#gm performance
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rootbeercarguy · 11 months ago
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Square body chev at High Octane Car Party in penticton bc canada
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grandmascarpics · 2 years ago
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From grandma
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yz · 9 months ago
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Big bad brothers. 1966 Chevy Chevelle SS 396 in Red and 1967 Chevelle SS 396 in Blue. Ashland Car Show, September 2024.
Fujifilm X-T50 with XF 23mm F/2.0 lens.
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stone-cold-groove · 12 days ago
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From the car files: Ad for the 1977 Chevrolet Camaro Z28.
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carsthatnevermadeitetc · 1 year ago
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Buick Electra 225 Convertible SEMA Show Car, 2006 (1964). A second generation restomod Electric that was presented at SEMA fitted with a 620hp GM Performance Parts ZZ572 crate V8 driving Hydra-matic Turbo 400 automatic transmission. It rode on  20″ Boss Motorsports “312” 5spoke wheels but otherwise the car was returned to original 1964 spec and trim
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transport-methodology-101 · 4 months ago
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The 1972 Oldsmobile 442 was a package of handling and appearance upgrades available to Cutlass buyers. Only 9,845 were produced, making them rare finds today.
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Here's what to expect from a 1972 442:
Power: A 455 cubic inch motor (300 hp at 4,700 rpm) with dual exhaust that produces a powerful rumble.
Transmission: A smooth 3-speed automatic transmission.
Interior: Black front bucket seats, a center console with an automatic shifter, and an 8-track stereo.
Exterior: A split front grill and rear bumper.
Brakes: Power front disc and rear drum brakes.
Steering: Power steering.
Features: Power seats, power door locks, cruise control, and super stock wheels.
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wardensantoineandevka · 4 months ago
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tfw your first interaction with an NPC is so good the GM immediately decided they're going from a footnote to a major recurring character, suddenly have a clear vision of who the character is in entirety, AND the NPC decides they can't kill you even after you refused to do anything they asked you to do and you two walk away into the sunrise together away from the entire horrific mess that's happening to everyone else
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spewagepipe · 5 months ago
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On the Origin of the "Performer-GM"
A referee or umpire is a game official who enforces the rules of that game. In a professional wargame, the rules are meant to replicate the objective laws of reality – so the chief responsibility of the referee is to ensure that play adheres to those laws. This is why the Prussian military ditched their standardized rules-text in favour of deference to expert opinion: it didn't matter to them if the "rules" were written down or not, as long as the simulations continued to be realistic.
But in "refereeing" for Braunstein, David Wesely faced an extremely different problem.
Many of Braunstein's hurdles were the practical consequences of a single GM trying to conduct the actions of nearly twenty players – but the game had also been sabotaged from the start. It takes years of dedicated effort, formal training, and practical experience to become an expert in a field like warfare – and Braunstein wasn't merely simulating warfare, it was simulating everything. In appointing himself referee, Wesely had inadvertently appointed himself the de jure "expert" on all of reality, and thus he found himself under-qualified.
But, over the course of the game, the players discovered something that was more important to them than realism: drama. So long as the circumstances remained plausible enough for them to suspend their disbelief, it was far more important that the scenario be thrilling, challenging, and rife with intersecting conflicts. This became the greater focus in the games that followed, until ultimately Wesely's friend Dave Arneson dispensed with any pretence of historical accuracy and set his Blackmoor game in a fantasy world.
That shift to fantasy was the final nail in the coffin of the idea that a Braunstein Game Master was (or had ever been) a "referee" in any meaningful sense. Where a GM might have once claimed that a certain ruling was based upon "the way that real cavalry charges actually work", there was no way to claim that a ruling was based on "the way that a real dragon's fire breath actually works". It's not possible to be an "expert" about the real behaviour of fictional things – but accuracy had never been the point of it. Drama was the point.
The pretence of "simulation" had always been just that: a pretence. The Game Masters had never been enforcing the rules of reality, but rather the rules of a fictional world that they, themselves, had authored. It was a closed, self-referential loop: To be a Game Master meant to invent the rules of the diegesis, which would then imply the rules of the game itself. A GM was, therefore, more like a game designer than a referee – but this was obscured because, typically (as with the original Braunstein) the game was being designed in real time, during live play.
This is the historical origin of the Game-Master-as-Performer, and why, to such a GM, the idea that "system matters" is incoherent: The game is a closed, self-referential loop. The GM is the system. Adhering to some other written system would be like tracing someone else's artwork – perhaps useful practice for an uneducated neophyte, but pointlessly limiting to an experienced artist.
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collaredkittyboy · 10 months ago
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rootbeercarguy · 1 year ago
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Taken at an a&w car meet in 2019
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dulcebot · 3 months ago
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doe eyed eunha being poppy makes the poppy-is-blind hc even funnier to me bc there was a time she was getting heavily critiziced (?) since she kept squinting to literally anyone and knetizens made it a wholeeeee thing and welp turns out that she's just blind and cant see anything even with her big eyes
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yz · 9 months ago
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1968 Pontiac Firebird Convertible with a 360HP 428 cubic inches (7.0 liters) engine.
Ashland car show, September 2024.
Fujifilm X-T50 with XF 23mm f/2.0.
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stone-cold-groove · 12 days ago
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From the car files: Ad for the 1978 Chevrolet Camaro Z28.
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tuning-lovers-blog · 11 months ago
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GMC Terrain, GMC Sierra Denali
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transport-methodology-101 · 3 months ago
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The hierarchy under the GM corporate umbrella from the ‘60’s and ‘70’s muscle car era. Lock and load pardner!.
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The 1970 Oldsmobile Cutlass 442, particularly the W30 package, is considered the most powerful and sophisticated iteration of the muscle car. It was selected to pace the Indianapolis 500 that year. Here's an overview:
Engine: 455ci V8 with 370 hp and 500 lb-ft of torque
Performance: 0–30 mph in 2.5 seconds, 0–60 mph in 7.0 seconds, and a top speed of 135 mph
Features: Fiberglass W-25 hood, low-restriction air cleaner, functional air ducts, aluminum intake manifold, and body-side paint stripes
Transmission: M21 4-speed manual
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apieinvestavimapaprastai · 6 days ago
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