AWS Lambda: Harnessing Serverless Computing
AWS Lambda graviton is a serverless compute service that runs your code in response to events and automatically manages the underlying compute resources for you. This article will explore the capabilities, use cases, and best practices for AWS Lambda, incorporating relevant examples and code snippets.
Understanding AWS Lambda graviton
AWS Lambda allows you to run code without provisioning or managing servers. You can run code for virtually any type of application or backend service with zero administration. Lambda automatically scales your application by running code in response to each trigger.
Key Features of AWS Lambda
Automatic Scaling: Lambda functions automatically scale with the number of triggers.
Cost-Effective: You only pay for the compute time you consume.
Event-Driven: Integrates with AWS services seamlessly to respond to events.
Setting Up a Lambda Function
1. Create a Function: In the AWS Management Console, select Lambda and create a new function.
2. Configure Triggers: Choose triggers like HTTP requests via Amazon API Gateway or file uploads to S3.
3. Upload Your Code: Write your function code in languages like Python, Node.js, Java, or Go.
Example of a simple Lambda function in Python:
import json
def lambda_handler(event, context):
print(“Received event: “ + json.dumps(event, indent=2))
return {
‘statusCode’: 200,
‘body’: json.dumps(‘Hello from Lambda!’)
}
Deployment and Execution
Deploy your code by uploading it directly in the AWS Console or through AWS CLI.
Lambda functions are stateless; they can quickly scale and process individual triggers independently.
Integrating AWS Lambda with Other Services
Lambda can be integrated with services like Amazon S3, DynamoDB, Kinesis, and API Gateway. This integration allows for a wide range of applications like data processing, real-time file processing, and serverless web applications.
Monitoring and Debugging
AWS Lambda integrates with CloudWatch for logging and monitoring. Use CloudWatch metrics to monitor the invocation, duration, and performance of your functions.
Best Practices for Using AWS Lambda
Optimize Execution Time: Keep your Lambda functions lean to reduce execution time.
Error Handling: Implement robust error handling within your Lambda functions.
Security: Use IAM roles and VPC to secure your Lambda functions.
Version Control: Manage different versions and aliases of your Lambda functions for better control.
Use Cases for AWS Lambda
Web Applications: Build serverless web applications by integrating with Amazon API Gateway.
Data Processing: Real-time processing of data streams or batch files.
Automation: Automate AWS services and resources management.
Performance Tuning and Limitations
Be aware of the execution limits like execution timeout and memory allocation.
Optimize your code for cold start performance.
Cost Management
Monitor and manage the number of invocations and execution duration to control costs.
Utilize AWS Lambda’s pricing calculator to estimate costs.
Conclusion
AWS Lambda graviton represents a paradigm shift in cloud computing, offering a highly scalable, event-driven platform that is both powerful and cost-effective. By understanding and implementing best practices for Lambda and incorporating ECS agents, developers can build highly responsive, efficient, and scalable applications without the overhead of managing servers. ECS agent enhance this infrastructure by enabling the seamless deployment and management of Docker containers, offering a flexible and efficient approach to application development and deployment. With Lambda and ECS agents working together, developers can leverage the benefits of serverless computing while ensuring optimal performance and resource utilization in containerized environments.
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MCOC Wishlist Poll Snapshot: Entire Rankings
001 Mystique
002 Quicksilver
003 Beta Ray Bill
004 Sandman
005 Adam Warlock
006 Kitty Pryde
007 Lizard
008 Morbius the Living Vampire
009 Kraven the Hunter
010 Cloak & Dagger
011 Spider-Man 2099
012 Black Cat
013 Bullseye
014 Jessica Jones
015 Ares
016 Shang-Chi
017 Gladiator (Kallark)
018 Baron Zemo
019 Lady Deathstrike
020 Enchantress
021 Valkyrie MCU
022 Knull
023 Morgan le Fay
024 Scorpion
025 Captain Britain
026 Galactus
027 Dazzler
028 Silver Samurai
029 Black Knight
030 Dracula
031 Hobgoblin
032 Pyro
033 Fantomex
034 Spider-Woman
035 Jean Grey 90s
036 Silk
037 Polaris
038 Silver Sable
039 Sif
040 Anti-Venom
041 Mister Negative
042 Crystal
043 Legion
044 Shocker
045 Malekith the Accursed
046 Destroyer Armor
047 M'baku the Man-Ape
048 The Mandarin
049 Emplate
050 Multiple-Man
051 Shuri
052 Banshee
053 Onslaught
054 Warpath
055 Sunfire
056 Cannonball
057 Dark Phoenix
058 Blue Marvel
059 Prowler (Aaron Davis)
060 Okoye
061 Mockingbird
062 Spiral
063 Madame Hydra / Viper
064 Hydro-Man
065 Red She-Hulk
066 Agent Anti-Venom
067 Blackheart
068 Gorr the God-Butcher
069 Songbird
070 Quasar
071 Absorbing Man
072 Whiplash
073 Armor
074 Daimon Hellstrom
075 Wendigo
076 Nimrod
077 Graviton
078 Gwenom
079 Deathlok
080 Firestar
081 Vulcan
082 Wonder Man
083 Selene
084 Blob
085 Klaw
086 Rachel Summers
087 Thor (MCU Stormbreaker)
088 Shadow King
089 White Tiger
090 Tombstone
