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#need that shiny charm since I've encountered zero wild shinies
adamsmasher · 6 months
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So close to finishing the base regional Pokedex but no one I know plays Scarlet
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cwtwheely · 5 years
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Pokémon Let's Go Review
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Well... this has been a contentious Pokémon game, hasn't it?
While fans were excited that Pokémon was going to be released on the Switch (even if some were disappointed that there would be no more main series games on the 3DS), knowing that the first would include Go elements put some off entirely. Which is understandable; it took about two years for the app to fully form, and its "gameplay" is rudimentary.
But I like Go regardless, and I was looking forward to Let's Go, especially after learning that it was a remake of Yellow (which desperately needed a remake, as the original is incredibly dated).
As for this? I love it. I've been playing it as much as I can since it was released, and I've been having so much fun.
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First off, let's talk about the Go aspect. Yes, you no longer battle most of the Pokémon you encounter, but they make sure you have enough of an incentive to catch them other than filling the Pokédex. And it all comes down to catch combos.
Catch combos are earned by catching one species of Pokémon over and over again (you can encounter another Pokémon, run from it and not break the combo). The higher the combo, the more candy and berries you earn.
Candy, which can also be earned by transferring Pokémon to the professor, replace the God awful medical based boosters from the other games which were so expensive and scarce to find in the wild. There are 6 different candy you can earn:
Health - raises HP
Mighty - raises Attack
Tough - raises Defence
Smart - raises Special Attack
Courage - raises Special Defence
Quick - raises Speed
These candy come in normal size (can be used on any Pokémon), large (only work on Pokémon above level 30) and extra large (only work on Pokémon above level 60). There are also Pokémon-specific candy (like Go) which raise every stat of that Pokémon and its evolutionary line (eg: Charmander candy works on Charizard), and the rare candy retains its main series effect of raising the level of a Pokémon.
With these, it's never been easier to unleash the true potential of your Pokémon. It's gotten me into competitive battling a lot more than I thought. And if any system needs to bleed into the main series, it's the candy system.
That said, if it does become a mainstay, it needs a tweak. While I'm not too fussed about grinding for the candy, using them can be incredibly tedious and unnecessarily time consuming. It takes, at most, 10 minutes to fully raise a Pokémon, and that's if you have enough candy to get it that far.
In Go these days, if you have more than one rare candy, and you want to give them all to one Pokémon, you can do so in seconds. It would be nice if that was possible with the Let's Go candy system too, especially with the Pokémon specific candy.
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Catch combos offer more benefits than just candy. The further along a chain you get, the more likely you are to find one with the best base stats. You can check these with the Judge feature, which is given to you once you catch 30 different species and talk to an aide on the eastern building out of Fuschia City (heading to Lavender Town). It's another feature that makes it so much easier to invest in getting the best out of your favourite Pokémon (and another feature that needs to be kept).
And, yes, chain combos make things easier to find shiny Pokémon. With a combo over 30, odds are slashed from 1 in just over 4,000 to one in 341. And these odds are made better if you set a lure off and (once you've registered every Pokémon in the Pokédex) the shiny charm.
Also, the higher the combo, the more experience your Pokémon get. While that's great, as is the even distribution of EXP for every Pokémon in your team, it's not ideal. Say you've built a team that you're not entirely happy with. You find a Pokémon you want to include, but realise it's at a much lower level. The only way to build that Pokémon up is to remove all of your current team and grind it up, which is the only major flaw with the catching mechanic. Fortunately, this could only be an issue with any future Let's Go games (if they make more of them).
Yes, some will say "just send it out first in trainer battles!"
You need your stronger Pokémon to support that weaker one, so all the EXP your weak Pokémon gets, your stronger one gets, too (actually, the higher level one gets more, I think). Y
Your team still shares EXP from trainer battles, so you have the same problem.
There aren't as many Trainers as there are wild Pokémon.
Whether they stick with Go catching mechanics, revert to normal, allow players to battle, beat then catch Pokémon (like they do with Snorlax, the Electrode in the Power Plant or the Legendaries) or allow players to choose the best option for them, chain combos should be kept, especially if they're wanting to double down on the competitive scene and allowing everyone a chance to get involved in it.
The catching itself is... alright. While I do like using the Poké Ball Plus, the gyroscope technology in handheld mode is also really good. That said, in a game made to be as accessible as possible, disabled people are abandoned by them.
As someone who is disabled, I'm incredibly fortunate to have little issue using them... for now. One wrong move, however, and I could probably never play the game again. Granted, that's a worst case scenario, but with my condition, that is also a possibility. For a full report on this, I'll refer you to this Kotaku article:
Seriously Nintendo, stop forcing us to accept motion controls! They utterly destroyed Star Fox Zero and they are restrictive as all hell for a series that's meant to be universal! Make them an option if you must, but for God's sake, motion controls should never be the only way to play on a home console!
