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#like actually i'm so serious i need game manuals to come back so bad.
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i've been thoroughly enjoying my time with Divinity Original Sin: Enhanced Edition (all its rampant misogyny and mediocre writing aside) so i decided to check out the manual for Divinity Original Sin 2 to see what i have to look forward to and jesus fucking christ, we have lost SO MUCH in the art of the game manual, because why is this manual like completely fucking empty. like there's a sweet foreward about the development and about the Kickstarter backers and stuff and there's a safety warning and some basic information about like two new things that weren't in the first game, which ARE cool to be very clear, and then just an image of the default controls. that's it. nothing fucking else. we have lost so much. bring back proper game manuals, what is even supposed to be the fucking purpose of them if you're not even gonna bother making them interesting, like i know maybe it's not cost-effective to put in as much effort as older games bc people don't check out the manuals as much in the digital gaming age but you could try to do at least a little more than just pasting the most basic information in there like some fucking tips, some hints about what works or whatever, or like what you recommend starting with, or like at least some fucking flavor or personality please, dear god, bring back proper game manuals!
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Tl;Dr at the end.
So I'm a dev at a FAANG, whatever that is worth to you. Nothing special I hope, aside from what authority it might lend me on this topic. Unless you're a manager who wants to hire me in... A few years I guess? For a 100% raise? Anyway, more importantly, I've worked on large teams embedded in larger orgs.
I'm marveling at Twitter right now. You have to understand, there *is* bloat in stuff like microservices, but those cuts a few days back almost certainly slashed something that was already critical. Best case scenario, those teams lied to him about turning down a service. Somewhat better case, they could band aid two services into one. Worst case, something more than 2FA but more subtle was wiped.
That's all last shit though. By some accounts, entire products are just living on autopilot without a team right now. I'm not a twitter dev, but let me answer some points I've seen from an industry perspective.
1. Wasn't all that core code already written?
Yeah, for some function of written. Enterprise development isn't like a video game or OS, that gets written for N years, and rolled out to you in a (theoretically) stable state with only patches coming in thereafter. It's incomplete, and inefficient. The half finished parts are held up with planks and duct tape, and inefficiencies are in someone's backlog as tech debt.
That gets fixed, and business needs shift, and something new gets added that's incomplete and inefficient. Nowadays, this is called "agile", and it's honestly not as bad as I make it sound here. The whole point is getting new changes out fast, and being adaptable enough that can stop what you're doing to address a big problem. Not just self-inflicted ones either, but like if a big regulation sweeps through twitter and forces a big change in how your services have to work.
2. Well, it's still running now without someone, so it's clearly fine.
That nothing catastrophic has happened yet is marvelous, like I said. Despite his best efforts, Musk's ex-employees probably put some serious mitigation in place for nothing to catch fire yet.
Why though? In part it's like point 1: everything is at least a little bit broken. Yeah, sometimes that's self-inflicted. But also, shit just happens sometimes. A network call fails maybe. A one-in-a-million trigger of a race condition. A curious outside wiggling levers in the wrong direction. Whatever. This shit is literally always happening. Plenty of automatic mitigation is in place, but it's never foolproof.
If it happens 1:100 days per team, and you have 100 teams, on average that's 1 team a night who needs a manual hand to come in and flip a switch. That's to say nothing of catastrophies that happen in an actually staffed team.
3. Whatever, he can just hire new people
That's not how this works.
Step one, you gotta find people to do the work. I won't delude myself that he has 0 potential hires. But the thousands of people he fired? Yeah, literally just hiring that many people is months even when you *didn't* just put out an email about working 80 hour weeks for 40 hour pay.
But it isn't just that.
The oft-quoted number is that takes 6 months to go from new-hire to productive. Personally, I'd place things at like 9 months, and 6 months is the "feeling more comfortable" period.
4. Twitter devs were hardly working. Only 20% of the workforce was doing 80% of the work.
Tell me you've never been a developer without...
