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#i tried taking a pic but it doesn't do enough justice
norakitkat · 4 months
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There's a frickin Angelical Aura around the moon i swear if that's not what it looks like
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Clover's personality (in-depth)
This thing turned out way longer than intended. As promised, I wrote my opinions in regards to Clover's mbti; I also wanted to include the enneagram but figured it would be too much, so I'll do that separaretly. For those who wanna get straight to the point, just scroll to the end of the post for a pic of the functions I think Clover has. But if you want more details, read the whole thing. Probably not many people will wanna do that, but I had fun, lol. Please excuse me for nerding out
Analysis
Even before they got into the Underground, Clover thought to themselves "Ok, this is a dangerous mountain and I ain't coming back, I'm probably gonna die and therefore not live to see the rest of my life play out BUT I'm gonna follow my values anyway. They're worth the risk." To me, right off the bat, that's Fi over Ti (aka inner values and morals over inner facts and logic).
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I've done some research on this stuff and found out how "Fi knows the value of something not by analyzing it but by feeling it deep inside themselves that it is how it should be" Ti has to be as objective as possible, Fi doesn't. So I sat down and thought about how exactly Clover approached situations.
I feel like their main reasoning for being in the Underground were their inner values and beliefs of finding out what happened to the children. That's why I'd say they're an introvert rather than an extrovert (it's not because they're quiet and reserved, although they are, but because Clover's inner world affects their outer world). Now, both Ti and Fi look inward, and those inner thoughts and feelings affect how they interact with the external world. The real question is: is Clover objective enough to be considered a dominant Ti user?
We can see in the Vengeance route that Clover is stubborn with their beliefs and refuses to look at things from a more... logical POV: "Asgore killed five humans. Is it fair to wipe out every other monster in my way who gives me even the slightest reason to do it?" Martlet was the only exception because she was the only one who had tried to be nice and understanding. Clover's dark side is that they're tunnel-visioned and see morality as black and white (don't look deeper as to WHY the monsters do what they do), and blindly follow their own beliefs over what objectively makes sense. Just like Ceroba, who I'm positive is a feeler (she only considers how she felt about Chujin and not how skilled of an engineer he actually was, even when there's clear proof he wasn't the best at his job). 
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Objectively, it's not fair to kill so many monsters after only five humans were killed. If Clover wanted fair vengeance, they would have stopped after five monsters were killed. But no. According to Clover's own logic, everyone morally imperfect, everyone who's hurt them, who tried to hurt them, or messed up somehow, must die. So, Clover isn't thinking about what makes sense; they're thinking about what makes sense to THEM, and stubbornly hold onto that till the end (again, like Ceroba), even after Martlet's warnings. She says how the Royal Guard will be after them.
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The logical (T) thing to do would be to STOP before things become even messier, but once again, no. Clover doesn't care about the consequences, only fulfilling their mission that is driven by their own set of values. No matter which route you choose, you will be presented with Clover's own version of what "justice" means. It's not the objective truth, it's not what's the logical thing to do; they follow their own framework based on their (our) choices.
"If unhealthy INFPs are dealing with threatened values or viewpoints that oppose their own, they can go the other way and imagine that others are all corrupt, thinking badly of them, and deluded. They may see themselves as the only people who see “the truth”, or the only people who really care to make a difference in the world. They can become especially harsh and critical of others and take on a martyr role, gradually secluding themselves from other people". - this feels like geno Clover; they thought they were the hero but they were playing the villain all along
Now that I think about it, the logical thing to do, the one that makes the most sense, would be never to have entered Mt. Ebott in the first place. And if vengeance was what Clover wanted to do, it is fair and makes objective sense to kill only five monsters (since that's how many humans died). But as explained, Clover didn't follow that logical conclusion, but rather their own twisted sense of justice. The same goes for neutral. It's Clover who chooses who gets to live and who gets to die based on their own beliefs and feelings, which are not backed up by facts. Everything they do they do because they themselves feel like it should be done. They are the one who decide who gets to live and who doesn't based on their own opinion/how severe they think the misdeed of the final boss is. This counts for the regular monsters who attack them, too; again, THEIR own subjective decision.
