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#i normally try to hold back on the castlevania talk on here since this is mostly an aot/jjk blog BUT
certifiedjaeger · 2 years
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nineteenninety-six · 3 years
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A Little Bit of Sunshine
↳ Hector x Reader
↳ Word Count: 3.09k
↳ Requested by @shadechu​
A/N: I have never written for Castlevania before but I really enjoyed writing this, it flowed so easily. Hector is probably OOC but who cares lol. 
Anyway, enjoy :D
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Hector had moved to a small town after everything had gone down with Lenore. After she died he realised how much damage she caused him, the lasting marks of her abuse and manipulation still scarred his body and mind and he could no longer stay in a place where they had lived and she had died.
The fact that he managed to escape the bond she had on him and that he was able to deceive her was only able to sustain him for a short while before everything fell apart and Hector was no longer able to act as if everything was okay, so he left and started anew.
The new town was on the smaller side but not small to the point where he would stand out. He easily blended into bustling crowds in the town centre and the residents treated him like any other local. For the first time in a long time, he felt normal, as working for Dracula was an experience that words couldn't explain.
He had his own little cabin in the woods where he could be at peace and the distance to the town centre was far but long enough for him to enjoy the sights as he walked past. All in all, he liked this new path of his life, it was almost completely different than it used to be and he expected to miss it but he enjoyed the calmness and serenity of this new path of his life.
On his usual weekly trip to town, someone called out to him, trying to catch his attention. it was a young woman, probably the same age as him and she was calling for his attention, waving him over to her stall.
"Sir! Sir!"
Hector looked up in surprise and as soon as the woman realised she had his attention a bright smile overtook over her face before she eagerly began to wave him over, swinging her arms back and forth over her head, gathering the attention of the other people around them.
Hector quickly shuffled over to them not wanting her to cause an even bigger scene and pull more attention their way.
"You're new aren't you?" Was the first thing out of her mouth.
Hector flinched in shock at her words, not expecting them. No one else knew he was new and that put him on edge.
"Oh don't look so surprised, I just know everyone that comes here."
Hector raises a brow at her words, " ... That's weird. You do realise that right?"
The woman shrugs, "Maybe but it makes for good business. People are more likely to buy something if I remember them from just previously meeting."
Hector realises that he's standing in front of a stall filled with baked goods, "You're a baker?"
"Family business," She clarifies, “I mostly do the selling due to my - "
"Charm?" Hector cuts in with a sarcastic tone.
"Actually, I was going to say my good looks but yes charm too." The woman grins.
Hector couldn't help but bark out a laugh, the woman never missed a beat.
"I'm (Y/N) in case you wanted to know" (Y/N) informed him with a wink.
Hector had to twist his lips so that the smile that so desperately wanted to escape, couldn't.
"Hector" He introduced himself.
"Well Hector, what can I get you? " (Y/N) asked, gesturing to the spread of baked goods in front of her.
Oh, she was smart. Catching his attention, making him come over to his stall and
converse with her in front of everyone and now he could surely not been seen walking away with nothing after taking up her time. While he didn't really care about the local’s opinions about him, he didn't want to be outcasted more than he already was.
"I'll have a loaf and a sweet pie please"
(Y/N) shoots him a bright smile and packs up his items, then collects his money.
"Thank you, Hector. I hope to see you again soon"
"I'll see you again" Hector responded
As he began to walk back home, Hector thought back on how easily (Y/N) made him feel at ease, how he brought a smile to his face and drew laughter from and he got scared.
This is how Lenore got her claws in him, she manipulated and lied to him before tricking him into servitude and he never wanted something like that to ever happen again.
He decided for the health of his mind, he would keep his distance from (Y/N). He couldn't find it in himself to completely ghost her and ignore her so he'll keep cordial. He'll be friendly but he couldn't let himself become close to her.
.•° ✿ °•.
His plan worked well, every time he went up to town he stopped by her stall and bought what ended up being his usual order of a loaf and a sweet pie, engaged in small talk with (Y/N) before leaving and it worked well for weeks until he had a dream about Lenore one night.
A mere dream had knocked him off-kilter. He had awoken a mess and fell out of his bed in his confused and frantic attempt to escape his blankets. He only managed to crawl a few paces before collapsing on the cold floor, his remaining energy only enough to let him roll onto his back. Hector blinked lazily up at the ceiling as everything he had locked away came rushing back. He relived the moment when he fell for her, the moment he realised that she had tricked him, the moment when she realised he betrayed her and then when she had died by her own will.
Everything that had occurred over the last few years played in front of his eyes and he hated every part of it. He could never forgive himself for being so naive and trusting yet he missed those traits of his.
When he 'awoke' again, the sun was moving low, signifying sunset wasn't far away. He pulled himself up and washed his face at the basin before he left his cabin, his feet taking him into town. The town centre was still busy despite the late hour and so was she, the woman who he came to see.
Despite the other stall owners who had either left or were in the process of doing so, her stall was still set up with what remaining items she had left. She was sitting on a stall with a book on her lap in a different world and Hector felt bad about disturbing her but he needed her.
He didn't even have to call her name, as soon as he was a few feet away, she looked up at him with a smile and closed her book shut, though when she got a proper look at him, her smile faltered.
"Hector?" She made her way over to him, brow furrowed in concern, "Is everything okay?"
He must look like a mess. He certainly felt it on the inside and he had been in a trance since he woke up, not paying any attention to his looks.
"I... um, I -" Hector stumbled over his words, his tongue suddenly heavy.
"Why don't you take a seat" (Y/N) guided Hector to her stall and offered him some water from the pouch at her side.
Seeing that he was in no position to talk about what happened, (Y/N) changed the topic slightly, "I thought you were not coming today. I got so used to seeing you, it would be a shame if I did not see you."
"But do not fret, I set aside your usual order for you," She said as she showed him a little wrapped up basket.
Hector nodded, the change in conversation took the pressure off his shoulders and he felt more at ease to speak.
"What do you do with the ones you do not sell? "He asked
"Today these are going to the homeless. I usually alternate between them, the orphanage and poor families"
"That is kind of you. Nobody did anything like that when I was young"
"I think the world is horrible enough with the wars and death and it costs nothing to do a little good within your own community" (Y/N) then looked up at the sky and noticed the changing colours, “Do you want to come with me as I give these out?”
Desperate for more of a distraction, Hector agrees and he helps her clear up her stan before they set off to a different part of town, him carrying the basket of baked goods for the homeless.
“Do you have any family, Hector?” (Y/N) asked.
Hector shook his head, his grey hair swishing around his chin as he did so, “Just me”
“Hm, well if you want any annoying younger siblings, I’ll eagerly give you all of mine”
“Surely they’re not that bad-”
(Y/N) lets out a laugh, “One day I’ll take you to meet them. You’ll regret your words!”
As they walked around, handing the food to the less fortunate, Hector noticed the strange way (Y/N) behaved. Her head constantly twitched one way to the other, as if someone was calling for her attention but she stopped herself before fully turning around to see and her eyes were flickering about like seeing things that weren’t there.
“(Y/N)? Is everything okay?” Hector asked
(Y/N) froze when he spoke, looking at him with wide eyes, she twisted her head around to make sure no one was nearby before she grabbed his hand and pulled him into a hidden alcove.
There was fear in her eyes as she gripped his hands tightly, “I am telling you this because I trust you but you cannot tell anyone or they will kill me.”
“(Y/N)...?”
(Y/N) casts one more precautionary look around her before speaking, “I can speak to animals”
Hector blinked in surprise, that was the last thing he expected.
“You...speak to animals?”
“Speak, understand, you know the whole thing”
“...The whole thing?” Hector repeated after her.
(Y/N)’s shoulder slumped in disappointment at his words, “You do not believe me. Of course, you don’t, I sound like a crazy woman.”
“No, no!” Hector was quick to reassure her, “I don’t think you’re crazy, of course not.”
(Y/N) gripped Hector’s hands tighter in relief and he suddenly realised that they had not stopped holding hands since she had dragged him. Her hands were soft but strong and steady and they fit perfectly in his, he never wanted to let go.
“I could do since I was a child and I told my parents but they thought I was a child with a large imagination so they ignored me,” (Y/N) began to elaborate on her talent, “And when I was ten there was a witch-burning in our old town, an older woman was accused of conjuring spirits and setting against the people of the village but in reality, she was just a sick old woman who needed help. After that, I knew I couldn’t let anyone know about you know what”
“Why did you tell me?” Hector asked.
“...I don’t know. There’s something about you, so understanding, empathetic, trustworthy. I know I can trust you.”
(Y/N) had revealed her deepest secret to him, made herself vulnerable yet he could not do the same to her, though the ability to communicate with animals was much different than being a forgemaster.
“You can trust me, I promise I will not tell anyone.”
(Y/N)’s shoulders relaxed and she gave him a brief smile, “Your belief in me means more than you know.”
“Now,” Hector lifted the basket up, “Should we finish what we started?”
It had progressively gotten darker, the sun only moments away from going down completely.
“Of course! We must finish before it gets too dark.” (Y/N) stepped out of the alcove and hurried down the street, dragging Hector behind her, still holding on to his hand.
-
It was dark by the time they began to walk home, Hector insisting on walking her home so that she wasn’t alone at night. She stopped in front of a little cabin, not unlike his, it also wasn’t that far away from his.
“You don’t live with your family?” Hector asked.
(Y/N) shook her head, “It is better for me this way. I love my family, truly but the chance of them finding out about me is something I can’t risk. I cannot truly say that they wouldn’t expose me… there are some things that are beyond even family ties.”
“Anyway,” (Y/N) spoke with a sigh, “It is late, I need to sleep. Thank you for today, Hector. Goodnight.”
“Goodnight,” Hector waited until (Y/N) had reached her door and spoke again, “Can we...meet again soon?”
(Y/N) gave him a toothy smile, “Of course. In two days by the lake? I can bring a picnic for lunch.”
Hector nodded, “I’ll see you then.”
He waited until her door closed before he made his way home, his heart feeling happy. He had forgotten how he felt earlier that day and (Y/N) had completely turned his day around. He did feel guilt though, he went to for help, a distraction which she provided and then she revealed a deep secret of hers yet he couldn’t even tell her about his nor his past with Lenore or history with Dracula and being a forgemaster. The things he carried were heavy yet (Y/N) had already been so understanding and kink that he didn’t fear telling them to her, he knew she would understand.
In two days at the picnic, he would tell her.
.•° ✿ °•.
(Y/N) was already by the lake by the time he arrived, speaking out loud to someone he couldn’t see but when he heard the responding barks and yelps, he realised that she was talking to a dog. He hurried his pace to catch up to her, excited to see her communicate to animals in person.
“Is that a dog you’re speaking to?” He shouted as he jogged over to her.
(Y/N) spun around with a smile, “Yes! I’ll introduce you to him!”
