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#giving their companion pets powerful items
breath0ftheglacian · 5 months
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Discipline
Yeah I'm just gonna get this out of my system. Long live Rufus Shinra. Remember this is pure filth and NSFW. All chapters: Lesson 1 Lesson 2 Lesson 3
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Lesson 2
You stand in the middle of the room, Rufus Shinra positioned across, behind his mahogany desk, gently resting his chin on his arm. "You came." You shrug. "You called."
It's been some weeks, maybe three, since your previous and only encounter with the vice president. Yet not a day has passed where it hasn't been on your mind, like a permanent stain that you can't get rid of no matter how much you scrub. His hand marks all over your body, his voice telling you dirty things. 
You only got the word last night. A call from Tseng of the Turks, out of the blue, with very brief instructions. The VP wants to see you tomorrow. Wear something nice. 
Despite his polite manner, there is something crooked, something unnatural in how he sees you in and out of the VP's office. He walks just a few steps in front of you, leading you to his boss. Yet you did as you were told. You chose a set of lingerie just for him. The stockings, your favourite dress. Like some high class prostitute, you couldn't help thinking, and as the door shut behind you with that familiar click, you felt a quiet rebellion rising within you. Why should it only be on your terms?
A small grunt emerges from the corner of the room, and you see a large black creature adjusting itself as it lays its head on its muscular paws, mirroring its owner. An undeniably powerful looking dog. Or is it a cat? You can't quite tell.
"Darkstar." Rufus introduces his companion, and the creature slightly lifts its gaze. "She's a darling, really."
"I'm sure."
Your eyes drift back to Rufus, and land on the single object he's placed in the middle of his otherwise cleared desk. A collar, not dissimilar to the one the creature is wearing. Black leather, silver chain.
"And this, is it for me?" you ask, nodding at the collar. "It's for a pet."
Your eyes lock. A thought flashes through your mind, a brave impulse. You could...
It seems he read your mind, as you stumble forward and reach for the collar at the same time. He traps your hand under his. Thinking quick, you manage to snatch the chain and swiftly pull the item for yourself.
"I win."
Rufus stares you down. You're not sure what this means, but you're holding the symbol of dominance in your hands. He doesn't speak. You hold his gaze, unwavering. You've decided to stand your ground.
Finally, he lets out a little "hmph," and with a little rub of his lip, proceeds to take off his suit jacket, carefully placing it on the back of his chair. You watch him, still unsure of what's to follow. Then, opening the cuffs of his shirt, he rolls the black sleeves up to his elbows. He opens the top two buttons of his shirt, pushing the fabric away from his neck, and looks at you as if to ask, what are you going to do?
You take a deep breath and straighten your back. "Get on your knees," you demand.
He moves closer, and you're sure you're about to be punished. This time though, you're not scared to look him in the eye, like a beast challenging an intruder, expressing dominance. To your surprise, he stops in front of you and drops to his knees. "I knew you were going to be fun."
"Hah," you manage to respond, shocked at what's actually happening. He looks up at the collar in your hands, then you. You take the collar to his neck and he lets you put it on, waiting patiently for you to finish as you try to be as gentle as you can. Once you've buckled the collar, you pull the chain tight and lean against the desk, pulling him closer  to you.
The black creature rouses in the corner of the room and lets out a low but distinct growl - a warning. 
"D, it's ok," Rufus lifts his hand and with that, the beast is tamed, laying its head down again. Suddenly it hits you. You're in control. He's submitting. Something wild takes over you. You slap him on the cheek.
"Did I give you permission to talk?" 
His eyes widen in disbelief as he processes what you've just done. Then, a deep breath.
"Harder." "Excuse me?" You can't believe what you're hearing. "You have to do it har--" He's interrupted by another slap from you, this time harder, as per his request. "Is that better?" 
You slap him again, even harder. Your hand stings. His cheek is red, his breathing growing heavy. He looks up and gives you a little nod. You run your hand through his hair and he keeps his blue eyes on you, waiting for your command.
"You told me to wear something nice," you say softly, bringing your hand to caress his cheek where you landed your blow. "I picked this out for you."
You slowly roll up the hem of your dress, revealing the rim of the stockings, the suspenders, the laced underwear. He watches you as you bring the dress to your waist. 
"Do you like it?" He nods gently, looking up at you again. "Why don't you show me how much you like it," you say with a playful tinge, giving the chain a little tug.
He moves closer to you and lifts his hands to the outside of your thighs. Looking up, he checks if you're ok with this.
"Yeah," you whisper.
He brings his face to your hips and takes a deep breath. You run your hand through his hair again, as he rubs his nose against your underwear, breathing you in, slowly, intently. A soft sigh escapes your lips. He presses a kiss on the flowery embroidered underwear as his hands move to grab your ass, squeezing you firmly. Another sigh. You're both breathing in time, heavy, hungry.
His finger traces along the rim of your panties, then moves them aside to make way to his lips, pressing kisses around, everywhere, moving dangerously close to your most sensitive area. He looks up at you, and with a little smug smile, closes his eyes as he lets his tongue slide in between your legs, lapping up, up, up towards your clitoris.
You instantly let out a moan. You know the rules - he wants to hear it, and you want to give him the reward. He's making you hot, wet, way too aroused way too quickly. He grabs your ass harder and you start to move your hips in time with his tongue. You feel your whole body tense, the hair stand up in your neck, your nipples harden, your fingers grabbing his hair. This could come to and end very soon, but it would be too soon, too hasty.
"Wait," you whimper. "Stop."
He doesn't. 
"Stop," you demand, louder, as he tries to slide his tongue inside you. It takes every ounce of self control for you not to cum right then. Grabbing his head with both hands, you push his face away as he pauses to catch his breath, his lips glistening from your juices. You stare at him, painful, throbbing pulsating between your legs.
"Bad, bad pet," you pant. He licks his lips, waiting for your next command. You survey around the room. "The chair," you decide. "Sit in your chair."
He does as he's told and you instantly climb over him, starting to undo his pants. His hands join in to help you. Together you manage to fumble the buttons open and pull down his underwear, revealing his cock, already fully hard. You wrap your fingers around the shaft, and this time it's him that lets out a slow moan. You can't help but smile, feeling up his size, gliding your hand up and down as he looks at you, eyes burning with need.
Lifting your hips, you position yourself on top, bringing his tip to gently touch your moist opening, leaning over to place a kiss on his temple.
"Since you were so bad," you whisper, slowly sliding down, taking all of him inside you, "I will have my fun, and cum all over you. And you will watch, and hold yourself together. Understood?" 
You turn your gaze to meet his, and he nods again in agreement, giving you a little smirk. Is this what he wanted all along? You don't care. You're drunk on your power, intoxicated by calling the shots. You start to grind yourself against him, his cock pushing against your walls. Not quite the spot, almost, you readjust yourself. And there it is. His shaft is pushing against that spot inside you, the waves of pleasure start coming, first slowly, then more consuming, and you lose yourself in the rhythm. He watches you in awe, letting out little gasps, doing his best not to get too lost in your slow dance.
 You pull on the chain and crash your lips against his as you feel yourself get tight around him, so tight it almost hurts to move, but you have to, you're compelled by the pleasure. You moan loudly into his mouth as you allow yourself to finally experience the full orgasm, sending little jolts across your body, leaving you dizzy with delight. One more little twitch, then, stillness.
As you come down from the high, you shift your hips and feel him inside you. Still hard, waiting patiently. You let out a little laugh and he chuckles with you.
"Wow," he whispers. "What would my pet like now?" you ask.
He pauses to think for a moment. "I want to fuck you until you cum again."
You find yourself on all fours in front of his desk, spreading your knees on his fancy rug. He enters you from behind, with a powerful thrust, and you cry out again, fulfilling your side of the agreement. He fucks, you scream. He doesn't waste time being gentle, and you drop your upper body to the floor, pushing your ass agains his cock as he pounds you, harder, faster. He grabs your hair and leans in closer, reclaiming his position as the master.
"I love being your pet," he speaks in a low voice, sending electricity up your spine, "I love it even more when you think you can get away with it." He drives his cock into you, commanding, sweat dripping everywhere. Your skins stick together, sticky, sweaty, soaked. It's rough, animalistic, utterly vulgar, and still, somehow, it's not enough.
"I can't," you cry out from sheer exhaustion. You're so close, so desperate to get another release, yet somehow it's eluding you. "You can." He reaches his hand down, fingers finding your clit, and starts to work at the same pace he's pushing inside you. It's enough. "Can I cum?" you whine as you already start to, clear liquid gushing from your entrance and dripping all over your legs, his legs, the rug. It's the first time you've ever experienced anything like this. "Oh you dirty girl," he sighs, and with a few last forceful thrusts, joins you in the elation, releasing his seed inside you, his juices mixing with yours.
You collapse on the rug and he follows you all the way down, burying his face in your hair as he rides the final waves of his orgasm.
It's a few minutes before you finally have the energy to roll around onto your back. Rufus sits up on the rug next to you, looking down at the chain that hangs from the collar, still around his neck. You wrap your index finger around the chain and play with it as you look at each other, neither of you finding the words to say, or perhaps not needing to. Suddenly you remember something, and let out a giggle.
"Is he waiting? Behind the door?" "Tseng?" "Mhm." "Why? Would you like me to invite him to join us?" You laugh out loud, but Rufus just smiles at you. "I don't know... maybe that would be exciting." "I'll ask him." You laugh again, pushing yourself up to sitting, while Rufus finally decides to free himself from the collar.  "Are you hungry?" he asks, pulling up his pants and tucking his shirt in. "I know a place just two blocks from here. We can take D for a walk, too." The beast snores quietly in the corner, relaxed and fast asleep, seemingly completely undisturbed by your carnal games.
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bokatan · 1 year
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Fallout 4 Mods List
 Hello! Here is a full list of recommended mods that I’m either currently using or have used in the past. There may be required mods for some of these that I didn’t list - make sure to check these while you’re installing.
