, and I really didn't gain much weight. I'm lucky I didn't do anything crazy, or my labor might have been earlier and rougher,” Snow confides in Emma, as they nursed together in the sunshine of the deck. Leo latches easily, Snow smiling serenely. Emma has a foot in her face and both of her beloved children have fistfuls of her hair.
“Well, aren't you special,” Emma grumbled.
Maggie watches their twins with joy, bouncing them on her knees and singing to them while letting them eat as much pie as their small hands can grab. She quilts them beautiful blankets and knitted toys. Her shy husband even makes wooden toys for them, and does small magic tricks. Emma realizes that the shy bearded man is the tallest dwarf she’s ever seen slightly too late, and he laughs it off without worry. “i used to get grumpy about that sort of thing, but up here? I’m dreamy,” Leroy tells her, and he comes out of his shell completely.
Some of the crew leaves, as is expected when things change. They say goodbye to Rory and Phillip first, as the call comes that they can return for the throne of their homeland. Rory starts to send letters to them with her full name, Aurora, detailing palace life and asking for advice on policy. Emma finds it dreadfully boring, but David, Killian and Snow have vigorous debates on the shaping of the country.
Graham and Ruby leave to start a pack in unclaimed territory of the Enchanted Forest, gathering lone wolves and setting up rules that soon become a permanent structure. While there is still an ogre problem, the pack is strong and faces the danger head on.
Mal and Z return to the dragon lands together, slipping away quietly and without much notice. Killian can only laugh as he watches two dragons on the horizon disappear into the sunset.
Graham and Ruby return to say hello now and then when The Wing docks in The Enchanted Forest. Eventually, they rejoin the crew, the risk of Ogre attack while Ruby raises their litter of three beautiful boys deemed too dangerous by Graham. Hunter, Willow, and Forrest all have the same dark brown shock of hair, heavily taking after their father. To Graham, his small pack is everything, and Ruby feels the same; they'll forego the change to raise their young with no regrets. Emma happily brews them a Lunar Stasis draught, and they fall into the routine easily, Ruby complaining about constantly having a babe to her breast while the other women nod and bounce her other triplets.
Mal and Z do not visit. Instead, they extend an invite to show off their egg. The entire crew doesn't know what will be inside, until they get a bans stating, ‘It’s a girl! (Dragon, but currently unable to transform). Please welcome Lily.’
Snow notes the design is lovely, irregardless of the strangeness of the message.
Regina and Robin welcome a beautiful dark haired girl around the time the twins see eighteen months, and a once hardened Regina softens completely. They name her for a powerful enchantress in another realm, Lucinda, or Lucy for short.
Snow and David welcome a blonde tufted girl to the world soon after Regina’s daughter is born and Leo turns one, David immediately finding himself wrapped around his daughter's finger. They name her Ruth after his and Emma's mother. Leo is insanely jealous, but makes do by going through a shrieking stage.
Merida and Fa finally get married, the ceremony a complete hodgepodge of both of their cultures that somehow not only works, but works well. Plaid tartan and silk floral prints drape a verdant forest glade, a bamboo archway placed where they exchange vows. There's a tea ceremony followed by knotting their hands in a complex golden rope. The reception is visited by Merida’s estranged brothers, who finally accept she is not after their claim to the throne.
Emma dreams, or more appropriately, has nightmares of a dark castle that crumbles and rots. Something slithers and its claws click and scrape on the moss covered stones. A man calls out, his eyes burning behind brown irises, blood on his hands as he feeds a golden monstrosity. Willing herself to wake up, they look at her and she swears the scaled creature smiles, not a man but a beast, next to another pretender of a lost boy in the guise of a man and warlock. The warlock looks at her hungrily, a predatory gleam in his eyes as he surveys her body. The creature only glares. Together they are a golden eyed man who chases her in the recurrent night terror. Somehow she knows they are a portent of doom, but the dreams fade fast as she wakes up thrashing, soothed by Killian.
Smee's lap is a source of argument amongst the rowdy lot of toddlers, especially as he reads stories aloud. He always has a knack for getting a hold of rare items - and by rare items, he means sugary sweets that have been the bane of his old captain’s existence. Luckily, these days, the Captain is a dear friend and his Missus is in on Smee's trade. The Twins lead the pack at two years old, Emma and Killian no longer running ragged but instead, thriving in a new sort of chaos.
