love that Myst III: Exile gives you the option to stand around staring in confusion when Savvedro sets the study on fire. And if you don’t click the book in time, you just fucking. Die. From smoke inhalation. In the first five minutes of the game. Fantastic game design, genuinely
edit: this Does Not Happen and I have no idea why I thought it did?? 🫣 my memory is a colander
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myst characters and what I think their favorite type(s) of candy would be
atrus: those longs strips of paper with the candy dots on em
catherine: black licorice
sirrus: ultra-fancy chocolates
achenar: either warheads or pop rocks
gehn: refuses to consider the existence of candy (if held as weaponpoint, necco wafers or tootsie rolls)
yeesha: she's an infant by the point I've gotten to so she'd probably love anything sweet, just avoid choking hazards
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Arbitrarily-Chosen Video Game Tournament, Round 1.22
Welcome to the Arbitrarily-Chosen Video Game Tournament, where we will find out which of the games I've played is the best game of all time!
Why? Don't ask. Just vote and reblog!
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Myst III: Exile
Despite how I may have felt about the individual zones, I enjoyed Myst 3. The settings were somewhat imaginative, and the puzzles mostly enjoyable. The star of it for me was the writing. Saavedro was a compelling and sympathetic antagonist, and his motivations felt like a logical extension of what we saw of Sirrus and Achenar.
Playlist: https://www.youtube.com/playlist?list=PLMOeTsMoezKbNjhwIYRpcuikcWBrjNcFh
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i dont think that childhood wonder about Writing in myst ever truly left me. a desire for that dreamlike freedom is etched into my bones.
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THE BLAZE - Atrus survives the fire
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Written for the August 2023 Mysterium prompt: “Blazing”
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You ever think about how each successive Myst game is more explicitly anti-colonialist than the last? That the enduring moral question of Atrus’s life is what to do with a legacy of colonialism?
In Myst, we read about vibrant Ages full of people in Atrus’s journals. Then we explore those Ages—now empty, abandoned, stripped of their resources and inhabitants. The tragedy of Myst isn’t just the library full of burned books, it’s the destruction of all those people and their homes. The evidence of colonialism is what turns the player against Sirrus and Achenar.
Then in Riven, we’re thrown into a world currently under the thumb of a colonialist ruler, and the signs of Gehn’s destructive touch are everywhere. His temples and workshops take up most of the real estate on the islands, leaving only one where Riven’s native people can roam freely. The schoolhouse on the lake might seem innocuous, until you realize everything there is written in D’ni—the children are not being taught their native language. And there’s an organized underground anti-colonialist resistance! The oppressed are not helpless victims of circumstance, they fight back! Damn, Riven really is the jewel of the series…
Exile is more individually focused than Riven. Instead of showing the systemic, societal effects of colonialism, we get a deep dive into one man’s experience of it. Narayan’s ghosts haunt the narrative through Savvedro’s messages and paintings—and hats off to Brad Dourif, damn, he threw his whole pussy into that role. I still think about his delivery on “my WIFE, ATRUS! MY TWO BABY GIRLS!” decades after I first heard it. The framing device of Exile, that Savvedro is asking Atrus, why do you get to have a fresh start? Why do you get to walk away from the sins of your fathers (or sons, in this case) when I and the rest of my civilization never can?—it’s a good one. Really ties the narrative together.
And then, Uru—I mean. Where do I start? The game that could very easily have been nothing but fanservice, could have coasted on everybody’s hype for OMG D’NI! THE CAVERN!! THE CLEFT!!! But instead they go hey, you like D’ni right? Hey, heyyyyy you know how D’ni was a sprawling ancient empire? Hey. Hey, hey, do you know. How empires are built? And maintained? And then they use the framing device of the archeological dig to uncover the ugly aspects of D’ni that the D’ni themselves kept hidden. And your job as a player is to explore the beautiful gardens and broad avenues, but also the prisons and the slave quarters, and to repatriate stolen cultural artifacts from the D’ni to the Bahro.
And End of Ages is more or less “all that stuff we said in Uru but again, more” as well as “hey don’t forget that even old, dead, slave-trading empires have modern fanboys, this shit isn’t just ancient history, you can’t escape the past when we live in the world the past built!”
Lotta video games have plots that hinge on some ancient evil being awakened, not as many where the ancient evil is a guy who says “remember when our empire was big and beautiful and powerful? We should romanticize that uncritically.” Good job, Myst.
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I'm kind of at a lull with playing Exile atm; it's kind of hard to care about fixing Atrus' problems when I'm grousing constantly that he or Catherine should be there actually helping. Also, despite us apparently having a general history of being bros, I don't really get why the player character is particularly invested in him?
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