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#helium network architecture
elcereza · 1 year
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Helium Network a maior rede de LoRaWAN do mundo
A Helium network é uma rede LoRaWAN descentralizada que utiliza uma estrutura de blockchain de modo que cada gateway atue como um validador e minerador de pacotes transacionados, essa estrutura garante um maior crescimento da rede com alta segurança.
A Helium network é uma rede LoRaWAN descentralizada que utiliza uma estrutura de blockchain de modo que cada gateway atue como um validador e minerador de pacotes transacionados, essa estrutura garante um maior crescimento da rede com alta segurança. 1 O que é Helium network? Basicamente, a Helium Network é uma rede sem fio descentralizada, código-aberto, que utiliza tecnologias LoRaWAN e 5G –…
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ospreykaran · 2 months
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Osprey Hotspot G1 (US, Europe, China)
Osprey Hotspot G1 is for PoC Helium network, mining HNT. It works with the Helium LongFi architecture, which integrates the leading wireless LoRaWAN protocol with the Helium Blockchain technology. All Osprey Hotspot G1 are compatible with LoRaWAN.
LongFi connects the LoRaWAN enabled IoT devices to the network, allowing any LoRaWAN device to send and receive data for the Internet of Things. LongFi provides roaming capabilities and micropayment transactions.
With the Osprey Hotspot G1, you can begin creating coverage for the Internet of things. Anyone can start delivering wireless network coverage over hundreds of square miles within a few minutes.
Complete set-up in minutes using a smartphone or remote dashboard
LongFi™ technology maximizes range and battery life
Low Power – uses as much power as a broadband router (12W)
Easily manage gateways from the mobile app
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chandni0867 · 4 months
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Osprey Hotspot G1 (US, Europe, China)
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Understand how Helium's network uses LoRaWAN technology for IoT connectivity and rewards in cryptocurrency, versus traditional Ethereum mining devices focused on blockchain transactions. Learn about their unique functions, benefits, and how they contribute to the expanding digital landscape. Osprey Hotspot G1 is for PoC Helium network, mining HNT. It works with the Helium LongFi architecture, which integrates the leading wireless LoRaWAN protocol with the Helium Blockchain technology. All Osprey Hotspot G1 are compatible with LoRaWAN.
LongFi connects the LoRaWAN enabled IoT devices to the network, allowing any LoRaWAN device to send and receive data for the Internet of Things. LongFi provides roaming capabilities and micropayment transactions.
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ultragamerz · 10 months
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Is HNT (Helium poised to go back to $60 price range? First it has to break above $7 and $20 range.
New Post has been published on https://www.ultragamerz.com/is-hnt-helium-poised-to-go-back-to-60-price-range-first-it-has-to-break-above-7-and-20-range/
Is HNT (Helium poised to go back to $60 price range? First it has to break above $7 and $20 range.
Is HNT (Helium poised to go back to $60 range? First it has to break above $7 and $20 range.
Helium Network: A Decentralized Disruptor with Bullish Potential
The Helium Network, a blockchain-powered infrastructure for the Internet of Things (IoT), is revolutionizing connectivity by enabling a global, low-cost, and energy-efficient network built by everyday people. This groundbreaking technology has the potential to change the way we connect devices and unlock a wave of innovative applications.
Transformative Technology:
1. Decentralization: Helium’s decentralized network eliminates the need for centralized infrastructure, empowering individuals to become network providers and earn rewards. This democratizes connectivity and fosters community ownership.
2. Low-Cost: Helium utilizes low-power, long-range radio waves (LoRaWAN), offering a significantly cheaper alternative to traditional cellular networks, making it ideal for resource-constrained IoT devices.
3. Scalability: Helium’s unique architecture allows for unparalleled scalability, enabling millions of devices to connect seamlessly. This paves the way for a massive expansion of the IoT ecosystem.
Competitive Landscape:
Helium faces competition from established giants like Telcos and emerging blockchain-based solutions like IOTA and Chainlink. However, Helium’s unique combination of features offers distinct advantages:
1. First-mover advantage: Helium has established a significant lead in the LoRaWAN market, boasting an extensive network coverage and a large and active community.
2. Tokenomics: Helium’s native token (HNT) incentivizes network participation by rewarding hotspot owners for providing coverage and validating data. This creates a sustainable economic model that drives network growth.
3. Focus on IoT: Helium is specifically designed for the needs of IoT devices, providing features like low power consumption and long-range communication that are crucial for this sector.
Bullish Potential and Price Outlook:
With the rapidly growing IoT market, Helium is poised for significant expansion. This, coupled with its unique technology and tokenomics, suggests a promising future for HNT in a bull market.
Analysts predict that HNT could potentially break the $7 range in 2023 and even approach the $22 area in early 2024. This optimism is driven by factors like:
1. Ecosystem Growth: Helium’s growing ecosystem with projects like Helium Mobile and IOT applications will increase demand for HNT.
2. Network Expansion: As the network expands and becomes denser, the value of HNT could increase due to its role in securing and validating data.
3. Regulatory Clarity: Clearer regulations surrounding cryptocurrencies could attract more investors and further boost HNT’s value.
Ecosystem Coins:
Helium Mobile (HNTM) is a token designed to incentivize mobile network providers within the Helium ecosystem. As mobile network adoption increases, HNTM could also experience significant price growth.
Helium IOT (HIOT) is another token within the Helium ecosystem, focusing on data credits for device usage and communication. As the number of connected devices grows, HIOT could see substantial demand, increasing its price potential.
Helium Network’s innovative technology, coupled with its strong community and growing ecosystem, positions it as a potentially transformative force in the IoT space. With a potential bull market on the horizon, HNT and other ecosystem tokens like HNTM and HIOT could see substantial price appreciation, offering investors exciting opportunities.
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andmaybegayer · 3 years
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what does stop being babies about thz computing entail?
[this is what the refrance]
Thomas Sterling has two main bugbears, one is his own baby, the Beowulf Cluster, and the other is the Von Neumann Architecture.
On the easier side, there's the Von Neumann Architecture, which is a way of thinking about how a computer accesses programs and memory, and it basically hasn't been true for a decade now. In theory, a computer has memory which is used for both instructions and data. In real life, modern computers are magic plinko machines of data where things are computed out of order and backwards wherever it might provide a tiny speedup, but before the programmer sees any of this tiny hypervisors grab all this data and reshuffle it so that the external interface to how we program computers hasn't really changed since the days of the PDP-11.
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Sterling thinks that if we were willing to totally redesign computers to allow simultaneous manipulation of data and code, moving main memory into the processor, as well as integrating the specialty features modern processors use internally for speedup, plus your own dedicated specialty instructions for high performance single-chip compute, we could dramatically improve performance and chip speed by reducing memory wait time and improving memory bandwidth. Redesigning the entire chip architecture to take advantage of modern compute techniques would allow chips to run much, much faster, but requires you to stop being a baby about it.
Far more wacky though, is his idea to redesign the way HPC systems work. I'm going to reference this older talk a bit because I can't find a free access copy of his newer shit. Way back before the 90's supercomputers existed as hyper-specialized custom built deals by Cray or IBM that cost millions of dollars. Then, Thomas Sterling comes along, and invents the Beowulf cluster. In this, you just buy a bunch of cheap off-the-shelf PC's, network them together with high end consumer network gear, and write some very clever job allocation and parallelization code to break up jobs across the cluster. Bam, you now have something that is as fast as the supercomputers aerospace engineering and oil and gas companies were using around the same time for less than a tenth of the price.
Everyone went, predictably, apeshit over this. They replaced their million-dollar cray system with a thousand e-machines crammed into a closet somewhere and this kicked off the modern field of high performance computing, which is defined by this style of cluster networking.
