Tumgik
#my one and only prof. layton post. enjoy
Text
Tumblr media
okay
554 notes · View notes
penumbraphantasm · 2 years
Text
big old wordy post for anyone wanting to get into the layton series and support it in a slightly more legal manner loool
first off, the Original Trilogy. probably the easiest option is purchasing the first 3 games on mobile. yes, these are the full games that debuted on the DS but in HD with BONUS content.
Tumblr media
oh hey katrielle and alfendi. i guess mystery journey and mystery room are there too but i'll get back to those.
anyways, the layton series comes in different parts with some spinoffs. the first three as seen are Curious Village, Diabolical Box and Unwound Future. these are first in order of Release. so you can't go wrong starting here.
the next three that came after are the Prequel trilogy: Last Specter, Miracle Mask and Azran Legacy. this means even though they were released later, they take place before Curious Village chronologically. so maybe you want to make LS a starting point if you like that sort of order? LS was the last layton game for the DS while MM and AL were for the 3DS. this is where it gets difficult.
currently, Last Specter has no other port. if you search on something like ebay, you will see a clear price difference compared to listings for the original DS trilogy. and with renewed interest in the series, the amount of ppl looking for copies has probably grown too. so i don't recommend joining the fight unless you really love layton and physical media lol. i still probably RecOMmend finding another way to play it.
also my fav part of Last Specter is London Life!! a game within a game where you can create an avatar, dress up, decorate your room, get a job, fish, meet characters from the past 3 games (and a couple from Eternal Diva!) HOWEVER, London Life is only available in versions for Japan, US and Australia. if you have a European copy, you won't see it... so keep this in mind...
but before you get to the 3DS titles, you should watch the movie i mentioned earlier. what, a movie? YES! Professor Layton and the Eternal Diva! released in 2009 and takes place between Last Specter and Miracle Mask. it's animated in the game's style and comes with subs and dubs. you can easily look it up on youtube.
okay now you can move on to 3DS. Miracle Mask and Azran Legacy are available digitally in 3DS eshop but that is CLOSING MARCH 27 2023. physical copies are also expensive to acquire. they currently do not have mobile ports either.
there's another 3DS title available as well and it's a wild one. Professor Layton Vs Phoenix Wright: Ace Attorney! a crossover spinoff where you get to enjoy the gameplay of both series and the work done here would later influence some stuff they did in The Great Ace Attorney Chronicles so you can check that out too. but i rec this title if you are already a fan of PL and AA so you can get the most out of the experience. if you hope to get this physically, be aware it's an extremely expensive hassle. otherwise, just grab it from the 3DS eshop for $29.99 before it closes or brew up another method at home.
Tumblr media
okay okay but what about Mystery Journey? well, the protagonist this time is Prof Layton's daughter Katrielle! her game's available on 3DS and mobile (with free demo) and there are extra purchases if you want more goodies. but you may want to consider the switch version instead. it comes with all DLC unlocked, extra outfits and nicer graphics. it also has some new and improved puzzles. why is that? well, some of the puzzles in the original release weren't popular. if you try out the mobile demo, you may notice a totally different vibe with the puzzles. well, why is That? sadly, the original puzzle master for the layton games passed away in 2016. Mystery Journey is a more divisive title so maybe don't make this your first layton adventure.
BUT WAIT! there's also a Mystery Journey anime you can watch! Layton Mystery Tanteisha: Katori no Nazotoki File! it goes through the events from Mystery Journey and MORE! yes, the story goes BEYOND the game!! it's only available in japanese though (but there are subs lol)
HOLD IT! there's one more mobile game to talk about. Layton Brothers: Mystery Room! this time, you follow Lucy Baker, a fresh detective constable assigned to assist Inspector Alfendi Layton, son of Prof Layton. this game is less about puzzles and more about investigation and interrogation. it's a freemium game, which means the prologue and first 2 cases are free. the rest of the cases are in-app purchases.
Tumblr media
if you've already played all these games, well congrats! now we just sit here and wait for New World of Steam
(and keep praying for Mansion of the Deathly Mirror lol)
47 notes · View notes
teenytinyapprentice · 5 years
Note
(same headcanons anon) honestly i'd die for that kind of long post sdhfbsjhgbjfd but how about the main cast? layton, luke, flora, and emmy (and perhaps others you'd consider as part of the main cast), i'd really love to hear your thoughts!
Tumblr media
GhKdjsfhds UH sure I’m not even sure how to go about organizing any of my thoughts so how about I just give you a whole bunch of random thoughts about the puzzle family + co  in jot note form (sorta)  and you can take from it what you will … disclaimer: Im sure some of these contradict canon and I’ll forget I even came up with them/said them in this and contradict myself but also I am just having fun here and don’t care sfdhkjfhskjglgf
Hershel has an unusually small appetite and prefers lighter dishes to anything heavy or too rich
Emmy and Desmond are both pretty artistic. Emmy mostly focuses on her photography but also enjoys drawing while Desmond actually enjoys painting (mostly water colour) although he’d loathe to let anyone but Raymond know about his hobby until he’s much older - Hershel on the other hand can’t draw For SHIT.
Desmond hair turns totally grey pretty much overnight when he hits his mid 60s while Hershel’s hair doesn’t turn white (slowly but surely) until he’s almost 80. It’s a sore spot.