Okay, to start, I'm doubting these numbers. But fine. That extra 20% of work is still fucking critical. Put that on your top devs, and you'll lose them to annoyance immediately, or burnout in 2 months.
And, on the, uhm, "chance" one of these unicorn 20% devs left for greener pastures? And then on the "chance" that Twit fills that position with an identically skilled dev? Yeah, that's 6 months of ramp time babe. They're unicorns, I guess, let's say 1.5 months.
In summary
Something has to break. It's a marvel that nothing has broken yet honestly. That's... I mean that's just how this works y'all. The dev teams that fix it have left. And hiring someone new to fix it, in an absolute best case scenario, would be like 1.5 months of learning before they could do fuck all about a break.
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fair-fae · 8 years
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You know, I'm not a drama person, I don't like it, but it came up on my dash so much that I kind of had to read it. All of that nonsense could've been avoided if you didn't even take it to the public. Judging people for THEIR characters that THEY made and can do WHATEVER the hell they want with them? Oh woo ho good job, you're so popular for taking the "barrage" of it. No. all it did was prove that you're a D-bag and I've got a nice, long list of people to block now and avoid contact with.
Okay, anon. I haven’t bothered setting the record straight with most of this shit, because I know folks like you will continue to believe what you want to believe and hear what you want to hear, just like you’re doing now. But I’ll bite. You’d think all of you getting onto your soapbox about how you shouldn’t judge or attack others wouldn’t keep talking shit about a situation you know nothing about and/or are terribly misinformed about. So I’ll enlighten you with what actually happened.
A while back, the person in question got into an argument with some people on the RPC, trying to tell them that their interpretation of the lore was wrong. Rather than leaving it at that, when he effectively got shut down there, he proceeded to take a screenshot of the conversation and post it on his tumblr, complete with a rant about the people who disagreed with him, their opinions are so wrong and awful, how dare they disagree with him, etc. essentially playing the victim when he was the one to try to badger them for their opinions in the first place. He also left their names, icons, signatures, etc. in full view.I responded and told him he probably shouldn’t be trying to harass any other people about the lore considering his own character concept (thus, you would think, making my opinion on his character pretty clear). Why? Because it’s fucking true.I don’t give a shit about the lore or whether anyone follows it. Probably every single one of my own characters at least bends the lore. But at least have the self-awareness and respect for your fellow role-players to say “yeah, my character breaks the lore” or not get your jimmies rustled every time someone says “oh, yeah, his character is lore breaking.” You wanna break the lore? Cool. Own up to it. And if you do break the lore, don’t try to force everyone else into following it–especially when you can’t even admit you break lore and instead stretch the lore to try so hard to justify your entirely lore-breaking character concept. Don’t try to heckle people for presumably doing what you do but won’t admit. Granted, these people weren’t even breaking lore anyway, which makes his insistence that they were even more ridiculous.So after some excuses about how he was trying to start some intellectual discussion or something and not just drag these people despite featuring their identities and primarily just complaining about them throughout the post, he admitted he should have at least edited out their names and apologized. Great! You’d think that should be the end of it. I didn’t have anything against him at that point, but also had no desire/reason to associate with him, so I didn’t. A couple months go by. Some post comes across my dash. A girl in the community is doxxing her online ex-boyfriend in a callout post about him for unexpectedly breaking up with her because she “thinks” he was lying to her about serious issues and “believes” he was cheating on her. Because I’m a loud and opinionated person, and because that’s some heinous thing to do, I spoke out against it (via a post on my own blog without naming names, mind you, because I’m not going to hijack someone else’s post with negativity or call them out by name). The girl found it, assumed it was about herself, flipped out, and then of course I was the bad guy for saying doxxing isn’t okay. And then the person in question joins in. Not even to discuss the topic at hand, but to dredge up the old drama about how I was so mean to him and he did nothing wrong, etc. A pretty crappy 180 turn for a person who apologized and made it seem like