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appsworldforever · 2 months
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Nitro Nation
Nitro Nation: Accelerating the Thrill of Virtual Racing
In the realm of virtual racing, where adrenaline meets precision, Nitro Nation stands out as a powerhouse. Developed by Creative Mobile, Nitro Nation Racing has carved a niche for itself in the competitive world of mobile racing games.
Offering players an immersive experience that combines high-speed thrills with meticulous car customization. Let's dive into what makes Nitro Nation a favorite among racing enthusiasts and how it continues to redefine the landscape of mobile gaming.
The Essence of Nitro Nation
At its core, Nitro Nation Racing embodies the essence of speed and competition. Players are thrust into a world where they can race against AI opponents or challenge other players in real-time multiplayer races. The game's intuitive controls and realistic physics ensure that every turn, drift, and nitro boost feels authentic, creating a visceral racing experience right at your fingertips.
Customization: Personalizing the Dream Ride
One of the standout features of Nitro Nation is its extensive customization options. From tweaking performance parts to fine-tuning aesthetics, players have the freedom to build their dream cars from the ground up. Whether it's enhancing engine power, adjusting suspension settings, or selecting from a plethora of decals and paint jobs, Nitro Nation empowers players to express their individuality and craft machines that reflect their racing style.
Competitive Racing: From Rookie to Champion
Nitro Nation Racing offers a progressive career mode where players can start as rookies and work their way up the ranks to become champions. As they win races, earn rewards, and upgrade their cars, players unlock new challenges and prestigious tournaments, each offering greater rewards and tougher competition. The thrill of climbing the leaderboard and competing for top honors adds a layer of excitement that keeps players engaged and motivated to push their limits.
Realism Meets Accessibility
Despite its realistic graphics and physics, Nitro Nation Racing remains accessible to players of all skill levels. Whether you're a seasoned racing aficionado or a casual gamer looking for quick thrills, the game's adjustable difficulty settings and straightforward controls ensure that everyone can enjoy the rush of high-octane racing without feeling overwhelmed.
Community and Social Interaction
Beyond its solo gameplay modes, Nitro Nation fosters a vibrant community of racing enthusiasts. Players can join racing teams, participate in club tournaments, and interact with fellow racers through in-game chat and social media platforms. This sense of community adds a social dimension to the game, where players can share strategies, showcase their customized cars, and forge friendships based on their shared passion for racing.
Continuous Evolution: Updates and New Features
Creative Mobile remains committed to enhancing the Nitro Nation experience through regular updates and new features. From introducing new cars and tracks to refining gameplay mechanics and implementing player feedback, the developers strive to keep the game fresh and engaging for its dedicated fan base. This commitment to innovation ensures that Nitro Nation Racing remains a dynamic and evolving platform for virtual racing enthusiasts worldwide.
Conclusion: Fueling the Future of Mobile Racing
In conclusion, Nitro Nation Racing excels in delivering an exhilarating blend of speed, customization, and competitive spirit to mobile gaming. Whether you're drawn to its realistic physics, extensive customization options, or vibrant community, Nitro Nation continues to captivate players with its immersive racing experience. As the gaming landscape evolves, Nitro Nation Racing stands poised to drive the future of mobile racing games, offering an adrenaline-fueled journey that celebrates the thrill of the race and the art of automotive customization.
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aoba-cake · 1 month
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Same picture
(posting this revelation here instead of actually finishing slow damage)
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shinigami-striker · 9 days
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National Video Games Day (2024) | Thursday, 09.12.24
These are some of my favorite video games down below, including:
Crash Bandicoot 4: It's About Time (2020)
Crash Team Racing Nitro-Fueled (2019)
Crash Team Rumble (2023)
Klonoa 2: Lunatea's Veil (2001; 2022)
Ratchet & Clank: Rift Apart (2021)
Sly 3: Honor Among Thieves (2005)
Sonic & All-Stars Racing Transformed (2012)
Spyro Reignited Trilogy (2018)
It's almost the end of the day and all, but Happy National Video Games Day! Game On!
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orcelito · 11 months
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So sad I can't use discord emotes in other places bc the number of times I've wanted to use Shy Meryl Emote or Squinty Vash Emote or other such bangers on here is getting kind of ridiculous
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tangerisms · 3 months
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hi chat , js wanted 2 say I have commissions open so come on over :3
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vulpinevox · 7 months
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Another thing about Sweet Pool actually-
I know it was 2008 but who the fuck greenlit that fucking UI design like seriously who the fuck decided that one fuckin Nick Cage movie was good inspo for the save interface
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dylannitroblog · 11 months
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NHRA U.S. Nationals Recap
The NHRA U.S. Nationals is widely regarded as the biggest drag race of the season and with over 900 entries from all of the pro and sportsman categories combined, it's not hard to see why.
