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#i have food issues so i always have apocalypse bunker level supplies
spoonyruncible · 2 years
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I always forget that sometimes I get medically sick in a way that makes no sense but is also dramatically debilitating. Dramatically. Like, I sleep sixteen hours at a time, I have all the symptoms of a high fever with no fever, my stomach is ruined, I become moderately delirious, my anxiety spikes, and my whole body breaks out in a rash that looks a lot like measles. This lasts anywhere between four days to five weeks.
I dunno, I figure at some point I just kind of accepted it happens and that no one would ever help me. But I also kind of just put it in the back of my mind all the time because there doesn't seem to be any fixing or predicting it. Heat seems to, if not bring it on, at least make it significantly worse as I begin my Agonies ( I call this phenomenon my Agonies) by sweating so constantly that I am stickier than a lint roller and twice as miserable. There are chills, of course, there are always chills.
But the thing is that, through the joint pain and the extreme exhaustion, through the sweat slick fever mist, I always make sure my dog gets her goddamn walkies.
At the end of the day I'm the sort of a thing that's just going to feel bad rather a lot of the time. Much of this is no one's fault. But Rose doesn't know any of that, she just wants to sprint through the hot July air eating all the moths she can catch. And what I know is that, before she came to me, she was dumped in a crate full of her puppies which means that the most important reason for me is to make sure this stupid little animal is happy and loved no matter how terrible I feel. And I have felt terrible. I've missed two weeks of appointments, only barely made it to the pharmacy today (and my pharmacist had worried about me), and just kinda got by with the groceries I had on hand. But I'm not letting down my dog. I can't do shit to look after me, but I can haul my miserable corpse upright long enough to take care of dog.
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llazyneiph · 4 years
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SURVIVE!  a post-apocalyptic gameplay mod
no more sims wandering about the neighborhood, no more easy food, no power, water, or magical insta-purchasing. Only survival.
I’ve been working on and off of this mod for almost a year now, its my little passion project and I’ve been absoultely dying to let everyone know for AGES. But I kinda have an issue with getting excited, getting everyone else excited by posting and then losing steam... so I told myself I couldn’t post about this until most of it was done lol.
One thing I need to mention immediately is that this mod WILL require Eco Living. I tried to make as much of it base game compatible as possible but it just wasn’t in my scope to do so.
I dislike how easy and shallow gameplay in TS4 is, and even with mods designed for apocalyptic / off grid gameplay I still felt completely un-immersed when sims would come welcome my supposedly apocalypse based family, or they could always buy food from the fridge.
My new mod completely changes that!
Food is scarce. It can only be scavenged, bought from a passing trader or grown. You will have to stockpile your supplies and ration carefully.
No electricity or running water. Duh. The Eco Living electricity and water making objects will provide you with these luxuries if you so want them, though.
Scavenging. Scavenging is exhausting but guarantees at least a little bit of food, and sometimes other useful items. Future plans** for this include story-driven chance cards and scavenging triggered events.
Interact-ables. There are some objects in the mod which your sim will most likely need to use at some point, like the Communications Tower. These objects will make life just a little bit easier for your survivors, but they will have to work hard to get them going again. Future plans for these include a broken down car which can be repaired and then used for scavenging trips to bring back more items and a possible car mechanic skill.
Traders. For some sims, the end of the world is a business opportunity... and boy is business booming! You will see these traders sometimes around your neighborhood, or once your sim has repaired the communications tower, they can send out transmissions for a food or junk trader once every 24 hours. Future plans include a medic/doctor, and having a trader join your settlement eventually.
Survivors. You didn’t think you were the only ones left, right? Every now and then a fellow survivor will beg to join your group, and you can agree to let them stay (and eat your valuable food) or you can force them back into the desolate wasteland to fend for themselves. Future plans include these declined sims possibly turning into raiders.
If they join your settlement, you assign them a bed or even a tent outside, and then give them jobs. These jobs include;
Farmers, who will look after gardens and grow food.
Fixers, who will keep everything in tip top condition
Teachers, who will looks after and teach the younger sims.
Scavengers, who can be sent out on scavenging missions once a day and will find scrap wherever they can.
Future plans are place-able plots for npc survivors to automatically upgrade themselves.
Empty Worlds. The BIGGEST thing I knew I wanted when I first started making this mod was that I couldn’t have random NPC just walking around on the streets outside your house. I am a big nerd for immersion and this kills it for me. So the streets and venues you visit will be empty, as they would be in a real post-apocalyptic setting. This doesn’t mean every sim is gone though! They are in their houses surviving, just like you!
That’s really the ‘main’ framework of the mod but honestly there's so much more like a clean and dirty water/thirst system, optional acid rain/contaminated air outside, bunker safety, ect.
I would LOVE feedback and suggestions for features, so please let me know! I have many other small things on my ‘to-be-implented’ list:
Add-ons for pets
Wearable backpacks increasing scav loot and chances
Guard duty
Spray-painting SOS signs to attract more survivors
Hazmat suits protecting against contaminated air/acid rain
Radiation level/tolerance
Basegame sickness/more diseases
Changing neighborhood spawn spots to food spawns
The main bulk of the mod is finished, but because of fulltime college I can’t give a specific date for release yet. My hope is to have this done within a month, and I will post updates on progress every weekend here, on discord and on patreon.
**As of 15/10/2020 this mod has about 90% of the main framework coded and is around 70-80% completed. Future plans will be included in the initial release.
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JOIN US ON THE DISCORD!! IF YOU WOULD LIKE TO SUPPORT ME ON PATREON :)
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