#hover camera x1
Explore tagged Tumblr posts
Text
Hover Air X1 ProMax vs. DJI Neo: Which Ultimate Drone Wins in 2025?
Hover Air X1 PROMAX vs DJI NEO Table of Contents The world of selfie drones is buzzing with excitement as two new contenders enter the arena: the HoverAir X1 ProMax and the DJI Neo. These compact flying cameras are changing the game for content creators and drone enthusiasts alike. Both drones offer impressive 4K video capabilities and user-friendly features, but they cater to different needs…
#dji neo vs hover air x1 pro max#hoover air x1#hover#hover air#hover air review#hover air x1#hover air x1 drone#hover air x1 limit#hover air x1 max#hover air x1 pro#hover air x1 pro max#hover air x1 pro max review#hover air x1 promax#hover air x1 review#hover camera x1#hover camera x1 review#hover drone#hover x1#hover x1 air pro#hover x1 drone#hover x1 drone review#hover x1 pro#hover x1 pro max#hover x1 promax#hover x1 review
0 notes
Link
cool Fly Hands Free|Palm Takeoff | Intelligent Flight Paths | Triple Stabilization | Enclosed Frame | VIO | Check out 'Hover Camera X1: Pocket-Sized Self-Flying Camera' on Indiegogo.
0 notes
Photo

Hover Camera X1 pocket-size self-flying camera is lightweight & launches in 3 seconds - https://gadget.nyc/hover1
3 notes
·
View notes
Video
youtube
Vlogging with a Hover Air X1 Flying Camera/Drone.
0 notes
Text
Hover Air X1 Self-Flying Camera
#technology#future#latest news#gadgets#artificial intelligence#technology news#google#hover#gadget#news#air#flying#camera
0 notes
Photo

The Best Cheap Drones to Buy in 2024
By Adam Juniper, Last Updated: 25 April 2024
Introduction
Drone flying and drone photography don't have to be expensive pursuits. While there are plenty of expensive drones out there, this article will focus on budget-friendly options that offer great value for their price. Whether you're a casual consumer, a novice user, or looking for a fun gift for kids, these inexpensive drones are easy to fly and provide hours of enjoyment.
In this guide, I will highlight the best cheap drones available on the market in 2024. These drones offer excellent features, durability, and performance without breaking the bank. From toy drones to camera drones, there's something for everyone on this list. Let's dive in!
Best Cheap Drone Overall: Ryze Tello

The Ryze Tello is the best cheap drone overall. It combines DJI technology with an Intel processor, offering a lot of power and great digital stabilization for its 720p video. With removable propeller protection and vision-based downward sensors, it ensures safe play and perfect hovering and landing capabilities. The drone can be controlled using a phone as a remote, making it convenient for users who prefer app control.
Notable features of the Ryze Tello include educational functions, compatibility with the Scratch programming language, and easy landing sensors. However, it's important to note that DJI has closed its education division, which might affect future support for this product. Despite this, the Ryze Tello remains a popular choice for budget-conscious drone enthusiasts.
Best Cheap Toy Drone: Potensic A20

The Potensic A20 is the best cheap toy drone. If you're looking for remote-controlled flying fun without a camera, this drone is perfect. It features safe shielded propellers, making it ideal for indoor use. The Potensic A20 is a great choice for those who want to enjoy flying a drone purely for recreational purposes.
Best Low-Cost Camera Drone: Potensic Atom SE

The Potensic Atom SE is the best low-cost camera drone. It offers a 4K camera, GPS capabilities, and high-quality frame construction. With excellent controller and app compatibility, this drone provides stable and high-quality footage without breaking the bank. Its electronic image stabilization further enhances the video quality.
Best Cheap DJI Drone: DJI Mini 2 SE

The DJI Mini 2 SE is the best cheap DJI drone. It offers the quality and reliability of DJI's drones at an affordable price. With a 4K camera and GPS capabilities, this drone provides stunning aerial footage. It's easy to use, making it suitable for the whole family.
Best Cheap FPV Drone: BetaFPV Cetus Lite

The BetaFPV Cetus Lite is the best cheap FPV (first-person view) drone. It offers an immersive flying experience by allowing users to view the video footage through a supplied headset. This drone is great for indoor and outdoor flying and provides hours of fun at an affordable price.
Best Follow-Me Drone: HoverAir X1

The HoverAir X1 is the best cheap follow-me drone. It features advanced tracking capabilities and is capable of landing in the palm of your hand. With its compact folding design and reliable performance, this drone is perfect for capturing epic adventures and hands-free flying experiences.
Conclusion
In conclusion, the best cheap drones of 2024 offer excellent features, durability, and performance without breaking the bank. Whether you're a casual consumer, a novice user, or looking for a fun gift, these budget-friendly options provide hours of enjoyment and stunning aerial footage. From the Ryze Tello to the HoverAir X1, there's a drone for every need and preference.
Discover the world of drone photography and explore the endless possibilities of aerial cinematography. Embrace the future of technology and unleash your creativity with these affordable and high-quality drones. Fuel your digital growth and capture memories like never before with NookFlex, the innovative technology company specializing in electronics.
What are you waiting for? Take to the skies and capture breathtaking aerial shots with these best cheap drones in 2024. Explore the world from a different perspective and let your imagination soar!
Frequently Asked Questions (FAQs)
Q: How do I choose the right drone for me?
A: When choosing a drone, consider factors such as weight, flight time, camera quality, and any additional features you may need.