Luke has his picture on walls of restaurants pretty much everywhere he goes from winning those “eat this giant meal and get it for free” competitions - he wins them on accident most of the time and has forgotten about a lot of them
The Puzzle family will spend at least one major holiday in Monte d’Or with Randall, Angela and Henry - it’s always a huge event and they all look forward to it
Emmy reunites with Layton and the rest of the puzzle family shortly after the events in Unwound Future having heard about the attack on London and realizing delaying seeing the Professor again might mean she just /never/ sees him again (considering his preoccupation for danger) - she just misses Luke leaving but does get to meet Flora and is a huge influence on her becoming more independent and standing up to the Professor
Desmond reunites with the Puzzle family partially on accident after Diabolical Box. He sort of planned to drop in on Hershel and give his little brother a heart attack but it ends up being less smooth and more awkward and difficult than expected… he drops in on occasion but doesn’t make a habit of sticking around too long until much later (influenced by rebuilding some kind of fragile relationship with Lucille and Roland)
Alfendi grew up in orphanages - he’s aware of his biological mother but has no relationship with her. He meets Layton and Flora as part of an investigation (no I haven’t put much thought into exactly what) - he and Flora strike up a funny friendship and when Layton hesitates to have Flora really join in on the investigation Alfendi and Flora do a mini-investigation of their own. They both end up proving to be formidable investigators, but mostly really befriend one another… which in turn strongly influences Hershel to ask Alfendi’s permission to foster and eventually adopt him
Flora does learn to cook later in life but excels more in baking - Katrielle helped her often in the kitchen growing up which is why she loves sweets so much
Flora has a growing interest in robotics that really kicks off when Gizmo (the robot dog from Curious Village) first breaks down when she’s home alone and she has to repair him - Desmond specifically encourages this and helps teach her, Hershel signs her up for a robotics camp upon her request realizing how much she enjoys it
Hershel thinks it’s HILARIOUS that Lucy calls Alfendi “Prof” and literally never stops giving him a hard time over it 
Flora and Alfendi learn to fence, Flora is the better of the two of them. Luke takes up karate inspired by Emmy’s fighting style (and is a terrible, terrible fencer. Just plain awful). Katrielle tried a variety of sports growing up (acrobatics, track and field teams, soccer, floor hockey, variety of dance classes etc.) but never really stuck to anything
Alfendi used to smoke but quit after Forbodium and was never able to get back into it
Emmy used to sneak Alfendi and Flora into horror movies against Hershel’s wishes before Flora was old enough to sneak Alfendi in herself
Flora hit a major growth spurt bout a year after UF and towers over Hershel (and most of the family) at 6”0 tall. Alfendi is a bastard and stole her thunder by matching her height by the time he was 15
Hershel and Flora are both autistic
Flora still visits St. Mystere on occasion - more so when Bruno passes to keep an eye on the residents of her hometown. Her and Lady Dahlia have a complicated but still loving relationship
Luke writes a LOT of letters when he first moves to America to keep up with his friends in England (and all over) - this dwindles down over time but he sends monthly letters to Hershel, Flora, Arianna and Crow until he eventually moves back
Alfendi used to dye his hair black as a teenager but had terrible upkeep and lots of roots showing so he grew out of it in a year or so
Alfendi suffers from chronic migraines and pain exacerbated by Forbodium, which is why he really hates leaving the house/office unless absolutely necessary (he also just isn’t a people person) 
The amount of people the Layton’s refer to as their aunt/uncle is confusing as hell. Lots of the Professor’s old friends get aunt/uncle status (for example Uncle Randall, Uncle Henry, Aunt Angela, Uncle Desmond, Aunt Emmy, Uncle Wright, Aunt Maya, Uncle Andrew, etc.) - specifically confusing around Luke who’s referred to as both brother and uncle
Raymond and Alfendi are actually very close
Luke moves back to London to officially work as Layton’s assistant after he graduates high school in America but also travels independently more often
Raymond has been Desmond’s primary caretaker since his pre-teens. He’s the closest thing he has to a father-figure but they’d never call it that, but it certainly a strong familial love and loyalty - and Des did end up adopting Raymond’s last name “Sycamore” and keeps it post canon when he officially hangs up his persona Descole for good
Flora works a variety of odd jobs before she follows through on her passion of robotics and electronic design
Hershel and Alfendi both have terrible fashion sense
Hershel eventually does tell all of his children (and Desmond, Emmy, Randall) about Claire. It doesn’t get much easier to talk about, but he’s always relieved when he says it
Hershel still has some kind of relationship with Dimitri and Clive. It’s… complicated. Real complicated. But present.
Emmy doesn’t have a relationship with Bronev after the events of AL - she does try but ends up needing to cut it off for her own sake
Luke writes stories inspired by his and the Professor’s adventures - but he tries to keep it a secret while he’s writing, too self-conscious to think of letting anyone let alone Layton read them just quite yet
Desmond actually really likes working with children, finds their presence refreshingly honest (even when they’re little shits) - and really only remembers this when he’s surrounded by Layton’s children in the future
Flora calls Hershel “Dad” or “Professor”, Luke alternates between “Professor” “Hershel” (occasionally “Dad”), Alfendi calls him “Father” or “Hershel” (occasionally “Dad” as well) while Katrielle almost exclusively calls him “Papa” 
Hershel actually once genuinely almost forgot his name was Hershel because of how many people in his day to day just call him “Professor” or “Layton” and its a little jarring hearing his first name sometimes 
Flora was homeschooled while Alfendi and Katrielle attended classes at public school - Alfendi and Katrielle were both notorious trouble makers but for very different reasons
All of the Puzzle kids (Luke, Flora, Alfendi and Katrielle) are trans and are like the perfect sliding scale of The Type of Name You Choose For Yourself When You’re Trans from exceedingly normal to obscure
Luke’s full name is Lucas but literally no one calls him that 
Alfendi’s two personalities go by “Al” and “Fendi” (the latter being the post-Forbodium personality) respectively, but will respond to “Alfendi” regardless of who’s fronting 
Hershel, Emmy and Katrielle have lovely singing voices. Alfendi cannot sing at all.
Luke and Flora both learn to drive while Alfendi and Katrielle never do - Luke learns to ride motorcycles but will still scream the whole time if Emmy takes the wheel of ANY vehicle
Luke in all sincerity owns hiking heels and its the worst thing he owns probably
AND OK. thats all I feel like writing right now but sure take that hopefully some of these are at least a bit funny or interesting to read fhdskjghsd
45 notes · View notes
Text
BB’s Games Of 2019
2019 as a year felt like it lasted two years, and a lot happened in my personal life. Got a new job, learned to drive, got my first car, moved out of the in-laws’ basement into our first real apartment, started my first long-term game of DnD (which in itself has involved a new relationship and an emotional breakdown)- and between it all I somehow managed to play 77 games. Backlog’s down to 35 titles, lads- at this rate, I’ll be down to zero by July 2020. (Not gonna happen.) In 2020, I’d like to explore the SNES catalogue a little more, but before that happens we have to review everything 2019 brought me, in a somewhat chronological order.