091 Jack O'Lantern
092 Valkyrie Classic
093 Toad
094 Moonstone
095 Weapon H
096 Jocasta
097 Dani Moonstar
098 Monica Rambeau
099 Wolfsbane
100 Franklin Richards
101 Ancient One
102 Arnim Zola
103 Exodus
104 Forge
105 Supergiant
106 Madelyne Pryor
107 Hank Pym
108 Hawkeye (Kate Bishop)
109 Negasonic Teenage Warhead
110 Spider-Man Noir
111 Phantom Rider
112 Blink
113 Sebastian Shaw
114 Clea
115 Black Tom Cassidy
116 Kurse
117 Danger
118 Daken
119 Omega Sentinel
120 Grim Reaper
121 Radioactive Man
122 Shatterstar
123 Darkstar
124 Werewolf by Night
125 Hope Summers
126 The Magus
127 Union Jack
128 Captain Marvel (Mar-Vell)
129 Crimson Dynamo
130 Pixie
131 Conan
132 Scarlet Spider (Ben Reilly)
133 Azazel
134 Jigsaw
135 Boom-Boom
136 Swarm
137 Xorn
138 Machine Man
139 Black Widow (Yelena Belova)
140 Madame Masque
141 Misty Knight
142 Chamber
143 Mistress Death
144 Skaar
145 Morlun
146 Thanos (Endgame)
147 Leader
148 Sleepwalker
149 Deacon Frost
150 Black Swan
151 Agent 13 (Sharon Carter)
152 Fin Fang Foom
153 Ka-Zar
154 Arcade
155 Iron Spider
156 Dust
157 Gorgon
158 Lash
159 Namora
160 A-Bomb (Rick Jones)
161 Ikaris
162 Nick Fury (Classic)
163 Rescue
164 Nico Minoru
165 Volstagg
166 Weapon Hex
167 Stingray
168 Maximus the Mad
169 Cyttorak
170 Skurge the Executioner
171 Doc Samson
172 Maverick / Agent Zero
173 Sauron
174 Baron Blood
175 Captain America Falcon
176 Wong
177 Mantis
178 Whirlwind
179 Firelord
180 Magma
181 Molecule Man
182 White Fox
183 Nova (Sam Alexander)
184 Satana
185 Dum Dum Dugan (LMD)
186 Holocaust
187 Shiklah
188 Valkyrie Moonstar
189 High Evolutionary
190 Bloodaxe
191 Magus (Technarch)
192 Nighthawk
193 Punisher: War Machine
194 Goliath (Bill Foster)
195 Nova (Frankie Raye)
196 Ghost Rider (Danny Ketch)
197 Dr. Cecilia Reyes
198 Sentinel X (Shogo Lee)
199 Thena
200 Hellcat
201 Cosmic Spider-Man
202 Attuma
203 Shroud
204 Doctor Nemesis
205 Siryn
206 Nate Grey
207 Iron Monger
208 Black Mamba
209 Agent Carter
210 Kluh
211 Tiger Shark
212 Purple Man
213 Snowbird
214 Ice-Thing
215 Lilandra
216 Superior Spider-Man
217 Thane
218 Moon Girl & Devil Dinosaur
219 Jackal
220 Jean Grey (X-Men Red)
221 Punisher: Frankencastle
222 Puck
223 Rockslide
224 Red Ghost and his Super-Apes
225 Deathbird
226 Hydra Supreme
227 Strong Guy
228 Zarda the Power Princess
229 Sage
230 Quentin Quire (aka Kid Omega)
231 Prowler (Hobie Brown)
232 Slapstick
233 Stardust (Lambda Zero)
234 Titanium Man
235 D'spayre
236 Colleen Wing
237 Thunderbird (John Proudstar)
238 Iron Maiden
239 Gorilla-Man (Kenneth Hale)
240 Jack of Hearts
241 Titania
242 Avalanche
243 Toxic Doxie
244 Death’s Head
245 Impossible Man
246 Worthy Captain America (Mjölnir/Endgame)
247 Outlaw (Higgins)
248 Scarlet Spider II (Kaine Parker)
249 Beetle
250 Typhoid Mary
251 Bloodscream
252 Serpent (Cul Borson)
253 Ms. America Chavez
254 Ghost Rider (Reyes)
255 Hummingbird
256 Mercury
257 M (Monet St. Croix)
258 Black Tarantula
259 Spitfire
260 Wizard
261 Superior Octopus
262 Maria Hill
263 Minotaur (Dario Agger)
264 Echo
265 Morph
266 Karolina Dean
267 Zarathos
268 Thundra
269 Smasher (Kane)
270 Hyperstorm
271 Boomerang
272 Stature (Cassie Lang, AKA Stinger)
273 Meggan
274 Caliban
275 Hollow
276 Abyss (Styger)
277 Silverclaw
278 Red King
279 Doctor Druid
280 U.S. Agent
281 Sersi
282 Molten Man
283 Zzzax
284 Singularity
285 Agatha Harkness
286 Blastaar
287 Korvac
288 Citizen V
289 Carter Slade the Satan-Stomper
290 Post
291 Shuma-Gorath
292 Sin
293 Triton
294 Quasar (Kincaid)
295 Martinex
296 Iron Man (Mark I)
297 Wiccan
298 Speedball
299 Paladin
300 Amanda Sefton
301 Overmind
302 Diamondback (Rachel Leighton)
303 Feral
304 Charlie-27
305 Rom: Spaceknight
306 Juggerduck
307 The Uranian
308 Blazing Skull
309 Starfox
310 Living Laser
311 Hiro-Kala
312 Namorita
313 Jack Flag
314 Stormborn
315 Doctor Bong
316 Crescent & Io
317 Gamora mcu
318 Wave
319 Ironheart
320 Venom Rocket
321 Doctor Spectrum
322 Davos the Steel Serpent
323 Lady Hellbender
324 Falcon classic
325 Bloodstorm
326 Tempus (Eva Bell)
327 Voyager
328 No-Name the Brood
329 Demon Bear
330 Moondragon
331 Arachne
332 Aero
333 Andromeda
334 Speed Demon
335 Phyla-Vell
336 Xemnu the Living Hulk
337 Aleta
338 Araña
339 Human Torch (Jim Hammond)
340 Constrictor
341 Iso
342 Arkon
343 Genis-Vell
344 Shanna the She-Devil
345 Volcana
346 Batroc the Leaper
347 Arclight
348 Scientist Supreme
349 Yukio
350 N'kantu the Living Mummy
351 Gentle
352 Caiera the Oldstrong
353 Beetle (Janice Lincoln)
354 Penance (Baldwin)
355 Super-Adaptoid
356 Ajak
357 Future Colossus
358 Moses Magnum
359 Vampire by Night
360 Superia
361 Puppet Master
362 Chimera
363 Count Nefaria
364 Stick
365 Hellion
366 Agent May
367 Mister Hyde
368 Spot
369 Cobra
370 Doop
371 Lyja
372 Wrecker
373 Stargod/Man-Wolf
374 Stilt-Man
375 Machinesmith
376 Spider-Bitch
377 Madame Web
378 Corsair & Sikorsky
379 Thor (Groot)
380 Balder
381 Random
382 Power Man (Alvarez)
383 Starhawk
384 Sun-Girl (Selah Burke)
385 Arcanna
386 Scream
387 Kree Sentry
388 Agent Phil Coulson
389 Thunderstrike (Kevin)
390 Talos
391 Carmilla Black
392 Uatu
393 Jennifer Kale
394 Warwolf
395 Enigma (Aikku Jokinen, AKA Pod)
396 Belasco
397 Swordsman
398 Trevor Fitzroy
399 Dazzler Thor
400 Hepzibah
401 Atlas
402 Ogun
403 Yellowjacket (DeMara)
404 Hala the Accuser
405 Entropy
406 War Machine (Infinity War)