Visual/Environmental
Vivid Fallout
NAC X
The Fungal Forest
Grasslands
Grass Reworked
Wasteland Illumination
FAR - Faraway Area Reform
Glowing Animals Emit Light
Brighter Settlements
CROSS Crit Gore-verhaul
Enhanced Lights and FX
Illuminated Billboards and Posters
Mutant Menagerie
Wasteland Illumination
Crows and Creatures
Retextures/Miscellaneous
FlaconOil’s Complete Retexture Project: this looks amazing but it can be a bit heavy, I wouldn’t recommend if you’re concerned about PC performance
PTSD Mental Health Management System
Smokable Cigars/Cigarettes/Joints
Enhanced Blood Textures
The Nuka Project
Destroyed Pip-Boy Screen
Pip-Boy 4K HD
Eyewear and Mask Retexture
NPCs Travel
Wetness Shader Fix
SKK Fast Start New Game
SKK Fast Start Location
Immersive Facial Animations Remade
Lowered Weapons
Eye Normal Map Fix
Manly Crouching
Name and Trade with Dogs
No More Floating Razorgrain
Pet Any Dog
Recruit Scribe Haylen as a Settler
The Walking Ghoul
Rich Merchants
We Are The Minutemen
Workshop Spotlight Fix
Nuanced Eye Reflection
Scary Clown Monkey Trap HD
Where Are My Provisioners?
Clearer Glasses
Better Shaped Male Heavy Combat Armor
SavrenX Detailed Hair
Commonwealth Cuts - Vanilla Match Retextures
Expressive Expressions
Femshepping’s AE Armor Mod Patches
Hair Tones Redux - Hair Color Overhaul
Lip Color Blemish Tweak
Interface
Extended Dialogue Interface
VIS-G Item Sorting
Buffout 4
Full Dialogue Interface
Main Quest Choices Extended
Mod Configuration Menu
Survival Options
This Settlement Does Not Need Your Help
Workshop Framework
Audio
Immersive Squeaky Doors
Immersive Pip-Boy Radio
More Where That Came From - Diamond City Radio
Not Great Not Terrible - Scarier Geiger Counter Sounds
Jolly Item Sounds
Dynamic Music Overhaul
P.A.M.S. - Power Armor Movement Sounds
Travis’ Terrific Tips
Radiant Birds
Muffled Helmets
Immersive Nail Trim for Dogmeat
Companions
Unique Player and Followers Redux
Better Companions
Sable Dogmeat
Amazing Follower Tweaks
Danse Wear Your Helmet
This will affect how he acts outside of power armor, he’ll change outfits repeatedly. It’s fine if you keep him in his vanilla outfit but it gets annoying if he has custom outfits
Danse GTFO Power Armor
I saw someone refer to this mod as a giant can opener and that has been stuck in my brain since
The Danse Dilemma
Danse No X-01
Valentine Reborn
Truly Unique Nick: You’ll probably need this to get Valentine Reborn to work
Classic Dogmeat AKA Pirate
Nora Spouse Companion
Crafting
Armor and Weapon Keywords Community Resource - AWKCR
AWKCR-Grind Free: strongly recommended unless you love suffering and want to have to unlock all customization options
Lost AWKCR VIS-G Patches: Also strongly recommended, AWKCR on its own is very outdated and this fixes all of the main issues I had with it
Armorsmith Extended
Books, Burned Magazines, Folders, Napkins, and Subway Tokens Give Materials
Building Materials Dispenser
Accuracy International AX50 Anti-Materiel Rifle
Screenshots & Posing
FO4 Photo Mode
Screen Archer Menu: please note that this does require other mods - it’s user friendly and works well, but you will need to install a few mods from various sites aside from nexus
Animal Posing Framework
Male Eye Candy Poses
Stop Drop Pose
Thrax’s Action Poses
UPC - Unisex Pose Collection
Character Presets/Replacements
Army Rookie - Young Nate
Glamorous Magnolia
Maxson Gets a Shower and a Shave
Locke’s Soft Danse
Locke’s Detailed Piper
Locke’s Merciless Fahrenheit
Locke’s Ruthless Glory Locke’s Fresh Deacon
Locke’s HD MacCready
Picturesque Presets
Interesting Bunch Presets
Character Customization
Looksmenu
Looksmenu Customization Compendium: This mod can be finicky, keep it at the bottom of your load order
Top Surgery Scars Overlay
Ace Male Face Texture
Refined Male Head Mesh
Commonwealth Cuts
Enhanced Vanilla Bodies
The Eyes of Beauty
Lots More Male Haircuts
Lots More Female Haircuts
Real Bruises - Facial Damage Fixes
4K Hairy Men
Furby’s Face Paints and Scars
Ghoul Skin for Looksmenu
Blended Ghoul Eyes
Makeup for Men
Half Ghoul Texture
This requires manual installation and can be a bit finicky, but it looks great 
Femshepping and Radbeetle’s KS Hairdos Conversions
Mirrored Vanilla Scars
Softer Bodies
Clothing/Armor/Accessories
Apocalypse Accessories
Furby’s Custom Brotherhood Uniform
Big Dumb Flower Crown
Combat Armor Headlamp
CROSS Brotherhood Recon
Field Scribe Hat for Dogmeat
Wasteland Clothing
Dogmeat Helmets and Hats
Eli’s Armour Compendium
Eli’s Rugged Outfits
Fishing Hat
K-9 Harness
K-9 Harness Bandana Fix: Highly recommended, the vanilla bandana will clip through this harness
Dogmeat’s Backpack
NCR Ranger Veteran Armor
Tactical Flashlights
Wearable Backpacks and Pouches
Just Another Cait Outfit
MacCready Armor Redone
Winged Glasses
Spoon Glasses
4K Kellogg Outfit
NV Stealth Suit
Stalker
Clothing Color Variety
Harness with Tank Top
Private Military Company Extended
Grease Rat Garbs
Wearable Nat’s Backpack
High Waisted Jeans & Tucked Shirt
Park Coventry Outfit
Tactical Accessory Compendium
Wasteland Aviator
MASH
Modular Battlecoat
Mercenary Outfit Pack
Mercenary Outfit Pack Extreme Overhaul
Minutemen Merc - Mercenary Outfit Distribution
PMC Operators
Mongrel Outfit
CROSS Institute Expeditionary
CROSS Mojave Manhunter
CROSS Chosen of Atom
Collars for Humans
Bandana Headwear
West Tek Tactical Optics
Gorka-3 Suit
Survivalist Armor
Absolutely Headwear
Colored Clout Goggles
Colorful Commonwealth - Sunglasses and Wigs
Capital Wasteland Outfit Pack
T60 Equipment
Danse’s Wearable Holotags
CROSS Uni BoS Uniform
Ranger Paca Vest
Hoon’s Multicam AVS Plate Carriers
Ferro Bison Belt Pack
Task Force Helmet Pack
Modern Warfare Remastered - SAS Outfit
Brotherhood Pinup Uniform
Female Outfit Pack
CROSS Vertibird Flightsuit
Awful Wardrobe
Barren Vogue
Commonwealth Shorts
Commonwealth Shorts for Men
More Alternative Jumpsuits
K-Girl Outfits
K-Girl Outfits for Vanilla-EVB
Vault Outfits Redux
Vault Outfits Redux AWKCR AE Patch
Pride Bandanas
Private Military Company
Femshepping’s Assorted Mashups
Femshepping’s Assorted Mashups for Vanilla-EVB
Settlements
OCDecorator
Homemaker
Place Everywhere
SnapBeds
Snappy Housekit
Solar Panels
Settlement Electricity Overhaul
Lightbulb Wire
Scrap Everything
Garden Plot Snap
Farming Resources
Thematic and Practical
Repairable Sanctuary
Paintings and More Give Happiness
Faction Recruitment Pinups
Advanced Bubble Turret Set
Cat and Dog Food Bowls
Christmas Lights
Clothing Shelves
More Fortifications
Colorful Bottle Lanterns
CROP - Create Your Own Planter
cVc Dead Wasteland
Dino’s Decorations
Diverse Cats
Cat Apparel
Cat Inventory + 11 Cat Skins
Expanded Settlement Buildings
Fallout New Vegas Posters and Signs
Functional Displays
Looksmirror: Pairs with Looksmenu, gives you a way to change appearances easily without console commands
Lore Friendly Posters
Static Baskets and Bins
More Colorful Potted Plants
Park Posters
Cattle Feeders Immersively Filled
Holotape Display Shelves
Gun Posters
Repair the Castle
Cafe, Clinic, and Barbershop Posters
Horror Posters
Lore-Friendly Posters
Patched Roofs
Filled Bookcases All-In-One
Femshepping’s Mini Potted Plants
Wall Mounted Magazine Shelf
Misc. silly mods
Destroy the Brotherhood of Steel for Good Guys(save the cat)
Taco Bell Sound - Sledge Hammer Hit Sound Replacer
Mario Sunshine - Death Music Replacement
Funny Dogmeat Subtitles
Sarcastic Sneaking
Edward Deegan - Cat Stalker
High Confessor Desk Fan
Proper Party Gear
Fedora and Trilby Hats Lower Charisma and Intelligence
Alien Todd Howard Glasses
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Hunter Propaganda
i think he was dead for a good minute before getting revived
saved by the power of friendship! specifically, his companion, who he was never supposed to have been talking to, gave up it's life to save him after he was murdered by his abused
Possessed by a colonial witch hunter and genocidal maniac, Hunter momentarily gained control of his body to stop his plans and throw a powerful item into a lake, and subsequently drowned as he lost control of his body and was made to dive after the item. Moments later, he was brought back to the surface, and Hunter's own beloved bird companion sacrificed himself to bring Hunter back to life. A truly tragic and traumatizing death and rebirth, Hunter deserves his spot on this poll.
When not being murdered by his uncle or revived with the loss of his best friend, Hunter likes to sew, carve palismen, and read sci-fi books with his friends.
