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#like. since ppl change his wings for different series Sometimes
crepusculum-rattus · 1 year
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thinking abt 3rd life grian…. he would make a good harris hawk i think
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lorebird · 3 years
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Since I'm sorta new to hermitcraft stuff, and you're one of the ones who got me into that, could you tell me/explain the Grian!Watcher au?
Sure!! It's a popular headcanon across most of the fandom, not any certain au. It comes from a series Grian was part of before hermitcraft, called evo!
In that smp, everyone moved through the different versions of Minecraft, starting back in the beta. There were portals that moved the players to the next version, which were set up by an unseen group called the Watchers. They're all mysterious and speak in rhymes, make puzzles, and sometimes rain retribution down on the players. I haven't seen much of evo myself, so this is basically me spouting what I picked up from osmosis + the wiki FJFJSKDK
Anyways! After ppl beat the end, the poem is changed to 2 watchers talking to each other. While other people continued their series after the dragon, Grian's stopped there -- in a meta sense the watchers represented the youtube audience, and since grian wasn't part of the game anymore, he became one. The 2 people talking were called Watcher 1 and Watcher 2, but after they say that they're taking Grian, a Watcher 3 joins em
That's the background, and a lotta people like playing with everything that could entail! A big part of it too is Last Life. Another member of evo, Martyn, was part of LL and had a voice communicating w him for his whole series, which is really set on Grian. After losing his final life, Martyn talks to it and asks why -- the voice says that Grian wasn't supposed to be there and was only ever meant to watch. So Evo and Watcher!Grian are Canon to Martyn's pov! The watcher hc was quite popular even before that but it certainly ramped things up lmao
Afaik the only imagery associated with Watchers in canon is this symbol down here, but a lot of people like to draw on "biblically accurate" angels bc 1) lots of eyes (and wings which are another big grian thing) and 2) what can I say they're cool as fuck
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kellyvela · 3 years
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Has GRRM ever said in any interview or on his blog that he hates Sansa's complete storyline after 4th season? I dont really follow all of his fan/media interactions but from what I can recall he has spoken abt how LF in books wont give sansa to ramsay or how noone had issue when Jeyne was given the Ramsay storyline in books etc. Asking this question to you bcs you rightly point out how ppl misunderstood his interviews/posts ( sansans/targ stans etc) & I cant recall him ever saying he 'hates' sansa's story in the later seasons of the show ( not s5 in particular but even s6 to s8).
Capclave 2013:
A change that has repercussions for season 4 is Marillion’s tongue removal from the first season. Martin said that the change was made (from an anonymous singer being the victim of a de-tonguing) because they wanted Joffrey to maim someone the audience would recognize. He believes this is an issue because of the part the singer plays in Sansa’s storyline, how he affects her interactions with others in the book, and he doesn’t believe another character will be fulfilling that role on Game of Thrones.
—GRRM talks season 4 & beyond - Winter is Coming - October 13, 2013
2014 Fan Reports about Capclave 2013 (*):
In a convention panel this year, George said on the record that he had no idea what they were doing with Sansa or where they’re taking her storyline, which now makes sense perhaps. He was not pleased when he was talking about it, so who knows what’s going to happen with her! Knowing GRRM, that could mean they’re going off the canon reservation, and/or that they’re going to be making a lot of shit up
I have notes I’ll be responding to (thanks!) but enough people commented about Sansa that I thought I’d share that tidbit, since it happened back in September iirc (was the same panel where he criticized the exclusion of Tyrell brothers)
—starkalypse - June 3, 2014
GRRM’s comments at capclave about Sansa (which I was in the third row for, for those asking about legitimacy) were among others during the panel that had a general theme of dissatisfaction with show changes. He was not in good spirits for that con and didn’t really have anything positive to say regarding the show. So take it with a grain of salt; there are deviations away from the books in the episodes he gets writers credit for, so maybe they’re doing something stupid or they really don’t have a gameplan!
—starkalypse - June 4, 2014
(*) These reports were posted in June 2014, during the airing of Game of Thrones Season 4, about Capclave 2013 that happened in October 2013.
