#metroid prime liveblog
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Too bad I didn’t liveblog this Nintendo Direct, because y’all would’ve seen something like “why are they using a Mii to help explain that Virtual Game Card system?”… Followed by an “OH” a few minutes later. Oh, well.
At least I got hype over Rhythm Heaven (congrats, Rhythm Heaven fans), Metroid Prime 4[ finally more news], Pokemon Z-A, and Tomodachi Life {happy early birthday to me :]}
(Also, Silksong’s still on April 2nd, I’m fairly certain. I’m not gonna lose hype for y’all until that gets debunked as well. )
#tomodachi life#nintendo direct#pond chatters#metroid prime 4#pokemon legends za#rhythm heaven#do I want to tag Silksong here?#…nahhhh#I’ll let its fans sort out their emotions#I sure hope I’m right about April 2nd tho
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ITS HERE
Metroid prime 4!? BEYOND?!
Maybe time to actually get around those the first ones.
2025, so at least two major first party single player games for switch
Mvc collection?!
First official release of these ones since ps3
No mention of rollback though, might have to stick to fightcade.
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WASP REVIEW - FENDERSAX/NEEDLE WASP (RATCHET & CLANK: RIFT APART)

[Image IDs: Two pieces of official artwork from Ratchet & Clank: Rift Apart depicting the Fendersax/Needle Wasp /End IDs.]
Here's that personal pick I mentioned not too long ago! I actually really love the Ratchet & Clank games, having played through all the mainline games not too long ago. In fact, my playthrough of Rift Apart (One of my favorites in the whole series tbh) is what got me doing these wasp reviews in the first place. I sent a review of these guys to one of my friends while I was liveblogging through the game.
I wanted to say all that as a preface, though, as that initial review of these enemies (Which I will now be exclusively be referring to as 'Needle Wasps' since you hear that name more often throughout the game than 'Fendersax Wasps') didn't exactly end in a high rating.
First, a few things I can excuse just on the pure fact that these are aliens. They don't have antennae, are missing a pair of legs, have four eyes that are seemingly visually implied to be compound yet are still able to turn in their sockets, and don't have any ocelli.
In terms of the body shape, I'd say that, in terms of wasps, they most resemble those of the genus Baeus, with wings. But even then, I'd say that Needle Wasps are more comparable to flies in shape, apart from their four wings as opposed to the two wings and two halteres of a real fly. If anything, Baeus wasps remind me more of a particularly wide-bodied Zoni (from the PS3 R&C games)

[Image Sources: BugTracks, Tom Murray | Image IDs: A photo of a brown wingless wasp with blue eyes in the genus Baeus, followed by an official render of the Zoni from Ratchet & Clank Future /End IDs.]
Next, the "stinger", typically a modified ovipositor on a wasp, making its position, on the head, extremely awkward. Except, this is not used to sting. As for its defensive capabilities, it's used to shoot acid, which isn't exactly an unknown thing among wasps, with acid as a projectile being found in at least one wasp family, the ants (notably Formica and yellow crazy ants). However, outside of combat, the Needle Wasps are later found in Zurkie's bar, using this supposed stinger to drink, making it clear that these are mouthparts! This too is more similar to flies. While flies do not use acid defensively, they do use their spit for predigestive purposes.
The next thing you might notice, is that pair of fangs. It's clear to me that these are not the mandibles of a wasp, but the chelicerae of an arachnid, especially when combined with that inner pair of eyes almost creating a "second face", which is much more spider-like than the rest of the face.

[Image ID: A photo of a brown and black woodland giant wolf spider on a leaf, being held up to the camera by me /End ID.]
In the end, the most wasp-like thing about them might be something that's only implied, rather than shown. In a sidequest, you are intended to fend off a swarm of defending Needle Wasps as Chef Tulio extracts honey from a hive below the caverns of Blizar Prime. The hive itself is never shown, nor are any other hives outside of this one part of Blizar Prime despite these wasps appearing elsewhere, but at least there's one thing! Of course, many real world wasps create nests, and many also make and store honey (honey bees, several paper wasps, honey pot ants).