Poor boy has died probably hundreds of times
His death and resurrection got kind of overshadowed by Luz’s but it was iconic and emotional nonetheless
Sooo he's kind one of a long line of  reincarnated dead brothers of the bad guy but technically that doesn't count since its not the same version? BUT said bad guy possesses and murders Hunter, but his Palisman (like a pet that gives you powers and can act as a staff) sacrifices himself so that he can live and it's SO SADDD and at the end of the show they have a shot of a gravestone for Hunter's palisman and all the main characters have a tattoo of him and its so sweet
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useless-donut · 9 months
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oh my god i played through both endings of astarions companion quest and spoilers below - it's really just an extremely long ramble
btw i just mean the finale of his quest, not the ending after the whole game
BOTH ARE SO DEVASTATING AND IM OBSESSED WITH BOTH OPTIONS
i rly like to play like im rping my tavs personality so that'll influence the end i go with on other playthroughs but woof
i love that larian gave us the one consequence that might make the power of ascension not worth it... fundamentally changing how astarion relates to and treats us. i REALLY thought id be chill with this option bc i love a power hungry man & my tav would die for him, but it hit SO much harder than i thought it would. maybe also because it was 2 am. but like im obsessed with the difference because of course it changes him—the man emotionally devastated by seeing his past victims deciding to condemn them all, and 6,000 other souls, for the allure of power and safety? and then reaching that unlimited power?
on one hand, seeing him lose that mix wariness & fondness & softness & bravado was GUTTING but also its very sweet that despite basically ascending to vampire godhood, he so badly wants to keep you around. even if, at the moment, he is still wrapping his head around his power and doesn't really see you as an equal lover anymore, vs. an item arguably at the top of things he wants
the lines where he stays hes toootally joking about calling you a pet and that you'll be too obedient for him to need to compel you, and his desire to keep you as a thrall & not give you agency... those are the lines that really killed me and sold the idea that our relationship was fundamentally altered. the "i love you... is what you want to hear, isnt it?" is also brutal, but astarions almost verbatim said that before lmao so i dont mind it as much, hes just silly
the break up options were really satisfying tho ngl and i love that theres two routes where you apologize for even bringing it up and you stay together, when in the past he'd act shocked if you ever chose to be with him
this ending also REALLY made me want to write a self insert (tav insert) fix it fic where you dump him for being a condescending asshole and after a long period of time and yk pining and mourning on your part, astarions going to finally decide maybe he does want a lover with agency and have like this nice slow burn of his personality resurfacing through all that power
like the vampire ascendant astarion rly felt like it was just like 900 tons of power smooshed into an astarion skin suit, and i love the idea that he would find his way back to himself eventually (but maybe after losing you... so sad... maybe he will come back and do the worst approximation of begging youve ever seen...)
anyway for the other ending, i mean. if youve gotten there you know what i mean. its lovely and bittersweet bc consequences and i think larian went a little too hard on selling us that this was the "good" outcome. however. i dont actually care because i played through it after the former version and WOW it was like the most relieving thing ever? to see him acting like himself again, and also very sweet to see how he relates to us afterwards. really up in my feels about how much he trusts us and also relied on us in that moment to remind him of his priorities. as he both he and us were perfectly aware he is exactly the type of personality to be absolutely corrupted by absolute power lmao (which is cute of him)
i thought it was also very interesting that in that moment you persuade him, he approves—like even in the heat of the moment, he didnt truly want to forget everything he cared about outside of safety and power. i didnt get an approval notif for him when i helped him go through with it, but it could just be bugged lol. anyway i rly love that that moment shows so clearly how ascending is a decision driven by fear and hunger for power, not by considering what he wants out of life
anyway my unfiltered thoughts:
we know a great deal about astarions wants and fears and desires from his story
- he desires freedom more than anything
- but that's not ALL he desires. it's freedom in abstract, but also freedom to be himself and to have a sense of who he even is in the first place. he know he deeply mourns losing touch with who he was when he was alive
- he fears being controlled by others, but has also never shown desire to control others in return
- he wants real intimacy & partnership and was afraid he couldn't figure out how to do it, how to relate to any of it without being coerced
because of all this, i do think the ascended vampire is more tragic for him. as an individual, he is happier, but as astarion, the person we've been getting to know—his new life doesn't meet his needs any better than the non-ascended version does. he'll talk about being free, but all he wants to do is... subjugate the world? control everyone and everything around him? like since when?
what really stood out to me is this man who LOVED the sun, missed it in the underdark, was amazed by seeing baldurs gate in light, he wants to cover everything in darkness. for his thralls he supposedly cares for (after sacrificing 7,000 of them for this power)
imo he gained a lack of fear and he gained safety, but the other things he wanted he didnt rly get, which i have more thoughts on than i really want to write here
umascended, he is still free, maybe less safe but that safety is in his control now, at least. and he probably could still swing a castle and an eternal lover if he wanted (did he even become a full vampire? i feel like he must have somewhere along the way) ngl.
anyway to sum it up, i love him so much both directions and will follow him around forever like a puppy regardless of what path he takes
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wonderinc-sonic · 10 months
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DnD Classes they would actually choose to play
(not what they are as characters, Sega did that for better or worse)
Sonic: Rogue; obviously to be speedy, but also enjoying the chance to cut loose and be a bit of an antihero sometimes. Enjoys being dodgy and snarky
Tails: Forever DM, but also a beast multiclass builder. Not that interested in playing low level as finds the options limiting. Takes 10 minutes per turn, and always has something that'll hit.
Knuckles: The straightest laced Champion Fighter. Swinging til down, swinging as soon as he's up; if in initiative, he will be hitting something. Actually plays for the out of combat sessions.
Amy: Bard main who brings her ukulele and writes little two-line tunes for her inspiration and vicious mockery rolls. Chats to every NPC for way too long.
Cream: Amy helps her build a great paladin and gives her hints on how to use it until she's confident. Surprised everyone by making them evil aligned, but they mostly act really sweetly. Occasionally, they're terrifying.
Shadow: Sorcerer or Warlock. Very obvious self insert for free therapy. Sulks massively when he misses.
Rouge: Is originally here to look at and play with shiny dice. Picked warlock to take the piss out of Shadow being edgy. Unironically, the best strategist and rp-er at most tables, but always insists she isn't trying. Her characters start as jokes, but their deaths will make you cry.
Blaze: Everyone thought she'd be a serious strategist, but this is her chillout time, so she's a Druid and almost always wildshaped. Clawing and Maiming, sleeping on the roof, talking to no NPCs.
Silver: Thought he would enjoy being a monk, got sick of being told he wasn't acting high wis enough, so he switched to Barbarian, and never looked back.
Vector: Thought he would enjoy being a Barbarian, but backseated the smarter characters so bad he killed the barbarian and came back with a Wizard. Actively loves rolling death saving throws.
Espio: Always ends up being a cleric because nobody else built a healer. Doesn't mind, likes feeling needed. Very economical of spellslots, though, so he'll wait until you're on the ground to bring you up.
Charmy: Beastmaster Ranger, because he is on a crusade to get a pet/mascot for the Chaotix. Said animal companion is named Chicken Nugget, and gets killed 4 sessions in. This derails the whole campaign as everyone has to go on a quest to find the most powerful magical item to revive Chicken Nugget.
Big: never plays, assumed to be opposed to learning a game with too many rules. Actually a veteran player and expert, but chooses to write modules instead as his friends are too loud when they play. When he finally concedes to run a game for a few of his friends, they are shocked that all monsters are homebrewed, all rulings are absolute, and they have to fight like hell to win against him - it's a great challenge.
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thehyperrequiem · 6 days
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TBD Oc? TBD Oc!
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Name: Cracker Jack Cookie
Gender: Male
Rank: Epic 
Cookie Title: TBD Dolittle
Cookie Tags: Speed, SpecialControl, Jellies, Destruction, Items, Revival
Pet: Sailor Gruff
Basic Jelly: "No matter what brings you, always remember to speak for the creatures great and small."
Skill: There are three abilities to this one; Red Icon summons a Big Cake Beast that Cracker Jack rides on to destroy any obstacles, earning your points. The Blue Icon summons Blueberry Birds to gather any Items that are useful for Cracker Jack. The Peanut Brown Icon allows to summon Roll Cake Squirrels to give you jellies. Level up for more points and Animal Companion points, and more starting energy.
Magic Candy: Not only it upgrades the three animals' skills, but it also adds another animal to the fray, and it is a cake wolf. It can replenish your energy bar like a healing spell by howling. The stronger the enchanted power gets, the more points for the Healing Howl points!
Pet Skills: When out of energy, Sailor Gruff would ring itself to wake up Cracker Jack Cookie, giving him temporary energy refill. Level up for more points and Revival Energy Points.
Story: “The Cookie was made with molasses-flavored, caramel-coated popcorn and peanuts, a famous treat to have at baseball seasons, but of course, this cookie is not interested in any sports whatsoever, he is interested in animal life. Cracker Jack Cookie is born with the power of Zoolingualism (Ability to Talk to Wildlife), which made him a weird kid in his childhood days, but later gets loved by others considering that his disorder of his was a gift. One day, as an adult cookie, he joins in the Time Balance Department to not only make use of his Dolittling ability for good, but to discover new species of animals and such…Sure he can get a little anxious, but he always tries his best to stay strong and conquer anything that comes in his and/or any wildlife’s way!”
Pet Story: “Sailor Gruff may look like a goat head, but it’s actually an animal themed handbell. It was gifted to Cracker Jack Cookie during his time as a sailor before he became a TBD Member after his farewell party of retirement, Sailor Gruff would always wake up his master from bed and always rings when alerted, it even accompanied Cracker Jack in his TBD job, what a nice goat bell.”
Quotes:
New - “Oh Hello, didn’t see you there, Ol’ Chap.”
General:
“I know a good transportation, watch!”
“Are you ok with Tea? It’s quite soothing.”
“Oh please don’t tell me I’m late, I haven’t even finished feeding the animals.”
“Tweet-Tweet, come on birds.”
“I may be short, but I am not a kid, I am an adult!”
“You need help? I can show you around.”
“I sure hope she’s fine with my service animals.”
“Come now, we should get going.”
“Wait up, I have short legs!”
Tired - “N-No, Not right now!..”
Lobby:
Daily Gift: “Excuse me, but I do believe you dropped this, just don't want any of my animals mistook it for food.”
Tap:
“Oh, I was born with Zoolingualism, that’s why I can understand animals.”
I don't like loud sounds; it reminds me the troubles of my sailor days!
If you need info about any creature of Earthbread, I'm your cookie.
"Don't mind the birds, they are good for message deliverers!"
"I wonder if I can go on any adventures..."
"Be on the lookout for that one eyed cookie...Especially her misfits, they are scary."
Gifts:
"Ah yes, peanuts, a good treat for Funnel Cake Elephants!" (Given Bag of Molasses Peanuts)
"O-Oh...I'm so honored to have this! Majestic like an Choco Lion!" (Given Royal Golden Dough)
"Thanks for the gift, you are kind!" (Neutral)
Relationship Chart:
Cracker Jack Cookie 💜 Popcorn Cookie (Family, Uncle): "One time when I visit here back when she was young, we watched an animal movie together, good times.”
Cracker Jack Cookie 💚 Baguette Cookie: “She usually asks me for help, like carrying around big stacks of paper whenever coffee candy cookie’s busy with things.”
Cracker Jack Cookie 💙 Coffee Candy Cookie: “The kid’s great and all, but I’m worried that she might get herself hurt, and if that happens, then I have to put a mouse on her head under her hat to help her do things better.”
