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#i prefer the graphics of sims 4 by a long shot and i think sims in ts3 are HIDEOUS
acerikus · 10 months
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Reinstalled sims 3 yesterday and m a n I didn't realise how much I missed it. Feels like coming home
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aharris00britney · 4 years
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ASKS 20
lmao last time i did one of these was February there is a lot
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Anonymous said: What's your collab process when you and other creators make packs? Like how do you decide to do it together and how do you split up the ideas and everything?
I’m going to answer another ask outside of this post that details this but I’ll answer this one here too. The way me and ayoshi do packs is not like a usual collab (in my opinion I don’t think people collab like this). I am good at making meshes. So usually I make a mesh for something and ayoshi makes a base texture that I can use to finish the base of the top/bottom and then we work together to fix any texture issues. Nothing we’ve made has ever been 100% mine or 100% his except for the hairs. Sometimes a mesh is easy but the texture requires a lot of work so it’s more work for him, sometimes I decide I want to try and texture something (like with this AxA I made textures for some of the clothes) and then ayoshi will clean the texture up for me and add some shading for me. So it’s a lot different than what I imagine most collabs are. But I love the way me and him work together and the ability to change something I don’t like because it isn’t just his, it’s ours. 
Anonymous said: I'm so excited for your new AxA collab that female hair is stunning!!
Anonymous said: I s2g if it werent for your cc my sims would just have to walk around naked lmao you literally make the game playable for me, so thank you ❤❤❤❤❤
thank you!!! Assuming the 2nd ask is about AxA too because that’s the only time I make clothes lmao. Excited for you guys to see everything this week. 
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Anonymous said: Do you know anyone who recolours your hairs? They’re so gorgeous I’d love to see them in more colours! Xx
I usually reblog recolors of my hair at @aharris00britneyrecolors​.
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Anonymous said: I'm a sucker for your sim Bella. Every time I see Bella as your hair models, I click and download
Anonymous said: Hi, sorry to bother, are you planning on uploading your Bella Sim Anytime soon? Love your content!
Bella is a queen, she’s a streamer in my game at the AH00B house. I don’t think I’m going to upload my Sims anymore though :( I have a ton of sliders and presets in my game and I have no idea which ones I use. I have 3 of the ones I know I use listed on my resource page but there are so many more and I don’t want to share them and they be broken in peoples games.
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Anonymous said: will there be an axa this year im in desperate need of new clothes for my sims :(
I got this a few days ago before the teaser came out which I thought was funny fvghb yes there will be one
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@lysssimpatico​ said: I was wondering if you might consider making the Elli hair have ombre accessory options. There aren't any cute curly ponytail ombres anywhere!
I think I tried making an ombre accessory for it when I made the hair and it didn’t fully work with the way I changed the UV maps. I’m sorry :(
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Anonymous said: why the HELL is your dog so cute lemme have her please
Right? She’s an angel omg my dad is watching her while my foot heals but I miss her so much fghvbj 
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Anonymous said: Your Daphne hair is so cute!!
thank you! 
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Anonymous said: I have the feeling everyone knows what kind of Supernatural they would be if they were one, so what's yours?
I think I would want to be a ghost so i could fuck with people ya
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Anonymous said: Does the Natilie hair need to be updated?
Nope, all the updated stuff is in my post that lists all the updated content off. Everything on my download page is up to date.
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Anonymous said: Hi im just submitting an idea if you want to - i love your melanie hair and i was wondering if its possible to remove the accessory on it? im sorry if im bothering you im new to all this hope you have a nice day!!
hey :) I am pretty sure someone had to have made a hair similar to that already as it’s just the university ponytail with new ponytail on it. If not I could look into doing it sometime in the future. 
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Anonymous said:I LOVE U 😍
and i love u
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Anonymous said: Do you know if there’s any hair accessories (like ones that change the color of it) that work with your Elli Hair? ❤️
It comes with an accessory that changes the elastic :)
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Anonymous said: Hellooo! first of all, how are you? how´s your day? i´m sorry but, do you know if someone makes maxis match hairs based in kpop videos? I´m searching for that bull all i can find is alpha hair and i´m not into alpha cc :( Thank you very much! have a great day!