there were no hard feelings, but whatever. Someone saw that he obviously didn’t like me, and seized the chance to try to talk shit and spread rumors because they knew he’d give them the platform. They sent him some anon about how I hate women (lmao). And of course, he published it, with no skepticism or disagreement, only more commentary about how I’m mean and awful. I went to respond, only to find myself blocked. So I went on about my life because it’s not that big of a deal, but hey. The moment you talk shit about me, especially in a venue where I can’t respond, especially facilitating some lies and BS rumors, especially after leading me to believe we’d made amends–you aren’t off limits. You don’t get spared niceness and politeness. Is that mean and petty? Probably.¯\_(ツ)_/¯ I’ve never claimed to be a nice person.Now, to the horrible, awful thing I did to make this “public.” Fast forward to yesterday. I’d kept my mouth shut and left him alone. In a section of the RPC that doesn’t get a ton of traffic, largely because you have to make an account on the website and then manually opt in to this specific forum, several of us were discussing an absolutely awful person which is an unrelated story I won’t get into. Someone asked something along the lines of, “Are you guys talking about Underaged Looking Allagan Voidsent Chimera Demon Guy?” I responded with basically “No, we’re not talking about Underaged Looking Allagan Voidsent Chimera Demon Guy.” And that was it. We moved on with the conversation because he wasn’t who we’d been talking about. His name, tumblr, server info, in game race, class, etc. was all never given. No identifiable information beyond a very brief and tongue-in-cheek description of his RP character comprised of words taken directly from his own wiki, tumblr info, talk of his own character and RP posts.Someone saw the conversation, and based on our intentionally shitty description, was able to accurately guess who we were talking about and send him an anon to tell him about it. You’d think that would be pretty telling about his own RP, and this anon’s interpretation of it. He answered the anon in a long rant about me that featured both my in game name and my tumblr handle. In case you need me to spell this out for you, he went public with it first. I’ll also remind you that I was blocked, so I wasn’t/couldn’t be following him, and I was not properly @tagged in this rant, so I never would have seen it unless someone told/linked me, or someone I follow eventually reblogged it. And I honestly can’t imagine the level of narcissism it takes to write a long personal post full of wangst and victim-playing every time you hear a person had something negative to say about you or your RP character (not even by name–and by picking words from his own descriptions of his character), especially a person you have had issues with in the past and who you openly shit-talked yourself prior. Who does that? Lord knows my blog would be overflowing. Not everyone will like you, especially not people you jabbed at first. Especially not with an off the wall RP concept. Especially not with you trying to pass that concept is lore abiding and just “unusual.” Especially not with you trying to tell other people they’re “wrong” about the lore. Especially not with your character being a squicky, walking fetish and immortal jailbait. And that’s not even touching other things people have told me about this person that rubbed them the wrong way. Move on with your life.However, I found out about the post thanks to the OP himself when he unblocked me just to send me the link to the post and then before I could even read/respond to the post, sent me a barrage of IM’s still playing the innocent victim which is grating enough on its own but also included him straight up lying about ever posting/saying anything about me, insisting he’d done nothing to me, had nothing against me, this was so out of the blue and uncalled for, etc. When I pointed out this wasn’t the case, that I had seen and read the posts firsthand because blocking me doesn’t prevent me from seeing his posts, he began to lie instead about the contents of said posts and pulled some gaslighting bullshit about how I had just “misread” them, all the while either willfully or coincidentally not seeming to understand anything I said to him (I mentioned him publishing the anon about how I hate women at least twice and the response was always “I never said you hate women!!” Well no shit). He kept insisting that I had “gone behind his back” and that if I had a problem I should “say it to his face” despite the fact he’d had me blocked and that I’m not a douchey enough person to try to contact him despite that, and despite the fact that he had “gone behind my back” and not “said it to my face” twice now prior, and had done just that with his post about the folks from the RPC as well.He also insisted that the tumblr post was meant just to innocently “bring the issue to my