Mink the skeleton?! Some wild things happened at PAXEast so now @minkthesatyr is now a skeleton!
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Small sketch dump
Someone asked me about my One Piece au cowboy Alec sketch yesterday, but I couldn't find it, so here are some other consolation drawings:
My initial concept for Dragon was that Andrew Richter was the first scientist to work on feeding Zoan fruits to inanimate object and his first attempt included a Den Den Mushi and a Hito Hito no Mi, model: Human. The newly created being was fascinated by her creator's research and became his assistant, later growing up to become the world's leading scientist - Dragon! She also later added weapons into her body, becoming a fruit user cyborg hybrid, much like Queen is in canon. I want to change her clothes somewhat, but overall I quite like the general idea for this design.
I am not at all married to the Alec design that I posted, but my concept for him is that he's a half mink, his father being a horribly violent pirate and the Ito Ito no Mi user. Using Electro, Alec created a specialized technique that allowed him to control people's muscles, copying his father's powers without having to use a Devil Fruit, whilst also embracing his half Mink roots. His dream is to one day abolish his father. I hate this design, but he kind of looks like a satyr, which is somewhat fitting of Alec's personality, kind of.
I don't have much to say about this Taylor, other than I have to redesign her because she looks awfully boring. She's also the one who originally inspired me to start working on this au - her story in Worm translates into the world of One Piece rather nicely. Starting as a Marine trying to infiltrate a pirate group, joining them, temporarily joining back into the Government and becoming a member of the Seven Warlords. Also, um, heavy spoilers, but the end of Worm has more than one correlation with the ending of Wano Kuni Saga.
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Look! At! Fluff buns! Satyr! Sanji!
https://www.tumblr.com/polarspaz/711825903717629952/indulged-myself-and-drew-satyrram-sanji-with-a
My bet is that in this AU his mother was a Mink instead of a human.
I will now call him ‘fluff butt’ for the foreseeable future, even when he isn’t satyr sanji 🙇🏻♀️
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First Meetings
A little illustration based on a story idea I have with Errali (elf) and Mink (weasel-ish friend)
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*stares at the menu for the 200 followers event*
I have a few questions, if you could answer them I'd be delighted, Mon Cheri. (I hope you don't mind that I said that-)
For the Pets au, does that mean hybrids? An example would be, like a half fox sanji or something similar..?
Also for the supernatural, I can ask for something like a succubus reader? 👀 Yes, my mind is in the drain..
Lastly, for the prompts there is a 2 limit but could I request an angst and nsfw? A mix, if you would.
Oh! And you are doing an excellent job, I is jealous. Like I hardly post and I see you post far more than I.
What is half fox sanji? Pet AU is slap some preferred animal features on you favorite characters and go! (Not too animalistic, this isn't a mink AU), supernatural AU is anything.... supernatural. Demons, ghosts, unicorns, satyrs, etc, etc. Yes, any 2 prompts, so long as said 2 prompts don't make it sound like noncon. But sex followed by heartbreak and such is great. I post because I have A LOT of free time and trust me, it's not in a "be jealous of me" kind of way.
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updated ideas
One piece inspired pirate rpg
Basic stuff and ideas:
Instead of 6 stats, instead only have 3: body, mind, and spirit
Have different skills, based on combinations of body mind and spirit as well as just normal skills
“Saves”: wisdom (mind and spirit), endurance (body and spirit), focus(mind and body)
Speed and strength also important stats that feed into dodge and block respectively, as well as movement for speed
Skill list: persuasion (mind/spirit), deception (mind/spirit), history (mind), animal handling (spirit), insight (mind), intimidation (body/spirit), perception (mind/spirit), performance(body/spirit), nature (mind), stealth (body), sleight of hand (body/mind), constitution (body), athletics (body), investigation (mind)
Combined skills are the average of both unless you get a feat
Instead of simple ac, have dodge skills and block skills that act like saves to physical attacks
Get to take special skills, basically feats, either 1 major or 2 minor and a skill proficiency, at start
Each class/subclass gets extra special skill and boost to stat + proficiency in something related
Initiative is somehow body, mind and spirit;
If subtracting for any mod, it is a 1:1 ratio, body is always 1:1 for initiative, mind is 0.5x mind mod, rounded down, and spirit is 1.5x spirit mod, rounded up
Add all together after calculating
+1 to mind is +0 to initiative, +2 to mind is +1 to initiative, +3 to mind is +1, etc.
