#it is a structural and emotional pillar in both characters... and in the series itself
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deancasforcutie · 1 day ago
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#it's also why they couldn't let them kiss because #dean would possess the vessel and refuse to unglue his lips #if it were truly one-sided everyone would treat it more like the other ships #but it isn't so they don't #it is a structural and emotional pillar in both characters... and in the series itself (via @shallowseeker)
Destiel is the elephant in the room. Ppl wouldn’t be so sensitive about it if it wasn’t so glaringly obvious in *both* parties. It’d be easier to shrug off as a joke or innuendo if it didn’t come off so genuinely romantic.
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violethowler · 4 years ago
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Symbolic Foreshadowing: Analyzing the KH1 Opening in the Context of the Heroine’s Journey
“But was it a dream, or a prophecy?” --Puck (Gargoyles; S2E43: Future Tense)
It’s generally widely acknowledged in fan spaces that the opening sequence of the original game, despite the fantastical visuals, foreshadows key elements of the game’s story, as well as the roles that Sora, Riku, and Kairi each play in the narrative and how their connections relate to one another. Riku standing in or under a giant wave with his hand reaching out for Sora is a clear visual connection to their separation as Destiny Islands falls that foreshadows his fall to darkness in the game itself. Meanwhile, Sora is separated from Kairi at the end of the opening just like how they are separated at the end of the game. 
But looking closely at the symbolism reveals even more layers of meaning hidden within the first Kingdom Hearts game’s opening, especially when the series’ adherence to the Heroine’s Journey is taken into account. 
We open with Sora having to shield his eyes from the blinding light of the sun before he looks to see Riku standing out in the water. The connection between Riku and the sun is reinforced in Chain of Memories, when his redemption is referred to as “The Road to Dawn,” referring to the sun rising at the end of the night to mark the beginning of a new day. This is made explicit when the original montage is recreated shot-for-shot in the opening tutorial of KH3, with a bright light in Riku’s place. 
Kairi, meanwhile is the opposite. Her appearance in the KH1 opening music video is accompanied by a sunset, a trend which repeats itself across the series. She and Sora talk on the dock at sunset the day before the trio plans to depart with their raft. She welcomes Sora home at sunset during the ending of Kingdom Hearts II. She and Sora share the paopu fruit in KH3 at sunset and the game ends with them saying goodbye before the sun sets. But it isn’t the sunset itself that Kairi is associated with. Rather, it’s the disappearance or absence of the sun. 
Her proper introduction in the original game is framed in shadows as she blocks Sora’s view of the sun on the beach. The illusion of her that Sora sees at Merlin’s House later in the game expresses a love of dark, musty places, comparing the Mystical House to the Secret Place on the island. Both are places with little or no sunlight, with the cave on Destiny Islands only having a small hole in the roof, while Traverse Town is always shown in endless night. And after her awakening in Hollow Bastion, she spends her time in Traverse Town at the Secret Waterway, even deeper underground than Merlin’s House. 
Kingdom Hearts III ends with the visual of Sora fading from his reality as the sun sets while the secret ending depicts him and Riku waking up in Quadratum, a place outside reality, at night. As a place outside of reality, Quadratum checks all the boxes for the Descent stage of the Heroine’s Journey. This phase of the narrative pattern marks the point at which the protagonist undergoes a period of self reflection in order to confront the parts of their psyche that they have thus far refused to consciously acknowledge. 
Riku’s presence and visual association with the sun is critical, because if Sora is about to undergo a “dark night of the soul,” then it makes perfect sense for the end of his Descent to be heralded by sunrise imagery. In Light Youth/Dark Youth stories and romantic Heroine’s Journeys, the protagonist and their Animus are typically separated from each other emotionally at the beginning of the story. The rift between the two keeps the main character from achieving inner balance and metaphorically keeps them both trapped in childhood by holding them back from maturing into their best, fullest selves. 
Falling into water or darkness in the Kingdom Hearts series is associated with physical and emotional separation, as well as the severing of bonds. So it makes sense then that the opening music video uses that imagery to illustrate that initial rift between them, as well as how that separation is quickly followed by the visual of Sora falling into the dark void surrounding the Dive to the Heart. 
On one level, this can be read as a metaphor for Sora’s Descent, where he is isolated from the people he cares about. But some recent developments over the last few years have given it another potential meaning that was probably not planned intentionally. 
One of Disney’s most recent properties to attempt the Heroine’s Journey was the Star Wars sequel trilogy, depicting Rey following the path of the Heroine’s Journey with Ben “Kylo Ren” Solo as her Animus. The Force Awakens and The Last Jedi followed the first two acts of the framework to the letter.
However the finale of the trilogy, Episode IX: The Rise of Skywalker, completely abandons the Heroine's Journey formula, removing any sense of growth from Rey’s narrative and ultimately killing off her Animus. The film ends with her travelling alone to Tatooine, the literal starting point of the franchise, where she buries Luke and Leia’s lightsabers in the sand and takes the last name Skywalker for herself. Regardless of what fans who enjoyed the film may think about what the ending was meant to convey about how long she was going to stay on Tatooine, the last image that audiences have is the girl who grew up on a desert planet but wanted something more going back to a desert planet with no clear goal for the future. 
Coming of age narratives that break away from the structure of what the story is setting up leave the main character metaphorically trapped in childhood. These endings strip their personal arc of its momentum and leave the audience feeling as if the character has learned nothing and that their growth has stagnated or even regressed. At the end of the Rise of Skywalker, Rey slides down the sand dunes of the Lars homestead the same way she slid down the sand dunes on Jakku in The Force Awakens, dressed in light colors the way she was in the beginning when she was ignorant of what was going on out in the wider galaxy. The KH1 opening ends with Sora standing on a stained glass pillar depicting Snow White, the first Disney princess. 
While Disney movies are generally acknowledged as something that adults can enjoy, there is still a general attitude in western (or at least American) culture that Disney (and animation as a whole) is solely for children. Many Kingdom Hearts fans who want to see the series “grow up” are most often the ones who call for the series to drop the Disney elements entirely and become more like Final Fantasy. So even if the narrative of the story itself doesn’t say anything, the visuals of Disney are still associated with childhood by many. And that visual of Sora standing on a stained-glass depiction of the first Disney movie serves to connect Sora to that Disney aspect of the series.  
So the symbolism of the KH1 opening can be read as both subtle visual foreshadowing of the narrative pattern and a silent warning of how deviating from that pattern will fundamentally break the narrative. If the rift between the protagonist and the Animus is not properly healed, then it will ultimately leave Sora isolated from the people he cares about and trapped in childhood while everyone around him grows up. 
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darkpoisonouslove · 4 years ago
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Ranking the Winx Club Finales
I recently finished my rewatch (and first watch of a season and a half) of Winx Club and wrote out my thoughts on all of it. However, to send off a year that was in experience a lot like watching this series - meaning, generally frustrating and downright disappointing whenever I got excited over a thing with a few highlights that actually stuck the landing - and to get out any remaining feelings over the series, I have decided to rank the finales from least to most favorite. I just have a lot of rage to spare over season 8′s finale and needed an excuse to do so. Plus, I am being thematic here goddammit! Here we go:
8. Season 8
Yeah, I really spoiled that already. To sum it up:
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But let me elaborate. Like I already said, this finale enraged the living fuck out of me. I just cannot comprehend whatever possessed them to write a finale so, so... excruciatingly devastating... to a season that started out with a lot of promise and had some extremely solid decisions (except for the art style, which is just NOT IT). This finale is an absolute disaster in every way. First, there is a new plot point introduced mere minutes before the finale and it is never tied into the overall narrative of the season which doesn’t do it any favors, especially after the two halves of the season already have trouble connecting together into one overarching story. The reason they brought in the creatures from the Dark Dimension was to distract Valtor while Winx make their attempt at stealing the stars which could have very well been a role filled by Arken confronting Valtor in an opportunity to clear up all the muddy details around their partnership and bring together the two halves of the season. The Winx’ plan had potential that was completely wasted by their own interruption instead of seeing each girl (provided Layla was playing Icy, Stella - Darcy and Musa/Tecna - Stormy) doing her best to pretend to be the Trix she’s posing as to give the Trix the due role they should have had in this finale. Instead, we get an Icy that is a complete opposite of the character we’ve known her to be for seven seasons all for the sake of a wish she doesn’t even get fulfilled despite her decision to help. Her motivation is a direct contradiction to the original plan of the Trix and disrespects her character from all previous instances of her being on the show for absolutely no reason as she is left with nothing in the end and the whole backstory they invented for her out of nowhere and couldn’t fit in any way with anything previously known about her was in vain because it was never resolved. Winx essentially manage to defeat Valtor once they wish for their own power-up and are gifted powers they haven’t really earned only to be pronounced great heroes who even get their own constellation in the sky. Come again? There was no narrative tension in this episode, no big climax to resolve what is supposedly the biggest threat in the universe at the moment, and no actual emotional conclusion to the season. It can’t even be called a messy wrap when so many threads were left hanging in there. A true disaster on every front.
7. Season 6
Even if you count both 6x25 and 6x26 as the finale of season 6, the structure is still lacking big time. Acheron who is the main drive of the entire season is defeated before the end of 6x25 and the Trix who are the other main villains were also more or less neutralized at that point to leave absolutely no stakes for the last episode so they had to pull some bullshit to fill it. The Winx are useless for the entire episode, including Bloom whose battle with the Trix is an absolute joke. Like, they can’t even think of syncing their attacks so that she can’t protect herself from all three of them with her ridiculously small shield and Bloom couldn’t even bother to actually buy herself enough time to leave the Legendarium. The only saving grace of that fight is the little emotional moment it causes for Bloom but that was also not really set up at any point of the season so it was just out of the blue. Selina changing her affiliations permanently even after the imminent threat for her life was neutralized made about as much sense as her turning evil in the first place and the fact that they needed her to lock the Legendarium made everything 1000% shittier because of how convenient it was that she just decided to turn good again without any justification for her course of actions. That coupled with the lack of consequences for any of her actions (she nearly killed Flora for heaven’s sake and no one even brought that up?) plus the dreadful info dump monologue they gave her just brought the whole thing down. The wrap-up of the season was also underwhelming after they had an entire episode that was mainly free of villains in order to close the other storylines... but, of course, there were no other storylines. Pretty disastrous.
