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djleonpro-blog · 8 years ago
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@djleonpro y su @ledman_pro en el party de. @mas23tv 🎉 #partydel23 Gracias totales por preferirnos. Les deseamos muchos años más de éxitos y bendiciones #mas23tv #mas23 #ledman #djleonpro #robotled #robot507 #ledmanpro #robotdeluces #showled #electronica #panama #pty #507 #losoriginales (en Latitud 47)
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jwslw · 4 years ago
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Some very unusual Xenomorph knock-offs for your sci-fi campaigns
d20 Modern stats for the aliens and weapons from the Midway arcade game Xenophobe
Critter
The smallest form of Xeno, hatch from eggs.  Resembles a small crustacean with a face full a grasping tentacles.
Traits
Outsider Traits (Su): Critters have all traits common to Outsiders, Critters have the Chaos and Native sub-types.
Keen Senses (Ex): Critters lack eyes, they have Blind-Sight to a radius of 20ft and Tremor Sense to a radius of 50ft, the Critter treats any creature or object beyond 50ft has having Total Concealment
Skills: A Critter uses its Dex modifier for climb and jump checks, receives a +8 size bonus to hide checks
Special anatomy (Ex): Because of their insect-like build, Critters are immune to falling damage.
Damage Reduction (Su): A Critter ignores the first 3 points of damage from any attack that does not deal bludgeoning damage
Attach (Ex): If a Critter hits with a tentacle grab attack, it uses its powerful facial tentacles to latch onto the opponent's body and automatically deals rake damage each round it remains attached. An attached Critter loses its, dexterity mod to defense.  A Critter can be removed with a DC 17 Grapple check, the DC is Dex based.
Mature (Su): If a Critter is allowed to live for 1d4+2 rounds, it will mature into a Roller.
Critter CR1/2. Tiny Outsider (Chaos, Native) HD:1d8+1. HP5. Mas13. Init:+2. Spd 20ft, climb 20ft. Defense:16, Touch14, FF14(+2size, +2dex,+2Nat). Bab+1.Grapl-11. Atk/Full Atk:+5melee(Tentacle grab none) or +5melee (claw rake 2d4-4). FS:2.5ftx2.5ft. R:0ft. SQ:Blind-Sight 20ft, Tremor Sense 50ft, Outsider traits, Special Anatomy, DR3/Bludgeoning Attach Mature. AL: Chaos, Nest. Sv Frt+3, Ref+4,Wil+3. AP: N/A. Rep+0. Str3, Dex15,Con13, Int3 Wis12, Cha1.
Skills: Climb+10, Hide+10, Jump+10, Listen+4
Feats: Simple Weapons Proficiency, Weapon Finesse (Tentacle grab, claw rake)
Advancement: None
Roller
A larger more mature version of Xeno, a Roller vaguely resembles a cuttle fish or similar cephelapod with an armored shell and vaguely reptilian face.  A Roller can curl into a ball for defense and can mature into a Warrior or Queen if left alone.
Traits
Outsider Traits (Su): Rollers have all traits common to Outsiders, Rollers have the Chaos and Native sub-types.
Darkvision: Rollers have darkvision out to a range of 60ft.
Skills: Rollers receive a +8 species bonus to Jump checks, a Roller has multiple grasping appendages, granting it a +4 species bonus to Climb and grapple checks
Damage Reduction (Su): A Roller ignores the first 5 points of damage from any attack that does not deal bludgeoning damage
Pounce (Ex): In the first round of combat, a Roller may take a Full attack action, even if it performs a full move action before hand.
Defensive Roll (Su): Once per day as a move action, a Roller can curl its body into a ball shielding its more vulnerable soft flesh with its shell-like back plates.  While in this state, the Roller's speed increases to 40ft, it gains a +5 deflection bonus to defense and can perform a body slam attack that deals 2d6 points of bludgeoning damage.  However, while curled inyo a ball, a Roller is considered blind and can not use its bite or tentacle attacks.  While curled into a ball a Roller is technically immune to damage, when an attack successfully hits a Roller, roll damage normally and move the roller backwards 5ft for every point of damage rolled, if it encounters an obstacle that can not be simply knocked over the roller will rebound in a random direction, if a similar obstruction is encounter it will ricochet again.  A Roller may only stay curled into a ball for a number of rounds equal to its Con score.  
