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PHP Poker - Multiplayer online php poker script - AIS Technolabs
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Multiplay Game Servers - Multiplayer Gaming Software Development
Get the best multiply game servers at AIS Technolabs at affordable rates. We also offer the best multiplay software development, online game engine, Multiplayer gaming software services.
For more info: https://www.aistechnolabs.com/multiplay-game-servers/
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OEM Authentic WMS Game Card Software GEMS GEMS MULTI-PLAY BB2 Video Slot Machine OEM Authentic WMS Game Card Software GEMS GEMS MULTI-PLAY BB2 Video Slot Machine Price : 59.99 Ends on : 2020-06-15 22:28:39 View on eBay
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After a long day of playing with their lovely jumbo beach ball, Sylveon decided to hop on top of it and take a nap. Surprisingly, it makes for a very comfortable bed too, perfect for nap time.
I honestly didn't think I'd be able to put this together at all! Considering that this was done using Krita on my old school laptop, which is slow AF, just running Windows 10 by itself, it's a pretty big accomplishment for the little laptop that could! The reason why I used my laptop is that my primary desktop PC broke on me recently, again, and it's out for repairs...again! I also didn't want to use my Amazon Fire Tablet as that is not only slow too, (albeit, not as slow as my laptop, but still sluggish.) but Krita isn't available on the Amazon Fire Tablet without modifications or sideloading the app. Plus, the only "good" drawing program on offer isn't good enough for my needs as its stabilizer is far too weak for my unsteady hand and horrendous handwriting. Not only that, but the software is a little buggy with its group layers. Regardless, I wanted to make this work somehow and thankfully, I did.
Despite the slow performance, I had fun drawing Sylveon and their jumbo beach ball! When it came to getting the pose I needed, I winged it for the most part. I had never seen a Sylveon sleeping in the Superman pose as seen with dogs in real life so, I figured that Sylveon would look cuter if I drew them like this. I'm not sure if Sylveons have paw pads or not, so I figured that I'd give them some, just to be safe. I read Sylveon's biology section on Bulbapedia and it didn't mention anything about them having paw pads. Regardless if they have them canonically or not, they turned out great here, in my opinion. I also really loved how the Love Ball jumbo beach ball turned out as I had a lot of fun playing with the shading effects by changing brush styles from Normal to Screen, Multiplay, Overlay, etc all throughout the ball and Sylveon itself, especially when used in combination with a regular digital pen brush and the airbrush! Chef's kiss!
Funny enough, I originally planned on drawing something else. But, after going out to see a movie with Mom one day, returning home, and then scrolling through Twitter, I got an idea for a new drawing and decided to draw this instead. I still plan on finishing the other one, but that'll be done another time. (Unless it's published before this one goes live, in which case, this is completely irrelevant.) It's funny how things can change on a whim, depending on circumstances that occur, am I right.
#pokemondrawing#cute pokemon#pokemon drawing#pokemon#sylveonfanart#sylveondrawing#sylveonart#sylveonpokemon#sylveon#sylveon day#sylveonday#eeveelution#loveball#love ball#beach ball#jumbo beach ball#jumbobeachball#love ball beach ball#pokemonfanart#pocket_monsters#pokemon fanart#sylveon pokemon#grassyfield#grassy field#cute pokemon art#sleeping sylveon#sylveon sleeping#sylveon sleeping on a beach ball#sylveon sleeping on a jumbo beach ball#sylveon sleeping on a jumbo beach ball that looks like a Love Ball
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Multiplay Game Servers - Multiplayer Gaming Software Development
Get the best multiply game servers at AIS Technolabs at affordable rates. We also offer the best multiplayer game development, online game engine, Multiplayer gaming software services.
For more info: https://www.aistechnolabs.com/multiplay-game-servers/
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Multiplay Game Servers - Multiplayer Gaming Software Development
Get the best multiplayer game code servers at AIS Technolabs at affordable rates. We also offer the best multiplayer game development, online game engine, Multiplayer gaming software services.
For more info: https://www.aistechnolabs.com/multiplay-game-servers/
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The history of Adelaides incredible IT and internet gurus, from 1995, Quakeworld Multiplayer Online Servers to 2020: 20+ years of South Australias Online Gaming & Internet Pioneers.