Just after the rape episode:
How many children did Scarlett O’Hara have? Three, in the novel. One, in the movie. None, in real life: she was a fictional character, she never existed. The show is the show, the books are the books; two different tellings of the same story.
There have been differences between the novels and the television show since the first episode of season one. And for just as long, I have been talking about the butterfly effect. Small changes lead to larger changes lead to huge changes. HBO is more than forty hours into the impossible and demanding task of adapting my lengthy (extremely) and complex (exceedingly) novels, with their layers of plots and subplots, their twists and contradictions and unreliable narrators, viewpoint shifts and ambiguities, and a cast of characters in the hundreds.
There has seldom been any TV series as faithful to its source material, by and large (if you doubt that, talk to the Harry Dresden fans, or readers of the Sookie Stackhouse novels, or the fans of the original WALKING DEAD comic books)… but the longer the show goes on, the bigger the butterflies become. And now we have reached the point where the beat of butterfly wings is stirring up storms, like the one presently engulfing my email.
Prose and television have different strengths, different weaknesses, different requirements.
David and Dan and Bryan and HBO are trying to make the best television series that they can.
And over here I am trying to write the best novels that I can.
And yes, more and more, they differ. Two roads diverging in the dark of the woods, I suppose… but all of us are still intending that at the end we will arrive at the same place.
In the meantime, we hope that the readers and viewers both enjoy the journey. Or journeys, as the case may be. Sometimes butterflies grow into dragons.
—The Show, the Books - Not A Blog - May 18, 2015
Report about the last Game of Thrones Script that GRRM wrote:
No Wedding for Sansa and Ramsay: Without question, one of the most controversial changes the show made in trying to streamline the books was by slotting Sansa into the role of Ramsay’s wife and rape victim in Season 5. In the books, Ramsay marries and assaults Sansa’s best childhood friend, Jeyne Poole—who is being forced to impersonate Arya—instead. (You can actually see Jeyne briefly sitting next to Sansa in the show’s pilot.)
At the time Martin wrote this script, though, substituting Sansa for Jeyne was not yet the plan. Martin has Roose Bolton tell his bastard son: “We have a much better match in mind for you. A match to help House Bolton hold the north. Arya Stark.” It should be noted, however, that in Martin’s script, Sansa isn’t free from menace either. At his own wedding-day breakfast, Joffrey still threatens to rape the older Stark sister—once he’s “gotten Margaery with child.”)
—Game of Thrones: The Secrets of George R.R. Martin’s Final Script - Vanity Fair - December 7, 2018
A month before the Game of Throne S8 Finale:
Sansa’s story, in particular, has really deviated from the books. Ramsay Bolton — that marriage obviously was with a different character. When they start deviating like that, did you initially have any emotional reaction, even though you worked in Hollywood for many years yourself?
GRRM: Well, yeah — of course you have an emotional reaction. I mean, would I prefer they do it exactly the way I did it? Sure. But I’ve been on the other side of it, too. I’ve adapted work by other people, and I didn’t do it exactly the way they did it, so ….
Some of the deviation, of course, is because I’ve been so slow with these books. I really should’ve finished this thing four years ago — and if I had, maybe it would be telling a different story here. It’s two variations of the same story, or a similar story, and you get that whenever anything is adapted. The analogy I’ve often used is, to ask how many children did Scarlett O’Hara have? Do you know the answer to that?
I know it’s different in the book and the movie …
GRRM: Three children in the book, one by each husband. She had one child in the movie. And in real life, of course, Scarlett O’Hara had no children, because she never existed. Margaret Mitchell made her up. The book is there. You can pick it up and read Mitchell’s version of it, or you can see the movie and see David Selznick’s version of it. I think they’re both true to the spirit of the work, and hopefully that’s also true of Game of Thrones on one hand, and A Song of Ice and Fire on the other hand.
—George R.R. Martin on the Stark Sisters and Ending ‘Game of Thrones’ - RollingStone - April 22, 2019
James Hibberd’s Book:
GEORGE R. R. MARTIN: Jeyne Poole was included in the pilot—she’s shown giggling next to Sansa—but she’s never seen or referred to again. I actually wrote Jeyne into “The Pointy End,” my first script, when Arya killed the stableboy. I had some stuff with Jeyne running to Sansa being all hysterical and dialogue in the council chamber with Littlefinger saying, “Give her to me, I’ll make sure she doesn’t cause any trouble.” That was dropped.
