#microbit lessons
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unicminds-codingforkids · 11 months ago
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missscodes · 7 months ago
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Lesson planning babble
I like the idea from the Perimeter Institute of introducing students to the idea of computational thinking first. (I might steal borrow part of that activity...)
I think one lesson should be dedicated towards introducing students to the microbit and coding: it is very daunting to look at these things with 0 knowledge of what they are
One lesson to create? Find a way to apply the thinking?
We'll figure it tonight out lol.
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johnsnow089810 · 2 years ago
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Alphagen tech courses for children
Welcome to Alphagen, your premier destination for engaging and educational courses designed specifically for children aged 10-12 years old. At Alphagen, we specialize in teaching young minds the exciting world of microbit programming and electronics. Our carefully crafted courses combine hands-on learning with interactive lessons, empowering kids to explore the endless possibilities of coding, creativity, and innovation. Join us at Alphagen and watch your child unlock their potential while having a blast with microbit technology!
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holyjak · 3 years ago
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A Arduino-like micro-computer aimed at kids 7-11 / 11-14, supporting the graphical Scratch, Python, and Microsoft MakeCode, a free online learn-to-code platform. The micro:bit site offers a bunch of lessons and projects. There is a great selection of accessories such as a speaker, LED display, motor, a tiny, sensor-equiped "car" (that you stick microbit into), a lego-like crane.
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digitalmaestro · 4 years ago
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tacktime · 5 years ago
Video
instagram
#logical reason. Look close makers. I have the #bbc #microbit working against the rotation. In the very beginning you can see the red lights are diagonally positioned and then it goes to a zero. So what really wrong. I should have used a n2222 NPN transistor for this logic. So I will slow down what I wanted. If the satellite spins turn on the fan to stop it. Instead the opposite is happening. The fan is on when it’s static or holding position. Why would I spend any time helping you understand this? Because many times in out day to day hustle we look at problems only one way. Oh it always like that or what could I change it not my job. Look here dummy! It’s mandatory you show up when we are together. There is no way I’m going to let you call this one in... everyone’s time is import. I could either change the code or change the hardware. Do you get what I’m saying?.. learning to understand who you learn is the most important thing in your life. Others need to communicate and reciprocate (repeat) back what they feel you understand. #instagram #instadaily #code #windowsilsatellite #hustle #programing #lessons #learn #stem #ito https://www.instagram.com/p/CCjOyQVjcVL/?igshid=1xyt256mxn6ws
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doctorwhonews · 8 years ago
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Doctor Who and the micro:bit
Latest from the news site: Doctor Who has been used as a subject for educational purposes a number of times over the years, and next week will see its latest contribution as part of the BBC's micro:bit initiative with a Live Lession taking place from 11:00am on the 28th March: The Time Lord, the TARDIS and the micro:bit The BBC micro:bit will be put to the test at the controls of the TARDIS in this special Live Lesson in collaboration with the team behind Doctor Who. This lesson is aimed at 11-13 year olds, and is devised around computational thinking skills. We'll be exploring search algorithms, different types of errors and the components that go into an algorithm, with guest experts from the fields of web search and computer gaming. Using their BBC micro:bit, students will be challenged to solve a fictional disaster scenario while coming face to face with one of the Doctor’s deadliest foes. * Teacher Guide * Lesson materials The BBC micro:bit is a tiny computer processor designed to be used to teach coding concepts to children, with the BBC Live Lessons providing interactive participation in the classroom. Sessions are created for both primary and secondary schools, incorporating scientific, cultural and entertainment themes all with the aim to make learning to code fun. Full details of the Doctor Who lesson can be found via the BBC's lesson website, and the live session will be available to review via the BBC iPlayer afterwards. Related Articles: Script to Screen (29 Mar 2011); Script to Sceeen returns (12 Jan 2012) Doctor Who News http://www.doctorwhonews.net/2017/03/microbit-230317080008.html?utm_source=dlvr.it&utm_medium=tumblr
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droneseco · 5 years ago
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CrowPi 2 Is The Raspberry Pi Laptop and Electronics STEAM Workshop You’ve Dreamed Of
Our verdict of the CrowPi 2: Simply the best STEAM learning package we've seen yet. It's packed full of electronics sensors that are easy to start programming with in Scratch or Python. Jump on this one quick before the price goes up at retail (though even then, it'll be great value). 910
The Raspberry Pi is a fantastic development board, great for getting young minds into all manner of STEAM projects. But once you get to the electronics side of things, it can be a little fiddly to connect components. You’ll soon find yourself lost in a mass of wires and cabling.