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Over the years, though, we started to specialize. Now you have high performance networking made specifically for datacenters, high reliability and core density servers, and as we've gotten closer and closer to the limits of conventional computing, it's harder to scale out compute without running into awkward limits. If you have too many nodes it becomes difficult to efficiently scale your system, breaking up and reassembling tasks takes too long. Cramming more power into each node makes everything hot, and that means you need more cooling, as seen in the rise of liquid cooling for the datacenter in the past five years. You need faster networks for these computers to interact without waiting on each other, so we get PCIe Over Fabric. And you run into the above Von Neumann bottleneck! So what can you do.
In Sterling's opinion, you redesign the computer into a terahertz-processor memory-on-chip system linked by fibre optics and cooled by a constant liquid-nitrogen liquid-helium loop. This design is completely unlike anything today that exists outside of his company labs, as far as I'm aware. I'm sure there's a few clones in some secret government labs.
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The idea here is that you can reduce power consumption by consolidating everything onto one chip, using far fewer duplicate systems that run extremely fast, and linking everything with asynchronous optical networking. Usually that would come with untenable increases in power density, but helium cooling can deal with kilowatt chips just fine, so while your power per-chip goes up, overall system power goes down, as well as reducing datacenter footprint. But it requires you to commit to building an insane helium cooled custom processor with on-chip optics, which requires you to stop being a baby about it.
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harrelltut · 3 years
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QUANTUM HARRELL TECH SPIRIT MILITARY.gov [NWO] of Highly Complex [ADVANCED] 6G QHT SUN & MOON Communication Intel Architecture [CIA]… Scientifically SKY Encode Encrypted [SEE] Underground.gov Networks [SUN] of Intricately DETAILED [I.D.] Communication [iDC] Grid Configurations Technically Computerized by Ancient Drafters [CAD] of Astronomically Intelligent ANUNNAKI [AIA = AMÚN] SUN GOD [RA] ROOTS… who Mathematically ACCELERATE POLAR [MAP] MOON COORDINATES by Numerically Calculating Highly Complex [ADVANCED] Cosmic Algorithmic [CA] Computational [Compton] STAR Equations & Angles [SEA] of Inverse Tangent [SIT] Ratios into Ancient [RA] Mathematics of Unified NUMERICAL [AMUN] SUMMATIONS Scientifically Calculated by the Afterlife [CA] Human SPIRIT Motions of SIRIUS Thermal Infrared Energy [HEAT] MECHANICS Interactively [MI = MICHAEL] TELEPORTING ME [iTUT®] DEEP IN:side Our OTHERWORLDLY Interplanetary MOON UNIVERSE [iMU] of SIRIUS B… since We Interactively Navigate Our ULTRA HIGH EXOSPHERE of Lunar Intel on the URANUS MOON [HELIUM] SATELLITE with UMBRIEL’s NANO [SUN] BIOTECHNOLOGICAL Orbs of Transparent [BOT] Spectrum Energy Auras [SEA] from Interstellar ATLANTIS & LEMURIA https://www.instagram.com/p/CQcZ3UNBsRB/?utm_medium=tumblr
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In-Situ Resource Utilization Capabilities, Sustainability
“Advancing in Situ Resources Utilization Capabilities To Achieve a New Paradigm in Space Exploration”, defines In-Situ Resource Utilization “(ISRU) as involving any hardware or operation that harnesses and utilizes ‘in-situ’ resources to create products and services for robotic and human exploration. (page 1) “In Situ” refers to resources found at the site of the exploration which are not carried to the site by spacecraft. Some of the main advantages of  ISRU resources is reducing the cost of launches by optimizing propulsion, reducing launch/landing mass, to create new products, improve our infrastructure, and decrease crew health related mission risks. ISRU products do not require resupply missions, are more efficient, self sustainable, and extend the range for NASA’s missions to the Moon and Mars. Table 1 from the article illustrates the impact of ISRU in terms of propulsion, life support, habitat, mobility, and power.   
Why is this a big deal? Sustainability practices are the future for Earth, Mars, and the Moon. Using Regolith, we can improve our life on Earth by utilizing our resources in a variety of uses. Regolith can be used to make a radiation shield for the ROV, and allow the ROV to fix its own damages with the help of 3D printing mechanisms. 
ISRU can be used to improve existing propulsion systems. As the propulsion system relates to ISRU, ISRU can provide the ability to generate propellants using either sent materials or utilizing space resources. If we could 3D print propellants and generate pressure vessels, we can conceivably manufacture rocket propulsion devices on the Moon. The greatest challenge in 3D printing propellant is that it’s highly flammable. The use of other processes in the production of propellant would be much safer, because it is easier to avoid overheating propellant. 
The article, “System Architecture Design and Development for a Reusable Lunar Lander” exhibits the propulsion design in Gateway. In the design of Gateway, the propulsion system is reusable, using liquid propellant. A pressure-fed system and a pump-fed system uses nitrogen or helium to create movement using the pressure. It works by pushing “the propellant down to the combustion chamber, where it is ignited and exhausted. These types of systems are very reliable for small changes in velocity due to the simplicity of the design.” The design would have to be able to handle extreme amounts of pressure. Also the propellant design could greatly support in situ transportation operations, as mentioned in the Advanced ISRU article: ”Making propellants and establishing surface and potentially orbital propellant depots can also support and enable surface hoppers, reusable landers, and cis-lunar transportation systems,” thus reducing the amount of flight trips, and providing a tremendous reduction in life cycle costs. 
Life Support: Human Explorations and Operations Mission Directorate HEOMD focuses on the “Moxie” Mars Oxygen Isru Experiment, which can convert oxygen using Mars’ atmosphere. This would result in a reduction of the mass of the rocket, due to the decrease in oxygen tank requirements. Understanding how to create oxygen from Mars' atmosphere also makes us more independent in our conquest of Mars. The Resource Prospector mission (RP), uses a land rover, with ISRU capabilities. RP helps attain a further goal of spending more time on Mars/Moon to “perform a low cost mission to a near-permanently shadowed location at a lunar polar location to perform the first ‘ground-truth’ measurement of water and other volatile resources.”(page 7) The RP mission helps us better understand future explorations in the conquest of regolith. 
Habitat: Using regolith as a way to manufacture and construct elements to create radiation protection, also known as radiation shielding used in infrastructure. Using ISRU resources, radiation shielding can be created to help with maintenance and repair of other systems that need the protection. Advancing situ article points out the advantage of using this for habitat “ in case(s) of life support system or logistic delivery failure, radiation shielding not possible with Earth delivered options, feedstock production for in situ manufacturing of replacement parts, and propellant production to eliminate leakage or increased boiloff issues.”(page 3) This is a clear advancement in situ feedstock manufacturing (proving this may be difficult).
Mobility:  “Hoppers” are an important part of extending surface travel. The “Advancing in Situ” article states, “ these hoppers could be one-way, i.e. refueling the original delivery lander to hop to another location, or two-way where hoppers could be fueled to travel to a destination, perform science and take samples, and return to a centralize base location (Hub-and-Spoke surface architecture).” thus allowing more mobility, and providing a redundant base for resources and energy storage. In the event of a catastrophic failure, the operation can continue and it's not a complete loss in scientific exploration. 
Power: storage and regeneration using thermal cycling (energy) or radioisotope power systems is a better alternative to solar power. Operations cannot be dependent on solar energy. The difficulties of solar energy do not allow operations to be done in the shadow condition. In advance, relying on thermal or radioisotope power would avoid the troubles of worrying about dust storms blocking up solar arrays. Solar panels can be used for redundant power supply. Supplementing a solar array but a backup battery use would be more beneficial in more difficult climates. 
