#learn game dev
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Leonora is a UI template for use with the Sugarcube story format in Twine.
Inspired by an imaginary cathedral by the sea and the distorted, sacred devotions of a woman who was once a girl there.
Did this template need three stories for its demo? No, but here they are anyway: there's flash fiction, a petite novelette, and a branching interactive adventure to show off everything Leonora can do. All lovingly written, coded, and styled by hand.
Features:
Mannerism-inspired design
3 built-in themes (dark, light, sepia)
Customisable title screen
Matching settings & save menus
Optional built-in Character Profile
Annotated passage guide, CSS stylesheet, and Story Javascript for easy customisation
Responsive design for desktop, tablets, and mobile devices
Includes both portrait and landscape styling for small screens
Download + play the demo on itch:
#twine template#twine games#interactive fiction#indie game dev#writers on tumblr#writeblr#game assets#original fiction#short fiction#ok that's all my tag soup! i am very proud of these stories n the template i will not lie. all 32k words of em (only cried a little over js#i had a lot of fun making them and i learned a lot of cool new things >:3#project oblation#name reveal i suppose#jinx.exe#leonora template
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Not to focus overly on my Rookanis feels, but I love the dialogue cutscene where Lucanis and Davrin are drinking together, sharing stories, and invite Rook to sit with them, for so many reasons.
I mean, I love the dialogue cutscene in general and both the guys in it. The mood is great. The dialogue is just so damn funny. It's a friendly dick measuring contest between our favourite boys. After the initial antagonism and tension, they've become friends. There are bizarre lore drops. The stories are entertaining and frankly wtf? A big writhing ball of angry nugs? Created through blood magic? The stuff of nightmares! I wish I could see Lucanis deal with that. I wish I could see Davrin figure out the big heap of tentacles. I love the way the guys are just a little tipsy in a cute way. Lucanis talks a little too loud in comparison with what we're used to. Davrin is starting to have trouble articulating. The "Of course we're getting along. We're PROFESSIONALS," as Lucanis raises his cup a little towards Davrin always cracks me up. Also, Lucanis, are you drinking wine from a coffee cup? The way they both invite Rook to stay and participate. The prospect of slightly drunk cooking and snacking and sharing stories. All in all, it's a beautiful scene that makes me smile every time.
But let me also yap about Lucanis for a moment. (Of course you will let me. It's not like you can stop me. No one can stop me. Not even me.) I want to focus on how Lucanis interacts with Rook in this scene.
It's obvious he's let himself relax a little. He's a bit intoxicated. Clearly he's having fun. He smiles easily and flutters his eyelashes at Rook. When you choose the dialogue option that mentions ruining Solas' ritual, Lucanis insists that Rook tells the story. "[Neve and Harding] don't tell it the way you would," he says, encouraging Rook to talk about something, from what he says, he seems to have already heard, because he wants to hear them tell it.
Then he decides he'll cook something while they chat, but he emphasizes that he will only do so "if Rook's staying," nudging them further. It couldn't be more clear that he wants them there and that he enjoys their company.
I feel like I don't see enough people feral about it, because come on, he's so sweet in this scene. He obviously wants Rook around and their presence makes him happy.
And, yeah, I know this scene also happens with "just" friendly Rook. The thing is, I don't give a fuck. I don't think it diminishes the interaction in any way. The context matters. It's sweet with friendly Rook and even sweeter when they're more. Also, I played Lucanis' romance first, and I did not know that. What I saw in this scene during that first playthrough was the man absolutely delighted by Rook's company, repeatedly and enthusiastically asking them to stay and spend time with him, and it made my day. Still does.
When I keep babbling about how much I love Lucanis' romance, it's not just about all the hearts I get to click to see where they lead or the beautiful post-Tearstone love scene, it's also interactions like this where you see how much he wants Rook to be there, all the more or less subtle signs of affection (and yes, also friendship, because that goes hand in hand) that happen throughout the whole game.
#Dragon Age#Dragon Age: The Veilguard#DATV#Veilguard#Lucanis Dellamorte#Rookanis#sometimes I look at certain posts that say that Lucanis' romance made someone/their Rook feel ''unloved''#and I think that whatever feelings one might have about it are valid - I'm not here to tell anyone how they should or shouldn't feel#we all have our own tastes and ideas about what good romance consists of too#but oh boy I can't relate at all#as far as I'm concerned‚ and taking his personality into consideration‚ Lucanis couldn't be more clear he wants (to be around) Rook#and I find their bond to be so special and deep#but they both also approach and cultivate it so carefully and slowly because of all the circumstances and I think that's beautiful#though I admit I don't understand complaints from those who think he's supposedly somehow more interested in Neve than Rook#I mean don't get me wrong - they're a sweet couple when that happens#but on a Rookanis playthrough? seriously?#do they actually pay attention to the man or do they just look at him#is Lucanis a different man in their game than mine?#have they somehow missed all the interactions between him and Rook - romanced or not - throughout the whole game?#vs a few friendly lines he has with Neve?#idk man couldn't be me#I didn't even know they could get together under different circumstances during my 1st playthrough 😂#I learned that outside the game#I mean I suspected it might be the case because the devs talked about NPC romances but I also suspected Lucanis and Davrin 😆#I only got confirmation later online#but anyway LOOK AT HIS DELIGHTED LIL FACE here
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Dungeon Meshi: The RPG
#Dungeon Meshi#laios touden#marcille donato#chilchuck tims#senshi#animation#game dev diary#Please give a huge hand to my coding partner#who labored for over two weeks to figure out how to implement reaction animation for the battle icons.#You may also notice that I updated the battle portraits from my previous post! New and (mostly) improved!#The death screens were not changed because I didn't think they'd get used for this video.#But Chilchuck getting one-shotted and leaving due to this being outside of his pay? Accidental comedy gold.#The full sprite (I didn't realize the bottom third would be hidden) says: “NOT PAID FOR THIS”#And yeah he's smoking. He gets a smoke break as part of his contract. Let a guy have his vices. He's teetering on a divorce.#Dungeon Meshi would be a fun rpg in theory but it would need to have immersive mechanics like cooking and foraging.#And hunger and fatigue and other status effects.#A slightly more lighthearted fear and hunger sort of game.#But that is for some other fan to do. This is just a fun tech demo for us to learn RPG maker!#So...with this mini-project concluded#we now have a foundation we can pass over to our actual game!#Next game dev post will be some game assets (probably busts and battle icons for the main party)#And after that! Most likely some more sprite sheets (I have made a few more since my first attempt)#Thank you for everyone who has been rooting us on since I started talking about this project. It means a ton B'*)
