#lootable
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ghosty-bees · 3 months ago
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he keeps losing his pulse (but where the hell is it going?)
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"wow this really is daniil dankovskys tormentous nightmare" i think to myself shortly before feeding him 7 cigarettes and 2 bottles of strychnine
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saephrond · 7 months ago
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RUFIO! RUFIO! RU. FI. OOOOOO!
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thoughtfulrobot · 1 year ago
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Me in Fallout: I refuse to steal, even from the factions I see as evil. My momma taught me better than that.
Me in literally any other game: LOOT GOBLIN MODE ACTIVATED
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tarmac-rat · 2 years ago
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Turn that corner, watch us grow older We talk about death, but it's still not over
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bg3screenshotdump · 2 years ago
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hell yeah Vetra is actually playable now that she can get a lore accurate starting armor
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purkinje-effect · 2 years ago
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mysdrymmumbles · 2 years ago
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I would like to know what house we go into that tips off Astarion that he can just enter without an invite
Is it the grove? Does that count as a house?
Surely not the abandoned places in the blighted village. If the owner is dead, there's no need for an invite, right?
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bogarielfrogariel · 1 year ago
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[downloading a bunch of plant models and booting up the creation kit] let's introduce some fucking INVASIVE SPECIEEEEEEEEEEEEESSSSS
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ophierian-vp · 3 years ago
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qarinus · 2 years ago
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not to belabour the point but bg3 is so fun bc it kinda actually did change the way i play an rpg bc there actually is so much in any path i choose to take
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lootables-etsy · 2 years ago
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Attention Backrooms fans!
My Papercraft backrooms party boxes are LIVE! Build a bunch, fill them with goodies☺️
Lootables.etsy.com
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anarchotolkienist · 2 years ago
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This is also one of the main reasons why I will always maintain that D&D is a badly designed game, because the reward structures incentivise players to go from place to place and solve every problem by murder, since you explicitly get XP and gold (the reward structure of the game) through murdering and completing quests. This means that your characters can't really be particularly interesting or entangled with the fiction in ways that produces emergent storylines, without acting against their explicit best interests as player characters.
one of my most deeply held beliefs about game design is that if players are 'optimising the fun' out of your game then you designed your game badly. the fun things should also be good -- the good things should also be fun
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redstonedust · 1 year ago
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wait you know what would be funny on the life series. if they had a lootable corpse mod instead of keepinventory. like im just imagining them getting to point and laugh at their friends dead facedown on the floor like they do on qsmp. imagine.
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fiore-firelily · 1 year ago
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me if I was a Elden Ring NPC: "tarnished could you please sally forth to the markets to purchase me a bottle or so of milk, these days be dark ones indeed without this beverage"
*you return to find me lying face down dead on the floor, with my equipment set lootable from my body (jeans & t-shirt)*
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felassan · 10 months ago
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[source]
We learned in a Game Informer article that during the prologue of the game,
As you traverse deeper and deeper into Solas’ hideout, more of his murals appear on the walls, and things 'get more elven’. Rhodes says “this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of the elves” At the heart of Solas’ hideout is his personal eluvian [original post]
The scenes being described here were among the ones that had been edited out of the gameplay reveal video. The rest of the scenes in the new NVIDIA trailer are from the prologue of the game, so maybe these images from it are too?
Image 1: Solas' eluvian? Maybe the one in his Minrathous hideout?
Image 2: On either side of the room is a Fen'Harel statue standing in attendance. they look to me like this one, only these good boys are also holding lanterns very helpfully :) In the center of the room in the foreground, is that coal? like maybe the area enclosed in the gold ring sometimes lights up on fire like a brazier? just a lightsource, or maybe part of a puzzle? In the right hand side of the room in the corner is what looks like a lootable chest. In the center of the room is a desk and chair[?]. if this room is somewhere in Solas' Minrathous hideout (or a Solas hideout), I guess this is Solas' desk and chair? ^^ on the other side of the room opposite the desk, some complicated-looking instruments. :)
also in Image 2, the central focus is the elven tree statue. the tree statue asset is found all over DA:I in ancient elfy places, including Fen'Harel's mountain ruins in Trespasser, the area in the DA:I postcredits scene when Solas kills Flemythal, the Crossroads, and the Dead Hand puzzle in Ghilan'nain's Grove.
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(Image from DA:I)
Here's another quote about Solas' hideout.
“[Neve] informs us that Solas has a hideout beneath a nearby statue, and lo and behold, it is Solas’ hideout. He has painted murals around it, magic is used uniquely even by Tevinter standards, and at the end awaits a beautiful Eluvian” [source]
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starsthoughtsonthings · 8 months ago
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Pondering to also destroy everything I can't steal (beds, wardrobes, the likes), but I'm not sure if I quite want to ruin the palace that badly. Someone better might take it over (obviously speaking in like, headcanons for possible futures here, I know nothing like that is gonna happen in game still), or perhaps me and my companions (or only me and Astarion I guess) can make it our own or something.
I'm entering the palace right now, and, I'm gonna loot everything I can. Just to spite the bastard (not that he'll notice bc before anyone can tell him he'll be dead) and take as much of his valuables as possible. Right now, that mostly means the pictures/paintings from the wall (that I can reach), will try literally everything else too though. Even tableware or vases or whatever, even if stuff is only worth 1 gold or something.
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