6. Season 7
Just like in season 6, Winx were pretty useless here as they really didn’t do all that much for the plot. Luckily, the fact that the Trix were brought in allowed for the villains to have a battle that was more intriguing and provided some action as for a finale. The other key elements of the season (fairy animals, Trix, wild magic, Kalshara and Brafilius and the time travel) were actually woven together pretty well to make for a pretty satisfying finish to a season that really lacked any solid plot. The mini worlds and the Tynix transformation did not have use in the last episode but that wasn’t too catastrophic. There was actually a pretty emotional moment between the fairy animals and Winx that would have been even better if their relationships had been better developed throughout the season... You’d really think that since fairy animals were the main point of the season and there was no solid plot to account for, they would have taken the time to pay attention to Winx bonding with their fairy animals but nah. I am still impressed with how touching their goodbye was given the fact that they didn’t really have all that much time to actually become close so bonus points for that. The very last scene is a little generic but what else to expect from a season that has sung all its songs already (thank god that there were no musical numbers in this because I have a feeling it would have been even worse)?
5. Season 5
Season 5 could at least pat itself on the back for dealing with the main villain of the season even if there were a couple iffy things about the whole deal. I’m taking away consistency points for a) the fact that the Throne was supposed to be activated with the seals from the Pillars of the Infinite Ocean, yet suddenly stealing a random Sirenix would do, b) Tritannus being defeated by simply having his trident taken away even though he literally grew in body mass implying that the power of the Emperor’s Throne had seeped inside of him (also confirmed by Mystery of the Abyss) and c) the mutants inexplicably turning back into people once Tritannus lost his powers even though they never turned back during his times of relapsing back into a human thanks to running out of pollution. His defeat was just ridiculously easy and Bloom got to do it even though Layla was the one with the personal connection to Tritannus and the one most directly impacted by his actions as her family fell prey to him. Instead of getting to shine in a season that focused heavily not just on her home world but on the environment from which her powers come, she got benched in favor of Bloom getting to do everything again with only mild assist from Layla’s cousin. They should have kept it in the family and left Layla and Nereus deal with Tritannus. The Trix were blasted out of the narrative extremely conveniently and the rest of Winx were saved twice by the mutants just turning their back on them instead of destroying them right then and there and then being turned back into their original form as well. There wasn’t the usual teamwork of the whole Winx unit which I am still salty about despite being sick of all the time they reached for convergence in that season. Theredor fighting alongside Winx (different from his own daughter) was a nice touch but the king and queen of Andros coming off as so helpless (and apparently the only people in the castle unless you admit that everyone else drowned) was frustrating. Where was the Andros army? We only got Tressa, Roy, four of Winx and a handful of mermaids. Is that the whole population of the Heart of All Oceans? Additionally, the finale left no time for any emotional resolution of the season’s events, especially considering the big deal that Daphne’s revival was. Instead they opted for a musical number at the end. Not the best form.
4. Season 3
Season 3 had a finale and then another finale. Granted, better than season 6 that had a finale and then filler but there was not a lot of glory to the ending of a story with such a strong opening and emotional moments that send you bursting into tears. The spell of the four elements was pretty decent in its first appearance in 3x25 but the way Valtor lost it all was a real let down after the climatic confrontations between him and the Winx girls throughout the rest of the season. His return was more or less a desperate last attempt at personal revenge against Winx as his goal was mostly out of reach at this point. The spell of the elements was brought down in both its use to create clones of Winx’ boyfriends and in its power as it was much easier to undo in its reappearance. The saving graces of this season’s finale are the couple emotional moments sprinkled through both 3x25 and 3x26. Bloom’s willingness to sacrifice herself for her friends and the world was the thread that the finale hangs on as she is mostly the one resolving the whole conflict which was a bit dissatisfying after the emotional damage Valtor inflicted on all of them directly or indirectly. There is a few moments left to recover from the emotional intensity of their battles against Valtor but nothing that really addresses the seriousness of the trauma they had to survive because of him. The Trix didn’t even get to have a last stand of their own in either of the last two episodes despite the position in which they started the season but that was more or less unnecessary anyway since we’d already seen they can’t hold their ground against Enchantix Winx even with a boost from Valtor. Overall, the finale is pretty weak, especially as a follow-up of the dynamic and strong experiences that the season put them all through. It was the first finale that was confined to a single episode (or rather two separate battles spanning over an episode to end the season) and there wasn’t enough tension building in the confined storyline an episode told.
3. Season 4
The season 4 finale is overall a solid conclusion that delivers both a final battle with the Wizards and enough time left to address all the other storylines left unfinished. The final battle was pretty short but there was enough intensity in the previous couple episodes to have covered the action demand that the season had already set up and it also provided the opportunity to have Winx come back together as a team after Layla split up. Not only that, but Nebula and Roxy also get to play their part while the Wizards make their last desperate attempt to regain the upper hand. It’s pretty climatic for something that length that also left about 15 minutes of the episode still to fill. Everything that had to do with the closure of the Earth fairies storyline was emotional beyond belief and gave more depth to all of them and Layla’s decision to join them. Winx had to face all of the separate responsibilities they have on their shoulders and find a way to balance them all so that they can pursue their dreams. There was a plethora of emotional moments and a deserved spotlight shined on Layla’s situation and how she’s dealing with it, plus the others’ feelings. It was a really touching finale and also an inspiring one to see Winx stand behind their dreams while still balancing their responsibilities. It seemed to achieve the initial goal of the season to have them adapting to the adult life they were shifting into.
2. Season 2
I’m gonna be honest, I had a very hard time deciding whether this would be number one or two because the season 2 finale had a lot more character moments that were very moving. It really corresponds to the season since it was more character driven than the first one and the finale suited that. However, ultimately I decided that it would take silver because of a couple minor things that bring it down. To get that out of the way, the second portal to Realix that led Winx there was imo a copout that destroyed pretty much all of the tension that the entire season spent building around the search for the Codex. It just felt so wrong for there to be another way to enter that dimension and to me it was a big disappointment. Especially since the key to activating the copy of the Codex was the color riddle that was a ridiculous panicked attempt on the writers’ part to show that Stella isn’t useless and has what to give the team but it only made her look worse in my eyes. Also, minor gripe for the fact that there wasn’t that much of a final battle since everything ended with a single convergence. Of course, there were several battles across the episode between different sides that made for good action and tension and there was magic involved in more ways than simply the convergence in order to defeat Darkar but it was still a bit of a letdown to never truly see him put his everything in battle. And the fact that Griffin and Faragonda held him off for as long as they did on their own actually hurt his credibility as a threat as well. But hey, on the plus side, remember when the teachers actually helped and did not leave the fate of the whole universe in the hands of 16-year-olds? Good times! The MegaTrix and her? their? battle with Darkar was epic. 20/10 on that concept alone, plus it really brought a great feeling of vindication after the number Darkar did on them and felt so satisfying even if they were also part of the villain team of the season. They were portrayed as three-dimensional and weren’t cast out of the narrative without care just because they were villains and that was actually probably the most solid moment that the Trix have ever had on the show (just minor gripe for the fact that they were supposed to be trapped in Realix when the dimension was sealed forever but they were later somehow brought out of there which was never explained). Sky’s speech to Bloom was actually a pretty emotional moment and the payoff from it felt earned and allowed for Bloom’s victory against the darkness to feel natural and in place. It was probably one of their best moments as a couple. Plus, the cute little interactions that we got during the celebration party to send off the season on its merry way made for a great finale. (And a shoutout to the Musa x Riven scenes both in 2x25 and 2x26 because that was some good shit and some cute shit and it was exactly what we deserved).
1. Season 1
Season 1 reigns supreme with its finale. There is just no other finale that can rise to the level of the first one that was built for about one third of the season so that the last episode could dive right into the action without wasting time on setup. This is also the only place where we truly and fully get to see each of the Winx and the Trix (well, minus Layla who hasn’t been introduced yet) showcase their powers but especially Bloom and Icy. It is the longest battle we have seen and it builds a lot of tension on top of what was already there to leave you on the edge of your seat. The exploration of magic in this episode makes it so iconic and such a great watch even on the 300th time. There isn’t really much more to say than simply “It is epic”. What makes it even better though is the fact that there is enough time left in the episode to wrap up everything else and not in a rushed way. The battleground is extended to the locations that have already suffered the previous battles to show the full extension of the action and to setup the wrap-up that comes at the end. They even find the time to let some of the minor characters have distinct and touching moments as well and thus expand the universe of Winx further than just the main characters. Speaking off, they all get their moments, too, and the Specialists aren’t left out of that (you will never catch me not fangirling over Sky and Riven fighting back to back). The finale also doesn’t forget about the overarching story about Bloom’s origin which is commendable considering the constant lack of consistency the show suffers. This is really the only finale that isn’t lacking in any of the departments and manages to provide a truly fascinating story that keeps you entertained and in suspense while at the same time does not discard the emotional payoff or the logical continuation of events. It just excels in every way.
Well, this is my analysis on the finales of Winx Club. What started out as a bitch fest actually left on on a positive and uplifting note to make for a great ending to a harsh year. Let’s see what beginnings 2021 will bring! ;)
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radrush · 6 years ago
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give YOUR nge thoughts
this is gonna be super filled with spoilers in case any of my followers still haven’t seen this show for some reason
haven’t heard of it | absolutely never watching | might watch | currently watching | dropped | hated it | meh | a positive okay | liked it | liked it a lot! | loved it | a favorite probably my favorite show ever
don’t watch period | drop if not interested within 2-3 episodes | give it a go, could be your thing obviously it’s very intense and the lore is very confusing but it’s so worth what it demands | 5 star recommendation I've watched nge numerous times but it’s just one of those shows that’s filled with such detail and rich characterization that I seemingly find new things to consider every time I watch it
fav characters: Asuka is the neurotic queen and is probably the most entertaining character to witness on screen because of it but it also makes her the series’ most tragic character in my opinion. While she ultimately faces the same existential conundrums as Shinji (a sense of loneliness and isolation caused by lack of familial support, an anxiety created by a lack of assurance in one’s own purpose that contributes to low self-worth, and a fundamental difficulty with relating to others honestly because of these factors), unlike Shinji she has a variety of coping mechanisms to deal with these issues which give her the appearance of functionality but which are ultimately unsustainable and don’t allow her to be honest with herself about her real emotions, precisely because they work to repress the emotions that are too painful for her to feel fully. In an attempt to overcome feelings of worthlessness caused by her family’s rejection of her, she throws herself fully into the role of Eva pilot, turning her abilities as a pilot into a structural pillar of her self-worth which comes crashing down when Shinji proves himself to be as capable as pilot as her. She also acts rudely and boisterously in an attempt to avoid rejection, pushing people away from her before they have a chance to get close enough to understand who she really is and then reject her afterwards. This is also why Asuka is NOT a tsundere as so many people claim. Her coldness and “high and mighty” attitude are not borne out of an embarrassment with her “true feelings” of friendship or romance towards Shinji, but are rather a defense mechanism that she uses to protect herself from the pain of intimacy. Her open displays of disgust towards him are not an act which she uses to hide a secretly harbored positive view of him, she actually just hates his guts. She’s all tsun and no dere.