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thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
#veilguard critical#bioware critical#txt#or...! people get really into godot or renpy or something and create an incredibly high effort unpaid project of dubious legality#if anyone wants to do that blink twice.#really the disappointment about dragon age (to me) is that interactive narratives have so much potential as a method of storytelling#but they did not really even scratch the surface in this one#and probably never will again bc the company seems to be hemorrhaging staff like crazy#if you compare this to something like supergiant games it's wild#they've been retaining their staff for like 15 years and you can SEE them building and progressing from each game and learning from it#and their games are beautiful and incredibly innovative and well written#and from what i know they prioritize work-life balance and refuse to crunch even if it's 'voluntary'#and meanwhile bioware is going from uhhh. me3 to anthem to andromeda to veilguard.#with the crunch being a compounding issue all the way through and probably contributing to a lot of mistakes and talent loss#anyway my only experience in game dev is fooling around by myself on dumb ideas but#i think even just from a general project management perspective it's clear that it's not possible to have good output#under these types of chaotic situations with a lack of leadership and retained knowledge
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*walks out of mind-map drenched in blood*
#touchstarved#touchstarved game#anyways guess who learned about the alchemical processes#touchstarved theories#the theory is that the devs are laughing at me
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OK, fair warning to the few people I actually managed to convince to try the game??
Rain world does NOT play like hollow knight, and you'll get your butt kicked if you approach it like that.
It's really hard. Like, really hard. Instead of the game literally giving you abilities in the form of power-ups and damage buffs, the only abilities you gain is from what you learn and your own ingenuity. You're a rat from beginning to end. If you just beef your way through it, it's gonna suck and you're gonna be confused and frustrated all the time. But if you pay attention, take it slow, and learn how the ai works and how everything interacts with each other, you can consistently get through and dominate situations you thought were impossible to do so when you first began. Now get out there, kill some lizards, and bully some old computers!
#blabbing.txt#rainworld#rain world#art#rivulet#hunter#spoilers#not really lol#Other notes that I left out because I wanted it short and sweet:#There is movement tech out the ears in this game. And it's all there from the very beginning. Literally nothing has to be unlocked#If you learn how to do rolls and slides and boosts the game gets so fast and fun#And learning this stuff takes real work! The timing is REALLY tight on some of those moves#Battling enemies is it's whole separate skillset too. Like there are so many things you can do#So many ways to murder ✨✨✨✨#Some of the best moments are times where you pull a 360 noscope on a cyan and send it tumbling through the air into the void#And doing your first slide-throw into a lizards underbelly#So risky but so rewarding#AND THIS IS ALL JUST THE BASE GAME!#The dlc is literally a mod that got so big the devs saw it and helped fund it#It adds so much to the game. Literally the mod devs asked themselves what crazy thing a slugcat could do#Coded it#And was like uhhh how does this fit into the lore#So that's how we got boomcat and Jesus Cat#I literally talked to one of the devs by chance (they're pretty active. You can just ask them stuff) and they admitted as such#It's great! gameplay first at its peak!#Anyways give the game a shot. If you want to Get Gud at a game rainworld is for you. It's a game entirely about skill#Not to mention... 400+ hours in and I'm still not done with the game#Prepare for the long haul
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to some degree dumb forum arguments have been a core part of the Fallout series since the earliest days so im glad(?) to see it still. the long and beautiful continuity of humankind...
#i have been wiki-diving to sate the desire while i can't actively play the games right now#it was very funny to learn ''one of the Fallout 2 random encounters was the devs & some community members totally pwning a troll''#& then looking at the modern era and seeing people argue about the Bozar on the official bethesda forums... kissing my fingers like Chef
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people are already unironically saying that every sacked bioware employee should go work for larian and then larian should buy dragon age aisdghjk girl after the trauma of the veilguard development timeline the last thing any of those people need is to work for larian
#first of all davrin would get the wyll treatment and taash would get the karlach treatment (ignored)#so idk why you would want that for the diversity in dragon age#larian also severely undermined their writers in favour of fan service. case and point wyll ravengard.#they had shadowheart quoting fandom memes too like be so fr you guys couldn't even handle taash saying crap#what i learned from bg3 is that if i ever touch another larian project again i should wait minimum 2 years post-release to buy#because they STILL have that poor dev team making changes. the game came out in 2023#i do not wish that on the long suffering bioware team. i hope they all get to work on cool projects with studios who respect their talent
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More !!! Im really fond of the two stitched looking things on the right. I want to design more of them. I’m feeling super inspired by Kanotynes …..
#ocs#as soon as i stumbled upon her art i was Hooked . before i even knew she designed for UT#deltarune i mean oops#i was just scrolling on toby fox’s tumblr account and saw her art. scratched some part of my brain i didnt even know needed to be scratched#finding out she designed lancer & others was an added bonus#so much charm to her designs!!!#im talking with her on twitter … trying to learn her secrets….#i hope one day if i keep it up some up and coming indie game dev will approach me for designs too… a guy can dream!!#maybe said up and coming game dev is in the room with us…. in that case. (slicks my eyebrows and does a miles morales voice) hey.#i wish i was born earlier. the cool indie game rush that happened around the UT peak seems to have fizzled out somewhat 😢#i’m gonna draw a shitton of homestuck art till someone asks me to draw panels for hs^2 . Gnashes my teeth#SOMEONE out there. i’m itching to do SOMETHING
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So apparently, the reason we have an easy mode (story mode, as it's called in the game) in Clair Obscur: Expedition 33 is because Jennifer English asked the devs for it, so she'd be able to play the game. LOL. So we have her to thank for it:)
And I guess Ben Starr jokingly calls it the "Jennifer English mode."