In Top Fuel, the final round saw #15 Qualifier Antron Brown Defeat, Steve Torrence for his second win of the season and earning him a back-to-back U.S Nationals Wally.
Funny Car had some similarities in top fuel where both Nitro winners from the 2022 U.S Nationals came back to win in 2023, Ron Capps went from not having any wins at "the big go" to having two in a row.
Pro Stock was also quite the spectacular show, seeing Matt Heartford for the first time win not only Indy, but his first time winning more than one National event in a year.
Pro Stock Motorcycle was thought to be all but gone as Gaige Herrera had been on rails all season winning nearly every event But engine trouble in the Semi-Final led to reigning champion Matt Smith not only winning the round but the entire race as he defeated Hector Arana Jr. in the final round.
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Nitro Nation Stories : zoom sur ce jeu de puzzle fantastique
Dans « Nitro Nation Stories », tu auras pour mission de participer à des courses souterraines. Tente de remporter la victoire dans ce jeu de puzzle pour obtenir un max d’argent ! Retrouve ce titre en te connectant à la plateforme Mobijeux !
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docgold13 · 2 months
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Heroes & Villains The DC Animated Universe - Paper Cut-Out Portraits and Profiles
Goons of Gotham
There was no shortage of goon, miscreants and scoundrels in Gotham City, far too many to list individually in this project.  That said, here are several of the more prominent goons that batman has had to contend with throughout the years.
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Germs and Bell
A pair of neurotic goons in the employ of Roland Daggat, Germs and Bell handled the illegal dirty work that allowed Daggat to conduct his illegal affairs while keeping his hands clean and maintaining plausible deniability.  Unsurprisingly, this did not work out well for the pair of ne’er-do-wells and both ended up defeated and apprehended by the Dark Knight.  
Actor Ed Bagley Jr. provided the voice for Germs while actor Scott Valentine voiced Bell.  The cads first appeared in the fourth episode of the first season of Batman: The Animated Series, ‘Feat of Clay Part One.’    
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Carlton Duquesne 
A renown mobster in Gotham City, Carlton Duquesne ran highly successful protection rackets for The Penguin. Duquesne teamed up with the Penguin and Rupert Thorne in a potentially lucrative scheme to sell illegal weapons to the war torn nation of Kaznia.  The operation was taken down by the mysterious Batwoman and Duquesne and his coconspirators were sentenced to prison.
Actor Kevin Michael Richardson provided the voice for Carlton Duquesne with the character appearing in the animated feature, Batman: Mystery of The Batwoman.  
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Ma Mayhem
The villainous Ma Mayhem was an old-fashioned criminal in the futuristic Gotham City. With her two sons in tow, Ma Mayhem committed several robberies that eventually led to her running afoul of Batman (Terry McGinnis).  Although Batman initially struggled in dealing with the villains, the hero eventually prevailed and Mayhem and her two boys were captured and incarcerated.
Actress Kathleen Freeman provided the voice for Ma Mayhem with the matriarchal menace  first appearing in the nineteenth episode of the second season of Batman Beyond, ‘The Egg Baby.’  
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Captain Clown
Not much is known about Captain Clown, other than it was absolutely terrifying.  It was a powerful android of unknown origins that The Joker had obtained and dressed up as a sea-faring clown.  The android was programed to follow The Joker’s instruction and aided the Clown Prince of Crime in his scheme to use a garbage barge to embank all of Gotham with his toxic laughing gas.  
It was quite difficult for Batman to defeat Captain Clown, only succeeding when he was able to trap the android in an industrial car crusher that compacted it into a cube of metal and wires.  Distraught over his robotic minion’s demise, The Joker exclaimed ‘You’ve killed Captain Clown!’
The frightening android appeared in the fifteenth episode of the first season of Batman: The Animated Series, ‘The Last Laugh.’  
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Armory
A former Special Forces operative, Jim Tate later acquired advanced degrees in electronics and engineering, with which he made an impressive career as a small arms weapons designer.  After he was fired from Wayne/Powers, Tate became desperate to maintain his tony lifestyle.  Utilizing his training and expertise in experimental weaponry, he became the villainous Armory yet was ultimately taken down by Batman.  