For example, they might see Dalv's actions as acceptable/forgiveable and spare him, but not Starlo's and kill him. Objectively, both characters are messy in their own way, but Clover gets to be the "judge" and decide their fate, not objectively looking at the situation, but subjectively. In short, according to them, Dalv may deserve to live, but not Starlo. 
And even if they're a dominant Ti user, which I don't think they are, Clover is more past and future-oriented than present-oriented (N over S). As mentioned, they thought about how much they'd risk by going down Mt. Ebott (potentially dying, and definitely never seeing the surface ever again, or their family) but they followed their heart's desires; to them, morals and ethics (their own morals and ethics) were more important than what the more logical thing to do was (stay on the surface where it's safe).
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In other words, they could already "predict" what would happen in the future, while in the present moment (the beginning of the journey).
And right before sacrificing their soul in pacifist, they think about how their death would affect ALL the monsters in the future, whether they had directly met and befriended them or not, even though they wouldn't be there to see it.
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Clover seems to be able to easily move between the past, present and future, unlike sensors, who are mainly in the present moment (this is what I've heard somewhere at some point and remembered it, dunno how true it is). They can easily recall the past, and what they remember are things that moved them on the inside.
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I've heard some of my friends say that Clover's character arc was to become a kinder person (develop their Fe), which, honestly, I don't think is the case. They simply acted on their inner views of what justice truly means, without further analyzing whatever they believed justice to be.
In pacifist, they're naturally selfless and kind and forgiving: a bit of a prankster, but they're one of "the best souls" according to Martlet. Just look at the ACT options that they used to befriend monsters. Quietly listens to Decibat, offers Dalv a handshake (and friendship), easily forgives Martlet, Starlo, and even Ceroba (+ gives her a hug), endures so many hardships yet keeps their heart pure and selfless. 
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They were always driven by something bigger than themselves (like Chujin, who I also think is a N user).
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ISTPs are more adventurous and independent and flexible and focused on current problems in the present moment; Clover has been future-oriented from the start; they depended on Toriel to take care of them, and didn't try to immediately "adapt" to the monster world. Their 1st reaction was to stay safe and cozy. ESTJs (yeah, at some point I thought Clover could be one) are more "ruthless" in their pursuits, they "force" others to adopt their inner values. Clover doesn't do this in any route; they simply act upon their own beliefs, but aren't demanding that other monsters to have those same beliefs.
That's why I think they're an INFP.
Functions
Fi (dominant) – "If something goes against their moral code, they will not go through with it." It went against Clover’s moral code to spare monsters in genocide and abort the mission, so they didn’t, regardless of Martlet’s warnings.
"Fi dominants are inclined to speak up against beliefs or actions that go against their personal values or express disapproval of certain behaviors." I can't find the screenshot, but in the Mines, if you interact with the character who's in the same room as one of the puzzles, Clover will find out how that character pulled a prank on that guy who later got a promotion in the pacifist end credits (I need to reply the game to find the screenshot). But basically Clover was upset that their own morals weren't met and gave them a "disapproving look" or smth
"Ti dominants most often feel compelled to speak out when people are acting inconsistent (ie: contradicting themselves) or when people are being illogical from the Ti user’s perspective." I think Clover reacted to the above situation as a Fi user
"Unlike Fe users, Fi users are very blunt and direct. Fi and Te creates a person who is brutally honest about their opinions and feelings. If they don’t like a person, they will let that person know." Not a person in this case, but an example of this are the options we get for Martlet's questionnaire. Clover will have no problem honestly giving her the lowest scores for both questions; we also also get the chance to honestly tell Ceroba that we're not into Starlo's training. There are these cases where they're direct as well:
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...and blunt:
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they would have given at least a smile or a thumbs up, but no, their honest opinion is their honest opinion
"They appear cold and withdrawn, but tend to warm up as they get to know a person."