attention to clear things up” despite me having no way to see it on my own unless by coincidence, and despite him proving to be willing and able to send me IM’s instead, which you’d think could render the need for a public post moot. When I pointed this out, he promptly deleted the post, lest anyone else see through his bullshit to what he was really trying to do.After my initial response to his wall of IM’s, he sent another wall this time with more insults and accusations, and promptly blocked me so I couldn’t respond. So yes, I made a vaguepost, I know, how awful, how dare I. A vague post vague enough that only someone who had seen his post, or who heard about it from him otherwise, would know who and what it was referencing. Until he responded to it himself, that is and unblocked me again to send me more angry messages to which I responded by permanently blocking him instead because this game of blocking and unblocking sure was getting old.Cue his charming friends sweeping in to tell me to eat a dick, making false accusations against my RP partner and I, sending me threats on Discord, telling people I flashed my breasts for money, etc. And the other person? The one who brought him up in the first place who I had only been responding to? Whose name he was given, was aired in the same public post on his blog as mine? As far as I know, she hasn’t gotten any hate, probably not a single message. And I’m glad, because she shouldn’t get any, she doesn’t deserve it. But at the same time, sure seems sketchy that the person who did the same exact thing as me–and who did it first–has not provoked anyone’s ire, not even been messaged. The public post in reply to the anon who named her, even, was aimed 100% at me. Now isn’t that funny. It’s almost like this was an excuse for people who already had beef with me to try to take shots at me and pretend it was justified. It’s almost like all you anon keyboard warriors don’t even know how this started or what actually happened.And now I’m going to talk about something else. You cannot do “whatever the hell you want” with your character. RP is a two-way (or more) street. There is a real person behind each and every character. These people are looking for fun just like you, and are every bit as deserving, and your fun shouldn’t impede on theirs. We are all allowed equal parts of fun.So when people play their weird ass lolicon/shotacon/pedobait characters, who is having fun? What if the other person in the RP was sexually abused as a child and you’re dredging up terrible old memories for them and making light of their pain? What if they’re a parent worried for their child, or worse, the parent of a child who’s already been abused? What if they’re an actual pedophile and seeing you RP this is tempting them, making them think they’re desires are normal and okay? Hell, what if they’re a goddamn ordinary person who finds it creepy and uncomfortable?What if the fetishized, futa ERP avatar is interacting with someone who is trans or nonbinary or intersex IRL? What if it’s triggering them (in the genuine, real sense of the word)? What if the walking affront against the lore character talking about being an Voidsent Half-Primal Garlean Spy in the middle of the Quicksand is ruining everyone’s immersion–particularly when they refuse to play along as others respond realistically IC and try to kill them or arrest them or kick them out? What if the OP af infinitely-stronger-than-everyone-else-around-him character is making the RP unfun for every other RPer involved because their characters can’t do anything but get beaten up or bow to his whims unless they stoop to godmodding or suddenly beefing up their own character?People can and will judge your character. Those judgments are usually best left kept themselves or quietly shared between trustworthy friends. But when your character trespasses on the OOC fun of the role-players around you? Sorry, my guy, people have every right to speak up. And all this nonsense? All this nonsense was a small handful of people who were already pretty nasty showing their true colors and getting told to pipe the fuck down. A pretty good outcome, if you ask me. So, please, block me, anon. My life will be better without idiots like you in it, and the same probably goes for anyone else you intend to block. Your nameless, ignorant, anonymous presence will not be missed–or noticed, for that matter.
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Resident Evil 8: Village review (spoilers everywhere!)
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Now, I want to start off by saying I've never been very interested in the "Resident Evil" games. I've always preferred the "Silent Hill" series because of how macabre the games are, the creepy symbolism behind the monsters, and the intense moments of fear despite having weapons (well, in most of the games at least). I like dark, twisted stuff, and "Resident Evil" seemed too...action-oriented for me, I guess?
