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#monhun my beloved
lalage · 6 months
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i really like the new feature in sunbreak where you can bring npcs hunting with you but they won't let me bring the npcs i want to hang out with... kagero my beloved...
i also finally beat amatsu on gunlance after 20+ tries... i need to go back and hit him again for two more scales to build his gunlance. stares into the distance
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rocketbirdie · 7 months
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Shout out to the COOLEST DESIGN EVER
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summerturnip · 1 year
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Images you can hear.
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starablin · 1 year
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A woop woop woop woop Fun fact: I started this thing in 2020... right before the Big Global Awful Event, and only got to wear it almost two years later... I love how the Great Jaggi's colorful hide came out though!
Photography by sps.cosplay.photography on IG
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hunter-sylvester · 1 year
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Pros of playing exclusively Insect Glaive in Monster Hunter:
I never need the monster to “get down here”. Don’t you worry. baby. I’ll get up there.
Wheeee~!
Use attacks to dodge.
In Rise, free earplugs.
Cute bug buddy!
With specific Monsters like Odogaron or Tobi it’s like you’re doing a murderous dance with them!
The bigger the monster the better.
Cons:
The weapon designs are kinda lacking :/
“How tf am I supposed to fight this PUNY BITCH?!?!?”
“I went off a cliff again guys, hang on”
Getting thwacked out of the air like the annoying fly that I am. By team-mates.
“LET 🦋 ME 🦋 AT 🦋 YOUR 🦋 FACE 🦋”
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whimsicalcotton · 1 month
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dauntless my beloved... dauntless i Missed you
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elendsessor · 7 months
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a couple weeks ago, me and a couple friends went to this one japanese import store and it was selling some of the newer monster hunter figure builder blind boxes, and because one of those friends got me interested in blind boxes, i got one and pulled a sick looking astalos figure.
so i did a bit of digging on past figure builder sets out of curiosity and learned there’s a gogmazios one!!!
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tokyo otaku mode showed it along side some other figures (shown above) and decided to do some more digging because goddamn i wanted gogmazios my beloved. since it’s from a long discontinued series (i’m assuming from around 2015-2016) i had to do a little more digging.
eventually i found someone selling it on ebay and ordered it, and this morning it came!!
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(please ignore all the dust i had to find a place to put them for the pic that wasn’t full of the other stuff i own hhh)
there isn’t a lot of buildable figures for endgame g-rank elder dragons from monhun’s earlier years as far as i know (that’s definitely changed since we’ve got alatreon and gaismagorm in a couple). goggy’s the only one i found and this might be the only piece of official merch featuring gog but i may be wrong. regardless it’s really cool. of course it’s a small figurine from a blind box modeled after a heavily detailed creature so it isn’t as high quality as, say, the $100+ individual figurines of monsters, especially with all the removable bits, but it’s still really neat.
the lighting in the pic doesn’t do it any favors but the color of gog’s chest is pretty vibrant as well as the features. on their back are a few more bits of its body that normally aren’t that visible even when fighting it in-game, being these bumps with darker blue insides. idk how to describe them exactly. a cool design detail i’ve always loved about gog is how there’s weapons lodged in their back along with the dragonator often times warped due to the tar, but they’re also a bit more visible on the figure. the dragonator’s tip is a little droopy but i think that’s because of the aforementioned tar. again it’s a really cool figure. (idk if i just didn’t pose them correctly but the base seems a little small for them likely because it’s the same mold used for other bases. maybe they came with two initially but whoever was reselling only sent one so idk.)
semi unrelated but the other older figures are really cool as well and i may go hunting for a couple of them especially the shagaru one not just because i fucking love the magalas but because it’s much more vibrant than the one in volume 24 of the figure builders. both are based on different renders but his color palette in sunbreak is really washed out for some reason and me no likey.
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rimeiii · 8 months
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Using WHB as an excuse to talk about gaming (pt. 2)
With the character voicelines being revealed in WHB and Xeno Cocytus Crucible FA gaming/Arknights x MonHun event grinding in the background (I stopped at 2 FLB copies by the time Xeno Crucible ended), it's about time I talk about one of my favorite things when it comes to talking about games, that being character development through voicelines! Because these voicelines come a long way to actually describe how a character actually is, and it's often these little details that can make or break a game for me.
What do I mean with these tiny voicelines? It's those little cut-ins, those quotes characters throw out in battle. For me, a good quote is one that displays aspects of their personality without making it seem like those aspects are the sole part of their personality.
(More under the cut, along with a spoiler warning for the What Makes the Sky Blue trilogy from Granblue Fantasy, as well as both Integrated Strategies 2 and Guide Ahead from Arknights!)