The “Ionic Liquid Facilitated Recovery of Metals and Oxygen from Regolith” article shows the importances of retaining regolith. Regolith is made up of useful material such as Oxygen, Silicon, Aluminum, Iron, Magnesium, and Calcium. Elements that are needed for ISRU utilization. The process of recycling these metals is done by using the process of  electroplating. 
For example, a metal-like substance called Nickel Chromium Alloy (can be found in iron meteorites), is used for heating elements’. This substance is temperature resistant, and can be used to create structures. Nickel Chromium Alloy can be recycled and can be electroplated, to form as a sheet and be used as a thermal protection against the sun, to avoid corrosion. Bulk electroplating is used to recycle the metal by using electrolysis. The disadvantage of this process is the energy needed to perform needs full heat capacity, meaning it can not perform as well in shadow regions. These metals are dependent on this process. Luckily, we can use Ionic liquids(organic salts) as a potential source to shape metals in room temperature. The challenges that come from collecting regolith as stated in the presentation is that “these materials are found in highly stable oxides.” To process regolith, it would require recovering the elements back into their original and pure elemental form, and  require “processing these oxides to recover high purity materials.”The disadvantages that come with this process can be highly abbassive to RP because they require lots of chemicals in use, heat, and a tremendous amount of energy to achieve final pure substances.
The article “Lunar Prospecting: Searching for Volatiles at the South Pole”,  demonstrates the challenges from the Resource Prospector (RP) mission. The RP mission includes “a rover for mobility, prospecting instruments to locate and characterize volatiles, a drill to collect regolith samples, and an in-situ resource utilization (ISRU) payload for analysis.” in the lunar polar location in order to deposit measurements of water and volatile sources. The RP main goal is to prospect, acquire or gather, then process the feasible materials found. The Impact of RP is the reduced risk of human exploration. Some of the mission strategic knowledge gaps include, lunar cold traps, detecting volatile species, inconsistent irregular patterns of water, and  “the mineralogical, elemental, molecular, isotopic makeup of the volatiles” as well as 
“ the lunar surface trafficability”(page 1). The RP poses an uncertainty in real time science. The article states “uncertainty introduced by the communications networks and the DSN make this infeasible” (page 4), making it harder to complete “real time” science.  Improving antenna signals, could do so much more with ISRU, as well as adding an antenna to the “hub of the hopper” using the shielding material of lunar regolith. 
 How does “real-time science” influence the path and the timing of the planned operation system of the lunar rover, Resource Prospector, to prospect, collect, and process in-situ resources on the Moon?
“Real time science” refers to the ability to make decisions in the moment, near time. Data has a relay. The data from a rover is communicated through orbiters which relay using X band radio waves,  then that information is passed on to the Deep Space Network (DSN) on Earth, which uses antennas to capture the messages. Raw data has to be then translated. The Lunar article shows how data in RP is relayed in space, “Previous testing has shown that a rover can be teleoperated manually with a short round trip delay of up to ten seconds, though even at that delay operators preferred waypoint driving. Delays in the tens of seconds make direct teleoperation driving unsafe, as the rover may crash before the operator sees the crater it is falling into.”, this makes it dangerous to drive using teleop mode, therefore the robot has to use both teleop and autonomous modes in order to travel safely. An advantage of RP, is that it has no sleep times or distance limitations. RP has to find feasible material, gather it, then process in situ. 
In prospecting, RP has to use pre planned navigation, using “ relatively fixed predetermined paths (rails) between the science stations, with adjustments made in near real-time for rover safety.”(page 4), because of this, rover data relays take longer to receive to the Deep Space Network. This is because distance signals take longer to travel in space, rover control takes fatal delays to react to the surrounding environment. In order to complete “real time science”, it requires tactical planning, pre programming in autonomous mode because of the time delay. Developing AI autonomous mode would reduce natural time delay. In autonomous mode, operators must preprogram to avoid collision. For decisions to be made at the moment, the rover must be able to stop when finding the material and wait for the operator to respond. As the voyages become more successful, the rover should be able to drive for itself.  Real time science is better than the alternatives because we waste less time and resources, explore more, and optimize the lifespan of our rovers, making voyages more flexible. As explained in the lunar article “the real-time scientist would have the option to call for a halt and further investigation if they see the rover is driving over a spot that is significantly higher in water concentration than previous areas.” (page 4) From there, the RP creates a known path, more success in RP’s travels will result in RP to meet a closer goal of driving with “real time.”
 Stated in Ionic Liquid Facilitated Recovery of Metals and Oxygen from Regolith, “An Ionic liquid-based process to recover metals and oxygen from regolith has been developed and demonstrated that could make resupply of chemical reagents negligible.” What is the closed-loop ionic liquid (IL) reprotonization process, and what are the benefits of this process to future space exploration?
In oxygen reduction, extreme heat is used to separate materials. In regolith, in order to keep oxygen from reacting, a constant amount of heat is necessary. The oxygen would have to be oxidized, while the metals would get reduced. The benefits of doing this process would be attaining these elements and reusing them on site. When exposed to oxygen, metals will oxidize in the state of metal oxide. The ionic liquid can be liquidized (except for sand) using oxidation reduction, allowing it to retain back to high pure metal by itself. Closed loop refers to recycling the purity of the substance, so that way you can constantly reuse the chemicals. 
Closed-loop ionic liquid (IL) reprotonization is useful for mining and refining tasks in space where either satellites or installations can use a compact system to harvest and refine precious materials. Reducing waste material to optimize space and weight within small satellites and installations, they make the process of  gathering valuable material like platinum, for either furthering the lifespan of an installation or bringing valuable materials back to Earth.
Regolith mentioned in the article, includes sources for solar energy, cement applications for infracture, and life support. Metals are critical for building trusses to support livable structures, resupplying deep space expeditions for maintenance/repair, and oxygen is incredibly useful for sustaining human life far from Earth. Common metal refining processes use heat or fire which is incredibly dangerous in closed ships and pose an expensive refining cost for ship crew. The benefits of this process to help future space exploration, by potentially supplying a limitless and autonomous method of preparing raw material for 3D printers in space. The initial investment of rover engineering durable parts and shipping supplies from Earth can be extremely expensive so having the capacity to manufacture parts outside of Earth can be incredibly lucrative. We can completely recycle the metal-like materials. An important step toward von neumann probes, is self replicating probes. Manufacturing spare parts out of metals found from regolith can extend life span rovers and missions. An alternative to using ISRU resources is sending elements that can be recycled and harder to find in space, elements like Nickel Chromium Alloy, which can be completely recycled. A one time send is required if it's reusable.  In order to make waste material viable again, we can build refinery facilities using RP and situ manufacturing to gather and build recycling systems respectively. Rovers are ideal for resource gathering being deployed in large numbers and with simple autonomous control, they can scour the expanse of space or aboard the same ship for resources. Then these rovers can deliver these materials to CNC machines either to 3D print, mill, assemble, and so forth. These raw materials can be reused back into viable material for use once again.  Waste material can be used to also generate fertilizer, refine vitamin supplements for bone mass supplement. Rovers are ideal in terraforming oxygen, making robots handle the preparation of ready in use oxygen on Mars or the Moon, a tremendous contribution for life support in space. This is also the basic principle behind von neuman probes or self replicating probes which are economical in reducing waste material. ISRU is a step forward toward sustainability goals, benefiting resource utilization here on Earth.
Sources:
  NCAS Subject Matter Lecture Susan Martinez, Additive Manufacturing Engineer NASA's Marshall Space Flight Center Huntsville, AL (2020).
Advancing in situ resource utilization capabilities to achieve a new paradigm in space exploration.Sanders (2018).
 Lunar Prospecting: Searching for Volatiles at the South Pole Trimble & Carvalho (2016).