Shinji is a character whose experiences highly resonated with me when I first watched the series as a teenager but I feel like even if i didn’t heavily relate to his emotional struggles I would still end up talking about him here because ultimately the series is focused on his struggle to define himself on his own terms and through his relationships with others. Because Shinji lacks the dysfunctional coping mechanisms that Asuka has come to adopt, and instead has a tendency to turn inward and engage in torturous processes of reflective self-deprecation when he feels emotionally challenged it makes sense that he would be the focus of the show’s thesis on relational psychology. As a sensitive boy with a great deal of familial trauma, Shinji is intimately familiar with the emotional havoc that humans can wreak on each other in their relationships. Not wanting to have to deal with the burden of this pain any longer, he is constantly running away from his commitments because he views his relationships with others not as potential sites for growth and self-fulfillment but as avenues which only lead towards greater feelings of pain and misery. You can hardly blame him for feeling this way because of what he experiences before and during the series, but ultimately he must learn as a part of his growth process that while his relationships with others contain the possibility of greater pain, to live a fulfilling life it is imperative to look past the possibility for pain in order to find the hope for meaning and love that makes life worth living. Shinji’s story teaches us that as long as we remain true to ourselves and are cognizant of our own emotional needs in our relationships, there is no need to live in fear of the pain that others might deliver upon us out of their own wounding.
In many ways Misato behaves like a grown-up, more apparently functional version of Shinji. While she is more readily able to form emotional bonds with others, these bonds are often entirely surface-level, as evidenced by her preoccupation with appearances (wearing flashy clothes, driving an expensive sports car, introducing herself to Shinji in the way she does). The dichotomy between her clean, confident exterior persona and the slobbish, lazy way she lives when removed from the gaze of others reinforces the idea that while she behaves a certain way in order to be comfortable in social situations, she is inwardly insecure and deeply troubled by how her attempts at meaningful relationships have turned out, having never been able to reconcile her relationship with her father before his death and having run away from her relationship with Kaji when his presence caused those unreconciled emotions to rise to the forefront of her psyche. I also love how the Jet Alone episode frames her lifestyle in two drastically different ways. At the beginning of the episode we see her guzzling beer and eating instant ramen for breakfast in her gross apartment and react to those behaviors according to the humorous and quirky surface-level reading of them that the show gives us, but during the episode itself we see her forced to deal with the stupidity and recklessness of others in her profession as well as the unique challenges she faces in those situations because of her femininity, on top of seeing her take responsibility during a life-threatening situation when no one else will, causing her to undergo a near-death experience. After all of this, the narrative comes full circle and we see her again the next morning in her gross apartment, chugging an entire can of Yebisu and realize how much her lax lifestyle choices are really shaped by the kind of emotional stress she is forced to deal with on a daily basis and a need to have a space where she can be unconcerned with those stresses.            
I like how although Ritsuko treats Misato as her equal in their personal relationship and they’re both at the same professional level, being heads of their respective branches of NERV, from the very first episode it’s clear that Ritsuko’s knowledge of the Evas and and the true purposes of NERV far surpasses Misato’s. As Misato begins to understand the amount of classified information that Ritsuko has access to and refuses to share with her their relationship effectively deteriorates until Ristuko can no longer shoulder the burden of her knowledge on top of her increasingly strained relationships with both Misato and Gendo and she essentially self-destructs.
Kaji is kind of a sexist jerk but he’s also the only character in the text who can operate as a positive male role model for Shinji because of how selfish Gendo is and it’s ultimately his advice to Shinji throughout the series but especially in episode 19 and the run up to it that spurs Shinji to take action instead of continuing to be a bystander while Rei and Asuka fight for their lives. I also like him because he’s a truth seeker. He does the bidding of Selee and Gendo because doing so allows him to get closer to the truth behind Selee, NERV, the Evas, the angels, and human instrumentality, and he eventually pays the ultimate price for his pursuit of knowledge.
least fav characters: I guess I'm supposed to say Gendo because he’s such a dick but even if he’s a shitelord he’s still a well developed character–consistently narcissistic and self-serving, only treating others as means to ends, not at all capable of the emotional vulnerability required to actually really love, although maybe he possessed it at one point in the past. He’s evil as fuck but ultimately a good character. I love how the first time we see him smile is when he gives the order to launch unit-01 it’s so good and makes me hate him so much.
Ritusko’s mom, Naoko, is like probably the only character in the show that i think is written poorly like it’s honestly just stupid to me that she would be so in love with Gendo and so heartbroken over him that she would literally kill Rei I and then herself over being taunted about the fact that Gendo didn’t really love her and was just using her but i guess bitches just be crazy amirite fellow redditors. Literally what is so great about Gendo that all these women keep getting involved with him?? Like for the credit you can give Anno for writing really interesting women in this series, he still is a bit of a sexist and it’s not just with Naoko.
fav relationship: Asuka and Shinji obviously have one of the most interesting dynamics in the show from the first time they meet. We know they’re not bound to get along well since Shinji is pretty reserved and not very confident and Asuka is incredibly boisterous and all too full of herself and in fact resents Shinji for his lack of self-worth and motivation. All of this is compounded by the fact that the source of Asuka’s massive self-esteem is her ability to pilot the Eva, a task at which she continually finds herself upstaged by Shinji, who at the same time can’t seem to decide whether piloting the Eva is something he even wants to continue doing. In episode eight she’s amazed when Kaji tells her that Shinji was able to sync with Unit-01 without ever having been inside it before but when Kaji brings it up again when all of them are together and openly praises Shinji’s “natural” capabilities as a pilot, Asuka is embarrassed and takes his praise of Shinji as an injury to her self esteem because being the greatest Eva pilot is so central to her self-identity. She vents this embarrassment by taking it out on Shinji, who meanwhile can’t help the fact that he has a natural ability to do this scary and dangerous thing he’s barely done before and doesn’t at all know what to do with Asuka’s frustration towards him. Rei operates as a kind of foil to this dynamic (is it still a foil if its three ways instead of two?) because she possesses very little of her own will in the early part of the series and merely pilots the Eva because it’s her designated purpose in life, what she was literally born to do. As all three of them grow through the relationships that they navigate with each other and the adults in their lives, these motivations, self-definitions, and reasons for being shift and evolve, are built up and broken down, and ultimately remain in flux because that’s just how that shit is
Shinji and Kaworu I obviously hold very close to my big gay heart because of how touching it is to see Shinji love and be loved by another boy but that being said their relationship is very intentionally one-dimensional because of the fact that Kaworu is less of a human character and more of a character representation of the abstract concepts of hope and love themselves. From Kaworu’s perspective too, his relationship with Shinji is just as much about knowing and loving Shinji as it is about knowing and loving humanity as a whole. Because Kaworu isn’t human, he doesn’t have any emotional needs or trauma which might preclude him from loving Shinji or make it difficult for Shinji to love him, which is why he appears to Shinji when he does: when Shinji feels most abandoned by those he feels he has tried and failed to form emotional bonds with and is in most dire need of someone who will attempt to understand him as he is trying to understand himself. In loving Shinji in the selfless, needless, and unconditional way he does, he gives Shinji hope that real love and real human connection are things that exist out there in the world for him to experience, even if his relationship with Shinji is only an idealized version of that. When Shinji is forced to kill Kaworu in order to save himself and humanity, this hope is momentarily shattered and by the next episode we realize that this has caused Shinji to lose his will to live, although ultimately Kaworu’s death is necessary not just for plot reasons but also because Shinji must eventually come to realize that while he can be in love and find meaning in his relationships with others, he can’t expect any other person to love him so selflessly the way Kaworu did because that’s simply not a reasonable thing to ask of another human being with their own emotional needs and trauma and baggage. In addition to his qualities of magnanimous selflessness, as a divine being in a mortal vessel who ultimately chooses to sacrifice himself to ensure the fate of humanity, Kaworu also operates as a sort of messiah figure within the narrative of the series. The fact that his love for Shinji is representative of his love for all humankind and that Shinji’s love for him is a reflection of the timeless and ephemeral concept of love itself, and the fact that Shinji must also bear the guilt of killing one he loved for the greater good of saving the souls of humanity also puts them squarely in the midst of a Judas/Jesus dichotomy.      
fav moment: the direction in this show continues to amaze me and  just the choices in the first two episodes alone are so fuckin awesome like I love how episode one ends on a cliffhanger and episode two begins with shinji recovering from the battle, completely skipping over the action and having us only deal with its fallout before finally getting to see how it unfolded when shinji is alone at night and has a moment to reflect on what he witnessed. also the shot during the battle flashback when the armor falls off of unit-01′s face and shinji looks out from the entry plug and sees the true reflection of the eva in the building next to him knocks me on my ass every single time.