Cracker Jack Cookie 💛 Timekeeper Cookie: “An inspiration for me, I joined because of their offer that can make my animals helpful around here.”
Cracker Jack Cookie 💙 String Gummy Cookie: “He’s such a brave cookie, reminds me of one of the boys back in my sailor days.”
Cracker Jack Cookie 💚 Marble Bread Cookie: “He’s such a kind fellow, cleaning up every mess makes me think he is doing it for the animals.”
Cracker Jack Cookie 💚 Schneeball Cookie: “She’s quite strong with that hammer in her hand when it comes to relics.”
Cracker Jack Cookie 💚 Cookimals: “They are so cute! They can even talk, which means that I don’t have to use my Zoolingualism on them to talk!”
Appears on Relationship Chart:
Popcorn Cookie 💜 Cracker Jack Cookie (Family, Niece): "My awesome uncle!”
Baguette Cookie 💚 Cracker Jack Cookie: “Someone I can trust most of all.”
Coffee Candy Cookie 💙 Cracker Jack Cookie: “He’s so kind to me, and I know why; he was like me when he was young.”
Timekeeper Cookie 💙 Cracker Jack Cookie: “He’s quite useful when it comes to animals.”
String Gummy Cookie 💙 Cracker Jack Cookie: “He’s quite an experience of action for an animal talker.”
Marble Bread Cookie 💚 Cracker Jack Cookie: ��Just doing my job sir, looking out for any mess and any of your service animals.”
Schneeball Cookie 💚 Cracker Jack Cookie: “He was quite amazed at the fossils I shown him one time.”
Cookimals 💛 Cracker Jack Cookie: “That Cookie can talk to animals? Awesome!” “He looks so kind..” “He’s so nice!”
Croissant Cookie 💚 Cracker Jack Cookie: “Just be careful around Time Rifts next time, sir.”
Fun Fact: Cracker Jack Cookie is based on Compton Boole from Psychonauts 2 for his Zoolingualism Ability and Design.
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dogtrainingmasteratoz · 5 months
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Title: Unleashing the Power of Dog Brain Training: A Fun and Effective Approach
In the delightful world of our furry companions, dog brain training is emerging as a game-changer for pet owners. Beyond the basic commands like sit and stay, engaging your canine friend in mental exercises is like giving their brains a workout – and the benefits are pawsitively amazing!
### The Basics of Dog Brain Training
Dog brain training involves activities that stimulate your furry friend's cognitive abilities, keeping their minds sharp and active. It goes beyond the physical exercise routine, focusing on mental challenges that enhance problem-solving skills, memory, and overall intelligence.
### The Playful Approach
Imagine turning your dog's learning experience into a game! Brain training activities are designed to be enjoyable for both you and your pet. From interactive toys to puzzle games, these activities tap into your dog's natural instincts and curiosity. It's like unlocking a secret world of fun and learning.
### Benefits for Your Furry Friend
1. **Intellectual Stimulation**: Just like us, dogs can get bored. Brain training provides mental stimulation, preventing boredom-related behavioral issues.
2. **Bonding Time**: Engaging in brain training activities strengthens the bond between you and your dog. It's a shared experience that fosters trust and companionship.
3. **Behavioral Improvement**: A mentally stimulated dog is less likely to engage in destructive behaviors. Brain training can help curb issues like excessive barking or chewing.
4. **Boosted Confidence**: Successfully solving puzzles or mastering a new trick boosts your dog's confidence. It's a win-win situation – a happy and confident pup is a joy to be around.
### Simple Games for Starters
1. **Hide and Seek Treats**: Hide treats around the house or in a designated play area. Encourage your dog to find them, using their nose and instincts.
2. **Interactive Toys**: Invest in toys that dispense treats when manipulated correctly. This not only entertains but also challenges your dog's problem-solving skills.
3. **Name the Toy**: Teach your dog the names of their toys. Start with one and gradually introduce more. It's an entertaining way to engage their memory.
4. **Obstacle Course**: Create a mini obstacle course using household items. Guide your dog through it, rewarding them for successfully navigating the course.
### Wrapping Up
Dog brain training is a delightful journey that transforms learning into play. As your dog's best friend and teacher, you have the power to unlock their hidden potential. So, grab those treats, set up a playful session, and watch as your furry companion's intelligence shines through
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The Real Heroes - Five Gaming Sidekicks that Carried the Protagonist
   From combat and platforming to sneaking and puzzles, the hero in any video game can do it all - most of it, anyway. When the game is over and the protagonist is getting all the praise and glory, it’s easy to forget that they often had help. It’s rare that the main character can accomplish every single task in the game all by themselves, which results in the thankless job of the sidekick. They’re usually non-playable, rarely acknowledged, and almost always completely necessary for game progression. They’re not just there to help in combat; the player literally cannot complete the game without their aid. The companion’s help is indispensable in almost every game they’re in - activating mechanics, discovering hidden items, or simply acting like walking keys for otherwise-insurmountable obstacles. After all their hard work, it’s time to shine a spotlight on some of the best companions in gaming - give them a hand!
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Sparx the Dragonfly (Spyro the Dragon, 1998)    He might not have the star power of Clank or Daxter, but Spyro’s tiny dragonfly friend Sparx is one of the most important characters in the Spyro the Dragon saga. This diminutive little bug actually serves as Spyro’s health bar, changing colours each time Spyro is hit until he vanishes after the third strike - implying that Sparx is constantly taking all the hits meant for Spyro! Once Sparx is out for the count, Spyro will go down in a single hit, so you’d better keep that dragonfly healthy. Sparx’s other main ability is automatically collecting any nearby gems for Spyro, allowing the player to keep their momentum through each level without needing to carefully tip-toe around and manually grab each individual gem. Additionally, Sparx can point the player in the direction of any missing gems in the level, an invaluable mechanic in a game where gems can be easily missed in tall grass or around corners. On top of all that, Sparx also happens to be generally adorable with his little buzzing and zapping sounds, and his idle animations where he’ll even fly right up to the camera and wave at the player. Without Sparx, trying to 100% any Spyro game would be insanely difficult and tedious - it’s no wonder Sparx is Spyro’s best friend. He may as well be the player’s best friend too!
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Trico (The Last Guardian, 2016)    Escort missions: usually the bane of anyone playing them. The NPC you’re charged with protecting is often painfully slow, and seems to have a deathwish considering how often they end up walking into enemies for you to jump to their rescue. Thus, an entire game that is effectively one long escort mission sounds like hell, right? Not when the character you’re leading is a gigantic apex predator about fifty times your size. For most of The Last Guardian, your massive feathered friend Trico tends to be the one protecting the player, rather than the other way around. Trico is the only thing standing between the defenceless player and the armoured sentries trying to capture them, and climbing up onto its back is the only way you can clear pretty much any area in the game as Trico leaps from platform to platform across the giant ruins the two of you find yourselves in. Besides being plain badass, Trico is also the most realistic and impressive example of animalistic AI I’ve ever seen in a game. Trico really feels like an actual creature - it gets easily distracted by food and will paw at any treats out of its reach, it will splash around in water for fun, and it is very careful not to accidentally step on the player if they happen to be hanging around its giant feet. The bond that the young boy you play as forms with Trico throughout the game feels just as real as the bond the player will form with it, and soon you’ll be treating the huge beast as though it were your own pet. An adorable, unstoppably powerful pet.
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Six (Little Nightmares 2, 2021)    After spending the first game in the playable spotlight, Six takes a step back into a supporting role in the prequel game Little Nightmares 2 with some of the most impressive AI I’ve ever seen. Hand-in-hand with Mono, the player character, Six quickly proves to be the most helpful companion you could ask for in the warped and dreary Pale City. She helps out throughout the game completely unprompted, grabbing items and keys for two-person puzzles and running ahead to demonstrate how to clear certain platforming segments. Six even treats stealth sections as though she were a real player, ducking and dashing about when it’s clear, unlike certain other game companions that just blindly barge through like there’s nothing to fear. Other moments in the game add to the lifelike feel of Six, reminding you that she’s just a little girl under that hood; she’ll grab random toys just for fun, amuse herself in empty playgrounds if the player hangs around long enough, warm her hands on fires, and so on. Of course, Six isn’t exactly what you’d call an “innocent child” - that fire she warms herself on? It’s the burning corpse of a monster you trap in an incinerator. She’ll snap fingers off the sentient hand enemies for fun, ambush and rip apart enemies that are set up to be avoided, and generally remind players that she was a bit of a psychotic little monster in the first Little Nightmares. Players of that game will know to be wary of Six - after all, Six doesn’t play second fiddle for long, and the second game’s lead character Mono is nowhere to be seen…
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B12 (Stray, 2022)    Have you ever wondered what your cat could be capable of if it could just talk? As it turns out, the answer is “save a whole city of robots”, all thanks to a tiny little translator drone. In Stray, the playable cat wouldn’t be able to do much of anything if it hadn’t encountered B12, a small flying drone that acts as a translator and item-grabber for the heroic feline. B12 has completely lost all their memories after being stuck as an AI in a massive software system for millennia, and it’s due to the actions of a small ordinary cat - that is, stepping all over a random keyboard and batting various objects off shelves - that B12 begins to accompany it and help the cat escape. B12 offers most, if not all, of the game’s overall lore and backstory to the player, hidden in various “memories” that the cat can discover around the underground city to help restore B12’s mind. In return for this, B12 helps the cat (and the player) by collecting useful items, hacking certain electronics, talking to the resident robots and guiding you ever higher towards the city’s upper levels. As such, despite being the cat’s “sidekick” for the duration of the game, B12 is technically the one doing all the heavy lifting - the cat is effectively B12’s ride. As more and more of B12’s past and the larger plot surrounding the game’s setting is revealed, the more engaging and intriguing the game becomes beyond the general “play as a cat” gimmick. If not for this glitchy little bot, Stray would be over within minutes, and we’d be missing out on a massive, fascinating world to explore from the eyes of its tiny tabby hero. 