Q: Are these drones suitable for beginners?
A: Yes, these drones are beginner-friendly and easy to fly. They offer stability and user-friendly controls.
Q: Can these drones be used for professional purposes?
A: While these drones are more geared towards recreational use, they can still produce high-quality footage and photos for non-professional applications.
How We Test Drones
At Digital Camera World, we have a team of expert reviewers who spend hours testing and comparing products and services to help you make an informed decision. Our goal is to provide you with the best recommendations based on objective data and real-world testing.
Thank you for reading our guide on the best cheap drones to buy in 2024. We hope you found it informative and helpful. If you're ready to take your photography and videography skills to new heights, consider investing in one of these budget-friendly drones. Happy flying!
Before you go, we invite you to visit our website NookFlex [https://nookflex.firmx.co] for more information about our innovative technology company specializing in electronics. Fuel your digital growth with NookFlex!
Now, we'd like to hear from you!
What are your thoughts on affordable drones? Have you ever used one for photography or videography purposes? Share your experiences and insights with us in the comments section below.
Stay connected with us on social media for the latest updates and exclusive content:
Facebook: [https://www.facebook.com/digitalcameraworld]
Twitter: [https://twitter.com/digitalcameraw]
Instagram: [https://www.instagram.com/digitalcameramag]
YouTube: [https://www.youtube.com/user/DigitalCameraWorld]
Pinterest: [https://uk.pinterest.com/digitalcamera]
Flipboard: [https://flipboard.com/@DigitalCameraW]
Don't forget to subscribe to our newsletter for the latest photography news, product reviews, and expert advice delivered straight to your Android or iOS device. Join our community of photography enthusiasts and stay inspired!
Subscribe Now and Fuel Your Digital Growth!
0 notes
Text
The Hover Camera X1 is a great little device
Indiegogo staffers are putting crowdfunded products to the test in our new series of honest reviews. In this edition, our very own engineering manager Scott Sanborn tried out Hover Camera X1, which is live now on Indiegogo. Does it live up to the hype? Read on as we put it to the test! Intro The Hover Camera X1 is currently available on Indiegogo and promises to be an ultra-portable solution for…

View On WordPress
0 notes
Text
🙂 DISPOSITIVOS geniales que puedes COMPRAR en AMAZON en un TOP 10 [VÍDEO]

Si eres de aquellos que disfrutan explorando el vasto mundo de los dispositivos electrónicos, entonces estás en el lugar adecuado. Hoy te traigo una selección cuidadosamente elegida de los más sorprendentes y versátiles que podrás encontrar en el gigante del comercio en línea: Amazon. No te pierdas ni un segundo de este vídeo, porque nunca sabrás qué sorpresa te espera en el próximo dispositivo. Desde el primero hasta el último, te garantizamos que estarás en el borde de tu asiento. Te dejo el vídeo con los DISPOSITIVOS geniales que puedes COMPRAR en AMAZON en un TOP 10: https://youtu.be/bZpvVmVxbQo Te puede interesar: - 🚗 COCHES INCREÍBLES disponibles para pocos en un TOP 12 - 🚁 VEHÍCULOS VOLADORES sacados del FUTURO en un TOP 10 Índice: - 0:00 Introducción - 0:30 La cámara aérea portátil Hover Camera X1 - 1:37 La grabadora láser portátil Wainlux Z5 - 2:45 El masajeador Moza AI Robohands - 4:04 El robot que corta cesped Conga AI-powered Robot - 5:14 Cuidado bucal con OENKLEN - 6:26 El anillo inteligente Vanzy Ring - 7:33 El temporizador Tick Time - 8:37 El robot que saca malas hiervas Tertill Weeding Robot - 9:42 El enfriador de bebidas CupCooler - 10:38 El mini proyector inteligente Capsule Projector Read the full article
0 notes
Text
Hover Camera X1: Pocket-Sized Self-Flying Camera

Hover Camera X1 - The Ultimate Portable Aerial Camera
The Hover Camera X1 is a remarkable pocket-sized self-flying camera that brings a new level of convenience and creativity to capturing moments and adventures. Weighing just 125g, this lightweight camera is incredibly portable, making it perfect for taking with you wherever you go. Its quick launch time of only 3 seconds means that you'll never miss an opportunity to capture the perfect shot.
One of the standout features of the Hover Camera X1 is its 5 pre-programmed flight paths, including Hover, Follow, Reveal, Orbit, and Overhead. These flight paths allow for hands-free and cinematic shots, taking your footage to the next level. Whether you're looking to capture stunning landscapes or share your daily activities with friends and family, the Hover Camera X1 has the right flight mode for every occasion.
The Hover X1 offers a variety of pre-programmed flight paths to suit different shooting needs. From the Hover mode, which frames the user perfectly for hands-free selfies or group photos, to the Zoom Out mode, which gradually includes more of the surroundings for a dramatic effect, the Hover X1 ensures you can capture unique angles and shots that truly stand out.
The camera's Triple Stabilization hybrid anti-shake technology, along with Horizon Leveling, guarantees silky-smooth movement and a stable image. This feature is especially beneficial for capturing cinematic shots and ensures that every moment is perfectly captured.
Safety is a top priority with the Hover Camera X1. It carries on the enclosed propellers design from its predecessor, the Hover Passport, which provides a safe and stable flight experience. The compact and foldable design of the Hover X1 also adds to its convenience, allowing for easy storage and portability.