I’m not sure if there are people that specifically only do that but I think there are a handful of creators that get inspired from kpop/music videos and make hairs similar to that. Cause we use EA meshes most of the time the hairs aren’t going to look exactly like the inspiration though. Like I have two hairs that are based off Go Won from loona (Go Won hair and Kelsey Hair) but i don’t think you can tell that just from looking at them. 
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Anonymous said: I downloaded the new version of the sydnie braids but my game says they're corrupted and won't let me play with them in my mods folder
try to redownload and they should work, I haven’t had any other issues. 
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Anonymous said: hey, i was just wondering whether you did or are thinking of doing eyelashes at any point
I am not lmao I don’t think I would be able to make my own eyelashes
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Anonymous said: you are incredibly prolific. constantly amazed and delighted by your high-quality work. have a good day king
thank you!!!!
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Anonymous said: aaaahh I know this is probably a long shot but I was wondering if you had the quartz eyes psd? I've been trying to find it but all of the links I've stumbled onto are dead :( thank you in advance!! ♥️ and no problem if you don't have it or can't share it :)
here is a link to a post that has the PSD
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Anonymous said: the mica hair looks so cute 🥺 you’re amazing
thank you! It’s named after the main singer from Magdalena Bay ;n; i love them
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@whendowestopcaring​ said: I love, love, love your work!! + your blog, aesthetic, etc. Keep it up!
thank you!!!! pink and blue all the way bb
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@marsupialmother​ said: Not an ask, just a comment. All you stuff is so beautiful. Thank you for being such an amazing creator!!!
no, thank you for sending me this! I appreciate it a ton <3 have a wonderful day
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Anonymous said: How long have you been creating CCs for?
I recolored a get together cardigan in Dec 2015 and started making hair in November of 2016 to promote Britney Spears lmao. So around 4-5 years. 
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Anonymous said: hi!! just wanted to say i love the item index download option! thank you for your awesome cc and organization :)
You’re welcome! item indexes make things so much easier I agree, happy to help simplify things for downloaders. also they look nice so that’s a plus for me. 
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Anonymous said: i love your cc, they are really beautiful but can you do more male hair cc? im just asking
I prefer doing female stuff tbh, I feel like I’m better at it and I get more ideas. But i did 4 male hairs in this upcoming AxA 2020 pack and a bunch of male clothes. I’m sorry I can’t do more :( I just don’t get inspired to make much male stuff personally.
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Anonymous said: what happened to Ayoshi???
he’s in the basement working on AxA, don’t ask.  he actually just doesn’t like being on Simblr anymore but still likes making CC with me, so we just make cc on call sometimes when we get bored of a game we’re playing. he sends his regards from the basement of AH00B studios <3
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Anonymous said: hello i love all your cc and you’re my favorite creator, i have a question, are you planning to make some more clothes anytime soon?
getting these while working on AxA was so funny because there are like 80 new clothes for male/female sims in it and i was like... these people don’t know what they have coming their way. thank you!
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Anonymous said: 💃 How you make all your item index for your pack and collab? 💃
I make mine in Word using tables and then save as PDF. Here’s a peak at the AxA 2020 one
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Anonymous said: am i on drugs or have u uploaded an eco lifestyle kids dress conversion? i remember seeing it so vividly, (the zip up kids dress), but maybe it was another creator... lol
I think that was from grimcookies! Here is a link to his eco lifestyle add on set that he made. 
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Anonymous said: would you happen to know how to get rid of the weird gloss that can be on some cc hairs?
if you download Sims4Studio and open the package you can make the specular blank but that could cause issues in your game if you play on certain graphic settings. So do it with caution. 
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Anonymous said: Awww we have very similar life aspirations, I just want a boring/calm life, settle down with a wife (I'm a lesbian) and become an lit teacher.
yup yup boring lifes are where it’s at. Like i just want something simple lmao if I wanted exciting I wouldn’t do teaching. 