 Ionic liquid facilitated recovery of metals and oxygen from regolith. Karr, Curreri, Thornton, Depew, Vankeuren, Regelman, Fox, Marone, Donovan & Paley (2018).
System Architecture Design and Development for a Reusable Lunar Lander.Batten, Bergin, Crigger, & McGlothin (2019).
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balrajgis · 2 years
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IoT Node and Gateway Market Share to witness steady rise in coming decade | Intel Corp, Dell Technologies, Cisco Systems Inc.
Global IoT Node and Gateway Market report from Global Insight Services is the single authoritative source of intelligence on IoT Node and Gateway Market. The report will provide you with analysis of impact of latest market disruptions such as Russia-Ukraine war and Covid-19 on the market. Report provides qualitative analysis of the market using various frameworks such as Porters’ and PESTLE analysis. Report includes in-depth segmentation and market size data by categories, product types, applications, and geographies. Report also includes comprehensive analysis of key issues, trends and drivers, restraints and challenges, competitive landscape, as well as recent events such as M&A activities in the market.
An IoT node is a device that is connected to the internet and is able to collect, send, and receive data. A gateway is a device that is used to connect different networks or devices together.
Download Free Sample of Report – https://www.globalinsightservices.com/request-sample/GIS20365/
Key Trends
There are a few key trends in IoT Node and Gateway technology. One is the move towards more powerful and energy-efficient processors. This is necessary to handle the increasing amount of data that is being collected and processed by IoT devices. Another trend is the use of more sophisticated sensors. These sensors are able to collect data more accurately and at a higher resolution. This data is then used to improve the accuracy of the algorithms that are used to process it. Finally, there is a trend towards using more distributed architectures for IoT devices.
Key Drivers
The key drivers of the IoT Node and Gateway market are the increasing demand for connected devices, the need for better security and connectivity, and the need for more reliable and efficient communication. The increasing demand for connected devices is driven by the need for better communication and collaboration between devices. The need for better security and connectivity is driven by the need for more reliable and efficient communication. The need for more reliable and efficient communication is driven by the need to reduce costs and improve performance.
Key Market Segments
By Hardware
Processors
Connectivity IC
Sensors
By End-User
Industrial
Aerospace & Defense
By Region
North AmericaThe U.S.
Get A Customized Scope to Match Your Need Ask an Expert – https://www.globalinsightservices.com/request-customization/GIS20365/
Key Market Players
Intel Corp
Dell Technologies
Cisco Systems Inc.
Eurotech S.P.A
Advantech Co. Ltd
Huawei Technologies Co. Ltd
Nexcom International
Helium Systems Inc.
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quantumfinancecoin · 3 years
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FreedomFi Raises $9.5M to Build a Web 3.0 Platform
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FreedomFi, the open 5G company, on Wednesday announced that it closed a $9.5 million Series A funding round from Blueyard Capital, Qualcomm Ventures, and SamsungNext.
FreedomFi software makes it possible to use cryptocurrency as an incentive for crowdsourcing deployments of 5G small cell networks. The company aims to use the funds to accelerate development of its software and forge new partnerships with telecom equipment manufacturers, operators, and other ecosystem players.
Last year, FreedomFi partnered with the Helium blockchain and launched the world's first consumer-deployable cellular base station, allowing retail consumers with zero knowledge of 5G technologies to bring up a cellular network node and start mining cryptocurrency rewards for operating it. Since then, the company has also partnered with one of the top small cell manufacturers - Baicells, certifying a lineup of Baicells small cell products for plug-and-play compatibility with FreedomFi software.
FreedomFi was founded by open source software veterans and contributes most of the software code it builds to the open source project Magma, governed by the Linux Foundation.
Joey Padden, CTO and co-founder, FreedomFi With the increasingly large swathes of spectrum becoming available to the general public under permissive licensing models, crowd-sourced cellular is ripe for becoming as disruptive to telecom as the Internet was to computing. We may have jump-started the crowd-sourced cellular concept by launching our own hardware, but our ultimate goal is to enable other hardware manufacturers and small cell vendors to adopt open source software powering decentralized wireless architecture.
Jesse Rasche, vice president and CTO, Baicells Our vision at Baicells has always been to make cellular infrastructure accessible to everyday consumers. Working with FreedomFi, we are delivering a lineup of base stations that people with no experience in LTE or 5G can set up, by simply plugging the radios into FreedomFi Gateway appliances.
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thecryptobaba7 · 3 years
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What is web 3.0?
The third generation of the World Wide Web is a powerful tool to revolutionise the accessibility and authenticity of the internet economy.
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The amount of data and information keeps growing every day, enhancing the value of everything digital. In 2021, we witnessed the growth of cryptocurrencies like never before. As we enter 2022, we will be required to understand a series of related elements that gain visibility in late 2021, such as Metaverse, NFTs, Defi and also Web 3.0.
Web 1.0 — The Static Web
It was almost three decades ago when the World Wide Web was introduced. Tim Berner’s Lee was the one who designed the internet, which was consumer-ready. In simple words, the first version of the web known as Web 1.0 has static websites, i.e., they were prepared by the businesses and entrepreneurs, ready for the consumers to use.
Web 2.0- The interactive Web
The current generation of web is known as Web 2.0. This generation of websites has most of the content created by the consumers themselves and is used by all. It is the social content from social media platforms, blogs, vlogs and so on. It is a democratic and user-dependent web in terms of its content.
Web 3.0 — The decentralised and Semantic Web
As the name suggests, web 3.0 is a 3rd generation of the internet. It is the latest version of the worldwide web focusing on decentralisation. It combines the previous versions of the web and artificial intelligence. It is built on three layers of technological innovation — AI, Decentralised networks and edge computing.
In simpler words, Web 3.0 services and apps are powered by blockchain technology, cryptocurrencies, metaverse, AI and NFTs. It is anticipated to enable data access and transparency without requiring a third party to control their own data and easily personalise content.
Popular Web 3.0 Cryptos
Some of the popular cryptocurrencies with the latest version of the internet technology in 2022 are:
Polkadot (DOT)
Chainlink (LINK)
Filecoin (FIL)
Helium (HNT)
Theta Network (THETA)
BitTorrent (BTT)
The Graph (GRT)
Stacks (STX)
Basic Attention Token (BAT)
Arweave (AR)
Source: coinmarketcap.com
Using the Web 3.0 Version
There are isolated developments in progress to make web 3.0 a success. There are blockchain platforms such as Moledao, aiming to raise funds to generate the necessary tools for this space. Examples of web 3.0 currently available are Siri and Wolfram Alpha. Siri is apple’s artificial intelligence and speech recognition personal assistant. It’ll efficiently perform an action like ‘Set an alarm for..’ or ‘Which is the nearest pasta place?’ and so on. At the same time, Wolfram is like google but gives out results more accurately than searching “word to word like’ outcomes like google. Both can process large amounts of data into valuable and meaningful actions. Perhaps, there are constant improvements in the field, and we expect to start using web 3.0 every day to have a highly engaging internet experience by the end of this decade.
Traits of Web 3.0
An inevitable part of web 3.0 is ubiquitous internet access across all regions, networks, and devices.
The divide reach of web 3.0 is expected to be available on wearables, cars, AIs, smart interfaces and appliances, etc.
It aims to balance the web creators and economy by ensuring the right proportion of incentives to each.
This web version aims to have a complete open-source architecture without restrictions to access, modify, extend and monetise. It will also enhance accountability by increasing peer reviews.
It focuses on decentralising the web through blockchain technology and breaking the chain of one or a group of organisations controlling the web.
Myths of Web 3.0
Improve internet speed: No, web 3.0 focuses on improving search quality using AI for semantic connection, not changing the search time.
Metaverse and Web 3.0 are the same: No, the metaverse is necessary to access the latest version of the web and is related to it but not identical.