The CrowPi 2 is an incredibly elegant solution that builds on the successes of the original. It isn’t just a Raspberry Pi laptop (though it is a pretty great one of those). Hidden underneath the keyboard is an extensive electronics workshop. It’s a self-contained all-in-one STEAM learning system. This is the Pi workshop everyone wishes they had.
It’s available on Kickstarter for the next few days, but be quick, as the price will go up after that.
What’s In The Box?
Inside the rather large CrowPi2 box, you’ll find:
The CrowPi 2 laptop consisting of case, electronics workshop board and integrated 11.6″ screen
Power supply
Raspberry Pi 4B 4GB
Two USB game controllers
Wireless Keyboard and Mouse, which require a dongle to be plugged in Power supply Getting started manual Printed Minecraft cubes on card stock
Additional electronic components (see later section)
That’s a lot of stuff.
Our test sample had the Raspberry Pi hardware pre-installed, but you may need to do that yourself given the procedure detailed in the Getting Started guide. It’s easy enough: a panel at the back slides off. Slot in the Pi, secure with some screws, then connect some cabling for power and screen.
To use the webcam, you’ll need to plug a short USB cable into one of the four external ports. Once the Pi is installed, the only clue is this tell-tale arrangement of ports.
Weighing 2.8 pounds (1.3kg) and measuring 11.4×7.5×1.8 inches (291x190x46mm), the laptop itself is a cheap-feeling plastic design. Without opening the clamshell, it looks like a netbook from 2005. This is in stark contrast to the metal-clad rugged toolbox design of the original CrowPi model. Realistically, it was likely a design decision to avoid the accusations that it’s a bomb. Which happened often with the original CrowPi. Because it did look like a bomb.
The keyboard too is a somewhat natty, thin plastic design. It’s functional and fits neatly inside the case, but the soft-touch keys feel as bad as expected. With a standby time of 120 hours and simple to recharge over micro-USB, at least you shouldn’t have to worry about the battery. I would have preferred something more solid, and wired–perhaps a coiled wire that would fit neatly back into the rear of the case.
Around the rear of the CrowPi 2 is a pull-out drawer. The manual references a battery that can slot in here, so I assume that’s an optional extra to come at a later date. There’s no mention of it on the Kickstarter though, so the idea may have just been shelved.
The Pi 4 that powers the system is hidden away at the back, only really visible through the fan on the mainboard. This is good as it saves space for even more pushbuttons, toggle switches, and flashy LED things on the front.
Your New Electronics Workshop
The beauty of the CrowPi is the integrated electronics workshop kit, built right into the case itself, underneath the keyboard.
Built-in components include:
LCD screen
8×8 RGB LED matrix display
4 digit LED segment display
Relay
Rocker style joystick
16 buttons (labeled as a calculator)
PIR sensor
Light sensor
Microphone
Vibration sensor
Ultrasonic distance sensor
Tilt sensor
Servo driver (Servo motor is separate)
Stepper driver (Stepper motor is separate)
Touch sensor
RFID reader/writer
Mini breadboard
GPIO breakout and state LEDs for each port
Then there’s a number of additional components that are supplied separately, and can be connected either through dedicated ports (such as the servo and stepper), or via the generic GPIO breakouts. You can also breadboard some of the components for small circuits. These bits consist of various motors, LEDs, a moisture sensor, resistors, RFID cards, and more.
CrowPi 2 Software
By default, the system launches in a customized version of Raspian. You’ll need to create an offline account before you can use it though. Thankfully the CrowPi 2 supports multiple offline accounts, which is great for school or family use.