#clair obscur: expedition 33#expedition 33#clair obscur#clair obscur expedition 33#i'm learning so much watching her and aliona play the game#also from final fantasy union's interview with the devs
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Project: Eden's Garden Chapter 1 Trailer Analysis
Oh my god it's actually time.
As I'm sure you've heard by now, Team Eden's Garden has finally announced the release date for the fangan's true first chapter: December 20th. And, they did so in a flashy new trailer, which is nearly three minutes long! Naturally, there's a lot of content baked in to those three minutes, so I'm here to take a look at what was flashing by in those rapid-fire montages, as well as make predictions regarding what will happen at the first Class Trial. This will be fun!
And here's hoping I don't run out of images 🤞
The trailer begins with the "mascot" (in this case, Tozu) saying that it's been far too long since we last conversed. Classic.
Next, we see a preview of some locations, both new and old. CAM04: Dorm Hallway and CAM24: Tree of Ignorance were already explorable areas within the Prologue, and CAM08: Damon's Dorm was visible in the Ch1 demo released last year(?). The new locations include CAM32: Hallway A1, CAM35: Pharmacy A1, and CAM39: Pharmacy A5.
(By the way, I'm going to assume that both the numbering of the cameras and the time displayed in the lower right have no particular meaning, because I can't find any connections between them. At first I thought it was weird that Damon's dorm was Camera #8 despite him being 9th in alphabetical last name order, but given that the hallway is Camera #4, I don't think there's a correlation).
While all of the images are intentionally blurry, I'll do the best I can to describe what we can see. The most obvious point of interest is the door at the back of the hallway, under which "CAUTION" is written in big red letters. It also seems that there might be blood dripping down the door, which, if true, would match with the other blood splatter on the floor near the bottom right of the screen. It definitely gives the impression that something happened here before, and that that something was bad. There's also a grate on the wall that's splattered with red, but given that blood is pink in the DR universe, I'm assuming that's rust.
The pharmacies are very interesting to me. First of all, there are two of them. What kind of establishment needs two separate pharmacies? I guess you might if the pharmacies are as different as the two pictured. One looks more like an old-fashioned office or science classroom (it kind of reminds me of v3's Ultimate Detective Lab, honestly), and the other like a scientific research facility. A pharmacy is defined as "a store where medicinal drugs are dispensed and sold," so perhaps Pharmacy A1 is for selling and Pharmacy A5 is for creating?
The "A" in these tags could stand for "area," but they more likely stand for "alpha." At the end of the Chapter 1 demo (watch Weeby Newz's video on it if you want the same level of info I have), the students are about to go through the lowercase "alpha" door in the Tree Room to explore a new area. These three areas are almost certainly behind that door-- perhaps with the checkered pharmacy being room #1, and the blue pharmacy being room #5?
It's also possible that the entire area is considered "the pharmacy," and is dedicated to the production of medicine. But, whether that's the case or not, I have to ask, "why?" Out of all the things they could have put into this falsified Eden's Garden Academy, why make two rooms dedicated to creating drugs? Why potentially make up to five rooms dedicated to creating drugs? With very little information regarding the overarching plot of Eden's Garden, it's hard to determine why. The only connection I can make offhand is that this may have been the origin site of the drugs used to knock everyone out on the train.
I do find it very interesting, though, that this is not just a location in the school, but the very first one we're discovering. Normally, I'd think that places like these, which aren't that conducive to students hanging out (like a pool or recreation center) would be reserved for future chapters. It may imply that drugs and/or poisons are a necessary component of the Chapter 1 murder. We'll see!
Our first of the rapid-fire CGs! This one shows Kai pointing at something within a fancy pink room. There's a canopy bed dressed with pink cloth, some floral-looking wallpaper, and two small paintings of what also appear to be plants on the wall.
Given the appearance of Damon's room earlier in the trailer, I find it likely that this is not a new location in the alpha corridor, but instead, someone's room. There are many pink colored characters in P:EG-- Diana, Toshiko, and Kai himself-- as well as Cassidy, whose character color is close to pink, and Ingrid, who has pinkish hair. Of the main three options, I'm guessing that this is probably Kai's room.
People have been quick to diagnose this as a potential BDA image. If that's true, I acknowledge that this being Kai's room would be a wild choice, because it would mean that someone other than Kai was found dead in Kai's room. It would be a THH parallel, though! I just think that it's likely to be his because, well, he's in there, and all of the references to flowers seems fitting for his butterfly motif. However, Toshiko's kimono does have flower patterns on it, and flowers also match up with the ~romance~ of the Ultimate Matchmaker. If this is Kai providing a BDA in Toshiko's room, though... maybe Toshiko isn't dodging those first victim allegations.
If it's not a BDA, though, what is Kai pointing at? Imagine if it's just a spider or something, lol. He does look pretty worried, so perhaps this could be the arrival of something like DRDT's custom weapons? If a weapon suddenly appeared in my room a the killing game, I'd be kind of worried. It could also be a mysterious note, as (spoilers) we're about to see a few of in this trailer.
One cute(?) thing to mention is that, if this is Kai's room, it likely means that Kai was willing to invite Damon into his room to check whatever this is out. That could mean that they're friends! It's not cute if this is actually a BDA. It's also not cute if Kai is becoming Damon's friend just so that it hurts more when he dies in Chapter 1 :(
Woah, it's a note! (/j)
This and the image directly before it in the trailer seem to be of the same thing: a piece of paper that says "to Damon Maitsu" on it. Or, it's possible that the first one just says "Damon Maitsu" and this one says "to Mr. Maitsu"-- they look a little different, although the handwriting seems identical. I don't think there's any paper conspiracy for me to crack here.
