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#horror_n_oates
cheesesteak-horror · 2 years
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Sorry, We're Open is out now!
Sorry, We're Open is a Roguelite Supermarket Management Horror RPG out now on Steam and itchio
https://store.steampowered.com/app/2161450/Sorry_Were_Open/
https://horror-n-oates.itch.io/sorry-were-open
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sonicfangamebot · 4 months
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'Project Mania' (2021) by @horror_n_oates (Demo) Various games inspired by the 'My Little Pony' series. https://www.sonicfangameshq.com/forums/showcase/project-mania-sage-2021-demo.559/
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sonichedgeblog · 3 years
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'Project Mania' by @horror_n_oates - various games inspired by the 'My Little Pony' series. @SAGExpo https://www.sonicfangameshq.com/forums/showcase/project-mania-sage-2021-demo.559/
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scitydreamer · 5 years
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No Delivery
Today we're looking at a horror RPG set in a cursed pizzeria - it's No Delivery, by @horror_n_oates!
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It’s late at night, all the guests are gone. Stezzoni Pizzeria is a wreck of plates and trash. Your only companionship are the animatronics and the faint buzzing from the arcade. Huh? Will the animatronics attack? Nah, most of them are cool with you. This ain’t a Five Nights at Freddy’s.
But there is something wrong with the place. The ball pit seems to go on for forever and there’s stuff…
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sonicfangamebot · 2 years
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Project Mania' by horror_n_oates (Demo) A collection of ‘My Little Pony’ fan games. This one being a ‘Ducktales’ NES platformer. https://www.sonicfangameshq.com/forums/showcase/project-mania-sage-2020-demo.559/
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cheesesteak-horror · 8 years
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‘Eeeyyy guys! Wanted to expand on the social media spectrum so here’s my twitter!
I’ll be posting the same stuff I do over here on tumblr, so there’s nothing you’ll miss here or there
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sonicfangamebot · 3 years
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'Project Mania' by @horror_n_oates (Demo) Various games inspired by the 'My Little Pony' series. https://www.sonicfangameshq.com/forums/showcase/project-mania-sage-2021-demo.559/
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sonicfangamebot · 3 years
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Project Mania' by @horror_n_oates (Demo) Various games inspired by the 'My Little Pony' series. https://ift.tt/3mux1Gu
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cheesesteak-horror · 5 years
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THE DEMO FOR NO DELIVERY IS OUT NOW!
Check it out on itch.io!
https://horror-n-oates.itch.io/no-del...
No Delivery is a procedurally generated CRPG, pizzeria simulator where you are the newest in a long line of employees for a local decrepit pizza parlor. Despite the rumors, shady history, and missing persons cases, you sign up for the night shift because it pays slightly more and all the kids’ birthday parties should have ended by then…
Luckily, it’ll just be a boring job in an empty pizzeria… right?
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Follow frequent development updates!
https://twitter.com/horror_n_oates
http://cheesesteak-horror.tumblr.com/
http://sonicboy112.deviantart.com
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If you'd like to support development or help keep the lights on, consider supporting through PATREON or KO-FI!
https://www.patreon.com/oatesdev
https://ko-fi.com/horror_n_oates
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cheesesteak-horror · 5 years
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No Delivery Dev Log #4 - Next Milestone
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Been a busy few weeks and a lot of progress has been made in terms of the overworld and encounters. Bugs and algorithms have been addressed to accommodate the increasingly complex gameplay loop as it all contributes to many of the much-needed quality of life improvements. At the moment, most remaining assets to be made largely pertain to endgame segments, with most Wrong Turns and new areas now implemented. This brings the project much closer to content completion!
To kick things off let's introduce our newest employee- the Arcade Attendant!
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Each of the characters is designed with different item requirements for their skills; this is to incentivize exploration and attaining items that may not necessarily be used by your current character, but can be used for future runs, should you meet your end somewhere. Some of the Attendant's skills for example use tickets at a resource, but for other characters, tickets can be used as a means to another end.
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Another difficult thing to design for is consumable items. In roguelikes, these come in all varieties and are given longer usefulness despite their short-lived nature, largely because they are used quite frequently during runs. Most of the Souls games run into this problem as consumable items are often out-classed by equipment that applies those effects permanently, however Sekiro somewhat addresses this with a limited/pragmatic item pool. Item design here is approached similarly by envisioning what economies can be made between which characters and which specific items; any run-off of extra items can contribute to future runs.
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Environment design takes the same approach by displaying what "ecosystems" exist within the different areas of the restaurant. An example in-game includes relationship between the Alleys and the trash produced; environment design then sets out to illustrate the effects of that relationship. These include what interactive elements are laying around to what set-pieces you want to draw the player's interest.
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Then comes placing the elements that tie user experience and environmental storytelling together. At the moment, certain characters and sidequests are being implemented; some require a fair amount of writing while other don't.
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And that about wraps it up! Also wanted to says thanks to everyone who's been checking out and downloading the game everyday. Also to those who choose to donate or support me on other outlets, your help means a great deal.
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If you're digging the soundtrack, check out the composer @The_NGVirus for news on the music!
https://twitter.com/horror_n_oates http://cheesesteak-horror.tumblr.com/ http://sonicboy112.deviantart.com
Got a question? Contact me at: [email protected]
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cheesesteak-horror · 5 years
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No Delivery Dev Log #5 - Content Completion
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Great news! No Delivery has just passed the content completion milestone!