DAVID BENIOFF: Sansa is a character we care about almost more than any other. We really wanted Sansa to play a major part in that season. If we were going to stay absolutely faithful to the book, it was going to be very hard to do that. There was a subplot we loved from the books, but it was a character not involved in the show.
GEORGE R. R. MARTIN: I was trying to set up Jeyne for her future role as the false Arya. The real Arya has escaped and is presumed dead. But this girl has been in Littlefinger’s control for years, and he’s been training her. She knows Winterfell, has the proper northern accent, and can pose as Arya. Who the hell knows what a little girl you met two years ago looks like? When you’re a lord visiting Winterfell, are you going to pay attention to the little kids running around? So she can pull off the impersonation. Not having Jeyne, they used Sansa for that. Is that better or worse? You can make your decision there. Oddly, I never got pushback for that in the book because nobody cared about Jeyne Poole that much. They care about Sansa.
—Fire Cannot Kill a Dragon: Game of Thrones and the Official Untold Story of the Epic Series by James Hibberd - October 6, 2020
GEORGE R. R. MARTIN: My Littlefinger would have never turned Sansa over to Ramsay. Never. He’s obsessed with her. Half the time he thinks she’s the daughter he never had—that he wishes he had, if he’d married Catelyn. And half the time he thinks she is Catelyn, and he wants her for himself. He’s not going to give her to somebody who would do bad things to her. That’s going to be very different in the books.
—Fire Cannot Kill a Dragon: Game of Thrones and the Official Untold Story of the Epic Series by James Hibberd - October 6, 2020
I hope it helps you.
Thanks for your message.
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secreterces-charlie · 5 years
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Yo yo yo! It’s Valentine’s Day and I’m tired, sad and single, but I cope by baking cupcakes and drawing my ships smooching ❤️
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The original template is by @a-moop, and thanks @charliecharlo for calling my attention to this because it inspired me to draw some of these characters for the first time in years! Some of them I never even colored in any other drawings before!
Here’s the ship list👇
First row:
Marcus & Secret, a weird angel-demon thing and a very confused human, two characters from a story I have yet two write
LizardHat – Demencia & Black Hat, from the show Villainous by Alan Ituriel, and I know Hattie’s scowling, but we all know he loves his pretty little psycho dearly~
Lumpygrab – LSP & Lemongrab, a ship I dedicated a blog to because even though they’re canon, they’re still a rarepair and a crackship – what other craziness would you expect from Adventure Time?
Second row:
Francoeur & Vlaštovka (Swallow bird in English) – a robot dictator and his harpy companion, villains of another story I have yet to write. And yes, Vlaštovka does indeed have four arms. I drew those, but was too lazy to draw her actual wings.
Zora & Akta – the first gay characters I ever made, I think. Zora was a creepypasta/demon OC who I gave overpowered abilities to, but then redesigned her because she was killing me with cringe. Akta is... not exactly a demon? Her story is in progress, but I keep rethinking what she should be, exactly. As you could probably guess, she was inspired by Chara from Undertale :)
Trirax – Trixie & Thorax, from My Little Pony, the rarepair ship I will go down with. They’d be adorable together and you can’t tell me otherwise!
Third row:
Darx & Vitalia – would you believe if I told you these were Minecraft OCs? Yeah. I read a few books written in the Minecraft universe a while ago and was inspired, but I wanted to make it different. So, I wrote a story where Vitalia (the white-haired one) manages to topple over a bunch of potions that mix together and do something to her and the Enderman chasing her (Darx!). They discover that they’re slowly turning into each other’s race, she’s becoming a monster and he’s becoming human, hence the weird skin colours.