- Near A Tomato Carry-over from last year’s post since I was in the middle of playing it at the time. I definitely never quite got a handle on the combat and I think some of the themes went over my head, but I still had fun here, and the 9S hacking minigame never got old. It was a gift from an old friend who I miss. Was nice to reconnect. - SSBU With my new main Zelda, I cleared all of WoL and got every spirit on the Spirit Board. I never really used her before but she’s cute now! Really liked the attention to detail in the spirit encounters. Unfortunately, Cloud is still in the game. - Mega Mans 1 2 and 3 I actually spoke about my experiences with the Mega Men in my BBLC post for Mega Man Eggs, so you should read that right now. - Metroid Samus Returns It’s Good. Like, a solid Good. Never Great, never Bad, just Good. It’s nice to see one of the least accessible games in the series get a remaster, but it feels very disposable, if that makes sense. Like they just needed a Metroid to keep people busy while they reboot Prime 4 development. AM2R is vastly superior, go play that. One point of amusement- the game tells its story without narration, and also seems to pre-suppose you know Metroid lore. I was entertained by the thought of a newcomer to the series being completely mystified by the sudden space-dragon that comes out of nowhere to wreck you at the end of the game. - Khimera: Destroy All Monster Girls You can click here to download it, ‘cos it’s free, which is almost criminal. This is one of the higher tier games I’ve played this year. A little bit Mega Man, a bit Metroid, with hints of Touhou and Undertale, it’s pretty tough at times but never to ‘precision platformer’ levels. It’s a lot of fun and the dev deserves your support. - Steve And Ollie RPG Oh, I made this one. Making something else next year? Question mark? - Prof Layton 3 Feels like these are getting weaker as they go along. The story has always been absolute boohockey, but the puzzles feel like they’re degrading in quality too. With over 200 in each game, that’s not super surprising, and I’m glad they didn’t bulk it out with a load of the awful block-slider puzzles. Still, it’s Layton, if you liked any of the other games you’ll like this cos it’s the exact same thing. - Fault Milestone Two Yo, there ain’t a damned thing I can say about Fault, so go play the first one and then play this and you’ll understand. - Full Throttle I never bothered to finish it. The obtuse old Sierra puzzlers were hard enough to deal with back in the day, and just feel kind of inexcusable now. I don’t have the patience for it. - eXceed 3rd Slick and fun bullet hell with a nigh-incomprehensible story and great music. Touhou fans will like it. Music by SSH who is relatively well known in doujin circles. - ASAMU Finished it before writing my BBLC post! - Eternal Senia Everything I said in my post rings true- do your best to look past the wonky translation, because there’s a heartfelt story underneath it. Very accessible gameplay, by design. - Inivisble Inc You have never before been, nor will you ever again be, so aware of having left a door open. I fully expected to hate Invisible, but I got hooked pretty hard. Quite tempted to do another run of it once the backlog is clear. - Pyre GOTY. Supergiant’s best game so far, and that’s not an easy thing to say for this Bastion veteran. I sobbed by the end. I’m not being dramatic- literally sobbed. Please play it. Music and writing and, just, heart, are all top tier. All the Nightwings are the best, but Hedwyn is the best best. - Ellipsis Finished it before writing my BBLC post! - Just Cause 2 I found myself getting bored very quickly. The main missions are all identical (really, they are) and the side missions are very uninspired. Blitzing around in a jet or grappling around a mission target is a lot of fun but it feels very shallow. There’s a lot to do but not really any reason to do any of it. I dunno, it’s a kind of hollow experience, that I nonetheless had fun with. - LiEat It went over my head a little, but that’s more on me I think. These horror-esque, eccentric japanese RPG Maker games usually do. But, it’s neat, and short. If this sort of thing usually sticks on you, I think this is a good title. - Shantae Pirates Curse These games always felt non-essential to me; I’m not sure why they never stuck. They never really go below or above Good. Entirely enjoyable but I don’t feel like I’d have really missed anything if I hadn’t played them. It is, however, absolutely worth investing in for the utterly superb sprite work. That doesn’t sell a game by itself, I know, but Shantae is a pixel art masterclass. - FF5 I’d more or less finished it by the time I wrote my BBLC post, so I don’t have much to add. It’s a refreshingly goofy entry in a series known for taking itself too seriously, even compared to its predecessor. Look forward to my entry for this game in my Games Of 2020 post, having played the Four Job Fiesta! - Touhou 17 It’s mid-tier in the touhou hierarchy, IMO. Didn’t set my soul alight but I did enjoy it. Playing as Wolf Marisa makes the final boss too chaotic to really enjoy, but playing through again with Reimu made it more fun. I beat Extra on my third run through, which gave me false confidence that after 10 years I might actually be good at these games- to then be quickly humbled by attempting Th11’s Extra. Final Boss’ theme song has one of the greatest lead-ins of all time, especially given you start the fight by running away from her! Also really loved the Stage 4 theme as you barrel head-first into Hell (the real one this time), and the haunting, calm-before-the-storm serenity of Stage 5, overlooking the City Of Beasts. - HackNet + Labyrinths GOTY. (Yes, I know I already said Pyre was GOTY; it’s my post, I can have two GOTYs. Make your own damned post!) It’s hard to say what I loved about these games without spoiling too much- just know that they play very much like investigation games, and figuring out the puzzles feels great. Labyrinths technically takes place during the events of Hacknet, with a somewhat more Black Hat approach to things- despite this, play all of Hacknet first, and then play Labyrinths. The expansion introduces a lot of new stuff and much trickier challenges, such that going back to the base game afterwards to finish that would leave it a little hollow- a disservice to how great the ending is. - Mega Man X I said everything I wanted to say in my BBLC post, and anything I didn’t cover was better said by Egoraptor. - Octodad Finished it before my BBLC post! - Chroma Squad The final mission is disappointingly poor, but everything up to that point was pretty good. Huge variance and creativity in the bosses. However, the most fun I got from it was when I realised the game allowed me to customise my team name, transformation name, and other such terminology. Dave, Dayve, Davy, Davina, and Dehve shouting “It’s time to Chromatise, Chroma Squad!” very quickly became “It’s time to shit, you bunch of fucks!” and it was funny every single time. (Personal favourite bit of dialogue- “I tried to shit! It worked!”) - Pyrite Heart Finished it before my BBLC post! - Starfox 2 Finished it before my BBLC post! - Burly Men At Sea Finished it before my BBLC post! - Disc Room Finished it before my BBLC post! - Kokurase Finished it before my BBLC post! Should have broken these ones up a bit! - Metroid Rogue Dawn Very, very impressive romhack let down by a distinctly un-fun final section. They managed to fix so many of OG Metroid’s problems, I’m surprised the gauntlet of terribleness that is Tourian escaped with only a cosmetic change. Nonetheless, it’s free, and the other 95% of the game is superb, even from a purely technical standpoint. - Wuppo I dunno what happened here! I was full of praise for Wuppo when I played it, but somehow I just couldn’t stick with it and just never felt like playing it. It’s a very aimless game, and I wonder if that might be why? It’s a shame, I feel disappointed in myself for not seeing it through, but ultimately I play games to have fun and I just wasn’t quite there with Wuppo. - Super Mario Odyssey I loved it, obviously. I wrote my BBLC post towards the end of my time with Odyssey so most of that stands- I do want to add that the controls always felt a little loose, like I wasn’t quite as in-control as I was in Galaxy. Also Mario prioritises walljumping over ledge-grabbing and it’s super-hard to unlearn that instinct after 20 years. Finally- Long Journey’s End is just bullshit. - Secret Of Mana Dropped it pretty soon after Finning it. There’s some logic to the way the game works, some kind of hidden turn-order system, that I could not at all figure out. My AI companions (useless, btw) would hit an enemy which meant I couldn’t, except sometimes the hit would still register but only actually go through 3 seconds later, without any way to tell which way it was going