407 Animax
408 Captain Universe
409 Whizzer
410 Hogun the Grim
411 Cottonmouth (Clemens)
412 Blizzard
413 Storm (Queen of Wakanda)
414 Silhouette
415 Immortus
416 Beast (Hex-Men)
417 Solo
418 White Rabbit
419 Aurora
420 Equinox
421 Hellcow
422 Owl
423 Arsenic & Old Lace
424 Beetle mk iii
425 Valeria (Age of Conan)
426 Trapster
427 Throg
428 Mimic
429 Hulkling
430 Iron Lad
431 Angel (Black Vortex)
432 Marionette
433 Phastos
434 Hobgoblin 2099
435 Razor Fist
436 Asp
437 Baymax
438 Captain America (Peggy Carter)
439 Sp//dr
440 Tarantula (Kaine)
441 Silver Scorpion (Barstow)
442 Midnight Angels of Wakanda
443 Demolition Man
444 White Wolf (Hunter)
445 Synapse
446 Kingo
447 Grey Gargoyle
448 Gilgamesh the Forgotten One
449 Justice
450 Atlas Bear
451 Iron Fist (Orson Randall)
452 Victorious
453 Lincoln Campbell
454 Luna Snow
455 Zadkiel
456 Crystar
457 Husk
458 Gravity
459 Kaecilius
460 Marrina
461 Ghost Rider (Circle of Four)
462 Nighthawk Supremeverse
463 Fixer
464 Cardiac
465 Capwolf
466 Kull the Conqueror of Atlantis
467 Noh-Varr
468 Korath the Pursuer
469 Miss America (Joyce)
470 Blackjack O'Hare
471 Bi-Beast
472 Vance Astro
473 Bushmaster (Quincy)
474 Krugarr
475 Poundcakes
476 Yo-Yo
477 American Son
478 Mister M
479 Cottonmouth (Stokes)
480 Manphibian
481 Infamous Iron Man
482 Paibok the Power-Skrull
483 Shatter
484 Daredevil Shadowland
485 Nakia
486 Garrison Kane
487 Makkari
488 Elloe
489 Northstar
490 Spiderling
491 She-Hulk (Lyra)
492 Proteus
493 Grey Hulk
494 Doorman
495 Toro
496 Nuke
497 Acroyear
498 Blonde Phantom
499 Drax MCU
500 Orrgo
501 Marvel Girl NPC
502 Fandral the Dashing
503 Spider-Girl
504 Ms. Thing
505 Captain America 2099
506 Veranke
507 Haechi
508 Mulholland Black
509 Mighty Destroyer
510 Eclipse
511 Powell McTeague
512 Druig
513 Copycat
514 Terror
515 Ahab
516 God-Emperor Doom
517 Doombot (V Series)
518 Sword Master
519 Cyclone
520 Black Mariah
521 Zenzi
522 Thor: Herald of Thunder
523 3-D Man
524 Hulk Endgame
525 Tetu
526 Doctor Octopus (Liv Octavius)
527 Margali
528 Molly Hayes
529 Sinara
530 Aldrich Killian
531 Goldballs
532 Mindless Ones
533 Nikki Gold
534 Foolkiller
535 Darkwing Duck
536 Thunderstrike (Eric)
537 She-Thing (Ventura)
538 Killmonger (Emperor Symbiote)
539 Iron Duck
540 Ms. Marvel II (Ventura)
541 Spymaster
542 Scalphunter
543 Spider-Man (Miles Morales Movie)
544 Karn
545 Gun-R
546 Terminus
547 Achebe
548 Llyra
549 Bushmaster (John)
550 Sugar Man
551 Great Lakes Avengers
552 Xarggu
553 Human Fly (Deacon)
554 Shogun
555 Plantman
556 Brawn
557 Elixir
558 Litterbug
559 Smasher (Rokk)
560 Bug
561 Mammomax
562 Synch
563 Anaconda
564 Wolvie
565 Dirk Anger
566 Captain [****]
567 Ezekiel
568 Diamondback (Stryker)
569 Unworthy Thor
570 Master Mold
571 Masked Marauder
572 M.O.D.A.M.
573 Hellsgaard
574 Hulkbuster 2.0
575 Forgetmenot
576 Ghaur
577 Arcturus Rann
578 Ultimate Green Goblin (Movie)
579 Dragoness
580 Porcupine
581 M-11
582 Taskmaster MCU
583 Dansen Macabre
584 Lady Bullseye
585 Harpoon
586 Unicorn
587 Bushwacker
588 Loki variant
589 Night Nurse
590 Psyklop
591 Mack
592 Eel
593 Water Snake
594 Chaos King
595 Red Hulk (Maverick)
596 Kaluu
597 The Russian
598 Geena Drake
599 Jimmy Hudson
600 Slayback
601 Mentallo
602 Skull the Slayer
603 Karkas
604 Dominic Fortune
605 The Buzz
606 Doctor Crocodile
607 Ox
608 Dorrek VII
609 Needle
610 Krang
611 Dino-Thor
612 Stegron
613 Zeitgeist
614 [VACANT]
615 [VACANT]
616 [VACANT]
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Today on: lessons from challenge mode
Carl: It takes two to tango, so you better start holding D.
Taokaka: Jump, JUMP, JUMP, MEOOOOW!!!
Ragna: You can either be good at Inferno Divider or Carnage Scissors, but not both.
Naoto: Kick, kick, punch, repeat!
Kokonoe: Stop wasting the damn Gravitons.
Arakune: If you breathe with your left nostril a little harder than usual it's a completely different move.
Lambda used Swords Dance.
Hazama: Calm and focus. Every input must be deadly and precise.
Terumi: You start kicking and you don't stop kicking and you stab them a bunch, it'll work itself out in the end.
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Blazblue Drives
Okay so I have been thinking about the Drives in Blazblue a lot, probably WAY more than I should.
pointless idea/rambling bellow for those who even care
In game, the Drives are described as “ an individual ability per character that can be activated by pressing the D button. It is a system where every character has one unique ability or mechanic during gameplay. Activating Overdrive will generally enhance this ability for that character.”
In Lore, they are described as “ the materialization of a soul’s power, made via the power of the Azure.” IMO, that sounds very similar to the Semblances from RWBY.
So what Drives to characters have in-game that could ALSO be their in story Drives.
Ragna: Soul Eater is not his actual Drive, rather it is the result of the Azure Grimoire’s power.
Jin: Frost Bite is simply Jin using Yukianesa’s power, as show in his battle with Tsubaki in CS’ story doesn’t allow you to use Drive attacks when Yukianesa isn’t working in-story. This is the first kind of non-story Drive, which I shall refer to as an “Equipment Drive” where the Drive is simply a character using their weapon/object of power they have.