It will require new devices and interfaces: No, web 3.0 can be used on the same applications such as web 1.0 and web 2.0.
Note: Web 3.0 is built largely on three new layers of technological innovation: edge computing, decentralised data networks and artificial intelligence.
About Coinsbit India
Coinsbit India is a peer-to-peer crypto trading platform connecting buyers with sellers which are powered by Europe’s largest and award-winning cryptocurrency exchange. Coinsbit.in aims to bring a professional, smooth, easy, and highly liquid Crypto platform in India delivering a superior user experience.
Important Reminder: We advise all users to enable two-factor authentication for their Coinsbit India accounts for maximum security.
Disclaimer: Crypto assets are volatile, and investments in them are risky. We advise you to do thorough research before investing.
Follow Us:
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cryptopop12 · 3 years
Text
What is web 3.0?
Best Cryptocurrency Exchange in India
The third generation of the World Wide Web is a powerful tool to revolutionise the accessibility and authenticity of the internet economy.
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The amount of data and information keeps growing every day, enhancing the value of everything digital. In 2021, we witnessed the growth of cryptocurrencies like never before. As we enter 2022, we will be required to understand a series of related elements that gain visibility in late 2021, such as Metaverse, NFTs, Defi and also Web 3.0.
Web 1.0 — The Static Web
It was almost three decades ago when the World Wide Web was introduced. Tim Berner’s Lee was the one who designed the internet, which was consumer-ready. In simple words, the first version of the web known as Web 1.0 has static websites, i.e., they were prepared by the businesses and entrepreneurs, ready for the consumers to use.
Web 2.0- The interactive Web
The current generation of web is known as Web 2.0. This generation of websites has most of the content created by the consumers themselves and is used by all. It is the social content from social media platforms, blogs, vlogs and so on. It is a democratic and user-dependent web in terms of its content.
Web 3.0 — The decentralised and Semantic Web
As the name suggests, web 3.0 is a 3rd generation of the internet. It is the latest version of the worldwide web focusing on decentralisation. It combines the previous versions of the web and artificial intelligence. It is built on three layers of technological innovation — AI, Decentralised networks and edge computing.
In simpler words, Web 3.0 services and apps are powered by blockchain technology, cryptocurrencies, metaverse, AI and NFTs. It is anticipated to enable data access and transparency without requiring a third party to control their own data and easily personalise content.
Popular Web 3.0 Cryptos
Some of the popular cryptocurrencies with the latest version of the internet technology in 2022 are:
Polkadot (DOT)
Chainlink (LINK)
Filecoin (FIL)
Helium (HNT)
Theta Network (THETA)
BitTorrent (BTT)
The Graph (GRT)
Stacks (STX)
Basic Attention Token (BAT)
Arweave (AR)
Source: coinmarketcap.com
Using the Web 3.0 Version
There are isolated developments in progress to make web 3.0 a success. There are blockchain platforms such as Moledao, aiming to raise funds to generate the necessary tools for this space. Examples of web 3.0 currently available are Siri and Wolfram Alpha. Siri is apple’s artificial intelligence and speech recognition personal assistant. It’ll efficiently perform an action like ‘Set an alarm for..’ or ‘Which is the nearest pasta place?’ and so on. At the same time, Wolfram is like google but gives out results more accurately than searching “word to word like’ outcomes like google. Both can process large amounts of data into valuable and meaningful actions. Perhaps, there are constant improvements in the field, and we expect to start using web 3.0 every day to have a highly engaging internet experience by the end of this decade.
Traits of Web 3.0
An inevitable part of web 3.0 is ubiquitous internet access across all regions, networks, and devices.
The divide reach of web 3.0 is expected to be available on wearables, cars, AIs, smart interfaces and appliances, etc.
It aims to balance the web creators and economy by ensuring the right proportion of incentives to each.
This web version aims to have a complete open-source architecture without restrictions to access, modify, extend and monetise. It will also enhance accountability by increasing peer reviews.
It focuses on decentralising the web through blockchain technology and breaking the chain of one or a group of organisations controlling the web.
Myths of Web 3.0
Improve internet speed: No, web 3.0 focuses on improving search quality using AI for semantic connection, not changing the search time.
Metaverse and Web 3.0 are the same: No, the metaverse is necessary to access the latest version of the web and is related to it but not identical.
It will require new devices and interfaces: No, web 3.0 can be used on the same applications such as web 1.0 and web 2.0.
Note: Web 3.0 is built largely on three new layers of technological innovation: edge computing, decentralised data networks and artificial intelligence.
About Coinsbit India
Coinsbit India is a peer-to-peer crypto trading platform connecting buyers with sellers which are powered by Europe’s largest and award-winning cryptocurrency exchange. Coinsbit.in aims to bring a professional, smooth, easy, and highly liquid Crypto platform in India delivering a superior user experience.
Important Reminder: We advise all users to enable two-factor authentication for their Coinsbit India accounts for maximum security.
Disclaimer: Crypto assets are volatile, and investments in them are risky. We advise you to do thorough research before investing.
Follow Us:
Telegram | Twitter | YouTube | Instagram| Facebook| LinkedIn
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newegginc · 3 years
Text
Bobcat Miner 300 Helium Hotspot CHAT:+33753460410
Bobcat Miner 300 Helium Hotspot CHAT:+33753460410
Bobcat Miner 300 is a high-efficiency miner hotspot for HNT. It is compatible with Helium LongFi, an architecture that combines the leading wireless LoRaWAN protocol, and the Helium Blockchain technology.
Available Miners Below..
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harrelltut · 3 years
Photo
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bunnytix · 3 years
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Helium To Introduce 5G Connect With Blockchain Technology Powered Mesh
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Helium, a technology that uses gifts as well as blockchains to incentivize consumers and also small businesses to manage office telecoms hubs, is introducing a 5G model of its own network.
Helium HNT is partnering along with FreedomFi, a type of diy technology bundle for developing 5G networks, so that participants could be settled to sustain the rollout of next-generation wireless networks, successfully by building their personal miniature cell high rises.
Helium HNT - The Most Ideal Blockchain-Powered network
" What Helium has until now done with telecommunications in the cordless space is practically like Airbnb making it possible for individuals to monetize their realty such as a little accommodation," Helium Chief Executive Officer Amir Haleem stated in a meeting. "Via our alliance along with FreedomFi, we've discovered there's a huge possibility to develop a 5G LTE network where every house can generally possess a mini tissue high rise that carriers may make use of to unload web traffic anytime they're near it." Seeing helium-zone. com is one of the best means to understand best info RAK miner.
Blockchain-based decentralized economies have actually widened the portal right into business in such a way that can easily award throngs of previously-uninvited individuals, while likewise improving the textile of such networks for the incumbents that operate on all of them.
Helium might be actually uncommon one of Internet 3 projects during that it's attracted numerous users.
The agency's peer-to-peer Internet of Things sensing units-- which are actually utilized for requests like keeping tabs on e-bikes, motorbikes or wise pet-collars-- have actually gone from absolutely no hotspot in 2019 to virtually 30,000 today, along with some 200,000 even more already paid for and also in the pipe, according to Haleem.
Helium history
Founded in 2013 and also supported cost $53 million by the likes of Union Square Ventures and Multicoin Capital, Helium HNT has actually seen sturdy development because 1st releasing its reduced electrical power "LongFi" hardware-based nodules and also mining devices in Austin, Texas, a number of years back.
The Helium FreedomFi combination are going to make use of People Broadband Broadcast Company, or CBRS (certainly not to be baffled along with Citizens Band radio produced popular by truckers), a spectrum licensed due to the U.S. Federal Communications Compensation (FCC) in January 2020, to allow wifi network providers to set up 5G mobile networks without must get special licenses.