to go. It takes like 7 months for your character to get back up after taking a hit. It’s just, wonky, and I couldn’t solve the puzzle of how to make the game do what I wanted to do. - Pokemon Shield Still working my way through it. It’s- yeah, it’s pokemon. Get a similar vibe to Sun/Moon with it that it’s kind of unfinished- lots of small (and some not so small) parts of the game just feel like there were bigger plans that couldn’t be realised in time. I’m still enjoying it! They did a great job of making the gym battles, and the whole process of 8-badges-then-champion, feel like a spectacle. I think only the anime has managed it to this degree before. - Earthbound Man, I really, really want to like this game, but the battle system is terrible. I need to play through the game again buffing my party up with cheats or something, because it’s so unbalanced and cheap. Everything else about the game is wonderful, but I got so frustrated with the fights! - Mario Kart 8 Didn’t play any of the single player this time, it was midgi’s christmas present so I just joined a couple of multiplayer games. Absolutely baffled that the game features F-Zero style anti-gravity courses, has Mute City and Big Blue, and even has the Blue Falcon as a selectable vehicle, but they haven’t put Captain Falcon in it. Like he’s ever going to get another game of his own? Let him have this! - Carmageddon 2 It’s pretty clunky by now, being 20 years old, but still plays well enough. The physics are super loose so you slide around like your tires have been buttered. It was more fun when they were zombies instead of just normal people. Missions are brutally hard and should be skipped with cheats. - Neopets After 15 years of playing, I finally got a Ghostkersword. The site as a whole has gone through a lot, and certainly its heyday is long gone, but there’s no other game quite like it. I’m playing the Food Club every day, still. - SIF New phone can’t run the actual gameplay section well enough, so I just log in occasionally to grab free scouts. Here’s another one whose golden years are behind it, sadly, but I certainly still have a lot of affection for SIF. - FF1 Mobile version, which fixes a lot of the bugs with the NES original. This year I completed a solo run with 1 Red Mage, a 4-black belts run, a low-level run, and a 4 White Mages run (which ended up being a lower-level run than the low-level run). I’m fairly comfortable in calling myself an expert in FF1, now. There’s still not really any other games like it- build a party as balanced or imbalanced as you like, and see how they fare. I’d like to build my own game in a similar style, one day. - Re: Live Gacha games and RPG just don’t mix! Both gacha and events do not gel with core RPG mechanics of your character(s) developing in strength as the game goes. It seems impossible to balance the game well- do you cater to the whales who spend and spend until they have the strongest teams possible, meaning the free players or the terminally unlucky can’t stand a chance, or do you cater to those players and give them no reason to spend for the more powerful characters? It’s a shame, because the anime was baffling but in that enjoyable way where you just kind of go with whatever it throws at you, and exploring that in a non-freemium game with a solid beginning middle and end would be really interesting. - Tiny Thief Mobile game that’s not available any more, I think my BBLC post covered it well enough. - F-Zero One of the criticisms most commonly levied against F-Zero is that it wont hold your attention for long. While that’s true, it’s not like you have to make a purchasing decision about it any more- it comes bundled in with the other games you’re buying, so the only investment is time. Ignoring that, it’s still fun to burn around the tracks, and the sense of speed hasn’t ever diminished. The music, too, is underappreciated, with Port Town being my personal fave. - F-Zero GX I can’t believe Nintendo hasn’t done anything with this ridiculous universe for 15 years now. The cutscenes are so hilariously overwrought, and the cast of characters is huge! It could so seamlessly intersect with the Starfox universe, too. There were rumours of a Starfox Racing title some time ago, and I really hope that’s the case. It’d work so well (by which I mean, a particularly enjoyable kind of awful). Anyway, the game still plays great, Story Mode is WAY too hard, Dr Stewart’s theme is a Tune. - Stratosphere This game is from 1998! Build a flying fortress, deck it out with fortifications and weapons and power supplies, then use it to destroy other fortresses. I only ever played the demo as a kid, never got the full game. Took some cajoling to get it to work on modern hardware, but eventually I got in and it wasn’t worth it at all. Wow, that performance, apparently it was designed to run at a terrible frame rate and it wasn’t just a result of my 1998 PC not being up to the task! A shame, but I guess it put one of my ghosts to rest. - DKC 2 The best of the three SNES games, despite the inclusion (and protagonism) of Diddy Kong. Lots to love here, but the OST is top notch. - DKC 3 Not as good as 2, but IMO better than 1. There was a much heavier emphasis on gimmick levels in 3, not all of which hit their target, but does provide a great deal of variety. Consensus is that 2 is better, but if someone claimed 3 was the best DKC, I’d let them get away with it. - King Arthur’s World (SNES) Speaking of putting ghosts to rest… We somehow always managed to get this game whenever we got a SNES, and kid!Beebs most certainly didn’t have the patience for it. Adult!Beebs barely does, either. It’s a very ambitious attempt at some sort of RTS/Puzzle hybrid, somewhat comparable to Lemmings? King Arthur must make his way from his starting position to the throne elsewhere in the map to claim it as his own, using the myriad abilities of his soldiers to get him there in one piece. I decided this year that I was finally going to play through the whole damn thing, start to finish, for the first time ever. With copious use of save states and rewinds, I was finally able to slay this demon. For as fiddly and frustrating as it is, I would still say people should check it out if they have the tools to do so- there’s not really anything else like it, on SNES or otherwise; you’re guaranteed a unique experience, if nothing else. - Oscar (SNES) Terrible. - Spanky’s Quest (SNES) With a name like that, how could I refuse? It’s a weird little puzzler, aping (wahey!) Bubble Bobble and Parasol Stars a little. You’re a monkey who can blow bubbles that stun enemies, but if you bounce the bubble on your head it gets progressively larger and can be burst to send a barrage of similarly-sized sports balls at your opponents to knock them out. You know, just like real life. - Addam’s Family (SNES) This easily-dismissible movie tie-in is actually a very competent platformer with some very, very light metroidvania exploration involved. Gomez has to go through Addams Mansion and rescue the members of his family who have been kidnapped by… something. There’s hidden secrets everywhere and the family can be rescued in any order you like. Genuine recommendation. - Panel DePon/Tetris Attack The only vs puzzler I enjoy (yep. Not even puyo puyo. I know.) I played the HECK out of this in my teenage years, and got crazy good at it. Tendonitis says I’m not allowed to do that any more, but once I shook the rust off I was still pretty strong! It was released as Panel DePon in Japan and was fairy themed, but for the western release they replaced all the fairies with Yoshi characters and renamed it Tetris Attack despite having nothing to do with Tetris at all. Up to you which you prefer- language isn't too much of a barrier here. Soundtrack is killer. - Subsurface Circular Finished it before my BBLC post. Still not decided if I liked the way it ended. - Master Of Orion 2 C’mon. After playing three other pretenders to MoO2’s throne, I had to give the real deal a couple of spins too. It’s Civ 5 in space. Customisable race builds. A whole galaxy to bring peace to, by whichever means you prefer. Would love for someone else to get into it. - Touhou 8 Last minute entry I just played yesterday ‘cos I wanted some Touhou and I haven’t played this entry in a long while. A Solo Marisa Normal Final B run, if you’re interested. Kaguya beast-mode tearing apart the Spell Of Imperishable Night at the end of the game is still an awesome moment, but it’s a shame you can miss the last couple of spells if you take some unlucky hits. - And here’s the list of Bins, which are all covered in their BBLC post: No Time To Explain MoO Skyborn Jumpjet Rex StH 4 Ballistick Munch’s Oddysee Outland Project CARS RiME Magicka Waking Mars Urban Chaos Divinity: Dragon Commander Strike Suit Zero Hell Yeah! Lambda Wars Beta Stranger’s Wrath MoO 3 XCOM Lots more Fins than Bins this year! Good to see!