She crouched down and took the dog into her arms before turning towards him after he finally reached her,
“Hector this is- Cezar”
“-Cezar”
Hector and (Y/N) spoke at the same time. Hector stared at the dog he had not seen since Carmilla had dragged him away after Dracula died and (Y/N) stared at Hector, surprised he knew the little mongrel dog.
Cezar eagerly barked at Hector, his tiny body wriggling in excitement as he tried to escape (Y/N)’s hold, so she let him down and watched as he raced over to Hector barking like mad and when Hector kneeled down, the door jumped into his arms and wiggled some more.
“...So I guess you know each other then?” (Y/N) asked.
“Cezar is my dog,” Hector explained, giving the small dog rubs and pats, “I got separated from him a while ago but how did you meet him?”
“We stumbled across each other last year and then we became close companions...but I’ve always been curious about something about him.”
“Is it that he looks like he should be dead?”
(Y/N) laughed, “Yes, Hector. Don’t get me wrong, I love the little dog but he looks a bit beyond his years.”
Hector put Cezar down and together they began walking towards the lake so they could set up their picnic.
He took a deep breath before he began to explain what he could do, “I’m a forgemaster.”
“Forgemaster? What’s that?”
Of course, she wouldn’t know what that was, her world was not the same as his.
“I can bring back animals and humans from the dead and call demons from hell.”
“Wow...that’s uh...wow”
“I’m sorry for dumping this on you, I know it’s quite heavy stuff.”
“I did not know that was possible”
“Many don’t. It’s beyond comprehension.”
“If I wasn’t looking at proof right now” (Y/N) pointed towards Cezar who was trotting ahead of them, “I wouldn’t believe it either.”
“Is that what caused you such distress the other day?” (Y/N) asked as they found a place to sit down.
“No, no, that was about Lenore.”
(Y/N) kept quiet allowing Hector to speak at his own pace.
“I was taken captive, stuck in a cell and Lenore gained my trust, pretending that she was someone that I could trust only to betray me and me her slave to her and her sisters. I was under their or more specifically her control for over a year until I managed to trick her and end the ‘bond’.”
“Where’s she now?”
“Dead. She was a vampire and decided it was her time to go.”
“Did you love her?” (Y/N) asked
“No, I don’t think I did. After I realised what she had done to me any feelings that I may have had disappeared, they were not formed authentically. I still feel incredibly stupid about the whole thing, I was foolish to believe someone who was involved in sisterhood with the person who captured me would genuinely care for me.”
“You were not foolish, you were human Hector '' (Y/N) comforted him, “You were vulnerable and she took advantage of that, you should not feel ashamed. You are strong that’s why you’re here with me right now and Lenore is no longer alive. You will never be proud of yourself if you keep on diminishing what you’ve achieved so far. You’ll never be happy and I want you to be happy”
Hector takes her hand in his, “I want to be happy.”
(Y/N) smiles at him, “You will be, I know you will.”
“I want to be happy with you”
“Oh-” (Y/N) smile changes into a softer one that tickles Hector’s heart, “I want to be happy with you too.”
“Imagine it,” Hector falls onto his back and tugs (Y/N) down with him, “You, me, Cezar in a cabin in the woods and all the animals you wish to speak to”
(Y/N) laughs, “You wouldn’t believe how chatting animals are, I’m fine with just being me you and Cezar for the moment.”
Cezar jumps up on Hector’s chest with a bark before settling down with a huff.
“Sounds like he agrees”
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My Roommate is an Apparition: WHAT A HORRIBLE NIGHT TO HAVE A DAD - Part 2
Based on characters created by @reddpenn
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Oh man, am I late on posting this.  So many things going on.  Not to mention figuring out how to follow up the first part.
It seems people really like the first-person narration from “A-Pink-Ciation of Culture”, so I went with that again with this piece.
Almost DAILY, I get likes or re-blogs and the occasional follower despite not having posted anything since March.  I’m very curious and would like to hear from you readers about what you like about my writing and what appeals to you.  Eventually, I want to make a living off of writing, but until that time, I definitely could use any and all feedback.
Anyway, now that that’s out of the way, on with the story!
 From the Diary of Lily, March 1st, 2020:
Okay, diary, I’m coming to you because I honestly have no idea where else to go to try and sort through the evening I just had with my Dad and Tulpa.   I can’t put my finger on it, but something about tonight just... bothers me!  It’s like I’m on pins and needles and can’t stop thinking about, well, a LOT of stuff.  Just... hear me out and maybe it’ll make sense if I put this all down on paper (I.E. You).  I just spent the last twenty minutes trying to talk things through out loud, but that got me nowhere so here goes nothing:
First off, my Dad came to visit a week earlier than what I had planned, and immediately sets up shop in my living room with his NES and copy of Castlevania III.  Only problem was I hadn’t talked with Tulpa about his visit since I was expecting him until NEXT weekend.  I kept thinking that the last thing I wanted was for anything weird to happen during his visit.
Which, looking back on it, was a really stupid thing to worry about.
I mean, Dad’s a pretty open-minded guy and he’s quite weird himself.  He’s actually quite proud of his weirdness (embarrassing as it is sometimes).  He tends to under-react to all kinds of things like it’s no big deal.  I’ve even asked him why he doesn’t freak out about some of the stuff he comes across in real life or on TV, and he just tells me, “I’ve seen weirder.”   (If some of the stories he’s told me are true, then he has.  He really, REALLY has!)
For example: if Tulpa had come into the room holding a... I dunno, a plate or something, like would that really freak my Dad out?  Pfft, No!  He (maybe?) wouldn’t see her, all he’d see was a “flying saucer” (he deliberately would make that lame pun too), and then get back to his game.  Then later, he’d try and tell me about the real flying saucers he saw years ago, or something.
Since I had assumed that Dad wouldn’t have been able to see her, it eventually clicked in my head that what I was actually worrying about was, “what would Tulpa think of my Dad?”  He’s a huge Goofus that likes to make bad jokes, tell tall tales, and play video games!  And even if he did weird her out, it’s not like she could go anywhere... right?  I mean, she might avoid interacting with me because of him, but...
Oh...
Oh wow...
I just read what I just wrote and I can not believe I was being THAT irrational!  ( Man, people are stupid sometimes; me included!)
Avoid me because of my DAD!?   That’s gotta be the dumbest thing I’ve ever thought!   It’s not like he LIVES here or anything!   He’s not the one paying the rent; I am!  And... I’ve gotten to know Tulpa pretty well these past few months, but... I guess I still have a lot more to learn about her.  Case in point:
————————————-
So Tulpa tells me that she wants to meet my Dad, and after coming to my senses somewhat, I say she can sit in so long as she doesn’t touch anything (see flying saucer explanation above).  A few minutes later, she walks in looking like the tall girl from Keep Your Hands off Eizouken (I had to look the name up; I couldn’t remember it for the life of me).  By that I mean, she’s coming in as a tall, lanky, skinny, somewhat pale skinned girl looking to be about my age.  She’s wearing some modest clothes and, if I’m being honest with myself, they looked kind of cute in that outfit they had on.  It was a nice ensemble.
Then Dad says “Hi” to her.
...
Let me repeat that in case it hasn’t clicked with you yet.
My Dad GREETED her!
He! SAW! Her!
When I asked her about it later, she said to me that she thought that since he’s my Dad, then whatever it is that allows me to see her could be something my Dad has too.  So far, her theory has been proven right, but... I’m not one-hundred percent sure, because Tulpa... well... she changed.
And I’m being literal here, too!  She no longer had that transparency to her like usual.  She had a nose!  She had ears!  She had five fingers!  And she looked...
...well...
...good.
Tulpa said she had never tried doing this before, but figured that in the off-chance that her hunch was correct, she wanted to make a good impression on my Dad.  (Why do I keep thinking about that old joke in movies and TV shows about the overprotective Dad that threatens the boy about to go on a date with their daughter?)  She even went so far as to create her own “clothes”, saying she knew they’d be important.  Considering that she doesn’t wear (or need) clothes any other time, I ask her how she came to that conclusion.  I still have no idea what she meant when she suddenly bellowed out, “GOOD...!  GRIEF...!  HE’S...!  NAKED!”
[Edit:  It’s from Spongebob, because of course it was.]
So I’m not sure if Dad could see her because she purposely made herself opaque, or if he would have been able to see her if she wasn’t in her human “disguise” (and yes, I’m calling it a disguise and I’ll explain why a bit later, okay?).  But either way, she walks in and my Dad just starts chatting away like so:
————————————-
“Hi there! You must be Lily’s roommate!” says Dad.
At this point, I’m kind of frozen solid on the couch, just watching and listening as everything unfolds in front of me like it’s being burned into my retinas.  You know that saying about slow-motion train wrecks? Y’know, about how you can’t look away from them? This is probably why I remember the conversation so well.
“Heh...Hello,” she responds back nervously.
“I’m Lily’s Dad,” he says as if it wasn’t obvious, “Hope you don’t mind if we play some games out here.”
Tulpa shakes her head and stutters out, “No...N-not at all.”
“Great!” Dad responded with a smile that said, “Even if it was bothering you, I’m still going to take up the TV and play video games.  So nyeh!”  I’ve lived with him long enough to know that he’s not someone who would give up the TV without a fight.
(...gee... that kind of reminds me of someone now that I think about it...)
Tulpa then asks, “M-mind if... I watch?”
Dad gives her this big, goofy smile and responds with a, “Sure thing!” since despite him never admitting to it, he always liked having an audience around when he played games (or almost anything really) in hopes of “schooling” them. (Why he didn’t go into teaching, I will never understand.)
As soon as Dad turns back to his game and un-pauses it, Tulpa smiled, sat back, and looked content (Although it was a little weird seeing her smile with a nose to go along with it.) This snaps me out of my stupor long enough to scootch over to Tulpa and chat with her.
“You actually want to watch him play?” I ask her once more because the mere thought that she’d be interested in something outside of cartoons still hadn’t registered in my head, yet.
“Yeah...” she says as she starts to stare at the screen like she usually does during her cartoon time. “...sounded... familiar,” she said before looking up slightly while lost in thought, “...Simon... Belmont... Mega... Man... Kid... Icarus...” she said again as though that meant something. To me it just sounded almost like some kind of madness mantra, but...
“Oh! You mean Captain N: The Game Master!” my Dad chimed in out of seemingly nowhere.
“YES!” Tulpa said with excitement (worth noting that she doesn’t look excited very often, but when she does, she practically glows). “I remember...” she said before pausing to collect her thoughts and form the words she wanted to say. If I could have, I would have warned her about my Dad’s tendency to pounce on any hesitation in a conversation to take it over.
“Man, I haven’t seen Captain N in decades,” he said wistfully, “Surprised someone young as you remembers it.   I was in High School when that show came on!   When did you see it?”
“Ummm...” she hesitated, “...reruns... when I was... a kid.”