The history of Adelaides incredible IT and internet gurus, from 1995, Quakeworld Multiplayer Online Servers to 2020: 20+ years of South Australias Online Gaming & Internet Pioneers. “Quaker the Home Breaker “ Adeliades New Geeks go global, Quake One and Idsoft and John Cammack the farther of Online Gaming, the new online world 25 years ago QuakeWorld Clan Arena FPS....Quakeworld Capture The Flagand Clan Arena” was the game that was the “gamechanger” for Online MultiPlayer Net Gaming in June 1995. Ive been playing online since John Cammack and Co. at ID Software built the game that changed PC gaming bigtime, there genius in terms of getting 30 plus players battling each other in real time was and still is the core “code” of TF2 and most other FPS games. The feeling of dropping into a fast paced in your face game of CTF for the first time online is like going to war literally against an enemy that is very real and you can feel your opposition even though there just avatars and packets of data you are emersed in a new world that is very real and very cool. Quake Gameserver to not lag or glitch out on a server thats providing gameplay with packets of data going round the world literally is an amazing software code and data compression that made quake a masterpiece of design. 1995 The Quake Game Engine Coded and Optermized for the network gaming. What was the new software tech that made Team CTF possible ? Binary Space Partitioning and the Reducing 3D complexity to increase speed optimise world rendering. The engine core optimise the world rendering. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. So the Two Johns at ID soft shifed the game paradigm online and even the Nets New Online gaming community new it was super cool and these Bullitin Board ( now ex Dugeons n Dragons Boardgame Players) /Nerds and Pimple Headed lovers of Tech were sucked into our world like the suns gravity into Global Multiplayer Team Quake the first true FPS and the First Person Shooters got status over DandD and importantly thats why TF2 and QuakeLive, Champions and clan arena etc are all the community spinoffs are as popular today as they were when CTF was massive and a global community of hardcore, underground gamers, guyz were chatting about, the like ur in the same room awesome game engine, net playability with full servers ( over 128k ISDN ) first released Quake1 i “Game Physics” was the hot online topic, and the ID quake game engine was a gamers “holy grail” producing realistic, balanced kickarse gameplay as if your were fraggin your mates on a highspeed Local Network (LAN). Your actually emersed in the game like your all playing Paintball In Real Time where it felt like we were fighting like an elite army of commandos that had milliseconds to react and save the team from losing the battle and online credability.Quaker the Home Breaker , after my mates and me lost girlfriends, jobs, etc because we played solid (24x7) sometimes for months, we were addicted to our new online gibbfest. The net was still basically a few startup ISPs with “stacks” of either 128k ISDN Modems, or if you could afford a bunch of Telsta T1 Pipes, say 10x (1.5mb ADSL) you had serious bandwidth, low pings and you were connected to backbone of the net to sydney, then ASIA, USA via big fat underground cables, and Mike new a dude who new another dude who found out chariot had a 50MB Pipe that he setup gave our Alliegence of Aust ganers and our crew a chance to play lagg free and be compeative against the best, our little ozzie clan, was now ready to frag and compete with 20ms pings, Mercury went from a very good player to a powerhouse, that pushed us to becoming better players as he fragged his way to Glory, in Japan and LA, that gave us a level playing field against LOW ping Asian Hi Speed Broadband and the US Hi Sped Biz Net. 20Ms Ping times we dreamed about came true. Multiplay FPS, quakeworld ctf, arena, deathmatch was our new world where we waged a global battle that in reality , jobs, uni etc was our clan AOD (Alligence of Destruction) was formed in 1997, so we play CTF and battle in Japan and the US (and Sydney/ Brisbane) against the best new CTF talent in the hardcore net gaming world, where avatars, claming ur cheating / bot coz U cant Rocket Jump like that dude, flaming and roasting your victums was a newbee craze as thats where all the good (best Quake players were ) So, thanks to Mike (Mercury) with his tech expertise, and off the rictor gaming skills (Especially with Quake, he was the Rocket Jump Guru that pissed off a lot of very good OS players that he just fargged to death till they wanted Mercury banned for life for cheating and doing shit that isnt possible with a RL and a Formula One Racing type of split second thinking. Back then, PC,s were its the start with a base hardcore SA clan of me (Kruger), Mercury, Quicksilver, Bloodsport and SMD. We “built our own “ , 586 DX Pentium Pro100mhz server from bits n pieces we got and somehow convinced the Network IT Manger ( a nubee Quake convert) to host the gameserver ( there was quake 30 players in SA ) at that time, we had LAN nights when we wernt online LOL :) roughly a new ISP startup (Chariot Internet) to TF2...is in my opinion...is an awesome in your face , well balanced , ultra fast, very tough “battle “ of the mind and a well organised team can turn the battle into a raging inferno (pyro deserves that), fire beats most, is so much fun it still gives me a buzz like quakeworld CTF did when we dubbed it
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FPS in quarantena: Black Mesa, Half-Life Alyx e Doom Eternal

