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#i've drawn like half a dozen zelda comics
pitchblackespresso · 10 months
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Decided to practice some Link faces of evil
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cryptocism · 3 years
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oooo what can you tell us about ur ttrpg characters??
oh man tons, almost every single one of them I created based on a silly premise I thought would be funny and then eventually evolved into a genuine character that I'm now extremely invested in
There's Captain Widdershins, (which u may be able to tell by the name was a joke character I made for a oneshot that eventually evolved into a full campaign) who's a weathered 500 year old pirate captain with a missing arm and a golden eye who is completely off her rocker and took her warlock patronage to the goddess of the ocean as a marriage proposal. She's insane and very in love with her ocean wife and I adore her.
Caisson is a half mechanical half humanoid inventor who builds medical prosthetics and has a tiny pet dragon named Kip. Their parents were world-class weapons manufacturers and were secretly working on a doomsday device before being mysteriously killed. In an attempt to draw the assassins out into the open, Caisson announced the weapon development and claimed that they were the one who built it. This instead resulted in Caisson getting the attention of the king, who hires them as a weapons manufacturer (something they are not) for a ~mysterious quest~ oooo
Ruby and Punch are a sort of Jekyll and Hyde duo I'm playing for a Legend of Zelda campaign. Ruby is a sweet little skullkid and a level 1 bard. He's got 10 hit points and a violin and he's just out here doing his best. Punch on the other hand is a cursed theatre mask with mad sorcerer magicks who only wants two things: attention, and extreme gratuitous violence. Mechanically, Punch is the better character to have in a fight, but he's also wicked chaotic evil and is extremely self-motivated. Ruby is genuinely helpful to the party and does much better with socializing/charm based shit. Ruby needs Punch in order to not get one hit K.O.'d, Punch needs Ruby because he's got no body of his own. They work kind of like a multiclass but uh, without a lot of the benefits of multiclassing lmao bc I specifically designed them so that they both need to switch off bc the other has whatever they lack. The GM and I have spent many hours homebrewing exactly how these two idiots work just so my dreams of playing a Sweet Boi and The Worst Kind of Theatre Kid can come true.
I did a comic about Sable from the dragon age campaign I was part of for a bit, who was an Orlesian university student that ended up becoming a Grey Warden during a research trip and continued to have an Extremely Bad Time as they fruitlessly tried to find a cure for the blight. They were also the youngest of 12 siblings because I thought the idea of that was hilarious, a real Cheaper By The Dozen scenario wherein they were around the same age or younger as a lot of their nieces and nephews. The GM for that campaign actually came up with a whole family tree and names/professions for Sable's siblings and niblings which was literally the coolest shit there was a plethora of family drama interwoven in there. A sheltered teen was also... probably the smartest character choice for me to play since I've never played Dragon Age and had no knowledge of the lore lmao. Sable's obliviousness was just my obliviousness in most cases.
And Aelios is the most recent. Basically my friend I'm playing with created a character who's the son of a massive crime family, and I entirely built Aelios' concept on that. They're a barbarian who got a job as a mob goon purely so that I can do the "yeah you got it, boss" thing whenever possible. They've also got a backstory with a husband killed by demons, very storied mercenary past, and an unhealthy addiction to the drug that the crime family holds a monopoly over, but it really did start out with me just wanting to play a total meathead since I am too often drawn in by the siren song of spellcasting.
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