(As I’m writing this down now, I realize she was trying to hide her actual age from Dad. She looked to be in her early twenty’s like I was, but if she said she saw it when it came on the air originally, that’d make her over thirty years old at least.)
“Ahhhh! I see you have good taste in reruns!” Dad complimented.
“Th-thank you,” she stuttered back. As I listened to the awkward conversation of father-roommate bonding, I found my eyes constantly turning towards Tulpa. Not out of adoration or anything, but more like... studying her.
————————————-
On the one hand, she looked like the Tulpa that I had known ever since she became my roommate months ago.  But on the other hand, they somehow weren’t.   It’s kind of like when someone changes their looks a bit for maybe, I dunno, a night on the town, a job interview, a wedding, or something else along those lines.  Only in her case, “dressing up” meant adding additional body parts she didn’t normally have.
(To be honest, I’m still not entirely sure what to think about that...)
I’ve always been a firm believer of people being themselves, and being allowed to be themselves.  I can’t stand situations where people are unable to truly express themselves or feel comfortable.  Way I see it, life is too short to be spent worrying over stupid stuff that makes people miserable just so they can come off as normal.
Sometimes it’s because of social norms and expectations; those unspoken rules of life that people are supposed to just magically “know”.  Like if someone was going to a church or temple service, social norms say they need to wear their “Sunday Best” with stiff, itchy clothes that are dry clean only.  If I was able to go to a sermon wearing a baggy college sweatshirt, sweatpants, and slippers, and NOT be judged like I’m some kind of crazy hobo, it would have definitely made something like that more appealing to me.
Now I have nothing against anyone that likes to dress up in fancy clothes and wear them out and about; I mean, everyone likes different things, right? The point is that if I’m going to do something that makes me uncomfortable, it should be because I wanted to do it for myself.   I don’t think I should bend over backwards making myself feel bad (physically or mentally) for someone else’s sake.  Sure, call me selfish if you must, but I just can’t advocate for doing something that makes you feel bad because you wanted someone else to feel good.
I’m just thankful no one in my family has ever tried to push anything on me.  Sure, they’ve suggested things to me before, and of course made sure I didn’t do something stupid that would injure me or worse when I was too young to know better.  But overall, my family has given me a lot of freedom to do what I want, dress how I want, and be who I want to be.  Now that I think about it, I’m kind of lucky that way.
(I hope I’m making sense on this. Re-reading this, I’m not entirely sure if I do.)
————————————-
Anyway, I’m looking at Tulpa and watching them carefully, trying to figure out if they were comfortable looking like that or not.  She’s just sitting there watching my Dad play Castlevania III, and he was now on the haunted pirate ship with Trevor and Sypha.  He was breezing through at a pretty good pace and sharing an anecdote about how Warren Ellis figuratively gave him the “Turd Cape of Shame” on this old message board back when the Castlevania series on Netflix was just an idea back in 2007.  (I still am not entirely sure if that story is true or not.)
“Hey Lily,” Dad asks suddenly out of the blue, “got anything to drink?”  I offer him some lemonade, he accepts, and I go to the kitchen to pour him a glass.  As I’m doing this, I hear Dad ask Tulpa, “By the way, I don’t think I caught your name.  What was it again?”
“...Tulpa...” she says back to him.
My body freezes up for a moment as I realized that “Tulpa” is not an ordinary name.  I mean the first time she told me her name, it sounded like some kind of Pokémon.  Once again, that irrational fear of my Dad being weirded out or something enters my head, but is dispelled almost immediately.
“Tulpa?” my Dad says aloud to himself, “That’s a very interesting name.”
“T-Thank you...” she says back.
I walk in with a glass of pink lemonade and set it down on a little, folding TV dinner stand that was given to me when I first moved out for college.  I slowly sit back down again as I keep an eye on Dad.  His facial expression is the same as usual: relaxed.  You could call it a poker face, but I’ve seen him play poker and he is BAD at poker.
“Anyone in your family Buddhist?” my Dad asks casually.
I step in, “Dad!  What kind of a question is that!?”  And I meant what I said too. Who even asks something like that!?
“I was just wondering,” he says before once again shutting up and focusing on his game.
This is one of the things about my Dad that bugs me to no end: he likes to be cagey sometimes.  He’ll say something vague with the sole purpose of making the other person curious, confused, or both.  It leaves, like, questions in the back of your head that just start gnawing at your brain and won’t stop chewing away at your gray matter until you finally ask him to explain what the heck he was talking about.    He does this on purpose to “bait” people into asking him questions or to continue with what he’s saying.  So annoying!
I sigh, “Why’s that, Dad?”
He gives a little smile and continues, “Oh it’s just that this isn’t the first time I’ve heard the name “Tulpa” before, that’s all.”
NOW he has my total undivided attention and Tulpa’s too as we both unconsciously lean forward.  Practically in sync, we both say, “It’s not!?”
He’s still smiling as he says, “Nope.  First time I heard that name was when I was doing some monster research for a Castlevania Wiki I had been working on a while back.”
Tulpa practically gulps, “M-M-Monster...?”
“Well not really a monster,” he says back, “more like... a supernaturally, artificially created person.” 
(There are some times when my Dad can be down right spooky and creepy.  This was one of those times.)
Full Metal Alchemist immediately pops into my head, and without even hesitating, I ask, “Like a Homunculus?”
“Nah, more like...” he says before pausing his game and turning to Tulpa and I, “...an imaginary friend.”  Tulpa and I both tilt our heads in confusion.  Dad picks up on this and by now, he is practically glowing at this opportunity to share some weird thing he just happens to know something about.
He explains, “So there’s this word in Tibetan called “Sprul-Pa” which means “Manifestation”, okay?  And in early Buddhism, this is used as the explanation for how Gautama Buddha could travel to heavenly realms and come back again.  You could say he created a clone of himself in the other realm and then transmitted his consciousness to it from his body on Earth.  Kind of like a-”
By now, Tulpa and I were clearly on the same wavelength as she asks, “a Shadow Clone!?” at the exact same time I was thinking of it. Believe it!
Dad’s silent for a moment as he thinks to himself before finally going, “...uhhh... I guess... you could say that. I was thinking “Dream Body” but I suppose a shadow clone could work too.”  My Dad used to watch Naruto with me on Toonami years ago, so he knew full well what a shadow clone was.
He turns to face us as he continues talking, “The thing with a Tulpa is that it’s something made from nothing. A Homunculus, using your example, Lily, requires having the materials necessary to make an artificial being on hand before you can create them. But a Tulpa is willed into existence out of nothingness. It is created from the thoughts of the creator; known as a “Thoughtform” in some cases.”
(WHEN did my Dad even learn this stuff!?)
“The difference between a Tulpa and an imaginary friend,” my Dad continued to say, “is that while an imaginary friend is just that, someone that exists in your imagination, a Tulpa is made when someone’s thoughts are so strong that they will their imaginary friend into existence.”
I look over at Tulpa, and she is totally absorbed in what my Dad’s saying.
“Now from what I’ve read...” Oh my God, Dad! What have you even been reading!? “...it’s very difficult for one person alone to have enough psychic power to will a sentient being into creation. But if you had enough people thinking the same thing, and thinking about it hard enough, then, hypothetically, a Tulpa could be created.”
“So what you’re saying is if enough people think Bigfoot is real, then they can actually make it real just by believing in them?” I snark.
“Yeah, pretty much,” my Dad replies without detecting my snark at all.
“Or like...” Tulpa chimes in, “...how Tinkerbell is saved... by believing in fairies and... clapping hands?” I was a bit surprised Tulpa knew that since I couldn’t recall Disney’s Peter Pan having that scene in it.
Dad thinks about it for a moment, and then goes, “Hmmmmm... yeah! That too, I suppose.”
Right about then, Dad gets a notification on his phone. He pulls it out, looks at it, gets a somewhat serious look on his face, and then stands up and says, “Hey, I gotta make a phone call real quick. Mind if I...” he trails off.
“Yeah, sure thing, Dad,” I say back. He heads down the hallway to the guest bedroom and closes the door as he makes his call. It’s now just Tulpa and me in the living room, and we were both feeling super awkward. I turn to Tulpa and say, “So... did you know anything about all that?”
Tulpa shook her head, “N-n-no. First time I... I ever heard of... of it.” I could tell she was feeling nervous. She had started stuttering pretty badly.
All this time, I knew Tulpa was an apparition, but I never thought about what kind of apparition she was. It never really dawned on me that an apparition could have an origin story. With Tulpa, she was just... kind of there for me, and I never really questioned it. Her being her somehow felt, I dunno... “natural”, I guess.
I never thought I really needed to learn more about Tulpa, anyway. I mean, outside of the occasional mischief, Tulpa was perfectly harmless. Worst thing she ever did was the Pinkening (still don’t know how she did that), but that was partly on me because I was being a big dummy. Overall, she’s always been friendly, kind, and fun to be around, and that‘s always been good enough for me.
“You, uh...” I start to say, “...want to talk about it later?” Tulpa looks ahead of her kind of blankly, and I immediately add, “It’s okay if you don’t want to, Tulpa, I just-“
“Talk about what?” She asks, now looking at me kind of confused.
“About...” I trail off as I try to find the right words, “...about what my Dad just said and about... I dunno... where you came from?”
Tulpa clearly hadn’t thought about it before. She leaned back against the couch and audibly sighed (I think that was the first time I ever heard them sigh!), before saying, “I... don’t know... Lily...”
“Don’t know where you came from, or don’t know if you want to talk about it?” I asked her.
She thought for a moment before saying, “Both...”
I wanted to say something more to her, maybe give them some kind of reassurance, but I just couldn’t as long as my Dad was here! The frustration of wanting to talk about something with someone, but not being able to because of other people being around, is just AGONIZING!  If only Dad would hurry up and leave, but when he says he’s going to beat a video game, he’s going to beat a video game.  Problem was he hadn’t even made it to Dracula’s Castle yet, so who knew how much longer it would be?
Then Dad comes back in and says, “Hey, sorry about this, but I need to get going.”
HAAAAAALLEJUAH!!!
“Oh sweet merciful powers that be, THANK YOU! “  I thought to myself.  I was worried things were going to get all cringy like a bad self-insert fanfic.   “Aww, that’s too bad,” I fibbed out of politeness.  I mean, he’s my Dad and I love him and all, but... y’know...
“Yeah, I got a call from work and they need me to help out with something. ‘Fraid I have to cut my visit short, Lily.” My Dad powered off the Nintendo system and began packing it up. But then he suddenly stopped, looked up, then looked back at me and said, “Hey, you want to borrow my NES for a bit!?”
Dad suddenly leaving to take care of something for work happens every now and then, so that was no big surprise. But Dad suddenly saying he has to leave to take care of something and leave his NES in MY care!? THAT scared the pants off me!
