#i'll do a proper one sometime with a proper software for animation
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oh my goodness gracious 60 frames in 2 days for only 4 seconds. my hand is killing me
#postal#postal dude#p2#postal 2#my art#fanart#animation#flipaclip#fucked up watermark i didnt remember where it would put at the end#i'll do a proper one sometime with a proper software for animation
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Oh boy, VaM is kind of a trial and error experience LOL I couldn't really show you how to use the interface and stuff without a whole video or something, but it's not THAT difficult to get a hang of if you just give yourself a day or two to play around, not to mention the number of tutorials you find out there. Luckily, if you only want to use it as a reference software that makes the process far easier (to this day I have no idea how to animate on that thing, since that's not what I use it for)
As for how I use it, it's pretty self explanatory - if there's a complicated pose I want to draw but I'm either having trouble with it, or just want to double-check angles/anatomy, I will use it as a resource! I use for most of my "proper" pieces (y'know, the nicer looking ones) and every once in a while for my silly comics if I'm having trouble with a pose.
Lets use this drawing for example (the character on top of DU drow belongs to @namespara )

I don't draw a lot of mud-wrestling (shocking, I know) but I had an idea of the kind of pose I wanted them to be in. So the very first thing I did was make a rough sketch of what I was envisioning:

I often do a rough sketch first, even If I know I'm going to be pulling the program up because A) It's less tedious than adjusting the models over and over again until I pick a pose and B) because sometimes I'll decide I don't need the reference, after all, and so that's 30 minutes I'll have spared myself of playing around on the software.
Now, this is a pretty complicated pose! It's in a weird angle and the bodies are making contact in ways I'm not used to depicting, so I did choose to whip out VaM for this one. I went into the program and after some messing around, I flopped my little dolls together like this:

Now something really cool about VaM is that you can completely customize your models, and if you have the patience, I would definitely encourage you to do so! Obviously, you don't have to make picture perfect replicas of every single character you have, but as you can see here I have made a DU drow "decoy" to help me better understand some of his features when I draw him: he has a strong brow, a short nose, a square jawline - these are all going to look a very specific way from certain angles, and I might not always be sure of how to draw it right! So it's useful to have models that bear SOME semblance to the character so you can better understand how different viewpoints will affect their bone structure and mass.
Also thank fucking god for the elf-ear slider. Figuring out how to draw those shits from certain angles was a huge pain in the ass when I started drawing DnD races.
So, with the reference in hand, I go over the sketch again:

Now you may notice that I don't stick to the reference 100%. There's three reasons for this:
posing on VaM is tedious as hell. You can get something incredibly natural looking and picture-perfect to reference from if you wish, but it's going to take you hours to do. So, for the most part I just slap guys together until the results are "close enough" and use that.
In my opinion, you should always aim to ENHANCE your reference material, not replicate it exactly!
While VaM is a PRETTY DANG GOOD source of anatomical reference, it isn't perfect, I often supplement it with further reference from real life resources or make tweaks based on my own knowledge where I catch it falling short (and, antithetical to what I just said, I sometimes fuck the anatomy up further on purpose if I think it looks better that way LOL it's all jazz baby).
Then lines, color, yada yada. I don't have a tutorial on that and I don't think I could make one, because my process is chaotic as hell, but I do at times use Virt-a-mate as loose reference for lighting too when coloring - waaaaayyyy less so however, because that process is even more tedious and I feel like I often get better results by just winging it. It is a feature of the program though, and I'm sure it would be helpful for someone who has a difficult time visualizing lights and shadows. I only started using this program a few months ago, so I happened to already have a pretty good understanding of that kind of thing and just don't personally feel like I get much out of that particular mechanic.
Here's a few other examples of pieces that I made reference for (WARNING: Suggestive)