+1 to spirit is +2 to initiative, +2 to spirit is +3 to initiative, +3 spirit is +4, + 4 spirit is +6, etc
Ex: +1 mind, +2 body, +3 spirit would be 0 for mind, 1 for body, and 4 for spirit, so a total of a +5 initiative
Armor and weapons give bonuses to block, depending on weapons and armor, might detract from dodge
Basically a feat in any given crew for “captain” that gives them bonus to initiative, bonus to persuasion to own crew and bonus to intimidation for others (or vice versa if you're a crappy captain/ maybe a marine)
Design your own ship? Upgrade it during rests, have lots of fun weapons?
Everyone has a swim speed, but tritons and mermaids have more, plus certain classes and feats might make it faster?
Movement speed: every 10ft walking spd is +1 to dodge (round up), so 25ft is +3, etc.
Stats?? Roll 5d6 drop the lowest or just standard 4d6 drop the lowest….. Point buy so total of mods is +7 or total points for body mind spirit is 42?? idk
Classes:
Fighter (with altered subclasses based on monk, ranger/gunslinger, and fighter/barbarian)
Sniper- ranger/gunslinger
Fighter- what it says on the tin
Monk- idk if there's a better name
Spellcasters
Archaelogist- (ok this one is just straight up only robin) basically a wizard, good at languages?? And history and stuff
navigator - combination sorcerer +divination powers? Weather related mostly
musician - basically a bard
doctor - basically a cleric with hints of druid? Or maybe thats just chopper
Other: shipwright - can control ship, gets to choose upgrades?, kinda like artificer, cook - paladin ish and can give buffs during/after rests, thief - just a rogue bc nami is both navigator and thief so i made a separate role, hmmm maybe warlocks could just be devil fruit users tho that would be complicated
Races:
Humans - basically just variant humans with a way wider range of size and can have fun stuff like horns and teeth
Three eyed people - divination powers?
Long arm and long leg - bonus to attack and speed respectively or something
Skypeople - useless wings and have primitive observation haki aka super high perception and passive perception
snakeneck - honestly idk man but why not
Cyborg - halfway between warforged and human
Modified humans - humans but physically better and not nice
Minks- furries aka shifters but they have an animal form and an even more animal form
Fishmen- tritons basically
Merfolk- what it says on the tin\
Giants?- idk how that would work in a dnd inspired world bc they too big
Dwarfs- like pixies/halflings
Celestial dragons- worse and more stuck up than elves but otherwise humans
Hybrids:
Centaurs, satyrs, harpies, zombies?, skeletons, clones, idk everything
Skills:
Major skillz
Uhh captain
First mate - gets basically telepathy w captain, same but lesser skills plus attack bonus
coward - gives you bonus action disengage/hide/dodge/dash
Heckin skilled mate - lets you use the full combined total for 3 skills and 1 save
Swimmer - underwater combat, higher swim speed, dont need to breathe for like 15 min idk, can get like sneak attack if they come up from the water
Minor skills
Artist - honestly mostly an aesthetic but also possibly can give bonuses to the ship for stealth, intimidation, plus can make money on the side or something
Liar - prof in deception, exceptionally good at distracting and granting advantage
Good with animals idk - proficiency in animal handling plus get to have basically a familiar?