The “Projects” button introduces you to most of the integrated electronics capabilities, though seemingly with no way to edit the code or find out more, it’s really just a hardware overview, which was a little off-putting to me. Natural curiosity will mean young minds want to start tinkering. It turns out you can learn and modify these basic programs, but need to do so from a different menu item.
The real meat of the package can be found under “Learning”, which consists of 32 guided Python tutorials for working with the on-board sensors and components, as well as 16 Scratch tutorials. As a novice Python programmer, I certainly found myself engaged by the lessons and seamless integration with the onboard hardware.
You’ll also find 12 speech recognition and AI face detection lessons, though these were a little harder to follow.
“Minecraft” launches the educational version of Minecraft along with a Python interpreter and a step-by-step guide book to programming using the Minecraft API.
“Game” whisks you away to a selection of somewhat boring Python games, curiously none of which can actually be played with the included gamepads. Nor is there the option to view or modify the code, which again seems like a lost opportunity.
“Microbit”, “Arduino”, and “Scratch” all launch you straight into the respective IDEs.
Overall, the interface could certainly use some refinement, at least the ability to launch a code editor for the included projects so you can begin modifying them off-the-bat. But taken as a whole, the amount of electronics programming learning material here is incredible and I can’t wait to get my 6-year-old onto this.
RetroPie
When you’re done learning, a version of RetroPie is included on a separate micro-SD card. It’s here where the gamepads can be used. Of course, there are no ROMs included, so you’ll need to use a USB stick and follow the RetroPie wiki to get some installed. The image included in our set was designed for the Raspberry Pi 3, but this was easily remedied by burning a fresh copy of the latest beta.
It’s also worth mentioning that other OSes are available. The CrowPi 2 is essentially just a Raspberry Pi 4B with a ton of extra sensors and built-in bits, so it should run any standard Raspberry Pi software. If you plan on using different OSes, you should buy additional SD cards and not overwrite the one that comes with the system, as it is heavily modified with the custom software and learning journey.
Is The CrowPi 2 Worth It?
Aside from the more “normal” laptop design, the CrowPi 2 is a big step up from the original, with potential for both home users and the educational sector alike. It blows away other competitors like the Piper in terms of sheer value. The Raspberry Pi 4 ensures a smooth desktop operation, and the customized software is a brilliant resource for learners from elementary school age and up.
Someone will inevitably comment that paying close to $300 for a glorified Raspberry Pi is mad–that you could buy the individual components of the CrowPi 2 for less than the overall selling price. At the Kickstarter pricing of $260, I’m not even sure that assertion is true–but moreover, it’s entirely missing the point. The CrowPi 2 is a complete Pi laptop and STEAM learning package. It’s neat, integrated, and includes an extensive learning journey. Nothing else on the market comes close to providing such an integrated course of study. There are certainly other Raspberry Pi laptop kits out there, but they’re not dissimilar in price and lack nearly all the additional sensors you’ll find here. And if $260 is too much, you can buy a basic kit for even cheaper without some of the added extras like additional components.
The CrowPi 2 isn’t aimed at the sort of person who just wants a screen and case for their Raspberry Pi. Nor is it aimed at the seasoned hardware programmer who’s putting together their latest smart home sensor array. They likely know exactly what components they need, and wouldn’t want a neatly packaged Pi laptop anyway. But for children or adults of all ages, there’s no better way to learn hardware, electronics, Python programming, and Scratch. The CrowPi 2 the best overall STEAM learning package we’ve seen yet.
Be quick though: the CrowPi 2 Kickstarter ends in a few days.
Enter the Competition!
CrowPi 2 Raspberry Pi Laptop Giveaway
Read the full article: CrowPi 2 Is The Raspberry Pi Laptop and Electronics STEAM Workshop You’ve Dreamed Of
CrowPi 2 Is The Raspberry Pi Laptop and Electronics STEAM Workshop You’ve Dreamed Of published first on http://droneseco.tumblr.com/
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grassroutes · 5 years ago
Text
CrowPi 2 Is The Raspberry Pi Laptop and Electronics STEAM Workshop You’ve Dreamed Of
Our verdict of the CrowPi 2: Simply the best STEAM learning package we've seen yet. It's packed full of electronics sensors that are easy to start programming with in Scratch or Python. Jump on this one quick before the price goes up at retail (though even then, it'll be great value). 910
The Raspberry Pi is a fantastic development board, great for getting young minds into all manner of STEAM projects. But once you get to the electronics side of things, it can be a little fiddly to connect components. You’ll soon find yourself lost in a mass of wires and cabling.