Helium HNT and FreedomFi highlight a new use case for CBRS, one that supplies on the project's pledge of development as well as creative thinking, former FCC Administrator Michael O'Rielly claimed in a declaration.
" Turning buyer gateways in to network circulation resources as well as merging along with ultra-hot crypto currency-- constant along with the firms' plans-- might only be the step needed to assist give a boost to personal 5G implementation," O'Rielly claimed. "Now we reach view if the market place agrees."
HNT complies with 5G
While folks often tend to consider 5G as supplying much faster video recording streaming or making virtual reality even more immersive, the most significant benefit associates with just how its own software-centric architecture will certainly minimize overhead and also ultimately help billions of individuals in developing economic situations acquire connected.
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sandlerresearch · 4 years
Text
Blockchain IoT Market by Component (Hardware (IoT Sensors & Crypto-Wallets), Software and Platform, and Services), Application (Smart Contract, Security, and Asset Tracking and Management), Organization Size, Vertical, and Region - Global Forecast to 2026 published on
https://www.sandlerresearch.org/blockchain-iot-market-by-component-hardware-iot-sensors-crypto-wallets-software-and-platform-and-services-application-smart-contract-security-and-asset-tracking-and-management-organizati.html
Blockchain IoT Market by Component (Hardware (IoT Sensors & Crypto-Wallets), Software and Platform, and Services), Application (Smart Contract, Security, and Asset Tracking and Management), Organization Size, Vertical, and Region - Global Forecast to 2026
Increasing need for IoT security and growing investments in Blockchain IoT technology to drive the Blockchain IoT market’s overall growth.
The global blockchain IoT market size is projected to grow from USD 258 million in 2020 to USD 2,409 million by 2026, at a Compound Annual Growth Rate (CAGR) of 45.1% during the forecast period. The growing need for IoT security, simplified processes supported with transparency and immutability, and high adoption of blockchain-based IoT solutions using smart contracts and AI is expected to surge demand for blockchain IoT market globally.
By component, the software and platform segment to grow at a higher CAGR during the forecast period
The software for blockchain IoT connects network-based requests placed by users for accessing backend data to the network. The blockchain software components consist of node application, consensus mechanism, virtual machines, and shared ledger. Blockchain helps cumulate technical and business information, fraud detection results, and user behavior data with the rest of the enterprise architecture via real-time demand tools. Software tools help visualize insights for quick and simple data gathering and enhanced predictive capabilities. A blockchain software integrated with IoT ensures secure device communication. The blockchain IoT platform is expected to witness wide adoption during the forecast period as an increasing number of enterprises of all sizes are realizing the benefits offered by this platform. The blockchain IoT software helps enterprises carry out complex tasks in a decentralized digital economy to avert risks, enable secure transactions, and optimize their daily operations, leading to reduced operational costs. This need for increased efficiency and security is expected to drive the adoption of the blockchain IoT market in the future.
By application, the asset tracking and management segment to register the highest growth rate during the forecast period
Merging IoT with blockchain can not only increase operational efficiency but also ensures a more secure environment. The symphony of IoT and blockchain technology is tremendously contributing to the growth of industries, such as healthcare, transportation, energy and utilities, and supply chain management in asset tracking and management. Asset management is primarily used for planning assets, improving real-time communication, monitoring asset condition, and proactively managing enterprise assets. The blockchain-backed IoT asset tracking and management application drives transparency along clients’ supply chains. The combined power of IoT and blockchain helps detect patterns, malfunctions, and anomalies to optimize processes, faster transaction processing, enhanced supply chain traceability, and cost-efficiency.
Asia Pacific to register the highest growth rate during the forecast period
Asia Pacific (APAC) has witnessed an advanced and dynamic adoption of new technologies and is expected to record the highest CAGR in the global Blockchain IoT  market during the forecast period. The Blockchain IoT market in Asia Pacific (APAC) is projected to grow at the highest CAGR during the forecast period. APAC countries are increasingly investing in blockchain IoT projects. The region comprises emerging economies, such as ANZ, China, Japan, Singapore, and rest of APAC countries. With the proliferation of IoT in the APAC region, security and fraud concerns have risen; the integration of blockchain with IoT would enhance enterprise databases’ trust and security. Enterprises in the APAC region are embracing blockchain technologies. Companies operating in APAC would benefit from the flexible economic conditions, industrialization-motivated policies, political transformation, and the growing digitalization, which is expected to have a significant impact on the business community and drive the blockchain IoT market growth.
By Company Type: Tier 1 – 24%, Tier 2 – 20%, and Tier 3 – 56%
By Designation: C-level – 38%, D-level – 28%, and Others – 34%
By Region: North America – 65%, Europe – 20%, Asia Pacific – 12%, RoW – 3%
Key and innovative vendors in the Blockchain IoT market include IBM (US), Microsoft (US), Intel (US), Amazon Web Services (US), Huawei (China), Cisco (US), SAP (Germany), Ethereum Foundation (Switzerland), The Linux Foundation (US), R3 (US), Arctouch (US), Waltonchain (China), Helium (US), Factom (US), HYPR (US), Chronicled (US), KrypC (India), IoTeX (Singapore), Discovery (Malta), Iota (Germany), Atonomi (US), Xage (US), Ambrosus (Estonia), NetObjex (US), and Grid+ (US).
Research Coverage
The market study covers the Blockchain IoT market size across segments. It aims at estimating the market size and the growth potential of this market across different segments by technology, by component, by application, by deployment mode, by organization size, by vertical, and by region. The study also includes an in-depth competitive analysis of the key market players, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.
Key Benefits of Buying the Report
The report will help the market leaders/new entrants with information on the revenue numbers’ closest approximations for the overall Blockchain IoT market and its sub-segments. This report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and plan suitable go-to-market strategies. The report will also help stakeholders understand the market’s pulse and provide them with information on key market drivers, restraints, challenges, and opportunities.
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gamerszone2019-blog · 5 years
Text
Google Stadia, Australia and the Impending Game-Streaming War
New Post has been published on https://gamerszone.tn/google-stadia-australia-and-the-impending-game-streaming-war/
Google Stadia, Australia and the Impending Game-Streaming War
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The future may well prove that OnLive was ahead of its time. Like Timothy Dalton’s serious Bond take before Daniel Craig, or Boss before House of Cards, OnLive may have been that necessary sacrificial trailblazer whose death leads to the next down-the-track leap.
For those unaware, OnLive was the first game-streaming service of note. It’s now gone the way of the dodo, but the idea was as straightforward then as it is today for surviving services: instant on. No need to physically own a game. No need for a high-end PC or the latest console. Just a compatible device and a high-speed internet connection.
The catch is that game-streaming services require adequate, stable bandwidth to be playable.
When OnLive fired all its employees in 2012, Australia’s average internet speed was an abysmal 4.2Mbps. It’s likely why OnLive and other still-alive services like Sony’s PlayStation Now or the online component of Nvidia’s GeForce Now never made it to Australian shores.
OnLive’s DNA may still live on, though, given that Sony bought the service before shuttering it. Sony will no doubt launch some kind of streaming service for PlayStation 5 – PlayStation Now branded or otherwise – and it certainly won’t be alone. EA also has an unnamed game-streaming service in the works. Microsoft has xCloud. But the current big name in what might become gaming’s next big thing is Google Stadia, which is due to launch in select countries this November.
The nitty-gritty of game streaming
The Stadia pitch is that you can open a Chrome tab or smartphone app to stream a game “instantly”. This means no download, no patching, just immediate access. This pitch, however, doesn’t extend to accessing a catalogue of games through a Netflix-style subscription – players must still purchase the vast majority of games on the service for full-price, to then be able to stream them.