To my memory, the prologue included some flashback CGs, so I would imagine that's what's happening here, unless Damon actually kept his Eden's Garden acceptance letter on his person (possible). It could also be a new letter that Damon receives during the course of the killing game if, as I posited, Kai was pointing out a letter he received in his room.
And furthermore, more note content? Why is this hypothetical piece of paper more visible in the trailer than Toshiko?! (/j)
Or, maybe it isn't. This note seems to read, "Meet in [???] at 8:10 p.m. tonight [???] Damon Maitsu." Due to the spacing of the words-- namely, that it doesn't seem like there's much more to this message beyond what we can see-- this paper appears to be pretty small. Combined with the color, I predict that this note is, in fact, sticky. And therefore, not the same as the piece of paper (which also has a different ink color) as the other note.
Further extrapolating from the spacing, the note looks like it's signed "-- Damon Maitsu". Otherwise, there would need to be a word before Damon, the end of which has no letters tall enough to appear next to the D. (It's LGI's "Ms. Naegi" crisis all over again... /ref) If so, that means that we might have an example of Damon's handwriting on our hands! Or the handwriting of someone who was trying to impersonate Damon :/
I wish we had a better lead on where this note was telling folks to meet up, but it's way too vague.
Then, yet another piece of paper! It's definitely different than the yellow one, and probably different from the signed one as well, due to being typed and not handwritten. Then again, sometimes typed letters have a handwritten signature at the bottom, so it's not impossible.
This text's formatting reminds me of how scripts are normally written: both the font and the center alignment are used in standard scriptwriting formats. I actually at first thought that everything after "beneath a" might have been spoken by a character whose name starts with L, but that would mean that their dialogue starts with a lowercase letter. Plus, names on scripts are usually written more like this (imagine it's centered):
LINDSAY beneath a [shoulder] If only [head]
in the sense that the character speaking's name is in all caps. There appears to be a lowercase i after the capital L, so it's probably not a name.
Still, that begs the question of why the top line is so much shorter than the one beneath it. In a normal passage, all of the lines would have relatively even margins other than possibly the last one. Could the wonky spacing be indicative of a poem, or something else written in verse? Due to the script/poem idea, I'm inclined to believe this belongs to the ever-dramatic Tozu, but I could be wrong.
Next is another CG, depicting Damon, Cassidy, and a sneaky Jean in the background. Based on the shape of Damon's ahoge, we can tell he's a little annoyed or flustered by whatever Cassidy is pointing at.
The wallpaper pattern we see in the background is that of the Dining Hall. Do NOT ask me how I remembered this offhand, because I don't know.
Furthermore, based on the wall being to the characters' left, it's likely that they're standing on the left side of the room. (It's possible in reality that it could be anywhere else in the room in front of the wallpaper only, but based on cinematography rules I won't bother explaining this is probably the case.) So, what is Cassidy pointing at? It could be the fireplace, the painting of the jackal, or the vent. Or, obviously, something new that appears in the Dining Hall in Chapter 1.
Based on my theories that the vent will be involved in the Chapter 1 murder, I'm inclined to believe that it might be what Cassidy's pointing out. If that's true, it means that she (and Jean) (and Damon) is dodging the Chapter 1 victim allegations! However, given that the characters are looking upwards, unless they're on the floor, it's probably not actually the vent. Maybe it's something on the fireplace mantle?
Also, based on straight vibes and nothing else, I don't think this is a serious CG. It might just be that it reminds me of v3's casino CG, but I kinda feel like Cassidy is just trying to teach Damon a game while Jean watches, or something. Projector on the Dining Hall walls? "It's more likely than you think," I lie.
The next six images consist of three spooky screenshots of what seem to be some sort of database which say "Ultimate" (and a picture of Damon), and three zoom-ins on what I believe to be paintings found around the school.
The only one I found of particular note was this one, which sort of looks like two people getting married? Both figures seem to have light skin, and the one in the white dress might have some shoulder-length red hair. Cassidy marriage arc??? I can't imagine what context this photo/painting/CG would appear in, but it might be important.
After that a few illustrations depicting the killing game's rules flash by. I won't be uploading all of them because 1) you can probably guess at most already if you're familiar with DR/fangans, and 2) I think these might have been shown in the demo anyways. To sum up, I think the rules can be attributed as such:
Tozu is in charge (and/or participation in the killing game is mandatory)
No destroying school property, with a focus on cameras and NG bracelets
You can't kill/injure Tozu or Mara*
Students can become the blackened by killing
Once a dead body is found, it's time for a Class Trial
... The same thing again? Oh, maybe #5 was about how to trigger a BDA, then.
Um...
Okay, actually, I don't know what this one is. Is this saying that you can't rip paper, or you'll get executed? As in, papers that Tozu gives you? Dude, maybe my "Tozu gives the students mysterious letters" theory actually had some merit to it!
If not that, could this be something about breaching contracts? The Prologue did mention "registration materials" that Damon presumably signed. Those could have been a cover-up for a real waiver the students accidentally accepted. Or, maybe this is the big reveal that all of the characters are actors in a scripted performance. In Chapter 1? Yeah, probably not.
*Technically, only Tozu (who stands between Mara and the student) has an X over him, which could imply that it's only illegal to harm Tozu. However, it's likely that, when the rule is revealed in the e-Handbook, the graphic will cycle between Xs on Mara and Tozu, or something else to that effect. It would be interesting if the rules don't protect Mara, though. I'd imagine the in-universe explanation would be "see what happens if you even TRY to hurt Mara," but that would absolutely feel like a rule intended by the writers to be broken in the future.
I'm sure someone could do a super in-depth analysis of the religious implications of this painting, but that person is not me. All I will say is, "these are the animals of Mara and Tozu." Oh, and, based on the next image, this painting is located in Pharmacy 1.
New locations! Like I alluded to above, the first image is definitely of Pharmacy 1, and I think the second is too.