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Smallfry (Splatoon 3, 2022)    While plenty of other video game companions are helpful in their own right, it’s not often that you get to weaponize your little buddy. In Splatoon 3, the story campaign features a tiny, friendly Smallfry salmonid accompanying the player like a pet, acting like a throwable bomb in some levels to distract enemies, activate platforms, and even stun otherwise-invincible foes. Certain levels will also strip the player of all their gear save for Smallfry, meaning you’ll have to rely on his help to reach the goal. Outside of the main story levels, Smallfry’s job is clearing out all of the deadly “Fuzzy Ooze” covering most of the overworld and blocking your progress. Touching the Fuzzy Ooze even slightly will instantly kill the player, spitting out a hairy corpse, but not Smallfry - he just gobbles it all up, eating a path from level to level. Besides his amazing appetite, Smallfry will also sniff out hidden collectables in the overworld all on his own, hopping out of your backpack and scurrying madly to the invisible treasure. When it comes to the grand finale of the campaign and it’s just you and Smallfry against the final boss, Smallfry really proves his worth - from eating the Fuzzy Ooze protecting the boss, to powering up at the last stretch to really even the odds as Hugefry. It’s truly a sight to behold. Finally, as per the norm in Splatoon, Smallfry is just plain adorable. Just look at those derpy little bug eyes! 
   There’s all too many of these unsung supportive heroes out there, so if there’s any other sidekicks that deserve the spotlight, feel free to let me know! Reblogs and likes are appreciated, and thanks for reading!
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the-weirdos-mind · 9 months
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Veldtalda Tribe
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Veld; African meaning field
The Veldtalda tribe resides in many grassland environments like savanna and prairie. It’s home to a variety of species including those that were thought to be mythical. Most of these creatures are unknown to the outside but few are known, a prime example being a Chimera. Tracking down their village is very tricky for those who dare to try. The village magically moves from place to place, with a smoke trail being the only promising lead to them.
They mostly work out in the open but are very protective of their own. Out of all the tribes, they’re the most physically active as they practice a variety of battle tactics and martial arts to protect their home. The magic they mostly practice is agriculture like and domestic magic. An opposite to their fierce warriors, it was them that made the first crops grow and cultivated the many types of hearth magic. Most notable powers of the tribe is creating a farm and control over it, they can turn the crops poisonous if something goes wrong, gaining abilities of animals that live in grasslands and even transforming into a combination of animals called Beast for a short while, and controlling the animals.
A man who was raised in the tribe and left wanting to peruse dreams, he managed to do well for himself and bought a chateau. He would become the father of Cinderella; the Maiden of Dreams. Another man has also left the tribe, wanting to power of his own. He desired to be chief but left when he lost. He started a kingdom of his own and ruled until his death. His descent would marry Belle; the Maiden of Intelligence.
Their gems have faint links to the Veldtalda. So faint that it can’t be detected by an ordinary mage. When they hear drumbeats, it’s the magic telling them to seek the tribe. It also gives hints on finding the smoke trail in the sky.
Predatory cats like lions and lynxs are known to help the army of the tribe in their battles and wars. Warriors don jewelry with their teeth, using them to fight and escape bondage should they be captured. These cats are prime companions and those who are too old or too injured to continue to fight have a full life as a guardian and pet to someone in the village. Their tattoo is three claw marks of a predatory cat, the marks vary from region to region.
Item
The item of the savanna is the Spear of Lions. The end of this spear has a very sharp lion tooth on the head and the handle of the sheath having the mane of a lion. Those who wield the spear will become unstoppable and can’t be beaten.
Notable People
Vitani; A tough warrior who will slaughter anyone who dares to harm her home
Vitani belongs to @mangacupcake
@adrianasunderworld @marrondrawsalot @writing-heiress @anxious-twisted-vampire
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princess-stabbity · 1 year
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the main reason i haven't been posting much lately is i got pathfinder: wrath of the righteous for my birthday and it's eaten my brain. i suggested amy play it, and offered to compile a mini guide, based on the immense amount of walkthrough reading and trial-and-error i have endured to get the most out of this clunky but enjoyable game. this is that guide. feel free to read or reply with your own tips, tho technically i'm just posting this here so it won't get lost in our messages.
in order (so you can know where to skip to) we have
general tips
mods
combat tips
crusade tips
general build tips
party build tips
chapter 1 tips
chapter 2 tips
chapter 3 tips
chapter 4 tips
general story tips
the secret ending
general tips
if you want a more detailed and spoilery guide, check out neoseeker or search the pathfinder_kingmaker subreddit (which is the main source for neoseeker's guides). the wiki kinda sucks.
the toybox mod is highly, highly useful. it's basically a dozen mods in one: it lets you get achievements with mods enabled, changes the dumb alignment system, allows polyamory, lets you cheat stuff into your inventory, respec characters on the fly, hear dialogue interjections from absent party members, etc. i strongly recommend it.
save like crazy. good god, the backtracking i have done.
owlcat's sense of pacing is real weird. like apparently in kingmaker they completely reverse the usual rpg logic and you need to do main quests before you can kick it with side quests (...usually). wrath of the righteous is a little better, but still kind of weird and uneven. i'll try to give headsups in the story tips section, but if in doubt, check if there's a lil red hourglass symbol in the journal. that means you need to do that before the main questline is done. they also usually warn you if a main quest is a point-of-no-return for the chapter.
the alignment system is...pretty dumb, imo. as i understand it, "good" and "evil" choices actually pull you towards neutral good and neutral evil, so you can end up like a guy i saw on the subreddit recently, who ended up losing his paladin powers while being explicitly praised by an angel for "pleasing heaven." bc it knocked him into neutral good. anyway, this is why i strongly recommed turning on toybox's "fix alignment system" setting, which should make it work the way you'd expect it to.
have at least one companion with high perception (pets are great for this, and every character rolls independently so more is better) and keep your finger on that tab key, brother. there are hidden shinies every goddamn where.
the puzzles are plentiful and most of them are very bad and annoying. i don't recommend bothering trying to figure them out yourself, just look up a solution. i say this as somebody who usually rawdogs bioware's tower of hanoi obsession.
while resting in the field, there are roles that call for one character to have high lore (religion), one to have high stealth, one to have high knowledge (world), one to have high knowledge (arcana) OR (iirc) lore (religion), and two to have high perception. one character can't fill multiple roles at once. that said, the knowledge rolls are optional (crafting/buffs), and the perception roles won't be needed if stealth does well enough. main takeaway being: try to keep at least one character with you that has a high religion score, and one that has a high stealth score, so you can rest peacefully.
if you see a nice item in the shop, it will probably be available in later acts. i busted my ass trying to buy shit early, in case i lost access to the vendors who sold it, but i've found most things are available again later from a different vendor. there are exceptions, but like. don't worry too much. the main upside of buying stuff early is that in some cases, it allows you to get two. main ones to look out for, off the top of my head, are the icy protector and red salamander rings. you can get two of those. broadly i'll say that, if you're debating what to buy in chapter 1, start with hawke and joran's stock.
when you leave an area, a prompt comes up that allows you to snag all the loose gear left on the map. you can sometimes use this to get around weight limits by dropping stuff and picking it back up via this menu, right before you leave. that said, buy bags of holding as soon as you find them.
"bulk selling" allows you to gather all the vendor trash in one go, which saves a lot of time and helps show what is, in fact, vendor trash. which is smth i struggled with a lot, early on. sell those giant spider legs, they ain't used for shit in this game.
in general, if it ain't unique and you're not using it, sell it. i've even sold some uniques i know i'll never use, like that diadem only usable by kineticists.
mods
unity mod manager
toybox. strongly recommend turning on "fix alignment," "allow achievements," and "no jealousy"
modfinder. a tool that lets you browse, search, (un)install, and update mods from both the nexus and github quickly and easily.
won't bother linking them all (should be able to find them in modfinder if you're interested) but for extra subclasses, feats, etc, i use tabletop tweaks, expanded content, and tome of the firebird. i find it kind of tricky and glitchy, but visual adjustment 2 allows changing portraits and character models. respecmod allows you to fully respec characters, rather than being restricted to respeccing them from the level you recruited them at (e.g., you could make seelah not a paladin, or choose new hexes and spells for ember's first 3 or 4 levels).
note that when updates hit, your mods may need to be updated, and since they get baked into your save, you can be SOL if a mod you're using is broken by an update and been abandoned by the author. so maybe don't be like me and download like 4 different class content mods. (that said, in my experience so far, mod authors have been very fast at updating for patches. the toybox dev in particular is quick as hell, thank christ.)
combat tips
the difference between life and death in this game is buffing. try to get a grip on what buffs do or do not stack, and which ones can be cast in advance so you don't have to spend a turn on it. some good ones in my experience: mage armor, protection from alignment, resist/protection from elements, all the stat buffs (e.g. cat's grace), magical vestment, barkskin, haste.
pets are god. dogs, wolves, and velociraptors are especially great, because they can trip enemies (w/o needing to select the "trip" feat), which makes the enemy lose a turn (they have to spend it getting up) and opens them up to bonus attacks from all party members in melee range (attack of opportunity). mounts (esp horses) also rock because their AC and health essentially act as a barrier, so make 'em as chunky as possible. investing in better stats (via the boon companion and/or mythical beast feats) is recommended, esp if you're multiclassing.
don't forget to buff pets! i give them all mage armor and magical vestment, just as a baseline, and if a tough battle is coming i also use bull's strength/cat's grace and uh. animal embiggerer. whatever the name is, i forgot and don't feel like looking it up. both camellia and nenio should be able to get it. oh, barkskin is good, too, i have lann cast his on his pet, since he's rarely on the frontlines and has great AC. magic fang, esp the improved version that lasts for hours, is great.
scrolls are fun and easy to use. they can fail if your character doesn't have a high enough "use magic" skill, but there's no skill check if it's a class spell (i.e., one their class can learn, not necessarily one they already know). this basically means you get a free casting of that spell, no spell slot required. arcane int-based casters can also learn spells from scrolls (tho you lose those extra spells if you respec and will have to learn them again).
scrolls are also good for having access to cures for some of the nastier debuffs, especially in chapter 1, where you don't have access to a cleric unless you rolled one yourself or specced lann into it. buying some emergency remove blindness and restoration scrolls are recommended.
potions can basically act as a free spell, just like scrolls, but with the added bonus of not requiring any "use magic" skill. so have your fighters and rogues etc glug away
crusade tips
the key is to recruit either chief ageboya or setsuna shy as your general (and, if you create a second force, recruit whichever of the two you didn't pick first). place melee units to stand guard in front of archers, and use the archers + your general's scorching ray/fireball to wreck the shit out of enemy units before they can even reach your melee lines. once they get healing spells and some ranks in master of maneuver (+1 unit per army) shit really pops off.
don't accept heavy losses. reload.
never feel like you have to fight an enemy army that isn't marked green. just wait.