Mature (Su): If a Roller survives for 1d4+1 days, roll a d%, on a result of 01 or 100%, the Roller matures into a queen, on a result of 02-75% it will mature into a warrior, on a result of 76-99%, it will remain a Roller for the rest of its life, but, will grow larger as it ages
Roller CR1. Small Outsider (Chaos, Native) HD:2d8+2. HP11. Mas13. Init:+2. Spd 20ft. Defense:18, Touch13, FF16(+1sz, +2dex,+5Nat) or 23 (+5 Deflection). Bab+2. Grapl+2. Atk:+3melee (1d4 bite or Slam 2d6). Full Atk:+3melee(4 tentacle slaps 1d2) and +1melee (1d4 bite). FS:5ftx5ft. R:5ft. SQ: Outsider traits, Darkvision 60ft, DR5/Bludgeoning, Pounce, Defensive roll, Mature. AL: Chaos, Nest. Sv Frt+4, Ref+5,Wil+4. AP: N/A. Rep+0. Str11, Dex15, Con13, Int3 Wis12, Cha3.
Skills: Climb+4, Hide+8, Jump+8, Listen+5, Spot+5
Feats: Multi-Attack, Simple Weapons proficiency
Advancement: None or 3-5HD (Medium), 6-9HD (Large), 10+HD (Huge)
Giant Roller CR6. Huge Outsider (Chaos, Native) HD:10d8+60. HP105. Mas23. Init:-1. Spd 20ft. Defense:17, Touch7, FF17(-2sz, -1dex,+10Nat) or 22 (+5 Deflection). Bab+10. Grapl+32. Atk:+melee (2d6+10 bite) or +20melee (Slam 5d6+15). Full Atk:+18melee(4 tentacle slaps 1d6+10) and +16melee (26+5 bite). FS:15ftx15ft. R:10ft. SQ: Outsider traits, Darkvision 60ft, DR5/Bludgeoning, Pounce, Defensive roll, Mature. AL: Chaos, Nest. Sv Frt+13, Ref+6,Wil+8. AP: N/A. Rep+0. Str31, Dex9, Con23, Int3 Wis12, Cha3.
Skills: Climb+20, Hide-3, Jump+24, Listen+13, Spot+13
Feats: Alertness, Multi-Attack, Simple Weapons proficiency Weapon focus (Slam)
Advancement: None
Warrior
A long serpentine creature with the face of a Roller and an armored crest extending from the back of its head, has two tentacle like arms and spits acid.
Traits
Outsider Traits (Su): Warriors have all traits common to Outsiders, Warriors have the Chaos and Native sub-types.
Darkvision: A Warrior has Darkvision out to a range of 60ft
Skills: Warriors receive a +8 species bonus to Jump checks
Bonus Feats: A Warrior receives Alertness and Multi-Attack as bonus feats
Damage Reduction (Su): A Warrior ignores the first 6 points of damage from any attack that does not deal bludgeoning damage
Acid Spit (Ex): Once per round as a Full Attack action, a Warrior can spit one or more acidic globs.  The spit deals 2d4 points of acid damage with a range increment of 40ft (max range 200ft).  A Warrior can spit as many globs as they have attacks
Slapping Disarm (Ex): When a Warrior has a chance to make an attack of opportunity, it may perform a standard attack or perform a Disarm attempt, if the attempt is successful, the Warrior will immediately drop or throw away the weapon as their tentacles are not capable of manipulating weapons
Warrior CR4. Large Outsider (Chaos, Native) HD:4d8+12. HP28. Mas17. Init:+2. Spd 20ft. Defense:16, Touch11, FF14(-1sz, +2dex,+5Nat). Bab+4. Grapl+11. Atk:+6melee(1d6+3 bite) or +7ranged (2d4 RI; 40ft acid spit). Full Atk:+4melee(1d4+3, 2 tentacle slaps) +4melee (1d6+1 Bite). FS:10ftx10ft. R:10ft. SQ: Outsider traits, Darkvision 60ft, DR6/Bludgeoning, Slapping disarm. AL: Chaos, Nest. Sv Frt+4, Ref+4,Wil+4. AP: N/A. Rep+0. Str17, Dex14, Con17, Int4, Wis13, Cha2.
Skills: Climb+9, Hide-2, Jump+17, Listen+9, Spot+9
Feats: Alertness, Multi-Attack, Simple Weapons Proficiency, Weapon Focus (Spit)
Advancement: 5-10HD (Large)
Tentacle
A long serpentine creature with a sharp claw-like beak, seam to be related to the other Xenos but it is unclear how, may also simply be one of a queens arms.
Species Traits
Outsider Traits (Su): Tentacles have all traits common to Outsiders, Tentacles have the Chaos and Native sub-types.  