WHB's in-battle quotes seem to really hammer in the fact that they're in a war and are out for the angels' blood. Which is completely fair - this is the main premise of the game, after all. But there are several standout lines for me personally, especially in the context of their brief character introductions.
First of all, Naberius. Cool, calm, and collected - demons aren't exactly keen on pissing him off because he can shapeshift into a cerberus in his rage. He himself isn't fond of getting angry and going on a rampage, which I feel is exemplified in his quote.
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To me, this is an indication of the ability to keep his emotions on check, so that he won't rampage on the battlefield. It's a warning of sorts, a "You won't like me when I'm angry", spoken with an air of confidence and mastery of his own abilities. Not quite unhinged, he still has his wits on his head - that is, until you push him enough for him to fly into a rage.
Now, you want to know who's unhinged period? Dantalian.
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I compared Dantalian to Executioner Specialists because that's really how I envision his fighting style - specifically Kirin R Yato's second skill. Get up close and personal, beat up a prime target while drawing attention to yourself, retreat and go into hiding while finding another opening. Dantalian offering his enemies to write on his skin actually plays well into his character design, with the writings on his skin, as well as him fighting up close and personal just to feel fear!
Also, important to note that it would seem like he's taunting the angels. Given what we know about him, I think it's more than likely he's pissing the angels off by implying that this is definitely his victory, not the angels'.
And on the other side of the coin, we have a relatively sane individual whose only priority is to defeat the angels - Leviathan!
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My baby boy, despite his jealousy and agoraphobia, is still able and willing to fight for the sake of his people on the battlefield. Very task-focused, he also shows signs of protectiveness towards his fellow demons on the battlefield - perhaps, it shouldn't come as a surprise, considering the fact that he is a beloved king.
In fact, it would seem his mindset in battle is 'battle first, emotions later' - his battle quote comes off as very...detached, for lack of better words. No threats, no taunts, simply a promise to eliminate all hostiles.
For a less detached yet equally serious person, we turn to Marbas.
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He is sharp and succinct in his delivery of treatment progress. Efficient as well, because you're in the battlefield, and injured people will keep on rolling in until the fighting is over.
Another way I like to see skill proc voicelines getting utilized is characterizations that may not necessarily reflect only their fighting styles. Some voiceline cases in Arknights may be similar to WHB, like Lumen - but the delivery by all of his voice actors makes it clear that our therapist fish man Jordi Fontanarossa simply isn't someone used to combat. He is, by his own admission, just an ordinary person - prone to anxiety, focused on his job as a healer. He brings a briefcase into the battlefield in his chibi sprite for crying out loud.
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While Lumen's voiceline essentially has the same 'function' and setting as Marbas's voiceline, in the sense that they are stating the progress of their healing, Lumen's delivery is noticeably more frantic compared to Marbas's calmer delivery. Well...he is one of the few people who asks for some time to breathe upon being asked to lead a squad (placed on slot 1 in the squad formation screen).
Contrast this with the more battle-hardened but equally dedicated Executor, real name Federico Giallo, an executor from Laterano's Notarial Hall and literal angel with a shotgun. He is extremely dedicated to his job, and his reference to 'breaking the taboo' is one directed towards one of the Sankta's laws.
See, the angels of Arknights, the Sanktas, live under a set of rules universally known as the Law. One of these rules is the fact that they cannot aim their guns at fellow Sanktas, lest they become a Fallen. However, there are known exceptions, such as the climax of Guide Ahead with both Pope Yvangelista and Andoain shooting at each other, as well as executors like Executor/Federico being allowed to shoot and kill fellow Sankta if they are proven to be a danger. Hence, his mention of breaking the taboo.
As for fellow, non-Sankta Laterano citizens...we turn to Fiammetta, a Liberi and Mostima's keeper.
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Fiammetta is often seen as a dry and serious woman who's tired of the shit her coworkers put her through (finballs spiked with peppers, the many codenames her superiors gave to her, wing stickers on her back, and more). She is driven by anger towards Andoain, not being able to forgive him for an incident in the past - the exact same incident that turned Mostima into a Fallen. She really only flies off the handle when facing him, all but telling him that even if the entirety of Laterano would forgive him, she would never do so. "I will sodomize and face-fuck you", anyone?
Yet she keeps her prickly attitude outside of facing Andoain, and it shows - the delivery of this line in particularly sells it. It's dry, matter-of-fact, and borderline sarcastic - she's not actually sorry for forgetting to hold the shot back. Her hot-headedness and emotionality really does show here, in spite of her relative calmer image. And honestly, I'd argue this is how she really is - I often get the impression that she really does care and worry about the Doctor, even though she insists that the things she does are due to contractual obligations. She just doesn't get easily flustered.
And what about someone who's at least a little bit unhinged yet attempts to keep themself sane? Then we turn our attention to Shalem.