Noel: Chain Revolver involves her chaining (ha) together attacks, this is more of a “Technique Drive”, which I shall use to refer to a Drive that could simply be look at as that character’s own fighting style/technique..
Mu-12: As Mu IS Noel, she should have the same Drive, but NOPE. Steins Gunner has her place floating laser turrets. Now this COULD be seen as an equipment Drive, but I could also see it being just a function she’s unlocked as being “The Kusanagi”. So kind of in the middle about this
Rachel: Our first official Drive user. Silpheed allows Rachel to control the wind. Not it isn’t wind magic, it’s her Drive, but she DOES have Lighting magic.,
Taokaka: Her Drive is Dancing Edge, which makes her launch in a torpedo like fashion towards her foes. Now this could simply be her pouncing, but looking at her Overdrive ‘Almost Becoming Two! Meow!” she seems to be moving so fast she creates an afterimage which allows her to attack twice. So her Drive could basically allow her super speed.
Carl: His Automaton Drive is simply him manipulating Nirvana. So that makes it an Equipment Drive
Litchi: Same with Litchi and her Mantenbō, it’s just her controlling her staff.
Arakune: His Crimson Drive could work. He builds up his curse gauge and then summons bugs. I get a real Plague of Egypt vibe with this. So yeah, bug curse COULD work as an actual in story power.
Tager: His Voltic Battler Drive could simply be him using his Electromagnetism. I mean come on S7 is supposed to be the Science > Ars Magus/Magic team, or course Tager’s not gonna use an actual Drive.
Bang: Burning Heart makes Bang deliver flaming attacks which charge up his “Fu-Rin-Ka-Zan” meter. The flaming attacks could be it honestly.
Hakumen: His Slaying God Drive, is a block followed by a counter attack. Very much a “Technique Drive”, seeing as that could just be his fighting style.
Nu-13: Sword Summoner is either an acutal Drive, or just a Murakumo function, much like Mu’s thing.
Valkenhayn: His Werwolf Drive could simply be him using his Lycanthrope blood. It is simply his magic at work, as his species was made by magic, much like another character down the line.
Jubei: He is fairly new and I don’t really get his Drive, so this is a bit iffy. His Shiranui Drive (or Sea Fire when Translated/localized), according to the wikia is “A slashing attack that crosses up and leaves a black mark on the opponent, which eventually disappears.” Apparently this mark allows him to warp behind the opponent during two of his DDS. I have no idea how this could be made in story.
Tsubaki: She has two, which makes no sense (as her Tsubaki and Izayoi forms), First, her Install Drive is her charging up the Install gauge. Which could simply be the Izayoi charging up, I recall the way that she gets her bad ending sin CS, is to use Drive Attacks which means her overusing the Izayoi and thus dying. As Izayoi (who is the same person thus has the same soul and thus should have the same Drive) her Drive is Gain Art, which basically activates flight mode (also Gain Art apparently has like 3 other meanings in Blazblue, so there’s that crap).
Makoto: Her Impact Drive allows her to charge attacks, I think I heard somewhere that Impact was the name of her tonfa (which she uses like gloves/gauntlets for some reason so what do we classify them?). So, Equipment Drive.
Hazama: Ouroboros is him using his Nox, Equipment Drive.
Terumi: Force Eater, from what I’ve read on the wikia, his attacks increase the Heat Gauge w/o giving any heat to the opponent. Not too sure how this could be in story.
Kokonoe: her Drive is her Graviton, which is just her using another gadget. Like Tager, she is Team Science so she might HAVE a drive, but she refuses to use it.
Lambda: Much like Nu, Sword Summoner Revision could either be her Drive, or just her Murakumo-ness.
Platinum: Just her using Muchōrin, Magical Symphony is her summoning things using the Nox’s power to materialize matter.
Relius: Now he not only has a game Drive, but he also has a Story Drive. In Game he has Detonator which summons Ignis, so he has an Equipment Drive like Carl. But apparently, his real Drive is what allows him to create all those Marionette arms.
Nine: Her Drive, The Abyss Diver, is just her using Magic. Magic is not a Drive.
Izanami: She IS a Drive so this probably isn’t one, but she seems to be enough of her own person, IDK. Her Sand Shine <Exodus Ark> Drive lets her shoot that halo thing on her back. So I GUESS its an Equipment Drive.
Bullet: Her Lock On Drive lets her target and launch at opponents, which increases her Heat Level. In my mind, this is almost an opposite of Yang’s Semblance from RWBY. Increasing strength the more you hit someone, unlike Yang who gets stronger the more SHE gets hit.
Amane: I THINK his Drive is an Equipment Drive, his Spiral Drive has him drill his opponent with his ribbons, but all of hid attacks are shifting his ribbons into shit.
Celica: Her Drive Minerva is her just using the bot, Equipment Drive. She has Healing Magic anyways
Hibiki: His Double Chase could be very similar to Blake’s Semblance from RWBY, creating a shadowy double.
Kagura: Black Gale is just switching stances, Technique Drives
Es: Her Crest Arts COULD be a Drive (I do not feel like explaining the difference between the Drives of the o.g. series, and the XBlaze series), as it says her sword’s massive sheathe absorbs Seither, those Crests could just be made of the seithr it absorbs, so it COULD be an Equipment Drive.
Naoto: he canonically has the Bloodedge Drive. He’s good.
Susano’o: His Drive, God of Military Arts, has him unlock his attacks. Not too sure how this could go in story as a Drive. Plus he’s a god, he doesn’t need a Drive.
AND THAT is everyone. Those are the characters who have Drives that are either JUST gameplay or could be in Story Drives.
So tell me, if you could give a character a Drive IN-LORE, what would you give them.
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Annon-Guy: There’s another Gag Reel I’d like to show you, but before that here’s a bio for Kokonoe, leading scientist of Sector Seven and is Tager, Makoto, Mai, Celica and Lambda-11’s boss;
Kokonoe
Professor Kokonoe Mercury (ココノエ=マーキュリー) is a leading member of Sector Seven, the daughter of two of the Six Heroes, Jubei and Nine the Phantom and niece of Celica A. Mercury. She is an accomplished scientist and helped organize the coup d'etat to put Homura Amanohokosaka on the throne of the Novus Orbis Librarium. Kokonoe is nearly always seen communicating with Iron Tager.