Ne (auxiliary) – "Ne views a situation from multiple angles and motivations" I feel like this is best seen in pacifist; this is exactly why Clover decided to give up their soul in the end; they saw all the motivations of the monsters, from many different angles. On the flip side, in the vengeance route, it’s the complete opposite situation: Clover only looks at things from their own pov, completely disregarding others. That’s the thing about the INFP dark side: INFPs become "disillusioned or stuck in their ways." This 100% describes Clover at their worst: stuck in their ways is already explained, while we can say they were disillusioned when even Martlet turned against them/gave up on them (in Genocide). That was enough of a reason for Clover not to feel bad about finishing her off. They never liked her, but they definitely liked her more than anyone else, so I’d say it counts.
"Creative, open-minded, and able to think outside the box" We can say Clover’s creative when they build Axis’ robot companion, solved the two puzzles in the Mines, they’re also most likely into role-playing just like Starlo, based on their clothes (and they seemed into the whole larping thing with him), and how they seem to be into drawing; open-minded, definitely (Clover with everyone; the pacifist route in a nutshell); able to think outside the box (this goes hand in hand with them being creative: I forgot to mention the many creative ways they found to befriend monsters)
"Ne lives in the present like Se does but makes connections to past and future." Imo, this is exactly what Clover does (their sacrifice in the future, and all the things other monsters had said to them in the past; however, they DO interact with the present world at the same time. This is what I meant when I mentioned how they "jump from and connect all 3")
Si (tertiary) – "happy in their comfort zone" Is this Clover? Yeah. Initially, this was their "default" reaction/behavior: with Toriel. They subconsciously became more independent thanks to good old Flowey. As I said, their values led them to take the risk and come into the Underground in the first place, not adventure/excitement (the way I see it). Were they also seeking the truth? Yeah again, they wanted to know the truth behind the whole situation, but I think it had more to do with how they had found the fact that no other humans bothered to look for the kids immoral.
"Si users may draw on their past experiences to guide their present actions and decisions" Example, how the detailed lines they remembered everyone said in true pacifist, influenced them to make the decision to die in the present moment. Or when they asked Ceroba if she would date Starlo, after hearing and remembering Crestina mention his crush on her beforehand, wanting to set them up.
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"Si users have a strong memory for past experiences and details" Yep, explained above. Also, dunno if this counts as noticing details, but we can make them beat the Shufflers’ game with ease.
"Si users are typically practical and realistic in their approach to solving problems" The Snowdin mini-quests come to mind (although they use past information here too to figure out what each character needs to be helped). Also, how they fixed the elevator by using a pickaxe (most practical & realistic choice). They’re also pretty rational while dealing with Guardener, and in general, while dealing with enemies.
Te (inferior) – I guess this is why I suspected they could be an ESTJ.
"seen as leaders" By everyone.
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"Come up with ideas quickly" Pretty much throughout the game. They’re more low-key about this than ESTJs though.
"Ruthlss and domineering" This is them in vengeance route
"Extraverted Thinkers recognize the emotional content, but then they set it aside to focus on the facts" I feel like this inferior function of theirs is mostly seen in flawed pacifist. They recognized Ceroba’s emotional situation, but chose to be fair and just instead.
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"Te users are logical" Recognizing the dangers of the Underground and deciding to stay with Toriel. We can also say it makes sense that Clover attacked those who attacked them first, and finished Ceroba off (Te is what is objective, but from the external world)
"Though they are generally free spirits, they like to have a certain order in their lives. They do enjoy structure, just as long as it does not intrude with their feelings/morals/ethics/etc. They like to be the ones to create the structure, not to have the structure to be created for them."  Vengeance route and Clover’s "mission" come to mind. Basically, the structure is that, whoever Clover sees as morally flawed, gets to die. And they stick to it
tl;dr this picture pretty much explains the way I see Clover's functions in a nutshell ↓
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gamebunny-advance · 5 months
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Kun3h0 Custom Doll Repaint
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So, here's what I've been working on for the past month or so. I've wanted to do a custom doll project for a long time now, and I finally got the opportunity to actually do it. I don't think she's bad for a first doll, but there's a lot I feel I could do better and differently.