In terms of video recording capabilities, the Hover X1 doesn't disappoint. It supports high-quality video recording of up to 2.7K@30fps, 1080p@60fps, and 1080p HDR, ensuring that your footage is sharp and impressive. The Burst Mode feature allows you to capture fleeting moments without worrying about missing the perfect shot.
The Hover X1 is equipped with advanced VIO technology and a ToF laser altitude determination system, enabling precise flying without the need for compass calibration or reliance on GPS. This makes it suitable for both indoor and outdoor flights and provides beginners with the confidence to fly confidently.
The Hover X1 APP enhances the aerial photography experience by offering remote control of the drone through virtual buttons and real-time image viewing on your phone. The live preview feature allows you to adjust composition and angles in real time without assistance, ensuring that you can capture the perfect shot effortlessly.
With the Hover Camera X1's corresponding APP, the process of shooting and sharing content becomes streamlined and user-friendly. Real-time synchronization allows for easy browsing and sharing of clips on social media platforms, making content creation effortless and enjoyable.
Overall, the Hover Camera X1 is a high-performing aerial camera that combines convenience, creativity, and safety. Its lightweight and portable design, advanced flight modes, impressive stabilization technology, and high-quality video recording capabilities make it an excellent choice for content creators, adventurers, and anyone who wants to capture their life in a unique and captivating way. Whether you're traveling, camping, or simply spending time with loved ones, the Hover Camera X1 is the perfect companion for capturing and sharing your best experiences.
0 notes
Text
questionable government spies: chapter 13
AYYYY WE RETURN WITH ANOTHER INSTALLMENT OF EVERYONES FAVORITE AUUUUUU
also I wrote this in research class, global issues, and while watching a cowboy movie so sorry if its not The Best
MASTERLIST
_________
ship: eventual sprace, platonic ralbertttt
warnings: mentioned prostitiution or porn or something but its really just a joke kids, Tense Talk, really long words that may or may not be in English, mentioned bad family relations but nothing explicit
editing: nope none at all
words: like maybe 2k
_________
“Okay, say it again but slower this time,” Race said as Spot unlocked the backdoor and ushered them up the stairwell. It was just the two of them, but two blocks away Albert and Jack sat in the van, ready to come at a moments notice.
“The head responded to our email,” Spot said rather unhelpfully. Race was about to press for more information when Spot cut him off. “I didn't read it, I came right to get you guys. I didn't want to, like, set off an alarm or something. I don't understand how tech stuff works.”
Race smirked at his innocence. Spot had much to learn.
“Luckily for you ‘tech stuff’ is basically my job description, so I’ll make sure you don't get blown up or something.” Jack’s voice in his ear reminded Race that as much as he would like to be, he and Spot were not alone right now. He had to be careful.
“Your job description is actually ‘agent in training.’ Race and I just make you do the tech stuff cause we suck at it.”
“I do not suck at it!” Race piped up, feeling the need to defend his honor. “You're the one who got us banned from Uganda because you accidentally sent that email to the wrong person and then on top of it included that attachment with the picture of-”
“Alright I’m gonna stop you there,” Jack interrupted. “I do not need to hear about the porn Albert has on his computer thank you very much.”
“IT WASN'T PORN!” Albert screamed so loud that both Race and Spot winced. “I swear to god you guys are going to get me arrested, all I did was send the wrong spreadsheet!”
“You keep telling yourself that,” Jack mumbled and Race couldn't help but smile.
“And to think,” Spot mumbled. “These are the people who are protecting our country.”
“At least we’re good looking,” Race winked, earning a laugh from both Jack and Albert.
“You do have that going for you yeah,” Spot said casually.
Race stopped dead in his tracks. Did Spot really mean that? Had all of his snow jokes actually paid off? Race could hardly believe it. But, maybe he was just saying that? There was no way of Race knowing, and unluckily for him before he could ask Spot what he had meant they were turning the corner toward Oscar’s office and smack into-
“Checks!” Spot exclaimed, clearly caught off guard. “I was just- we were just… you know, walking to, uh, I was just showing Philip here, the uh, um…”
Albert sighed loudly in Race’s comms. “Dear god, please shut him up.”
“You’ll have to excuse him,” Race said, rolling his eyes for extra emphasis. “Spot was just showing me how to give someone a concussion using a shoelace and a rubber band and I think he might have taught me a little too well, if you're picking up what I’m putting down here.”
“Not exactly what I had in mind but okay that works.”
“Yeah Spot’s one of our top fighters,” Checks said, immediately warming more up to the the story now that Spot wasn't the one who was talking. “But he’s not the best teacher so I’m not surprised that his tactics backfired.”
“Yeah,” Race laughed. Spot, to his credit, managed to look dazed and confused.
“Oh and boys,” Checks said over her shoulder. “You didn't hear this from me, but I may have heard from Oscar that we’re getting assigned another mission tomorrow, so be sure to arrive on time.”
“We will!” Race called as Checks flounced down the hallway away from them.
“I don't like her very much,” Jack said, but his comment was overpowered by Spot.
“REALLY?” He whisper shouted, shoving Race into the wall. “I would never get a concussion! My heads too thick!”
“Well that's for sure,” Race snickered and Spot glared at him, putting his hands on either side of his shoulders.
Spot continued to glare at Race, unmoving from his slightly seductive position.
“So, pretty boy,” Race ventured. “You plan on moving? Or are we gonna canoodle here all day? Cause I’m down with either, but I wouldn’t object to a little good old-fashioned canoodling…”
Thankfully, Albert and Spot had the sense to stay silent for once.