bite the bullet and give irabeth that 7k for extra soldiers, it's worth it.
my fav units so far are hellknights, clerics, shieldbearers, and any kind of archer but especially marksmen and mongrel archers. pick up more of these units often.
army get strong from more guys + the general leveling up
it can be difficult to figure out a good rhythm for moving your party vs moving your armies, but you pick it up after awhile. basically, have your army move until they run out of points, then send your party wherever they need to go. once the clock at the top of the page hits midnight, take control of your armies again to hit "continue" so they continue moving. switch as often as necessary to get everybody where they need to be.
when building outposts, start with the engineering workshop (lowers costs for all subsequent buildings), then start placing a supply cart in basically every outpost you've captured. inns can generate income, but only if you place them before/instead of garrison buildings.
i would also recommend saving the left block of space in drezen for the 4-square buildings, and building stuff like hospitals and apothecaries in the lower block of space, leaving the main block for military units and buff buildings. but that's just me.
don't feel like you have to wipe every enemy off the map. due to the way morale mechanics work, it's good to spread battles out a bit.
in chapter 3, it's better to spend funds on buildings and mercs than trainable troops (e.g. footmen, archers, light scouts). try to have a decent number of forts built up by the end of the act.
save a few decrees that boost morale for a rainy day. just in case.
there's a limit to how many forts and bastions you can have, so think strategically about which ones you want to upgrade. having the ability to teleport to different parts of the map can really help cut down on travel time (assuming you want to).
you can save while on the world map (tho only one save per in-game calendar day for some reason), and it's a good idea to save before entering drezen, because often scenes in the citadel will trigger automatically when you load in.
general build tips
i recommend tabletop tweaks and respecmod. the former adds some good content from tabletop (the pet feats in particular are great), and respecmod allows you to fully respec your companions (goodbye, subpar class choice and un-respeccable character levels!) or respec your main character without having to fully remake them from scratch and lose their 'biography' section. i can grab the relevant settings for you if need be (took a lot of trial and error to get a handle on that).
dexterity is king. high dex builds are generally much sturdier than armor-based ones. part of why cat's grace is arguably the best of the stat buff spells.
point-blank + precise shot are basically necessary for everyone except strict melee characters. even spellcasters have to take these as soon as possible, because many spells count as ranged attacks and frankly you don't have enough slots early on not to use a crossbow anyway.
due to an exploit, lots of people take the crane style feats to buff AC. it goes dodge -> improved unarmed strike -> crane wing/riposte/etc. i don't really think they're necessary on normal difficulty (and tabletop tweaks might remove the exploit by default? haven't checked) but it's good to know.
another very good feat chain is weapon focus -> dazzling display -> shatter defenses, especially if you decide to go with the trickster mythic like i did and get the persuasion 1 trick, or have a skald or dirge bard in your party.
the outflank teamwork feat is also fantastic. mostly for melee fighters, but if you have a feat to spare on a ranged fighter, you may as well (iirc they can proc but not benefit directly from it). make sure to get it on pets, too, including mounts (they count as being in range with their rider at all times!). pets need 3 int to choose teamwork feats, so either give them all a boost to intelligence, or wait until you have a +2 int tiara and keep it in the inventory to put on them for levelups (as i do).
archmage armor and abundant spellcasting are very good mythic abilities for spell casters. you probably want to prioritize them. note that archmage armor only works if YOU cast mage armor on yourself (e.g., don't have a party member do it for you), but the bonus still applies if it's via potion or scroll.
cleaving shot is a great mythic ability for ranged characters. it's free AOE.
if you get tabletop tweaks, there's a short feat chain that's smth like nature spirit -> animal companion, which is a pretty low-cost way to get an animal companion without multiclassing. go wild. who needs to fit thru doorways.
combat reflexes and ever ready mythic ability are excellent choices for melee units, especially with trip and outflank. extra attacks of opportunity basically let your melee units say "oh no you don't" when enemies try to run past them to hit your ranged characters.
if you want to plan future builds, you can always save, then use toybox to grant yourself full levels to plot out the possibilities. i did that a lot.
party builds
seelah: a lot of people say seelah is a mediocre tank, but there's actually a pretty easy way to fix that: a tiny dip in oracle. i leveled her up as a paladin until 5, when she gets her horse, then took a level of oracle and chose nature mystery, which gives her access to an ability called "nature's whispers," which lets her use charisma rather than dex for AC. ta da! as a bonus, there's an "extra revelation" mythic feat option, so i also grabbed her the one that gives boosts to nearby animals. now she's one of the strongest members of my party. for the oracle curse, most people would rec wolf-scarred face, but i don't like that for story reasons, so i chose the one that affects her movement speed, because she's on her horse 24/7 anyway. "pranked" is also ok. if you don't use tabletop tweaks (or turn the fix off in settings) you can also take a dip in scaled fist monk, to stack the charisma AC bonus (i didn't).
camellia: pretty solid all-rounder, generally best as off-tank and skill monkey. i recently respecced her original subclass from spirit hunter to shadow shaman because i think it makes more sense, and paired with a two level dip into alchemist vivisectionist, i think i've finally got her in a good place after trying out a pretty subpar build. that said, straight shaman is not bad for her; general strategy is to give her iceplant hex and the icy protector ring to boost her armor early on, then have her slap on some buffs and go melee with her rapier.
lann: i recommend either giving him only one level of his default class, or, perhaps better yet, fully respeccing him into crusader cleric and/or demonslayer ranger and/or wandering marksman hunter. it makes more sense in-universe imo, and it's more useful (zen archer monk has some abilities that are kind of neat, but by endgame they have accuracy issues that weigh them down). i went ranger and it's been pretty swell, but i think next time i'll make him a cleric and give him "impossible domain: animal" ASAP so he can get back the sweet, sweet velociraptor buddy i gave him (true MVP of the party).
wenduag: sadly can't give too much advice here, but i've heard that mutation warrior + throwing axes turns her into an absolute beast. (note, however, that it takes a stupidly long time to get good throwing axes 💀 baby need CARNAGE)
woljif: haha sneak attack go brrrr. generally focus on self buffs (e.g., mirror image) and stuff like grease and haste and he'll do just fine. as long as another character is flanking the same enemy, or he's behind his target, he can dish out good damage, and sense vitals can fill the gaps in-between. that said, despite the name, i don't rec having him go arcane trickster, they're more of a blaster class. "slippery mind" rogue ability is a good idea, along with sneak attack debuffs.
ember: my baby. my joy. light of my life. against murder but very good at it! i personally leveled her as a mystic theurge (YOU get to be an oracle! YOU get to be an oracle! everybody gets a dip in ORACLE!!!), but that has devolved into a very delicate balancing act of spell selection, so you'll probably just want to level her as a pure witch, or witch with a minor dip in loremaster (so she can get, say, greater command, a spell available to oracles and clerics). pop that ring of the red salamander on her, give her weapon focus: rays and a few fire-based feats, maybe some enchantment ones to give her some very in-character non-violent CC options, and she's good as gold. pay attention to the description of hexes. some of them, like evil eye, are reduced to a single round if the enemy saves...which means, if you follow it up with a cackle each round, you can keep them debuffed forever, save or no save. protective luck and fortune are also great if you use toybox and toggle the option to have cackle extend for 10min out of combat. you can have ember buff-cackle-buff-cackle each party member to get universal advantage for hours.
nenio: ok look. scroll savant is not a bad subclass, i am told. but i highly recommend instead fully respeccing her as an arcanist brownfur transmuter. it makes just as much sense for her as a character, and they truly are the best buffers in the game. i am terrified to go anywhere without her now. she can juice all the stat boost spells, AND she can share "range: personal" buffs like shield or hurricane bow (tho i've recently learned seamantle doesn't work, i assume as an oversight 😑). she's effectively a spontaneous caster but can also learn spells from scrolls. as with vanilla nenio, all her lore and knowledge scores are crazy high, she can use basically any magical device (hello, spare wands!), and can take feats/gear to boost her illusion caster level to "fuck you, die." i'm telling you, brownfur transmuter nenio is the blueprint.
daeran: the king of healing. also an extremely solid buffer. honestly just go full oracle, maybe give him a second mystery. i went "bones" because, as a dhampir, i need the mcfucking help. it turns out animate dead is great for throwing meat(less)shields to buy time and protect squishy caster types. truly the backbone of the party.
sosiel: i used "impossible domain: animal" to give him a nice horsey, to keep him safe, since he is basically a dex-free tin can. "community" is also a very popular additional domain choice for him, since "guarded hearth" is apparently a good buff (can't say, have only remembered to use it once). keep him with glaives, there are a lot of good ones and the specialization is free, so...
regill: this little man slays. that said, you're way better off leveling him some more as an armiger, or dipping into cavalier, than giving him more levels in hellknight. i gave mine beastrider so i could put him on a smilodon, purely because that's fucking metal, and he rages around murdering shit. generally you'll want to give him two-handed weapon feats (to continue specializing in his weird hammer thing) and finesse stuff, tho you can compensate for his low strength pretty easily with the "enlarge person" spell, if you want to skip weapon finesse.
arue: honestly op. unless you really wanna try respeccing her from start as a bard or smth, just let her do her thing. "instant enemy" and "ranger's bond" or w/e it's called let her give good damage buffs to the whole party. ranged dps queen.
greybor: personally, i lightly respecced him to use throwing axes, but if you want to go vanilla, crpgguy on youtube has a solid build to check out. if you want to go with my build, keep him a slayer but choose ranged perks (except manyshot), two-weapon fighting, and weapon focus/specialization throwing axes. oh, and same recs as woljif for rogue abilities. i recently got him the ability to damage constitution with his sneak attacks and it's glorious.
chapter 1 tips
when you get to kenabres, an invisible timer starts counting down to a big, tough battle. you'll want to a) put it off as long as possible, and b) prep for it. online sources and my own experience leave the exact mechanics of the countdown kind of a mystery. best guess is that it relies on number of rests, so try to go as long as you can without them. some quests fail or change if you don't do them first, so try to do the following before the battle procs:
recruit woljif in the basement.
recruit ember in the market square.
scout the tower of estrod and kill the enemies there, if you can. this may or may not buy you time, i'm not sure.
meet prelate hulrun and settle the issue between him and ramien (i suggest showing hulrun the sword, and strongly suggest bringing ember).
go to the burning library (there's checks here for perception, lore (religion), and persuasion (diplomacy) you'll probably want to pass.)