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Anonymous said: hi! i hope youre doing well! could you please tell me wcif the two toned jeans on the sim in your eco lifestyle addon collection?
They’re in AxA 2020! We have had so much of the stuff done for a while so i’ve been using it in previews for a while lmao. 
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Anonymous said: WAIT is the Love Bomb palette named after the Fromis_9 song???
yessss ayoshi is their #1 fan
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press-a-repeatedly · 6 years
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Justin's Top 10 Games of 2018
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by Justin Tomasello | @Oaf7724
2018 was a year of change for me. In January I moved back to South Jersey after spending six years living in Staten Island. I worked three (actually four) different jobs this year, trying to find the right fit. I spent a lot of time in my own head, trying to figure out a direction to take and force myself to stay on it. On top of all my mental deliberation, the state of the world continued its transition into a pretty depressing and embarrassing place. I'm not thrilled to admit that to save my sanity, my response to it all was to just bury my head in the sand, much like the noble ostrich.
Obviously, everyone's goal in life is to achieve total happiness in all aspects of it. That is not an easy task by a long shot, as new obstacles and challenges appear quite often to thwart us in our quest. Part of the game of life is not just overcoming these challenges, but acknowledging them and embracing them when they arrive.
Things like family, friends, and of course video games were great avenues this year for me to relax, have some fun, and forget about stuff that was bothering me. I am so thankful to have such a great support group close by to have a beer with and play games to get away from overthinking and worrying about things too damn much.
2018 was a great year for games! Unfortunately, it was quite a busy one for me and I wasn't able to play as much as I would have liked. Nonetheless, the experiences I've had were all quite memorable, including a few games that had me thinking about them constantly while working or away from home. Please enjoy my personal top ten below, along with some honorable mentions.
Honorable Mentions
Steamworld Dig 2 - I started playing Steamworld Dig 2 moments after the curtain closed on 2017, and the more I played, the angrier I got that I had waited so long. This gorgeous 2D exploration platformer had such an excellent element of progression to it. Every item you received provided you the ability to get to a new area and get a little bit further down into the depths of the earth. The characters were unique and creative, the story was a surprise, and the music was kick ass (that main town theme is one of the smoothest tracks I've heard in quite a while.) Had I played this in 2017 it may have been in my top three games of the year.
Harvest Moon 64 - The summertime always gets me in the mood to play Harvest Moon, and this year was no different. I picked up HM64 on the Wii U's virtual console just to mess around in for a bit one muggy July day and wound up putting probably more than 40 hours into it. It had always been my favorite game of the series, and I was worried that it would feel too dated. But after an hour of playing I just got used to everything and enjoyed a hearty mix of good ol' farm-sim fun and nostalgia.
Tales of Berseria - Another game that came out in 2017 that I didn't get around to playing until this year, but I'm so glad I finally did. I've been known to enjoy a good Tales game from time to time and this entry did not disappoint. Yeah the battles are a bit repetitive and lack any real sense of strategy, but the characters are awesome and the bloodthirsty-for-vengeance themed story had me quite entertained. I got about 15 hours in until RDR2 came out and understandably fell off. But I'm hoping to go and finish it up in 2019!
And Now, The Top 10
10.) Starlink: Battle for Atlas - When this was first shown off in E3 2017 I recall being quite excited. The idea of a space-adventure shooter coming to the Switch was unexpected but welcomed. The toys to life angle may have scared a bunch of players off, but when StarFox was announced as a playable character in E3 2018, interest returned.
The gameplay is fun and the wealth of weapons is a cool feature (even if it is a bit annoying to keep navigating through menus to switch them - this is made easier if you bought the toy portion of the game, but they are not necessary to play). The game is pretty open too, letting you visit multiple planets at your leisure, or just absentmindedly drift through the cosmos. There is definitely a large No Man's Sky vibe in Starlink, with the ability to travel through space at different speeds and the vibrant colors and textures of the alien worlds. I've barely scratched the surface of Ubisoft's sci-fi adventure but am certainly interested in playing more.