The CrowPi 2 is an incredibly elegant solution that builds on the successes of the original. It isn’t just a Raspberry Pi laptop (though it is a pretty great one of those). Hidden underneath the keyboard is an extensive electronics workshop. It’s a self-contained all-in-one STEAM learning system. This is the Pi workshop everyone wishes they had.
It’s available on Kickstarter for the next few days, but be quick, as the price will go up after that.
What’s In The Box?
Inside the rather large CrowPi2 box, you’ll find:
The CrowPi 2 laptop consisting of case, electronics workshop board and integrated 11.6″ screen
Power supply
Raspberry Pi 4B 4GB
Two USB game controllers
Wireless Keyboard and Mouse, which require a dongle to be plugged in Power supply Getting started manual Printed Minecraft cubes on card stock
Additional electronic components (see later section)
That’s a lot of stuff.
Our test sample had the Raspberry Pi hardware pre-installed, but you may need to do that yourself given the procedure detailed in the Getting Started guide. It’s easy enough: a panel at the back slides off. Slot in the Pi, secure with some screws, then connect some cabling for power and screen.
To use the webcam, you’ll need to plug a short USB cable into one of the four external ports. Once the Pi is installed, the only clue is this tell-tale arrangement of ports.
Weighing 2.8 pounds (1.3kg) and measuring 11.4×7.5×1.8 inches (291x190x46mm), the laptop itself is a cheap-feeling plastic design. Without opening the clamshell, it looks like a netbook from 2005. This is in stark contrast to the metal-clad rugged toolbox design of the original CrowPi model. Realistically, it was likely a design decision to avoid the accusations that it’s a bomb. Which happened often with the original CrowPi. Because it did look like a bomb.
The keyboard too is a somewhat natty, thin plastic design. It’s functional and fits neatly inside the case, but the soft-touch keys feel as bad as expected. With a standby time of 120 hours and simple to recharge over micro-USB, at least you shouldn’t have to worry about the battery. I would have preferred something more solid, and wired–perhaps a coiled wire that would fit neatly back into the rear of the case.
Around the rear of the CrowPi 2 is a pull-out drawer. The manual references a battery that can slot in here, so I assume that’s an optional extra to come at a later date. There’s no mention of it on the Kickstarter though, so the idea may have just been shelved.
The Pi 4 that powers the system is hidden away at the back, only really visible through the fan on the mainboard. This is good as it saves space for even more pushbuttons, toggle switches, and flashy LED things on the front.
Your New Electronics Workshop
The beauty of the CrowPi is the integrated electronics workshop kit, built right into the case itself, underneath the keyboard.
Built-in components include:
LCD screen
8×8 RGB LED matrix display
4 digit LED segment display
Relay
Rocker style joystick
16 buttons (labeled as a calculator)
PIR sensor
Light sensor
Microphone
Vibration sensor
Ultrasonic distance sensor
Tilt sensor
Servo driver (Servo motor is separate)
Stepper driver (Stepper motor is separate)
Touch sensor
RFID reader/writer
Mini breadboard
GPIO breakout and state LEDs for each port
Then there’s a number of additional components that are supplied separately, and can be connected either through dedicated ports (such as the servo and stepper), or via the generic GPIO breakouts. You can also breadboard some of the components for small circuits. These bits consist of various motors, LEDs, a moisture sensor, resistors, RFID cards, and more.
CrowPi 2 Software
By default, the system launches in a customized version of Raspian. You’ll need to create an offline account before you can use it though. Thankfully the CrowPi 2 supports multiple offline accounts, which is great for school or family use.