Actor Dorian Harewood provided the voice for the Jim Tate with the character first appearing in the tenth episode of the first season of Batman Beyond, ‘Spellbound.’ 
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Nitro
An explosives expert and arsonist, ‘Nitro’ Nelson took great glee in blowing things up.  He was hired by Roland Daggett to set off a series of bombs that would level the Park Row neighborhood of Gotham.  Actor David L. Lander provided the voice for Nitro, with the villain appearing in the twelve episode of the first season of Batman: The Animated Series, ‘Appointment in Crime Alley.’  
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Golem
Nelson Nash was a student at Hamilton High School who was frequently bullied by a fellow student.  Pushed too far, Nelson decided to get his revenge by stealing a Galvanic Lifter Machine so to destroy his tormentor’s car.  This Galvanic Lifter Machine (nicknamed a ‘golem’) was an enormous robotic loading device with a roughly humanoid shape.  The machine was operated by way of a neural-syncing headband that enabled the operator to control it through mental command.  
After destroying the car, Nelson used the Golem to menace another classmate he had a crush on.  At this point Batman interceded and debilitated the Golem unit with an electrified battarang that caused it to short circuit and shut down.  The feedback into the neural headband caused Nelson to be shocked into unconsciousness.  When he awakened, however, he found that had somehow cultivated psychic powers that enabled him to control the Golem even without the rural headband.  
Actor Seth Green provided the voice for Nelson Nash with the young villain and his robotic companion first appearing in the fourth episode of the first season of Batman Beyond, ‘Golem.’  
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Garth
An early subject outcome of Doctor Dorian's experiments, Garth was a gorilla with enhanced intelligence and other rudimentary human-like capabilities.  Not as refined a subject as Dorian’s later creation, Tygrus, Garth did prove useful as muscle to execute the scientist’s schemes.  
Actor Jim Cummings provided the voice for Garth, with the brute appearing in the thirtieth episode of the first season of Batman: The Animated Series, ‘Tyger Tyger.’ 
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Ian Peak
An ambitious and unscrupulous television journalist, Ian Peak was the host of ‘The Inside Peak,’ an infamous tabloid newscast that dished the dirt on the influential people of Gotham City.  After stealing an experimental intangibility belt from a scientist, Peak used the belt to garner all manner of secrets regarding the luminaries of Gotham.  He even discovered Bruce Wayne’s secret identity as Batman.  Unfortunately for Peak, however, the belt ultimately caused his body to lose structural integrity and he perished when his body defended down into the earth’s core.  
Actor Michael McKean provided the voice for Ian Peak with the villainous paparazzi appearing in the eighteenth episode of the second season of Batman Beyond ‘Sneak Peak.’   
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Doctor Belson
Gregory Belson was a transplant surgeon who had previously worked in the  cryogenics laboratories at GothCorp where he was a colleague of Victor Fries.  A series of poorly thought through investments resulted in Belson’s finding himself in a dire financial situation.  Mr. Freeze was able to leverage Belson’s debts as a means of getting him to conspire with him in a dastardly plot.  This resulted in the craven Belson meeting a fiery end.  
Actor George Dzundza provided the voice for Dr. Belson, appearing in the animated feature, Batman & Mr. Freeze: Sub-Zero.
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The Repeller
Dr. Suzuki was a researcher working in the medicinal technologies department of Wayne-Powers.  He and his colleague developed the ISO field generator rings which could generate a magnetic forcefield around a living being.  Suzuki stole the device and used it to commit crimes as the villains ‘Repeller.’  Batman was ultimately able to surmise the Repeller’s true identity and take the villain down.  
Actor Gedde Watanabe provided the voice for the Repeller with the villain appearing in the second episode of the third season of Batman Beyond, ‘Untouchable.’   
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Vincent Starkey
Also known as ‘The Shark’ Vincent Starkey was a mobster and drug dealer who had previously been put away by Detective Harvey Bullock.  When Bullock was receiving death threats, he was certain that the recently paroled Starkey was behind them.  Aided by Batman, The Shark was taken down as he was starting up a new narcotics racket.  Although it turned out that it was actually Bullock’s landlord who was behind the death threats.  
Actor Gregg Berger provided the voice for Vincent Starkey with the villain first appearing in the fourth episode of the fourth season of Batman: The Animated Series, ‘A Bullet for Bullock.’  
