Tumgik
#kelly wallick
dresslikejeff · 6 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Giant Bomb at Nite - Live From E3 2018: Nite 3
Riot Society Logo Diamond
Adidas NMD R1 PK 
Arm & Hammer Kid's Spinbrush Super Mario Powered Toothbrush
50 notes · View notes
operationrainfall · 4 years
Text
Indie MEGABOOTH on hiatus starting this May
During these crazy times of pandemic, lots of aspects of our society have been forced to adjust. And I’ve rolled with many of the punches, but the news today from the Indie MEGABOOTH hit me like a gut punch. Because of how the coronavirus has shut down events, especially many video game industry ones like GDC and E3, the Indie MEGABOOTH will be going on indefinite hiatus starting in May. As a…
View On WordPress
0 notes
tresuretop · 4 years
Text
Indie Megabooth winding down operations due to coronavirus
Founder Kelly Wallick and the Indie Megabooth team published a farewell note today explaining that the long-running indie game showcase will cease operating — at least, for the duration of the coronavirus pandemic.
It’s another notable casualty of the ongoing COVID-19 crisis, as Wallick cites cancelled events and a “high level of uncertainty” as the main reasons for shutting down the nearly…
View On WordPress
0 notes
entergamingxp · 4 years
Text
Indie Megabooth On Hiatus Until Coronavirus Pandemic Is Over
April 16, 2020 3:39 PM EST
The indie game showcase, a major staple at conventions like PAX East and West, will sunset operations for the remainder of the coronavirus pandemic.
With many of gaming’s public events in limbo because of the coronavirus pandemic, the Indie Megabooth will be taking a break.
The showcase’s founder, Kelly Wallick, wrote in a letter published Wednesday that its team will “sunset” operations for duration of the ongoing health crisis.
“Due to the circumstances around COVID-19 and the cancellation of many in-person events and the high level of uncertainty, we’re planning to sunset IMB for the duration of the pandemic,” Wallick wrote. “After nine years of working on and building the IMB, it was a difficult and disappointing decision to make. Realistically though, we’re a very small team and this situation is bigger than us. Our primary focus right now is to stay healthy and safe through the COVID-19 situation as it’s unfolding.”
Going into what Wallick called “hibernation,” the Indie Megabooth team will continue to work for the remainder of the month to both make the transition and support a partnered Steam sale from May 5-12 that it has now dubbed the “Going Away (for now) Sale.”
The team also set up a PayPal for direct support, which will be used to close out its financial obligations and set aside funds for maintenance during its absence.
youtube
Since its inception in 2011, the Indie Megabooth has showcased more than 700 indie games at conventions and industry events across the globe, putting indie developers in direct contact with publishers, platform holders, and fans.
The booth became a major staple of conventions like PAX East and West, offering the chance to try out a variety of titles that often left attendees with a list of gems to look forward to, ones that they otherwise wouldn’t have known about.
The video game industry has already taken a number of serious hits from the pandemic, and the indefinite hiatus of the Indie Megabooth is another tough one to absorb.
“I’ve poured my heart and soul into building this and am constantly humbled and honored by our community and the games industry which has been so welcoming and supportive,” Wallick wrote. “It’s been an incredible journey, and I can’t believe that any of this was even possible in the first place. Let alone for nine years!!
“Although this is really sad, I want to celebrate all the good we were able to do together and the impact we all had on the indie scene as it was expanding and changing over the last decade.”
April 16, 2020 3:39 PM EST
from EnterGamingXP https://entergamingxp.com/2020/04/indie-megabooth-on-hiatus-until-coronavirus-pandemic-is-over/?utm_source=rss&utm_medium=rss&utm_campaign=indie-megabooth-on-hiatus-until-coronavirus-pandemic-is-over
0 notes
terryblount · 4 years
Text
Indie Megabooth winding down operations due to coronavirus
Founder Kelly Wallick and the Indie Megabooth team published a farewell note today explaining that the long-running indie game showcase will wind down operations for the duration of the pandemic. ...
Indie Megabooth winding down operations due to coronavirus published first on https://touchgen.tumblr.com/
0 notes
vrheadsets · 7 years
Text
Indie MegaShow in Atlanta Announces VR Showcase
The organisers of Megashow: Games. Music. Art have announced that the upcoming show in Atlanta, USA will feature a showcase of virtual reality (VR) experiences. Four different VR experiences will be on offer to attendees.
MEGASHOW: Games. Music. Art. Is a travelling event created by the minds behind MegaBooth. The event is designed to shine a light on innovative indie communities and the content they create. The organisers have revealed that four VR experiences will be available for visitors to the one-day event to try out.
The experiences on offer are as follows:
Chocolate by Tyler Hurd/Viacom NEXT – A psychedelic music video for the song Chocolate by Giraffage starring lots of sparkles and lots of cats.
Chroma Lab by Sean Tann – An interactive particle physics sandbox game. A joyful explosion of light and color. Like playing with thousands of multicolor bubbles.
Space Pirate Trainer by I-Illusions – Space Pirate Trainer is the “official trainer” for wannabe space pirates. Pick up your blasters, put on your sneakers, and dance your way into the Space Pirate Trainer hall of fame.
Tilt Brush by Google – Paint life-size three-dimensional brush strokes, stars, light, and even fire. Experience painting as you have never before.
“VR is still really new and for the most part only developers and early adopters of the technology have had the opportunity to check out all these super cool VR experiences! In the early planning stages of the MEGASHOW event series, I knew for certain that providing VR demos, whether it be games or experiences, was an important component that I wanted to include,” said Kelly Wallick, Head of MEGASHOW: Games. Music. Art. and Indie MEGABOOTH. “In addition to these curated experiences, we wanted feature local indie communities and provide a nice cross-section of talent between the participating game developers, musicians and visual artists. The MEGASHOW is bringing together some great Atlanta-based indie talent alongside hand-picked installation pieces to give attendees a unique festival experience.”
Further information and tickets can be found at the MegaShow website.
VRFocus will continue to report on upcoming VR-related events.
from VRFocus http://ift.tt/2thwufG
0 notes
selectyourplayer · 9 years
Link
I’ve been writing articles for The Metropolist for over a year now but I haven’t always linked them here.  I felt I should definitely link this one though: it’s an interview with the founder of Indie MEGABOOTH Kelly Wallick.  Fantastic spokesperson for the indie scene.
0 notes