The “Projects” button introduces you to most of the integrated electronics capabilities, though seemingly with no way to edit the code or find out more, it’s really just a hardware overview, which was a little off-putting to me. Natural curiosity will mean young minds want to start tinkering. It turns out you can learn and modify these basic programs, but need to do so from a different menu item.
The real meat of the package can be found under “Learning”, which consists of 32 guided Python tutorials for working with the on-board sensors and components, as well as 16 Scratch tutorials. As a novice Python programmer, I certainly found myself engaged by the lessons and seamless integration with the onboard hardware.
You’ll also find 12 speech recognition and AI face detection lessons, though these were a little harder to follow.
“Minecraft” launches the educational version of Minecraft along with a Python interpreter and a step-by-step guide book to programming using the Minecraft API.
“Game” whisks you away to a selection of somewhat boring Python games, curiously none of which can actually be played with the included gamepads. Nor is there the option to view or modify the code, which again seems like a lost opportunity.
“Microbit”, “Arduino”, and “Scratch” all launch you straight into the respective IDEs.
Overall, the interface could certainly use some refinement, at least the ability to launch a code editor for the included projects so you can begin modifying them off-the-bat. But taken as a whole, the amount of electronics programming learning material here is incredible and I can’t wait to get my 6-year-old onto this.
RetroPie
When you’re done learning, a version of RetroPie is included on a separate micro-SD card. It’s here where the gamepads can be used. Of course, there are no ROMs included, so you’ll need to use a USB stick and follow the RetroPie wiki to get some installed. The image included in our set was designed for the Raspberry Pi 3, but this was easily remedied by burning a fresh copy of the latest beta.
It’s also worth mentioning that other OSes are available. The CrowPi 2 is essentially just a Raspberry Pi 4B with a ton of extra sensors and built-in bits, so it should run any standard Raspberry Pi software. If you plan on using different OSes, you should buy additional SD cards and not overwrite the one that comes with the system, as it is heavily modified with the custom software and learning journey.
Is The CrowPi 2 Worth It?
Aside from the more “normal” laptop design, the CrowPi 2 is a big step up from the original, with potential for both home users and the educational sector alike. It blows away other competitors like the Piper in terms of sheer value. The Raspberry Pi 4 ensures a smooth desktop operation, and the customized software is a brilliant resource for learners from elementary school age and up.
Someone will inevitably comment that paying close to $300 for a glorified Raspberry Pi is mad–that you could buy the individual components of the CrowPi 2 for less than the overall selling price. At the Kickstarter pricing of $260, I’m not even sure that assertion is true–but moreover, it’s entirely missing the point. The CrowPi 2 is a complete Pi laptop and STEAM learning package. It’s neat, integrated, and includes an extensive learning journey. Nothing else on the market comes close to providing such an integrated course of study. There are certainly other Raspberry Pi laptop kits out there, but they’re not dissimilar in price and lack nearly all the additional sensors you’ll find here. And if $260 is too much, you can buy a basic kit for even cheaper without some of the added extras like additional components.
The CrowPi 2 isn’t aimed at the sort of person who just wants a screen and case for their Raspberry Pi. Nor is it aimed at the seasoned hardware programmer who’s putting together their latest smart home sensor array. They likely know exactly what components they need, and wouldn’t want a neatly packaged Pi laptop anyway. But for children or adults of all ages, there’s no better way to learn hardware, electronics, Python programming, and Scratch. The CrowPi 2 the best overall STEAM learning package we’ve seen yet.
Be quick though: the CrowPi 2 Kickstarter ends in a few days.
Enter the Competition!
CrowPi 2 Raspberry Pi Laptop Giveaway
Read the full article: CrowPi 2 Is The Raspberry Pi Laptop and Electronics STEAM Workshop You’ve Dreamed Of
CrowPi 2 Is The Raspberry Pi Laptop and Electronics STEAM Workshop You’ve Dreamed Of posted first on grassroutespage.blogspot.com
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switchstrategyblog · 7 years ago
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3-Bullet Thursday [Microbits. The War of Art. Video Feedback]
My top three strategies, ideas, or tools of the week! ​
Interested in learning more about an incredible STEM device (and flexible programming interface) to help transform young learners into inventors?  Click here and here to learn more about the "Microbit". Click here to see pictures of the Microbit in action during my recent Arduino summer camp (click here for our camp handbook). 