Goddess Secret & Rwakk – I made A LOT of alternate versions of Secret. She was originally a pony OC, and most of her AU versions are also ponies. In one story I was co-writing with a friend of mine, we started joking about him always writing bad endings and me always writing good and happy endings. This resulted in the creation of two gods of story-telling, influencing worlds, battling each other and playing with each other, and keeping the story-writing universe in balance. It’s not exactly a ship, but Rwakk is a dear friend of mine and he deserves a kiss 😘 Also we use these characters to cope sometimes, so 🤷‍♀️
Jabu and (the OG) Secret – two dorks from an RP filled with pirates, slavery and underage drinking, what fun! Basically Jabu (the zebra) has been serving a rich guy his whole life and never knew anything else, until Secret came with a pirate crew she joined on accident and, too empathetic for her own good, decided to show him friendship, and kindness, and a world where he didn’t have to always return favors, where he didn’t always have to listen to orders. While playing this RP and trying to get Jabu to understand as simple concepts as “this isn’t a deal, I’m just being nice, you don’t have to immediately pledge your service to me bro, chill” really challenged my writing (and also sometimes my morals, as Jabu had none).
Fourth row:
Entrapdak – Hordak & Entrapta from She-Ra: The Princesses of Power! One of my more controversial ships because Hordak is the villain, and he’s pretty evil, and then Entrapta is the greatest example of a morally grey character and his first real friend. I really hope they end up being okay, but with the way the series is going right now, I’m slightly worried about them. Also just a note, if you ever get into the fandom and ship them, know that there are ppl arguing against this ship everywhere. It’s not worth it to join the fights. Let the ship wars be.
Papara – Chara & Papyrus from Undertale, my two faves from the game. Over time I sorta gave Chara my own headcanon of abilities and backstory and stuff, and decided that someone like them could really use someone with endless forgiveness in his heart in their life. I wrote tons of “second chance for Chara” fanfics I never finished, and I hope there’ll be more content of them.
Prie & Lavinne – OCs from a comic I’m determined to make! Everything about them keeps changing except for their designs but rest assured that their stories are magnificient! Also you don’t get to see it from this angle but Prie has three eyes, two on this side and one on the side we can’t see.
Fifth row:
Penny and Marion – the OG ship. I got into MLP and FNAF fandoms around the same time and since I’ve never before been in one, I was absolutely in love with all of it, especially the Brony community. So, I wrote a crossover fan fiction about a robot pony fighting Purple Guy! I wrote two and a half story about her, with twenty parts total, and to this day I am immensely proud of this. The fact that she somehow falls in love with the puppet of all animatronics should not be important 😅
Lemon Pancakes – Lemongrab 2 & Breakfast Princess, a magnificient ship @charliecharlo came up with (bless you for this treasure) I realized I absolutely love BP’s design (especially in normal clothes tho) and I live for the angst that has to come eventually when LG2 becomes a part of LG3.
Charlastor – Charlie Magne & Alastor form @vivziepop’s Hazbin Hotel cartoon! If anyone dares tell me a) that Al is asexual and cannot therefore have romantic relationships or b) that Charlie is canonically with Vaggie, I won’t do anything but I’ll be silently judging you from over here. Once more I call to all of you. Let the ship wars be, they’re especially aggressive in this fandom, and it hasn’t even existed for that long. That being said, I love that they’re both musical souls and I really really hope Alastor becomes genuine friends with her in canon, at least.
So yeah, that’s a wrap!
Happy Valentine’s to all of you!
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making a pico8 game during my first week of RC
tl;dr - Play my first ever solo game right here!
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On my first day of Recurse, fellow W1 2017 batcher Ayla Myers (whose work you can peep here) presented on fantasy game consoles, PICO-8 in particular. Her presentation ran roughly 5 minutes, but it only took about half that time to convince me that I should give it a whirl. Since asking for help is more than encouraged here, I approached her immediately afterwards and asked if she could do a quick walkthrough of PICO-8 sometime.
“Yeah, of course. When do you want to start?”
“Uh…” It was already 6pm. “Tomorrow?”
“Okay!”
And lo, 11am the next day found myself and a handful of other Recursers sitting around a table in the Turing meeting room as Ayla showed us the ropes.