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With all of that out of the way, the story is... well, pretty much the same as the original Yellow version. There are some tweaks; your rival is friendlier than Blue was, Lorelei helps you with Team Rocket on route 10, you see the Cubone try and interact with its dead mother (the most heartbreaking scene in media since Up), you see Blue take over the Viridian City Gym after you beat Giovanni (explaining why you faced him in Gold, Silver and Crystal).
But on the whole, it's simple yet effective. Frankly, it's a better story than Black and White because it doesn't reek of hypocrisy (they're using Pokémon to try and push a message to not abuse animals) and never takes itself too seriously. Besides which, the twist of Giovanni being the Viridian Gym Leader as a means to boost his operation is so unexpected and well handled that it's never been matched.
But on the whole, you beat the Gyms, catch the Pokémon and be the best. It's a formula that works.
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Where the game truly shines, however, is the graphics. By the end of the game, I was thinking "why hasn't Pokémon been on a home console before now?" Sure, they wanted people to come together, which was more likely with handheld consoles. But frankly? It held the visual storytelling back so much. And this game is proof of that.
I've mentioned the Cubone moment before, but that whole subplot is the best, most heartbreaking storytelling the franchise has ever had to offer. But the only time that actually worked, and was properly felt, was in this game.
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The Gyms also got an upgrade. Most of them were slight updates, but two (Saffron and Cinnabar) have similar mechanics, but a much different feel. Cinnabar especially is so over the top with its quiz theme is just brilliant. I loved it. Saffron's, however, was just breathtakingly beautiful. It was also TARDIS-like in that it's much bigger on the inside. But it's another example of why the Switch makes the game look so much better.
That said, there were a couple of times where I experienced significant frame rate drops in handheld mode (I can't say if it's the same in docked mode as I don't play it that way). It mainly happens at the start of Viridian Forest when there are a lot of Pokémon on screen (be careful when setting a lure off there). I didn't experience any major bugs or glitches other than that, though.
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And yes, your Pokémon can (finally) follow you around again. Some (Arcanine, Persian) you can ride on to traverse the world faster. And you can fly over the overworld on a Charizard or Dragonite once you beat the Elite Four (it's tougher to enter buildings though, so you have to spend a couple of seconds trying to land).
Hopefully this means that this feature will be a mainstay. Not only is it fun to interact with your buddy, but they also help you find hidden items in flowers or rocks.
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The only Pokémon you can fully interact with is your starter: Pikachu or Eevee. It's similar to Pokémon Amie from X, Y, Sun and Moon, and... well, it's so charming. I often went in just to see her reactions and I wasn't disappointed. She danced, she got excited, she even gave me presents. It's just adorable! Hopefully this stays as well, only for every Pokémon that follows you around.
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The menus are fine as well. But in handheld mode, it is rather cumbersome to use the buttons to navigate through them. The touchscreen can be used to interact with your partner Pokémon, so why it couldn't be used to navigate the menus I don't know. Maybe this is one of the aspects they intentionally stripped back? Either way, all us handheld players to use the touchscreen more for the next game please, Game Freak.
Also, the move selection boxes in battle seem... a tad small. It would be nice if they, and the font in them, were made a bit bigger in future games for those with poor eyesight. It's not like they're working with a small 3DS screen any more.
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Overall though, I love this game. Yes, it is a stripped back game compared to Sun and Moon (no abilities, less moves). Yes, it has levelling issues. Yes, it has accessibility issues. But the things the game adds make them a fantastic entry point to the series, and competitive battling as a whole.
Plus, it was nice to experience Yellow with a fresh coat of paint. The hardware really helped to enhance the story (again, the Cubone subplot is heartbreaking), the return of travelling partners was great, seeing the Pokémon in the wild made the world feel more alive than it's ever felt.
I'm really looking forward to what they do with the franchise for generation 8. But to tide people over, this was a great instalment. I'd honestly go as far as to say it's one of my favourite Pokémon games ever, just behind HeartGold, SoulSilver, Omega Ruby and Alpha Sapphire.
Is Let's Go perfect? Absolutely not. But I've had more fun with this than I have with a Pokémon game since ORAS. It just puts you in the world and explore everything it has to offer. And for a Pokémon game, that's all I really want. It's a lot more fun than sitting through nearly an hour of cutscenes to actually do anything, only to do it again in "follow up" games that could easily have been sold as DLC rather than another full price release.
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