Se le giornate (nottate) di quarantena vi lasciano un pò di tempo libero e vi piacciono i videogame di genere FPS, vi consigliamo di dare un'occhiata a tre videogiochi spettacolari che sono usciti negli ultimi giorni e che riescono nell'ardua impresa di mostrarsi degni dei loro illustri predecessori.
Black Mesa
Il primo che ci preme segnalare è Black Mesa, uno spettacolare remake di Half-Life (1998) realizzato dai ragazzi di Crowbar Collective: un tributo eccezionale a un gioco che ha fatto storia grazie a una trama innovativa e coinvolgente, un motore grafico strepitoso e un'ottima AI (per i tempi).

Il gioco è una fedele riproduzione del suo predecessore, realizzata con il motore grafico Source, realizzato da Valve Corporation (l'azienda che ha sviluppato il primo Half-Life) e da lei utilizzato nel 2003 per realizzare il deludente Half-Life: Source: fu proprio la delusione per quel "porting" inadeguato, che non presentava sostanziali modifiche estetiche (se non riguardanti l'acqua e fisica ragdoll) rispetto all'edizione del 1998, a spingere alcuni fan a organizzarsi in un collettivo di sviluppatori per lavorare a un remake più meritevole. Quello che vediamo oggi con Black Mesa è la versione definitiva di quel progetto, ultimata dopo 14 anni di duro lavoro in gran parte auto-finanziato: un'avventura spettacolare che consente a chiunque si sia perso quel capolavoro assoluto che rappresentò Half-Life alla fine degli anni '90 di rivivere l'esperienza immersiva e coinvolgente del videogioco che ha riscritto il genere First-Person Shooting.

L'ottimo lavoro dei ragazzi di Crowbar Collective si nota anche dalle diverse soluzioni adottate nel percorso di realizzazione del remake: i capitoli migliori della saga sono stati riprodotti fedelmente, con una cura dei dettagli a tratti maniacale, mentre i livelli meno riusciti e ispirati (quelli ambientati nel mondo di Xen) sono stati riscritti e ridisegnati da zero, migliorando notevolmente (nell'opinione di chi scrive) l'idea originale di Valve. In definitiva si tratta di uno dei migliori titoli del genere usciti negli ultimi anni, un'esperienza ludica imperdibile per tutti gli amanti degli sparatutto in prima persona, consigliatissima sia a chi non conosce il primo capitolo della saga che agli appassionati della prima ora. https://www.youtube.com/watch?v=V7vDsarvyoc
Half-Life: Alyx
Sempre in casa Valve è uscito Half-Life: Alyx, terzo capitolo del sovracitato Half-Life. A differenza di Black Mesa, che è un remake realizzato da uno sviluppatore indipendente, stavolta si tratta di un capitolo "ufficiale" del franchise, creato e pubblicato da Valve Corporation: per la precisione il seguito di Half-Life 2, altro capolavoro firmato da Valve e uscito oltre dodici anni fa. Half-Life: Alyx è quindi la terza avventura ambientata nell'universo originario di Half-Life, con il quale condivide anche la timeline ufficiale: è infatti ambientato qualche anno prima di Half-Life 2 e segue le vicende di Alyx Vance, un personaggio comprimario che viene introdotto per la prima volta in quell'avventura.
La principale novità introdotta da Half-Life: Alyx è che si tratta del primo capitolo della serie realizato per realtà virtuale: di conseguenza, per giocarci è richiesto un visore VR. Il più indicato è certamente il Valve Index, anche se sono compatibili pressoché tutti i visori che si possono connettere a un PC (inclusa tutta la serie Oculus - Oculus Go, Oculus Rift S e anche Oculus Quest grazie al supporto Oculus Link).

Il gioco è assolutamente spettacolare, la migliore esperienza VR che abbia visto finora: sfortunatamente al momento non è prevista una modalità di gioco che non necessiti di un Visore VR, che - unito al pricing non proprio economico del prodotto - richiede un investimento non da poco. https://youtu.be/KBSokruYsuM
Doom Eternal
Non possiamo non concludere con Doom Eternal, ultimo - ma non certo per importanza - tra i capolavori FPS usciti a marzo 2020: si tratta, per chi non lo sapesse, del seguito di Doom, videogioco pubblicato nel 2016 da ID Software come reboot integrale del celeberrimo Doom del 1993, considerato - insieme a Wolfestein 3D, anch'esso della ID Software - uno degli esempi più influenti del genere sparatutto in prima persona (First-Person Shooter o FPS).

Pur trattandosi di un gioco caratterizato da un approccio casual, si tratta di un FPS estremamente divertente e frenetico, che non mancherà di soddisfare vecchi e nuovi fan grazie a un gameplay strepitoso e una grafica davvero spettacolare. L'unico aspetto negativo è dato dall'esorbitante prezzo di uscita (59 Euro in edizione digitale sulla piattaforma Steam), che potrebbe rendere conveniente aspettare qualche settimana o tenere d'occhio siti come Kinguin e Gamivo, che non di rado fanno offerte che consentono di risparmiare qualcosa. https://www.youtube.com/watch?v=31qYHl6Op2I
Conclusioni
Benché i tre giochi che abbiamo brevemente presentato in questo articolo siano tutti prodotti ottimi, ci preme far notare un aspetto fondamentale: mentre Black Mesa è opera di un collettivo di sviluppatori indipendenti, gli altri due sono prodotti e distribuiti dalla Big Gaming industry. Questa differenza è ben rappresentata dal pricing, che - come si può facilmente vedere - presenta differenze di un certo rilievo, nonostante il titolo della Crowbar Collective non abbia nulla da invidiare ai più blasonati (e costosi) competitor in termini di giocabilità e divertimento: quanto alla longevità, dipende molto dalla capacità di ID Software di sviluppare adeguatamente la modalità online di Doom: Eternal, ad oggi l'unico titolo dei tre che supporta il multiplay. Read the full article
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Multiplay Game Servers - Multiplayer Gaming Software Development
Get the best multiply game servers at AIS Technolabs at affordable rates. We also offer the best Top multiplay software game development, online game engine, Multiplayer gaming software services.
Visit for more information: https://www.aistechnolabs.com/multiplay-game-servers/
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