   Find yourself in a lesson planning rut and looking for a way to better understand the "resistance" that may impeding your idea generation. Click here to learn more about an incredible book by Stephen Pressfield titled "The War of Art: Winning the Inner Creative Battles". 
 Looking to provide more tailored, interactive, and efficient feedback for students after completing an assignment or quiz? Check out a new Google Forms feature I have been waiting YEARS FOR: EMBEDDED video feedback for incorrect answers. Click here to learn more. 
If you found the information in this message useful to your practice, I invite you to learn more about becoming a site member. Monthly membership includes, but is not limited to, frequent distributions of detailed online video courses, lesson plans, teaching websites, curricular resources, and access to webinars exploring the world of curiosity, inquiry, and technology in the classroom. ​​Additionally, you can find a copy of my new book, "Spark Learning: 3 Keys to Embracing the Power of Student Curiosity", by clicking here. ​​​
3-Bullet Thursday [Microbits. The War of Art. Video Feedback] published first on https://topinfoscout.tumblr.com/
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karenblumberg · 7 years ago
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On Monday, I saw that Sylvia Martinez retweeted something from Per-Ivar Kloen about Paperbits:
#paperbits: A starting resource for @microbit_edu is now available in English! It’s an iteration on @ryanejenkins#scratchpaper idea. Designed as a non-linear resource which deals with a lot of questions starters have. #makered https://t.co/BVOb3ZGE4c pic.twitter.com/LSJm9gYZV0
— Per-Ivar Kloen (@___pi) June 17, 2018
Per-Ivar is a Fab Learn Fellow, and he graciously also shared with me a direct link to the the paper which describes his Paperbits (Paper Circuits with Microbits) project inspiration and process: http://fellows.fablearn.org/circuit-stickers-electronic-circuits-made-of-copper-tape/
I shared this link with Kasie Stark, one of the fabulous Science teachers at The Brearley School. Kasie is leading a MakerLab session during Brearley’s Summer Start program, and she suggested trying out Paperbits with her campers this week. On Monday, Kasie and I met to chat about micro:bits  and MakeCode (micro:bit’s JavaScript Blocks editor). We gathered copper tape, LED lights, alligator clips, and Piezo buzzers, and a few copies of Per-Ivar’s Paperbits lessons.
Today, I met Kasie and her campers and we explored together. The girls are both going into 4th grader and have had experiences with littleBits, LEGO WeDo, Scratch, JavaScript, and more. I love working with smart, fearless girls! We treated  Per-Ivar’s Paperbits PDF’s as a fun starting point, and then the girls further prototyped with different sequences of blinking lights and different tunes from the buzzers.  See images and videos below.
Thanks to @___pi for sharing a link to #Paperbits with @microbit_edu! Currently prototyping with @kstark013 and two #MakerCamp girls. #scichat #STEAM #STEMed #MakerEd #elemaker @BrearleyNYC On Monday, I saw that Sylvia Martinez retweeted something from Per-Ivar Kloen about Paperbits: #paperbits: A starting resource for…
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PART A
What issues, interests, or opportunities do you anticipate arising in your teaching in the near future?
https://curriculum.gov.bc.ca/sites/curriculum.gov.bc.ca/files/curriculum/adst/en_adst_k-9_elab.pdf
My issue is introducing tech to these digital natives that have no laptop/pc skills. Most of the students I’ve encountered are great at using an iPad and apps, but not able to type or problem solve using a laptop. TURN IT OFF AND ON AGAIN! They become frustrated and unwilling to engage as soon as they have one little thing not work they way they want it to. I understand this frustration as I’ve only just learned to do the activity I’m asking them to engage in. The internet should work, I think our broadband may not be as fast as we need it to be for some of the web 2.0 activities I’ve asked them to create. https://quotescover.com/
I’m also worried about publishing. Most of my students don’t know how to be a digital citizen. I’ve been meeting with teachers to prepare for next year. I will be using the common sense media lessons.  https://www.commonsense.org/education/digital-citizenship
I’m hoping that using these lessons will prepare my students to publish to our small school audience. I’m also hoping it enforces that no mater where you go on the net you will leave a digital footprint that can be followed.