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Once again, my pictures hardly do her any justice... mostly due to color balancing.
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I tried to edit these pics to make them a little more accurate, but it also yellowed out everything else, so... yeah. A photographer/image editor I am not.
That said, aside from the poor quality of the images, I'd say that the pics capture both her good points and her jank.
(More about the process and other thoughts under the cut.)
So, she started with a Cave Club doll as the base (I believe her name was Fernessa).
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I unfortunately didn't take any pics of this doll with her clothes on, but I'm sure you can search pics of the original base doll yourself.
Besides being very cheap, I really liked the proportions on this doll for Kun3h0. I like the short torso with the long legs and the huge feet. Even the face is kinda Kun3h0-esque (though, a little more on that later).
I've had the idea to customize a Kun3h0 doll for a while, and I always thought the best base would have been an LOL OMG doll since they also have the big head, small torso, and long legs. But, I was always on the fence about them because their hips are a lot wider than Kun3h0's, and I felt like that would always bother me. But once I found out about Cave Club and also found out they're bascially cheap as dirt for the amount of articulation you get, I knew that this was the best match for Kun3h0.
Sadly, the hands aren't as big, and I did consider resculpting them to be more accurate to Kun3h0, but I lack the materials to make that look good enough to be worth doing, so in the end I just repainted the original hands. So I guess this doll is gonna have the non-standard 5-fingers XP. (I forgot to take pics, but the back of the hands do have the heart detail on them. )
Because I have to tie this back to NSR somehow, I think this doll would be a great base for some NSR characters, or really any other stylized character like this. I could def see a cute Mayday coming out of one of these (but not from me~ If I made a Mayday, then I'd want to make a Zuke to go with her, and I just cannot imagine how to make a Zuke doll without him becoming way too top-heavy).
However, I did resculpt the legs to become her boots, so she stands a little taller than the base Cave Club. While I think doing this works for Kun3h0 since she's a robot, if I want to make some alternate outfits for her, they're gonna have to include these boots, or I'm gonna have to get another doll to make some alternate legs.
Unfortunately, my only material I have for body mods is air-dry paper clay, and it doesn't transition as well into the plastic the same way something like apoxie sculpt probably would have. It's not super noticeable at a distance when they're painted, but under scrutiny, you can see a clear transition. I also forgot to detail her heel, so the shoes are flat even though they shouldn't be~ They do help her to stand on her own though, so I guess it's not the worst thing in the world~
While I was doing the sculpting, I also made the wig.
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Finding a yarn that would properly convey Kun3h0's hair color is nigh impossible, given the cartoony shading of them, so I settled for a median between the dark rasperry and hot pink and got this regular raspberry yarn. The unaltered pics make it look a little more purple than it actually is. It really is a warm raspberry color.
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(I'd say that this is closer to the actual color, maybe a tad darker.)
Let me tell y'all, brushing out yarn wefts is not fun. I also felt like I wasn't doing it right since I lost a lot of material brushing it out. From the little research I did, this seems to be a common problem, but it doesn't sit right with me for so much of it to get wasted like that~
Another challenge I had is that there (of course) aren't very many resources for getting yarn wefts curly or how to make curly hairstyles using yarn wefts. I know that this is relatively easy to achieve with actual doll hair through boil washing, but that wasn't really a viable option for a yarn wig like this. Since I really wanted the hair to look naturally curly as opposed to looking like it was curled after the fact, I curled the hair before gluing it onto the wig cap, which was a mini-nightmare. I followed a video tutorial about how to make a pigtails wig, I just applied the methods to the curly hair.
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I don't know if I just didn't make enough wefts to make the tails poofy enough, or if this method just wasn't suited for curly hair, but I just didn't get the volume I was looking for.