in episode one when shinji gives misato the letter that his father sent him and its creased as shit and the whole thing is redacted aside from the words “shinji, come”
whenever gendo’s glasses reflect the massive screens in the command center
rei smiling after she and shinji defeat ramiel and he opens the entry plug hatch
“You’re just as much a kid as I am”
When Ritusko hacks into a human brain and honestly just the whole Magi design has such a killer aesthetic i don’t even know what to call it its like cyberbiomechanicalpunk but the cyber tech isn’t futuristic it’s like 1995 technology complete with ribbon cables on the keyboards
“You apologize to people as a reflex, so that you won’t have to confront them” “I’m sorry”
Literally everything about episodes 19-24
THE ELEVATOR SCENE
“I loved him too”
When Asuka synchronizes with unit-02 at the bottom of the lake in EoE and the whole fight with the eva series
Why not just say all of EoE cause holy shit
headcanons/theories: As far as the lore itself is concerned, it feels like there aren’t that many mysteries that haven’t been explained either through actual dialog in the show or peeks into what was left on the cutting room floor, it can just be hard for first time viewers to wrap their heads around it all because of the convoluted way it's presented in the show and how everything has dramatic biblical names (which do have meaning for the record, anyone who says all the religious symbolism in eva is fake deep is not paying close enough attention. the constant use of the latin and greek crosses in explosions and in various design elements like lilith’s crucifix are obviously not always rife with distinctly religious meaning but I already talked about how Kaworu is literally a messiah figure so give me some credit here). When I do see shit on youtube like “the 26 timelines of evangelion explained” though it just makes me roll my eyes. Also I think that the lore is really cool and well developed in general but a lot of it is somewhat tangential to the real dramatic meat of the series which consists of the development of the characters and their relations to one another so it is kinda lame to me that the popular view of the series for so long was focused more on the mysteries of the super weird convoluted world building than on the exploration of humanity that makes the show what it is although that might have changed now that more people have dipped their toes in the series with the netflix localization
one thing I’ve been thinking about recently is rei’s ghostly appearance to shinji at the beginning of episode one which I believe to be connected to the ghostly appearances she makes in EoE to the dead and soon-to-be sublimated (or i guess more accurately, liquified) NERV staff after she merges with lilith and ultimately to her final appearance to shinji floating above the lcl sea at the end of the film. All of these appearances are made by the rei that merged with lilith during EoE, even the one in episode one. This is possible because after merging with lilith, rei becomes a being with quantum characteristics, able to exist everywhere on earth at once to collect the souls of all humanity and gather them together. Since it’s also heavily implied that rei is a vessel for the soul of lilith in the same way that kaworu is a vessel for the soul of adam, this is likely lilith’s “true form,” having finally reunited her body with her soul. To those still alive for this process, she appears to them as a manifestation of their heart’s desire, bestowing upon each soul a momentary embrace of hope that will last a lifetime. This is what Gendo understood about instrumentality from the beginning and was always his plan to be able to see Yui again. I think rei’s final gift is also sort of a riff on modern scientific explanations for the experience of heaven, how we now understand that the chemicals that are released in your brain when you die can give you a euphoric experience that some might be inclined to interpret as heaven-like. But anyway, since rei no longer has to obey the laws of time and space, and she makes it a point to make a final appearance to shinji in her quantum form at the end of the film it feels right that she should choose to go back and make a first appearance to shinji to signify the beginning of the end as it were. After all, “the beginning and the end are found in the same place.” Anno himself has told us that “eva is a story that repeats” with reference to the pervasive visual and verbal self-references that are prevalent throughout the series and I think this is perhaps one of the most shining examples of that repetition.
Related: Also a fan of the theory that Gendo’s last words to Ritsuko were “I need you.”
unpopular opinion: Episodes 25 and 26 provide the necessary(?) conclusion to the show’s thesis on human relationships which make them more or less key to understanding how those ideas are present in the work as a whole but the last time I re-watched the series I skipped them and went right to EoE because that’s the better dramatic experience and also I think EoE works to wrap up the ideas from the show, albeit not as cleanly and moralistically.
this is also probably a popular opinion but the rebuild movies fucking suck. they completely gut like half the thematic content from the original series and they even feel bland visually at times like everything is so glossy and shiny i like the saturation, contrast, and thicker line art of the original series way more. literally there’s only one good part per movie in the first one it’s ramiel in the second one its the aquarium scene in the third one its piano kaworu and that’s it. I can hope the fourth movie isn’t completely gutless but i can also set myself up for disappointment but if evangelion teaches anything it’s that we can’t let the fear of disappointment or sadness bar us from seeking the joys and loves that life has to offer us so i’ll see y’all again in 2020 i guess
random thoughts:
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prettylittlearrowfangirl · 6 years ago
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Final Thoughts: “Four Movements”
Terry’s right: it’s hard to imagine the precinct without Gina around. While we’ll certainly see Chelsea Peretti again in a guest spot, this is the end of her time as a series regular. As such, no one should be surprised that this is a Gina-centric episode. In the “Gina Moments” she gave to her friends, we really saw pillars of who Gina is as a person. Based on the structure of this episode, I’m going to break my Final Thoughts down by movement.
Movement 1: Gina and Holt
Gina’s relationship with Holt has been one of her strongest over the course of the show. She got to a first name basis with Kevin, she went with Holt to PR, and she has always helped him in her own way. Even if Holt doesn’t understand why Gina does what she does, he’ll still support her. When Holt says that chess and life are very similar, a lot of the implicit connections become explicit. Holt is very rules and structure-oriented, and he’s been teaching Gina this structured game for four years. But Gina has never been known to stay inside a box and follow the prescribed rules. She lives life one day at a time and always has. She understands and knows all the benefits that come from staying inside that box, including healthcare and a steady paycheck, but it’s not what she wants. She knows herself, and she knows that her best chance at success and living her best life is to be reckless and step outside of the box without a plan, making the rules up as she goes. This scene really shows the confidence that’s always been an essential part of the character.
Movement 2: Gina and Amy and Rosa
Gina’s relationship with Amy has always been mocking her for her nerdiness and emotions, but never with true malice. In the most backhanded way possible, Gina is encouraging Amy to stay true to herself, and that’s what makes this segment work. Gina has been there for all the times Amy’s been nervous or trying to prove herself or be someone else, like when the squad was staging Pimento’s death and Amy wanted to be badass like Rosa but couldn’t bring herself to notarize the certificate, so Gina just pushed Amy’s hand down to stamp it. She knows that Amy is not that type of person, and while she may make fun of her a lot, she secretly loves and appreciates who Amy is. Gina has always unabashedly been herself, and she wants Amy to do the same.
Gina’s relationship with Rosa is more understated. Here, it’s strongest in their parallels. They’re both seldom outwardly affectionate toward their friends, though they both care deeply. I can see why people ship them, Chelsea Peretti and Stephanie Beatriz among the top. There’s a reason Gina gives Rosa a flower in the fourth movement. Gina doesn’t try to pull a big Gina Moment on Rosa, because she knows Rosa is comfortably herself and they get each other.
Also, the hug that these three ladies share is one of my favorite moments in the episode. It just shows the love of the Sister Squad and is so pure.
Movement 3: Gina and Jake
Even though we got an episode that emphasized Jake and Gina’s friendship last week, it makes sense that this is the longest of the segments (it’s about 7 minutes, while the other movements are 4-5 minutes). There are likely two reasons for this: first, Jake is technically the protagonist of the show. But secondly and more importantly, though this relationship was long put on the back burner, it is one of the oldest friendships on the show. This segment ends with Gina valuing friendship over pizzazz. When the glitter and confetti fade, Gina wants her friends by her side. This segment also allows for an outlandish and fun adventure that culminates in Gina doing the blatantly insane act of turning Mario Lopez away.
Movement 4: Gina and the precinct
The Gina Moments in here were smaller and more classic callbacks. The Boyle family mother dough. Terry and yogurt. A video message. The other movements had narrower focus, while this was more about finality. Gina, while lingering to await the arrival of her statue, does many things to erase herself from the precinct: cleaning out her desk, showing Holt her “filing system”, removing her smell from the air. I think this shows that, while she’s clearly still attached to the people, she’s no longer attached to the precinct itself. She definitely won’t be forgotten. If nothing else, that statue won’t let anyone forget her.
It’ll be interesting to see what the show does without her. Whether Gina was a favorite of yours or not, this is a fitting and great sendoff. Until next time, Linetti. LinOUTti!
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drist-n-dither · 6 years ago
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Novel Prep
WIP: The Ave’s Egg
Thanks to @urbanteeth, this is extremely long so I will put a keep reading! 
(let me know if anyone made it to the bottom of the post!)
First Look
1. Describe your novel in 1-2 sentences (elevator pitch)
Lania, a young princess, and her family must mediate a treaty to end a war, but it seems not every side wants peace to settle over the waring countries. Lost and confused Lania finds herself right in the middle of the conflict and must fight to get her way home under life threatening conditions.
2. How long do you plan for your novel to be? (Is it a novella, single book, book series, etc.)
I plan on making this story as one part to a four part story. Lania is not the main protagonist in each of the books but she is there and plays a very pivotal point to the greater plot. So If all goes well this series will be a quartet! The Ave’s Egg itself should be in the range of 50,000 to 70,000 words as it is a young adult book. Although, since it’s still barley starting in the rough draft stage we will have to see. 
3. What is your novel’s aesthetic?
Long travel, earned sweat, constellations, russet reds, brilliant blues, wide dunes, sea stained clothes, coastal views, warm lights, jungle, empty cups, bells, blood, muddied feet.  (mood boards to come dearies!) 
4. What other stories inspire your novel?
All of Tamora Peirce’s books because she is my favorite authors, also she writes  about many themes that i highly value and wish to address as well. The Golden Compass, and The True Confessions of Charlotte Doyle. Each have very diverse stories about young women in their childhood and really inspired me as I grew. 
5. Share 3+ images that give a feel for your novel
Tumblr media Tumblr media Tumblr media
Main Character
6. Who is your protagonist?
Lania is my main Protagonist. She is a princess in the realm of Trenear. She is well trained in culture, language, trade, and for formal duels in the name of her family. She is 14 years old and the daughter of the Empress regent. Her great grandmother marked the beginning of the Age of the Dragon, Lania and her siblings age has yet to be named or spoken for. 
7. Who is their closest ally?
Lania’s closest Ally is her older brother Napaul. He is 17 years old and the biggest heart in the family under his father. He listens to her as an equal and expects the best from her. She respects and loves him immensely. Where Lania is very rough and loud with her frustrations her is very raw and emotional. There is trust in their emotional vulnerability and in their weakness. Also, they both find each other incredibly hilarious. Aside from Napaul, her family is really her strongest and most plentiful support. 
8. Who is their enemy?
Lania’s enemy is the unknown. It’s all that rests outside of her palace walls. Her enemy is the distance between her families hearts and her own. It’s the plans of those who wish to harm her family made in whispers. 
9. What do they want more than anything?
She more than anything wants to get back to her home, to her family, to the familiar, and safety.
From my eyes,  if she forgot home for a second she would realize she just wants to feel less scared about everything. About having to live. Having to move forward. 
10. Why can’t they have it?
A war and a divine conflict. Her Blood and an Oath. 
and for that second part, she is just a child and she must grow and experience first. 
11. What do they wrongly believe about themselves?
That she doesn’t have a responsibility to the world outside of her own family and their name and title.
12. Draw your protagonist! (Or share a description)
Drawn by my closest friend @sweatersgalore !!
Tumblr media
She is around 5′6, lean and muscular. She has a strong jaw and long face with a hooked nose. Thick waves and loosely curled black hair, very dense and long. Her bangs sit on top of her eyebrows and make a crescent shape hugging her high cheekbones. Braids riddle her hair to keep it from all crowding her face and hands. Her eyes are silver and her eyes are almond shaped. 