The third is a bit harder to decipher. We've got a glowing photocopier with an Eden's Garden Academy logo on it, a tiled floor, many green cabinets, a medical kit, and lots of vines. I wonder if this might be a third pharmacy that functions more like a doctor's office...? I don't know what the photocopier is there for in that case, though. I'm assuming that the location behind Jett in the fourth image is in the same room due to the similar green cabinets, and the fact that you can see a similar first aid kit on the wall behind him. If that's the case, there's also a sink in this room. That's not helping me either.
After that, we have a shot of Jean with a proposition in the Dining Hall, some general purposes art which I think we've seen before, and a slick 3D animation with Damon catching a fallen apple. What do they have in common? I don't have much to say about any of them.
Free Time time! Or, at least, I'm assuming that Ulysses' part is part of his first FTE, given that it was packaged in with all this other stuff. With this, we can conclude that Ulysses, Wenona, and Wolfgang will all be available for at least one FTE in Chapter 1. I am very curious about that in general-- with this first chapter release, will we immediately be able to view all of everyone's FTEs? Or will they cap everyone off at, like, two for now? Unfortunately, there's no way for me to answer that now.
The other three images are more intriguing. The first definitely shows Damon's gift inventory, with the Black Forest Cake being highlighted. The interesting bit is all of the chibi pixels to the side, with positive and negative arrows by some of their heads. At first, I thought that P:EG might be going for something like SDRA2's ambitious FTE system, where characters have positive or negative opinions on you based on actions you take and gifts you give. However, on further thought, I bet that this is an in-game way of telling you who will like which gifts. As far as I can tell, many people either look up which gifts to give which characters or save-scum until they get something right, so taking guessing out of the equation is probably a good thing. Plus, now we know that Diana, Jett, Toshiko, Mark, Wolfgang, Cassidy, Desmond, Eloise, and Kai like cake; Grace, Ingrid, and Wenona don't; and Damon, Jean, Ulysses, and Eva are neutral. It's an extra good system if it gives us insight into Damon as well!
The second is surely P:EG's equivalent of the Monomono Machine, with Damon receiving a zen garden from the funky hourglass contraption. The interesting part to me is that the currency is named Marabucks instead of Tozubucks. Yay for inclusivity? Also, I think it's fun that the percentage reads "1,13%" instead of the standard American "1.13%". (And P:EG seems to be, on the whole, an American-coded game, given that the majority of the characters speak in American-accented English and the cast's live appearance was in Texas.) Gives you a little behind the scenes peek at who was coding this section of the game :)
The last thing... uh, what? It seems to be a Pong-like minigame, probably used to earn bonus Marabucks. You bounce the "orbs" through the "pachinko" to... I guess score points against Mara and Tozu? And, probably if you do well enough, you get varying levels of money. Perhaps I spoke too soon, and the Marabuck is simply the lesser Tozubuck.
Up next comes some dramatic zoom-ins through those spiffy remodeled locations. I appreciate them jazzing up the "outdoor" area specifically; the lack of polygons in the doorway arch always bugged me. Even if they kept those similarly unbeveled shapes in the archways to the side... (/lh)
And now, the moment you've all been waiting for...
WE GOT SCENES FROM THE CLASS TRIAL?!?!?!
To clear the elephant in the room, as everyone has been reporting, Toshiko is the only student who can't be seen in the Class Trial at all. Does that mean she's dead? Uh, probably not. As part of a mystery-writing team, I would have to imagine that whoever crafted this trailer would be smart enough to know that their mystery-loving fans would comb through whatever they're given for answers (hi 👋). And, if there's one to be found, they'd find it. Therefore, I'm more inclined to believe that Toshiko's absence is an intentional red herring. Then again, this is very possibly the P:EG team's first time writing a fangan, so if they didn't think about things like that, it would be understandable.
So, who is dying if everyone else is present? To me, there's a big gulf between how easy it would be to fake someone's participation in the Class Trial. Subbing out a death portrait for a regular sprite is easy, recording a fake line of dialogue is a bit more effort, and creating original artwork is really not worth the effort. Thus, we can divide the characters into tiers.
ORIGINAL ART (basically guaranteed safe) Damon, Wenona VOICE ACTING (very likely to be safe) Diana, Grace, Wolfgang, Jean, Eva SPRITE VISIBLE (possibly most endangered) Mark, Desmond, Kai, Ingrid, Ulysses, Eloise, Cassidy, Jett TOTALLY ABSENT (reverse psychology safety???) Toshiko
Damon's unique minigame sprite and Wenona's Rebuttal Showdown art appearing over his face should also squash the rumors that Damon will be replaced before the first Class Trial at least, lol.
Within those tiers, I also want to highlight two outliers: Wolfgang and Eva. Because, of course it's those two.
Although Wolfgang is in the voice acting tier, in reality, I'd say he should be moved upward into the "basically guaranteed safe" tier. This is because his line is shown in Nonstop Debate format as opposed to the regular dialogue format. Although his lines don't have the animated word art thing going on, I still imagine that it would be easier to create a fake line in the regular dialogue boxes than in the minigame. Also, notice that I said lineS. Wolfgang also has two lines, and unless the team is really yanking our chains, I can't see why they would create two fake lines when one would surely suffice.
Meanwhile, while Eva is in the voice acting tier, she's bordering on the "possibly most endangered" tier. It may just be my "Eva could die first" bias speaking, but her line is a whole lot shorter and less specific than Diana's, Grace's, or Jean's. In fact, if you remove the comma, "obviously the case" could easily be one of her stock dialogue lines that plays over unvoiced portions of the Daily Life. If the team were to create a fake piece of dialogue for the Class Trial, sneakily repurposing a line that already exists for other purposes would be the most efficient way to do so.
Expanding on that, what is "obviously, the case" supposed to mean here? I'll once again draw attention to that comma. Grammatically, it's not that some truth is "obviously the case," but that the case is the thing that's obvious. In what context is Eva saying that, though?