Now, in my review on Metroid Prime's War Wasps, I said that I couldn't rate them based them based on their merits compared to real wasps due to them being aliens. This time, though, I have to go against that. Metroid Prime came from a pretty good understanding of what wasps are, but the Needle Wasps, despite those few similarities, have too many aspects that don't line up with real wasps and/or aspects that more resemble other arthropods to be truly considered good representation of their supposed real world equivalents. I do find the design itself quite charming, though, at the very least.
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Overall: 3/10
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Leave your wasp review suggestion in the replies, tags, or askbox!
Make sure to tune in next week when we cover the Cazadores from Fallout: New Vegas!
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Omega Pirate down!!! Found the Plasma Beam, got the Phazon Suit, had a cool boss fight that used the X-Ray Visor (even though I’m still not a big fan) in a cool and interesting way- I honestly don’t even know what’s left to do at this point. Oh, and I made a fun discovery! If you scan the Omega Pirate’s mortar projectiles, you actually get to see a neat piece of leftover placeholder text, pictured below! I’m sort of dreading this last bit- tracking down 8 more Chozo artifacts feels like it’ll just be such a chore, and I am NOT looking forward to it. I intend to finish what I started, but it might take a few days and some breaks to get myself through it. Expect some more sparse updates from here, to the two or three people who are actually following this.
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“Subject has been drained of all energy”
“Subject appears to have been trying to force something off of itself at time of death.”
#clear homage to super metroid?#a man crumbles to dust as i open a door?#suuuuure nothing out of place here!#robin plays metroid prime 3#liveblogging
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okay, final thoughts
personally im opposed to remasters and remakes, because it's just lazy. if i wanted to play an old game, i would emulate it for free, not pay full price for a new version of it. unless the remake changes a significant portion of the game or is more enjoyable than the base game, its not worth it and i dont care.
the only remake i feel is worth any time at all is the story of seasons grand bazaar game. but im biased because my partner really likes harvest moon / sos games.
im excited for metroid prime 4. it honestly looks super pretty. i love being reminded that games on the switch can look good! astral chain, xenoblade, metroid dread, they all look incredible. so when those amazing looking games are put right next to pokemon scarlet and violet, i kinda lose faith in game freak and the pokemon company. yall are the largest media franchise in the world! you game should not be so unoptimized that it runs at 15fps and has mountains clipping out of existence.
sorry that turned into a rant about pokemon. metroid looks cool. physic samus is awesome. i want edgy black and red power armor samus to step on me
as much shit as i give to pokemon, i do think legends za could potentially be a good game. gameplay wise, i mean. it looks a little rough around the edges in the visual department. ive been waiting for a real time battle system instead of turn based for years. are there any spin offs that do real time battles? pokken? the pokepark games?
anyway. legends za looks cool. if it has the same pokedex system as arceus where you catch multiple of the same pokemon to fill out the entry, i think that combined with the battle rank thing is gonna be really fun to just grind away at.
what else. i guess the app thing is a decent way for Nintendo to avoid using twitter any more. now they can do their tiny announcements there instead of the nazi website. its just annoying how you need a Nintendo account for it. i think its just a regular account, not an nso subscription. but Nintendo and their moblie apps. jeez, man.
the digital cartridges thing is so dumb. so last time i checked, if i bought a game on steam, i could play it on my pc, my laptop, my steam deck, any basically anywhere I wanted to at any time. and it just worked. why does Nintendo need to make their digital downloads way too confusing to move around? i mean i guess this new system is better than how it was before, where you couldn't do it at all. this would probably encourage people to get digital versions and use less plastic which is great. but theres still a few issues. number one, games are so god damn big that the internal storage can't handle more than one or two big games at once. you either need a massive sd card which is expensive as shit, or you'll need to constantly re-download shit. and that leads to number two, re-downloading everything all the time. i know some of yall have 50 terrabyte per second internet, and thats awesome. but what about the people with shit internet who live in bumfuck middle of nowhere? what are they supposed to do? thats also and issue for online only games, day one patches, dlc, and all that annoying shit that means that you NEED to use the internet to play games. the digital game card thing isn't the biggest issue with the internet and games, but it certainly isn't helping. okay rant over.