To achieve the fuller look that Kun3h0's puffs have, I glued some scrap yarn fluff in the center of the original puffs and just tried to manage the shape from there. It's not perfect, but I think I've more or less brought her original hair to life. It's hard to see since they get lost in the mess of hair, but I was even able to get those stray curls that she has to look nice~
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However, for some reason, the wig really doesn't like to stay on. I dunno if it's the ears pushing it off, or if something else makes it loose, but it really doesn't like to stay on her head. I might try applying heat to the cap to see if I can get it to reshape around her head properly, but I don't have high hopes for that.
Overall, having made the wig and seen it in real life, I've confirmed something that I've kinda felt for a while: Kun3h0 really needs something on her head between her antenna. I feel like her antenna and the top of her head create a sort of "empty box" that is just asking to be filled with something. I recently did a drawing of Kun3h0 where I have her an ahoge, and I think it helps a lot.
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It's a little too late to add this to the doll (and I don't even know how I'd go about it), but I think from now on, she's gonna have a curl that sticks up on the top of her head.
Moving on: the face.
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I really wish I could get some clearer pictures here, because the eyes really aren't as bad as the pics make them look.
While I am trying to keep her right covered as much as possible, I did still paint both of them with acrylics. I don't have MSC or watercolor pencils like most of the pros do, so I made use of what I had. I'm certainly not getting that "crisp lineart" look that Kun3h0 is basically built on, but I don't think the results are horrible. They're sealed with a gloss varnish, so they don't photograph well, but I do like how the texture is very different from the skin, it almost sells that they're made of glass.
As for the other details, I did do the lining in dark purple, like I usually do for her lineart. I'm on the fence on if this works IRL or not. On the one hand, I feel like the purple lineart is a part of the character design, it helps balance out all the pinks, but when I only use the purple on the doll for the face (and her stomach paneling), I do wonder if it looks strange, and if I would have been better off lining her with dark brown instead.
In fact, I did the original sketch with brown for the paneling.
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(Right eye not canon.)
But when I made the actual doll, I wound up doing purple anyway to match the eyelashes, so they wouldn't look as out of place.
Other details I wanted to mention are that the upper eyelashes/eyelid is actually a piece of painted foam that I glued on. I really wanted to achieve that cartoony look of how I usually draw the lashes over her hair, even if it doesn't make logical sense.
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I wasn't able to do the same thing for the brows, but I still did something a little "special" with them.
Instead of making myself cry trying to get an accurate color-match with paint, her eyebrows are actually flocked using some of the leftover yarn. I've hardly seen anyone do this for a doll repaint, but I don't think this look would suit most brows anyway~
Overall, I'm only a *little* unsatisfied by the face-up, but my disappointment is mostly in the eye-shape. I didn't want to go against the face mold too much, but that meant that I couldn't really make the eye taller like Kun3h0's actually are. If the eye was any taller, the brows would have been right against the hairline, and that wouldn't be a great look IMO. I feel like 80% of Kun3h0's identity is in her face, so having it be even a little inaccurate does bring her down a little.
Lastly, I think all that's left to talk about is clothes and accessories.
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I am personally really in love with the shorts and it's why I chose them to be the preview for this project. I added the beltloops after I took that pic, and I think they turned out so cute, even if you can see the stitching of the belt to the shorts.
I went through quite a few patterns trying to get them right. The Cave Club dolls don't seem to be super popular in customizer circles, so there aren't many if any patterns out there for them. At first I was just eyeballing a shorts pattern from this video and going through some trial and error trying to adapt them to the doll's body.
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I made 3 or 4 pairs of shorts this way, but they all ended up too tight. In the end, I wound up using the "wrap-and-tape" method of pattern making, and made the shorts from there. I honestly wasn't too confident in the results, so I very haphazardly made the trial pair with this new pattern, but they fit so great that I wound up using the test shorts for the final product.