“Oh my God, Dad... you’re not dying are you!?” I ask with a half-serious tone.
“What!? No! What gave you that idea!?” He shoots back.
“Because that’s the NES you’ve had ever since you were a kid! You have NEVER let anyone else look after it! EVER!” I remind him because it is one-hundred percent true.
His lame-sauce excuse was: “Hey, both of your uncles used to look after it!”
And then I remind him, “That’s because you all lived in the same house with grandma and grandpa!  Y’know, because you were all kids and everything!”
“They still took care of it,” he pouts.
“Only after they sneaked into your room, de-hooked it, and snuck it over to their room!  You know I’ve heard the stories at the family gatherings!, right?” This is all completely true.
————————————-
My Dad is the oldest of three, and at family gatherings, like around Thanksgiving, he and my uncles used to tell as many embarrassing stories about each other as possible like they were trying to one-up each other. Like, “Hey, remember that time you stuck a LEGO tire up your nose and had to go to the Emergency Room?”
And my uncle’s all like, “I WAS FOUR!”
Good times....
...now where was I?
Oh right!  Why leaving the Nintendo was a big deal!
————————————-
“C’mon, Dad,” I plead, “The only way I can see you willingly giving away your Nintendo, even if just for a little while, would be if you were on your death bed and filling out your last will and testament. So go on, spill it, what’s up with that?”
My Dad just had this look of offense on his face like I had seriously wounded him with my words. “I am NOT that overprotective of it!”
“Yes you are.”
“Okay, I am,” he admits way too quickly, “but I just thought that you having it might be a good idea in case you finally get some free time coming up. Best way to enjoy it is to play it, after all.”
I chuckle, “Dad, the only way work is going to give me enough time off to sit on my butt and play video games is if some horrible catastrophe caused the art store to shut down. Like, I dunno, a deadly virus or something.”
[EDIT, APRIL 12th, 2020: ME AND MY BIG FAT MOUTH!
AAARRRRGGGHHHH!!!]
Dad chuckles and say, “Yeah... you got a point there. Still, I think between you and your roommate, you’re both responsible adults now who can get some enjoyment out of it. I’m sure I can trust you two to take good care of it,” he says before raising an eyebrow, “or is there some reason I shouldn’t leave it here!?”
“Relax! We can look after it, Dad. Nothing’s going to happen to it,” I say as I whip my head back so fast it could have made a sonic boom. Just as I suspected, there was Tulpa sitting down in front of the Nintendo about ready to poke it with her finger. “Isn’t that right, Tulpa?” I say while looking straight at her.
“Y-yes...” she mutters.
Dad smiles at the two of us and then suddenly, out of the blue, he gives me this big ole bear hug and pats me on the back!  It’s the same kind of hug he gave me on my first day at school, when I was leaving for summer camp, and when I moved into my freshman dorm for college.  It was the kind of reassuring hug that says everything is going to be fine.  “Ohhhhhhh, look at you growing up and being all responsible! I’m so proud of you, Lily!”
“Dad!  Can’t breath, Dad!” I say before he finally lets go.
“Oh yeah, tomorrow, when you get a chance, make sure to pick up a couple packages of toilet paper,” he says casually, “your bathroom’s running low and now would be a good time to stock up.”
[EDIT April 12th, 2020: HE FREAKING KNEW! 
HOW!?!?!?]
“Thanks for the tip, Dad,” I respond before saying the thing that led to my Dad saying the other thing that would make my brain do somersaults for the next few hours and ultimately come to you, dear diary, “What brought up that little nugget of wisdom? Dad-ly Intuition?”  (Yes, that pun was intentional.)
“Well I’ve always considered myself to be a little psychic here and there,” he says about twenty-three seconds before the door closes and forty-five seconds before my face faults, “and you’ve always been a little psychic too, haven’t yah?”
“Sure Dad, I’ll catch you later,” I say waving goodbye.
“Take care, Lily!  Keep in touch!  Love you, sweetie!” he calls back as he’s walking into the hallway heading out,
“Love you too, Dad” I say as I close the door and lock the deadbolt. With that family obligation out of the way, I was feeling much better not having to worry about next weekend, not having to worry about Tulpa and Dad, and could just chill and relax and-
It was right about then that my eyes shot wide open as I stared ahead of me at nothing in particular.  The gears in my head started turning faster and faster as the past few months living here started to tie together.  Tulpa looks at me, slightly concerned.  She’s still in her “disguise”, but looks genuinely concerned.  She waves her hand it front of me and my mind is working at warp speed, so it doesn’t even register.
“Are you... okay... Lily?” she asks.
I slowly turn to look her in the eye, and then ask her flat out:
“Am I Psychic!?”
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symphonyofthewrite · 4 years
Text
If These Walls Could Talk (Ch2)
Fandom: Castlevania Netflix
Summary: Vampires do not have reflections, and castles do not have hearts. But Dracula is no ordinary vampire, and Castlevania is no ordinary castle. If castles can fight, maybe they can think too.
The series, and Adrian’s childhood, told from the perspective of the castle.
Chapter Summary: “I had entirely different books under my childhood bed. My father was a polymath, my mother was a doctor, and I grew up very fast.”
Chapter 2: “Happy”
The castle doesn’t like the crying.
This new being is here, alive, and apparently ‘alive’ means ‘up at all hours bawling.’ The castle is used to a general tone of sorrow, of people screaming, and wolves howling, but this incessant wailing, for no reason, certainly not a good reason—(are there any ‘good’ reasons here?)—is not something that it enjoys echoing within its halls all the time. The room is not empty, isn’t cold, or dark, but ‘warm’ and ‘light’ and ‘full’ would be pushing its luck. Letting the woman and her new life in, setting this room aside, changing that reflection, building this little universe, may just have been a mistake. Life is far more foul than death, the castle concludes; at least death is quiet.
But then there’s another sound: sometimes, if they are very lucky, the child laughs.
…and the room fills with the sound, like air in its lungs.
It isn’t just the room anymore. It belongs to someone. It has a master. It’s his room. It’s Adrian’s room.
Centuries went by when there was no laughter in these rooms. Not a single word, nor note of song, how could their ever be laughter? Dracula’s castle was not a place for it, Dracula was not the creature to give it—(unless you count the maniacal kind). It was something neither castle nor master lamented the absence of—(aside from that of his victims, there was little lament here. The place was hollow, and that means there was no emotion here; no joy, nor real sorrow. Happiness is only real when sadness is too). But now that Castlevania knows the sound, a little of ‘happy’…it may just melt all its gears to fill every hall with that tiny, shimmering sound.
And when Vlad smiles, laughs in return, bouncing this little golden boy on his knee—(so unlike how he treated the sons and daughters of others before)…the castle thinks it might just be able to handle the crying.
There’s a painting here too, now. The walls in this room are not stagnant and bare. The three of them left one day, and when they came back—smiles on their faces, laughs in their throats—there was a painting in their hands, which they gave to the room.
A reflection of the family. Of ‘family.’ Of ‘happy.’
There was no need for paintings before. The only master of this castle was here, in the blood—why depict him why you could just meet him? The castle didn’t need brushstrokes on canvas to remember what Dracula’s face looked like.
The castle may not have watched kings and queens reign and wither, may not pay homage to them with its walls, but it has three inhabitants now—the boy has two ancestors, one a king, one an ordinary woman—and well, they may as well reside on the walls too, just in case they’re not always here; God knows it’s too easy to lose anything living here.
Just to make sure the boy remembers their faces. What ‘happy’ looked like.
Soon the castle will understand that living things grow, and that perhaps the painting is not there for remembrance after death, but to remember when he was a tiny, smiling, crying ball of giggles…because he won’t be like this forever.
The painting isn’t the only thing on the walls either; the mirror. As they predicted, it is not empty here, though not magical, it isn’t purposeless. It sits, watching all that goes on, and it holds the boy in its silver grasp, as well as his mother. They are real. They are alive. Two drops of sunlight.
Sunlight.
That’s the other thing; the windows in the room are open now.
Humans seem to hunt, to find joy in, the sun. Vampires cannot even live in the sunlight, much less enjoy it, so Dracula has no choice but to keep his castle dark.
But Adrian has a mother too, and is not all vampire. The point of the room was never to be pitch black anyways.
And when he opens the windows… it’s as if the castle is a cat, and the little boy pulled its tail. It hurts, in a way; too much, too fast, without permission, thinking a part of its body is something to play with. The castle would like to scold, hiss, or at least glare at the boy, and wonders if the laughter’s worth the sting.
But he doesn’t let up. And somewhere in this too-exciting production, the castle grows to anticipate the sunlight’s bite. This isn’t like the ever-ache the emptiness wrought. It’s a pang like medicine; not pleasant, but something you need to take every day.
And Castlevania does need it.
The castle thought its fashion was black, but when the child opens the curtains; when he plays with those toys his mother made in the golden afternoon; when he holds the prisms his father gave him to the rays, and they split into spectrums; when he lays as a teenager on the floor, surrounded by his own drawings, and crumpled attempts, draped in golden light, staring up at the day-stricken stars…it thinks gold doesn’t look too bad on it.
Life stirs. Adrian opens the door to the room, and it starts to seep out into the halls.
The gold tiptoes along the walls, hides under beds, and behind couches. It sits quietly on cushions and floors and windowsills. It scurries through all the rooms, and toys with all the things under the motto ‘don’t play with that!’ It dances to the rhythm inherent within it.
The boy and his mother, two rays of sunlight, chase each other through the halls. Their footsteps, the soft, chirpy patter, is music against the castle’s stones—always so different from its master’s unrelenting score. They run by Vlad’s study laughing, and call its master, his father, to come out of the dark.
The castle is used to the unkind tones of its master, even towards children; it more than half expects him to scold them for the noise, to shut the door, or say nothing.
And sometimes he does.
But there are other times when he picks up the boy, puts him on his shoulders, and rushes through the halls himself, that death-knell of a walk becoming another spirited harmony in the song. Sometimes they even take this music outside; Vlad and his son become those running, howling things in the forest.
The castle has never seen its master like this. Just like when he worked with his hands to build the room. It isn’t sure it likes. But then…it isn’t sure it dislikes it either…
That isn’t to say he never scolds the boy. In fact, one of the times he did was simply for opening a window somewhere outside his room. It may seem a small thing to raise one’s voice over, but it’s understandable when spontaneous combustion is on the other line. Its master is not ready to end the night. Castlevania is unsure, but it will not die in the light; in fact, against its better judgment…it thinks it’s starting to live in it.
He made Adrian cry when he reacted this way. Crying never meant a thing here; Dracula has caused many children to weep in his presence. But these tears—instead of making him raise himself up, look scornfully on, as he always did before—make Vlad pause, blink, soften his tone, kneel in front of him, try to stop them from flowing. So the castle pauses too.
