The path of the Hunt seems a bit self-contradictive.
Yes, most of the Hunt characters are proactive, energetic, enthusiastic, and singleminded, but 'hunt' in the traditional sense implies murder. Whereas most of it's characters seem to be motivated by the sanctity of human life, to a certain extent, or the idea of protection at all costs. It's usually not obvious at first glance but becomes clear when you get to know them a bit better.
Seele, who seems unfriendly and gruff at first, whose singular concern is the safety of the Underworld
Yanqing, an arrogant and overconfident child who, without hesitation, challenges two ancient legendary warriors to protect the people of the Luofu.
Sushang, who is called 'naive' in her Character details, is already a Cloud Knight at 15, who spends her days helping others and protecting the people of the Luofu.
Dr. Ratio, whose underlying philosophy of "all lives are worth living" is hidden under his stern exterior.
Topaz, whose methods are absolutely messed up and horrible, but her sincere goal is to give the people of Jarilo-VI the best chances to survive, whether they want it or not.
Boothill, who pulls a gun at everybody he meets, seems genuinely offended when Aventurine accuses him of killing his bodyguards.
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Feel like making people miserable today. Anyways, here's Gon experiencing like. Textbook symptoms of trauma in the CAA, in case there was any lingering doubt about this or anything:
Initial denial that the experience happened or was traumatic
[ID: A screenshot from episode 85 of HxH 2011. Gon, eyes bright and with a smile, says "Kite is alive!" End ID.]
Flashbacks
[ID: Two screenshots from episode 95, and a third from episode 110. In the first, Kite's arm is shown in the foreground, bleeding and blurred. In the second, a close of Pitou's wide eyes, looking animalistic. In the last, puppet Kite's mangled and scarred face stares emptily ahead - the scene is greyed out. End ID.]
Intense distress at real or symbolic reminders of the trauma
[ID: Two screenshots from episode 116. In the first, Gon's fist can be seen in the foreground, with Pitou shielding an unconscious Komugi just barely seen. The narrator says "The girl lying before them brought back". In the second, Komugi has a medical respirator on. The narrator continues "images of a broken Kite to Gon's mind". End ID.]
Physical sensations such as pain, sweating, nausea or trembling
[ID: A screenshot from episode 116. Gon's fists slam into the ground as he says "That isn't fair...". Sweat drips down his arms. End ID.]
Extreme alertness/hypervigilance
[ID: A screenshot from episode 116. Part of Pitou can be seen in the foreground as Gon stares at them intensely, crouched on the ground with his arm resting on his knee, obscuring his lower face. End ID.]
Angry outbursts or other extreme behaviour
[ID: Two screenshots, one from episode 116, and the other from episode 127. In the first, Gon shouts "Is something wrong with you?!" as his face contorts with rage. His aura floats black around him. In the second, Gon, his face shadowed eerily with thin lines, says "The next time you try to delay me, I'll kill her." End ID.]
Feeling like you have to keep busy
[ID: A screenshot from episode 94. A close up of Gon's face from the side as he says "I want to focus on my training." End ID.]
Doing things that are reckless and self-destructive
[ID: Three screenshots, one from episode 95 and the other two from episode 131. The first is stylized as a black outline of Gon's figure over a background like parchment or a projector - he's been hit in the face and sent to the right from the force of the blow. The second is a close up of Gon's face, almost completely shadowed, with intense and vacant eyes - he says "I don't care". The third continues with a close up of his eye filling with darkness - "if this is the end..." End ID.]
Feeling like nobody understands ("since it means nothing to you")
[ID: A screenshot from episode 116. In a whitish-room with a crack on the wall between them, Gon stands ahead of Killua, facing away from him. They are both in shadow. End ID.]
Ignoring offers of help and shutting out loved ones... poor Killua :(
[ID: A screenshot from episode 136. A spotlight on both Killua, in the foreground, and Gon, walking away from him in the background. Killua thinks "I wanted you to ask for my help in defeating Pitou!" End ID.]
Self-loathing, self-punishment, and lack of self regard
[ID: Three screenshots, two from episode 110 and the third from episode 131. The first is a close up of Gon's face over Morel asking "When would you try to hurt yourself?" The second is a continuation. Morel looks down at Gon who is facing away from the camera as Gon replies "When I couldn't forgive myself." In the last, adult Gon, staring ahead, is animated in black and white with the only colour being the blood from the stump of his right arm. His left hand grips his shoulder. End ID.]
Blaming yourself for what happened
[ID: Two screenshots, one from episode 95 and the other from episode 130. In the first, Gon hugs puppet Kite around his waist. In the second, Gon stares blankly ahead with tears streaming down his face as he thinks "I killed Kite." End ID.]