Personality:
She is usually in a bad mood and acts very unfriendly and listless. Also, she’s a Mad Scientist. She researches without end and skips even sleep, able to continue only because of the special candy she’s always licking to maintain her strength.[3][4][5]
The definition of grouchy, Kokonoe is nearly always in a foul mood and ready to let anyone know about it. She is stubborn, sharp, and cocky to the point of hubris. However, every vice she possesses is backed by considerable skill and knowledge across many subjects. From metaphysics to bionics and Ars Magus to chemistry, Kokonoe knows it all. However, science is Kokonoe’s true love and she dedicates herself to it. Her dedication is so intense that she often forgoes sleep, and will cross moral lines with little to no hesitation. Kokonoe believes that science is superior to Ars Magus, since there is too little information about and too few studies into Ars Magus, and she believes science is ultimately a safer power. This philosophy of hers permeates Sector Seven.
Underneath her gruff exterior is a caring side, however seldom it surfaces. She cares greatly for her subordinates, and in particular for Tager, whom she shares a special bond with. The death of her mother greatly influenced her life, and she has a deep seated hatred for Yuuki Terumi, her mother’s murderer. Her bond with her father, Jubei, is greatly strained and the two do not get along despite her father’s efforts. For the most part, this is due to Jubei’s absence during Kokonoe’s upbringing.
Unlike her renowned parents, Kokonoe exists within public discourse as a myth, of which little is known; not even her heritage as a half-beastkin is public knowledge. Kokonoe herself has, like others of her species, also experienced racial prejudice.
There are times when Kokonoe can seem as if she is not paying attention, and most of the time, she doesn’t. The easiest way to grab her attention is with something that interests her, and everything else may as well not matter. She often swears and only shows respect to those who she believes deserves it, regardless of their status; even Rachel Alucard and Hakumen, despite their feats in history, are not safe from her sharp tongue.
According to Tager, she has an addiction to silvervine candy. Like her mother, Kokonoe is nearly always seen consuming sugary delights, especially sweetened coffee, the aforementioned Silvervine, and Ferrero Rochers, the last of which is her favorite among all. Due to this sweet tooth, Kokonoe collects various types of sweets from around the world in her spare time.
Side Note: Kokonoe fights using gadgets she invented. She also inherited Jubei’s strength and agility while inheriting her mother’s appearance and magic. Sadly, her body is weaker than Jubei and Nine’s. Despite being a skilled combatent, she would rather avoid fighting and just coordinate her subordinates.
She’s a cat-type Half-Beastkin. She even has two tails like Jubei.
The lolipops that she always carries with and keep her awake are called Silvervine. Without them, she would collapse.
She brought Tager and Lambda back to life from near-death states using science, although the means are morally questionable.
A running gag in Omakes and Gag Reels is that she remodifies Tager constantly qithout his knowledge such as rocket punches, flight mode, rocket boosters and even wants him to move across the screen in 30 frames in the actual game. She even does something to him in the Gag Reel I’m about to show you…
She has her own Omake section in BlazBlue Continuum Shift and it’s Extend update called “Help Me, Professor Kokonoe”. Whenever the characters get a Bad Ending, they’re aent to Kokonoe to get advice on how to get to the True Endings of their story more’s. This is all done in a goofy and forth-wall breaking manner while the characters are all in chibi form.
Drive Ability: Graviton - Uses a gravity device to pull opponents toward it as well as any fireballs she launches.
Hope you like Kokonoe.
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Chapter 33: The Departed
Finally, some free time inbetween my upcoming final and a break before summer courses/work...
“But why take up arms against their own kind?”
In the last chapter, the Oxsecian king was forced to make the painful decision of authorizing Operation Neogenesis – where some will depart in hopes of another world while the rest stay behind to combat the Animata. There was a brief moment of levity in Princess 36AIS’ birth. That won’t last.
33-1 It’s a declaration of war. Revolution is here.
The Oxsecian ship, 6 seconds before destruction…
The king gazes around the evacuated ship.
“Just live to fight another day… It’s true I believed that at the time. Until that moment, that is.”
It’d be too optimistic to expect everyone to be okay with this, even if everyone staying behind on the Oxsecian homeland was fine with their sacrifice. So, a rebellion sets up the field for this chapter.
Enemies will be a mix of Bow and Staff, but they’ll mostly be Lightning attribute and will absorb it as well. Sword, Darkness and Graviton units are the way to go. These Shock Lasers also have that suicide attack for when they get low on health and
Yeah, that Shock Laser nearly took out 2/3rds of my team! For reference, Puprope^ was level 81, Sheena 74, Korin and Bahl 90 - as you can see, Bahl had some lightning resistance too.
You’ll definitely want to bring some units with Anti-Lightning Capsules; if you’re lacking in units like those, Lightning Visors and Helmets are otomo drops in 8-6 and 22-6 and can be upgraded to Lightning Shields (Anti-Lightning Shield, Self at 20% reduction for 2 turns) or Radiant Shields (30% Lightning damage reduction for 2 turns).
I swapped Rikken out after this stage for Seiryu^. It wasn’t there at the time, but as of this writing, Seiryu had got an Omicron otomo that lets him spawn anti-lightning capsules (obtainable from the trading post), making him/his lambda well worth bringing.
The stages will also mainly be compounded by these barriers being everywhere; they block chains and make movement a bit annoying.
33-2 “She’s missing, sire. Princess 36AIS is nowhere to be found.”
And you, if you aren’t careful.
There’ll be Oxsecian enemies, too, naturally.
33-3 The eyes of the rebels smolder with anger and hatred.
The eyes of the rebels smolder with anger and hatred.
The pain of abandoning their home must be tearing them apart.
But why take up arms against their own kind?
Of course there’s a myriad of reasons, sensible or otherwise, that drive people to turn against each other. There was a rebel furious at the fact that their king was supposedly abandoning them – and yet, there’s more.
This machine has quite the range. Thankfully this stage, at least, doesn’t have any blockades.
There we go. All that Lightning won’t be quite as dangerous.
33-4 “…I wanted to prove them wrong.”
You know, little things like these can say a lot about a person. Evidently the king was a softer, gentler man before his homeworld was destroyed.
Some of the Oxsecian enemies are somewhat susceptible to Shadowbind (and other status ailments), so there’s that.
These guys drop Green Rings – 33-9 in particular is a good spot for farming them.
33-5 “Absolutely nothing. If he learns of this, it means our heads.”
A new face: these guys will spawn those vortexes (re: hazard) laterally, then vertically.
33-6 “Demolish it.”
A wall of barricades rises high overhead, cobbled together into a makeshift stronghold.
The king is curt:
"Demolish it."
More barriers – a sign we’re getting closer, it seems. The Shock Lasers in this stage are all the row-hitting ones.
33-7 Step by step, you press onward with the king, into the heart of the rebel stronghold.
Countless traps. Ambushes. Delay tactics. Pincer attacks.