Killian still hooks yarn together, darning socks and making less lumpy blankets for anyone who needs them, and constantly making socks for little feet. With a little finesse, he’s able to make a few rudimentary stuffed toys, until suddenly he has made an assortment of soft toys. Esper is fond of a jellyfish the color of lilacs, while Ian chooses a shark, making roaring noises that rattle the timbers of the deck. Leo chooses a lion, his father beaming, Ruth clinging to a plush ginger kitten. Lucy chooses a frog with a giggle, Killian’s handiwork clear as the frog has a curled tongue in its mouth. It becomes a tradition for him to make something for new crew, and he frequently gets requests.
Jefferson and August finally decide to be more than just an occasional fling that happens more than just occasionally. They depart after the space becomes crowded and August expresses interest in traveling down many different rabbit holes. They are only seen on big holidays, bringing the most ridiculous gifts from their travels. Killian eventually bans any gift that makes ‘extravagant and unnecessary noise’ after a teapot given to Esper keeps singing off tune and nonsensical nursery songs at all hours.
After a particularly intense night of freeing slaves, Fa finds a small wide eyed girl clinging to her belts. Merida is immediately in love with the ginger haired child with stormy gray eyes, and no one bats an eye when suddenly, a young, wild haired girl is leading the pack of children across the decks. Not given a name, Fa coaxes her to choose one whenever she is ready, her quiet voice soothing as she stroked the girl's hair. Fa tells her stories, and Merida tells her tall tales and myths. She eventually chooses the name Rowan for its strength, just like her mothers.
Rory and Phillip send word from their kingdom that they have a daughter, naming her Rose. The crew attends the announcement ceremony, happily greeting their long time friends: Jasmine and Aladdin, now rulers of Agrabah; Tiana and Naveen, happily avoiding royalty in their restaurant; the vibrant ex-mermaid Ariel and an ecstatic Eric. Esperanza takes to Ariel, who despite being in what Emma refers to as 'the 200 months pregnant stage’, keeps her two and a half year daughter entertained. Ian, like his father or mother (depending on the day and who you asked), made trouble by slipping a tray of pastries under a skirted table, sharing his loot with his cousins, and inducing a glorious sugar crash.
In the brief moment of peace, Emma and Killian disappeared into one of the quieter roped off parts of the palace.
“We have to -” Killian's mouth met hers, demanding and hungry, intimacy not in short supply but not frequent either, always having to be carefully planned. Spontaneous escapes like this were rare if not unheard of. “Be quick,” Emma moaned as he nipped at her collar bone, hiking up her skirts.
“Bloody hell, I don't want to be quick,” he murmured against her throat, licking a trail to her ear. “I'd love to taste you, mark you -”
“For now.” She palmed him through his trousers and he hissed. “This. I need to feel you inside me.”
Another crash of their lips, her hands finding his belt as he pushed her against a wall, fingers pumping inside her wetness until he was freed. Moaning into his mouth as he thrust into her in a smooth motion, Killian grabbed her leg to pin her tightly between the wall and his body.
While it was fast and hard, it was also passionate. Emma clawed at him and they moaned together, savoring the heat that sparked every time they connected. They came together, each other's names sweet in their mouths. Sneaking back to their seats, only David narrowed his eyes with a shake of his head. Killian gave him a cocky nod and a wink.
Will and Belle had almost given up trying, but finally welcomed a tiny baby girl into the world. They named her Victoria, and Will finally got his comeuppance for teasing his fellows about crying when their children were born. He sobbed, holding his baby for the first time, her small hands making his look so large. Belle lay sick after they birth for several weeks, Will reading to her and rocking their babe as the crew took care of her, the day she wa finally able to come up on the sunshine of the deck with her small baby girl celebrated.
Whale gave in to Tink’s demands, accepting a steady stipend paid for him to stay on board to provide care for the children he delivered and their mothers. His bedside manner did not improve but deckside, Uncle Vic was a delight to as many children he could chase as they pretended he was a monster.