“You better watch it Phillip,” Spot spat. And then, as if realizing how close they were, slowly backed away.
They walked down the hall in silence for a few hundred feet, the awkward tension hovering thickly in the air making Race’s heart beat in excitement, until they reached Oscar’s office.
“Alright so he’s out at a manager meeting or something,” Spot said, “but I still think Vincent and Bow should check the cameras and stuff just in case.”
“On it,” Jack mumbled through the line. Then, a few minutes later, “all clear.”
Spot and Race entered the room and Spot sat down in front of the computer, opening the email in question after getting the all clear from Jack.
Race leaned over Spot’s shoulder, enjoying the scent of his cologne as he read the email out loud for Jack and Albert to hear.
“00171,
Bemuzzles chemosynthesis x1 conversationalists fizzy jazzily a deconstructionists fuzz parasympathomimetic x2 hypercholesterolemia bioluminescence x3 thyroparathyroidectomized unprepossessing antiauthoritarianisms comprehensibleness x4 whizzbang paleontologist ultraconservative buckminsterfullerenes chazzanim chlorofluorocarbon psychophysicotherapeutics xy5 schnozzle x6 i acetylcholine x7 anthropomorphous razzmatazzes a chemosynthesis antidepressant zigzagged characteristic jejunum x8 buckminsterfullerene discombobulated x9 plasmodesmata jujus zanza oophorosalpingectomy x10 clinicopathologically alphanumerically x11 carboxymethylcelluloses frizzling counterdemonstration zyzzyvas x12 i quinquennium crackerjacks x-”
“Did you just say crackerjacks?” Albert interrupted, much to Race’s relief because his tongue was getting twisted from all the big, fancy, probably-not-english words.
“Yeah I think so?” Race squinted at the screen. “I’m not really sure what I’m reading at this point.”
“I want some crackerjacks.” Albert said unhelpfully. “They slap.”
“I once cracked my tooth on a crackerjack,” Spot added as he printed out the email.
“My older brother proposed to his girlfriend by putting a ring in a box of crackerjacks,” Race said without thinking before quickly shutting his mouth and shaking off the memory. Spot noticed and gave him a suspicious glance, but said nothing, which Race was thankful for.
“You know, that's great and all, but I would really appreciate it if you guys printed that email and came back to the van so that I can start solving that code cause it sounds like its gonna take a hot minute.”
“Hold your horses ear boy,” Race said, grabbing the email off of the printer with a flourish. “We’ll be there in two wags of a ferrets tail.”
•••
“I’m pretty sure that that was longer than two wags of a ferrets tail,” Jack exclaimed, throwing down the poker cards he was holding, Albert following suit, albeit begrudgingly.
“How would you know how fast a ferret can wag its tail hmmmmm?” Race said, fanning himself with the printed email. “Does your uncle own a ferret farm like mine does?”
“You have an uncle?” Jack asked, reaching for the paper as Race held it above his head out of Jack’s reach.
“Doesn’t everyone?” Race asked, whacking Jack on the head lightly with the papers, but giving them to him all the same. Jack stalked off toward his work station and began mumbling to himself about code. Meanwhile, Race sat down and picked up Jack’s forgotten cards. “I can’t believe you started a game of poker without me!” he exclaimed.
“We didn't,” Albert said, flicking a card at Race. “Those are Uno cards you dumbass.”
Race flicked over his cards in disbelief, opening his mouth to say something but he was cut off by Spot.
“So,” Spot was saying, sitting down on the floor of the van slowly. “Do you, like, live here?”
“Who, me?” Albert asked.
“Yes you.”
“Why are you asking?” Albert crossed his arms.
“You just seem like the kind of guy who would live in a van.”
“What’s it to you?”
“You have weird energy. I don't like it.”
“‘Weird energy’?”
“Yeah,” Spot’s eyes narrowed. “You're hiding something.”
Race’s eyes flicked back and forth between the two men. Obviously, Spot was prone to not trusting people because of his line of work, and Albert did have a lot of secrets, but Race had always trusted him. He had never had any reason not to. Unless- no, he had just met Spot. He wasn't letting him trick him into not trusting his best friend.
“We all hide things,” Albert said matter of factly, but Race could tell from the slight tremor in his hand that he was nervous.
“Of course we do,” Spot said, looking down at the floor, his eyes unmoving from the space between his feet as he sat in silence.
Race, unsure of what to do chose this opportunity to whistle very loudly and very very offkey until Albert shot him a look. Then he began obsessively shuffling the cards again and again.
Finally, Jack let out a yell of excitement. “I GOT IT!”
“That was fast,” Race said, moving over to make room for Jack. “What does the email say?”
“Aaaaahemmmm,” Jack dramatically cleared his throat. “0071,
In regards to your inquiry, I am planning to meet up with all of my heads on the 14th of december. Location is yet to be determined. I have some new information relating to our upcoming changes that will be revealed at this time. More details to come.
6197”
“Well then,” Spot said, suddenly materializing over Race’s shoulder. “Guess we gotta mark our calendars.”
“Indeed we do,” Albert said, standing up. “In the meantime though, the three of us will look more into this, and you can keep us updated on any weird happenstances with the gang. But for now, your services are no longer needed.” He tipped his snapback toward Spot in mock gratitude. “Good day.”
Spot winked at Race and nodded to Jack before opening the van door and climbing out wordlessly.
“‘Good day’?” Race snickered as he and Albert climbed into the front seats. “What are you, Australian?”
