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#i didn't evoke my writing specifically because halfway thru I decided to make this a broad writing advice post
yellowocaballero · 3 years
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ugh what you said about jon just helplessly missing deisha and despite being able to connect, still ultimately grieves alone forced me to think about this one book that said something like “grief is a room you enter alone” and I just ;_; something I love about your metas so much is that you rlly pick apart how it can be true that multiple things can be happening at once - he’s being understood, but he can’t be understood, he’s monstrous, but he’s human etc. basically I adore these essays and just reading how you build and present flaws in characters I think is genuinely making me a better writer
THANK YOU...I think we all grieve alone, just a little bit. With people, and maybe especially with more intangible things - when we move to another city or country, when we live alienated from our home cultures, when our bodies fail us, or when relationships fail. It’s inherently such a solitary thing.
And yeah, so often in life we’re feeling so many contradictory things!! Maybe even ALL THE TIME! I’ve loved and hated simultaneously, I’ve never wanted to see someone again and found myself constantly seeking out contact. You ever never want someone to text you, but you’re sad that they don’t text? I want to go back to my workplace but also I want to keep working from home forever. So it’s a real, legitimate feeling, I think.
But that’s also not why I write it that way. Stories inherently kind of have to work on both a literal and symbolic/metaphorical level. You said that you were interested in the writing bits, so I’ll get specific - I determine what happens in layers. Some things are the most essential aspects of the story, and everything else has to warp around that. Hope Etc is a very weird and bad example because a) I put no thought in this story and b) the nature of daemons is that they literalize the metaphorical. So basically every physical thing that Jon does is metaphorical for something. 
So what a story is ‘about’ is the most important thing, and this can change and shift throughout the story as you realize what keeps cropping up time again and again (which is kind of oxymoronic). I use monster vs human a lot for this specific fandom, because monsters can have whatever metaphorical significance you fucking want them to, but other stories such as hope vs desolation, optimism vs pessimism, wanting to die vs choosing to live, etc, work too. The second thing is tone - which determines the message of the story dramatically. What a story is ‘about’ can’t be pessimism when you have a light-hearted and comedic tone. Unless you’re getting REALLY creative. You can add a lot of additional themes to that, but a bunch of themes together make is what something is about. Also very important is that for me what something is ‘about’ includes genre. 
Then what’s kind of wrapped around that is the metaphor. Literal things happen, which have metaphorical meaning, which advance what a story is ‘about’. Not everything that happens is metaphorical - sometimes things have to happen to advance the plot - but things that happen need to advance something. Either plot, or a character arc, or they need to have metaphorical significance. In my opinion the most deft writing is when everything that happens has all three. 
I think over metaphor is character arc and character. When something happens in a story it has to advance the plot and advance the character’s arc. The character’s arc forms a trajectory that spells out the theme. A character arc for me frequently means the relationship between two characters, which often really really work to highlight theme. I think people push each other to change and grow a lot. If it’s a romantic relationship I push that ‘growth instigated by the other’ hard. Also, foils. I think the best romantic relationships are foils. I love foils. I always write foils. Just adore them, they’re so easy to write. Just make someone the opposite of someone else but give them the same theme. It’s great. This is also why I’m always saying that I don’t really sit down and ‘make characters’, characters just happen based on what needs to happen. I don’t decide anything about a character when I start out besides “haha exact opposite of canon character” or “haha amnesiac PI” or “haha roleswap”. And that’s coming from someone who rarely uses canon characterizations and who writes everybody as a thinly veiled OC...and maybe that’s why everybody kind of ends up a thinly veiled OC...
Over that is plot. Plot is what has to happen to make all of these other things happen. I can’t plot. I think I can’t plot because I’m too worried about these other things and I forget ‘oh yeah, Things Have To Happen’. Maybe there’s other people who plot first and then figure out these other things based on what happens in the plot? ....why...
So I kind of made that a gumball, layered thing, because that’s how I build the story. And I shouldn’t have, because these things all feed each other. What a story is ‘about’ is highly dictated by what you’ve decided the character arc to be - highly - and it creates a feedback loop as both of these things get changed and twisted and tangled during writing. A story never ends how I intended, because different things crop up. But there is a ‘priority list’ for me, and that’s kind of the layers - these characters have to act in X way because that’s one of the cornerstones I need to hit for the genre, so I have to have their character arcs match this. Characters can’t act in a certain way just because the plot makes them - granted, sometimes they do, but that means that you have to go back and tweak their character arc to match. You cannot have something metaphorically happen that goes completely against the theme, unless that has repercussions. Plot isn’t the story for me, the about is the story. None of this is hard and fast, and there is nothing that you can’t do, you just really have to view all of these things in a complex interplay that constantly affect each other.
I think of it like gears? They all work together and churn together to make the story work. But if you twist one gear, the others move too. You first imagine it this one way, but then you keep on tweaking and tweaking and tweaking, and then everything else has to change too, so then you’re like why did I even bother to outline, outlining is stupid, and also I have this funny joke so I have to go back and change everything, and...
Wow, maybe that’s why I’m so bad at planning shit..
My...goal? Is to make it so that Everything works on every level. You should be able to read a story completely literally and completely miss the metaphorical meaning and still vibe. But unfortunately the way it turns out for me sometimes is that the symbolism outweighs the literal. When I write absurdist/surrealist stuff it’s just me being lazy and not having to have things be literal, lol. What you get when something only works on a symbolic level and not on a literal level at all is Utena. And I’m writing trashy fanfic so I can’t do that. What normally happens in practice is that things happen literally for a bit, and then I’m like ‘oh I’m Sensing a Theme’ and then I start playing into the theme, and then things happen because it’s thematic. Plot is...plot should be more important to me...
And then of course there’s grounding all of this in human emotion and making sure there’s a climax (me, shaking hope etc: THERE’S NO FUCKING CLIMAX), and dealing with all of that stuff that makes it actually emotional and impactful instead of just abstract and dumb. 
I chose not to use examples for all of that because I wanted it to just be broad writing advice? I can kind of point out there examples of that line of thinking in my writing, and I probably can for Hope, Etc, but it would be a bad example - both because the NATURE of that story is that the literal is INHERENTLY a metaphor so you really cannot view anything in that story as literal, nothing in it is literal - also because I put no thought into it. 
Of course that’s not my process. That’s not my process at all. I don’t sit down and figure this shit out. I didn’t read any of that anywhere, it’s just me bullshitting, that entire thing was just me bullshitting relentlessly I am so fucking sorry. My process is that I joke about ideas with friends, I sit down at a computer and I kind of thump a keyboard for a few hours, I live my life and daydream stuff and kinda make little movies in my heads, I go home and slam the keyboard some more, halfway through I walk up to my beta and go “hey what’s the plot of this?” she helps me figure it out by giving me very bad ideas, I kind of slam my keyboard some more, and then it’s done. And then I kinda edit it a little maybe whatever and then I post it. 
There’s not a lot of thought involved. I really can’t stress enough how I don’t think about all of this when I write. I’m really brain empty. When I do these analyses what I’m doing is that I’m looking back over my story and then I’m like...Oh That’s What I Was Doing! Huh! Neat!
Haha that got long. I’m not a good writer. Thanks for the ask!
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