9.) The Awesome Adventures of Captain Spirit - If you're a loyal listener of the pod, there's no secret that the Life is Strange series is quite beloved by some of our team. To get players excited for the sequel, DONTNOD released a playable intro/demo to Life is Strange 2 earlier this year. As expected the game provided us with deep and interesting characters, great dialogue, and threw our emotions in a tizzy. It's impressive how accurately the team was able to present the story through the imagination and mystic-eyed wonder of a young boy. This game also included the most bullshit, no-way-you'd-figure-this-out-without-looking-it-up puzzle of all time.
8.) Monster Hunter World - Capcom certainly made a splash at the beginning of the year when Monster Hunter World hit the store shelves. Releasing the game on all the big consoles (and PC) and changing some of the mechanics around to be a little bit friendlier to new players helped the series finally breakthrough with the core US audience (this game sold a TON of copies both here and in the East). The game looks the best it ever has and is packed with plenty of badass monsters to take down. While I did enjoy my time with it around launch, I quickly fell off as I always tend to do with Monster Hunter games. The required repetitive gameplay and the chunky online matchmaking were frustrating, and since I didn't have as much time to play as my pals, I was pretty quickly left in the dust.
7.) A Way Out - Chris and I played through the first half of this cooperative video game / team-building exercise earlier in the year. It's cliché as all hell, the characters are pretty one-dimensional, and the writing was terrible (the characters were basically saying the same things over and over again, just presented differently). Beyond those flaws, though, hides a pretty unique and creative local-multiplayer gameplay experience. I cannot properly describe how hard we laughed when Chris drove our getaway vehicle directly into an oncoming 18-wheeler. Or at my failed attempt at sneaking into an old man's house, where he opened the door, saw me, and blasted me off his porch point-blank with his trusty shotgun. We need to finish this game, preferably with some friends watching alongside us.
6.) Subnautica - Something you may not know about me: I am fascinated with the sea, and what lies beneath. I've gone snorkeling a few times on vacations and watching the aquatic world operate right beneath you is a serene, calming, beautiful experience. So I am of course impressed when video games are able to recreate that world in their own artistic vision (Abzu, anyone?). Subnautica at its core is a survival game, which I tend to pompously turn my nose at. However, when fellow PAR teamie Butch showed me some videos wayyyy back in January, I immediately became interested. The art direction is gorgeous. The world of the sea is vast, menacing, beautiful, and unknown. The contraptions you can build (underwater base, a sub-like motorcycle thing) are pretty damn cool. I put this on hold when MHW came out and shamefully never returned. I'd really like to "dive" back in! Oh jeeze, I think I hear the Pun Police knocking on my door.
5.)  Octopath Traveler - I regrettably did not purchase Octopath Traveler in 2018 (this has since been rectified). However, I did play to completion the two demos that were released prior to the game's launch. The second of which is basically the first three hours of the game, and I'll be able to forward my progress once I officially start the main game. Octopath Traveler has everything a classic turn-based JRPG fan like myself wants: beautifully detailed sprite graphics, awesome music, interesting characters and writing, and a fun, strategic battle system. The art direction is a standout, offering a unique, pop-up storybook/diorama style of environment. Plus the game is helmed by the Bravely Default team, who already had a great pedigree with RPG fans.
4.) No Man's Sky - NEXT - No Man's Sky - NEXT, the content-packed free DLC that came out this past summer, is an inspiration. After NMS's absolute nightmare of an initial launch, no one would have blamed Hello Games if they packed up shop and moved to Morocco to hide under false identities as coconut farmers. Instead, they faced the brunt of millions of disappointed and angry fans. They endured Sony turning their backs on them and throwing them under the bus. They owned their mistakes, worked effortlessly, and silently, and managed to take a game we all thought was dead and buried and convert it into one of the most talked about experiences in 2018. NEXT added features such as online multiplayer, character customization, 3rd-person view, base building, better graphics and textures, and a better credit system that made buying ships and other more expensive items much easier. NEXT was only one of a few free expansions that came out this year. ABYSS followed, which provided swimming and a complete remap of aquatic life. VISIONS came out shortly after that, boasting a more diverse universe with new biomes, flora, fauna and architecture. While I would not argue those who say NMS's core gameplay is still weak, these new updates provided me personally with a relaxing and enjoyable starship-exploring experience for a good chunk of the year.