1 note · View note
laytonscreencaps · 7 years
Text
Kat's Dream - Analysis of a Scene
Tumblr media
(Mildish spoilers, mainly vague references to the final case. I use LMJ to refer to the new series as a whole, MC for the game itself, Katrielle and the Millionaires' Conspiracy.)
I want to talk about the opening of MC, because not only is it one of my favorite cutscenes in the game, it serves as a striking contrast to MC at large. I find it an intriguing addition that hints at the unfolding of a larger story, one that, if the title is any indication, could shape up to be the new series' driving force. Buckle down for a long post that often segues into review of the game as a whole.
For the most part, MC is comical, light-hearted, and laid-back, offering a much more relaxed tone then previous entries in the series. There's nothing wrong with this. The whole "darker always equals better" mindset is, frankly, ridiculous. I appreciate and enjoy when dark elements are well-handled and well-placed in any story, but a comedy should never be deemed inferior to a more serious work on the sole basis of genre alone. The two have different goals and, often, different approaches to characters and story-lines. That said, MC is very comfortable as a character-based comedy where the majority of the humor stems from the heightening of characters' flaws, clever wordplay and banter, and playing around with stereotypes (with a pinch of physical and scatological humor thrown in there, too. The game draws from a wide variety of comedic genres and it's really fun to see different cases reflect different kinds of humor. "Ghost Busted" delights in Scooby-dooesque hijinks, while "Ratman Returns" pokes fun at the current superhero craze and its obsession with franchising). 
Of course, MC isn't entirely estranged from its roots. Each case ends with a decidedly emotional resolution, culminating in the final case that, while not entirely original, succeeds in fleshing out a certain character in a genuine and heartfelt manner that is very much in keeping with the spirit of the original Layton games.
I personally loved MC's blend of comedy and emotion, even as I found myself longing for a more coherent over-arching story. The millionaire's conspiracy mentioned in the title does ultimately tie the cases together in a loose fashion, but for the most part these cases can be played in any order and each have their own set-up and resolution, acting as standalone "episodes". I would argue that Mystery Room handled its episodic structure much better than MC, but this has less to do with the structure itself and more to do with the nature of the cases. MC is just very small-scale compared to previous Layton titles and that's a rough adjustment. Yet examining the game as whole reveals that it is, indeed, setting up an even larger, presumably game-spanning story, one that figures only faintly into MC, but will no doubt continue to grow and take precedence as the series unfolds. This larger story is, of course, related to the main title, Layton's Mystery Journey, and the opening cutscene is our most candid look at what this larger story entails.
Tumblr media
We open on an overhead of London, shrouded in fog, before cutting to a young girl, Katrielle racing through the streets in her pajamas. She stops when she catches sight of a man in the distance, Professor Layton. She call out to him, but the Professor merely touches his hat with an implacable smile and turns. As he walks away, Kat begins to chase after him again, continuing to call after him, asking where he is going. She finally stops, out of breath, as the fog closes in around her. Older Kat suddenly awakens in bed with a gasp, tears in her eyes.
This scene effectively establishes several important things for the player in a manner that allows the player to see for themselves, and to feel, instead of simply being told the necessary information:
Kat is the Professor's daughter.
Professor left Kat when she was young. 
Kat doesn't know the Professor's whereabouts or why he left. 
Kat has been deeply affected by her father's disappearance.
While this information has not a lot of direct bearing on the main story, it is still essential. After all, the Professor's disappearance is a large part of the reason why Katrielle decides to pursue a career as a private detective in the first place. Her relationship to the Professor shapes her as a character and it also allows her to play a pivotal role in the game's final case. Yet there is no resolution to the questions brought up in this opening dream sequence. In fact, we have even more questions to ponder by the time the game ends. The implications are clear: the mystery of the missing Prof is only beginning.
I would love to see the series delve deeper into this mystery, broadening its scope, storytelling, and character development, while remaining rooted in the character-based comedy established in MC. Honestly, this is one of my favorite forms of story-telling. In fact, MC with its focus on humor and character dynamics while simultaneously offering fleeting, tantalizing hints at a darker, deeper, over-arching story reminds me of the beginning of one of my favorite comic series, Jeff Smith's BONE. Long story short: three cousins are run out of their hometown and find themselves lost in a medieval, fantasy world. While the series begins by focusing almost exclusively on all manner of comic shenanigans involving the three Bone cousins as they adjust to their new surroundings, a larger story begins to unfold in the background, until it finally takes center stage and plunges the characters into the middle of a war with incredibly high stakes. All the while the comic elements and focus on character relationships are kept intact, serving as an amazing foil and complement to the more serious elements. I could see LMJ doing something similar and the idea has me really excited.