Now, for the question many of you may want to ask:
"Can I trace this junk?"
And to that, I say: Buddy, you can do whatever the hell you want with the reference material you created.
However,
If your goal is to learn and improve your art, and to recreate realistic proportions and anatomy from memory, tracing won't help you.
Developing your own style, your muscle memory, and personal technique will all be hindered by choosing to trace instead of drawing from observation, so I would encourage against it. Hell - even when tracing is employed as a technique, it's usually by high-skill realism & concept artists who are looking to either cut some corners, save time, or just double-check their own proportions in order to improve further - if you try tracing as a beginner, you will most definitely find the result to still look stiff and "off".
So trust me, there is so much more to be gained from drawing from observation. Make note of tangents, compare proportions, use all the elements of the picture to dictate where and how things should go - it will be a far more rewarding experience.
Hopefully this has been helpful! VaM is a really cheap program (you get it on the guys' patreon for I think 8 dollars, just google it!) and it's definitely been worth my money as an artist since I found it. Learning to use it can be a little intimidating at first glance, but as I said above you only really need a day plus one or two tutorials to get a hang of the interface.
A fair warning though, IT IS A SOFTWARE MADE FOR VIRTUAL SEX/ADULT ANIMATION So when looking it up expect to see a some spicy content.
#Funfact THIS is the post that got me flagged last time so i'm really tempting fate right now LOL#ask#art#tutorial#resource
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Hiiiii ! ~
I'm a disabled elven French trans woman who's also an owlcat ! =脭v脭=
I will not reblog anything on this blog because I want this place to be mine and want to share only my thoughts here, although I will like and share posts that I see with people around me. Also, I am an anxious bean and would like to be not too noticeable, so I'm not using tags except for trigger warnings (if you follow me and I miss some, I'll happily add them when notified). Can't get accustomed to too many people in my orbit too fast ! c:
If you want to see my reblogs, though, you can follow my other blog : @hypnagogue-moongazer.
Here's more about me if you want to learn about who(ot) this blog belongs to !
I have fibromeowalgia, DID, and am bipolar (type 1). I am a panromantic sexually sapphic grey-ace polyamorous person, and a relationship anarchist, as well as a political anarchist (communalist to be specific) and an anticapitalist.
I enjoy lots of stuff ! I love learning about :
communication
linguistics & languages (learning them and learning about them)
cooking
real life magic
psychology & the human mind
politics
neurobiology
medicine
music
And probably other things I am forgetting
I am also enthusiastic about :
many video games (including but not limited to franchises like Kirby, Sonic, and many others)
the TTRPG Mage : The Ascension (I will spam you if you ask me about it)
cooking (love to learn about it, but also love to actually do it !!!)
conlangs (I will sometimes post things in Quenya as best as I know how to speak it, which may not be the most proper)
opensource software
playing music
UI ergonomics
puns
spreadsheets
Mo Dao Zu Shi / The Untamed
and many other things (one of the curses of being plural I guess ?) !
I don't want to engage in discourse, am too tired to handle that, and won't respond if you try to bring me into any ! So, I'd like you not to interact if you don't like any of these subjects (not that I will necessarily talk about them a lot or at all, it's just things I endorse) :
Anarchy
Animal rights
Anti-ableism
Anticapitalism
Anti-fatphobia
Antipsychiatry
Anti-psychophobia
Antiracism
Cripplepunk
Decolonization
Defunding the police
Disabled rights and advocacy
Endogenic systems
Feminism
LGBTQIA+ rights
Mad pride
Plurality in general
Polyamory
Rehabilitative justice
Sex workers's rights
Trans rights
Veganism
Userboxes from @critter-stuff, @sweetpeauserboxes, @sapphicuserboxes
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Completed my first technical interview!
>> Tuesday 22nd November 2022
I completed my first ever technical interview! I was super nervous I was getting things wrong and I knew I was.
A technical interview (sometimes nicknamed a coding or programming interview) is a technical problem-based job interview just to assess the interviewee's coding/programming skills.
In my interview, I had to use C# and figure out how to check the number of variants a string of letters can make a proper word in order. It was hard but it was a great challenge. It also included pair-programming, where one of the company's developer helped me on the question.
They had to perform manual tests to check if my code worked and I focused on getting at least the first 2 tests a PASS and I did, I was really proud of myself. I told them I couldn't figure out how to do the other three, since I already spent too much time on the first two.
Then they went on to ask me technical questions like "What is the process of Software Development?" and I just answered with the SDLC (Software Development Life Cycle). Other questions like "What is the difference between .NEt Core and .NET (framework)?" Then they asked personal questions like what are my hobbies and what is my favourite website design and I mentioned POCO X4 GT official website for the phone because of the animation and colours.
And that was it! They said we would get the results of who got the job by the end of the day or tomorrow but I won't be too bummed if I didn't get it, I really wanted the technical interview experience, especially with pair-programming! I'll see how it goes!
#coding#programming#technical interview#job interview#software developer#studyblr#comp sci#projetcs#programmer#developer#computer science#backend#onlinelearning#dotnet#software development#study inspo#study motivation#study aesthetic#studying#python
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How To Create A Fantastic Business Website.
Today I'll share some knowledge about how to create a fantastic-looking business website. The first thing that comes into my mind is that you all should focus on web design before diving into any coding languages. Web design means HTML, CSS, and basic knowledge of JavaScript. Without a good knowledge of these languages, you will not be able to design any attractive web pages. However, if you hire WordPress developer India, they will take care of all your programming issues and create a nice-looking website with interesting pages for making money online.
Okay, as I was saying, the first thing that you probably want to focus on is your design. The website should speak about your company without the use of wordy content and needless information. You need to create attractive pages that tell people about what they can get if they get in touch with you. This is a nice-looking business website that tells you pretty much everything about the company.
Be careful while choosing the site's layout and color scheme. You should pay attention to some small details that can help your website stand out from a pile of other pages on a search engine results page (SERP). Try to avoid using templates and stick to unique designs. Another thing that you should focus on is creating videos for your future web design project. Videos can help you speak about your business without the use of words (because sometimes people like visuals more than text).

