Ol' Kevin Miller, your friend and mine, is running a voice acting workshop on October 7!
Unfortunately, the free slots to just kinda watch quietly are already sold out, leaving only paid slots for people who want to Directly Participate. Still, in the unlikely event that someone reading this Tumblr post isn't poor and/or shy, I thought I'd help get the word out!
okay but imagine ellie living with kevin in those years where she’s estranged from joel. her and her cousin (brother fr) being roomates in a lil house in jackson so that kevin can look out for her for maria and tommy and joel
Artist Danijel Zezelj teams with writer Kevin Miller for this graphic novel about race and alien abduction, as they tell the story of Betty and Barney Hill, the first widely publicized alien abduction in the United States.
See what other comics and graphic novels are arriving in stores this week.
Review: Sly Cooper and the Thievius Raccoonus (2002)
Sly Cooper and the Thievius Raccoonus is one of those classic PS2 platformers that I had never actually played up until now. My first Sly game started at Sly 2: Band of Thieves.
I kind of went into this game expecting it to be not all that great just basing it off of some small bit of gameplay I had seen a few years ago, but I was pleasantly surprised.
I went into it knowing that it plays somewhat differently than Sly 2, but I wasn't sure how different.
This game plays like your more typical platformers, think Crash or Spyro, whereas Sly 2 is almost more mission-based.
I really enjoyed that.
The level design in the game, for the most part, is good. I had a great time in the platforming levels. But because this is a platformer game in the early 2000s you know they can't just have a platformer game that consists of only platforming levels and that's where the horrible levels come in.
There are a few different types of levels in this game other than platforming. You have your obvious turret levels, driving levels, twin-stick shooters, and boss fights.
And almost all of them are horrible.
The driving missions involve you racing the van as Murray around a track three times to win a key. The controls are incredibly slippery and feel awful to use. To make it worse these are mandatory to progress.
There are only a couple turret sections, but they involve you leading Murray to the end of a level and shooting any enemy that comes near him. Not the worse turret levels I've played, but a turret section is still a turret section.
The twin-twin stick shooter levels have a few versions to them. The last one involves Bently "hacking" minigame which is improved upon in the next game. The first one involves you shooting 40 crabs to keep them from taking any chests. Annoying, boring, and just not fun.
The bosses. I think I really only enjoyed a single boss fight and that was the one against the Panda King. Maybe that's common since Panda Kind made a return in Sly 3.
I genuinely felt like all of the bosses were poorly designed. I honestly have no idea how to beat Muggshot if you don't have the roll ability, something you unlock by finding clues throughout the levels.
I say that because he shoots you almost the second he sees you and it's seemingly impossible to dodge without the roll.
Clockwerk, while not broken by any means, was just another turret section, but this time with a jetpack. Not to mention he was one of the easiest bosses in the entire game.
I will say though, even though I didn't enjoy the boss fights, I really did enjoy each one of the characters.
Except for Clockwerk. Now this is not the fault of the writers at Suckerpunch, this is all personal, but I honestly believe that this game ruined what I had always seen Clockwerk to be.
As I said earlier, my first Sly game was Sly 2. In that game Clockwerk was not a character with a voice, he was purely just a character that was killed in the last game, and talked about as this horrible, intimidating thing that killed Sly's parents.
You need to get back all the Clockwerk parts because in the wrong hands they can do horrible damage just because of how horrible Clockwerk is. He's the character that, unintentionally, paralyzed Bently
So I've always seen Clockwerk as this intimidating monster that's been around forever. And then I get to the final level of this game only for him to sound the way he does, act the way he does, and genuinely ruin all expectations I ever had for him.
Maybe I'm being too unfair, but that's just how I felt toward him.
Either way with all that being said I did think that the game was great. There are a few things that really don't hold up, but the platforming is still great, and for the most part all the characters are great.
The music, while not the iconic jazz we get in Sly 2, it's still great.
Kiki known as the master of technology, Kevin learned about technology from his mother who taught him everything how a computer works, including hacking. After his mom died and his dad going mad he was sent to the orphanage but escaped. Somewhere in Sidhom, Kevin is now hacking into people’s computers, scamming them, and becoming a top internet hacker. Finding out that his dad is working for the gang he tracks the gang to join, but hiding the relation between him and his dad.
Now Kiki working for the MASTERMIND as the master of technology with the gang, THE MONEY MASTERS.
Evolution of Sly Cooper in Japan | Sunday, 09.25.2022
Almost every game in the Sly Cooper franchise got a Japanese release, with the sole exceptions being the original PS2 release of Sly 3: Honor Among Thieves, Sly Cooper: Thieves in Time (both on PS3 and PS Vita), and the PS Vita version of The Sly Collection (a similar thing occurred with both Jak and Daxter and Ratchet & Clank).
unreleased | Sly Cooper: Thieves in Time (Kaitou Sly Cooper 4)