Jett: Uhhh, sorry, what are we supposed to be focusing on again...? Eva: Obviously, the case.
Or, could a physical case, like a briefcase, be relevant to the murder?
Grace: But what could the killer have used to fucking store a disguise?! Eva: Obviously, the case.
The only thing I'm remembering offhand that could be a physical case is the medical kit, but obviously there are plenty of locations and props for this Chapter we haven't seen yet. At any rate, Eva's dialogue raised a flag for me. So, I'll be scrutinizing any cases we may see or any pre-Trial words Eva speaks when the Chapter comes out.
Also, Diana and Grace might be a bit safer than Jean and Eva because what Grace is saying seems to be a response to Diana. They both mention peace, and Desmond is striking the same pose in both of their shots. I doubt that the P:EG team would either record Diana expressing the same sentiment that someone else actually expresses, or come up with a fictitious response from Grace that doesn't actually exist. If you want to get really nitty-gritty about it, consider that tier as ranking Wolfgang as the most safe, then Grace, Diana, Jean, and then Eva :)
Under the dual assumptions that Toshiko is a red herring while Eva's dialogue is genuine (such that both of them are safe), though, who's the most likely victim from our "sprite visible" tier?
Well, the only victim option left from my Chapter 1 Killer/Victim theory is Kai. Fan-favorite first victim choice Cassidy is also on the table. Otherwise, I could see Ulysses, given that (if he's not the mastermind) he gives BIG victim energy with his notetaking becoming a central aspect of solving his Trial. I'd expect they'd save a gimmick like that for a later Trial, where it could better be used to shake up the status quo, but I could see it as a good intro case too. I could also see someone taking Desmond out if they were afraid of his weapon-wielding capabilities, although that's... kinda backwards thinking. Desmond's capability to kill is scary if you're trying to kill him, but it doesn't offer much in the Class Trial.
Still kinda convinced it's gonna be Eva, but I'm aware enough to recognize that's probably just the stubbornness of wanting to believe that my old theory was true.
Speaking of old theories coming true, can we rewind for a moment?
Jean: ...but, I'd rather be suspected than be the reason this trial comes to a standstill.
Hey. WHAT.
For anyone who hasn't read/forgot about the Chapter 1 victim/killer theory I just linked, in that post, I argued my case for why Jean would be our unexpected Chapter 1 killer. Needless to say, when I saw this, I screamed.
What does this MEAN?!?! Full disclosure, I was pretty convinced that the Jean!killer theory would either be, like, 100% on the money, or laughably incorrect to the level of accidentally misinterpreting Jean's entire personality or there not even being a hint of suspicion thrown on his name throughout the entire case. To see Jean acknowledging others' suspicion of him in the TRAILER has me reeling.
Assuming that this line isn't fake (which also guarantees that Jean isn't the first victim), this means that there will be a point in the Trial at which Jean will be suspected as the blackened. The line itself could easily be something that a sympathetic and honest spotless would say, or something that a blackened could say pretending to be just that, so we don't get any hints there. What reason would Jean have to be suspected if he isn't the killer? Why and how would anyone choose to frame him? But also, would the P:EG team really want to have their players go into the first Trial already primed to believe that Jean could be the blackened based on the trailer? I feel like this line was included as a cruel (/lh) trick on me specifically, but my theory wasn't nearly infamous enough to warrant that kind of attention.
It's absolutely going to be eyes on Jean for me when the first Chapter comes out. I'm so curious to see the context surrounding this quote. Did I actually call it early? Or will the "evidence" that I stacked up actually prove to make Jean a believable bait, but not the real blackened? (wouldn't be the first time :P /j)
Moving on, there's a very dramatic scene of Tozu looking over the Trial grounds, while Damon looks back. I double checked, and everyone is visible (in silhouette form) in this shot, which makes sense as it was likely created solely for this spoiler-free promotional material. In my mind, the only clues we can pick up here are that Damon is further cementing himself as the true protagonist of this story. He also blocks out Wolfgang as he looks at Tozu...? Could have symbolic significance, but could also just be a result of the pair being opposite each other in the Class Trial seating.
After that is another fast-paced montage. The first screen is the same shot of the Pharmacy table. I don't know why they put repeat info in here, but as far as I can tell, all of the props and textures and whatnot are the same. If my assessment that the murder would utilize the Dining Hall vent is wrong, I wonder if this could be a hint that Pharmacy A especially will have significant meaning-- possibly, as the site of the first BDA. That being said, they also repeat the same image of the photocopier ivy room as the third image in this montage. So, if that's the case, it means both locations will have to be highly relevant.
I feel like this image out of context looks really NSFW. I promise, that was not my intention...
Anyways, this is from the Prologue BDA.
It's Cara's doll legs, as is made extra apparent by that same cylindrical thing in the back. I'm not sure if this was put here because the Prologue case will continue to be really relevant to Chapter 1, or just because they wanted a BDA-looking thing for the Trailer yet didn't want to put in a spoiler one. Based on the different size/shape of Cara's thighs (now I feel NSFW /j), there is a slight possibility that what's shown in the Chapter 1 trailer is (an image of) the real Cara's body as opposed to the doll. However, we know that some sprites and backgrounds have been redone during the hiatus, and that could extend to Cara's art as well.
This knife is also from the Prologue BDA.
You think you're so clever, P:EG team, don't you...? (/lh)
Can you believe the students are going to investigate area alpha in Chapter 1? Or maybe this is Damon telling me I'm wrong about that, haha.
Hey, they rigged a 3D Tozu model! It's looking good. I'm sure they're glad that Tozu's mask meant that they don't have to make a whole mouth rig for the guy, lol. My guess is that this model will be used for Tozu's "punishment time" animation, the equivalent of Monokuma hitting his button with the mallet.
The last thing of note in this trailer (other than the release date) is the Chapter's splash art! The full version was posted to Twitter, which I'll be showing for clarity's sake.
“Strange that one minor event, one small action, can alter the path of everything.”
... You gotta start dodging these allegations better, Cassidy.