Overwhelming feelings of anger, sadness, guilt, and shame
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i think the reason why im so drawn to spirit tracks and pkmn scarvi is that having the legendary/princess as a companion rather than a goal that marks the games completion makes me feel satisfied the way i would after helping a friend
my brother always teases me about how I still havent finished botw after almost 7 years bc "id rather be out picking flowers" which i wont say is untrue. and yes i know Zeldas been holding off ganon for 100 years, yes i can get some sort of idea what her relationship with link was like by recalling memories and going through her diary. ive always loved botw for its unique storytelling and setting which makes it stand out, because it lets you get to know who you're saving.
but because theyre memories, it only works if theres something for the player to investigate that already happened. its retroactive (but effective nonetheless)
on the other hand, spirit tracks does something similar but instead of having the player try to piece together memories and interpret them as a spectator, you actually have an opportunity to get to know zelda yourself by talking to her and working together. besides making it a gameplay mechanic, giving the player control over how they interact with zelda makes it so much more personable.
and I find that making the goal feel personal instead of an obligation gives me more of a reason to work towards it. I know what kind of person botw zelda was but as the player, shes still very much a stranger to me. but spirit tracks zelda? thats my friend!!!! she invited me to go to the beach after we get her body back!!! i dont want to whip her to make her move faster thats mean :(
you know how hostage negotiators are trained to introduce themselves and get to know the person theyre negotiating with because its harder to hurt someone when you know what their favorite food is? its kinda like that, because it feels like im helping a friend than being told or led to do smth
and although i havent played scarvi myself, i feel an attachment to koraidon and miraidon even just watching playthrough clips because its like!! thats my weird scaly dog!! it loves sandwiches and we're friends!!! you know!!!!!!
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I’ve been thinking a lot about what a Hazel and Jason friendship would look like.
Hazel tentatively reaching out after finally understanding that Jason isn’t everything she built him up to be in her head, influenced both by Nico and by what she actually observed of Jason herself
Jason assumes she just wants tips on leadership or maybe how to fight better, so he obliged by offering to train with her
Hazel expects Jason to go easy on her like Percy and Annabeth and Piper do, but instead she gets taken down within a few minutes and has Jason ruthlessly pointing out what things she could improve on.
(Cue: Hazel finally having an opponent who doesn’t underestimate her. Hazel who finally feels like she has somebody she can spar against who will help and not just let her win because she’s young and small. Hazel who finally gets why Nico spends so much time talking about how kind and helpful Jason is, even if what she’s seeing isn’t necessarily kind.)
Jason starts hanging out with Hazel outside of sparring but in other groups, like with Piper, or Nico. He learns that she loves dancing and horses and likes to test the hardness of a stone against her fingernails, likes to collect shiny non-precious things just like Nico does, likes to swear loudly whenever possible as if she’s doing it to purposely piss people off.
Hazel asks Jason if he wants to go hang out one day after the Argo quest is over, maybe go to some museum in NYC that she’s heard Percy talk about, or find metaphysical shops to walk through (I HC that Hazel really loves modern mortal interpretations of magic and that she’s fascinated by the ways mortals accidentally connect to the gods etc.) and Jason assumes she means with someone else and agrees, only to find out they’re going alone.
Jason panicking for a moment about potential misinterpretations, once he realizes, and stammering out some garbled thing about how he really likes her but not like that because ofc all he’s known so far is that being alone with a girl = someone will assume romantic intent. Hazel openly laughs in his face and rather boldly states that she KNOWS Jason is in love with her brother.
Hazel, eventually, being the first person Jason feels safe coming out to. Jason, in return, being the first person Hazel feels safe to talk about being asexual with. The two of them discussing their feelings more and more often while exploring new places together, like Hazel talking about how she did so much researching into queer history and labels when she first found out Nico is gay, Jason telling her that he still doesn’t feel like Thalia is his sister as if he might not be the same Jason Grace she remembers, the two of them coming to terms with being on the aromantic spectrum together.
Jason talking Hazel out of joining the Hunters when she’s having a very very bad day. Hazel stopping Jason from disappearing back out into the mortal world to finish school without first giving his other friends a chance to have input.
(Hazel and Jason inadvertently saving each other’s lives by tweaking fate, thus making their friendship literally woven into their lives forever indisputably. Hades/Pluto patting Jason on the back and telling him thank you with no context or clarification the next time they meet. Hera/Juno, tight lipped and silent, offering Hazel some kind of gift or blessing the next time she returns to New Rome. Hazel and Jason laughing it off when they tell each other because wow, their godly parents are weird as hell.)
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