Adrian is a bit of a sensitive child. At least, the castle draws that conclusion. Dracula’s job doesn’t call for wonton emotion, and he’d never fall for someone with a penchant for sentimentality. But the boy, though much of the time he takes after his parents, continues to shed tears even when he is older. Even if it is just him, alone in the room, and a secret only the castle knows. The castle no stranger to crying, especially since the boy spent much of its early life doing nothing but that. But now that the crying has meaning, now that the castle is beginning to understand what sorrow is—(and it doesn’t like to think what it must have meant when Dracula’s victims sobbed at his feet, that they were someone’s parents, someone’s children, and their castle’s probably wanted to protect them too)—it is not sure it wants to be familiar with Adrian crying. But it cannot wrap its walls around him, hold him tight, and keep him warm like his parents can. It can only sit and wait for it to be over, and try to urge the fire to reach out to him.
Adrian is smart; he ages fast (that is, Lisa seemed surprised at how fast this transition occurred), and he learns faster, agile in his pursuits and eager at the knee of his learned parents. The castle is glad of this, as it was getting sick of all the easy words and games. Though it does miss the tiny smiles and laughter sometimes. Crying was more common when he was a tiny, wordless life, but so was laughter. The castle learns as children grow up, though sadness isn’t so frequent, ‘happy’ becomes a rare gem too. Because they are only noise to a baby, only it testing out its new mouth. As they grow, as they learn of words, and both ‘happy’ and ‘sad,’ both crying and laughter, have far too much meaning.
All those things his parents built and brought—the charts, and books and stars—start to become useful. Vlad walks a curious, more mature Adrian through the libraries, and to the rooms where the shards of not-quite-normal mirrors reflect places other than this one, transporting him to new worlds, both literally and figuratively. He may not be able to open the windows outside his room, (at least not when his father is around), but all those things that for so long sat dormant and unread on their shelves now come alive, much like the things in the room; little toy soldiers at the beck and call of the child’s imagination.
Imagination. The castle didn’t know what that was until now. It is the essence of that life-creating attribute Lisa brought here. The stuffed cloth becomes growling wolves in the child’s hands. Toy figures become humans, vampires, locked in a duel. Empty words become stories, become worlds. Empty pages become landscapes and portraits. The child’s mind gives life to inanimate things, like some sort of wandless, effortless, magic.
And, seeing its master take the boy through the halls, showing him all the magic, the mystery, the meaning of things, the castle realizes it’s watching its master come to life as well.
Lifelessness was a fact of life here, it never seemed wrong or lacking, but the castle wonders if only children have the power to imagine things to life, or if this exists in adults too. It’s never seen Vlad play with toys, but now it knows that toys aren’t just silly objects; they are living things, animals, and people, and worlds, to a child. The castle wonders if reflections can be toys too. Castlevania wonders if this thing, this need for something more than lifeless stone, this need for life, this simple, complex magic, might be why lonely people talk to walls.
There are books in that room. But they do not sit still on their shelves. There are toys and in that room, but they are not worthless trinkets on the floor. There is a mirror in that room, but it is not empty. There are windows in that room, but they do not stay dark. There is a fire in that room, but it is not cold. There is a boy in that room, and he is alive.
Adrian laughs, and he cries. He reads and he learns. He casts spells and he casts his pen to the page. He plays, and he draws, and he imagines, and he brings to life everything around him.
And that warmth, that light, that life, is spreading through Castlevania like medicine in its veins. It never minded the cold, the dark, the death, and the lonely, but the warmth…the light…the life…
Adrian opens the windows, opens the door.
And, in the center of life-strewn universe they built, the room sighs.
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shyguycity · 4 years
Text
Goty 2019
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Hey. It’s game of the year 2019 baby. By now you know the kinda justice we seek on these streets, so no long-winded introductions, except to remind you that these aren’t reviews, and honorable mentions have been moved down to the bottom this year because we're evolving.
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12. Super Kirby Clash (Switch) - A free to play online Kirby spinoff centered around combat that features microtransactions sounds like an awful idea on paper, and yet it’s somehow my most played multiplayer game of 2019. I won’t try and present the game as anything more than what it is, which is basically a very (very very very!) simplified, arcade-y Monster Hunter game with a very (very very very very!) cute aesthetic. But as a recent convert to Monster Hunter and a longtime Kirby lobbyist, it turns out that that’s all I need to play a game for nearly 100 hours. The four classes all have varied abilities, gameplay and roles to play, and there’s nothing more satisfying than freezing time as the mage in the middle of an enemy’s jumping animation. I found the microtransactions to be completely fair, as I spent around 10 dollars total on the game and never found myself hurting for apples (the game’s main currency and the only one you can buy with real money) to upgrade my equipment. This isn’t a game I would be able to recommend to everyone, but if it’s your type of thing then it’s going to be very much your type of thing.
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*Image credit: 505 games
11. Bloodstained: Ritual of the Night (Switch/PS4/Xbox One/PC) - Despite horrible first impressions from my backer copy of the Switch version, Bloodstained really ended up delivering the true Castlevania: Symphony of the Night successor it promised to be, and I had a fantastic time with it (after trading in my Switch version and begrudgingly purchasing a PS4 copy). While I love almost all of the Castlevania games in their own ways, even the best entries post-SotN didn’t end up feeling much like SotN. Bloodstained, meanwhile, wears its inspiration on its sleeve. Or rather on its wolf hood and gas mask combo.
Obscure, bizarre, and goofy secrets are around every single corner of the castle. I mean, like, really esoteric ones that I can’t imagine having found without a guide. From the myriad of hidden (and very challenging!) boss fights, to trophies popping for playing a piano while having a fair familiar out to entire sprite based areas, the surprises never stop being thrown at the player. It adds so much goofball flavor to the game that’s missing from just about any other entry in the genre, and it does the brunt work in giving this game its identity.
Not only are the secrets plentiful and good, but the combat is also excellent; much like a couple entries in the latter Castlevania games, just about every single enemy in Bloodstained has a chance of dropping you a shard upon defeat, and each one gives your character Miriam a new ability. Some of these are simple passive buffs, while others completely change your combat options. From ghostly portrait guardians to giant dentist drills coming out of your hand to summoning disembodied dragon’s heads, the shard system is never not entertaining, and leaves the player so much room for experimentation and realizing their ideal build it’s actually a wonder they were able to bug test this thing at all. And truly, the main issues holding Bloodstained back from true greatness are its technical issues. Which is a shame, and seemingly an issue on all platforms. But if you can handle a hard crash here or there, you’re in for a treat.
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10. Fire Emblem: Three Houses (Switch) - I never thought I would care at all for any Fire Emblem game. Certainly, I saw the appeal of them prior to Three Houses, but they just never seemed like something I would want to devote a lot of time to. But putting the game in a school setting and recontextualizing your soldiers as students really made a huge difference for me, and I bonded with the characters in the game in a way I normally reserve for my Pokemon teams. And unlike Pokemon, I can marry my students, which is beautiful and horrifying.
There are definitely issues with Three Houses. A silent protagonist has no right starring in a game like this, especially with all the emotional story beats the game is trying to pull off. The writing in general was also all over the place, ranging from odd decisions with both the characters as well as the overarching story (some of this is remedied by replaying the game multiple times and going down different routes, but I put 60 hours into the game and couldn’t even finish two paths, so that’s a bit unrealistic). Lastly, the monastery that serves as your school needs just a tad more variety in activities to do in between the battles, as what started out as my favorite part of the game became a chore for the last dozen or so hours.
All of that said, I am anxiously waiting for the sequel, as the foundation that’s been put down here could lead to something truly special. As it stands, this is the best secret Harry Potter game ever made, and that alone is going to have a lot of appeal to a lot of people.
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*Image credit: Gamespot
9. Resident Evil 2 (PS4/Xbox One/PC) - Truly, I have never been more stressed out when playing a game than the first time I had to start dealing with Mr. X. Yes, on each subsequent playthrough (of which I did many!) and even encounter he became less of a threat and more of an annoyance, but much like a good horror movie, that first time will remain embedded in my brain as one of my most memorable gaming moments.
And that kinda sums up Resident Evil 2 as a whole for me. An amazing, unforgettable start in the police station, followed by a somewhat middling second act in the sewers, and ending on kind of a weirdly short whimper in a very tonally different setting than the rest of the game. And that’s without getting into how disappointingly similar the “B” playthroughs of either character were to their “A” counterparts. It was all still great, mind you, and the gameplay and scares remained excellent throughout. But man was that first act in the police station something truly special, and I’m hopeful that the eventual remake of 3 keeps more of that tone throughout.
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8. Pokemon Sword/Pokemon Shield (Switch) - Cutting hundreds of Pokemon was pretty close to the bottom of my list of concerns going into the latest Pokemon. The series hasn’t really grabbed me in a major way since Black and White on the DS almost 9(!) years ago, and I had largely accepted the idea that I was finally growing out of the franchise. While this 8th generation of Pokemon titles is far, far from perfect, and in fact doubles down on a lot of the aspects I don’t like about modern Pokemon games, Sword has become my favorite entry in the series in a very long time.
This is down to two things: my favorite batch of new Pokes the series has ever had (Galarian Farfetch’d, my prince............) and the introduction of multiplayer coop content with raids. The former is subjective I suppose (but seriously, Galarian Farfetch’d), and the appeal of the raids is going to be dictated by how into repetitive content you are and if you have people to raid with. I’m fortunate enough to love repetitive tasks in video games, especially repetitive tasks that amount to fighting and capturing giant monsters for rewards, and to have a partner to enjoy those repetitive tasks with. We lost entire weekends to hunting down new raid opportunities in Sword, and this feels like the first major step the series has taken in nearly a decade to try and reengage me in a meaningful way.
And don’t get me wrong: Pokemon has a long way to go to bring me entirely back into the fold. The dungeons are nonexistent, the routes are largely completely straightforward affairs, the post game content is so light that “barebones” feels like a generous descriptor, and the performance issues in the wild area (the game’s more open, free roaming space) are inexcusably awful when played online. I hope by the time the 9th generation games roll around that we’ll get a bigger advancement than what’s been seen here, but to me, this feels like an all around better made product than any of the 3DS entries, with or without Galarian Farfetch’d.
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7. Risk of Rain 2 (Switch/PS4/Xbox One/PC) - The original Risk of Rain is a personal all-time favorite, so seeing the developers successfully make the jump from 2D to 3D while still maintaining everything I love about the first game is a truly remarkable feat. Both games sport essentially MMO-lite combat with abilities dictated by cooldowns and items that you get from chests and bosses, with rogue-like progression and permadeath. That’s a lot of jargon even for me talking about video games, so essentially: keep shooting things and powering up by grabbing items and defeating bosses, and when you’re dead you’re dead (bar a specific item), rinse and repeat.