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Shalem is a man who defected and ran away from a mysterious theater troupe known as the Crimson Troupe - who are actually assassins in disguise. The things he experienced in the past, including the Crimson Troupe, was enough to break him, and his emotional stability at this current point in the timeline is...let's just say less than ideal. And what better way to reflect that in his absolutely unhinged laughter in one of his battle voicelines?
The Crimson Troupe is the main antagonist of the second instalment of Integrated Strategies, Phantom and the Crimson Solitaire. Here, he is the Operator you get by playing the game mode, and he is the one who decided to save Phantom - otherwise known as Lucian, the man who massacred several of the troupe members and is being brainwashed by the troupe in the events of the game mode. So, Shalem ends up taking on the mission to save Phantom from the troupe.
Shalem apparently also has the same VA as Leviathan, btw.
ANYWAYS! One last thing I really like to see in terns of voiceline usage is making them reflect character development! It's present in the unlockable voicelines as you promote and increase an Operator's Trust in Arknights, but I do feel it's done really well in Granblue Fantasy. As an example: meet Sandalphon.
Sandalphon started out as an antagonist in the first What Makes the Sky Blue. Blinded by hatred and anger towards Lucifer, he vowed to destroy everything the Supreme Primarch held dear to his heart - which just so happens to be the Skydoms. He even goes so far as to drop the player character down to the endless skies near the end of the event! His Grand version (the Earth version) is him at his peak, after absorbing the four tetra-element Primarch's wings to use as his own.
He is rendered in an 'imprisoned' state until the time the second What Makes the Sky Blue event rolls around, and the Paradise Lost sub title is fitting. Because by this point, Lucifer is killed by Beelzebub by decapitation and his body taken by Belial to revive Lucilius, leaving behind Lucifer's head for Sandalphon to find upon leaving the angelic cradle he was imprisoned in. Lucifer bequeaths his Supreme Primarch powers and role to Sandalphon, fulfilling his original duty - to serve as Lucifer's replacement should he one day fail to perform his duties. But there is no fanfare to this event, and Sandalphon is left with many regrets and unspoken apologies towards Lucifer, his first friend and companion in their mutual loneliness - with Sandalphon always remaining behind while Lucifer often left to tend to his Supreme Primarch duties. This is the Sandalphon that is the base of his event version (Light element).
A large chunk of his character development is resolved on the final instalment of the trilogy, 000. Here, Sandalphon vows to see through Lucifer's wish for a blue and peaceful sky, and he fights off Lucilius and Belial just to do so (Beelzebub was first weakened by Lucilius and then sealed away by Cagliostro, so err...better luck next time, Bubs). A lot of parallels happen to tie off loose ends - Sandalphon uses the wings of the tetra-element Primarchs to fight toe-to-toe with Lucilius on Michael's insistence, Sandalphon is now the one to say "ittekimasu (I'm going now)" instead of Lucifer who now says "itterashai (I'll be waiting)", and the player character is the one who grabs on to Sandalphon's hand to save him from a deadly fall to the bottom of the skies. This is the version being showcased in the above vid, as a skin for his Earth version - the version itself being a 5* uncap for the event version from Paradise Lost (the uncap material is the event reward).
All of his voicelines reflect his promise to Lucifer now! In order (as translated in the GBF Wiki):
This is the power of an angel/Primarch. Use it well.
I won't let you destroy our wish!
I will annihilate you...
I will put an end to all calamity...Ain Soph Aur!
Which is insane because the other previous versions of Sandalphon, not counting his Valentine's and summer alts? They're a touch too emotional, a touch too angry, and a touch too hateful (Earth). The summer alt also reflects some character development from The Maydays event, and hnghhh Primarchs are good give playable Gabriel and my second Michael weap (or should I say Fire PnS-) please I am a suffering Water and Fire main
Anyways yeah! Voicelines gud. Tiny character snippets gud. Me likey.
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luvsavos · 1 year
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other people's monhun ocs my beloveds
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hopskipandarump · 1 year
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i listened to the monhun rise soundtrack again (magnamalo my beloved) and uh long story short i guess im playing mhr again before i raid today
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retphienix · 2 years
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@sont
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(Even though I've little to add I wanted to make it a post since the replies are becoming lengthy)
(This is in response to a thread discussing just how significant the overhaul to HH in Rise actually is, and how upsetting this can be since you don't get to opt in or out, and how the Rise HH should/could have been a 15th weapon- and I agree and consider the context of just how big a change it was / how it's not optional in Rise is good for the discussion on Rise HH- both for the positives and negatives of it.)
(Side note, on the positive side for people who prefer non-Rise HH, there's like, literally no way my beloved Rise HH gets to continue on in the next monhun ;_;, but at least I still like classic HH and outside of Rise I've always been a GS main so I'll survive)
THERE IS SO MUCH POTENTIAL TO ADDING MORE SUPPORT WEAPONS AND SO MANY FUN HH DESIGNS THAT COULD BE ADJUSTED TO FIT IT!