Keen Senses (Ex): Tentacles lack eyes, they have Blind-Sight to a radius of 20ft and Tremor Sense to a radius of 50ft, the Tentacle treats any creature or object beyond 50ft has having Total Concealment
Bonus Feats
Skills: A Tentacle receives a +4 species bonus to hide checks, a +8 species to Climb checks and can swim without making checks, if a swim check is forced
Damage Reduction (Su): A Tentacle ignores the first 5 points of damage from any attack that does not deal slashing damage
Improved Grab (Ex):  To use this ability, the Tentacle must hit with its Jab attack. If it gets a hold, it can constrict.
Constrict (Ex):  A Tentacle deals 1d3+4 points of damage with a successful grapple check against creatures it own size category or smaller.
Tentacle CR2. Medium Outsider (Chaos, Native) HD:3d8+3. HP. Mas13. Init:+3. Spd 20ft, climb 20ft, burrow 20ft, swim 20ft. Defense:,Touch,FF(+dex,+Class,+Equip,+Nat). Bab+3. Grapl+6. Atk/Full Atk:+6melee(1d4+/19-20 beak jab). FS:5ftx5ft. R:5ft. SQ: Outsider traits, Blind Sight 20ft, Tremor Sense 50ft, DR5/Slashing, Improved Grab, Constrict (1d3+3). AL: Chaos, Nest. Sv Frt+4, Ref+6, Wil+4. AP: N/A. Rep+0. Str17, Dex17, Con13, Int3, Wis12, Cha2.
Skills: Hide+9, Listen+9, Spot+3
Feats: Alertness, Simple Weapons Proficiency
Advancement: 4-6HD (Medium), 7-9HD+ (Large), 10HD+ (Huge)
Queen
Queens are large green humanoid aliens with large craniums and long tentacle like arms
Species Traits
Outsider Traits (Su): Queens have all traits common to Outsiders, Queens have the Chaos and Native sub-types.
Darkvision: Queens can see in the dark out to a range of 60ft
Damage Reduction (Su): A Queen ignores the first 6 points of damage from any attack that does not deal bludgeoning damage.  Or bludgeoning and slashing damage if using the Extendable arms alternate rule (See below).
Produce Proto-eggs (Ex): A proto-egg is a grey circular object about the size of a tennis ball.  Once per day a Queen will produce a number of proto-eggs equal to 2d6 plus their Constitution score.  A Proto-egg can be planted or thrown as a weapon (follows improvised weapon rules, counts as a tiny object, range increment 10ft max range 50ft).  A planted Proto-egg will always mature into an egg 1d2 rounds after planting, a thrown egg has a 50% chance of maturing into an egg if it survives landing.  An egg is considered a small object (HP10 Hardness 0, DR6/Bludgeoning).  After 1d4 rounds an egg will hatch, spawning 1d4-1 Critters.
Psionics (Su): Once per round a Queen can manifest Mind Blast or Inflict Pain as a 10th level Telepath, however it an only target creature currently under the effect of its Hold Person spell-like ability (see below) The Will DC to resist includes the Queen's Hit Dice.
Spell-like Abilities (Su): Once per round a Queen can cast Hold person as a 10th level Mage, however the range is limited to 20ft. The Will DC to resist includes the Queen's Hit Dice.
Extendable Limbs (Ex) (Optional): If you do not wish to treat the Tentacles as separate aliens (or even if you do) A Queen can have the ability to extend their tentacle like arms out to a range of 30ft (45ft for huge).  A queen can use these tentacles to attack enemies from a distance
Improved Grab (Ex) (Optional):  To use this ability, the Queen must hit with a creature with a tentacle rake attack. If it gets a hold, it can constrict.
Constrict (Ex) (Optional):  A queen deals 1d4+2 points of damage with a successful grapple check against a creature it own size category or smaller, currently wrapped in one or more of its tentacles.
Queen (w/out Extendable limbs) CR6. Large Outsider (Chaos, Native) HD:6d8+12. HP30. Mas15. Init:+4. Spd 40ft. Defense:21, Touch13 ,FF15 (-1sz, +4dex,+6Nat). Bab+6. Grapl+12. Atk: +5ranged (Proto-egg 1d2). Full Atk:+5melee(1d6+2 bite) and +1melee (2 tentacle rakes 1d4+1/19-20). FS:10ftx10ft. R:10ft. SQ Outsider traits, Darkvision 60ft, DR6/Bludgeoning, Produce Proto-eggs (2d6+15), Psionics, Spell-like Abilities. AL: Chaos, Nest. Sv Frt+7, Ref+9,Wil+7. AP: N/A. Rep+0. Str15, Dex18, Con15, Int6, Wis15, Cha6.