Even so, the prospect of streaming high spec games to almost any screen (at some point in the future – the launch is more limited) is a major reason why companies are falling over themselves to be involved. Instead of there being millions of compatible gaming devices, the number stretches to potentially billions. Google, for instance, has showcased Stadia’s potential on older PC and Mac hardware, streaming Assassin’s Creed Odyssey to them from a specced-out gaming PC.
The point of this demonstration is simple: these older machines wouldn’t be able to install and run the game, let alone play it at max settings. This lack of the need for a dedicated gaming platform lowers the barrier of entry. Chuck in the possibility of streaming directly to compatible TVs, smartphones or tablets, and it’s easy to understand why game streaming is a big deal for those companies with budgets big enough to back the R&D.
In terms of the actual process of game streaming, the upload bandwidth requirements are less important than download because the main thing being transmitted from the player’s end is control inputs. The download bandwidth requirements, though, include all of the game video and audio, which scale upwards based on each incrementally increasing fidelity metric.
The Stadia pitch is that you can open a Chrome tab or smartphone app to stream a game “instantly”.
For Stadia, Google recommends a minimum download speed of 10Mbps for 720p gaming at 60 frames per second (fps) with stereo sound. Bump that up to 1080p/60fps with 5.1 surround sound (the max resolution for free Stadia users) and you need 20Mbps minimum. Jump up again to Stadia’s current maximum of 4K/60fps with 5.1 surround sound and you need at least 35Mbps of dedicated download bandwidth.
Google has also been talking up future leaps to 8K resolution and up to 120fps, which would likely translate to at least double the download bandwidth, unless bandwidth improvements can be made within the technology. Still, the prospect of a minimum of 70Mbps for fidelity lovers streaming in 8K is a giant bandwidth pill to swallow.
Consistency is important, too, as the real-time nature of gaming means that, unlike video, it can’t have breathing space in a buffer. The other challenge is data usage. Extrapolating Google’s minimum bandwidth estimates, 720p gaming uses approximately 4.5GB per hour of gaming, with Stadia’s 4K/60fps option stretching to a cap-destroying 15.75GB for every hour you play.
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The need for speed
Australia isn’t on the initial launch roadmap for Google Stadia, though it may be one of the countries that Google targets from 2020 onwards. This is likely an infrastructure consideration, given we don’t have Google data centres (yet?), even if we do have a Google Cloud Platform.
Regardless of where you’re located, there are three key player-side considerations when it comes to any game-streaming service: download speed, latency and minimal (ideally zero) data loss. Conceptually, even these are problematic in Australia, especially when you account for the reality that no matter how fast the back-end architecture of a game-streaming service is, it’s at the mercy of a player’s internet connection.
According to the Speedtest global index, Australia’s fixed broadband average at the time of writing is 38.54Mbps (57th in the world), compared to 119.09Mbps in the USA (7th) and 61.02Mbps for the UK (41st). (The USA and the UK are two of 14 launch countries for Stadia.) While comfortably above the minimum (10Mbps) and 1080p (20Mbps) Stadia download requirements, Australia’s average fixed broadband speed is not comfortably above the 35Mbps needed for 4K game-streaming. It’s also worth considering that the internet’s busy period is 7pm to 11pm every night, where user demand slows things further. This means it’s possible that average would drop below the 35Mbps required to stream 4K Stadia games.
For comparison, Italy has the slowest average fixed broadband speed of the 14 Stadia launch countries, but that’s still 53.89Mbps: comfortably above the 35Mbps requirement.
Australia’s average fixed broadband speed should improve once the NBN rollout is completed and as more Australians connect to the new access network. Additionally, if NBN follows particular upgrade paths in the future, it should bring copper/fibre hybrid technologies closer to the current max consumer fibre speeds.
Australia’s mobile internet fares much better: we’re ranked fourth on the Speedtest global index with an average download speed of 63.2Mbps. That’s faster than the UK average for fixed broadband, but there’s a big catch. Australia doesn’t really have mobile plans with unlimited data at these speeds. We do have unlimited-data mobile plans, but they’re either fully or fine-print capped (once you reach your data cap) at a paltry 1.5Mbps.
With 5G on the way and as consumer data demands grow, that may change. But given that 5G depends on device compatibility and telcos treat data as though it’s as scarce as helium, this network upgrade isn’t likely to change much, at least not in the short-term.
Beyond the need for speed
The bigger catch of game streaming is latency, particularly for those living in regional locations in Australia. In these locations, the only internet options are satellite or fixed wireless, where the pings can be high (particularly for satellite) and reliability is impacted by total users and adverse weather.
Even fixed broadband internet users are at the mercy of server locations for a hypothetical Stadia rollout in Australia. If, like Microsoft’s Azure data centres, servers are only positioned on the east coast of Australia, those in the far west and north of our expansive country will have higher latency. To put that in context, there’s lower latency between the east coast of Australia and New Zealand than there is with Perth in Western Australia.
Put simply, the farther the distance, the higher the latency. The higher the latency, the more the real-time illusion of game-streaming is broken and input delays are more noticeable, among other detractors.
Data loss is the final concern, and while there are controllable factors within the home, loss can come down to external networks outside of the player’s control. By way of example, my Telstra cable connection was incredibly reliable for the first year (outside of the odd day-long outage). It’s now basically unusable for any live-streaming service because of data loss care of sporadic 10-second dropouts.
The higher the latency, the more the real-time illusion of game-streaming is broken and input delays are more noticeable, among other detractors.
With the NBN arriving in my area next year and after a year of fighting, Telstra tossed my case in the ‘too hard’ basket and stopped trying to fix it. I was given bill credit for the lack of reliability but, honestly, I’d rather be paying full price for a consistent connection, especially because that all-important r-word is the first adjective in Telstra’s internet sales pitch.
Outside of these dropouts, my latency is an impressive 7ms with an above-spec 112Mbps download bandwidth. Incidentally, this bandwidth is fast enough to pass the Google Stadia bandwidth test with a big green tick.
What’s less viable for Stadia or a similar game-streaming service is my Optus phone internet. I get two bars of 4G reception in my area (10km from the Sydney CBD), and while that equates to a respectable 14ms latency, the download speed is around 35.5Mbps. It doesn’t help that it’s not the most reliable of connections. Additionally, while 60GB of data is adequate for my monthly needs, it would only allow for around 6.5 hours of 1080p streaming on Stadia’s 20Mbps recommendation.
Granted, my phone plan is more than a year old. With a top-tier plan today, I could score 200GB of data from Optus, which would allow for 22 hours of monthly game streaming (and nothing else) at the same resolution on Stadia. That’d cost $105 per month (excluding any handset repayments) on top of my home internet.
Cracking the latency code
The challenge of any form of wireless technology – Wi-Fi, mobile or otherwise – is that it includes inherent latency. It’s likely why the Google Stadia founder’s edition includes a Chromecast Ultra, the top-end gizmo that’s also best used with its included ethernet capability. The Stadia requirements list this particular Chromecast model as the minimum for using Stadia on a TV.
What Google has cleverly done is push Stadia wannabes towards its proprietary controller. At first glance, it looks like just another average controller. The cleverness comes from the inclusion of a link between controller and Stadia gaming server (via Wi-Fi), as opposed to being paired to the device displaying the screen. This has the potential for lower noticeable input delays.
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Clever controller tech.
Users can opt for their own controller or keyboard/mouse combo, but this will introduce additional latency. Even though this ultimately amounts to milliseconds of latency, it can start to add up to noticeable delays between control input and onscreen responsiveness.
This was the case with my xCloud experience at E3, with an Xbox One controller connected via Bluetooth to a mobile phone that was streaming Resident Evil 7. While the major detractor was the screen darkness of this particular demo, the adequately lit areas showcased a noticeable delay between joystick camera movement and onscreen actuation.