Built in weapons
Language expert idk this is becoming very straw hat specific
Helmsman - idk what this one would do if you already have a shipwright i guess allows you to also control the ship bc someone has to be manning the ship unless somehow they get autopilot
Blocking - bonus to blocks
Coward but cheap - bonus to dodge
Like,, calligrapher or forgery artist or something that gives adv on persuasion and deception when through a written message
Fighter
Class features:
HP: 1d12 per fighter level
Proficiencies: all armor, shields, simple and martial weapons
Saves: Endurance, strength or speed
Bonus to body
Fighting style:
Evasive: bonus to speed and dodge, get bonus action disengage
Just straight up dueling: +2 to damage rolls with that one weapon, goes up to +3 at level 5
Two weapon fighting: goes up to 3 weapon fighting at level 5
Protection: when someone attacks an ally within 5ft of you, can use reaction to give their attack disadv and attempt to block it, at lvl 5 can attack back if you successfully block their attack
Second wind (1d12 instead)
Action surge
Reckless attack
Sniper
Class features:
HP: 1d10 per sniper level
Proficiencies: all ranged weapons and simple weapons, light and medium armor, and shields
Saves: the focus one, maybe also wisdom
Bonus to mind or body
Fighting style:
Rifle: long range bonus, adv if use action to aim last turn
Pistol: closer range bonus, no disadv on melee range ranged attacks
Slingshot: multiple types of shots
Bow: bonus to something idk, prolly somewhere between slingshot and rifle
Can do dif types of shots, like fire dmg, pierc, ice, basically cast entangle, but unless rifle and pistol get to choose 2 types outside of standard, bow gets 3, slingshot gets 5
Second wind
Action surge
Monk is basically exactly the same as 5e so far
Archaeologist/wizard
Class Features:
HP: 1d8 per archeologist lvl
Proficiencies: 4 simple weapons of your choice, 2 mind based skill of your choice, idk some sort of archaeologist kit
Saves: wisdom
Bonus to mind
Spells!!! - mind based
Ritual Casting the wizard way
Learn spells by spending time during a long rest 1hr/spell
Arcane recovery
School: - get history related bonuses for each of these?
Conjuration
Illusion
Enchantment
Invention
Navigator
Class features:
HP: 1d8 per navigator lvl
Proficiencies: 5 simple weapons of your choice, two skills of your choice, navigator’s tools
Saves: wisdom
Bonus to mind
Spellssss
No ritual casting but more cantrips i guess
“Navigator points” aka sorcery points also metamagic but i need a better name
Style:
Weather manipulation/prediction - divination and weather magic mostly
Playing field control- move other people/extra charismatic, illusions
Bard is basically the same as 5e so far
Doctor
Class features:
HP: 1d8 per doctor level
Proficiencies: light, med armor, shields, simple weapons, medical kit
Saves: focus one, blocks
Bonus to mind
Speellllss; more healing spells and buff spells, less ranged spells -- mind based
Ritual casting,, the cleric way
Style:
An actual doctor ^™: bonus to healing spells, prof. With heavy armor and more weapons
Animal doctor: talk to animals, wildshape basically but still appear weird and sentient and only have like 3 forms and limited uses until later levels
War: what it says on the tin again
Surgeon of death: hey its trafalgar law and he's here to steal your heart (literally) - confusion powers, plus bonus to dodge and more weapons
Shipwright
Class Features:
HP: 1d10 per shipwright level
Proficiencies: any weapon used in building a ship as well as guns and unarmed attacks, carpenters’ tools, alchemist supplies, woodcarver’s supplies, tinkers tools, smiths tools, leather workers tools, steering the ship, shields, light and medium armor
Saves: endurance idk
Bonus to body
“Magical tinkering” its just cola but sure
Infusions
Cannons
Style:
Artillerist- extra cannon options and damage, plus can eventually add them to the ship
Armorer- more personal focuses, can idk have extra attacks
Battle smith - yeet a companion (or a tank if you want) also eventually get extra attacks
Cook/chef
Class Features:
HP: 1d10 per cook level
Proficiencies: cooks supplies, all weapons, shields, light and medium armor
Saves: endurance? Probably
Bonus to spirit
Essentially casts spells only during rests and as rituals, but has cantrips??
Basically divine sense except its chef’s instincts and specializes in if something is edible or a threat or neither
Can essentially craft potions that give buffs and health and use them during battle if necessary, can make like 5x chef level in common “potions”, increase rarity costs more
Fighting style:
No weapons fighting, no hands, aka the sanji: feet are weapons and boy are they good ones
Knives: common weapon, extra damage and bonus to attack rolls
Literally any other weapon: idk same as above??