Skills: Hide+11, Listen+13, Move Silently+15, Spot+13
Feats: Alertness, Stealthy, Simple weapons proficiency.
Psionics and Spell-like Abilities:  Inflict Pain (Damage 3d6, Will DC16 negate), Mind Blast (Stunned for 3d4 rounds, Will DC17 negates), Hold Person (Duration 10 rounds Will DC17 negates)
Advancement: 7-9HD (Large), 10HD+ (Huge)
Queen (with Extendable limbs) CR8. Large Outsider (Chaos, Native) HD:6d8+12. HP30. Mas15. Init:+4. Spd 40ft. Defense:21, Touch13 ,FF15 (-1sz, +4dex,+6Nat). Bab+6. Grapl+12. Atk: +5ranged (Proto-egg 1d2). Full Atk:+5melee(1d6+2 bite) and +1melee (2 tentacle rakes 1d4+1/19-20). FS:10ftx10ft. R:10ft (30ft with tentacles extended). SQ Outsider traits, Darkvision 60ft, DR6/Bludgeoning and Slashing, Produce Proto-eggs (2d6+15), Psionics, Spell-like Abilities, Improved grab, Constrict (1d4+2). AL: Chaos, Nest. Sv Frt+5, Ref+5,Wil+5. AP: N/A. Rep+0. Str15, Dex18, Con15, Int6, Wis15, Cha6.
Skills: Hide+11, Listen+13, Move Silently+15, Spot+13
Feats: Alertness, Stealthy, Simple weapons proficiency.
Psionics and Spell-like Abilities:  Inflict Pain (Damage 3d6, Will DC16 negate), Mind Blast (Stunned for 3d4 rounds, Will DC17 negates), Hold Person (Duration 10 rounds Will DC17 negates)
Advancement: 7-9HD (Large), 10HD+ (Huge)
Queen Mother CR8. Large Outsider (Chaos, Native) HD:12d8+48. HP. Mas19. Init:+3. Spd 40ft. Defense:18, Touch12 ,FF15 (-2sz, +3dex,+9Nat). Bab+12. Grapl+26. Atk: +9ranged (Proto-egg 1d2). Full Atk:+16melee(1d8+6 bite) and +11melee (2 tentacle rakes 1d6+3/19-20). FS:15ftx15ft. R:15ft (45ft with tentacles extended). SQ Outsider traits, Darkvision 60ft, DR6/Bludgeoning and Slashing, Produce Proto-eggs (2d6+19), Psionics, Spell-like Abilities, Improved grab, Constrict (1d6+6). AL: Chaos, Nest. Sv Frt+12, Ref+11, Wil+10. AP: N/A. Rep+0. Str23, Dex16, Con19, Int6, Wis15, Cha6.
Skills: Hide+15, Listen+22, Move Silently+23, Spot+22
Feats: Alertness, Stealthy, Simple weapons proficiency.
Psionics and Spell-like Abilities:  Inflict Pain (Damage 3d6, Will DC22 negate), Mind Blast (Stunned for 3d4 rounds, Will DC23 negates), Hold Person (Duration 10 rounds Will DC23 negates)
Advancement: none
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kristeladegay · 7 years ago
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Aquí recordando de las mejores entrevistas y programas que se hicieron en la historia de +23 @mas23tv #TBT Especial del Día de las Madres para +Interactivo junto a @sandrasandovals y su primogénito #LuisEsteban. Hace 8 años atrás❤yo tenía sólo 20 años y empezaba en televisión. Fue divertido, emotivo y muy especial. Recuerdo esa noche de grabación junto a @libradarangel. Nuestro programa tuvo la mejor audiencia y nos pedían que lo repitieramos muchísimas veces; y así lo hicimos. Grande Sandra... Ésta fue de las mejores experiencias como presentadora que he tenido. #TodosConSamyYSandra #Panamá con la #SSS K D R E I G S A T Y E L A #panama #panamacity #pty507 #panamá #azuero #herrera #blogger #samyysandrasandoval #lookoftheday #pty #Tvhost #bloggerstyle #mas23 #liveauthentic #lifestyleblogger #panamablogger #viñadelmar #samyysandra #KristelaDegay #BellaLaDolceVita (en Panama City, Panama)
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jwslw · 6 years ago
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Catapoid (Loony toons)
(Description from the Alien species wiki)
The Catapoids are a sapient race of female shapeshifters which alternate between two forms. During the day, they look like beautiful humanoids. At sunset, they become monstrous, caterpillar-like insectoids.