The top was not as successful. Unlike the shorts, I didn't start making test tops until I'd already done the wrap and tape. So the pattern making wasn't actually the hardest part: it was putting it together that was a nightmare.
While I was making the top, I would of course have Kun3h0 put it on to test the fit, which stretched out the fabric to a noticeable degree. This was one of the last things I worked on, so I was getting really fed up with working on this for so long, so I told myself that I would probably just hide it with paint later.
That was mistake number 1.
As I should have learned from painting Green's face, the paint hardened the fabric tremendously, giving it almost no stretch. Originally the plan was to use velcro to close the top in the back, but the pattern didn't account for the lack of stretch, so it's actually too small to close edge to edge. So, I had to cut velcro to extend beyond the actual clothes to close it up. So basically, there's a gaping hole in the back of her outfit and is the main reason why I refuse to post back pictures of this doll.
For the time being, I do consider this top to be a "prototype" and I'll probably remake it in the future with some improvements. But, painting the fabric after stitching it together is not the only mistake I made.
Since this top is a prototype, there's a lot of other things that I did in a bad order: I really should have done the hemming and put on the accents before putting the pieces together, but since I wasn't sure if the pattern would fit first, and thought I would have the energy to make a second better top, I didn't bother with it. This included the cuffs of the sleeve.
That was mistake number 2.
The way I made the sleeves is that the arms are really just a large trapazoid with the shoulder shape at the top. The idea was that I would just sew the large side to a piece of shorter elastic band which would serve as the cuffs. I figured this would cause the sleeve to look "ballooned" at the end. And it kinda worked. You can kinda see how it turned out on her right sleeve in the first picture, but actually sewing it together was kinda terrible because the only way I could think of to do this was to sew the cuff and sleeve separately first, then sew them together, and that just seems ass-backwards to me, but I couldn't think of any other way to do it, and it came out with the cuff being mostly obscured anyway. I tried a different method on the left sleeve, so the cuff is more visible, but the sleeve shape is worse.
So if/when I remake this top, I'm still gonna do this in my ass-backwards way, I've just got to figure out how to keep the sleeve from eating the cuff.
Otherwise, I think the top would actually be pretty cute. I was really getting tired of working on it at the end, so a lot of the details are actually hot-glued on instead of being sewn. The faux-zipper pull is a *little* large, but it's something I had that I thought would work, and I actually really like the oversized look. It works for the proportions of the doll and helps bring in the heart motif that's getting a little lost in the sloppiness of my painting~
The last thing I think worth talking about is the mini GAB.
I thought I'd taken a pic of it by itself, but I guess not. Anyway, the only thing I wanted to say about it is that there's a little "clip" on the back made from wire that allows it to hook onto Kun3h0's belt and be held in her hand. I dunno, I just really like the little accessories, and that little feature amuses me~
But that's it for now. I am actually working on two other accessories for her:
The doll came with a pet dinosuar that I'm currently turning into her GAB.
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It's just about the right size to be in scale with Kun3h0, and the hair is basically already the same as GAB's. I've already modified the base with clay and cut off the bits I don't need. It's mostly a matter of sanding and painting right now. I have no idea how or if I'm going to get the collar onto it without it looking bad, but I'll give it a try. If all else fails, I'll just make a tiny bow-tie like GAB!classic~
I don't have a pic of this one, but the doll also came with some sort of flower pot thing that I'm turning into her drill using a metal piping tip for the drill head~ I'll post about them in an "accessories DLC" when they're both finished.
But wait... if you've made it this far, and you saw my preview post, then you might notice that there's one accessory missing.
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Well, this mask doesn't actually fit Kun3h0...
But it does fit someone else.
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fourseasonsfigs · 1 year
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Incomparably Beautiful Hair - New Year's JZEU Series (11)
This ethereally beautiful fig is based on Zhang Zhehan's ethereally beautiful character Ji Fa, King Wu of Zhou, from the unreleased Zhao Ge.