It’s deceptively simple while being endlessly replayable. The true fun comes in when playing with other people, as every character plays completely differently, and figuring out builds for each person on the fly is extremely fun and rewarding. This also means that if you start getting bored of one character, simply play a different one on your next run. Add in an extremely moody sci-fi aesthetic (including one of my favorite soundtracks of the year) and that’s Risk of Rain.
The main issue with Risk of Rain 2 at this point is that it’s simply unfinished, and won’t even have an actual ending state until spring of 2020. This doesn’t hamper my enjoyment of the game much, hence it being on this list, but I imagine a lot of people would be bothered by it. The developers have done a great job of updating the game at a decent pace so far though, and every major patch has come with a new character, among a ton of other things. And if I’ve already gotten this much enjoyment out of an early access title, it’s exciting to think about a feature complete version down the line. And hopefully that feature complete version of Risk of Rain 2 includes the Chef character from the first game *ahem*.
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6. Astral Chain (Switch) - In a year full of some real dang weird yet shockingly great games, Astral Chain stands tall as probably the weirdest surprise of them all. You’re a future cop fighting invisible ghost demons from an alternate dimension with your own invisible ghost demon chained to you through some high tech handcuffs. That’s just the first half hour of the game, and it ratchets up the anime nonsense many magnitudes over in the course of its 20ish hour runtime. And it’s great and stupid.
It’s not just the plot that’s over the top, though. Coming from developer Platinum Games, renowned for their nonstop super sweaty action portfolio, Astral Chain spends just as much time tasking the player with exploring its world, characters, and lore as it does asking you to punch enemies the size of skyscrapers (or bigger). It’s a formula that works shockingly well, as I found myself enjoying the downtime segments just as much, if not more, than the action portions of the game. And the action that is there doesn’t really play like your typical Devil May Cry or Bayonetta, either; the player character, while critical to pulling off combos and the like, is not your primary damage dealer, with that role being fulfilled by your five “legions” (the aforementioned ghost demon buddies), all of which have different strengths, weaknesses and abilities. The gameplay ends up feeling kind of like a realtime Pokemon game by way of JoJo’s Bizarre Adventure, and no sentence I’ve ever written has been as cool as that one.
I do think Astral Chain falls a bit short in the combat department, at least compared to other games in the genre. It’s a bit too simplified, despite how crazy looking and overwhelming the actions you and your legions end up doing can be, and I think that the obligatory Platinum-style grading system in this is very poor - it doesn’t seem to grade overall performance so much as it just wants you to constantly be switching your legions in the midst of battle. Which is a great lesson to teach your players, but I would also like if anything else about my combat performance seemed to have significant weight on my grade. Having said all that, it’s a flaw that I found much easier to overlook in the midst of battle when I sent my wolf legion ahead of me, biting and tearing its way through a cluster of enemies, while I hung back inside of my punching legion, finally able to fulfill my years-long Star Platinum “ora ora ora” fantasies.
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5. Anodyne 2: Return to Dust (PC) - There’s a lot going on in Anodyne 2, and I fear trying to describe it in words, not only because of all the jargon I’d inevitably have to use, but also because I’m not sure I can do the game justice. To that end, here’s a brief trailer of the game to get you started:
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If you find that trailer at all intriguing, Anodyne 2 is definitely for you. And if you’re still skeptical, know that the game has far more to offer than just its (beautiful) low-poly aesthetic. While visually it’s obviously most evoking Playstation 1 era games such as Mega Man Legends, in terms of the tone of its writing it strikes a pretty peculiar balance between Earthbound and Nier: Automata (names I do not invoke lightly!). The visuals aren’t just an aesthetic choice, either - throughout the game you find yourself in 2D overhead areas, solving puzzles inside of the minds of other characters, and these varying layers of abstraction serve to further the game’s message and atmosphere. And it’s all of these things combined that pushed Anodyne 2 over the edge of “memorable” and into the realm of “haunting” for me.
It’s a game that wants to be played and experienced by everyone; you can tell how much love was put into every single corner of the world, every line of dialogue, and each and every single goofy joke. Steven Universe (another seeming inspiration of the developers) is the only other piece of media that has reminded me of just how lost and alone I’ve felt at various stages of life, while choosing not to dwell on that and instead using it as a launching pad to remind me of just how far I’ve come. As the game itself says, Anodyne 2 is a game about life, and I’ve rarely come across one that felt so full of it.
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4. Judgment (PS4) - With the release of Yakuza 0 a couple of years ago, the Yakuza games went from a series I was vaguely aware of in my periphery to maybe my all-time favorite video game comfort food. They’re silly, melodramatic, sad, and beautiful, tonally swinging back and forth like a large imposing guard wildly trying to hit Kiryu with a couch section. Most importantly, they manage to feel heartfelt and personal in an age where high budget games seldom feel anything of the sort. I was initially hesitant, then, to play a spinoff that threw aside its entire cast of established characters for a crew that dabbles in detective and lawyer work; I didn’t think there was much of a chance that this new band of very handsome crimeboys with hearts of gold would be able to compare to Kiryu, Majima and the like. How glad I was to be wrong, as Judgment is now maybe my favorite of the Yakuza games I’ve played.
By pulling further out (but not completely away) from the culture of organized crime as the central driving factor of the story, you no longer need to memorize a dozen different yakuza organizations and all of their subsidiaries and patriarchs within, nor do you have to try and remember which side is feuding with who. And that isn’t to say that the story doesn’t have just as many twists and turns; it does, and despite the larger scale of the stakes, ends up feeling more focused and personal. I also found it easy to bond with the two main characters, Yagami and Kaito, as not only do their personalities play off of each other very well, but they simply share more screentime together than I’ve ever seen Kiryu get a chance to do with anyone. Truly, the story ended up being one of my favorites in the entire medium, and I fell in love with the characters to the point where I got misty eyed during the credits.
With regards to gameplay, it’s a Yakuza game. Which means a lot of running around Kamurocho, talking and shopping and playing minigames and brawling. Since the player character in this entry is a detective, there are various mechanics and events related to the profession, such as investigating crime scenes and tailing suspects, but they’re by far the weakest part of the game, and you shouldn’t come to this game looking for incredible detective gameplay. Instead, come to the game for literally everything else it offers, because it’s a fantastic experience all around, and a great jumping on point for anyone unfamiliar with Yakuza.
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*Image credit: Steam user Symbol
3. Sekiro: Shadows Die Twice (PS4/Xbox One/PC) - Frankly, I did not much care for Sekiro for the majority of my first play through. Specifically, I dreaded its boss fights. To go from the sheer joy of being able to dispatch a courtyard full of enemies in any way I pleased in the game’s relatively free form stealth sections, to being killed in a matter of two or three hits to every single boss and miniboss was frustrating; how could I not groan when I started that duel with Genichiro at the top of the castle, knowing full well that I was going to be stuck there for a few (or more) frustrating hours? It wasn’t until the fight against the protagonist’s father figure, Owl, hours later at the same location as the aforementioned Genichiro fight, that something clicked. It only took around 30 hours, but suddenly, instead of approaching the situation like a Dark Souls or Bloodborne boss, I was not only being defensive, but I was being aggressively defensive, parrying nearly every single blow. Suddenly it was me standing in place, baiting out my opponent’s attacks only to throw the force of his own momentum back at him. Suddenly combat made sense in this damn game. And suddenly I was dead again in a quick three hits after inhaling some magic gas that prevented me from being able to heal. But that was ok! Because suddenly this game was amazing, and suddenly I had completed it four times and adored every second of it (except for that fucken four form final boss with no checkpoints).
I still stand by my (and a lot of other’s) original complaint that the disparity between the freedom offered in the rest of the game compared to the unflinchingly rigid roadmap you have to follow in fighting the bosses is jarring game design, and it’s very fun to imagine a version of Sekiro that lets you approach bosses any which way you like. On the other hand, no other game that I’ve ever played, not even Sekiro’s predecessor and my favorite game of this console generation, Bloodborne, has come anywhere close to making me feel this cool when fighting bosses. And that’s a mighty impressive accomplishment on any game’s part, speaking from the perspective of an overweight, sweaty, hairy, very uncool man.
But really, fuck that final boss though.
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2. Dragon Quest Builders 2 (Switch/PS4/PC) - When we were around 10-years-old, one of my best friends, Patrick, used to host fairly regular Lego-building sleepovers, where everyone built whatever they wanted, and our creations were then showcased to the rest of the group. Being that the group consisted entirely of pre-pubescent boys, this meant building various robots or cars, all of variable quality/ability to stand upright. During one of these nights, in lieu of the usual deathbot piloted by the ghost minifig, I instead constructed a little bunker for the ghost - a place where, after a long day of being forced (by me) to pilot his mech suit and commit unspeakable acts, he could hang up his ghost hat and be forced (by me) to ponder the morality of his actions. It was just a tiny little room with the necessities: bed, table, bookshelves and pizza, but when presenting it to my friends I proudly declared that the bunker was also located at the bottom of the ocean, a factor that couldn’t be visually represented due to the harsh limits of time, Lego pieces and my ability. I was pretty proud of my cool-down chamber, but if memory serves correctly, it was Patrick’s no doubt boorish creation that was the apple of everyone’s eye. And who am I to try and convince a room full of my peers that actually, a secluded room where you could read in peace for all eternity was much cooler than a punching gorilla bot?
This is all to say that I have never been a creative type, especially when it comes to building. I had previously played Minecraft and the first Dragon Quest Builders, and while I enjoyed them, there wasn’t quite enough there to make me want to engage with them on a level beyond just playing them like any other game - I don’t think I ever built anything in DQB1 that wasn’t required for the sake of progression in the main story, and the less said about my Minecraft efforts the better. Builders 2 expertly sidesteps this issue by wrapping its building mechanics around an engaging and hearfelt story (I got teary-eyed multiple times!), great characters (especially the main character’s mysterious best friend/partner in crime, Malroth) and a lovely localization. It also encourages more freeform building than the previous game by tying the progression of the story to the progression of your main, customizable island. You don’t ever really have to go off into the weeds on your own in regards to building, but the game gives you so many opportunities to fill in the blanks on premade templates that you eventually just become comfortable in doing so. It’s hard to stop myself from gushing about the game, to the point where as I type this I’m questioning why it’s “only” number 2 on this list.
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And thanks to DQB2, for the first time in 20 years I revisited my first creative endeavor: the underwater solitude bunker, this time no longer held back by the technology of the day, instead fully realized in digital form. Built as far down as the game would allow my character to dig, hidden beneath the still waters of a reservoir inside of a pyramid, it is truly a testament to mankind’s ingenuity. And it is wicked. Naturally I had my artist (and DQB2 fanatic) girlfriend visit my game’s world so she bask in my true brilliance. I gleefully guided her down to the catacombs and down the intimidatingly long chain that dangled into the deceptively still depths. After a brief swim into the murky unknown, we arrived at our hidden destination at the bottom of the earth, where she was greeted by the sight of my submerged masterpiece. A wry smile snaked itself around my lips, as I knew, was absolutely certain, that within seconds, once she had made it through the de-pressurization chamber at the entrance to my paradise, I would be hearing the words of someone simultaneously shocked, awed, and hopefully only a bit jealous. Instead, I was met with a few seconds of silence followed by a patronizing “Well, I’d have never thought to build something like this.”