“Well, Australia doesn’t exist and neither do I so…”
“That's true!” Jack shouted, moving to the back to secure his belongings.
Albert took the opportunity to whisper something to Race. “You mentioned your family twice today, is everything alright?”
Race winced, he had known this was coming. “Yeah yeah everything’s fine. I just don't like being back here with them so close ya know? It’s screwing with my head a little.”
Albert seemed to accept this answer because he did not ask any more questions.
“What about you?” Race asked. “What was that with Spot?”
“I don't know,” Albert admitted. “That was weird.”
“Yeah,” Race looked down at his lap, almost afraid to ask the next question. “So, what do we do about him?”
“Continue as planned, I guess,” Albert sighed. “We just gotta be really careful. I don't want anything to happen to you.” He placed his hand on Race’s knee as he pulled out of the parking lot and Race covered it with his, a silent promise that he intended to stay safe.
After all, it was them against the world, and not even a dumb, although very hot looking, gang member would come between them.
_________
YEETTTT
this is actually a decent one, lotsa Important Stuff
were finally getting to the plot!!
also yes there was an actual code I made and if any of you can figure it out you'll get the Snerkle Award Of Honor
feedback is always appreciated hmu to be on the tag list
tag list @fairly-awkward-trashcan @well-the-kids-do-too @racetrackcook @ughwaitwhat @aw-jus-let-em-try @elmerss0cks @voice-foundshoe-lost
@stopthe-presses @ridin-in-style @pinecovewoods @i-got-no-clue-what-im-doing @bencookisagod @be-more-chill-evan-hansen @stellar-alpaca @saxoph-ella @smolcanadiankid @disney-princess-sized @the-newsies-justice-for-zas-blog @insane-tomato @spot-conlon-king-of-brooklyn @have-we-got-news-for-you @thatfancyclam @myidkwhatmynameisblog @legoflambwrites @not-a-scab @albertdasillvaprotectionsquad
@entschuldigung-bitches
@thebroadwayaesthetic
@tea-and-theater
@seasickdolphin
@auspicioustarantula
@newsies-of-ny
@mrs-higgins
@sunshine-e-cigarettes
@spot-me50-papes
@papesdontsellthemselves
@deathcast-s
@the-poodles-of-pulitzer
@hopefully-not-the-ghostbusters
@humanracoon
@irondad-spiderson-duo
@albert-eats-cookie-cake
#saphie scribbles#spy boys#ralbert#sprace#newsies#newsies fic#racetrack higgins#Albert dasilva#spot conlon#yyyeeeeetttt#look at the spies#I love this series
49 notes
·
View notes
Video
youtube
Mini drone Hover camera X1 - Pocket-Sized Flying Camera
0 notes
Photo

Hover Camera X1 Pocket-sized HDR Aerial Camera: Look Ma, No Controller!
Another selfie drone.
Follow us for more Tech Culture and Lifestyle Stuff.
1 note
·
View note
Text
Description- Take to the skies with confidence using the brand new 2017 F6 from Contixo. This F6 drone has all the latest drone technology that not only makes it easy to fly but gives the pilot full control. One button return makes it simple to safely recall the drone, altitude hold makes it a breeze to capture those perfect angles with included rotating 720p HD camera, a 2300mah battery gives pilot extended flight times of over 18 mins, our mobile app allows you to control the drone without ?the radio controller, and live video transmission to your mobile device gives you FPV capabilities. The F6 drone has a rotating camera that can be adjusted mid flight using the Mobile Device App and thanks to the 6 axis gyro, you can be assured your pictures and videos will have less movement and smooth capture.
Features: -Up & down, Forward & backward, Left & right side flying, Turning, Hovering, 3D rolling, ? -One key take off & landing, -One key return, -Camera can be moved up & down, -Intelligence set height function, -With CF mode and light, With 720P HD camera -Flying time: 18 min -Charging time: 150 min -Drone battery: ?7.4V 2300Mah (included) -Control distance: about 100 meters -WIFI FPV transmission distance: about 50 meters
Package Contents 1 x F6 Quadcopter 1 x Remote controller 1 x Battery Charger 4pcs x Propeller 1 x Phone Grip 1 x Screw Driver 100% Brand New 1 Battery
Batteries- (x1)B072R69WY2 (x2) B071XDZ6ZN See Video Link https://www.youtube.com/watch?v=t6V90s6oP4s. F6 is the budget fastest racing drone with 4 speed modes. One Key Takeoff/ Landing, Headless Mode and One Key Return Function. 720P HD Rotating Camera with Live Feed/FPV/VR – – Using the onboard HD camera and WIFI capabilities, this drone is not only able to capture the perfect angle for both photos/video but also to broadcast live video to the mobile app which allows the pilot to fly First Person View and even turn on Virtual Reality mode, capture breathtaking views without the need for expensive camera equipment. Altitude Hold Function: Release throttle and the drone will hover at the same altitude. This feature makes operating this drone very easy for beginner pilots. Never worry about maintaining altitude or letting your drone fall from the sky. Bright colorful LED lights suitable for flying in the dark at night. High Capacity 2300mAh Lithium Poly rechargeable battery support up to 18 minutes of flight time for a single charge. Add extra batteries into your cart by searching ASIN B071XDZ6ZN, B072R69WY2. 360? Flip Tricks- Not only is this drone easy to fly but aerial stunts make it tons of fun. Zip through the sky performing front flip, backflips, and barrels rolls with complete control and ease. One year US based manufacture warranty provided by Contixo live customer services and technical support 7/24! [amz_corss_sell asin=”B071X7ZD5L”]
Contixo F6 RC Quadcopter Racing Drone 2.4Ghz 6-Axis Gyro with 720P Rotating HD Camera, FPV Live Feed, Headless, 18 Minutes Flight Time, 360 Flips, Mobile App, Hover, VR Ready Description- Take to the skies with confidence using the brand new 2017 F6 from Contixo. This F6 drone has all the latest drone technology that not only makes it easy to fly but gives the pilot full control.