PICO-8 is a highly-opinionated, highly-constrained fantasy console with a robust set of tools for quickly developing and sharing games. While I’d played a few PICO-8 games before, I hadn’t realized just how core the commitment to retro-nostalgia is to the engine itself. Here are some fun things I learned about PICO-8:
It includes a pixel art editor and a chiptune mixer, both of which are a delight to use.
PICO-8 games can have 2 players, but each player only gets 6 possible inputs: four directional keys and two others (typically Z and X).
On the programming side, developers are allowed a maximum of ~8k tokens and ~65k characters. This incentivizes some extreme optimization, overloading, and other tricks in larger games that near those limits.
The games are super easy to export and share, either as embeddable HTML and JS or as downloadable executables.
As someone who has shipped dozens of games professionally but has never personally programmed one from start to finish, I decided that it’d be a good exercise to build one during the remaining 4 days of the first week.
On programming in a new language.
PICO-8 uses a subset of Lua, which I’ve never read or written before. Under other circumstances, I probably would have preemptively given up and shied away from using a tool that required learning a new language. Fortunately, my current circumstances are “you are entirely here to learn new things and surrounded by people who can help, actually” so I waved off the anxiety and plunged ahead instead.
Turns out that Lua felt very similar to other game programming I’d done in the past, so there wasn’t any need to worry anyway! (One begins to suspect that there is rarely a ‘need’ to worry… 🤔)
There were a few things that stood out in particular as I built my game.
First, to handle animations - like bobbing a sprite or moving UI elements on and off screen - I found myself repeating a pattern using a counter (incremented every update loop) and a maximum (resetting the counter to 0 when it reached this value). I wasn’t sure if a series of timers would be a better fit for cycling through animation states, especially since this pattern meant assigning at least two tokens per animation. Since I was focused on building this quickly and wasn’t worried about running up against the token limit, however, I figured that consistently using a single pattern that I knew worked was the way to go.
Example of the section of the bat’s update loop that flaps her wings up and down and plays a quick beat on each flap:
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Second, I learned that tables are “the only data structuring mechanism” in Lua, and that there is no readily available method to query them about the number of items they’re holding. To solve this, I tracked the count of items as a separate variable and updated the count any time I was adding or removing items from the table. If I were pinched for tokens I’d probably handle this differently, likely by writing a separate function that iterates over the the items in the table and returns the count.
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Lastly, and this one was a pleasure to discover, Lua is perfectly a-okay with removing items from a table while iterating over items within that table. For example, during the update loop I want to iterate over each of the moths in the game and check if the bat is in a position to eat them. If the bat should eat the moth, I want to add a quick sound effect, draw some bug-gut splatter to the screen, and remove the moth from the moths table.
I can do all of that like this:
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This was a big relief to me because I’ve had trouble doing the same with JavaScript in the past!
On finding relief in constraints and designing a tiny game.
I didn’t have a strong idea when I first started making Sonar, other than that I should be able to finish it in a few days and that it should be about animals. Certainly my appreciation for earth’s non-human lifeforms would stave off any temptation to jump ship if things got confusing or tedious. 🦇
There was a brief moment where I sat, staring at my laptop screen, wondering what I could even do with only two non-directional inputs. It took about five minutes for me to come to my senses. What if this constraint, much like the constraint on tokens or audio channels, was a blessing? “Wow, I’m so glad I only have two buttons to work with,” I told myself, found it to be true. “In fact, let’s start by using only one of those buttons.”
Changing your perspective sure is a time-efficient way to clear obstacles!
On making art and SFX.
While I’d done some game programming (though never a complete solo project), I’d certainly never done game art or audio. In fact, art and audio often felt more intimidating than the rest of the design or development. I didn’t really know anything about creating reasonable looking pixel art or have any kind of background in creating music or sound effects; I just knew that both were important to making a game feel whole.
Once again, PICO-8 provided seamless introduction to these areas of game development. With only 16-colors and 8x8 pixels to worth of space to work with, I never got stuck trying to pick the perfect colors or shape for a sprite. If it worked, it worked, and it only took a matter of seconds to make changes and see them live in the game.