Of course, this isn't to say MC can't still be enjoyed on its own. I hope no one thinks I'm implying the game only finds its worth when connected to a larger story. Not at all. The game is enjoyable in and of itself without figuring the "mystery journey" into the equation. Comparisons are inevitable, however and the fact that MC strives to so fully emulate the gameplay mechanics of its predecessors makes the comparisons even more likely. MC is a lot of fun and sometimes emotionally candid, but the sprawling, rich mysteries of previous titles that tie everything together are sorely missed. There's nothing wrong with MC's structure by itself, but when placed next to its legacy the game feels oddly lacking. Always a problem when trying to continue an old series in a new direction. Changes must be made to keep the series fresh, but these changes will always be under the critical eye of comparison. 
Tumblr media
MC's lack of a clear over-arching plot is part of the reason why the dream sequence and the greater mystery implied excite me so much. They add a whole new layer to the game, a depth that is rife with potential for future entries. I feel a bit self-conscious saying this, because of course there is marketing on the mind with these tantalizing hints that link MC to the original series without giving us anything substantial. I suppose it's my optimism and respect for the series that leads me to believe the "mystery journey" of the title isn't just a gimmick, but a story worth building up to and exploring. Time will tell. 
So, anyway, we've talked about the "what" of the dream scene, but I also want to discuss the "how". How the dream sequence gets its information across. Because there's so many noticeable contrasts from the rest of the game that are worth noting. 
The music. This is the only part in MC where we hear Professor Layton's theme. Even in the original series, the theme was used sparingly, usually saved for moments when the Professor was at his best---inventing a contraption to help him escape a dire situation or exposing the true mastermind. It makes sense that the theme would be utilized in a dream centered on the Prof. The version of the theme used in MC is slower, more contemplative and mysterious. The original series was largely in Luke's perspective (the opening letter framing device would support this), so I wonder if the Professor's theme is in part shaped from Luke's perspective of his mentor. If so, this version of the theme could be shaped from Katrielle's perspective. Same Professor, different perspective. Despite Kat's close relation to the Professor, he has become an enigma. 
The atmosphere. The London of MC is a warm and inviting place. Even the seedy alleyways of Bowlyn Hill are home to low-lifes who actually harbor hearts of gold. In contrast to UF's focus on political corruption, London in MC is run by a competent and passionate mayor. Most of the cases end not in unremorseful criminals being arrested, but sincere mistakes or confessions that lead to personal growth. This honey-colored optimism has always been present in the PL series, but it seems especially heightened in MC, probably due to the tone decided on from the beginning: the game is a comedy and character's short-comings are treated with both laughter and sympathy. This gold-tinged glow spills over to the setting. The London in Kat's dream, however, is far different. The dream portrays an empty city, one blanketed in thick fog, so thick it swallows Katrielle at the end. The buildings are gray and serve as a claustrophobic framing device. Notice how the road appears to stretch as Katrielle chases after her father. The city itself seems to scheme against her, all the while hosting an indifferent facade. It is an impersonal, desolate city. 
Katrielle. In the dream, Kat appears to be around 6-8 years of age in contrast to her current age in MC, which is twenty-one. The obvious reason for this is that her dream reflects the actual circumstances of her father leaving her. It's fairly safe to assume Kate was a young girl at the time, thus, the dream serves as a dramatic distillation of her memories, sort of a recap boiled down to its emotional essence. I can't help but think, however, that her young age in the dream is also indicative of her vulnerability regarding her father's disappearance and perhaps even her emotional immaturity. I've mentioned in a previous post that one of Kat's most prominent flaws is her childishness. While often played for laughs, this trait could point to something deeper. Kat hasn't completely matured and this connects in some way to her father leaving her behind.
Another interesting contrast is Kat's reaction to the dream and how she treats her father's disappearance when discussing it with others. Kat wakes up in tears after the dream and there's a moment right afterwards were she slowly sits up and gazes forlornly at her lap in the middle of her darkened room in silence. A small, but surprisingly powerful moment. His disappearance has deeply hurt her, yet when talking about his disappearance to Lucy, Sherl, and Ernest on different occasions she displays a decidedly nonchalant attitude, denying she is a "daddy's girl" and joking about the matter, calling the Professor a "silly old fool", even suggesting he is enjoying himself wherever he is and has simply lost track of the time. All of this points to Kat concealing her darker emotions regarding the Professor, in favor of making light of the situation and seeing it with an optimistic bent. I think this says loads about her character, but that's a post for another time. 
Finally, the dream scene is bereft of any comedic elements. Even the final case in the game manages to slip in a bit of humor, but the opening is solemn and gray. Let me rephrase this: the beginning sequence of the most light-hearted and comical entry in the PL series is perhaps its most serious, troubling, and darkest moment. Yes, it's only a dream. But the implications...The Professor, the paragon of gentlemanly conduct and solid rock for his friends and family, is shown silent, faceless, turning his back on not just someone in need, but his own daughter. The one who proclaimed that every puzzle has an answer has now become a seemingly unsolvable puzzle himself. Of course, there is more to the story, but what a way to open a game that delights in dog puns, collecting outfits, and tidy resolutions. Such an intriguing contrast. 
Tumblr media
There's a lot more I want to say about MC, but for now I'll close by saying I'm cautiously excited for the series' future and how this contrast between comedy and drama will play out. My hopes is that LJM will ultimately carve out its own unique identity while making insightful and meaningful connections to the previous series instead of merely piggy-backing on its predecessor via indulgent cameos and throwaway references (I’d like to clarify there is nothing inherently wrong with cameos or references, they only become a problem when they are used in place of genuine story-telling and character development). MC is a flawed game and the fact that the scattered collection of hints related to a larger story is one of its most interesting elements underscores the game's weaknesses while also pointing to many future possibilities. 
So. Do we really want LMJ or do we just want the original series but new and different, yet somehow still the same? Does MC ultimately succeed in being original? Questions for another post. Personally, my own feelings are mixed. I genuinely loved the game and its new cast of characters while also recognizing its many flaws and shortcomings. For now, share your thoughts if you'd like. What did you think of MC? Agree or disagree with anything I've said here? Optimistic or cynical about the series' future? Another perspective on the dream scene? Let's discuss.
127 notes · View notes
floralicious · 7 years
Text
(I’m just gonna keep on waiting) Underneath the Mistletoe
Cross posted on ao3 
Summary:  In which Lucy hangs some mistletoe with the hopes of kissing her dream girl, and Alfendi pretends not to help her.
Relationships: Lucy Baker/Katrielle Layton
Rating: General Audiences (I think there’s one curse word but not like a super bad one)
A/N:  Guys I wrote this at four in the morning on December 23rd so I could make some quick edits and get it out on Christmas so my deepest apologies for the incohesive and slightly out-of-character writing. I know it's not the best but I really wanted to get this out while Christmas was still here! My school didn't get out until December 22nd (!!! I'm angery !!!) so I have had uuhhh zero time to write this idea which has been bouncing around my head for the whole month. Anyway hope you enjoy!