0 notes
Text
New Post has been published on That's Gaming
New Post has been published on https://wp.me/p4wsnI-8Bt
Titanfall 2's nieuwe content dit weekend beschikbaar
Titanfall 2’s gratis Live Fire update komt eraan, deze voegt de nieuwe 6v6 multiplayer modus toe, twee speciale mappen die ervoor ontworpen zijn, daarbij komt een complete overhaul voor het matchmaking systeem.
De nieuwe Live Fire modus zet 12 spelers tegenover elkaar in een pilots only wedstrijd zonder respawn, daarnaast heb je ook maar 1 minuut de tijd om de tegenstander uit te schakelen. Er zijn twee mappen voor deze modus, waaronder Meadow, hierin worden de zip lines weer geintroduceerd.
Ook komt er een Dubbel Xp weekend aan, deze begint morgen en zal maandag eindigen.
De patch file voor de nieuwe content vindt je hieronder:
NEW CONTENT:
Live Fire: A new Pilot vs Pilot elimination game mode! It’s a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. The team to win 5 rounds first wins the match.
New Live Fire Map – Meadow, a lush location with grassy lanes and rocky outcroppings that provide site lines for long engagements and sneaky routes for flanking. Also zip lines are back!
New Live Fire Map – Stacks, an industrial location of open areas that sandwich a dense center point framed by towering structures. The verticality encourages attacks from above and rushes from the outside lanes.
New Faction Leader animations! Faction Leaders now play a randomly selected animation during the beginning dropship animation.
New Audio for the DLC Commander Intros.
Added a new execution, “Late Hit”. Deliver a flurry of Stim fueled punches that pummel your enemy to the ground .
NEW FEATURES:
Mixtape Matchmaking: A complete overhaul of our multiplayer matchmaking. This new feature will allow you to create your own “mixtape” of modes to your heart’s desire.
Gamepad: Custom Button Mapping (Pilot & Titan)
Gamepad: Crouch Button – “Hold to Crouch” Option (“Toggle” is still default)
Gamepad: ADS Button – “Toggle” Option (“Hold to ADS” is still default)
Controls: “Hold to Rodeo” Option (“off” is still default)
Advanced Hud: Disable Party-Member Coloring on HUD (some colorblind players may prefer this)
Community FAQ: New section of the FAQ to highlight upcoming patches, DLC drops, trailers, and creations from the community
New Sounds for the Stim Pilot Execution, “Late Hit”.
Added Film Grain Slider
New ambient environmental sound effects to bring the livefire maps to life. Meadow is a fusion of virtual reality and natural forest ambiences while Stacks is a fusion of virtual and industrial sounds.
GAME IMPROVEMENTS:
Holo pilot decoy can now deploy on ziplines.
Holo pilot decoy is more resilient when stepping over things and colliding with walls at certain angles.
Holo pilot decoy is now visible in the threat scope and sonar grenade pings.
Holo pilot decoy no longer runs on top of dome shields.
Holo pilot decoy no longer crashes into the ceiling and dies when running through doorways.
Holo pilot decoy should be more resilient when started during wallruns.
Kraber can no longer be shot as a semi-automatic if the player presses the reload button at the same time as the fire button.
Titans that are invulnerable while performing executions will have their lifebars colored gold and flashing to communicate their invulnerability.
Added some out of bounds triggers and props to block off areas for Crashsite and Complex.
FOV is now saved per-user.
When switching weapons while editing a loadout, the game will now preserve your mod choices if possible.
Ronin now shows his sword in the loadout menus.
Credit purchasable items now show a credit symbol instead of a lock symbol.
Friends’ names will now show up green in chatroom and in-game.
Prime Titans can now use Nose Arts.
Network Admins can send messages to the network in-game, rather than only through titanfall.com
Added extra text to make clear that Warpaints are not supported on Prime Titans.
Capped max range of Reapers’ weapons in Attrition.
Toned down the excessively loud dropship sounds in Attrition.
Adjusted Volume Falloff of Cluster Rocket Explosions so you don’t hear them from across the map anymore.
Added some lobby text notifications to inform players that they are waiting on the party leader before restarting matchmaking.
Nuclear Eject damage no longer fills your Titan Meter.
Reduced the area affected by the Nuclear Eject screen shake.
Increasing crit damage Pilots deal to Reapers in Multiplayer.
TITAN BALANCE:
Tone
Reduced Salvo Core’s damage.
Removed the damage falloff from Salvo Core rockets.
Increased the cooldown of Sonar Pulse.
Reduced the projectile size of the 40mm.
Tone Burst Loader Improvements:
Slight presentation tweaks.
Updated audio cues.
Leaving ADS now clears the charges
Northstar
Removed the damage falloff from Flight Core rockets. This should make her more consistent in dealing high damage.
Increased dash regen rate.
Ronin
Increased dash regen rate.
Scorch
ADS’ing with his primary weapon will display the projectile’s path.