Plot Points
13. What is the internal conflict?
Lania feels completely safe at home and wants her family to all stay together. With everyone leaving she doesn't want to be left behind and she doesn't want to leave the palace either. Later she deals with guilt and feeling inept, forgetting her own skills and memory of her worth. 
14. What is the external conflict?
There is a feuding war, the natural elements as she is lost on another continent, she is fleeing and continually trying to overcome obstacles in her path to get back home. 
15. What is the worst thing that could happen to your protagonist?
Well that is the story, probably too many spoilers if I told you that. Lets just say that the worse things that could happen to her do. Although there isn’t any sexual violence or family abuse in the story, I don’t feel like it belongs in her story. 
16. What secret will be revealed that changes the course of the story?
Who caused all of the families and the realms troubles. Identities will be revealed as well maybe for the benefit of our hero. 
17. Do you know how it ends?
Yes! I’ve already begun plotting for the next book very lightly while I'm writing the rough draft of this story.
Bits and Bobs
18. What is the theme?
One of the themes is creating a name for ones self. 
19. What is a reoccurring symbol?
Rebirth
20. Where is the story set? (Share a description!)
The story is set in three distinct locations! (it’s not quite in order or all of the locations but these make up a great deal of the story) 
The first is Trenear. Which is Lania’s homeland and is along the mediterranean coast. It’s a country thats at it’s best right now. It’s fairly rich due to it’s accessibility along the water and its unending source of natural elements at their feet. It’s heavy in trade and artistry and many cultures and people pass through.
The second is Amurid. Who's environment is jungle. Their buildings and architecture is wide and laid out but beautifully orchestrated in color and structure. The air is thick there and heavy, wildlife is mischievous and roams freely through out the kingdom. 
The third is the Valundrin Desert on the outsides of Coyi, between Amurid. It is blisteringly hot and deep dunes paint its landscape. The sand in this land is deep purple. Pockets of Helium escape from the ground below and create something quite more worrisome than quick-sand, literal rivers made of sand. From the surface they can barely be distinguished from normal resting sand though!  
21. Do you have any images or scenes in your mind already?
Yes! Quite a few that I get desperately excited about, and some that I sit on the bus to school and nearly cry over. I’m very visual so it I can play the events smoothly in my head I should eventually be able to write them. 
22. What excited you about this story?
I was very excited about the world building elements and the fantasy setting that i’ve slowly been weaving together. I love stories that revolve around young children where they have so much to see and so far to go. I’m also excited for the over arching story because Lania’s story is just the pillar where she stands on when the larger story gets introduced. I’m excited to really just let my mind explore and have fun. To really be free of the contracts I’ve put on myself before. 
23. Tell us about your usual writing method!
Oh man, I’m trying to pull that together right now. For now I’m doing a lot of prepping and organizing. I’m really trying to decide what is necessary for the story and what elements I can raise up and amplify and which can get erased or morphed to be more beneficial to the story. I want to create a goal soon to sit down everyday and work on my WIP it doesn’t have to be purely the word count but even just writing and pondering things that could happen or how scenes might play out. Or maybe even just world building since I enjoy it so much. 
Tagging those who have shared interest in The Ave’s Egg or those who might want to do the tag feel no pressure! : @lonely-pages-of-ink @incandescent-creativity @lillayalightfoot @esoteric-eclectic-eccentric @bexminx @dionian-gayce @raevenlywrites @marniewrite @a-place-of-babble @littlesilverlightning @idreamonpaper @morriganwrites-0124 @cosmosbv @kometa-makes-art @ad-drew @writerofwriting @writings-of-a-narwhal @ghostwriteblr @bergamotstreet @all-bridges-will-burn @writer-on-time @the-forgotten-traveller @whatsanwritepocalae @dreameronthewind @siriuslyprocrastinating @idreamtofreality @floralandrogyny @jessica-shouldbewriting @monstrouswrites @inexorableblob @fragrant-stars
let me know as always if you want to be off my tag list!
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courage-a-word-of-justice · 7 years ago
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BnHA 49 - 50 | Hinamatsuri 11 - 12 (FINAL) | MSO 12 (FINAL) | Boueibu HK 10 - 11 | Rokuhoudou 11
BnHA 49
“Tsukauchi…All Might…” – Come to think of it, what is Tsukauchi doing at this moment in time, anyway?
“…the ones who are smiling are the strongest.” – This reminds me of what Atro Spyker said in Rokka no Yuusha…“If you want to be strong, smile! He who can smile, even when he's so sad that he wants to die, when it's so painful that he wants to give it all up and run away, is the one who becomes strong.”
Why is there a person wearing a LLENN cap in the crowd, anyway? Is that intentional?
“What is with that pitiful back?!” – You can really see parallels between Bakugo and Izuku now between Endeavour and All Might…hmm.
Gran Torino in his prime…looks like Knuckleduster from Vigilantes somewhat.
Interestingly, the word daikokubashira (central pillar) comes to mind with all this talk about pillars. Normally I’d use that word in conjunction with a nuclear family and apparently the word can be used in a more literal sense with a house. However, in both cases, All Might is the pillar to the structure he made with society itself. Now that he’s pretty much done for, it’s like a Jenga game’s end. Everything falls apart. (Hey, I have a post on this topic in progress! Probably shouldn’t have mentioned all this…)
Hypertrophy.
All for One looks…normal when he’s dead. I thought he was creepy when he was still up and about, but now I’m no longer afraid. Ha…haha…
Hey, it’s Uwabami! Haven’t seen her in a while.
Oh, the guy in the ED is Eraserhead with his hair slung back.
Hinamatsuri 11
One more episode until we have to say goodbye to this show…I really liked it while it was around.
Isn’t Rairaiken the name of the Chinese restaurant Anzu works at…?
Wait, so Nitta’s sister knows karate?! What?! Why didn’t anyone mention that earlier?!
This scene with the ashtray reminds me of Nitta’s senpai, although I forgot what the senpai’s name is…wasn’t he in the previous episode though? I really do have a terrible memory sometimes, huh?
“Is he really just a regular nice guy?”
It’s basically the Ember Island Players all over again! Hahaha…
Hina’s shirt says doutoku. The only kanji combo I could get for that means “morals” or “morality”.
What’s up with the line about yaks, anyway?
Hina’s shirt says sugosugi = “too awesome”. Then it said “haha”, which could mean her mother…but I think it’s more the English meaning, out of context.
I’d read in an interview on Seiyuu+ that “Anzu is an angel” and that Nitta wanted to keep Anzu instead of Hina, but I never thought it meant either so literally…
“Reality (Hina) is coming home.” – LOL!
What…? Hina’s gone missing, in the mountains? What if Ikaruga took her??? Oh dear…
Boueibu HK 10
Well, there ain’t nothing more manly than sleeping in nothing but your birthday suit on a futon…right? (kidding)
I laughed so hard at Kyoutarou sneezing. The “person’s drowning” trope for fanservice at least goes back to 2004 or so – DN Angel (the anime, I believe) did it, I definitely remember that.
Poor Kyoutarou is being used as a demo dummy in this set of illustrations, LOL.
Everyone’s using the phrase nechatta, which holds some interesting implications. You see, the meaning of chatta means either completion…or the fact the action being done has negative implications. In this case, it’s both.
I think Kyoutarou called Karurusu “Karuru” or “Karu” or something.
Turtle-kun is so smol, I wanna cuddle him!
Hey, even the subs use “Martha” now…I’m so confused, still.
The word the old men want is “monster” (kaijin), but then the other word they thought of was katsukare- (pork cutlet curry), so I can see why the word was bent out of shape like that now. Notably, Karurusu didn’t age at all…
Taishi’s using the word yancha (naughty), which basically confirms he was a delinquent when he was younger. Just in a very roundabout way.
Notably, Nanao hasn’t stopped drinking tea after all those years, and Karurusu seems to have a very very long lifespan if he comments on it like that…
Inago = locust. Ichigo = strawberry. The former is correct (it’s in katakana, so there’s one stroke’s difference between na and chi).
Wow…spoilers told me I should’ve seen that coming, but watching old men transform is not my gig, so thank goodness I was spared from that ordeal…
Hey, we’re back to our old tradition of dark skies for the finale…although we didn’t have that in s2, eh?
They don’t even have voice roles for smol!Ata, Ryoma and Kyoutarou! That’s unfair!
The reason we all call the show “Boueibu” is because the staff did it first…so here’s (the next ep preview) just some extra proof of that.
MSO 12 (FINAL)
Noticeably, Yamo uses the word taoshite (to collapse), so literally his demand is to “make me collapse”…it’s a bit weird to translate it like that, which is probably why the subbers went with a different translation.
What did Mohiro ever do to be hurt like this, anyway? He doesn’t deserve to be hurt, Yamo…dangit. This is why you can’t be MVP anymore.
More montages…*sigh*
What the-orbefjvpenfp, Hyoue?! Don’t ruin the moment, regardless of whether it constitutes yaoi or not!
So…uh, somehow demons are talked about in terms of code? Y’see, this is why you need a good garbage collector.
I love how they were just called “The Hyoue Squad”, even though this show is called “Mahou Shoujo Ore”.
Gah! Anime-original characters steal the spotlight again…well, there goes my hopes for a good MSO ending, eh?
To think that Michiru’s male form is voiced by Kisho Taniyama – the guy who voiced Chuuya (Bungou Stray Dogs) – though…I still don’t match those voices with each other in my head, y’know.
…and somehow they were in Tokyo Tower. Of course, because Tokyo is the centre of the universe (sarcastic).
The thing about this show is that it’s so off-the-wall it doesn’t quite make emotional moments work, even ones like Yamo’s final handshake…sure, it kind of hit me in the feels because I’ve known this series for longer than some people, but not really…if you get what I mean.
I think Astral was thinking about this during one of the other episodes, but…they’re only bringing the topic of who Ore is to Michiru now??? Wuh???
The experience of this show wasn’t as bad as I was making it out to be in the beginning, but it wasn’t the most perfect thing either. I would rather they have done more filler with Saki and Sakuyo instead of coming up with anime-original characters to fill the gaps, but I’m also fine with what we got in the end...it’s a complex set of feelings that I don’t think I’ll ever get over. Anyways, that’s another show over and done. See you next time!
Rokuhoudou 11
Demi-glace.
Gotta love Sui’s Gendo poses! By the way, ponzu is some kind of citrus sauce.
This isn’t a particularly standout OP, but I might miss it for a week or two after this show’s end…I don’t want this show to end, actually. But as they say, be careful what you wish for.