Rogue
Literally a swashbuckler rogue,,, idk what else to say, except all rogue ac bonus goes to dodge
Warlocks
Required to multiclass into warlock, have 3 basic types:
-can turn into animal (aka a zoan) - animal related powers
-control/produce element (aka logia)
-other (aka paramecia) idk how to do this one tho
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Excerpt:
Each spring Wildlife Services, the branch of the U.S. Department of Agriculture tasked with controlling problematic fauna, engages in a ritual as reliable as snowmelt or bird migration: It announces how many wild animals it killed the previous year. Although 2017’s toll, released earlier this month, is down from previous years, the numbers are still staggering. All told the agency eliminated 1.3 million native critters, including 319 cougars, 552 black bears and a whopping 23,646 beavers. That’s one paddle-tailed rodent every 22 minutes.
It’s no wonder Wildlife Services is particularly vexed by beavers, a species whose penchant for modifying its surroundings is surpassed only by our own. These relentless engineers gnaw down valuable timber, clog culverts, plug irrigation ditches, wash out roads, flood homes and even chew through fiberoptic cables. One 1983 study suggested that annual beaver damage approaches $100 million per year, a figure that has almost certainly continued to climb as Castor canadensis’s numbers have grown over the past several decades.
Whatever destruction beavers inflict, however, is far outweighed by their immense ecological value. In the course of reporting my book, Eager: The Surprising, Secret Life of Beavers and Why They Matter, I’ve witnessed these miraculous mammals helping people tackle just about every environmental problem under the sun. In droughty Nevada beaver ponds are raising water tables, sub-irrigating pastures and helping ranchers feed their cattle. In Washington they’re storing water to compensate for declining snowpack. In Rhode Island they’re filtering out agricultural pollution. According to one report, restoring beavers to a single river basin, Utah’s Escalante, would provide tens of millions of dollars in benefits each year.
And beavers don’t just furnish us with ecosystem services — they also sustain a vast menagerie. From wood frogs to warblers, mink to mergansers, sage grouse to salmon, there’s hardly a creature in North America that doesn’t seek sustenance in beaver-built ponds, marshes or meadows. In North Carolina biologists are even mimicking beavers to create habitat for the St. Francis satyr (Neonympha mitchellii francisci), an endangered butterfly whose preferred sedges flourish only in sunlit, beaver-sculpted wetlands.
The conundrum, then, is this: What will it take to square beavers’ proclivity for nurturing life with their tendency to damage infrastructure? How do we reap their benefits without incurring their costs?
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its @minkthesatyr the Baker! Another piece I did for artfight !!
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Slavic Folklore: Lesnik - Leshy
Slavic Folklore: Lesnik – Leshy
Lesnik (Leshy) is a Slavic forest spirit similar to Greek satyrs. He is loud, friendly towards private label mink eyelashes, and depicted as either a humanoid with horns and hoofs or as an old man.
Slavic peoples of the pre-Christian era were deeply connected with the nature. The belief that the nature is inhabited by spirits and demons was so strong that traces of those beliefs are still present…
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Cosplay Showcase - Mink The Satyr as Aloy
Cosplay Showcase featuring cosplayer Mink The Satyr as Aloy from Horizon Zero Dawn
Cosplay Showcase featuring cosplayer Mink The Satyr as Aloy from Horizon Zero Dawn. Footage was shot from Rhode Island Comic Con 2017 Follow her on instagram @MinkTheSatyr Want your own cosplay showcase? Contact William at
[email protected] for availability and rates
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New Outfit has been published on http://www.imvuoutfits.com/77283158
77283158
Outfit styled by #Bashful
Attributions:
Top by #Amore
Bottom by #Exzy
Shoes by #Satyr
Hair by #Gaesha
Head by #kloudust
Skin by #Hyra
Tags: #imvu #sedulity #imvuoutfits #imvufashion #fashion #Banks #Banks_Mink #Black #Black_Doc_Martens #Distressed #Distressed_Shirt #Doc #Green #Jeans #Kylie #Kylie_snapback #Martens #Mink #RLS #RLS_Green_Jeans #Shirt #Urban #XEE #XEE_HEAD #snapback
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i just decided to try to make my own one piece inspired ttrpg
idk what im doing really and i was just originally going to make a one piece inspired dnd campaign with things altered for flavor then i decided i should go all out so yeah