Chapter promo art predictions are always a tricky game when it comes to predicting who will die. On the creator's end, I'm sure you don't want to draw additional attention to your first deaths by spotlighting them in the artwork. But, if you want to highlight some of the most important characters of the chapter, that'll often include the victim and/or killer if the Daily Life is well-crafted. Plus, especially for early deaths like these, if you don't put them in the chapter art early, you'll never have to chance.
But, forget all that. Who's actually shown in the poster? Obviously, Damon, Jett, and Cassidy are, but I believe that Wenona's jacket and hair are shown to the left of Damon? If you squint, you can also make out what might be Ingrid's arm on his right. That would be consistent with where he's seated in the Class Trial. Yeah, and then that weird blob behind Wenona is actually Jean and Eva!
See what I mean? Well, if we have 7 characters on the poster, maybe it's not so suspicious for any of them after all :D
And, really, it's 8 characters. I imagine others have made this connection already (even if I haven't personally seen it), but... that's a chameleon wrapping its way around Damon. AKA, Diana's animal motif. That means that Diana is more or less on this poster as well!
As the literal framing device of the Class Trial, the chameleon makes this poster reek of Diana being the Chapter 1 killer. However, even that feels too obvious, at least to my highly-scrutinous eyes. Then again, if this was just supposed to communicate that Diana will be important, why not just put her on the poster...? I really don't know what to make of it.
And... yeah, December 20th! I'm super excited!!! While we're certainly not in a drought of in new and exciting fangans nowadays (read Danganronpa: One Shot here!), productions of this scale-- especially playable ones-- are few and far between, so I really hope that this first Chapter lives up to the hype. I'm pretty sure I'll have more to say about this fangan in a few weeks, so I'll see y'all then for Project: Eden's Garden's true beginning!
...
(Honestly, after all this time in the DRDT fandom, it's just crazy to me that we're going to learn about the victim and killer at basically the same time... (/lh))
#project eden's garden#p:eg#fanganronpa#damon maitsu#kai monteago#cassidy amber#jean delamer#eva tsunaka#i don't think i talked about anyone else in enough detail to warrant a tag#also i have seen various people bring up issues with this fangan (specifically the behavior of its crew) online#while i am highly sympathetic i don't currently feel like it's enough of a reason to boycott this project for me#however if seeing content of the game makes you uncomfortable please skip this post and/or block the tag! i don't want to upset anyone#and of course i'll assess more in the future if more issues arise (or if i learn of more damning evidence. i know basically nothing#about this drama other than that it exists. i hope the dev team can chill out tho. heard they were bashing other fangans :/)#my theories#anyways i'm excited to start my incredibly one-sided beef with Jean /j
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Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
#dungeon meshi#game dev diary#laios touden#marcille donato#chilchuck tims#senshi#Walking mushroom...more like watch where you are walking mushroom! Get blasted!#This was a tech & art demo to figure out how to make more dynamic battle portraits.#Unfortunately the coding has been a lot more difficult than anticipated...We couldn't show off what we wanted to!#I still learned a ton of new things that will going to make this project look even better!#Doing these tech demos with fan art has been extremely helpful becuase I can get through my messy learning stage-#-without having to redo a ton of assets because I found out that I needed to approach things a different way.#That said: I *will* be posting Original Content for these game dev diary posts fairly soon!#This is all to help me and my game dev partner experiment with RPG maker for our own game after all B*)#I'm really excited to share this project with you all! I have many funny comics about the characters from this game to share.
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It's been almost one year now since Vollema's demo released, and the full game is launching tomorrow! I saved a lot of footage from throughout development, and I'm glad I did. It's neat to look back on how it's changed from start to finish.
If you like weird story-driven rpg-type games, this one might be for you.
#gamedev#game dev#game development#vollema#games#indie games#art#artists on tumblr#realtalk i love my hobby but oh my god i am going to hibernate for a few thousand years after this one's release im so tired#... well i say that but i know i dont mean it. i think i'll finally start learning Godot now that i have the time
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the fact that the ea CEO basically said "I told you we should have made datv a live service game and then it would have sold good," like a week after doing horrendous layoffs of everyone in the team, that's going to be my supervillain origin story
#ESPECIALLY when some of you use the troubled development as further excuse to shit on the devs and writers#datv#dragon age#dragon age veilguard#dragon age the veilguard#go on ea guy. make every game you own a live service. I hope your company dies screaming#as I said to someone in my replies a week ago: ea will never learn a damn thing
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Genuinely so curious who Mike thinks is gonna be buying The Cage or the new DCTL GN bc with the way he tweets as far as he's concerned, it's not gonna be:
The queer people he has actively admitted he will never show any representation of in the games.

2. The POC he has actively fought against representing in his franchise. [Who he also mocked for thinking they would be represented in his franchise]
3. The Bendy fandom which has always been concerned with topics of diversity esp in the sense of queer people since its creation. Who he has responded to really poorly esp in regards to the GN.
4. The fans who critique him. [He blocked me for doing so lol]
5. His fans in general who he tweets about like this currently. [He's being vague about why people were mad at him or sent him 'nasty messages' because if you actually looked into why you'd see he was in the wrong. Either way, a very hateful way to speak abt ur own fanbase.]
Reminder while Mike is trash talking his fans he has always treated them rather poorly. The fans who won the fanart contest for Chapter 5 never got their posters actually in game due to it being rushed. Not only was chapter 5 a big slap to the face story wise, but it was literally so rushed he couldn't be bothered to add in the art his fans gave him for his game FOR FREE. [Meatly blames this on a crazy timeline, reminder him and Mike are the literal ceos of this company. The proposal of future updates here is also pretty cruel considering Mike nowadays happily admits he corrupted Chapter 5's source code and therefore literally can't update it At All currently. Because he is a moron]
At least they got to be in Boris and the dark survival, and by that I mean that was the Only game they got to be in so far, isn't that just treating your fans like you love them? Shoving their hard work into a spin off game almost nobody has played or addresses much. [Hell, who knows if with the Lone Wolf rebrand they'll even stay there. In which case they'll be in None of the games, only in the credits of BATIM]
6. The Bendy fans who just generally disagree with him on stuff. Like the new ink demon design where there is literally a public poll showing people generally prefer the old one.