(I still have no idea why they say “girls be ambitious” in the OP when the main stars are dudes…)
You might’ve noticed the one I like best from Rokuhoudou is Tokitaka. His voice, his hair, his caring nature (as demonstrated here with the old people), his ability to cook great food…*sighs dreamily* what a man he is!
You might not know this is you haven’t read the character pages for the show, but Tokitaka runs a pottery class. That’s why Osada and co. call him “Sensei”.
“Nagae”? I’ve never seen Sui refer to Tokitaka by his last name before! This is really something!
Oh dear, more Hotel East Side…notably, Osada is using very polite words (keigo) since she’s not really familiar with Sui.
There’s a shot where the light from the window streams on to Sui and you can’t tell if he’s wearing a kimono or a business suit…ooh, that must be symbolic in some way, y’know?
Mirin is a type of alcohol.
Rokuhoudou keeps surprising its customers…I wonder if I, as a blogger, can keep surprising people that way too…then I’d be set for life.
So that’s how Tokitaka uses unused stuff from his classes (using them at the Rokuhoudou)?! Wow, didn’t see that coming!
Osada looked like she was gonna cry, and that almost made me cry for a second!
“My father built East Side Grande.” – *spits out half-eaten food* Holy shiitake mushrooms! Rokuhoudou is best enjoyed with food, but if I keep spitting it out, I’m going to have to clean up around here…(kidding)
I didn’t even realise half the episode had gone so quickly! Yipes!
Hinamatsuri 12 (FINAL)
“It’s snow big deal.” – I get the feeling it was meant to have a pun in Japanese, but I don’t hear one when I listen to the audio…
Oh, there’s no Utako at the end of the OP! I kept skipping it, so that’s why I never knew…
Interestingly, the yuki is in kanji and the rest is in hiragana, which probably means it has to be a riff on the show’s name and not referring to any particular snow festival in particular.
Wait, forcible shipping? C’mon, they’re 13! That just lowered my opinion of the show somewhat.
Doesn’t this remind you of when Mao got stranded on the island and then made Hina go “Feed me”? She was on the ball after all…
Geez, that kid on the left (either Kengo or the other guy) is sadistic…
“Although you’ll be getting a roe deal.” – This was a pun on ikura (salmon roe)…although I can’t tell exactly how the pun works…
Is this Namahage Town, or what? What is up with all the namahage puns? Can someone tell me???
Wait, if credits are appearing here, then why is there half an episode left…?
Montage time…*sigh*
Why did a shot of Anzu appear (LOL)?
The yakuza guys are still watching that documentary?! What (LOL)?!
The horse seems to be called Eiyon Size…or something like that.
Hey, I think it was pretty accurate for “Oi, get your hands off her!” or “Oi, young man, don’t touch her!” in Chinese…or something like that. It is pretty garbled though…
LOL, Atsushi’s screaming in English though…”Mayonnaise is Atsushi!”
The monk’s name is Shinyhead (LOL)!
Ehh? Ain’t this the same scene from the beginning? Aw man, don’t make it like DN Angel…
“Watashi no smartphone ga!” Gets me every time, man.
In the end, Pruny Shinyhead just wants money, eh?...Haha.
Wait, so Pruny Shinyhead is like Mao like the boss man to Hina, huh?
That’s an actual plane company written on the side of that plane! Lufthansa! (The writing gets cut off when it’s at its most visible, though.)
So…in the end, we don’t discover what happened to Hina and Anzu three years later. Read the manga…I get it. *sigh*
BnHA 50
Noticeably, the sign says “stop!” in katakana.
I read on the wiki Shouto’s sister is called Fuyumi. That makes sense if she has an ice quirk like her mother (fuyu = winter).
“I can’t accept it. Not like this…” - Once again, you can see Bakugo in Endeavour…
Yap! (Yahoo!) News, LOL. The site doesn’t even bother parodying the purple or other style things about Yahoo!, though.
They…actually told us what happened to Ragdoll and Best Jeanist? That’s kinda sad, y’know?
Jiro’s parents are rockers? Well…that makes a lot of sense, actually.
Didn’t Brian the Sun do…yep, BnHA ED 1!
I’ve never seen a kid embarrass their dad before. It’s amazing…and so fresh.
Wow, Bakugo’s mum is…really something else. She’s got exactly the same temperament, I wonder how that family functions…
Midoriya’s shirt says “dress shirt”, LOL!
Inko’s feelings for Izuku resonated so strongly with me, I nearly cried…nearly.
I just realised…that computer in the flashback is a Windows 10. It’s got the menu and everything!
Wait…there’s an extra bit after the credits! The credits are way too long! Keep watching, keep watching…
Tartarus…? Like Alcatraz or something?
Hmm…in a lot of stories, the mentor dies. Here, the mentor doesn’t die. Good point, All for One.
Boueibu HK 11
Can I stop screaming “No duh!” every time they say “This is bad!”?
Manza the delinquent is exposed!
They’re attaching –san to the end of people’s magical aliases! Fabulous, if I do say so myself.
“We’ll stand up again and again!” – Uh, Karurusu? Kyoutarou’s sitting down…(LOL)
And…skip the transformation sequence again…and skip the purification sequence again…*sigh*
Notably, the kanji word on the wall not too far away from the pictures is “hope”.
*screams* My LOVE! boys! They’re back! (I knew they were coming because spoilers said they would, but this…this is wonderful…)
“…fail to realise…”
This entire conflict…it really is Kin-chan all over again.
This pink pigeon…is adorable! Like Turtle-kun last episode!
You can clearly see a purple hand (paw?) taking Kamopapa away, which is clearly Wao, that scoundrel of a lemur.
*voice caught in throat as Karurusu cries* Karurusu…don’t cry…
Does this mean the thing Ata wanted all along…was a handshake?
The next ep preview says "Danger is approaching King Kamopapa! Now isn't the time to be arguing!", by the way.
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terryblount · 5 years ago
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Ori and the Will of the Wisps PC Review
It is hard to believe five years have passed since Ori and the Blind Forest debuted on our screens. Developers Moon Studios crafted a momentous game that not only reinvigorated the metroidvania genre, but also reminded gamers how beautiful and intricate these titles can be. Now the long-awaited sequel is finally on our shelves, but how could any studio follow up on lightning in a bottle like this?
The answer is in Ori and the Will of the Wisps. I mentioned in my Rage 2 review that all good sequels have the ability to reach the full potential of their I.P’s. It is not just about more, bigger or prettier. Good sequels elevate themselves to those untouched areas of gameplay that their predecessors never reached, and this is precisely what Moon Studios achievedwith their second Ori game.
Enjoying the pleasures of home
If ever there was a write-up willing to criticise Ori and the Will of the Wisps (hereafter Ori 2), you will not find it here. Perhaps this will not be a review of Ori 2, but my best attempt to express what a masterpiece this sequel has turned out to be. Moon Studios maxed out every strength from their first game, and remind us once again why metroidvanias can be some of the most fulfilling experiences in our industry.
A picture is worth a thousand words
One of the highlights from Ori and the Blind Forest was Moon Studios’s incredible talent for using visual language. Like many other metroidvanias, the first Ori game could impart a lot to the player using only modest resources. There wasn’t much exposition, there were limited snippets of dialogue, and the game had a very conservative use of cut scenes.
Nonetheless, it was still an experience you could get lost in. The devs allowed their game itself to communicate with the player on a visual level, and this design philosophy spills over into almost everything in Ori 2. In short, Ori 2 is a game that shows rather than tells in that the visuals of Ori’s story are a fundamental bridge between both the narrative and the gameplay.
Take the eponymous (and very cute) Ori, for example. Even a noob taking a cursory glance at this little critter would immediately tell there is something agile, yet vulnerable about… it. Hold on a second, is Ori a boy or a girl? Only thing I know is that the name has a Hebrew origin meaning ‘my light’, so perhaps Ori is Jewish?
Name of the game (Image from Ori and the Blind forest Wiki)
Anyway, I digress. True to the sloping lines and gossamer-like luminance of the character model, Ori once again felt super smooth and an utter pleasure to control for the thirteen-ish hours I spent leaping and bounding throughout the various biomes. There is a weightless momentum in how Ori handles, which encourages the player to keep moving and to experiment with acrobatics.
It seems that virtually niggles and annoyances have been ironed out from the first game, and it is clear the devs wanted to push the boundaries of traversal in this series to the next level. Moreover, Ori’s revamped animations are equally slick in this sequel, both in the twirls or somersaults when leaping weightlessly through the levels, but also in the combat or ranged attacks against enemies.
A battle in spirit
Ori has been given quite a substantial upgrade in terms of how players will fight against the malicious bugs, slugs and even bosses scattered around the world. Combat is now closer to the metroidvanias that have followed in the interim from the first game’s release (for example, Hollow Knight) in that Ori can now swap on the fly between a spirit sword, ranged spirited projectiles, heavy weapons, and more.
The player will really have their reflexes tested on normal or hard difficulties since the combat is fast and frantic. I strongly recommend a first playthrough on ‘easy’, particularly since you cannot adjust the difficulty later. Nonetheless, this spirit bunny is every bit as agile and responsive during battle as he is with traversal, and there is a decent variety of ranged and melee attacks to make up your fighting strategy.
The spirit trees that give Ori his abilities
It is from the combat I noticed that Ori 2 now boasts a more varied menu and progression system. Moon Studious have swapped out the linear style of the previous game, and have implemented something closer to an RPG’s structure, which allows for abilites and weapons to unlock quicker, and thereby leaving the choice to the player on what to upgrade and define their own playing style.
The forest lives on
The reason why Ori possesses these abilities and, frankly, why he glows in the dark, is because he was one of several spirits inhabiting a mystical willow tree – the heart of the entire forest’s spiritual energy. The first game saw Ori being adopted by a creature called Naru after falling out of the willow tree during a great storm, and eventually setting out to rescue the forest dying from a malicious corruption.
With the forest now restored to its lavish glory, Ori 2 opens with a touching scene of the pair living a serene life, along with their new friends Guma and Ku. All is well until Ku, who is the cutest little owlet EVER, finally becomes overwhelmed by the desire to fly. Unfortunately, Ku’s tiny little wing got mangled, leaving the owlet grounded and very depressed as it watches the other birds go by.
First flight
Ori and co. therefore try to help Ku with a makeshift wing which seems to work quite well until, during its first flight, Ku is caught in an angry storm, not unlike the one that shook Ori from its tree. With Ori riding on Ku’s back, the duo crash land in a desolate area of the forest, and they become separated.