So, I guess that’s why Builders 2 couldn’t quite reach the number one spot: true art is never appreciated in its time.
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1. Hypnospace Outlaw (PC) - No piece of commercial art has ever felt like it was made for me in the way that Hypnospace Outlaw does. I grew up on the internet during the time period this game’s alternate reality take on the 90s internet is drawing its inspiration from; I have talked at length, to anyone who will listen, about how this early incarnation of the internet felt more like a physical space than it does now, and how much I miss the days of stumbling on to weird Geocities sites, meeting people in AOL chatrooms, and the early days of pirating. I met my first girlfriend through the internet, as well as my current one. The vast majority of the friends I’ve made in my life would not have happened without the internet, and not just because of distance; the internet allowed the younger me to be the person I was too insecure to be in person, and to develop my own voice. I owe who I am to the people I met in freeware fanmade Dragonball Z games and IRC chat rooms, and I think that’s kind of fucked up and magical, and it’s all kind of a miracle that I’m not even more of a mess of a person than I am today. And the developers of this game have clearly had those experiences, too.
I’m not going to sit here and tell you that Hypnospace Outlaw is for everyone, because it’s absolutely not. It’s essentially a detective game, but you’re solving cases by investigating user made internet pages circa 1997, and the “cases” you’re working on are largely things like bullying and copyright infringement. In other words, you’re mostly just reading gaudy websites and figuring out more about the back end and exploits of the Hypnospace experience. It is incredibly specific and niche and, as someone that sorely misses staying up until 3 AM downloading Winamp skins, I can’t stop thinking about this game, even months later.
I wrote a longer piece on the game on this very blog, and instead of rehashing anymore of it here, I’ll just direct you that way. Though if I may, I’d like to give one last endorsement for the game for any hypothetical person reading this that’s on the fence about trying it - if you’re the kind of person that somehow finds yourself reading this game of the year list, and have made it this far down the page without getting bored, I promise you that you’ll find something to love about Hypnospace Outlaw.
Honorable mentions (for games that were either not originally released in 2019 or I still wanted to briefly touch on):
Dragon Quest 11 S: Echoes of an Elusive Age - Definitive Edition (Switch) - Somewhere in between listing the original release of Dragon Quest 11 as my 7th favorite game of 2018 and now, it went from being “a really great JRPG” to “one of the best games I’ve ever played”, and in all honesty should have probably been at the top of last year’s list. A beautiful, unmatched experience all around.
Overcooked! 2 (Switch/PS4/Xbox One/PC) - The Overcooked games are possibly the best coop games I’ve ever played by merit of them actually requiring communication between players. Framing the game’s mechanics around cooking food, a universally understood act, is brilliant.
Baba is You (Switch/PC) - This is the most clever puzzle game I’ve ever played. Hell, it’s probably the most clever game I’ve ever played period. What prevented me from truly falling in love with it was that every single puzzle after the first couple of worlds became the hardest thing I’ve ever tried to do in my life. And while that did make solving those puzzles equally satisfying, the thought of dedicating multiple hours each to stumbling through dozens and dozens more of single screen puzzles was a bit more than I was able to handle. Still, for any puzzle fans, there are some genuinely jaw-dropping moments in this that shouldn’t be missed.
Kirby’s Dreamland 3 (Switch/SNES) - The things I didn’t like about DL3 as a single player game are exactly what makes it a great coop Kirby game, which was a way to play this game that I never had the pleasure of experiencing until this year when it was re-released on the SNES Switch app. It’s skyrocketed up my list of favorite Kirby games, as well as become my favorite SNES coop game. Also, Gooey.
Kind Words (lo fi chill beats to write to) (PC) - I don’t quite qualify this as a game, as it’s more of a message in a bottle app with a very warm and charming aesthetic. But if you’ve ever wanted to anonymously reach out to strangers and tell them things are going to be all right while listening to some calming music, this is the thing for you.
Luigi’s Mansion 3 (Switch) - I have a deep, deep fondness for all three of the Luigi’s Mansion games (the GameCube and the original game were my first launch day purchases!), and 3 is by far the best game in the series. Every single moment of it was some high degree of charming and/or cute, and it’s a game I would feel confident in recommending to just about everybody. However, while I truly loved my time with the game and will no doubt replay it years down the road, there was nothing inside of it that really left any kind of deep impression on me. It’s a summer blockbuster in a kid-friendly spooky form, and that’s great for what it is.
Super Mario Maker 2 (Switch) - Mario Maker 2, sequel to what I would consider to possibly be the best game Nintendo’s ever made, is by far and away my most disappointing game of the year. It’s still an amazing toolkit, and I’ve been very satisfied with the levels I ended up making. That said, the gaming landscape has changed a lot in the 5 years between the original and the sequel, and with Nintendo’s nigh complete silence regarding updates coming to the game, I can’t consider it to be anything but a massive disappointment. And maybe that will change! But as of this posting, there’s been almost nothing to keep me coming back to the game a mere few months into its life, and that’s a huge problem. All of that said, it’s still a fantastic game and value, especially if (like most) you didn’t get a chance to play the original due to the console it was stuck on.
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lxgatus · 5 years
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GENERAL.
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full name.   Wahisietel nicknames.   Wahi, ‘Ali’
height. 6′10 / 208cm or 6′5 in human form age. 10,000 years give or take zodiac. Mahjarrat don’t keep track of birthdates, but this boy basically screams Virgo tbh languages. Freneskaen, common tongue, Infernal (canon verse), English, Japanese and basic ASL (modern as of right now), Romanian / Transylvanian-variety Romanian (Castlevania verse). 
PHYSICAL CHARACTERISTICS.
hair colour.   Mahjarrat are completely hairless. Chestnut brown with patches of grey in human form eye colour. Green.  skin tone. Pale. Tanned as a human body type. Mesomorph accent.  Sounds something similar to a weak British one dominant hand. Ambidextrous but favours his right. posture. Back straight with head tilted down slightly. Tends to shift his weight to the left side and arms are usually behind his back. As a human, he tends to slouch forward slightly and keep his hands in his pockets; tired with age. scars. Broken/torn spines on his back that no longer have movement to them, bite marks around his shoulders, neck and torso. Mahjarrat teeth are designed to mess with the body’s ability to heal so they appear ragged. Long, sweeping claw marks from below his navel to the base of his genitals and multiple faded cuts on the palms of his hands and soles of his feet. His finger/toe ‘beans’ are pretty beat up tbh.  tattoos. Mahjarrat are born with natural tattoo-like body markings. Red lines going down the length of his head and branching off on his back and torso. Lines are found everywhere except genitals and palms/soles.  most noticeable features. To humans, it’s probably his size. Tall and built like a professional strongman with a near-constant ‘resting bitch face’ makes him come off as frightening. To Mahjarrat, it's usually his face. Most Mahjarrat have a sharp and angular face but his features are a bit softer than normal and it raises eyebrows sometimes; especially when his little brother is around -- the younger looking far older, and being much taller than Wahisietel.  
CHILDHOOD.
place of birth.   Freneskae hometown.   Mahjarrat campsite? They didn’t have towns, just tribal camps.  birth weight / height. 20lbs 30 inches. Mahj babies are... huge.  manner of birth.   Natural first words. ‘Mah’ siblings. Sliske (half-brother, share the same mother) parents. Arzekyl  (father, deceased). His mother he refuses to name or even acknowledge tbh (deceased) parental involvement. Fathers generally don’t have much involvement so it’s the mother’s job to raise the child. Father taught him basic survival skills. Mother was a harsh and violent teacher that basically left him on his own until he was old enough to be sacrificed due to being a ‘broken / runt’ child with speech and magic delay. Only after he ‘proved’ that he was worthy of living by killing another chosen for potential sacrifice did his mother start to sort of give a shit. She was still abusive and violent, though. She wasn’t fond of either of her kids.
His father he holds no ill will against because it’s just their culture, but his mother he utterly despised. He physically dragged her to the ritual site himself, smiling as she was sent to the void. 
ADULT LIFE.
occupation. Scholar and historian. Ex-Legatus (general) in the Zarosian Empire  current residence. Nardah (canon verse), Earth (modern verse), Wallachia (Castlevania verse) close friends. Azzanadra. As of right now, no one else relationship status. Single financial status. Living paycheque to paycheque driver’s license. None. Doesn’t know how to drive criminal record.   Not technically. 
SEX & ROMANCE.
sexual orientation.   Grey-asexual / demi romantic orientation. Demiromantic preferred emotional role.   submissive | dominant | switch |  unsure preferred sexual role.  submissive  |  dominant  |  switch |  sex repulsed libido. Below average. He can go hundreds of years without needing release, but if you get him aroused its hard for him to shake. turn on’s.  Considering that Mahjarrat culture is really aggressive, he melts easily to soft touch. Trailing fingertips/nails feather-light down his spine or head ridges. While he doesn’t like his neck touched, breathing on it works pretty well. People trying to be dominant he finds really cute and if you’re lucky he’s willing to have a bit of a power struggle. (If you try and dominate him he’ll be disobedient as hell until you can prove yourself, so that's fun) He’s really into biting and marking but for the most part any sort of delicate contact. turn off’s. Going straight for his neck, especially if dominance/submission hasn’t been established since the neck is a sign of submission to Mahj. Degrading and ordering him around.
love language.  For the most part, he’s not keen on touching people. But if you’re the target of his affection, he’ll actually become really physical. He’ll seek out interaction and get really handsy. While to people outside of the relationship, it may seem like general friendly behaviour, but to people who are familiar with him, even something as simple as fixing a button or brushing the hair from the person’s face is a huge sign of intimacy. His embraces are warm and all-consuming and his touch will soft and gentle; Mahjarrat are strong, but he’ll touch his S/O as though they’re made of priceless material. He’ll open up to them, not bottle up his emotions around them if he feels safe enough.
Also, he’ll do silly things like pull his S/O onto his lap if they’re within arm’s reach, or he’ll just sprawl across theirs like a giant cat. He’ll get in your space like an affectionate pet.
relationship tendencies. Mahjarrat do not fall in love easily. Their culture is all about not trusting others, so feelings of affection are strange and foreign to them.  They choose mates based on genetics, not aesthetics. Fighting over strong mates to bear strong offspring, feelings aren't involved. The stronger the individual, the higher the chance a Mahjarrat will want you. While he does experience attraction, he doesn’t quite understand what it is he’s feeling. It’s like ‘when I’m around you I get a weird feeling in my gut and I don’t like it. But when you’re not here there’s an emptiness and I think I’d rather deal with the uncomfortable weight. I hate it but please don’t leave me.’ If he has a type, he’s unaware of it. Though he does seem to find comfort in people who have similar experiences. 