I believe this is one of those multi-layered fig names that I am simply too illiterate in Chinese to understand. The character 发, fā, of Ji Fa's name also means hair (along with a number of other things). The box card for this figure machine translates to Peerless and Beautiful Hair, and since we just had a fig (#12 in this series) called Peerless Little Prince, I decided to just go with some extreme poetic license here. I have zero business doing so with a language I don't understand (yet!), but I'm doing my best!
Let's distract you from my poor linguistic choices with the incomparably beautiful inspiration pic of Zhehan:
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I don't know why this photo has such heavy processing on his face - he doesn't need it! The natural lines of his face are actually more beautiful when unfiltered - you get more of the delicacy and charm of his looks. Plus, it's always incredible to see someone this beautiful un-processed.
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What a costume. Incredible. This fig maker took this inspiration and did it some amazing justice. When I saw the proof that was released, my mouth literally dropped open, it was so beautiful! I've been waiting for this fig for a long time.
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He arrived with his headdress dangling ornaments carefully sealed up, which I appreciated. Too easy for those delicate metal chains to slip through the box seams and go missing otherwise (yes, I've had a fig accessory go missing recently that was not sealed up, so this is the voice of bitter experience)!
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And here they are. The metal is very light and delicate, so the links can kink up easily. I first tried threading the metal bars through, since it seemed to make sense that the little loops would hold them in place. but they fell right down and resulted in this:
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This isn't quite the look that matches up with the picture, so I changed it around to kind of having the metal bars hanging down a little bit, and letting their weight (such as it is) hold the metal in place.
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I've actually seen people take the metal chain and pull it up and wrap it around the horns of his headdress, which creates a nice extra-ornate look. It's not really the style of the costume though, as near as I can tell, so I wanted to try and keep it as similar as possible.
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His costume is even prettier in real life - it has a bit of a pearlescent shine to it.
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There's something inherently magical to me about Ji Fa's hanging headdresses. It's just such an incredible look.
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You can see some of the shine here. This is also a good angle for the back of his headdress.
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The back pose is really pretty with the detail of his belt and collar / shoulder area. I'm not sure if the fig maker had access to any more detailed costume photos than we did, so kudos to them if they just took some creative interpretation of their own.
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You can see a bit on the chain how the delicate links kink up a bit. They will straighten out with some gentle handling, but this is actually pretty straight looking in real life. The high def camera (despite my poor camera focusing abilities) really shows up any flaws!
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Speaking of poor camera focus, my apologies for the blur on this photo! I was editing it and just had to shake my head. I was going to point out more of the rendering around the shoulders, but lets just move on, shall we.
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There you go, you can see it better from this angle anyway. His hair really is fantastic - just the right level of full and natural looking, like it is in the picture. Some of the guzhuang dramas have the hair really tight and slicked back looking, which I don't prefer. I wonder if he uses his natural hair incorporated into the wig for this filming, like he did for A-Xu.
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Hmm, you can see that chain on the left side there isn't pulled through quite enough to have it hang down smoothly. Like I said before, these chains aren't very heavy, so even the little bar doesn't have a lot of weight to it.
I realized I was so busy fiddling with the chains that I forgot to take a picture of the underside of the fig! Since I put the figs on fig stands after I take photos and put them in my cabinet, you're getting an underside photo taken through the fig stand:
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I also see where I had to kind of mush the fig stickers together at the bottom there where his heels are close together.
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While I was at it, I decided to play around with his chain a bit more to see if I could get it to stay better. I did a little bit of a loop around - I think it looks pretty good! You can be the judge.
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The beautiful box card is complemented by the gorgeous art on the box. I know I keep saying it every time I do a post of the figs in this set, but the boxes are just incredible.
This is the last one in this series for now...I have #13 sailing it's way over the Pacific to me, so it'll be some time. That's ok, there's plenty of figs to review!
Material: PVC (fig and headdress) and metal (chains)
Fig Count: 315
Scene Count: 23
Rating: Kingly indeed!
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