Basic stuff and ideas:
Instead of 6 stats, instead only have 3: body, mind, and spirit
Have different skills, based on combinations of body mind and spirit as well as just normal skills
“Saves”: focus/concentration (mind and spirit), endurance (body and spirit), something for body and mind
Speed and strength also important stats that feed into dodge and block respectively, as well as movement for speed
Skill list: persuasion (mind/spirit), deception (mind/spirit), history (mind), animal handling (spirit), insight (mind), intimidation (body/spirit), perception (mind/spirit), performance(body/spirit), nature (mind), stealth (body), sleight of hand (body/mind), constitution (body), athletics (body), investigation (mind)
Combined skills are the average of both unless you get a feat
Instead of simple ac, have dodge skills and block skills that act like saves to physical attacks
Get to take special skills, basically feats, either 1 major or 2 minor and a skill proficiency, at start
Each class/subclass gets extra special skill and boost to stat + proficiency in something related
Initiative is somehow body, mind and spirit
Armor and weapons give bonuses to block, depending on weapons and armor, might detract from dodge
Basically a feat in any given crew for “captain” that gives them bonus to initiative, bonus to persuasion to own crew and bonus to intimidation for others (or vice versa if you're a crappy captain/ maybe a marine)
Design your own ship? Upgrade it during rests, have lots of fun weapons?
Everyone has a swim speed, but tritons and mermaids have more, plus certain classes and feats might make it faster?
Classes:
Fighter (with altered subclasses based on monk, ranger/gunslinger, and fighter/barbarian)
Sniper- ranger/gunslinger
Fighter- what it says on the tin
Monk- idk if there's a better name
Spellcasters
Archaelogist- (ok this one is just straight up only robin) basically a wizard, good at languages?? And history and stuff
navigator - combination sorcerer +divination powers? Weather related mostly
musician - basically a bard
doctor - basically a cleric with hints of druid? Or maybe thats just chopper
Other: shipwright - can control ship, gets to choose upgrades?, kinda like artificer, cook - paladin ish and can give buffs during/after rests, thief - just a rogue bc nami is both navigator and thief so i made a separate role, hmmm maybe warlocks could just be devil fruit users tho that would be complicated
Races:
Humans - basically just variant humans with a way wider range of size and can have fun stuff like horns and teeth
Three eyed people - divination powers?
Long arm and long leg - bonus to attack and speed respectively or something
Skypeople - useless wings and have primitive observation haki aka super high perception and passive perception
snakeneck - honestly idk man but why not
Cyborg - halfway between warforged and human
Modified humans - humans but physically better and not nice
Minks- furries aka shifters but they have an animal form and an even more animal form
Fishmen- tritons basically
Merfolk- what it says on the tin\
Giants?- idk how that would work in a dnd inspired world bc they too big
Dwarfs- like pixies/halflings
Celestial dragons- worse and more stuck up than elves but otherwise humans
Hybrids:
Centaurs, satyrs, harpies, zombies?, skeletons, clones, idk everything
Skills:
Major skillz
Uhh captain
First mate - gets basically telepathy w captain, same but lesser skills plus attack bonus
coward - gives you bonus action disengage/hide/dodge/dash
Heckin skilled mate - lets you use the full combined total for 3 skills and 1 save
Swimmer - underwater combat, higher swim speed, dont need to breathe for like 15 min idk, can get like sneak attack if they come up from the water
Minor skills
Artist - honestly mostly an aesthetic but also possibly can give bonuses to the ship for stealth, intimidation, plus can make money on the side or something
Liar - prof in deception, exceptionally good at distracting and granting advantage
Good with animals idk - proficiency in animal handling plus get to have basically a familiar?
Built in weapons
Language expert idk this is becoming very straw hat specific
Helmsman - idk what this one would do if you already have a shipwright i guess allows you to also control the ship bc someone has to be manning the ship unless somehow they get autopilot
Blocking - bonus to blocks
Coward but cheap - bonus to dodge
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Steampunk Brown Map Dress by ~Mink-the-Satyr
I love this deviantart. Definitely one of my top faves.
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