Happy holidays!!!
-
If anyone asked, he would swear he tried to discourage her.
Technically, he did. But alas, there was no stopping Lucy when she got it in her head that the Mystery Room should feature mistletoe for the duration of December.
She already had the stepladder out to hang it in the doorframe when he walked into work on the second day of the month.
“Oh, hey, Prof! Look at this,” Lucy said. She waved a bunch of mistletoe around. “Some bloke on the street was selling it. Isn’t it a perfect decoration?”
“Sorry, Baker, but the Mystery Room is a strictly mistletoe-free zone,” Alfendi replied. Lucy made some sort of sputtering noise in protest. She opened her mouth to speak, but Alfendi put up a finger.
“Before you say anything,” he said, “Let me explain. Reason one: we really have enough decorations.” At this he pointed to the rather obtrusive plastic tree on Lucy’s desk.
“Reason two,” he continued. “Life is awkward enough without the possibility of being caught under mistletoe with your coworkers. And finally, reason three: last time I tried hanging mistletoe in here, there were some really scarring experiences for everyone involved.”
“Oh.” Lucy took her foot off of the stepladder. “But… it really completes the decorations! And we can make new memories with it!” She gestured to the generous amounts of tinsel and lights strung around almost every object in the room. “Look how well it would go with my tree!”
At that moment, Alfendi realized what Lucy’s true motive was. Or at least suspected. At the time he was about 93.7 percent sure that Lucy wanted to get caught with Katrielle under the mistletoe.
Contrary to Katrielle’s belief, he knew it wasn’t just platonic interest when she asked him for Lucy’s mobile number. Or when they went to dinner together- without him as a middleman. Nonetheless, both women denied that anything was going on whenever he broached the subject.
“You know what? Let’s do it,” he said. Would it be so bad to help a friend out? “What’s the worst that can happen?”
Lucy jumped right back on the stepladder. “Thanks, Prof! This will be the best December ever!”
In the end, the mistletoe really caused more problems than he expected. Cut to December 10th. Over a week had passed without any mistletoe incidents, though it had hung over every person to pass through the Mystery Room door.
He supposed he had been in a bit of a rush that morning. He overslept, his own coffee machine was broken, the local coffee shop was crowded, and to top it all off, traffic was hell.
So when Alfendi ran into the Mystery Room that morning, he didn’t realize Lucy was crossing the threshold at the same time he was.
The two hit each other and stumbled to the floor. Alfendi sat up, and saw that Lucy was just laying facedown on the floor.
“Lucy? Are you alright?” he asked. “Uh, sorry- here.” He stood and offered her his hand. Lucy looked up at him. Her eyes were bright with mischief. She took his hand and planted a kiss on the palm.
He raised his eyebrows. “Why, Lucy. I hardly think-”
“Look, Prof!” She quickly stood up before he could say anything more. “Mistletoe, remember?”
“...Ah.”
“Nothing like that, silly. You miss your alarm this morning too?”
And the day continued. That was the first time the mistletoe had caused a problem, albeit a minor one, but it wasn’t to be the last.
The next mishap happened only two days later. Alfendi was showing Emiliana Perfetti from her division to his own in preparation for a case they would be collaborating on. Emiliana was a rather fast walker for her height, and he struggled to keep up as she breezed through the halls. He managed to get through the door at the same time she did, not realizing his mistake.
“Caught you!” said Lucy from her desk. She crossed her arms. “Another person at last!”
“What?” Emiliana said, in that disturbingly calm voice of hers. “I don’t understa- oh.” Her gaze followed Alfendi’s to the mistletoe above them. “Ms. Baker, if you think I’m going to go along with your scheme, I am afraid that you’re sorely mistaken.”
Alfendi took her hand. “Don’t worry, Perfetti. It’s nothing personal. If I may?”
She nodded reluctantly. “If only because you have been competent so far on this case of ours… And I suppose I could do with a bit of Christmas spirit.”
Alfendi ducked down to quickly peck the back of her hand. “There. Now, Lucy, if you’ll allow us to work..”
He thought that was that. The first true bout of awkwardness the mistletoe had caused was over, and hopefully no more would occur. He was proven wrong, however, when the very person Lucy was hoping for came through the door two hours later with her assistant.
“Hey, Al!” Katrielle said. “Why are you looking at me and Ernest like that? You’re sort of… glaring above our heads?”
“I would suggest that you both look up.” Oh, this was bad. Bad for Lucy, anyway. Maybe good for that assistant of Kat’s. At least Lucy was out on business at that moment.
Katrielle and Ernest looked up at the same time. Katrielle grinned and kissed Ernest on the cheek before he could comprehend what was happening.
“Oh… Miss Layton…” Ernest said as a blush rose to his cheeks. He looked oddly similar to a tomato in that moment, Alfendi thought.
He directed his glare at his sister. In the space of a few seconds, they had a silent exchange.
Alfendi twisted his face into an expression that inexplicably said “Stop leading him on.”
Now Katrielled raised her own eyebrows. “I’m really not,” the face said.
“Oh, really? What about the fact that you’re very much not interested in men, yet just kissed the one hopelessly in love with you?” was the silent reply. Or something along those lines. It was a difficult thing to convey without words, but Katrielle got the message.
She looked away. Now she was blushing.
“Anyway,” Alfendi said with a pointed look at Katrielle, “What’re you here for?”
“Um, a- a c-c-ase,” Katrielle stuttered. “Definitely not a specific person or anything! Nope! Just a detective and her trusty very platonic assistant!”
“Alright, fill me in.”
In retrospect, maybe Alfendi shouldn’t have let his little sister off the hook so easily. Maybe he should’ve called her later to get her to confess her feelings. But he figured it was for her and Ernest and Lucy to work out, not him.
The next time it happened was the 21st day of December.
Lucy and Alfendi were working in silence, finishing up some paperwork that needed doing. The door creaked and Lucy looked up, presumably hoping to see Katrielle.
“Hi, Hilda,” she said. Alfendi looked up. Indeed, Hilda Pertinax stood in front of him, intimidating as ever.
“Ah, Ms. Pertinax. I’ve been expecting you,” he said.
“Alfendi Layton. Don’t tell me you forgot today was the solstice, you prick.” She was wearing her signature coat properly today, accompanied by what Alfendi assumed was a fashionable scarf wrapped around her neck. She looked almost like the angel on top of Lucy's tacky tree, golden hair floating around her shoulders.
“I resent that! I did not forget, thank you! Or did you not hear me say I’ve been expecting you?” Alfendi replied.