The stage is set for Ori to embark on a rescue mission, and as a surprise to no one, Ori finds that all is still not well in the deep, forgotten places of the forest. The mission to rescue Ku therefore becomes intertwined with restoring the forest’s life force to an abandoned and hostile world, and Ori soon finds that it is not only Ku’s life that hangs in the balance.
In certain segments there are chase sequences. You really feel Ori’s vulnerability here, and it is utterly terrifying.
Thanks to absolutely superb animation and expert use of potent imagery, the story in Ori 2 is nothing less than sublime. Without spoiling anything, I will just say that the narrative plays out as a riveting and engrossing mix of fairy tale tropes, which are interspersed with gut-wrenching climaxes of triumph and failure.
The hauntingly beautiful soundtrack is also a crucial component here. The melody is a beautiful reflection of the game itself in that the orchestral swells alongside dream-like notes are constantly tinged with an undertone of sadness and melancholia.
In all honesty, I was taken on a rollercoaster ride of emotions during my play-through, and it has been a long time since a game has had this effect on me. Seeing that poor baby owl frightened and alone in the dead forest wasteland brought me right to verge of tears, while I beamed like adoring parent during the more happy moments. This is really fantastic story-telling.
Breaking boundaries
Both the story and the gameplay is of course sustained by two immaculate pillars: The graphics and the level-design. You often hear about video games blurring the boundaries between art and entertainment, but Ori 2 utterly shatters this division. This game IS art. The visuals are so imaginative and aesthetically pleasing that it looks like you are playing through Bob Ross painting brought to life.
With Unreal dominating the source-available market at the moment, I am really glad Moon Studios showed us how Unity still has a lot more to offer
Running on the Unity engine, the devs have created a massive world rendered with more detailed textures, a much higher particle count, and a more complex lighting system than the first game. The forest feels alive and breathing with several different biomes for Ori to explore, and each area has been coloured with a very distinct palette to reinforce the player’s awareness of location.
I mentioned visual language earlier, and it is in environmental design that Moon Studios have really put this to work. The greens, browns and blues represent colours that guide Ori, that beckon the little critter to safety. The reds, yellows and purples on the other hand represent danger, and it is astounding to see how consistently the devs have endorsed this system throughout the entire game.
I simply could not get enough of this beautiful world. From races against the ghosts of other players, to doing small quests for animals that inhabit in the forest, to feeling that satisfaction of nimbly making it through heavily-spiked, narrow corridors, it is mesmerizing that all of this is functioning so well in one game. It is a model of excellence in environmental design.
Ori, the paragon
We often hear people complaining that ‘they don’t make games like they used to’ and I somewhat agree. I feel like modern studios tend to put money before their vision for making their game because of how alarmingly competitive the industry has become. As such, games rarely take risks, and the industry often faces something of an identity crisis.
Ori and the Will of the Wisps stands as a shining contradiction to this ethos. This game oozes creative energy, and was quite obviously made by people who really have a passion for this genre. It shows how we can use technology not just to enhance everything in a game, but also how complex systems can be made to function alongside one other.
It is so rare that we see excellence in our games these days, which is why Ori and the Will of the Wisps truly is a non-negotiable moment. This is not just a game: It is an education to what gaming as a medium can accomplish. You simply have to play this.
Breathtaking soundtrack
Gorgeous art style
Immaculate level design
Great story
Controls well
Good dev support
Some bugs
Long start up loading time
          PC Specs: Windows 10 64-bit computer using Nvidia GTX 1070, i5 4690K CPU, 16GB RAM – Played using an Xbox One Contoller
The post Ori and the Will of the Wisps PC Review appeared first on DSOGaming.
Ori and the Will of the Wisps PC Review published first on https://touchgen.tumblr.com/
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shirlleycoyle · 6 years ago
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This Meme Explains Why TikTok Isn’t Like Any Other Social Media
People think that TikTok is a black hole where teens jump in and memes pop out. To be sure, TikTok has both teens and memes. But the reality is much more structured than it seems.
TikTok is dominated by videos with a very rigid, formulaic structure: a song, a dance. “You Need to Calm Down” by Taylor Swift plays, and the person sets up a social scenario that ends with them lip-synching “You need to calm down, you’re being too loud.”
Most of TikTok is like Mad Libs: the specifics of the joke differ, but the punchline is always the same. At any given moment, there’s maybe five to ten sound bites—which could be songs, or original audio recorded by users—that are accumulating the majority of the views, sometimes hundreds of thousands in just hours.
Enter TikTok’s latest genre: point-of-view videos, or POVs. They create scenarios that range from horror, to historical fiction, to teenage fantasies, to the completely absurd. These videos often have little in common aside from the significant role that they assign to the viewer.
The traditional TikTok POV is shot from a first-person perspective, making the viewers the main character of the video. TikToker @porrinate, who identified himself as Adam, told Motherboard, “I think it makes it very personal to the viewer, because the video is through their eyes.”
Adam made a POV captioned “#pov you dont have a lunch at school and i offer you my entire lunch because i want you to be okay.” In this video, the viewer is a student that doesn’t have lunch. Adam speaks directly to them.
“I took it from my own experience, which was like, I didn’t get to eat that much in high school—and if I did, it was from somebody else,” Adam said. “So I would always feel like, people need to be more generous, especially towards those who are really struggling.”
The structure of an app helps decide what kind of posts are more likely to succeed. On Twitter, a blank slate of 280 characters, it’s attention-grabbing, ratio-inviting shit posts. On YouTube, where ad revenue can be low or unreliable, it’s lengthy, vlogger-style videos that are cheap to produce.
Meanwhile, TikTok encourages recycling sound bites which are used by sometimes thousands of videos. This has spawned a culture where people use familiar joke formats, and gently add a little bit of themselves.
By making viewers a part of the video, POVs uniquely allow creators to engage with viewers, and by extension, connect with their peers. POVs leverage TikTok to appeal to shared human experiences of joy, despair, embarrassment, and laughter. For now, at least, it’s something that sets TikTok apart from other social media apps.
Why POVs Could Only Happen on TikTok
People can post videos on Twitter or Facebook, but since users only see content from users they follow, those videos have a limited ability to spread. People who aren’t following you, most often, will simply miss the video you share. TikTok is different because of the app’s For You page, which pushes users to view videos from wide-reaching pool of users (even ones that you don’t follow).
The For You page surfaces posts from across the platform. It’s an algorithmically-generated recommendation feed, catered to each user. Unlike Twitter’s Moments tab or Instagram’s Discover page, which also surface posts from users you don’t follow, the For You opens automatically when a user launches the app. But we don’t know the specifics of how the For You page works. According to TikTok’s listing in the iOS App Store, some opaque mix of app engagementlikes, shares, and comments—dictates what users see.
Most TikToks only have 15 seconds to engage a viewer and maximize their reach on people’s For You pages. That’s a large part of why POVs are successful: they grab the viewer’s attention by pulling them into the plot of the video. The impact is immediate.
“Across different platforms, you think of the different types of cultures that have emerged,” Becca Lewis, an internet culture researcher with Data and Society, said in a phone call. “A lot of that is due to these artificial constraints platforms place on the type of content that gets created.”
The opacity of the For You algorithm has a huge impact on TikTok. If you’re trying to make a popular video, it makes sense to stick to one of the Mad Libs formulas that dominate the For You page on a given day. It’s the act of reaching for the biggest-common-content-denominator in a vast pool of videos whose logic you can’t see.
Here are some memes that are popular at the time of writing:
“Wasabi” by Little Mix plays and people lip sync the lyrics while using TikTok’s “face-tracking” filter, which identifies and zooms in on your face.
“One Jump Ahead” from Aladdin plays and people lip sync the line “Let’s not be too hasty,” and the reply “Still I think he’s rather tasty,” usually while the user pretends to be two different characters.
“No Reason” by YunggTez plays and people act out a situation in which they convey confidence, attitude, and a lack of regard for others.
Nir Eyal, author of Hooked: How to Build Habit-Forming Products, said in a phone call that users won’t make a habit out of an app unless there’s a “variable reward”—or, a variety of entertaining content. Without that variety, users get bored.
“The problem I think that TikTok is struggling with is that they depend on the meme model,” Eyal said. “Because if everybody does the meme the same way, what happens to the variability? It becomes predictable. The predictability makes it boring. Nobody wants to see the meme because they already saw it.”
But POVs are anything but predictable. Instead of appealing to a common meme formula, POVs appeal to a common humanity. They put the viewer into the messy center of an emotional situation.
Take this TikTok by Olivia Giordano, for example. The caption is, “there’s not enough seats at the lunch table today, so you have nowhere to sit.” In this video, the viewer is the person who can’t get a seat at the lunch table. It’s like exposure therapy, violently bringing viewers face-to-face with the shame, humiliation, and sadness of living through this particular situation. But the viewer experiences these feelings in a safe setting: TikTok.
A similar video is captioned, “ur teacher lets u pick partners but u have 2 friends in ur class who partnered up.” In this video, you’re watching yourself try to team up with a friend for a group project, but quickly realize that your friends both chose one another before you.
By acknowledging that these uncomfortable experiences exist, these POV videos lend significance to experiences that young people often have to dismiss in order to get by.
A lot of POVs focus on acting out a true-to-reality situation. For instance, TikTok user @yazdemand made a POV captioned, “#pov your my mirror after My family say that ‘you will always be a boy.’” Viewers watch the private, vulnerable moments of this teenager getting ready. There’s a tension, and you can feel her confidence and apprehension playing out simultaneously. People going through a similar situation can find community.
A Yeet into the Spectrum of POVs
Not all POVs are exposure therapy for the cruelty of being a teenager, or heartfelt experience confessionals. A pillar of the POV genre is the massive selection of videos that rely on humor and sometimes absurdity.
A great example of this is a TikTok captioned, “i’m ur dumb jock crush. you tell me you’re feeling depressed. i try to make it better.” In it, user @idrinkvapejuice acts out the crush’s reply to her admission of depression.
Other videos, like “POV: what my birth control sees when i remember i have to take it” and “POV: im checking ur head for lice (and u have it)” are pretty self explanatory. There’s also videos like “Pov. our eyes meet at the Area 51 raid” (which is a poking fun at a POV formula that starts with “our eyes meet”).
But the POV genre, and TikTok in general, isn’t immune to harassment and hate speech problems that plague social media. Jess Fisher, TikTok user @jess.fisher5 has a recurring TikTok series where she pretends to be the personification of each astrological sign. In her POV video, captioned “#wholesome TAURUS POV,” Fisher acts like the personification of Tauruses, who are generally defined as compassionate, loyal, and sometimes parental.