Game-specific impressiveness
There is a chance these kinds of game-streaming input delays may be less noticeable to more casual players, for whom these types of technology may be more relevant than the dedicated gamer crowd who likely own their platform/s of choice. Mobile games are often designed with control limitations in mind, and the same logic may well prove true in terms of the type of game that’s best played via game streaming.
Competitive multiplayer shooters are out for now and, unsurprisingly, almost entirely absent from the list of Stadia launch titles (though Google notes there will be multiplayer games at launch). Doom and Doom Eternal are potential exceptions to this, but there’s more on them below. It’s not a stretch to imagine that other games like Cuphead and Dark Souls, which rely on immediately responsive control feedback, are going to be a challenge for game-streaming services because of the inherent latency.
Competitive multiplayer shooters are out for now and, unsurprisingly, almost entirely absent from the list of Stadia launch titles…
It’s interesting that the rise of controllers like the Xbox Elite and Scuf, which champion the competitive advantages of lower latency, are on the rise alongside the birth of a gaming service that includes inherent latency. On top of this, Sony and Microsoft have talked about the high frame rate potential of the next-gen consoles, which is another step closer to lower latency (albeit perceived, in this instance).
Even TV manufacturers have included higher-refresh-rate ‘game modes’ for years, and newer-model teles offer 120Hz refresh rates and FreeSync support. In this respect, a new technology that inherently includes latency seems like a step in the wrong direction.
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Devilish delights
While the bigger focus is on core game-streaming technologies like Stadia, Bethesda swooped into the race with a surprise announcement at E3 2019: Orion. Initially, it sounded as though Orion was another competing service. Instead, the pitch for the patented tech is as a Pied Piper-like middleware software solution to improve the hardware-focus of game-streaming services.
Orion is implemented at a game-engine level and is built to reduce two all-important factors: latency and bandwidth. These improvements are potentially significant, too, with the claim of latency reductions of up to 20 percent per frame and a 40 percent reduction in the required bandwidth.
Orion is implemented at a game-engine level and is built to reduce two all-important factors: latency and bandwidth.
According to the spiel, technically, Orion can be used on any game-streaming service, which means it’s there to complement the Stadias and xClouds of the gaming world, albeit with one big caveat: developers, publishers and streaming providers have to choose to use it.
If the theory is true in application, Orion has the potential to lower bandwidth requirements and data usage. The Orion official page even claims “imperceptible latency” in reference to “twitchy shooters”, on top of this huge-if-true statement: “a wider availability, making quality play available to players living far from data centers.”
Orion is likely why both Doom and Doom Eternal are the only fast-paced shooters among the launch titles; it’s a chance for Bethesda to showcase its tech. Both shooters have multiplayer but the higher PvP time-to-kill (TTK) makes them less in the vein of Counter-Strike and Rainbow Six Siege, and closer to the likes of Destiny 2. The extra survivability of a higher TTK shooter is better suited to the inherent latency of game-streaming services.
Game-streaming downsides
There are more game-streaming detractors outside of those previously mentioned. Interruptions in the connection, be it player or server side, result in choppier frame rates, graphical artefacting and input delays. Even a dip in connection speed can reduce resolution, introduce latency and equate to more noticeable on-screen compression.
At best, these are immersion tarnishes; at worst, tech destroyers. Google does note that Stadia will automatically adjust “to deliver the best possible visual quality at all times” during bandwidth fluctuations, but if that’s a fidelity-at-all-costs mentality, something has to give, and that may be responsiveness.
Even a dip in connection speed can reduce resolution, introduce latency and equate to more noticeable on-screen compression.
In terms of mobile devices, Stadia is curiously only limited to Google Pixel phones and Chrome OS tablets for the time being. Google has confirmed this will change, but it’s odd that other modern Android devices can’t also run the tech. Given that Stadia will be accessed via app, conceptually, it seems straightforward to lock out incompatible phones and tablets via Android OS version.
If a player’s connection drops out, the server will stay live for a few minutes. This means that even Google Pixel owners are at the mercy of internet coverage to ensure they can reconnect in time to resume or save their game. Australia, for instance, has great mobile coverage in cities, but in smaller city centres and in rural areas, the coverage starts to shrink and speeds slow.
Game access in general is also a big issue. The US$9.99 monthly fee for Stadia Pro grants access to a limited library of free games, discounts and 4K streaming, but you’re utterly dependent on an online connection to use Stadia, which means no form of offline gaming. The same is true of the free version of Stadia, and in both cases most of the games on the service cost full price to purchase. Google does note, though, that purchased games will be playable on Stadia even if they’re removed from the library.
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It’s also worth flagging that older compatible devices will be at the mercy of their screen technology in terms of resolution (unless Stadia supports Xbox One X-like supersampling) and refresh rate, which may not be capable of frame rates beyond 60fps. Finally, unlike a service like Netflix, Stadia only allows for a single stream, albeit a single user can use this single session across unlimited compatible devices.
Perks of game streaming
It’s not all bad news, though. Stadia and other game-streaming services effectively eliminate piracy, which is great news for developers and publishers. Lower device requirements mean a lower initial barrier of entry to play games. Playing Stadia with a stable online connection is reportedly comparable to local game-streaming services, like Steam Link and GeForce Now.
On top of this, because the games are streamed and not installed, there’s no need to make space for increasingly growing game installs. Additionally, games are patched on the server side (at Google speeds for Stadia), meaning you don’t have to wait for patches to download before you’re ready to play. This, in particular, is a gaming-godsend for players who have limited gaming time that may be chewed up by waiting for patches.
There’s also the early pledge from Google that Stadia will support cross-platform multiplayer. This is, of course, reliant on other platforms coming to the party. Still, it’s a strong pro-player stance that sets an example for other parties to follow suit. Mind you, for that to work, latency really will have to be in line with other platforms.
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Future potential
Stadia’s Director of Product Andrey Doronichev had this to say recently in a Reddit AMA: “To be clear, Stadia Pro is not ‘Netflix for Games’ like some people have mentioned, a closer comparison would be like Xbox Live Gold or Playstation Plus. The Pro subscribers get 4K/HDR streaming, 5.1 sound, exclusive discounts and access to some free games. Roughly one free game per month give or take. Starting with Destiny 2 (yay!).”
So… no broad catalogue, just a drip feed of free titles, with all others to be purchased at full price. That being the case, what is the use case for streaming that makes this worthwhile? If you don’t have a high-end gaming PC, a PS4 Pro or an Xbox One X maybe it makes sense. But if you don’t have that entry-level investment in gaming are you really interested enough to pay a monthly fee? If you do buy in, will you hog the bandwidth in your house to the point that a flatmate or partner may not be able to do what they want to do online?
Ultimately, services like Stadia need to prove that the many potential headaches associated with them – at least early on – are actually outweighed by the advantages. Would you, for instance, take instant-access gaming that’s potentially lower fidelity and higher latency every single time you want to use it over simply waiting for an install at the beginning and then having consistent, excellent performance from that point on? I think that trade-off would be much easier to sell if Stadia was indeed offering up a Netflix-style service, rich with content. The ability to browse through a large catalogue and try anything you like instantly would be pretty compelling. But that’s not what Stadia is going to be at launch.
Stadia and other streaming services really do feel like they raise more questions than they answer, so for now, perhaps it’s not such a bad thing that Australia isn’t part of the initial rollout. This vision of the future of gaming seems like it’s going to feel pretty inessential for some time to come. Mind you, it’d still be nice to have the internet to support it.
Nathan Lawrence is a freelance writer based in Sydney who writes about games and film, and is a shooter specialist. Say hey on Twitter.
Source : IGN
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