i think thats everything? this was kinda the last hurrah for the switch 1. i know in April they're gonna go all out on the switch 2, showing all it's goofy gimmicks and whatever games are exclusive for it. might liveblog for that, might not. who knows. depends on how im feeling / if i have class that day.
none of these games look interesting
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MY GIRLFRIEND JS COMING BACK
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PRIME FUCKING 4
Watching at work Almost in tears dude. I'm so happy.
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my metroid prime liveblog shitposts are suddenly getting notes this afternoon for some reason hi guys? 🧍
#personal#to be clear this is not a complaint lmao. it is just confusion.#thank u for the likes i love u
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Liveblog: Nintendo Direct Presentation at E3 2018

Enlarge / It's coming, Squid Boy. It's coming.... (credit: Nintendo)
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For the sixth straight year, Nintendo will forgo the traditional pre-E3 press conference in favor of a livestreamed Nintendo Direct video presentation. We'll be on hand to deliver all the news straight from Nintendo starting at 9am PDT (12pm EDT, 4pm UTC) on Tuesday, June 12.
Nintendo has made no secret that the Nintendo Switch edition of the Super Smash Bros. fighting-game series will be a prominent focus of its E3 activities this year, so expect to hear a lot of details about that effort. We also wouldn't be surprised to hear a bit more about upcoming Switch entries in the Pokemon and Metroid Prime series, which have been under radio silence since very brief teases at last year's E3.
Outside of the first-party efforts, a credible leak suggests a Switch port of Fortnite will lead a lineup of coming indie and third-party ports for the system that includes Dragon Ball FighterZ, Monster Hunter Generations Ultimate, Killer Queen Black, Paladins, and Overcooked 2. Don't be surprised if that list is at least a bit incomplete, too.
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Liveblog: Nintendo Direct Presentation at E3 2018 published first on https://medium.com/@CPUCHamp
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Liveblog: Nintendo Direct Presentation at E3 2018

Enlarge / It's coming, Squid Boy. It's coming.... (credit: Nintendo)
Liveblog starts in:
View Liveblog
For the sixth straight year, Nintendo will forgo the traditional pre-E3 press conference in favor of a livestreamed Nintendo Direct video presentation. We'll be on hand to deliver all the news straight from Nintendo starting at 9am PDT (12pm EDT, 4pm UTC) on Tuesday, June 12.
Nintendo has made no secret that the Nintendo Switch edition of the Super Smash Bros. fighting-game series will be a prominent focus of its E3 activities this year, so expect to hear a lot of details about that effort. We also wouldn't be surprised to hear a bit more about upcoming Switch entries in the Pokemon and Metroid Prime series, which have been under radio silence since very brief teases at last year's E3.
Outside of the first-party efforts, a credible leak suggests a Switch port of Fortnite will lead a lineup of coming indie and third-party ports for the system that includes Dragon Ball FighterZ, Monster Hunter Generations Ultimate, Killer Queen Black, Paladins, and Overcooked 2. Don't be surprised if that list is at least a bit incomplete, too.
Read 1 remaining paragraphs | Comments
Liveblog: Nintendo Direct Presentation at E3 2018 published first on https://thelaptopguru.tumblr.com/
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Liveblog: Nintendo Direct Presentation at E3 2018

Enlarge / It's coming, Squid Boy. It's coming.... (credit: Nintendo)
Liveblog starts in:
View Liveblog
For the sixth straight year, Nintendo will forgo the traditional pre-E3 press conference in favor of a livestreamed Nintendo Direct video presentation. We'll be on hand to deliver all the news straight from Nintendo starting at 9am PDT (12pm EDT, 4pm UTC) on Tuesday, June 12.