However, I did finally get involved when I saw the trailer for "Resident Evil 7: Biohazard." I was shocked, but pleasantly so. Not only did it feature new characters, new locations, and a new disease, but it was in first person AND looked like a true survival horror game. I know some people may prefer the third-person perspective for RE games as that has always been one of their key characteristics, but I think horror games are much more effective in first person. They're more immersive because they give you the illusion of being in the game itself.
I really loved RE7, and still do. I actually have begun playing it again, the first time in a few years (I think 2019 was the last time I played through the game). I still see it as my favorite RE games and one of my favorite survival horror games, but I have enjoyed the "Resident Evil 2" and "Resident Evil 3" remakes and may play other games in the franchise just because.
Now, onto "Resident Evil 8: Village," a direct sequel to 7 (lol 8 does come after 7 but I mean that 8 is a continuation of the story introduced in 7. I mean, RE7 was not a sequel to RE6 at all). I was excited to see the franchise continuing with what it started in RE7, and while I did enjoy RE8, it does have some issues...nothing serious but things that prevent it from replacing RE7 as my favorite.
The Good:
There Four Lords and Mother Miranda were truly unique characters despite being bosses. I felt pity for all of them in one way or another and enjoyed learning their backstories. I think they are the most interesting and "human" villains in the RE games so far (at least, from what I've seen), and in games in general.
I felt so much pity for Moreau, though. He was such a tragic character, and I felt like I was putting him out of his misery by killing him. Clearly, there was something wrong with him mentally like his mental growth had been stunted and he thought and acted more like a child. His primary goals were to win the praise of the other three Lords since they didn't like him (I think Donna may have been ok with him but her mental health issues prevented her from expressing her feelings in a more effective and healthy manner) and to have Mother Miranda see him as her son. All these emotions over one character, a boss enemy, and possibly the least complex of the Lords and Miranda herself, I think demonstrate some fantastic writing. I mean, I've very rarely encountered bosses that I felt sorry for, and killing them was mercy.
Donna was a very strange character. She was the only one of the bosses who didn't transform into a monstrosity, and her boss fight was vastly different from anything else in the game. I liked it, though, for the most part, this sort of "calm" within a storm of deadly monsters and bloody battles. Of all the Lords and Mother Miranda herself, Donna was almost just there, like she was observing instead of actually participating. She respected Mother Miranda but, unlike the other three Lords, she seemed to prefer to live in her own little fantasy world with her dolls as her family and friends.
The graphics were, as expected, incredible. If you have a computer that can handle the game with high/max settings, it will look absolutely stunning. Also, the soundtrack was very fitting, but I don't have much concern for this trait unless the soundtrack is truly exceptional, which is rare -- or if the soundtrack is awful, which I have yet to encounter in a game.
I enjoyed the change in environment from RE7. I liked the creepy house in the woods and "ghost ship" in RE7, but RE8 had us in underground tunnels, a rundown village, a castle, a factory, a swamp town...I mean, you went all over the place, but it made the experience diverse and entertaining.
RE8 gave us a lot of answers to questions left by RE7, and, in some ways, enhanced that game's story. Finding out the truth behind Ethan's seemingly indestructible body was a twist I didn't expect. It did provide an answer for just how easy it was for him to literally patch himself up and put himself back together over and over again. It was no longer just "game logic."
Ending Ethan's story made sense. It was clear by the end of RE8 that his character had gone as far as possible, and it was time to switch gears. I'm curious as to how the next game will utilize Rose as a protagonist. She has powerful psychic abilities, unlike her father, and I don't think any other RE protagonist has had such abilities (as far as I know), so that could make for a very interesting gaming experience.
With that being said, I really do hope RE9 continues what was started in RE7 and developed further in RE8. I really do. I think there are plenty of things left to explore, plenty of room for some good twists and turns.
There weren't many puzzles in this game, but I didn't think it was such a bad thing. It was still a lot of fun to play with a reasonable amount of action-oriented challenges. There were so many bosses in this game, minibosses included, yet it never felt overwhelming or underwhelming. I thought the minibosses were fantastic "bridges" to each of the 5 main boss fights.