MISCELLANEOUS.
character’s theme song. Going to War - Pagan Fury. (for some reason I get really strong Wahi vibes from this tbh) hobbies to pass the time. Reading, book-binding, ‘cooking’ (more like burning), people watching mental illnesses/disorders. None that he’s aware of. He does experience some signs of possibly PTSD, but he doesn’t have a formal diagnosis and good luck getting him to sit down and talk about it with someone. Had some developmental delay but that was never looked into either. Freneskae wasn’t exactly a great place for health and development. physical illnesses. None that he’s aware of.  left or right brained. Left fears. Being seen as useless/running out of his use, thunder self confidence level. Surprisingly low. He’s good at faking it, but his fear of being seen as useless overworks and stresses him.  vulnerabilities.  As mentioned above, his fear of being seen as useless is a huge source of his stress. Implying that his use has run out is quick to break him because he feels as though his very life is in danger. His need to prove himself will make him overwork to the point where his own health and energy suffers. A stressed and worried Wahi is a mistake-prone Wahi, which leads to more stress and it’s a constant cycle. It’s one of the few times you’ll ever see him actually break down. 
tagged by: I stole it. Tagging: @fiulnoapte @timidplum and whoever hasn’t done it
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operationrainfall · 4 years
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Title Panzer Paladin Developer Tribute Games Publisher Tribute Games Release Date July 21st, 2020 Genre Retro platformer Platform PC, Nintendo Switch Age Rating E for Everyone 10+ – Fantasy Violence Official Website
I’ve been a fan of Tribute Games for years, but this is the first time I’ve directly received a review copy from them. And though a fan, I feel many of their games in the past have been great, but not amazing. Most were held back by balance issues, such as Mercenary Kings Reloaded or even Flinthook. But turns out it was just a matter of time, cause after playing Panzer Paladin, I’ve come to a revelation. This is the best game Tribute has ever made. Not only that, but it’s my favorite new retro title since Shovel Knight. You’re probably curious why I feel that way, so I implore you to keep reading.
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The first thing that’s great about Panzer Paladin is the plot. It’s very 80s, in the best way. The game starts with magical weapons falling to earth, opening portals for fell armies and turning humans into foul beasts. Several portals have opened up, summoning a horde of eldritch foes ready to lay waste. The only answer to this magical mayhem? Robots, of course! They can’t be corrupted by the magical energy, and thus can wield magical weapons safely. The robots in question comprise the titular Panzer and Paladin. These are Grit, a gigantic mech, and Flame, a human sized android made for rescue operations. That said, don’t count Flame out! Even though she’s nowhere near as tough as Grit, she can wield a mean laser whip, reach tunnels inaccessible to Grit, grapple across pits and even heal the giant mech remotely. Meanwhile, Grit will be what you use for the bulk of combat. He can attack upwards to reach vertical heights, bounce on foe’s heads like Uncle Scrooge, dash backwards, block enemy projectiles with a shield and can withstand a ton of hurt before he crumbles.
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I really was drawn in by the pulpy fun of the premise, and it’s only made better by beautiful anime cutscenes. They look like they could have been drawn by greats of the genre, and they lend a ton of personality to the cast. Even though you’re only controlling Grit and Flame, you have a supporting team of goofballs, mostly lending moral support. You also have a sinister foe in Ravenous. He’s the one behind all the chaos happening on the planet, and he openly mocks your efforts to stop him. There’s also the mysterious Horseman, who seems to have goals all his own, despite obviously being a magical creature himself.
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With the stage set, I should talk about the game itself. It’s clear the folks at Tribute outdid themselves here, finding inspiration in a number of classic series. There’s a level select and final stage gauntlet similar to Mega Man; The Horseman’s musical theme reminds me of Proto Man; there’s a mech and pilot dynamic not unlike Blaster Master; Grit wields a shield that works similarly to Zelda II; and though there’s not Castlevania wall meat, you can often find hidden weapons by busting open walls. That said, this very much feels like a unique experience. These small touches are meant to flavor the larger experience, but it’s one wholly distinct from any of those games. One mechanic that brings that to bear is how weapons work.
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Each of the weapons you’ll discover are one of three types – Cut (sword), Pierce (spear) or Impact (Hammer). There’s no weapon triangle to worry about, but you will need particular types of weapons to break open corresponding blocks. Also, since all these weapons are magical, they increase your burden. I admit I’m not entirely sure how this works, other than having a high burden seeming to guarantee encounters with recurring mini boss The Horseman. You’ll find weapons in levels, and defeating foes also results in weapon drops. Though the weapon type isn’t that important, other than their attack range, their spell type is vital. Every weapon has a spell inside it, and you can unleash it by breaking them. You do so by holding ZL and ZR until the meter fills, and there’s a ton of spells. Some will heal you, others temporarily increase your stats, some literally give you wings and others hurl lightning at foes. That’s far from all of them, but you can see there’s a good variety. There’s a definite risk and reward with the weapons. Do you keep wielding a weapon until its durability runs out, allowing it to shatter? Or do you break it early to cast a spell? Sometimes you’ll need to throw the weapon at a distant foe, losing it in the process but dealing a ton of damage. The nuance is fantastic, and it really lets the player tailor the experience to their preference. On that note, there’s also different difficulty settings, so the game is only as hard as you want it to be. That said, even on Normal difficulty Panzer Paladin is a hearty challenge.
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The cool thing about how weapons work is they effectively let the game play like a Metroidvania without actually being one. Though you can explore and find hidden nooks and crannies, these just have hidden 1UPs. Your only permanent upgrades come from trading in excess weapons at the lab to increase Grit’s health bar. Other than that, you have to manage your arsenal wisely. Keep in mind, the best weapons come from the many colorful bosses in the game. These are found in distinct regions across the world, and all represent iconic mythological monsters. In Egypt there’s Anubis, the USA is seduced by Lilith, Japan is menaced by Gashadokuro, Greece strangled by Medusa and Russia bewitched by Baba Yaga. There’s plenty more, and they all serve as great challenges with amazing design. They have unique attack patterns along with tells, and they force you to react accordingly. Some fights even force you to play as Flame briefly, such as when Anubis casts you out of Grit. Flame has helped save my ass more than once after Grit perished, letting me win hard fights. None of the bosses is easy, but with one exception, they’re all fair. That exception is the first boss in the final gauntlet of the game, and it almost made me give up. Thankfully I found a combination of spells to deal with it, and the rest of the final bosses were more balanced, much to my relief.
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I really liked the way the game played, and found the loop of going through levels, acquiring weapons, beating the bosses, upgrading, rinse and repeat to be fluid. You’re free to tackle the stages in any order you choose, though some are definitely harder than others, and some bosses will give you a steeper challenge. The platforming isn’t quite as great as the combat, though not cause it’s poorly implemented. It’s more that Tribute’s tendency for difficulty rears its head more often in these sections. Not really for the platforming while in Grit, but when I had to control Flame solo. Flame has a fraction of the health that Grit does, and spikes he can shrug off instantly kill her. Additionally, the grapple and swing mechanic takes a bit of getting used to. I thought I couldn’t get past a pit in Mexico, and died repeatedly before I got the timing down. Thankfully, the sections where you only control Flame are pretty brief, and generally come right before a checkpoint. The interesting thing about checkpoints is they continue the risk vs reward by forcing you to spend a weapon to activate a checkpoint. Grit grabs it and slams it downwards in what I refer to as a Reverse Excalibur. You’re free to pull the sword back out of the stone, so to speak, but if you do so and perish, you’ll start over from the beginning of the stage. Overall the gameplay is fantastic, and the combat is tremendous. It just can be a bit anxiety inducing during some platforming.
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Panzer Paladin has a surprising amount of replay value. First you play through the game on Classic, and then you unlock Remixed mode, as well as Speedrun and Tournament. Remixed seems mostly the same, other than enemies being more durable, traps being more dangerous and the layout of stages tweaked slightly. The boss fights all felt the same, other than one new boss fight early on. To be fair, I haven’t beaten the game on Remixed yet, so it’s very possible there’s other late game differences. Speedrun lets you challenge stages with set weapons and beat them to try and reach par times. Tournament is fun, other than when I hit the roadblock of the boss I complained about earlier. I think you’re supposed to beat it by using the game’s Parry mechanic, where attacking after blocking an enemy attack temporarily stuns them. Unfortunately I never mastered that technique, so thus far I have been unable to beat Tournament. Also, I encountered a glitch where a boss literally disappeared as I battled through that mode, forcing me to restart. These bonus modes are still fun, but my favorite is a mode I haven’t mentioned yet – Blacksmith mode.
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Blacksmith mode is outstanding. It’s super intuitive, and lets you design your own weapons. You are limited to a color palette of 4 colors, but there’s a lot you can accomplish with that. First I made a boring hatchet, but later went nuts and made a lollypop spear and banana blade. Once you design your weapon, you use points to allocate towards various attributes, such as durability, attack speed and more. Then, after you have saved your design, it will actually show up in the game! After you battle The Horseman, he always gives you a random weapon. If you’ve designed some, he’ll instead drop one you have created. I believe this feature will take online into consideration, so hopefully after this review goes live, I’ll start finding weapons designed by other folks playing the game. Either way, I really like Blacksmith mode, and only wish I was able to save more weapon designs.
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Tribute never disappoints with design, and Panzer Paladin is no exception. This is a game that’s both faithful to NES classics of the past while still showing off a ton of style. There’s great touches during the cut scenes, and though there’s a limited color palette in the stages, nothing is ugly. I especially love the boss designs, which all are equal parts menacing and delightful. One favorite is an angry ice boss I call Frosty the No Man, but they’re all wonderful. All the enemies are fun too, such as snickering goblins, demonic fire spewing plants, lumbering giants, bird men, mummies and so much more. There’s no lack of vision here, and it all blends together into a vast tapestry. The music doesn’t disappoint either, with punchy sound effects. Best of all, every stage has a unique musical theme. It all comes together seamlessly, and just serves to make Panzer Paladin an even more memorable game.
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Overall, Panzer Paladin was actually better than I thought it might be. It wasn’t quite perfect, but it came really damned close. If they had done things like make Remixed a bit more different than Classic, or ironed out the glitches I experienced in Tournament mode, I would have given this a perfect score. It’s a tremendous value for only $19.99, with multiple endings, tons of different modes and an adventure I won’t soon forget. I spent about 10 hours beating the game the first time, but since then have spent several more hours just enjoying the game. I always knew Tribute was capable of greatness, and I’m so glad they achieved it in Panzer Paladin. Now I just hope they have a sequel in the works, cause I want to see more from this amazing world.
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[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”4.5″]
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REVIEW: Panzer Paladin Title Panzer Paladin
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