Nintendo has made no secret that the Nintendo Switch edition of the Super Smash Bros. fighting-game series will be a prominent focus of its E3 activities this year, so expect to hear a lot of details about that effort. We also wouldn't be surprised to hear a bit more about upcoming Switch entries in the Pokemon and Metroid Prime series, which have been under radio silence since very brief teases at last year's E3.
Outside of the first-party efforts, a credible leak suggests a Switch port of Fortnite will lead a lineup of coming indie and third-party ports for the system that includes Dragon Ball FighterZ, Monster Hunter Generations Ultimate, Killer Queen Black, Paladins, and Overcooked 2. Don't be surprised if that list is at least a bit incomplete, too.
Read 1 remaining paragraphs | Comments
Liveblog: Nintendo Direct Presentation at E3 2018 published first on https://medium.com/@HDDMagReview
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Oh, okay. I have the ice beam now. Just did a short half-pipe puzzle, opened a door, and... boom. I have the Ice Beam now. No boss fight, no fuss. Surprisingly easy. Hooo boy, this opens a lot of doors. Time to backtrack, y’all!
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Huh? I just found a Chozo Artifact in the Magmoor Caverns. It says it’s one of twelve. Is this some kind of collectible? This is a neat little find on the way back to the Phendrana Drifts. I’ll be on the lookout for more of these. (PS: I’m just going to start making seperate posts for these under the tag metroid prime liveblog. Sorry for the dash murder.)
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Okay, yeah, you know what, that was AWESOME. The Metroid Prime was one hell of a boss fight- it’s got varied attack patterns that become more complex as the fight progresses, it requires you to use all of your different weapons and visors- switching beams to be able to hurt it, frantically changing visors to be able to track it. Visually, it cuts a hell of a figure- an enormous, heavily-armored black tank of a creature with coloured accents to outline its vulnerabilities, a gaping, toothy maw, and ports to fire missiles. But in spite of that, the tone of the boss fight isn’t a david and goliath situation- it’s a triumphant, badass moment, of Samus Aran finishing the fight. Throughout the whole fight, you’re backing it into a corner, pushing it deeper into the earth, and following it without hesitation. Samus Aran is a goddamn space warrior. She doesn’t fear the likes of this thing- it fears her. Even after it tumbled into the pit and its true form was revealed- a translucent creature with a glowing brain and long, electric tentacles- the fight is still yours to lose. It’s backed into a corner, and it’ll do everything it can to keep itself alive. When you finally bring it low, it tries, desperately, to pull Samus in and feed off of her life energy to keep itself alive. As it does, it tears something out of her- she loses the Phazon suit, as well as something more... intangible, before her heads up display informs her that the impact crater’s collapse is imminent, that there’s no time to lose, that her escape will be made with moments to spare. In a cutscene, that is. ...Yeah, okay, having Samus escape in a cutscene is just a bit of an anti-climax that dampens the awesome finale somewhat. Metroid: Zero Mission and Frigate Orpheon kind of set me up to expect that Samus’s missions end with an escape sequence, and not having that here at all feels like a missed opportunity. Still, it’s a minor gripe on an ultimately great experience. I’m gonna take a day or two to let it sink in, maybe write up my final thoughts, before I tackle Echoes. I also want to just shout out to anyone who follows me that’s enjoying these liveblogs. I’m mostly writing them for me, but I hope someone else is getting some good stuff out of it too. If you’ve got any suggestions for how I can improve them, I’d love to hear it! Well, until the next game!
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Aaaaand that’s all twelve Chozo artifacts down!!! Actually, that was so much less bad than I was expecting. Only having to find 6 helped, but thanks to good route-planning, I managed to knock it out in under 2 hours. Now I just need to make my way back to the temple and put them in place, then (presumably) fight Ridley. They kept ominously teasing them in Phendrana, and this big, open circular platform looks suspiciously like a boss arena.
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