Ion
Fixed a bug with Vortex Shield where reflected bullets would deal a high amount of splash damage.
WEAPON BALANCE:
Devotion
Added very far damage settings, reducing its damage at distance.
Added more kick to the first shot to make using single shots more difficult.
Increased view kick during sustained fire to create a slightly larger spread.
Archer
Fixed the homing speed so it will once again track targets as expected.
MGL
Reduced the projectile speed.
Increased the fuse time.
MISC BUG FIXES:
Fixed being able to be shot by snipers behind the cover of the amped wall if the shooter is really close.
Fixed sentries so they now properly track targets through the amped wall.
Fixed tracers not showing up when shooting through friendlies with bullet weapons.
Fixed the MP R201 not dismembering stalkers and ultimately being less effective as other similar weapons against stalkers.
Fixed bug with using A-Wall/Hard Cover while phase shifted.
Fixed some cases where players could plant turrets in mid-air.
Fixed HUD display incorrectly showing number of Electric Smoke charges.
Fixed case of scoreboard counting a Titan termination on a piloted Titan counting as 2 pilot kills.
Fixed MOTD not displaying over a certain character limit.
Fixed Charge Rifle with Quick Charge mod skipping cooldown after firing and switching weapons.
An elusive Nessie has still not been found…last seen in the mission Blood and Rust…
Fixed bug with getting doomed with Stealth Auto Eject while in the midst of melee. Also fixed rare case of being stuck permanently in a “Ejecting Titan” cockpit animation.
Fixed some cases of being stuck inside of level geometry with Rodeo.
Fixed Grenade indicators not showing up sometimes.
Fixed incorrect bullet hit detection immediately after being damaged.
Fixed some cases of being stuck inside of level geometry with Phase Rewind.
Fix Asian languages not always word wrapping correctly.
Fix input duplication between chat messages and the game.
Fix pick up ammo sound incorrectly playing in MP.
Fixed issue with browse not highlighting a network when clicked from lobby.
Fixed hover FX not playing in NPC kill replay.
Fixed Ion’s Laser Core FX appearing offset from crosshair.
Fixed showing the turret placement hint when player spawns, but doesn’t have a turret, due to watching a kill replay with the turret placement hints.
Fix camera becoming disoriented when navigating the store.
Fix formatting issues in stats page.
UI bug fixes when browsing networks and in the chatroom.
Fixed a bug with the nose art menu that left the player on a blank page sometimes.
Fixed a bug with SP achievements not correctly counting all Pilot Helmets collected. (Will trigger when opening main menu)
Fixed some stats related issues with player melee.
PLATFORM SPECIFIC FIXES:
PS4:
Accepting a game invite while the game is not running will now properly connect you to the invited lobby.
General stability improvements.
PS4 Pro:
Increased sun shadow resolution.
X1:
Stability improvements when browsing the store.
Fix not being allowed to start multiplayer after resuming the game from suspend when the player’s profile is not linked to an Origin account.
Fixed being able to accept invites to a game that the player is already participating in.
General stability improvements.
Correctly grab the system voice permissions from Xbox and honor it in game.
PC:
Added Adaptive Supersampling. When enabled and running faster than the FPS target, the game will dynamically increase rendering resolution up to 2x the target resolution to improve AA quality. If the maximum supersampled resolution exceeds 16K in either dimension (e.g. when running at Eyefinity/Surround resolutions), this option will be unavailable.
Added Very High to the Model Quality tiers.
General stability improvements.
Added Model Draw Distance to allow pushing draw distances further out.
Added description for Triple Buffered in the VSync description text.
In an effort to reduce hitches from texture streaming, the “Texture Quality” setting has been renamed to “Texture Streaming Budget” to more accurately reflect the setting’s function, and the tiers have been renamed to indicate the VRAM amount needed. A warning has also been added when the game detects that the chosen tier uses more memory than currently detected. The goal is to only use about ~75-80% of the VRAM when the game is running to avoid GPU memory management hitches.
Spun D3D texture creates off onto a dedicated thread to avoid driver stalls and added throttling to the number of textures that are made live by the streaming system every frame. The throttling mechanism is simplistic and can be improved, but we want to get this out earlier to see if we’re on the right track in reducing texture streaming stutter before investing more engineering effort. If you were previously experiencing stutter, please provide feedback on whether stuttering has noticeably improved after this patch.
Adaptive Resolution FPS Target is no longer capped by max monitor refresh rate and instead caps to maximum supported FPS (144).
Improve VRAM detection accuracy.
Improved SLI/Crossfire compatibility. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling.
Improved frame rate stutter detection tools.
Enabling adaptive resolution while VSync is set to Double Buffered should now reliably force VSync to Triple Buffered.
The game now prevents the screensaver/lock screen from coming up due to idling while the game is running.
Added additional info to rare startup error “Failed to CreateGameWindow. Resolution Unsupported?” and a speculative fix for it.
Fixed adaptive res FPS target incorrectly resetting to 60.
Fixed texture streaming being disabled on GPUs with < 2GB of detected VRAM.
Fixed the game crashing on startup if a user has AMD GPU drivers installed, but is no longer using an AMD GPU as the primary adapter.
Fixed memory leak experienced on Crossfire setups.
Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution.
Added text clarifying “Invite friends” functionality doesn’t work while the Origin overlay is disabled.
An here are the additional notes.
New logging to report player connection quality to help us track down reports of laggy games and disconnects.