The Gilded Wing was alive with activity and noise from dawn until dusk, tired parents staying up when they had the energy to make conversation or nodding at each other in shifts as they groggily bounced or rocked children back to sleep in time with the ocean’s sway.
Emma found herself on deck more often than not. Esperanza was still a sickly child who needed the fresh night air. The Twins were almost three, talking non-stop and inquisitively taking in the world. It was exhausting. Luckily, Ian slept like the dead, his wild running throughout the day leading to a blessedly quiet wind down. Esper fought sleep, longing for starlight and the moon, Emma whispering constellations gently in her dark hair until Killian joined them on deck or she joined him in their bed.
Laying a finally sleeping Esper down in her bunk above Ian's, Emma made her way through the quiet corridor, slipping into bed and her waiting husband's arms.
“I love you,” he murmured in her ear, and when her answer didn't come in return, he cracked open an eye. “Love?”
“When was the last time I bled?” she whispered, facing away from him.
“I figured two weeks ago; you were moodier than usual and I let you be.” Killian replied drowsily. Her hand guided his to her stomach, a familiar swell against his palm jerking him awake. “Emma?”
“I didn't put the pieces together until a week ago. I should be just about four months along or so, maybe five. That’d be Rose's announcement ceremony. I haven't felt kicking yet -” Rolling her towards him, he captured her lips in his, grinning.
“You are a marvel, Swan. A bloody marvel. I love you so much. How do you feel? You're so small, I wouldn't have guessed...” Kissing her breathless, she pulled back laughing.
“Thank the Gods above and below, I believe there's only one this time. I'm fine. Tired, but fine.” Killian pressed a kiss to her forehead, blue eyes dancing as he looked down at her.
“Are you sure you can't make it two or three? David's lot is catching up to us, and if we get a nice lead -”
“Oh, shut up.” Smacking his chest and ignoring the salacious eyebrow wiggle he gives her, she doesn't ignore the steady beating of his heart as it lulls her to sleep.
Emma's second labor is easy, a chubby girl who is absolutely determined to prove her lungs work well. The name is long planned in advance; his mother’s name. Alice. She is fair haired and light eyed, a lighter shade of blue than Killian's own when they finally finish their change.
Liam's eyes, Killian tells Emma in the quiet still of the night. A reminder that even in all of this love, there are still scars and quiet pain they all share. Her arms around his neck is a soothing balm; each of them having a source of relief from old nightmares. Emma finally relents, and they spend some time in the small cabin on the cliffs he owns. She finds it’s not as terrible as she imagined and enjoys the quiet, or swinging on the creaky porch watching their children play. Not enough to give up the sea, or the ship, but enough to take reprieve when things get to be too much.
Killian reminds her that they’re old, but not that old. He reminds her frequently, until she tells him that she has suspicions that his reminders have ended in a well intentioned accident. Emma feels the movements earlier this time, hasn’t been as sick as her first pregnancy, but it’s still rough. Killian sits through a delivery that feels so much like when he almost lost her, so much strain and struggle, but Emma beams at him when it’s done.
“William?” she whispers softly, tucked into Killian’s side. He’s holding their last child and crying with her, arms wrapped around them both in the quiet before the rest of their children wake.
“William,” Killian agrees, pressing kisses on her sweaty forehead, making Emma chuckle. “Liam for short.” Her head lolls, exhaustion setting in although she fights it and the pain she's in with a grimace. When she shifts in the bed, Killian watches her with an ache in his chest as she swallows back whimpers and curses.
There’s no question about how close to leaving him she came again as her screams echo in his head, but Killian changes bloody sheets, and tells her after he’s sent their children off to play on deck that he loves her more than anything - That the thought of not having her sends him reeling. Pressing soft kisses to her pallid forehead, he cried into her hair, holding her tightly. Regina visits later with a potion that ends any worry for them, which thrills Killian even if it means his wild oats have ended their run.
Their children grow, and Piracy loses its appeal all together as raising them turns out to be much more terrifying and complicated than anticipated. Emma and Killian barely survive, the world around them changing rapidly, threats rising and danger around every corner.
Why wouldn’t it change, when someone finally let in a golden crocodile to their soul with open arms?
But that’s a story for a different time.
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