In their humanoid form they resemble blue-skinned females with elfin ears and a pair of short antennae. Their hair can be purple, blue, red, orange, brown or yellow. Their language resembles a series of hisses and clicks. They seem to require the same environmental conditions as earthlings.
At night, they rip off their skins to reveal a larger, much more monstrous insectoid form with two-fingered hands, an armored slug-like body, a spiked tail, sharp teeth and bulging eyes.
Duck Dodgers, s01e01, "Big Bug Mamas" (2003)
Species Traits
Ability Modifiers: +2Dex, +4Cha.  
Monstrous form (Su): While in their centipede/catipillar like monster form, Catapoids receive 8d6plus their new Con modifier worth of bonus hit points, a +20ft bonus to base land speed, a +16 bonus to strength, a -4 Penalty to Dexterity, a +12 bonus to Constitution, a -6 penalty to Charisma, and a +9natural armor bonus, a +4BaB, +2Fort, +2Ref, and +6Will.  While in their monster forms, Catapoids can not use manufactured weapons and lose access to any skills or feats that require fine manipulation but, receive a +12 bonus to Intimidate checks.
Fey: Catapoids have all traits common to fey creatures.
Medium: When in their humanoid form, Catapoids are considered medium sized and receive no special bonuses or penalties
Huge: When in their monstrous form, Catapoids are considered huge creatures, suffering a -2 penalty to Defense and Attack rolls, a +8 bonus to grapple checks and a -8 penalty to hide checks
Keen Sight (Ex): Catapoids have Low-light vision.
Alternate Form Cycle (Su): A Catapoid transforms between their Humanoid and monster forms on a roughly 12 hour cycle, spending sunrise to sunset (determined by the planet they live on) in their humanoid form, and sunset to sunrise in their monster form.
Bonus Feats (Ex): While in their monstrous form, Catapoids receive Frightful Presence and Weapon Focus (Bite) as Bonus Feats.
Starting Languages: Catapoids can read write and speak their own language, and learn to Read speak and understand (but, not speak) a wide range of other languages
Level Adjustment:+3.
Typical Catapoid (humanoid form) CR3. Medium Fey Fast Hero 3 HD:3d8. HP17. Mas11. Init:+1. Spd 30ft. Defense:15, Touch15, FF14(+1dex,+4Class). Bab+2. Grapl+2. Atk/Full Atk:+melee(1d8/x3 Short spear/) or +ranged (1d8/x3 RI;20ft Short spear). FS:5ftx5ft. R:5ft. SQ: Fey traits, Monstrous Form, Low-light vision, Alternate form Cycle. AL: Chaos, Tribe. Sv Frt+1, Ref+3, Wil+1. AP. Rep+.Str11, Dex12, Con11, Int10 Wis11, Cha14.
Occupation: Primitive (Climb, Handle Animal, Survival)
Skills: Climb+6, Handle Animal+8, Hide+7, Jump+2, Listen+2, Read/Write/Speak (Catapoid),Spot+2, Survival+6, Tumble+3
Feats: Acrobatic, Archaic Weapons Proficiency, Alertness, Simple Weapons Proficiency, Quick Draw, Track
Talents: Evasion, Uncanny Dodge I
Possessions: 1d4 Short Spears (5lb each), Hide Bikini
Typical Catapoid (monster form) CR6. Huge Fey Fast Hero 3 HD:3d8+18plus 8d6+36. HP99. Mas23. Init:-1. Spd 50ft. Defense:20, Touch7, FF20(-2size, -1dex,+4Class, +9nat). Bab+6. Grapl+22. Atk: +13melee(1d8+12 Bite) Full Atk:+13/+8melee(1d8+12 Bite). FS:5ftx5ft. R:5ft. SQ: Fey traits, Monstrous Form, Low-light vision, Alternate form Cycle. AL: Chaos, Tribe. Sv Frt+9, Ref+2, Wil+7. AP. Rep+.Str27, Dex8, Con23, Int10 Wis11, Cha8.
Occupation: Primitive (Climb, Handle Animal, Survival)
Skills: Climb+14, Handle Animal+5, Hide-3, Intimidate+11, Jump+10, Listen+2, Read/Write/Speak (Catapoid),Spot+2, Survival+6, Tumble+1
Feats: Acrobatic, Archaic Weapons Proficiency, Alertness, Frightful Presence, Simple Weapons Proficiency, Quick Draw, Track, Weapon Focus (Bite)
Talents: Evasion, Uncanny Dodge I
Possessions: None
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