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As someone who has zero musical education the responsibility of creating audio made me more than a little apprehensive, but I found the SFX editor similarly quick to learn and pleasant to use. I stopped short of making any ambient music, but I did make a few sounds: a steady but muffled bassline for the bat’s wings flapping, a high-pitched chirp for the echolocation, a gulp for a bug being swallowed, and a confirmation bloop for starting the game. SFX are necessary for giving a non-haptic game the illusion of tactile feedback, and even just these few simple, two-note sounds do a lot of heavy-lifting in making the game feel more responsive.
On jamming fast, alone, in an environment geared towards collaboration.
The single biggest struggle I had while working on this project was worrying if I should be spending my time doing something else. Whenever I spent large chunks of time coding alone, rather than pairing or attending study groups, I couldn’t help but feel like perhaps I was missing the forest for the trees. Shouldn’t the first week be about learning as much as possible about my peers and their interests, in the spirit of future collaboration? Did I somehow find a way to ‘do it wrong?’
Hard to say, what with only one week’s worth of information! My current guess, however, is no. I became familiar with a new language, I learned a new toolset, and I finished a project that I feel at least remotely comfortable showing to other people. Those are pretty solid accomplishments, even in the face of a gnawing suspicion otherwise!
More importantly though, I practiced being comfortable following my own intuition of what an ideal first week might look like. I proved to myself that I could set my own goals and meet them. I also developed a general feel for the ebbs and flows of working with myself as sole author and stakeholder on a project. I’m sure this kind of self-knowledge is valuable at any level, but as a beginner it feels like an especially worthwhile point of reference.
Besides, this was all made possible because I was inspired by a fellow Recurser, asked them for help and got it. 
How could that be wrong? 😊
You can play Sonar right here.
ps. I almost forgot something funny!
This is one of the first things that happened when I began animating my pixel bat:
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I laughed at this for a solid minute. It was wonderful, and only more so because I had spent the previous two hours setting up new software, familiarizing myself with basic Lua syntax, and fretting over whether my pixel art would be at all legible.
As one of my friends commented, “OH NO, HIS FLAPS FELL OFF!” And then, “or HER flaps, excuse me.”
Making games is generally time-consuming, tedious, detail-oriented work. On the bright side, many of the bugs and SNAFUs you run into are just silly as heck. The moments where ish goes off the rails can provide exactly the right dose of harmless humor to revitalize your motivation to finish. 👑
edit (11/15/2017)
Once again going above and beyond in her helpfulness, Ayla informs me that you totally can get the length of a list in PICO-8!
Here’s how, using the # operator:
local some_list = {32, 4, 72} print(#some_list) -- prints 3
✌️🦇
edit (11/17/2017)
So probably it makes sense to link to the the code, since becoming a better programmer is the whole gosh darn point! 😑
Also, because it may be helpful, I want to provide a quick outline of how you might also crank out a small game in a narrow window of time:
day1 - purchase and install pico8 (if you’re at RC, talk to someone about using their license!) - install a lua linter on your text editor of choice - run pico8 in console mode, so u can use printh to debug - make a player character that responds to input - make a 2-state animation for that player character (eg. flip between two sprites, add some bobbing motion, etc) - get ppl to Play Your Game!
day2 - make an enemy (note that these could also just be Collectable Objects if u aint feeling like defaulting to violence ✨) - make a 2-state animation for that enemy - give that enemy some passive behavior - disappear the enemy conditionally (eg. touched by player, hit by bullet) - make another enemy with similar but more challenging behavior - get ppl to Play Your Game!
day3 - add an end-condition (eg. eating some amount of bugs) - add SFX. this is more important than music for making your game feel whole, and you can do just about everything you need to with 2 note blips - add UI elements (eg. health bar, bullets left, etc) - add a start screen - add an end screen - get ppl to Play Your Game!