“They sure fight dirty, don’t they…”
While these guerrilla tactics slow you down, they fail to halt your advance. Step by step, you press onward with the king, into the heart of the rebel stronghold.
We’re met with a new foe, with an interesting adjacent skill. Observe:
They’ve become physical walls! Not a bad idea to focus on taking them out first if you can, but besides their skill they’re more a nuisance than anything else – and, luckily, they don’t also buff Magic Defense.
33-8 His flashing blade spares no one, striking without hesitation or mercy.
We’ll get a glimpse at his strength pretty soon.
Pictured: Defender helping a Generator. A bit annoying if you don’t have a lot of Darkness/Graviton mages, I guess.
Cute, they’re protecting the generator. I think the Shock Lasers are more of a threat, in all honesty…
Well, unless you’ve stacked enough capsules to just straight up go “nah” to Lightning attacks.
33-9 The memory of cradling a tiny bundle of warmth in his arms surfaces.
“Frail and fragile as a dream” is a really good metaphor for describing babies. Is it any surprise the king is so hellbent on getting her back?
Four battles with a boss at the end. The barricades are present for the first three. I got curious and tried to see if a Disarmer would get rid of them – no such luck.
Two pincers with everyone in the chain is a good way to make sure every enemy dies. As an aside, it’s weird to look at screencaps like this and know I’m using only a “mere” CT+2 mover when past chapter 34 I’ve got Bonna^ holding an Eternal Hourglass.
And here comes the boss.
True to its name, it’s got hefty defenses and health. But what is a bulwark?
According to the OED:
1a. A substantial defensive work of earth of earth, or other material; a rampart, a fortification.
2a. (Transferred and figurative) A powerful defense or safeguard. Sometimes applied to persons.
Oh, I see.
It’ll cycle through its skills in roughly this order: Lightning, 2 outer columns + Missiles, 2 outer columns + move > Lightning, 2 outer rows + Missiles, 2 outer rows > Electric, 4x6 Grid + summon an Oxsecian Medicbot > repeat the outer column/rows attacks > Missiles, 4x6 grid + summon a Medicbot > repeat
As always, I kill off the mobs first. By this point I’d stacked enough Electric-resistance to be able to tank any Electric attacks the boss uses.
At roughly 66% and 33% HP, it will summon reinforcements, not including the Medicbot that it already summons as part of its pattern.
The medicbot spawning is pretty notable since it has a roughly 10-12% chance of dropping Green Rings; you could position your team out of range of the bulwark’s attacks, let it cycle through and spawn a Medicbot, and kill the mook for Green Ring drops. Repeat until you get tired. Ideally of course this is on the 2x drop day and you have some Treasure Hunters with you.
33-10 The king curses his carelessness, but it’s too late.
Oh shit. They just fried Proto!
When the party faced off against King 54B2, I warned to make sure you’re not in his lateral range. The reason for this was because his Royal Blade, 1 row skill hurts like hell.
He’ll move of his own volition and quite literally cut down the rebels, leaving the floor with a “Stand aside!” We’re left to finish off the few rebels remaining.
On the second floor, he’ll do the same thing to the rebels here and give us a simple command: “Cut them down!” I’m pretty sure someone’s made a joke about how Sword units are great for this chapter.
On the third and final floor, you don’t even get to fight the enemies. He’ll use Royal Blade again, say “Harm her and I’ll have your heads!”. And as he leaves, he asks, “You still dare defy your king?”
This might as well be a glorified cutscene… but I like it. It does a good job at showing the king’s rage and strength: he’s enraged after seeing Proto – his trusted friend – throw himself in harm’s way to protect him, his daughter is quite likely in danger, and he is easily cleaving through the rebels with one attack.
The king cuts down the leaders of the uprising and roars a defiant challenge to the rest. The rebels surrender one by one.
36AIS is safely recovered as well. All seems to end in a decisive victory for the king.
However...
It is in that moment of triumph that the rebels achieve their objective.
"What... what is this?"
The king is bewildered.
"Do not make me repeat myself!"
A retainer steps forward. His hands tremble for a moment but his gaze remains steady.
"Forgive me, sire, but you are naive. Too naive. So we took it upon ourselves to establish these classifications."
A note beside 36AIS's name reads: "Fit for enlistment."
The names of several other members of the royal family are branded likewise.
"Injustice! It was rigged from the start!"
The people erupt into a storm of outrage.
The truth is this:
The Oxsecian people were divided into two groups: one that would depart their homeworld and one that would stay behind. This classification was based on their biological data with no regard for their wishes.
Those deemed biologically inferior were relegated to the latter group and declared "fit for enlistment." It was a convenient euphemism.
Members of the royal family aside, the "enlisted" had been left behind. Deserted.
Understanding dawns on the king at last.
"I told you to leave the choice to them, did I not!?"
"Which is why I said you are naive, sire. Someone had to do the dirty work or none of us would have made it off the ground."
The ship rumbles with angry voices, dark resentment sweeping through like a tidal wave.
And then, a violent and blinding explosion blooms in the distance.
"It's... gone. Our planet is gone!"
What a tragic end to the chapter. In the next chapter, we’ll conclude part 1.5.
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Minimal theory of massive gravity and constraints on the graviton mass. (arXiv:2110.01237v1 [astro-ph.CO])
The Minimal theory of Massive Gravity (MTMG) is endowed non-linearly with only two tensor modes in the gravity sector which acquire a non-zero mass. On a homogeneous and isotropic background the theory is known to possess two branches: the self-accelerating branch with a phenomenology in cosmology which, except for the mass of the tensor modes, exactly matches the one of $\Lambda$CDM; and the normal branch which instead shows deviation from General Relativity in terms of both background and linear perturbations dynamics. For the latter branch we study using several early and late times data sets the constraints on today's value of the graviton mass $\mu_{0}$, finding that $(\mu_{0}/H_{0})^{2}=0.119_{-0.098}^{+0.12}$ at $68\%$ CL, which in turn gives an upper bound at $95\%$ CL as $\mu_{0}<8.4\times10^{-34}$ eV. This corresponds to the strongest bound on the mass of the graviton for the normal branch of MTMG.