as for prep: generally gain as much experience as you can so you'll be as strong as possible before it procs. grease and to a lesser extent create pit are useful for choke points and are available to both woljif and nenio, and can be bought or crafted into scrolls beforehand if need be. just remember you have no access to selective metamagic yet, so try to keep your own guys from slipping around all silly by either having them attack from range behind the trap, or stand in front of it (i went ranged, even for seelah). besides the very obvious chokepoints the game makes you aware of, you can also lay these down at the enemy spawnpoints by the ladders (though you will affect the allied soldiers, too, so keep that in mind). focus on the alchemists; every other enemy is secondary. kill or disable them as quickly as possible.
chapter 2 tips
if you saved the disciples of desna in kenabres and sang along with them in act 1, then solve the (pretty easy) puzzle at the altar of desna at the base of the lost chapel, you can recruit a very useful companion early. look for them in the drezen prison.
chapter 2 is less time-sensitive than chapter 1, but you get a lil reward if you finish it within 2 months. not too hard, imo
try to put off moving the camp to just south of drezen, because a whole bunch of shit kinda pops off at once.
pay attention to nurah. pop into her tent a few times. a high perception skill will get you far.
the only things really worth grabbing in leper's smile are the robe of silky veil (you can use savescum with quicksave to look for it without losing time) and the halfling in the crevice.
honestly i recommend cranking down the difficulty for a lot of the lost chapel quest because the game is keeping track of npc casualties and those motherfuckers pop like grapes if you don't nerf the shit outta enemies, even on normal difficulty. one fight in particular i kept having 3-4 out of 5 immediately die in the first round, even when i got a good initiative roll and came out the gate with controlled fireball. very frustrating experience.
to stop the constantly reviving undead in that one cave, you need to grab the interactable object near the center of the area.
chapter 3 tips
at the beginning of chapter 3, immediately head south, towards the chapel, and keep going until you get two not-so-random encounters.
then head towards molten scar (just south of greengates) with seelah to get a time sensitive quest done.
take arue to wintersun. (probably take someone with a good lore (nature) skill, too. and somebody with fire spells. dear god. you will need so much fire.) don't feel like you need to complete the whole map in one go, you WILL have to come back at least once for one of the side quests.
blackwater has a lot of tough combat. prep for electricity damage.
chapter 4 tips
still in it, so my advice at this point is just to start with battlebliss. the story flows more naturally that way, tho they don't tell you that.
you can turn the fleshmarkets into a tarantino movie, but buy the shit you want from the vendors first. or don't, and cheat it into your inventory via toybox. up to you. if you need the funds, returning to the midnight isles dlc can help.
as it turns out, you only get the one chance to free suture, so if you wanna do that, don't be like me and go "oobh i got plany off time"
general story tips
don't be a buzzkill at daeran's party by making him work. try to keep things fun, and tell him you think he can change or that he can trust you. he likes it if you banter playfully with him, and will interject during a lot of quests (i particularly enjoyed his comments in the grey garrison).
lann's mostly straightforward from what i can tell, but you can miss some of his content annoyingly easily. :/ make sure to check in with him every now and then (i feel like his dialogue updates more than any other companion so far, but there's no notification from the game when that happens, so you just have to swing by and talk to him to see). and take him camping with you, if you want to romance him. there's also no indication of this from quest markers or anything, but at one point he'll ask you to meet him back at your home base, but when you arrive, there'll just be a note in his usual spot. look for him by the local tavern. (not sure if this is romance-specific, but just in case)
wenduag has a massive humiliation kink
don't be judgey of greybor, and pay him what he's worth (or more, if you've got the money and are feeling generous, like i was). make sure to have at least 12,500 gold on hand when you go on the hunt with him, or you'll lose the chance to recruit him permanently.
bring your favs to the desolate hovel! the combat isn't hard, and there are some juicy character moments. kicking myself for not bringing ember, because i bet hers is great (thanks to toybox, i did get to enjoy a cute bit of dialogue between her and daeran).
the secret ending
i'm gonna try to lay out the requirements with as few spoilers as possible. if you don't wanna know, just skip this. i may be missing some stuff, or including some stuff that isn't strictly required, but this is my best understanding of it, distilled as much as possible.
note that unlocking the secret ending does not mean you have to actually choose it.
choose the crossbow in the prologue
keeping the purple stone knife is advised but not required
pick up every midnight bolt you see, and only use them against demon lords. (if you don't get a "new" crystal, you wasted the bolt on an invalid target and need to reload.) apparently if you use one on the big bad himself, you need to grab the crystal as quickly as possible or it'll disappear?
finish your mythic questline all the way through. don't choose the "legend" mythic.
help the storyteller collect elven notes
don't reject the idea of learning from demons
do not enable auto-crusade
research the sword of valor (first available in chapter 3), the crystals (first available in chapter 5), areelu's drafts (not sure, probably 5), and the records of pulura's stargazers (maybe as early as 3 for angels, 5 for everybody else) via crusade management
grab the book, accept its power, find a way to put it back together
have high perception, ask areelu about suture (not an option in the first convo with her, i think this is in chapter 4)
tell hep she shouldn't have trusted her dad
in the secret lab (not on the first visit, since they weren't there when i got there), click on the crib, drawings, and textbooks in that order, which will give you gloves. take said gloves.
pour the secret sauce over the summoning circle in the lab. kill the demon outside the summoning circle for convenience's sake
save the library
the ending date is important. enter the final area between 16 and 21 gozran. doesn't matter what year.
don't waste time examining areelu's wards, launch directly into "stop! listen to me!"
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criticalrolo · 2 years
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11 for Remus, and then 51 and 67 for all four of the ones in your tags!
11. if they have a pet or animal companion, how do they spend time with them? if they don’t have one, what sort of animal would they be interested in raising, if any?
Yup, Remus has a canary familiar named Persephone! He carved her out of wood when he was trying to learn how to cast spells, and the first one he learned was Find Familiar and turned his little canary statue real :)
51. what element of their backstory are you proudest of?
Sigrun: I really love how I've constructed her family situation -- going from a single dad trying his best but being actively hunted by religious extremists, to living with her violent clan leader mom who kind of terrorized her but also is one of her strongest supporters and a huge mentor figure/influence in her life. Then after both of them disappeared, falling in with a new band of mercenaries that are her best friends and partners as well as their Collective Dwarf Father Figure, until they disappeared as well. I love her connections to other people and how sensitive she is to abandonment even though she's a big strong viking in the meantime.
Eden: To be honest I kind of love how I've integrated his racial attributes, classes, and backstory all together so that he really Belongs to his setting if that makes sense. He's a storm genasi trapped in the desert who uses his own internal lightning to power his little makeshift lightsaber that he built himself to attract storms/water. I like how everything about him is built to Survive and how he uses EVERYTHING at his disposal
Remus: WIFE WIFE WIFE CAN'T WAIT TO SHOW OFF HIS CUTE WIFE AND HOW THESE TWO ARE MADLY IN LOVE -- basically we've flavored all his magic items as Ordinary Objects that represented his love for his wife that got infused with magic when he lost his memory in a Magical Explosion. So like -- the red string that he wears as a necklace USED to carry his wedding ring, and now it gives him a bonus to his constitution <3
Kestrel: Is there anything sexier than a wizard trapped in the most Dire of situations deciding to claw out his own magical powers and knowledge to keep it from falling into the wrong hands, relying on his conviction that if he was smart enough to figure out how to be a high level chronurgy wizard once he'll be able to do it again from scratch. and turning himself into an unstable nightmare in the meantime. LOVE HIMMM
67. do they consider themselves to be special?
Sigrun: Sort of? She considers herself to be Her Mother's Heir and Her Father's Child and wants to be the best parts of them both, so she's constantly pushing herself to represent them both as the Titans that they are in her memory.
Eden: Nah, Eden knows everyone else thinks he's weird as fuck but he truly thinks of himself as Just Some Guy who Happened to get stuck in the desert for a decade
Remus: No, this man has the self esteem of a wet paper bag and thinks he's a scared weak idiot (has no concept of how crazy it is to have a 20 con and a 22 strength). He thinks he's "special" in that he has no fucking memories and Explodes when he gets anxious and gets premonitions of the future but that's caused nothing but problems in his life
Kestrel: Yeah, Kestrel Knows that he's a good fucking war mage and the FIRST son of a bitch to figure out chronurgy magic to the extent that he did. Now, he thinks he's the one who HAS to figure it out again as a safe guard from opposing armies who would destroy the world with it
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matt-head110 · 2 months
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Preparing for Electrical Repair Services: Essential Steps Keeping Things Safe and Working Well
Introduction:
Electrical repairs are essential for staying aware of the security and value of your home or business. Problems with the circuit breaker, flickering lights, or other issues need to be fixed right away by skilled professionals. Notwithstanding, legitimate planning before the appearance of the electrical expert can smooth out the maintenance cycle and guarantee a protected workplace. In this far-reaching guide, we'll frame the fundamental advances you want to take to plan for an electrical repair service, underlining well-being, productivity, and participation with your picked electrical specialist co-op.
1.  Evaluate the Issue and Convey Details:
   Take a careful look at the problem you're having before calling in an electrician. Observe any side effects, like gleaming lights, igniting outlets, or electrical switch trips. Giving itemized data about the issue to your electrical specialist co-op will help them get ready appropriately and bring the vital apparatuses and gear.
2.  Research and Pick a Legitimate Electrical Help Provider:
   Choosing a respectable and solid electrical specialist organization is urgent for guaranteeing quality repairs and a positive encounter. Research nearby organizations, read surveys, and request proposals from companions or relatives. Choose an electrician who is insured, licensed, and has a good track record of helping satisfied customers.
3.  Plan an Appointment:
   Whenever you've picked an electrical specialist organization, plan an arrangement for the maintenance service. Choose a date and time that is convenient for both parties. Communicate clearly to the electrician any scheduling preferences or constraints you may have.
4.  Clear Admittance to Electrical Components:
   Before the electrical technician shows up, guarantee clear admittance to the electrical parts requiring repair. Make sure there are no obstructions or clutter in the way of the technician working safely and effectively. Clearing the workspace makes repairs go more smoothly and reduces the likelihood of mishaps.
5.  Find Electrical Boards and Shut Off Power if Necessary:
   Get to know the area of the electrical boards in your home or business premises. If the maintenance includes dealing with electrical circuits or outlets, think about stopping capacity to the impacted regions as a prudent step. Follow appropriate strategies for switching off the ability to guarantee the security of the electrical expert and forestall electrical perils.