day4 - add finishing touches - export your game as html from PICO8 - host somewhere, like itch.io - write a blog post!! - share with your friends and the rest-o the world
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liu-lang · 8 years
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tagged by @laskyjedneplavovlasky 
nicknames : i’m not big on nicknames either … i have this thing where bc we usually get our first nicknames from our parents / relatives, nicknames read as really infantilising coming from anyone else. my real name is based off of katyusha which is impossible for anyone to say. both sides of my extended family call me sha (the last character of my chinese name is 莎) current boyfriend calls me chipmunk ; ex boyfriend used to call me strawberries / 草莓
star sign : aquarius sun, gemini moon, aries rising, capricorn midheaven (i did one of those online natal chart calculators – someone else who knows what this means explain what this all means)
height : 1.60 m
time rn : 19h23
last thing i googled : the eternal husband & other stories
favourite music artist : my favourite composer to play is vivaldi. in high school i discovered the song “thursday” by asobi seksu – i never listened to anything else by them. at the time i didn’t particularly enjoy their music, i just really like tt one song. now i really like them. partially bc asobi seksu to me is like deerhoof to my boyfriend (or at least this equivalency / analogy makes sense in my head). whenever i put it on in the car, he turns the music up a little bit. i wish i had appreciated them more back then bc i would have loved to see them live now. they have since disbanded / indefinite hiatus.
song stuck in my head : i like to listen to a particular kind of music when i’m reading but need to concentrate. most of the time i put on classical music i’m familiar enough w/ to “ignore” in the background but still keeps me awake / alert. other times i like yann tiersen or nils frahm or sylvain chauveau. but rn, i’ve been listening to a lot of oskar schuster – so i guess any of his stuff atm. last movie i watched : can’t rmbr but i just watched the trailer for ma vie de courgette 
last tv show i watched : dix pour cent
what i’m wearing rn : grey turtleneck dress with slightly fluted sleeves, black thermal tights, scarf 
when i created my blog : august 2011
what kind of stuff i post : more recently, cooking and baking with my cat and for my boyfriend (documented change of cats + boyfriends). everyday life stuff. going to therapy from having an absent father & narcissistic mum. music + fashion i like. left wing / anarchism. linguistics, french / chinese language things.  hogwarts house: n/a ; never read the series (i tried to and i lost the book, my sister nvr let me touch the books agn / i nvr gained an interest)
pokemon team : mystic (i play it casually … ?)
favourite colour : heather grey, #FFCC33 average hours of sleep : 4 to 5 
lucky number : idk
favourite characters : i haven’t read fiction in a terribly long time. phoebe waller-bridge’s character in fleabag (she’s nvr given a name). i like characters who have been artificially created & grapple w/ the concept of humanity / their humanity. my mum tells ppl i was “made in the lab” (IVF) all the time & i was involved in longitudinal twin studies growing up. this has given me an interesting (if not sometimes tortured) self concept. i don’t think my twin thinks of herself in the same way. sometimes i think abt finding other individuals (the other sets of twins involved in these studies perhaps ?) just to see if i am alone in my thinking or not.  dream job : i currently hold 3 jobs in very different industries / work environments. i don’t like 2 of my 3 jobs. i don’t subscribe to the “do what you love” philosophy, the more i work @ my social media management / communications office job, the more i’ve distanced myself and my sense of identity from my occupation. so the idea of a dream job is just not … worth thinking abt bc i don’t see it as attainable or worth attaining ? my “dream whatever” / “ideal situation” is divorced from my career. i consider myself a linguist more so due to my field of study / interests rather than career-wise, if tt makes sense. one thing abt working in 2 jobs i hate is tt i love the 1 job i love a lot. i’m really grateful for the opportunity to be under this professor’s mentorship and guidance and to work on this project. i wouldn’t have ever seen myself studying the institutional production of diversity in higher education but it’s really aligned to my political beliefs. my office job actually embodies all the bad things abt the neoliberal view of diversity (casting all possible aspects of social being in entrepreneurial terms, one’s social identity is a marketable asset), viewing diversity through the management paradigm (diversity & migration as a “social problem” instead of naturally occurring out of economic necessity / as une condition humaine). the stuff i do now is in pragmatics & semiotics. i would like my end goal career to have a research component, bits of comp ling / AI but my current research assistantship has some future implications on what i originally planned to do / saw myself doing in grad school.  i tag @printzcharming @radio-charlie @skydyed @tracybaconnnn @danedear @blanked
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