from gr-qc updates on arXiv.org https://ift.tt/2WF31Nx
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Gravity waves in parity-violating Copernican Universes. (arXiv:2001.06373v2 [gr-qc] UPDATED)
In recent work minimal theories allowing the variation of the cosmological constant, $\Lambda$, by means of a balancing torsion have been proposed. It was found that such theories contain parity violating homogeneous and isotropic solutions, due to a torsion structure called the Cartan spiral staircase. Their dynamics are controlled by Euler and Pontryagin quasi-topological terms in the action. Here we show that such theories predict a dramatically different picture for gravitational wave fluctuations in the parity violating branch. If the dynamics are ruled solely by the Euler-type term, then linear tensor mode perturbations are entirely undetermined, hinting at a new type of gauge invariance. The Pontryagin term not only permits for phenomenologically sounder background solutions (as found in previous literature), but for realistic propagation of gravitational wave modes. These have the general property that the right and left handed gravitational waves propagate with different speeds. More generally they imply modified dispersion relations for the graviton, with both parity violating and non-violating deformations, including an effective mass for both gravitational wave polarizations. We discuss the observational constraints and predictions of these theories.
from gr-qc updates on arXiv.org https://ift.tt/2RvxzLi
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$\mathbf{O}(D,D)$ completion of the Friedmann equations. (arXiv:1905.03620v2 [hep-th] UPDATED)
In string theory the closed-string massless NS-NS sector forms a multiplet of $\mathbf{O}(D,D)$ symmetry. This suggests a specific modification to General Relativity in which the entire NS-NS sector is promoted to stringy graviton fields. Imposing off-shell $\mathbf{O}(D,D)$ symmetry fixes the correct couplings to other matter fields and the Einstein field equations are enriched to comprise $D^{2}+1$ components, dubbed recently as the Einstein Double Field Equations. Here we explore the cosmological implications of this framework. We derive the most general homogeneous and isotropic ansatzes for both stringy graviton fields and the $\mathbf{O}(D,D)$-covariant energy-momentum tensor. Crucially, the former admits space-filling magnetic $H$-flux. Substituting them into the Einstein Double Field Equations, we obtain the $\mathbf{O}(D,D)$ completion of the Friedmann equations along with a generalized continuity equation. We discuss how solutions in this framework may be characterized by two equation-of-state parameters, $w$ and $\lambda$, where the latter characterizes the relative intensities of scalar and tensor forces. When $\lambda+3w=1$, the dilaton remains constant throughout the cosmological evolution, and one recovers the standard Friedmann equations for generic matter content (i.e. for any $w$). We further point out that, in contrast to General Relativity, neither an $\mathbf{O}(D,D)$-symmetric cosmological constant nor a scalar field with positive energy density gives rise to a de Sitter solution.
from gr-qc updates on arXiv.org https://ift.tt/2YcbRQz
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The Hamiltonian Dynamics of Horava Gravity. (arXiv:2001.02556v4 [hep-th] UPDATED)
We consider the Hamiltonian formulation of Horava gravity in arbitrary dimensions, which has been proposed as a renormalizable gravity model for quantum gravity without the ghost problem. We study the "full" constraint analysis of the "non-projectable" Horava gravity whose potential, V(R), is an arbitrary function of the (intrinsic) Ricci scalar R. We find that there exist generally distinct cases of this theory, depending on (i) whether the Hamiltonian constraint generates new (second-class) constraints (Cases A, C) or just fixes the associated Lagrange multipliers (Case B), or (ii) whether the IR Lorentz-deformation parameter \lambda is at the conformal point (Case C) or not (Cases A, B). It is found that, for Cases A and C, the dynamical degrees of freedom are the same as in general relativity, while, for Case B, there is "one additional phase-space degree of freedom", representing an extra (odd) scalar graviton mode. This would resolve the long-standing debates about the extra graviton modes and achieves the dynamical consistency of the Horava gravity, at the "fully non-linear" level. Several exact solutions are also considered as some explicit examples of the new constraints. The structure of the newly obtained, "extended" constraint algebra seems to be generic to Horava gravity and its general proof would be a challenging problem. Some other challenging problems, which include the path integral quantization and the Dirac bracket quantization are discussed also.
from gr-qc updates on arXiv.org https://ift.tt/36Bn1AB
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The Geometrical Origin of Dark Energy. (arXiv:2006.11935v1 [hep-th])
The geometrical formulation of the quantum Hamilton-Jacobi theory shows that the quantum potential is never vanishing, so that it plays the role of intrinsic energy. Such a key property selects the Wheeler-DeWitt (WDW) quantum potential $Q[g_{jk}]$ as the natural candidate for the dark energy. This leads to the WDW Hamilton-Jacobi equation with a vanishing kinetic term, and with the identification $$ \Lambda=-\frac{\kappa^2}{\sqrt{\bar g}}Q[g_{jk}] \ . $$ This shows that the cosmological constant is a quantum correction of the Einstein tensor, reminiscent of the von Weizs\"acker correction to the kinetic term of the Thomas-Fermi theory. The quantum potential also defines the Madelung pressure tensor. Such a geometrical origin of the vacuum energy density, a strictly non-perturbative phenomenon, provides strong evidence that it is due to a graviton condensate. Time independence of the WDW wave-functional then would imply that the ratio between the Planck length and the Hubble radius is a time constant, providing an infrared/ultraviolet duality. This indicates that the structure of the Universe is crucial for a formulation of Quantum Gravity.
from gr-qc updates on arXiv.org https://ift.tt/2B2Odxn
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The Hamiltonian Dynamics of Horava Gravity. (arXiv:2001.02556v3 [hep-th] UPDATED)
We consider the Hamiltonian formulation of Horava gravity in arbitrary dimensions, which has been proposed as a renormalizable gravity model for quantum gravity without the ghost problem. We study the "full" constraint analysis of the "non-projectable" Horava gravity whose potential, V(R), is an arbitrary function of the (intrinsic) Ricci scalar R. We find that there exist generally distinct cases of this theory, depending on (i) whether the Hamiltonian constraint generates new (second-class) constraints (Cases A, C) or just fixes the associated Lagrange multipliers (Case B), or (ii) whether the IR Lorentz-deformation parameter \lambda is at the conformal point (Case C) or not (Cases A, B). It is found that, for Cases A and C, the dynamical degrees of freedom are the same as in general relativity, while, for Case B, there is "one additional phase-space degree of freedom", representing an extra (odd) scalar graviton mode. This would resolve the long-standing debates about the extra graviton modes and achieves the dynamical consistency of the Horava gravity, at the "fully non-linear" level. Several exact solutions are also considered as some explicit examples of the new constraints. The structure of the newly obtained, "extended" constraint algebra seems to be generic to Horava gravity and its general proof would be a challenging problem. Some other challenging problems, which include the path integral quantization and the Dirac bracket quantization are discussed also.