7. The Bendy fans who can see he is actively lying to them. To their fucking faces.
He says this has always been the case, but screenshots and links to tweets regarding the books being canon prove it was not. Does he really think bendy fans are stupid or something? [Unless he's admitting here he lied to Kress when he told her the books were canon which sounds worse!]
8. Anyone who doesn't like the idea of giving money to a guy who laid off tons of employees then afterwards thought it was a great idea to express his anti-union views! Also brag about how good of an employer he was, according to his employees, he was not!
So in summary; Mike is an awful person who has not learned anything from the awful things he did. I will not be purchasing The Cage because, combined with this and his absolute refusal to take any kind of critique or see any differing interpretation of his franchise, I have no reason to think my problems with the franchise will ever be addressed or fixed. I probably will pirate The Cage along with any future Bendy Products [Including the movie] and will do my best to avoid giving it any kind of monetary support. Unless this changes any time soon, I can't see myself making anymore positive Bendy posts soon.
Mike has just managed to make it so hard to speak positively or optimistically of this franchise when he's so willing to broadcast how little he cares about it or its fans. I'm at the point where I refuse to pull any of my punches with my problems with it. What's the point of trying to play nice with my critique when either way the people creating it don't care?
So with this post, I want to invite anyone who feels similarly about the franchise to tell me, make a post or send an ask talking about how all of this makes you feel. It may not change how things are, but genuinely seeing other people share my feelings of anger makes me feel better. It feels nice to see when other people share our same concerns and worries. I'd also love to know if anyone else thinks they'll be avoiding purchasing Bendy products over this.
I'm not forcing anyone to participate in it nor trying to say anyone who doesn't supports mike but genuinely maybe if we can collectively decide to boycott things like the movie, graphic novel and The Cage... It might at least make the bendy devs acknowledge how much they have destroyed their own fandom's faith and trust in them.
The way Mike tweets about his actions like he had no control over why people were mad at him at least proves to me he takes NONE of it back nor regrets it. If you didn't know about his actions and only went off his tweets, you would be led to believe Mike has been needlessly picked apart by fans over things he couldn't control [or in his own words, had his words twisted and taken out of context]. That is not how you speak about your actions if you have actually learned better from them.
anyway, that has been my bendy dev callout post. This is an open invitation to anyone feeling similarly upset about the way the franchise is going to talk about it. It's genuinely nice to see how people feel about this and the more we talk about the more it's likely the bendy devs are forced to address our concerns. I don't think they will but hey, that's why I'm not gonna support them with my money anymore nor am I gonna be nice to them in any content I make critiquing Bendy. I mean I'm also basically making this post just in case anyone asks me Why I feel this way towards to bendy devs/as a way to respond to anyone who thinks I am too harsh in my critique in the future.
As always, it seems the best part of Bendy isn't actually anything about canon but about what the fan's are creating with the ideas Bendy failed to do anything interesting with.
Also the books, the books slap.
#batim#batdr#bendy and the ink machine#bendy and the dark revival#ramblez#bendy and the silent city#bendy the cage#for the record another reason Im making this post is bc some of the only good resources to learn abt why the bendy devs suck are some old#very longer videos and this is a very long post but I thought it was important to document the recent shit theyve been doing alongside some#of the worst past things theyve done bc Mike has been trying to misinform people on what happened but those videos are still great resource#if you want more info n such#long post#mike D#for anyone who doesnt wanna hear abt him since he doesnt go by mood anymore#sorry if this is rambley or emotional Im just so sick of these guys fr dskjhgskdfjghskdjhgkjhsd#I miss when I didnt spend my days stressed about the awful shit mike is gonna say next and how I would have to disprove it in a post later#or explain why its bad to have a cast of nothing but cishet white guys n constantly fight back against any push for diversity in said cast#genuinely its just tiring esp when u see other bendy fans give ignorant or very silly defenses/takes on those things#n then u lose a lot of respect for them bc they are speaking on stuff they dont know much abt so confidently and therefore misinforming#people or even encouraging very bad views on stuff like diversity n its importance#Im not saying people like that are bad people but it is stressful n upsetting when u see someone u thought knew better do that sort of thin#it makes it hard to trust them again on other issues bc u now dont trust they know what they r talking abt!!#like please think twice before telling young artists making norman white was a tough and complicated decision it was fucking not the bendy#devs just think all their humans are white by default and dont wanna change that its been proven time n time again thats all it is#and defending them just bc u like a franchise they made is very very bad!! They are not ur friends!! they suck and we seriously need to#stop pretending they dont!! toxic positivity is only gonna make the fandom an absolute nightmare its not gonna make ANYTHING better#it just means people will be forced to PRETEND they never have negative thoughts abt the franchise n therefore make them burned out#just look at other similar fandoms please lets not make those same mistakes!!#sorry can u tell Ive been having just. A time recently#anyways back to making my queer ass bendy fan game full of so much diversity mike will prolly shit when he sees it DKFJGHKSDJHGKJHSD
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thinking of a game idea... really leaning towards using this palette its so pretty and i think limiting myself to only 5 colors would make art really fun, the desaturated colors lend itself well to both cozy art and maybe also slight horror art ^_^ could be used in a lot of ways
palette is late night bath palette on lospec, link here
#its so so pretty auuhh#i wanna learn to do more pixel art its so charming to me#followed along to a godot tutorial and made my first ever game yesterday im happy!!#learning a new skill ^_^#wanna make video games..#happy im finally doing so after all this time#its so inspiring watching other game devs work on their projects#after making a (simple) game im really floored by the games i see online#its so amazing!!#im sure with time ill be less impressed as i learn more and more but wow. WOW!! i cant believe ppl made these things#crow rambles
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