We have been using the scratch offline app to explore coding. I’m hoping I can convince my principal and district that we can successfully use the online version and be safe and respectful. https://scratch.mit.edu/ We will also need to encourage more parent participation as students will need parent permission to set up account. By needing parents to get on board with this may lead to educating parents about how the site works and explaining the privacy and safety concerns. https://scratch.mit.edu/parents/
I’m also wanting to have a few makerspace projects. I’ve purchased microbit http://microbit.org/ and I want to also explore make.do  https://www.make.do/
Our district is pushing coding and micobit is a great tool to go from block coding towards java script. I’ve had fun in scratch with block coding, but learning more about java script is going to push me well past my comfort zone. 
youtube
I’m excited to play with make.do http://www.teenlibrariantoolbox.com/2017/06/makerspace-makedo-cardboard-construction-kits/
We have done a lot of cardboard creating with sledding and traps K-3. I like the idea of having a better tool to hold the cardboard together. Duct tape is expensive and not recyclable. These screws and tools hold the cardboard together and can be reused when you are done with your creation. Has anyone had a chance to use this kit yet? 
I’ve done a lot of media art project with my older students. We have created iMovies to share who we are and our likes. We have also created motivational posters in scratch, non-fiction lapbooks and tri-fold book reports.
youtube
Tumblr media
We shared our iMovies in class and I asked parents to send a thumb drive to school if they wanted a copy of their child's movie. I haven’t explored a way to publish and share online media with parents.  https://www.edutopia.org/blog/engaging-school-community-social-media-howard-stribbell
My students are just finishing movie maker book trailers. We will be able to view them in class, but it would be great to share them with other students and staff. I need to get permission slips home to parents to get permission for the students to share them on our school website. I think this would be a good place to publish them, but need to talk to tech support and see if this is a do able thing. I could see if I can publish them on my school website, but I’m not sure how the thing works. I haven’t had time to explore the portal and build my site. I would like to have these video’s available to their parents. They are very creative students. I don’t want the hassle of being responsible for student’s thumb drives and having to transfer a bunch of movies.  
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digitalmaestro · 4 years ago
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iamterryclark-blog · 7 years ago
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BLE Research
So far I have looked more into the inner workings of BLE as this will be the wireless communication between the EMG devices (peripherals) and the main system (Central Manager). BLE requires a few steps in order to connect and receive information from the peripheral these are:
Scan for peripheral devices.
What services does the device has?
What characteristics does each service have?
Read a characteristic.
Perform some kind of action when a characteristic changes.
The reason for working with BLE is so that I can interface between Objective-C and C++, aka ‘Objective C++’, and then integrate openFrameworks. I will then be able to implement the signal processing and interactive machine learning within C++. 
Apple requires that I use CoreBluetooth as a framework in order to capture information sent from BLE devices. I have also found this example specific to capturing data from the BITalino device, which I will most likely use and edit. After achieving this I will need to then work out how to capture data from multiple peripherals. (Wish me luck!)
Update:
It's Alive! I now am able to capture some sort of information from the BLE chip. By editing the example code, created by Louis McCallum I was able to connect, write to the Commands UUID and read the Frames UUID as the characteristics to then find a value I needed. The resources I used are below.
Next step is to convert the values I am reading in bytes to strings and this should show me the information coming from the analog pins on the MCU. 
Resources used:
Louise McCallum MicroBit BLE  -https://github.com/Louismac/CBMicroBit
A great guide with code examples -  https://www.cloudcity.io/blog/2015/10/15/developing-ios-app-using-ble-standard/
Another great example - https://code.tutsplus.com/tutorials/ios-7-sdk-core-bluetooth-practical-lesson--mobile-20741
The Documentation, of Course! - https://developer.apple.com/documentation/corebluetooth?language=objc
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digitalmaestro · 4 years ago
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digitalmaestro · 4 years ago
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