I'm not particularly picky on how it'd be implemented (beyond gameplay, please let me use Echo 😔(Performance is fine too but...)), but I would love to see it attempted.
Not to literally counterplay you're proposal- just to BS my ideas because the overall idea is SO SICK- Maybe Flute can be all about being a DPS half support, aggressive moveset (as we know), and reliable uptime on their songs, but lower the efficacy of their songs.
So Flute could be in charge of all the generally unappealing or tertiary songs of monhun, things like (old, not elem res +10 version)blight resist, wind, tremor, maybe specific element defenses like Fire Res songs. And the understanding would be that it's a general DPS weapon that applies basic buffs and you can reliably have them up the whole hunt.
HH could have their songs efficacy improved even further potentially, from the 20%s of old to 30% perhaps. I'm not saying it because the sheer existence of Flute would require a buff, but just because I fuckin' love HH (old and new) so Capcom buff HH more for no reason lol
But truly, having HH's music library tilt more towards actually impactful songs- maybe (probably best to avoid overlap to grant identity to both) overlapping with Flute songs but better versions perhaps (Like Tremor + Wind (maybe even + Earplugs) on one song vs Flute needing 2 songs), mostly just the concept of HH bringing the damage boosting stuff and the VERY GOOD assist songs like Sharpness modifiers and Flute being the side-grade songs sounds cool to me.
Flute and Horn weapon designs being similar as if they are part of a band along monster trees sounds so fucking cool.
God, generally hype at just the thought of granting HH even better "Buff" songs and taking the 'fluff' and applying it to Rise HH- it genuinely sounds like a fun way to handle it.
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Oh, and since I sadly don't have the most to add to the following discussion you shared beyond the usual "Yep, that's the thing" I'll simply say it and nod supportingly your way because that's valid arguin' on preference:
You're statement on how Rise's switch skills lead to some overwhelming experiences, offered unfair benefit and preference to certain weapons, and took away part of the appeal of mastering a weapon that stays the same from day 1 to 100 and only you improve- all valid takes.
There's a lot to be said on the spinoff's switch skill mechanic. Honestly, most of my takes are positive- but only under the guise of it being a spinoff. Like, if Capcom came out and said "Switch skills are staying forever!" I'd be WAY more critical of them.
As they are, they grant me a lot of variety and appeal to weapons I didn't appreciate as much before.
But.
It also entirely broke balance in this game lol. And it killed identity for some weapons, and it DOES make the game more complicated in ways that can be overwhelming, and it DOES hold some weapons back until you unlock the proper switch skills-
AND IT BECOMES TWICE AS COMPLICATED WITH SWITCH SKILL SWAP-
it does all that and more, but I like it in isolation for one title.
I arguably feel the way you seem to about Rise, about Gen lol
I find Gen overwhelming and messy with all the styles and arts, it's a god dang cacophonous mess of options.
But that's also kind of the point of Gen? So I'm not 'mad' at it, it's just not my flavor of monhun.
I spent all my time in base Gen playing Guild Style Great Sword, IE, I was handed a game with a billion options, got overwhelmed, became grumpy, and decided to just pretend it didn't exist lol
I kinda regret that, I wanna give GU more of a fair shake since it's obviously NOT the future of monhun- it's a one-off spinoff expressing its own unique identity, I can respect that.
Not to imply a read on how you feel about Rise, just to share my experience of feeling a previous spinoff "Was good at what it wanted to do, and not for me" lol
Overwhelming options are a thing, and can be annoying as hell.
ANYWAYS. MORE SUPPORT WEAPONS!
HUNTING FLUTE OR BUST, CAPCOM!
Also that Lance support idea I keep bringing up, come on Capcom, give us more support weapons because it's neat and grants the community some variety beyond "Which DPS stick do you prefer?"
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siddys-scribbles · 2 years
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Started that valor hbg grind lately. Its actually fun as hell
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rocketbirdie · 2 months
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Buster Sword — Monster Hunter Generations Ultimate
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artichokebean · 3 years
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The nargacuga-of-many-parts (mostly CholyKnight patterns: Wildcat, Standing Dragon, eyes from Dragon neck pillow, and wings are self-patterned)
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debleb · 3 years
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[ID: A "why do we have hands?" meme. Four edited images show a Poogie from Monster Hunter being pat, held, cherished and having mortal possessions forfeited to it.]
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I have more uni work to focus on but I’m also thinking about what my main character, palamute and palico will look like as well as which weapon I want to main, although I am leaning quite strongly towards hunting horn bc I’m someone who enjoys buffs and free healing lmao
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