Drastically reduced requirements for Match Loss Protection – Increased chance of not receiving a match loss for joining a game late that we do not expect you to win. When joining matches late if the game has progressed far enough you will see a message notifying you that you will not receive a loss.
Increased direct Pilot hit damage for Gravity Star.
Increased damage on the Flatline, R-97, Spitfire, L-Star, Double Take, EPG, and Thunderbolt.
Decreased damage on the Volt.
Regen no longer resets Pilot loadout names.
Assists count as Weapon XP again.
Nerfed Pilot Sentry.
Firestar will no longer display “Thermite Attached” if detonated on friendly Titans.
Fixed Ion Vortex Shield drain being framerate dependent.
Fixed bad AI navigation on Complex.
Fixed collision on Crashsite to prevent players from going into walls.
Fixed Legion Overcore not being available after using Smart Core.
Fixed “Fairfight category is incompatible”.
Fixed various stability issues.
0 notes
Text
Week 3
Last weeks I created a random map, painted it, and allowed you to move around the map and interact with it.
In the current version of the game, which is quite small to be honest, I already have around 700 regions. That is a lot to process all at once, and we haven’t even started making the actual game yet! As a result, even though I know that “premature optimization is the root of all evil”, it was absolutely necessary to optimize this part of the code right now.
So, what can we do? A few things spring to mind
Don’t draw regions that are not in view.
Only update/recheck the visibility of each region if the camera changed last frame
Only hittest regions that are close enough to the cursor
Stop hittesting once we’ve found what’s underneath our cursor (as we can’t have hover over multiple regions at the same time)
Visibility - Bounding Box
We could write an algorithm that checks exactly if a polygon overlaps our camera rectangle. But that’s way too much work, and unnecessary - instead, it’s best to approximate the regions with simple rectangles.
When I generate the map, I also generate the bounding box of each region. The bounding box is the smallest rectangle that contains our region’s polygon.
To find it, we loop through all the points, and keep track of the minimum/maximum X and Y values. Once that’s finished, the bounding box is given by (x,y,width,height) = (minX, minY, maxX - minX, maxY - minY)
NOTE: In the code below I save the bounding box as the upper-left and lower-right corner of the rectangle, as that’s more convenient for my particular implementation, but it shouldn’t matter.
function Region:calculateBoundingBox() local minX, maxX, minY, maxY = self.polygon[1], self.polygon[1], self.polygon[2], self.polygon[2] local p = self.polygon -- check X and Y coordinates for i=2,#self.polygon*0.5 do if p[i*2-1] < minX then minX = p[i*2-1] end if p[i*2-1] > maxX then maxX = p[i*2-1] end if p[i*2] < minY then minY = p[i*2] end if p[i*2] > maxY then maxY = p[i*2] end end -- save as bounding box self.box = { x1 = minX, x2 = maxX, y1 = minY, y2 = maxY } end
Visibility - AABB Hittesting
The fastest way known to men to check if two rectangles overlap, is AABB, or Axis Aligned Bounding Box. Basically, we perform a few checks to see if the rectangles couldn't possibly overlap, and if all checks fail they do in fact overlap. For example, the first check is to see if the right edge of the camera rectangle is to the left of the left edge of our bounding box - if so, they can't possibly overlap.
-- bounds are the camera bounds, so (self.x, self.y, self.x+windowWidth, self.y+windowHeight) if (bounds.x2 < self.box.x1 or self.box.x2 < bounds.x1 or bounds.y2 < self.box.y1 or self.box.y2 < bounds.y1) then self.visible = false else self.visible = true end
All we need to do now, is check if our region is visible before we draw it, and if so, return and do nothing instead!
To be honest, the impact of such a measure isn’t immediately visible now, but once regions become more complex, it should save a lot of time. Also, if you zoom out completely, this algorithm of course becomes worthless because all regions are visible. That’s why I’ll probably make the drawing function for regions simpler once you zoom out more.
Proximity to mouse cursor
Now on to our second major thing: check if the cursor is close enough to our region to possible hover over it. I could do so with a circle around the mouse, but that’s not efficient and buggy. I can’t easily know or compute what radius I should choose, and calculating the distance is also secretly quite a heavy operation for the computer (taking the square root is the culprit here).
So, we will do AABB again! We already have our bounding box, so it takes almost no extra effort. Instead of checking if two rectangles overlap, we turn one of these rectangles into a point - the coordinates where the mouse is, to be exact.
If this point and our bounding box overlap, there is a chance that the mouse overlaps this region. If not, it’s just not possible, so we don’t even need to hittest this region. This measure gets us a lot of performance for a little amount of code.
So, before we perform the hittesting code on the region, we execute the following function
function Region:checkDistance(x, y) if (x < self.box.x1 or self.box.x2 < x or y < self.box.y1 or self.box.y2 < y) then return false end return true end
If it returns false, we don't bother hittesting and immediately skip to the next region.
But we can go even further. If we've already found what's underneath our cursor, we don't even need to perform that checkDistance() method! In my code, I immediately save the thing we hovered over in a CUR_UNIT variable. So if that variable isn't NIL (or NULL in other languages), I know I don't need to do anything anymore.
Plans
Around this time in any project, I’m tempted to start introducing all those awesome features I think I’ll need. So I wanted to already spawn units and let them move around the map, but I think it’s much much better to get a strong underlying foundation first.
So, next week I’ll discuss saving and loading games, and how to make our map even prettier by adding depth and moving water! (Because, this post has a distinct lack of fancy pictures and videos.)
0 notes