Read below how you can create your own video mockup for your future website design:
How do I start?
To begin, you need to consider some basic things like what will be on the website and who is the target audience. The next step is to make a sketch of your webpage, which you can do on paper or even with the help of photo-editing software.
After you're done with that, it's time to take care of the details and animations for your website design. Remember that first impression last and first people will see how your page looks before they find out what's on it.
It would be a good idea to use professional web development services for your future website design and development projects. They will help you create a fantastic-looking page and make your business grow in no time!
The second thing that you should focus on is the content. You need to write about what your company can do for potential customers and what they will get in return by working with you. The content page shouldn't be too long because no one likes reading walls of text.
You don't have to hire a professional writer, but at least make sure there are no typos in your text. People notice typos even when they are small so be careful with the words you write. No one wants to read about your "weight loss plan" or how you can assist someone in their "weight gain process".
The third thing that you should take care of is the technical side of your website design. You should use a nice-looking font, but make sure it's readable as well. Some projects require the use of bold or italic text for adding emphasis on specific words. Remember to check what everything looks like on different browsers (Internet Explorer, Safari, Chrome, etc.) and devices (laptop, desktop, tablet, mobile phone).
This way you will be sure that the content is readable no matter what device they are using to look at your website. If during the development of your future web design project something doesn't work out for some reason, you can always contact freelance web developer India to ask for help.
The last thing that I should mention is the importance of proper navigation on your website. You need to tell people where they can find things and how they will get other pages if they want more information about your company. Pay attention to how users navigate through your page and check out some other websites on the internet to see what you can learn from them.
Your future website design will be unique and have a personalized touch if you take these things into consideration. Remember that first impressions matter so make sure your page is something people won't forget about in a hurry!
In the end, freelance web developer India will help you create a website that's both visually appealing and informative at the same time. Make sure to hire a more professional freelance PHP developer India for your future projects after you've completed these steps. Have fun!
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