This includes the implementation of all the features that will be seen in the full game, most of which include content for the story, visual assets, and the battle system. Some of which can be seen in the teaser below.
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This project is largely inspired by Darkest Dungeon's roguelike and combat mechanics, and while not the focus of its battle system, the Mark mechanic was a very interesting status as it functioned less like an extension of elemental attributes and more about getting into the in-game role. And for those familiar with my previous games, you might notice that the Sugar Rush status is basically a combination of 2 statuses used in my previous games; the effect of putting the "evasion buff until hit" on the extra turn privilege creates higher stakes on decisions during encounters. This way, nearly every turn is a gamble if you don't prioritize removing the status effects first, but can also be a completely viable way to play if you choose a different strategy.
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As for the rest of the story, you'll be running into all kinds of environments and unique combat encounters in both the pizzeria and Wrong Turns. As mentioned in previous dev logs, many of the design cues for the overworld and interaction are taken from Fromsoft's games, namely the Soulsborne games and more recently Sekiro. Despite releasing during development, Sekiro has a unique approach to item distribution and design as nearly everything is concisely meant to contribute to the core systems introduced in beginning. It's amazing to see how everything ties together, but on the flipside, it can be underwhelming to encounter nearly the same pool of items in different areas; and seeing as how No Delivery is very much an 'item-based' rpg, it was beneficial to look into item usage and the economies that can arise from that.
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Development's been great working with both TheNGVirus and dRedder on the soundtrack, both really brought their A-game for this and gives the game an entirely new dimension to it. In great horror, sound is usually most of the experience and aside from the ambient hums and footsteps on different surfaces, a horrific moment or musical track leaves just as much of an impression.
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By passing the last milestone on the way to completion, what's left now is the polishing phase, balancing encounters, and making sure everything's airtight for full release sometime near Spooktober if things fall into place!
If you'd like to get a physical cassette of the soundtrack, check out TheNGVirus on bandcamp!
Also check out dRedder on soundcloud!
And if you'd like to support development, get access to early builds and PSDs, consider supporting me Patreon or Ko-Fi!
https://twitter.com/horror_n_oates http://cheesesteak-horror.tumblr.com/ http://sonicboy112.deviantart.com
Got a question? Contact me at: [email protected]
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cheesesteak-horror · 5 years
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No Delivery Dev Blog #3
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It's been a hot minute since releasing the demo and wanted to say thanks to everyone who has played, viewed, and spread the word about it! The demo's gotten a great reception over the past week and really appreciate everyone who donated and supported development!
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As for future development, there are still a few areas that can be explored for the full game, all of which include various danger levels and venues. For this reason, I feel it's probably important to address the current gameplay loop and progression. In order to access additional missions for the Wrong Turns, the player must first, be in the Manager's Console, navigate to the Wrong Turns option, and select additional options on the selection map; not sure if keeping the options to access the investigation or extermination-level missions for the Wrong Turns buried under menus is a good idea, and if anything would probably confuse players a lot more, so I may add the options to access the different danger-level missions AFTER first discovering the Wrong Turn and upon returning, present the additional options.
This gameplay loop is largely derived from roguelike design and the idea of a successful or unsuccessful "run"; success being predicated on the fact you either survive the Wrong Turn or reach the end and obtain the item. Another aspect of the modernization of roguelikes includes the idea of persistent upgrades despite the perma-death; this comes in the form of the dossiers, each giving a permanent upgrade in HP and attack power plus 1 additional skill to each class of employee. Sure, employees come and go, but the business and its standards and policies remain the same.
Game design aside, let's talk about new areas. Before No Delivery, there was this little game called "One Night at the Steeze", which was actually my first project in rpgmaker. At the time, FNaF was in the middle of kicking off so there were certain ideas that remained to be explored in hindsight; some of these areas and ideas are in the demo, and for anyone who has played "One Night at the Steeze" (all 832 of you now, original numbers was probably around 300+), certain places look familiar, others were expanded upon, and some are new altogether. The same applies for the rest of the game, and despite it all taking place in one building, there will be quite a lot of variety in environments.
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In terms of how soon the rest will release, I'll working as much as I can get the rest of the areas implemented, polish the game and keep it from being a buggy mess and prevent stuff like below from happening...
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As for the other aspects of the project, I'll keep ya'll updated on what's in store.
There's quite a lot of multi-media involved.
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Again, thanks for following development and playing the demo! If any bugs or glitches are encountered, report them here or any other outlet! I always keep an ear out!
https://twitter.com/horror_n_oates http://cheesesteak-horror.tumblr.com/ http://sonicboy112.deviantart.com
Got a question? Contact me at: [email protected]
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cheesesteak-horror · 5 years
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Still working behind the scenes and appreciate all the feedback so far! Just a quick reminder ya'll can support development through Patreon or Ko-fi! https://www.patreon.com/oatesdev
https://ko-fi.com/horror_n_oates
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cheesesteak-horror · 6 years
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Spike's Time Off is the third installment of Spike's mundane adventures coming Summer 2018!
Music:
Kinoshita Hidekichi - Baka  Test OST
The Pillows - Ano Hito Onaji Sora No Shita De
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Spike's Time Off is an UNOFFICIAL fan-made game.
My Little Pony and its characters belong to their respective owners. ======================================================
Follow development updates here:
http://cheesesteak-horror.tumblr.com/ 
https://twitter.com/horror_n_oates 
https://sonicboy112.deviantart.com/
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