Splash here and there of yellow all that's left to see
Majestic fields of mustard flowers now just a dream
Typical ant colony it seems
Urbanization is on full steam
My photography @sherrylephotography
3/24
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As has been mentioned, I've been using it since the very beginning and it's come up in discussion several times on this blog at this point, so I'm giving my current opinions on it as a coding function.
Some parts of the game used it heavily while some parts used it lightly as I tried to determined which way of coding was more time efficient. After using it for two years, I've pretty much come to the conclusion that outside of certain circumstances, widespread use of multireplace is a waste of time for me.
There may be people who can easily parse the wall-of-text paragraphs that multireplace tends to create...
"In some of my worst dreams, I'm stuck in a memory of @{trauma the children of our band being dragged off to the Harrower|the children of our band starving last winter|a dying child|my followers, when…when I failed them|my followers dying|an old comrade dying|someone I had to kill|an old friend trying to kill me|a friend being Harrowed|a helot girl being Harrowed|being inside a Harrower|Plektoi coming for me|Theurges raining fire down on us|being locked in a dungeon|being poisoned|being speared in this arm}."
But those people aren't me.
I end up introducing a butt-load of typos and errors using multireplace that seriously slows down my editing phase (and is also more likely to get past me into the public beta). Most reported spacing issues (missing a space, a space where it shouldn't be) were caused by multireplace.
I also end up wasting time if I start using multireplace as a simple if/else replacement and then decide, no, I actually want to add in more conditionals/flag variables/do something more intricate that multireplace can't do, so have to go back and redo the whole coding from scratch again.
It also hampers the function of Random Test, that if you set up an if/else conditional that's impossible in the game, Random Test can let you know that line is never reached. It can't do the same with multireplace.
Since multireplace only saves vertical space (which is only going to save you a couple kilobytes per file if that) and line length isn't something that's advertised in the published games, time/bug efficiency > spacing efficiency for me.
So outside of preset macros such as pronouns & bond levels for characters, I've been mentally slapping myself to try and get out of the habit of using it over if/else statements at this point.
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The Alluring Perfume Queen
Dendrobium blue diamond ‘Perfume Queen’ alluring visitors at the showcase of orchids from the Philippines in the Cloud Forest. Photo credit: Jonathan Chua.
These back-lit orchids actually got the rim lighting treatment naturally from the sun. Shadows were just darkened a little further in post to get this final effect.
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New photo today along with the original! I think learning different editing techniques has been my favorite part of learning photography
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had the pleasure of watching two Potter wasp ladies collecting dirt side-by-side. both are members of the subfamily Eumeninae, a cosmopolitan group of wasps containing over 3000 species across 198 recognised genera (over 300 species found here in Australia).
the photo below is a familiar face for the blog, the same species of Potter wasp that I photographed drinking from the pond last Summer, some of my favourite photos I've taken so far.
her dirt-collecting companion has also appeared on the blog before, and is the Yellow-and-black Potter Wasp (Delta campaniforme). this individual was seen taking her dirt-ball right into the arm of one of our lawn chairs to build her nursery :')
(middle) Unknown Potter Wasp, female (subfamily Eumeninae), April '24.
(bottom) Yellow-and-black Potter Wasp, female (Delta campaniforme), April '24.
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