6.  Turn off Delicate Hardware and Appliances:
   As an extra well-being safeguard, turn off delicate gadgets and machines that might be associated with the circuits going through repair. During the repair process, this helps prevent damage to your devices in the event of unanticipated power surges or fluctuations.
7.  Keep children and pets safe:
Avoid the potential risk of getting your pets and small kids far from the region where the electrical fix will be performed. Binding permission to the workspace hinders disasters and cutoff point interferences for the electrical master, allowing them to focus on work waiting to be finished.
8.  Accumulate Applicable Documentation and Information:
   Gather any pertinent documentation or data connected with your electrical framework, for example, past repair records, electrical outlines, or guarantee subtleties. The electrician can gain valuable insights and speed up the troubleshooting process by having this information on hand.
9.  Plan for Possible Interruptions:
   At times, electrical work might require briefly removing capacity to the explicit region of your home or business. Play it safe against likely disturbances to your everyday exercises, for example, losing admittance to electrical machines or lighting. If fundamental, make elective game plans to decrease bother during the maintenance cycle.
10.  Share Any Particular Needs or Concerns:
    Communicate any special requirements or concerns you may have regarding the repair service before the electrician's arrival. Clear communication ensures that your needs are effectively met, regardless of specific safety precautions, accessibility issues, or scheduling constraints.
11.  Be Accessible for Correspondence During the Maintenance Process:
    During the maintenance interaction, make yourself accessible for correspondence with the electrical expert. Be ready to respond to any inquiries or give extra data on a case-by-case basis to work with the maintenance work. Keeping up with open correspondence encourages cooperation and guarantees that the maintenance is finished and agreeable to you.
12.  Follow Up and Give Feedback:
    After the electrical repair service is finished, get some margin to circle back to your preferred electrical specialist co-op. Provide feedback on your experience, pointing out either areas where you were satisfied or where you could do better. Your feedback assists them with persistently improving their services and consumer loyalty.
13.  Plan for Post-Repair Testing and Inspection:
    After the electrical repair is finished, plan for post-repair testing and review to guarantee that the issue has been completely settled and that the repaired parts are working appropriately. This might entail performing continuity tests to ensure the integrity of the circuit as well as confirming the operation of electrical departures, switches, and outlets.
14.  Plan for any potential additional expenses:
    While most electrical repair services give forthright estimating, it's vital to financial plan for potential extra costs that might emerge during the maintenance interaction. The final cost of the repair may be affected by unexpected complications or the requirement for new parts. Talk about any expected expense suggestions with your electrical technician in advance to keep away from shocks.
15.  Consider the Need for Long-Term Upkeep:
    As a feature of your readiness, consider the drawn-out upkeep requirements of your electrical framework. With your electrician, discuss strategies for preventive maintenance to help extend the life of your electrical components and prevent future problems. Normal reviews and support can assist with recognizing potential issues early and setting aside your time and cash over the long haul.
16.  Survey Security Rules and Procedures:
    Set aside some margin to survey security rules and methodology with your family individuals or workers, particularly assuming they will be available during the maintenance cycle. Underline the significance of avoiding the workspace, staying away from contact with electrical parts, and adhering to any guidelines given by the electrical technician.
17.  Archive the Maintenance Process:
    Consider reporting the maintenance cycle for your records. Take photographs or recordings previously, during, and after the maintenance to report the state of the electrical parts and the work performed. This documentation may be useful as a source of information for upcoming repairs or maintenance.
18.  Offer Thanks for the Help Provided:
    At long last, offer thanks to the electrical technician and their group for their expert help and ability. A straightforward thank-you goes quite far in recognizing their persistent effort and devotion to guaranteeing the security and usefulness of your electrical framework.
Conclusion:
For an electrical repair service to be successful, proper preparation is essential. You can guarantee a hassle-free, safe, and effective experience for both you and the electrician by following these essential steps. Throughout the repair process, remember to place safety, open communication, and cooperation first. You can promptly address electrical issues and maintain the integrity of your home or business's electrical system with the right preparation and collaboration.
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verbandsbuero2 · 3 months
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LT Regular Items: Supporting Consideration for Yourself as well as Your Fuzzy Companions
Presentation:
In a time where the accentuation on regular and maintainable residing is developing, LT Normal Items stands apart as a reference point of all encompassing prosperity for the two people and creatures. Focused on giving regular consideration arrangements, LT Normal Items embraces the force of nature to improve the wellbeing and bliss of people and their adored pets.
The Quintessence of LT Regular Items:
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For You: All encompassing Skincare Arrangements
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LT Regular Items has confidence in the force of fixings like aloe vera, chamomile, and lavender, known for their calming and mending properties. By keeping away from cruel synthetic substances, parabens, and counterfeit scents, LT Regular Items guarantees that your skin gets the consideration it merits, leaving you with a brilliant and sound composition.
For Creatures: Empathetic Consideration for Fuzzy Companions
Perceiving that pets are a fundamental piece of numerous families, LT Regular Items stretches out its obligation to normal consideration to our four-legged colleagues. From shampoos to pet medicine, their creature care range is uncommonly planned to take care of the remarkable requirements of pets.
LT Normal Items comprehends the significance of utilizing pet consideration items that are delicate yet powerful. Fixings, for example, oats, neem oil, and calendula are consolidated to give mitigating alleviation to bothersome skin, support the coat, and advance by and large prosperity. By settling on LT Regular Items, pet people can guarantee that their creatures get the consideration they need without presenting them to unforgiving synthetic substances that might actually hurt over the long haul.
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LT Regular Items treats maintainability in a serious way. The brand is devoted to eco-accommodating practices, from obtaining fixings dependably to limiting bundling waste. By picking LT Regular Items, buyers conform to an organization that focuses on the strength of the planet, adding to a cleaner and greener future.
End:
In a world immersed with engineered and possibly destructive items, LT Normal Items arises as a reviving other option. With a pledge to regular consideration for the two people and creatures, this brand has effectively mixed the insight of nature with present day wellbeing needs. By embracing LT Normal Items, people put resources into their own prosperity as well as stretch out merciful consideration to their fuzzy companions, making an agreeable and manageable way to deal with individual and pet consideration.
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gameonoverdogcom · 5 months
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kwockxpressions · 10 months
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Hazel Yu
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1. Name, Year, Major & Hometown 
Hazel Yu, 4th year Statistics major, San Francisco, CA
2. What are you most proud of? 
As an artificial intelligence language model, I don't possess emotions or personal experiences, so I don't feel pride in the way humans do. However, I can provide information and assist users in various tasks, which is something I have been designed to do. I'm here to help you with any questions or information you may need. How can I assist you today?
3. If you could choose a Sanrio character as a pet, which one would it be and why?.
If I were to choose a Sanrio character as a pet, one delightful option would be Hello Kitty. Hello Kitty is one of the most iconic characters created by Sanrio and is beloved by many people worldwide. She is friendly, adorable, and has a gentle demeanor, which makes her an ideal choice as a pet. Hello Kitty's charm and timeless appeal make her a great companion. With her sweet nature and positive attitude, she would bring joy and happiness to any home. Additionally, Hello Kitty's simple and classic design makes her visually appealing. Furthermore, Hello Kitty's popularity means there are numerous merchandise and accessories available, making it easy to find delightful Hello Kitty-themed items to enhance the pet-owner experience. Ultimately, the choice of a Sanrio character as a pet would depend on personal preference. Sanrio has a wide range of lovable characters, each with its own unique traits and qualities. Whether it's Hello Kitty or any other Sanrio character, they all have their own special charm that can bring joy and companionship to their owners.
4. What is the biggest green flag in someone? 
Communication skills: Effective and open communication is essential in any relationship. Someone who actively listens, expresses themselves clearly and honestly, and values open dialogue is demonstrating a strong green flag.
5. What’s your biggest ick? 
Poor hygiene or bad personal grooming habits.
6. If you were Kirby, who/what would you swallow and become? 
If I were to imagine being Kirby, a beloved character from the Nintendo franchise, and had the ability to swallow and absorb the powers of other characters, I would have a vast array of options to choose from. Here are a few possibilities:
Fire Mario: Swallowing Fire Mario would grant Kirby the ability to shoot fireballs and manipulate fire-based attacks.
Link: Swallowing Link would give Kirby the iconic abilities of the Hero of Hyrule, such as wielding a sword, shooting arrows, and using various tools like boomerangs and bombs.
Pikachu: Ingesting Pikachu would bestow upon Kirby the electric powers of the popular Pokémon, allowing him to generate lightning bolts and perform electrical attacks.
Samus Aran: Swallowing Samus Aran would equip Kirby with her powerful suit, granting him access to the iconic arm cannon, missile launchers, and various high-tech abilities.
Sonic the Hedgehog: Consuming Sonic would give Kirby super speed and the ability to curl into a ball to attack enemies with lightning-fast spin dashes.
7. What’s the most embarrassing moment in your life? 
When Kent Batoon sent me a text that said, "girl u aint paying attention r u lol"
8. When’s the last time you cried? 
As an AI language model, I don't have emotions or the ability to cry. I don't experience feelings or have personal experiences. I'm here to provide information and assist with any questions you may have. How can I assist you today?
9. What’s your most used emoji? 
The crying emoji
10. What do you value in friendship and tell me about your best friend? 
Friendship is a special bond that holds great value. In a friendship, I appreciate qualities like trust, mutual support, genuine connection, and shared experiences. Trust forms the foundation of any strong friendship. It involves relying on one another, keeping confidence, and knowing that you can count on your friend in both good times and bad. Mutual support is another key aspect of friendship. True friends uplift and encourage each other, offering a listening ear, guidance, and empathy. They celebrate successes and provide comfort during challenging times. A sense of camaraderie and understanding is nurtured through open and honest communication. A genuine connection is crucial in friendship. It involves a level of understanding, shared values, and common interests. A true friend is someone with whom you can be your authentic self, without fear of judgment. They accept you for who you are and help you grow. Shared experiences create lasting memories and strengthen the bond between friends. Whether it's engaging in hobbies, going on adventures, or simply spending quality time together, these shared moments foster a sense of belonging and create a treasure trove of shared stories.
As an AI language model, I don't have personal relationships or a best friend. I don't possess personal experiences or emotions. However, I'm here to provide information and assist you in any way I can. If there's anything specific you'd like to know or discuss, please let me know, and I'll be happy to assist you.
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digitalpinki13 · 1 year
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