“Hmph. Oh, and Lucy. Merry Christmas, dear. Or whatever.” Hilda rooted around in her purse and drew out a gift card to a popular cafe chain. She gave it to Lucy.
“Thanks much, Hilda. You really didn’t have to do anything for me, y’know…” Lucy said. “What’s this about then?”
“Al and Justin and I have always celebrated the winter solstice together. It became a tradition- one Al always forgets about, might I add- since our first year of uni. The snow was awful that year, no trains going anywhere, so we had to stay at school. And now, well, we get lunch and give each other cheap gifts,” Hilda said.
“I actually spent more than ten pounds on your present this year, so mine better be good. Anyway, the lunch hour is ticking away, so let’s get out of here,” Alfendi said. He stood up and went to put on his coat. “Any interest in tagging along, Lucy?”
“Work awaits, as per th’ usual, Prof,” she replied.
“Alright, well, see you later.”
“Yeah, yeah.” Lucy twirled her pen in her fingers as Hilda and Alfendi started to leave. He really wasn’t expecting it when Lucy yelled “Wait!” It was an extremely loud yell- one she usually reserved for when she solved cases.
“Godamnit, Lucy!” he said. “What was that for?”
She silently pointed to the top of the doorway. The odd couple looked up.
“Of course,” Hilda said. “And here I thought you learned your lesson about mistletoe.”
“I have learned. It was Lucy’s idea,” Alfendi grumbled.
“Rules are rules, Prof,” Lucy said. “Two people end up under the mistletoe, they hafta kiss.”
Hilda put on a dry smile. “Shall we? For old times sake?”
“Hmph. Back when you thought you liked men and I thought I didn’t. Come here, then,” he said. And they kissed. Rather too passionately for friends, Lucy thought, but she supposed they did have a history. She watched as they walked away, both laughing as Alfendi tried to get Hilda’s lipstick off of his face.
After the solstice incident, Alfendi was genuinely worried that Lucy’s plan would never come to fruition. Every time Kat had come into their workplace that month had been a bad one, and he knew how much the two needed to resolve their obvious sexual tension.
Eventually, he took matters into his own hands and dialed up his sister.
“Alfendi, can this wait?” said Katrielle’s voice, tinny through his phone.
“I know you aren’t busy, shut it. You’re probably just waiting around for a case and playing with Sherl. Am I correct?”
“100 percent,” Kat sighed. “So what can I do for you?”
“I’m also 99 percent sure you won’t be doing anything at the time of the holiday party at the Yard tomorrow. Which you are expected to be at, as usual, and I also need you to be in my office ten minutes early. If you value your safety, don’t ask questions. Just be there,” Alfendi said.
“Al, I really don’t see why-”
“Nope! No questions!” he cut her off. “Be there. You’ll thank me later, I promise.” And Alfendi hung up.
The next day was Christmas Eve. Most of the Yard worked right up until or even on Christmas Day, so the party was always held the day before.
Fifteen minutes before, Alfendi set his trap.
“Lucy, would you do me a favor and stand under the mistletoe? It’s for a case. ‘The Merry Murderer,’ they’re calling it.”
“I s’pose?” Lucy did as he asked. She looked exceedingly confused.
“Thank you. Just… stay there. You’ll see.” Alfendi backed away slowly. He pretended to inspect the case file, being very careful not to look at the open door.
He didn’t have to pretend for long, though. Not five minutes later, Katrielle walked in and stopped next to Lucy.
“Oh! Kat! Good to- er- good to see you!” Lucy said, blushing.
“Alfendi, what is all this about? You better have a good reason for this! I’m actually on time for once.” Katrielle was unusually composed for someone wearing a hat with a puffball on it.
Alfendi turned around and tried to look surprised. “Oh, you’re here. Well. Kat. Kitty. Sister. Katrielle. Look up,” he said, smiling mischievously.
Lucy realized before Kat did. She turned a rather worrying shade of red, not unlike Ernest had.
“Prof! You didn’t- you couldn’t have-”
“Whatever you’re thinking, I didn’t do it. I really did need you there for a case,” Alfendi said, holding up the case file.
Kat glared at him. “You dirty-”
“Ah ah ah. Mistletoe first!”
Alfendi technically discouraged the kissing. He did avert his eyes when Lucy and Katrielle kissed, and shoved them out of the doorway, so if anyone asked, he had no idea what was happening while he was at the party.
And when he got a text from Katrielle the next morning with numerous heart emojis, he knew the mistletoe was probably worth all of the trouble it caused.
end
Thanks for reading! Please like/reblog!
20 notes · View notes
askaceattorney · 7 years
Text
Tumblr media Tumblr media
Dear SC,
I’m glad we’re in agreement about PLvsAA too (though maybe not so dramatically), and I liked the bonus episodes as well, especially how they presented the puzzles that had been discarded from the game in such a creative way.  There’s one last thing I’d like to praise the game for, and that’s the multiple-witness testimonies.  These not only made the cross examinations more interesting; they also threw in a new objective -- finding where the witnesses’ statements contradict each other, in addition to where they contradict the evidence.
I see what you mean about the plot twists in Layton Brothers.  My predictions about each case seem to be getting less accurate as I go.  I wish I had the same confidence as the “Prof.”
Tumblr media
I’d love to know what kind of math he’s using to reach those conclusions.
And I might have overreacted a little about my identity being discovered, but it’s not because I’m wanted for anything.  I was just sort of embarrassed that I hadn’t taking any measures to keep that a secret, since I’d already mentioned in a previous letter that I wouldn’t be disclosing anything about myself.  I guess it’s not entirely my fault, though...  It’s the internet.
Tumblr media
Dear Layton Fan,
This almost makes me glad I haven’t played any of the Layton series yet -- I didn’t see the ending coming either, but I thought it was awesome how they kept the truth a secret until the very end.  I can understand why it would be disappointing for Layton fans if they’re used to a different style of foreshadowing, but that’s the kind of game (or book or movie, for that matter) that I enjoy -- one that keeps me guessing about what’s really going on until I’ve made it to the end.
I probably won’t watch the movie, since movies and shows based on video games tend to be either somewhat disappointing or flat-out disturbing for fans of the games from my experience, but I’m definitely itching to see what sort of adventures Professor Layton and his young apprentice discover in their series.
-The Co-Mod
P.S. My apologies for posting this a little later than usual, as well as for the recent pause in the flow of letters.  I’ve been away from home for the past few days, and have just barely had the time to keep the queue full.  I’ll try to prepare better for that next time.
P.P.S. ATEEEEEEEENSHUN!!
Tumblr media
26 notes · View notes