#llama's devlog
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Llama's devlog
Hi folks! I decided to start making at least one monthly developer's blog for all followers, whether they are subscribed to Patreon/ko-fi or not, to let people know what I'm planning for the month, and where the demo is in term of progress.
For the past few months, I've been focusing on adding content the existing chapters, taking a pause from continuing chapter 5. The major change done is that the one-personality-trait choice that defined Mordred's dragon friend has been turned into a system of four archetypes, which have allowed me to better flesh out the character.
I've been working on editing the existing scenes with them to reflect the changes, as well as extending those scenes, and adding altogether new content which I'm very happy about. They are also a romance option now!
I'm working my way through chapter 3 now; I've made changes up to the secret meeting between Mordred and Arthur, and the subsequent confrontation between him and Morgana, in her POV. The dragon friend related changes aren't the only ones I've made: I have also sprinkled in some more dragon lore, and the dragons themselves are overall more present. There's also just general portions where I've upgraded the prose, or even added new tidbits. And we now have a quick character creator to jump directly into chapter 3.
This is all added in the private beta of the demo, available to all tiers on Patreon.
As for the Patreon extra content I'm working on this month, we have:
-Knight tier: A short story from Galahad's perspective; set soon after chapter 3 on the route in which Mordred has been trying to befriend him. The young squire, now returned to Camelot, is grappling with his doubts and trying to squash them down.
-Champion Knight tier: This month, Patreons have voted for a short story featuring Mordred and Gareth! The polls that will define their relationship is still ongoing - there's about twenty hours left! - and soon after I'll be posting the poll to choose Mordred's personality.聽
Ko-fi has all of the perks above, except for the fact that the Champion Knight tier doesn't participate in the polls.
That is all for now! 馃枻
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What have I been up to??
hey everyone! I'm working on the game, and progress has been steady.
A new stage has been added, Lucky McDucky's Food Processing Plant. It's looking cool so far.
My friends have also been making the renders for the characters appearing in the game. Here are a few!
They're really talented dudes, so big thanks to them for making these.
We have also been working on the voice acting for these guys! Here are some lines I recorded for Flipped Fernan:
Thanks for reading, and follow if you want more Llama-Zit Brawlers news!!
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Toady's Devlog for 03/06/2023 - Dwarf Fortress 50.12 Released
Toady One, from the Bay12Games forums:
New stuff () Ability to sort the lists from the creature/task menus () Kitchen interface sorting and searching () Work detail sorting and searching () Can edit and restore default work details () Saves can be sorted by world and folder on the title screen () Keyboard support for many unit lists () Ability to designate burrows over multiple Z levels Major bug fixes () Fixed a few crashes relating to pregnancy () Fixed save corruption related to bad job ids () Fixed crash related to language mods () Goblins should have trolls again, and some additional friends (new worlds only) () Vampires in forts should hide properly Graphics additions/changes () Additional statue graphics () Fixed some classic building interface lights Other bug fixes/tweaks () Squad assignment now lists already-assigned units last () Fixed error in calculation of bridge support () Fixed issue in how environment-appropriate work animals are selected for visiting fortress () Fixed missing autopause tooltip () Additional miscellaneous optimizations () Fixed minor issue with forest variant display () Fixed clipping issue on unit sheets () Fixed minor issue with cage contents display () Fixed pet list display on unit sheet rarely skipping a pet () Llamas are pack animals now
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