Fisher said that this POV got an unexpected response: a flood of duets—or new videos that are displayed directly alongside an original video—and comments from old men.
“Not all of them, but a lot of [the comments] were like, ‘I’m gonna rip that shirt off of you,’ and things like that,” Fisher said.
The duets for Fisher’s video exist in a grey area: most of them don’t violate TikTok’s terms of use. It’s not against the rules to duet a video with a suggestive smile and comment. But the response was somewhat violating, she said. (A TikTok spokesperson encouraged users to visit its Safety Center for information about responding to misuse.)
“[The video] did make me think that maybe POV just strikes a chord in people,” Fisher said. “It hits them in a different way than normal videos do.”
POVs Make TikTok Feel Human
Fisher said that POVs make sense in the larger history of TikTok. TikTok, in its original form, was called musical.ly, and musical.ly was dedicated almost entirely to lip-sync videos. Fisher said that the foundation of these lip-sync videos probably lent itself to the creation of the POV genre.
“They could just be lip synching a song with intention, but it’s also like making the viewer feel like they’re being looked at, or being seen,” Fisher said. “The only difference between that type of thing and the POV genre is putting their own dialogue to it and writing it themselves. Like content creation rather than just lip synch.”
Platforms like Facebook often talk about how they want to “bring the world closer together.” But this isn’t easy for any social media platform to accomplish. Often, it seems, meaningful online experiences are built on finding communities with shared experiences.
This is what’s happened with POVs on TikTok. There’s countless different iterations of POVs: there’s humor, fiction, cosplay, fantasy, historical skits, and realistic ones, and there’s innumerable niches that have grown out of these subgroups.
This phenomenon seems to defy the odds: the TikTok For You page, in its seeming randomness, connects people with obscure mutual experiences. The result is something that feels fundamentally human.
This Meme Explains Why TikTok Isn’t Like Any Other Social Media syndicated from https://triviaqaweb.wordpress.com/feed/
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shallowseeker · 1 month ago
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Destiel is the elephant in the room. Ppl wouldn’t be so sensitive about it if it wasn’t so glaringly obvious in *both* parties. It’d be easier to shrug off as a joke or innuendo if it didn’t come off so genuinely romantic.
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terryblount · 5 years ago
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Ori and the Will of the Wisps PC Review
It is hard to believe five years have passed since Ori and the Blind Forest debuted on our screens. Developers Moon Studios crafted a momentous game that not only reinvigorated the metroidvania genre, but also reminded gamers how beautiful and intricate these titles can be. Now the long-awaited sequel is finally on our shelves, but how could any studio follow up on lightning in a bottle like this?
The answer is in Ori and the Will of the Wisps. I mentioned in my Rage 2 review that all good sequels have the ability to reach the full potential of their I.P’s. It is not just about more, bigger or prettier. Good sequels elevate themselves to those untouched areas of gameplay that their predecessors never reached, and this is precisely what Moon Studios achievedwith their second Ori game.
Enjoying the pleasures of home
If ever there was a write-up willing to criticise Ori and the Will of the Wisps (hereafter Ori 2), you will not find it here. Perhaps this will not be a review of Ori 2, but my best attempt to express what a masterpiece this sequel has turned out to be. Moon Studios maxed out every strength from their first game, and remind us once again why metroidvanias can be some of the most fulfilling experiences in our industry.
A picture is worth a thousand words
One of the highlights from Ori and the Blind Forest was Moon Studios’s incredible talent for using visual language. Like many other metroidvanias, the first Ori game could impart a lot to the player using only modest resources. There wasn’t much exposition, there were limited snippets of dialogue, and the game had a very conservative use of cut scenes.
Nonetheless, it was still an experience you could get lost in. The devs allowed their game itself to communicate with the player on a visual level, and this design philosophy spills over into almost everything in Ori 2. In short, Ori 2 is a game that shows rather than tells in that the visuals of Ori’s story are a fundamental bridge between both the narrative and the gameplay.
Take the eponymous (and very cute) Ori, for example. Even a noob taking a cursory glance at this little critter would immediately tell there is something agile, yet vulnerable about… it. Hold on a second, is Ori a boy or a girl? Only thing I know is that the name has a Hebrew origin meaning ‘my light’, so perhaps Ori is Jewish?
Name of the game (Image from Ori and the Blind forest Wiki)
Anyway, I digress. True to the sloping lines and gossamer-like luminance of the character model, Ori once again felt super smooth and an utter pleasure to control for the thirteen-ish hours I spent leaping and bounding throughout the various biomes. There is a weightless momentum in how Ori handles, which encourages the player to keep moving and to experiment with acrobatics.
It seems that virtually niggles and annoyances have been ironed out from the first game, and it is clear the devs wanted to push the boundaries of traversal in this series to the next level. Moreover, Ori’s revamped animations are equally slick in this sequel, both in the twirls or somersaults when leaping weightlessly through the levels, but also in the combat or ranged attacks against enemies.
A battle in spirit
Ori has been given quite a substantial upgrade in terms of how players will fight against the malicious bugs, slugs and even bosses scattered around the world. Combat is now closer to the metroidvanias that have followed in the interim from the first game’s release (for example, Hollow Knight) in that Ori can now swap on the fly between a spirit sword, ranged spirited projectiles, heavy weapons, and more.
The player will really have their reflexes tested on normal or hard difficulties since the combat is fast and frantic. I strongly recommend a first playthrough on ‘easy’, particularly since you cannot adjust the difficulty later. Nonetheless, this spirit bunny is every bit as agile and responsive during battle as he is with traversal, and there is a decent variety of ranged and melee attacks to make up your fighting strategy.
The spirit trees that give Ori his abilities
It is from the combat I noticed that Ori 2 now boasts a more varied menu and progression system. Moon Studious have swapped out the linear style of the previous game, and have implemented something closer to an RPG’s structure, which allows for abilites and weapons to unlock quicker, and thereby leaving the choice to the player on what to upgrade and define their own playing style.
The forest lives on
The reason why Ori possesses these abilities and, frankly, why he glows in the dark, is because he was one of several spirits inhabiting a mystical willow tree – the heart of the entire forest’s spiritual energy. The first game saw Ori being adopted by a creature called Naru after falling out of the willow tree during a great storm, and eventually setting out to rescue the forest dying from a malicious corruption.
With the forest now restored to its lavish glory, Ori 2 opens with a touching scene of the pair living a serene life, along with their new friends Guma and Ku. All is well until Ku, who is the cutest little owlet EVER, finally becomes overwhelmed by the desire to fly. Unfortunately, Ku’s tiny little wing got mangled, leaving the owlet grounded and very depressed as it watches the other birds go by.
First flight
Ori and co. therefore try to help Ku with a makeshift wing which seems to work quite well until, during its first flight, Ku is caught in an angry storm, not unlike the one that shook Ori from its tree. With Ori riding on Ku’s back, the duo crash land in a desolate area of the forest, and they become separated.
The stage is set for Ori to embark on a rescue mission, and as a surprise to no one, Ori finds that all is still not well in the deep, forgotten places of the forest. The mission to rescue Ku therefore becomes intertwined with restoring the forest’s life force to an abandoned and hostile world, and Ori soon finds that it is not only Ku’s life that hangs in the balance.
In certain segments there are chase sequences. You really feel Ori’s vulnerability here, and it is utterly terrifying.
Thanks to absolutely superb animation and expert use of potent imagery, the story in Ori 2 is nothing less than sublime. Without spoiling anything, I will just say that the narrative plays out as a riveting and engrossing mix of fairy tale tropes, which are interspersed with gut-wrenching climaxes of triumph and failure.
The hauntingly beautiful soundtrack is also a crucial component here. The melody is a beautiful reflection of the game itself in that the orchestral swells alongside dream-like notes are constantly tinged with an undertone of sadness and melancholia.
In all honesty, I was taken on a rollercoaster ride of emotions during my play-through, and it has been a long time since a game has had this effect on me. Seeing that poor baby owl frightened and alone in the dead forest wasteland brought me right to verge of tears, while I beamed like adoring parent during the more happy moments. This is really fantastic story-telling.
Breaking boundaries
Both the story and the gameplay is of course sustained by two immaculate pillars: The graphics and the level-design. You often hear about video games blurring the boundaries between art and entertainment, but Ori 2 utterly shatters this division. This game IS art. The visuals are so imaginative and aesthetically pleasing that it looks like you are playing through Bob Ross painting brought to life.
With Unreal dominating the source-available market at the moment, I am really glad Moon Studios showed us how Unity still has a lot more to offer
Running on the Unity engine, the devs have created a massive world rendered with more detailed textures, a much higher particle count, and a more complex lighting system than the first game. The forest feels alive and breathing with several different biomes for Ori to explore, and each area has been coloured with a very distinct palette to reinforce the player’s awareness of location.
I mentioned visual language earlier, and it is in environmental design that Moon Studios have really put this to work. The greens, browns and blues represent colours that guide Ori, that beckon the little critter to safety. The reds, yellows and purples on the other hand represent danger, and it is astounding to see how consistently the devs have endorsed this system throughout the entire game.
I simply could not get enough of this beautiful world. From races against the ghosts of other players, to doing small quests for animals that inhabit in the forest, to feeling that satisfaction of nimbly making it through heavily-spiked, narrow corridors, it is mesmerizing that all of this is functioning so well in one game. It is a model of excellence in environmental design.
Ori, the paragon
We often hear people complaining that ‘they don’t make games like they used to’ and I somewhat agree. I feel like modern studios tend to put money before their vision for making their game because of how alarmingly competitive the industry has become. As such, games rarely take risks, and the industry often faces something of an identity crisis.
Ori and the Will of the Wisps stands as a shining contradiction to this ethos. This game oozes creative energy, and was quite obviously made by people who really have a passion for this genre. It shows how we can use technology not just to enhance everything in a game, but also how complex systems can be made to function alongside one other.
It is so rare that we see excellence in our games these days, which is why Ori and the Will of the Wisps truly is a non-negotiable moment. This is not just a game: It is an education to what gaming as a medium can accomplish. You simply have to play this.
Breathtaking soundtrack
Gorgeous art style
Immaculate level design
Great story
Controls well
Good dev support
Some bugs
Long start up loading time
          PC Specs: Windows 10 64-bit computer using Nvidia GTX 1070, i5 4690K CPU, 16GB RAM – Played using an Xbox One Contoller
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