3.)  Donut County - It's rare when a game meets your expectations 100%, but Donut County absolutely did for me. I fell in love with the game's art style and quirkiness when I first caught wind of it at PSX 2017. The game is simply relaxing, fun, and bursting with charm. The wonky characters are a joy, the music is plucky and catchy, and the dialogue is modern and funny without being annoying (a lot of it is conveyed via text message, and I was never once rolling my eyes). The game is brief but I would equate it to a game like Octodad: it ends just before the mechanics would start to wear thin. Donut County was exactly what I wanted it to be.
2.) God of War - My prior knowledge of the God of War series up to this year was pretty weak. Being a strict Nintendo fanboy growing up, I never played anything from the franchise. I was pretty green going in on Sony Santa Monica's latest offering. The fact that I could enjoy this game as much as I did without having played any of the previous games is just one of the many reasons this game ranks so highly on my list.
The direction of this game is spectacular. Spinning the game's lore to mesh with the massive scope of Norse Mythology was so interesting and impressive (heck, we even did a whole podcast about it). Shifting Kratos from a one-dimensional revenge-driven character to a hardened widow noticeably troubled about having to raise a son on his own and prevent him from making the same mistakes he has was unexpected. Watching Atreus grow, and watching Kratos allow him to grow was a touching experience. I still think the scene of the two of them sharing a bottle of wine was my favorite gaming moment of the year.
Oh yeah, then there's the actual gameplay. The combat is fast, fun and intuitive. The progression system is well-designed and the variety of different moves you can perform is so vast I found myself losing track. The way that Atreus' arrows are incorporated is creative; they are also incredibly handy with some of the tougher fights. It should also be noted that in an era of every single player game feeling the need to be a grandiose open-world experience, I found a lot of pleasure rolling through a more linear-based type of gameplay. Sure, the world opens up eventually and there are multiple new areas to explore, but they are pretty paltry in comparison to the main game. Extra content and side quests are the weakest part of the package. Minor flaws aside, God of War was a must-have experience in 2018.
1.) Red Dead Redemption 2 - Give me a good story, give me deep characters, and give me exceptional writing, and I am one happy camper. With the added bonus that I am quite partial to a western/cowboy setting, RDR2 was my personal game of the year. I had only played through the original a couple years ago and I loved every moment of it. When Rockstar dropped the bomb on RDR2, my hype train was blasting through the station, even if I was a tad concerned with how the story would work as a prequel. To my surprise: remarkably well.
Arthur Morgan's character is well-developed and interesting, and as you progress through the game and witness him begin to question, doubt, and worry about his future, your bond with him only swells. The supporting cast of nomadic outlaws are also varied, detailed and bursting with life. Every single one of them is unique and has personality. They all have reasons they joined Dutch's crew and doing quests for each member became an absolute joy for me. None ever felt like a chore.
The environments are beautiful and serene. The NPCs are quite animated and often busy. They will interact with you constantly, even when you don't want them to. The soundtrack is breathtaking, and the animation and graphics on everything (yes, even those horse privates) are the best I have ever seen.
There of course were some minor nags for me. The clunky jog-wheel menus could often be frustrating to navigate. The shooting never felt great. There were some serious pacing issues in moments of the story, and a couple parts that kinda didn't make much sense that often disrupted the experience for me. Some of the gameplay I thought was a bit too similar to the original Red Dead Redemption. Ultimately, these were just bumps in the road that my caravan's wheels were able to roll over without causing any destruction. The game from start to finish (and the fun and lengthy epilogue at the end) was an engrossing, wholesome, and moving experience that anyone who appreciates good narrative and good characters absolutely must play.
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