MAGNUM IS BEST WEAPON. Seriously, what is it with these types of guns and their insane amount of power? I liked the grenade launcher as well, despite how slow it was to reload. The use of flashbangs proved to be much more useful than the grenades themselves, oddly enough. I know they have been in other RE games, but they were much more essential in RE8.
The pacing was perfect. I felt like the game was the appropriate length, not overstaying its welcome nor leaving players underwhelmed by lack of content. I mean, I still wish it were longer but that's only because of how entertaining it is to play. Leaving players wanting more but in a positive sense indicates that the game was planned thoroughly with a lot of attention to detail.
Miranda's and Moreau'sboss fights were the most challenging in the game. Both were endurance battles and required you to move quickly and think fast and basically just survive until they died. Ammo was very important in both boss fights because the right weapons made things much easier but if you didn't have enough ammo for them, well...you're going to have a more intense challenge.
My favorite "location" was the Dimitrescu castle. I like the elegant "antique" aesthetic of old castles and houses/mansions.
Unlike in RE7, RE8 does allow you to upgrade some of your weapons, which makes things easier if just to allow your guns to hold more ammo before needing to reload. You also didn't need to pull out a weapon to open crates. If you "interacted" with one, Ethan automatically used his knife to break it. RE7 made you do it manually which was a little annoying, especially during fights.
RE7 pretty much just had the Bakers and mold monsters as enemies. They all put up a good fight, but RE8 has a much wider range of enemies: wolfmen, zombies, flying zombie bats, werewolves, cyborg monstrosities, witches (well, if you consider the Dimitrescu daughters as witches, and they kind of are), a gross but pitiful fishman, a mentally disturbed doll maker, and an egocentric engineer. Variety added another layer of difficulty and surprise to the game since it wasn't always the same enemy types popping up to get you.
Mixed Thoughts:
Donna's boss fight was unlike any other fight in the game -- or any game, really. It was a morbid hide and seek challenge that was a nice change of pace but I do wish it had been a bit more difficult. I liked the concept, and it suited Donna, but it was the easiest boss fight in the game, almost like it was a miniboss fight instead. Good concept, but weak execution.
RE8 allows you to upgrade weapons, but RE7 doesn't, and while it may sound like RE8 has the upper hand, I disagree. RE7's lack of weapon enhancements/upgrades made the game more difficult because what you saw was what you got, and you had to make do. You didn't have the option to make your weapons hold more ammo or shoot faster or deal more damage.
The Bad:
Most of the boss fights were...rather easy? Minibosses included. The only ones that posed a real threat were Moreau and Miranda. Everyone else was just standard boss fodder, unfortunately. In RE7, I felt that, while there were far fewer boss fights, they all were much more demanding and exciting.
Lady Dimitrescu was such a fun character, and yet, she was only in the game for a short time, and her boss fight was just so-so. With all the marketing surrounding her before the game was released, I expected her to have a much larger role in the game.
They had an opportunity to make Miranda a sympathetic villain seeing as how the loss of her daughter basically drove her to madness. However, the way she was portrayed, I honestly didn't feel any sympathy for her, which was a shame. If she had been portrayed as a more tragic, broken character, then it would have made the final boss fight very emotional since you would feel some guilt killing her knowing what she's been through.
Not very scary. I mean, it's not a terrible thing, but for a game that is part of the survival horror genre, I felt like RE8 focused on the action a little too often. It was an intense experience just not a chilling one. RE7 had so much tension and atmosphere that it truly played out like a survival horror game.
Overall, I do like "Resident Evil 8: Village" and want to play it several more times. It bested "Resident Evil 7: Biohazard" in a few ways, namely with a diversity of enemies and customizable weapons but it fell short in the horror department and mishandled most of its bosses.
Final Grade: B+
For reference:
Resident Evil 7: A
Resident Evil 2 (2019 Remake): A-
Resident Evil 3 (2020 Remake): B-
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