from gr-qc updates on arXiv.org https://ift.tt/36Bn1AB
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Spin-dependence of Gravity-mediated Dark Matter in Warped Extra-Dimensions. (arXiv:2006.02239v1 [hep-ph])
We study the spin-dependence of Dark Matter (DM) particles which interact gravitationally with the Standard Model (SM) in an extra-dimensional Randall-Sundrum scenario. We assume that both the Dark Matter and the Standard Model are confined to the TeV (Infra-red) brane and only interact via gravitational mediators, namely Kaluza-Klein gravitons and the radion. We analyze the different DM annihilation channels and find that it is possible to achieve the presently observed relic abundance of Dark Matter, $\Omega_{\rm DM}$, within the freeze-out mechanism for DM particles of spin 0, 1/2 and 1. We study the region of the model parameter space for which $\Omega_{\rm DM}$ is achieved and compare it with the different experimental and theoretical bounds. We also consider the impact of the radion in the phenomenology. We find that, for DM particles mass $m_{\rm DM} \in [1,15]$ TeV, most of the parameter space is excluded by the current constraints or will be excluded by the LHC Run III or by the LHC upgrade, the HL-LHC. The presence of the radion does not modify significantly the non-excluded region. The observed DM relic abundance can still be achieved for DM masses $m_{\rm } \in [4,15]$ TeV and $m_{G_1} < 10$ TeV for scalar and vector boson Dark Matter. On the other hand, for spin 1/2 fermion Dark Matter, only a tiny region with $m_{\rm DM } \in [4, 15]$ TeV, $m_{G_1} \in [5,10]$ TeV and $\Lambda > m_{G_1}$ is compatible with theoretical and experimental bounds.
from astro-ph.HE updates on arXiv.org https://ift.tt/2U3UUFO
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Modified general relativity and quantum theory in curved spacetime. (arXiv:1909.03845v2 [gr-qc] UPDATED)
With minor but important modifications, the multi-spin Klein-Gordon equation of flat spacetime can be adapted to curved spacetime for spins 0,1 and 1/2. From the existence in a Lorentzian spacetime of a line element field $(X^{\beta},-X^{\beta}) $, the spin-1 Klein-Gordon (KG) equation $\nabla_{\mu}\nabla^{\mu}X^{\beta}=k^{2}X^{\beta} $ is derived from an action functional involving $X^{\beta} $ and its covariant derivative $ \varPsi_{\alpha\beta}=\nabla_{\alpha}X_{\beta} $. The spin-0 KG equation is then constructed from the scalar $ \phi=\varPsi_{\alpha\beta}g^{\alpha\beta} $. The KG equation of the outer product of the spin-1/2 Dirac spinor and its Hermitian conjugate, yields twice the spin-1 KG equation. Thus, $ X^{\beta} $ plays the role of a fundamental quantum vector field. The left side of the asymmetric KG wave equation is then symmetrized. The symmetric part, $ \tilde{\varPsi}_{\alpha\beta}$, is the Lie derivative of the metric. This links the Klein-Gordon equation to Modified general relativity, $ \frac{8\pi G}{c^{4}}\tilde{T}_{\alpha\beta}=G_{\alpha\beta}+\varPhi_{\alpha\beta} $, for spins 1,0 and 1/2 because $\varPhi_{\alpha\beta}=\frac{1}{2}\tilde{\varPsi}_{\alpha\beta}+u^{\lambda}(u_{\alpha}\nabla_{\beta}X_{\lambda}+u_{\beta}\nabla_{\alpha}X_{\lambda}) $. The Einstein equation of Modified general relativity is intrinsically hidden in the spin-2 KG equation. Massless gravitons do not exist as force mediators of gravity in a four-dimensional time-oriented Lorentzian spacetime. The diffeomorphism group Diff(M) is not restricted to the Lorentz group. $ \tilde{\varPsi}_{\alpha\beta}$ can instantaneously transmit information to, and quantum properties from, its antisymmetric partner $ K_{\alpha\beta} $ along $ X^{\beta} $. This establishes the concept of entanglement within a Lorentzian formalism.
from gr-qc updates on arXiv.org https://ift.tt/2LmJFV6
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Analysis of some classical and quantum aspects of black holes. (arXiv:2004.07104v1 [gr-qc])
The purpose of this thesis is to provide insights into different aspects of black hole physics, both at a quantum level and from an observational point of view.
On the one hand, regarding their fundamental constitutive characteristics, we have followed ideas proposing a bridge between black holes physics and quantum information. In this approach, these objects can be understood as Bose-Einstein condensates of weakly interacting gravitons. We have studied the existence of such solutions considered as bound systems of many constituents, providing well established metrics (Schwarzschild and Reissner-Nordstr\"om). It should be noted that all solutions found can be interpreted as mean field wave functions of the condensate and are strongly related to the classical structure of the metric that supports them.
On the other hand, it is well known that the acceleration of very massive bodies produces wave-like disturbances in spacetime itself. We focus on the low-frequency range which is expected to be measured by arrays of pulsars employed as galactic clocks (Pulsar Timing Arrays). When waves passes, the very stable ticks are disturbed. However the existence of a dynamical background, mainly composed by a cosmological constant $\Lambda$, may affect the gravitational wave propagation and would modify the expected signal over the PTA. We have studied the influence of different backgrounds composed by relativistic and non-relativistic matter, together with the cosmological constant. We present a detailed characterization of this effect which at first order depends only on the Hubble constant $H_0$ (at higher orders different contributions can be disentangled). We also discuss how and where this effect can be found. We hope that our results contribute to a definitive detection by PTA. Needless to say, an independent local determination of $H_0$ would be of enormous interest.
from gr-qc updates on arXiv.org https://ift.tt/34HbL5f
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Large-$N$ Random Matrix Gravity and the Double Hierarchy Problem. (arXiv:2004.01067v1 [hep-th])
Why are the cosmological constant, electroweak and Planck scales so different? This "double hierarchy" problem, where $\Lambda \ll M^2_{EW} \ll M^2_p$, is one of the most pressing in fundamental physics. We show that in a theory of $N$ randomly coupled massive gravitons at the electroweak scale, these scales are linked precisely by such a double hierarchy for large $N$, with intriguing cosmological consequences. Surprisingly only one massless graviton emerges which is also the only one that is coupled to matter, giving rise to standard Einstein gravity, with $M_p^2\, G_{\mu\nu}= T_{\mu\nu}$ at large $N$. In addition there is a tower of massive gravitons, the lightest of which can drive late-time acceleration. In this scenario, the observed empirical relation $\Lambda\, M_p^2 \sim M_{EW}^4$ as well as the double hierarchy, arise naturally since $\Lambda \sim M^2_{EW}/\sqrt{N}$ and $M^2_p \sim \sqrt{N}M_{EW}^2$.
from gr-qc updates on arXiv.org https://ift.tt/3dS3cJi
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