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Falseface
The mysterious mercenary known only as Falseface possessed the ability to shape the contours of his face so to imitate any man of his size and stature. The villain was hired by the terrorist organization known as Kobra to smuggle a deadly virus into Gotham.  The plot was thwarted by the combined efforts of Batman and Stalker.
Actor Townsend Coleman provided the voice for Falseface with the villain appearing in the twenty-first episode of the second season of Batman Beyond, ‘Plague.’  
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Montague Kane
Doctor Montague Kane traveled around the world publishing works on debunking the supernatural.  He showed a particular interest in magicians, revealing to the public the non-magical ways of how their illusions worked. 
The stage magician known as Zatanna was aware of Kane's reputation.  Revealing the secrets of stage magic was very much frown upon and Zatanna was eager to stump him with a trick he would not be able to figure out.  Although Zatanna was practiced in real magic, she relied on traditional sleight of hand in her stage act.  And she had created an illusion utilizing mirrors that would make it appear as though ten million dollars had disappeared from the Gotham Mint.
Kane was actually a cheat and a thief.  He learned how Zatanna was planning to pull off her trick and seized upon it as a means to steal this money for himself.   And Kane's expertise of illusions allowed him to rig the trick so that it would seem the money was there, while it was already stolen.
Kane and his lacks tried to make a quick getaway with the stolen money but were stopped by Batman and Zatanna.  Kane was delivered to the police and Zatanna was cleared of all charges.
Actor Michael York provided the voice of Montague Kane with he villainous skeptic appearing in the fiftieth episode of the first season of Batman: The Animated Series, ‘Zatanna.’
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Bigtime
Charlie ‘Big Time’ Bigelow was an ambitious hoodlum and former friend of Terry McGinnis.  Three years prior to Terry becoming Batman, Charlie and Terry were arrested for burglary.  Charlie was eighteen and tried as an adult, resulting in a three year prison term; whereas Terry was still a minor and hence avoided jail time.  
Following his release, Charlie fell in was a gang of thieves who planned to steal an experimental chemical from a Wayne-Powers facility.  
The robbery went awry and Charlie ended up doused in the mutagenic chemical.  This caused him become physically deformed, yet also bestowed him super human strength and durability.  Going by the alias of ‘Big Time’ Charlie used his newfound powers to become a super villain and had multiple altercations with Batman.
Actors Stephen Baldwin and Clancy Brown provided the voice for the villain, first appearing in the fourth episode of the third season of Batman Beyond, ‘Big Time.’  
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Mutro Botha
The killer known as Mutro Botha was a top lieutenant within the mysterious Society of Assassins.  When the Society found itself hunted by Curaré, Botha attempted to extort Batman into protecting him.  The plan did not work and Botha ended up killed by Curaré.  
The legendary Tim Curry provided the voice for Muto Botha, with the desperate criminal appearing in the fifteenth episode of the second season of Batman Beyond, ‘The Final Cut.’  
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hrodvitnon · 4 months
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SIGNALIS Fic Preview! In Which Falke is Really Bummed and Just Wants to Fight!
To be a FKLR is to be a weapon.
Each model of their rate is trained from the moment of activation in the arts of war – combat, leadership, tactics.  Perhaps every FKLR dreams of one day being shipped off to Vineta or Kitezh, where they will stand tall and glorious over their troops as a symphony of artillery and gunfire heralds the coming battle.  A baptism in blood and lightning and fire.
Certainly that's what Commander Falke of S-23 Sierpinski dreams of.
To be a FKLR is to be a weapon, except when it's not.
Fact of the matter is, there are places where FKLRs are needed that have nothing to do with fighting, and in her case it's running a mining facility in the farthest reaches of the solar system; so many light years away from the heart of conflict that there may as well not even be a war.  Still, the starkly designed posters lining Sierpinski's walls and the munitions factory taunt her.  From bold images of Buyan's iridescent spires set ablaze to declarations of Kitezh's inevitable liberation, even one of her own rate resplendent with golden sword and national flag seems to tell her, "this is not for you."
But Falke reminds herself that even the most inglorious of these far-off facilities play a valuable role in the war effort.  Sierpinski provides the resources needed to deliver death unto the Empire, and if the only way Falke can hear the percussive sound of gunfire is from the firing range, then so be it.
Sometimes she likes to expand her bioresonant mind over B6 and just listen as STARs and STCRs test their marksmanship.  The steady crack of a Type-75, the Eu-K508 S's resounding bark, the meaty punch of an EIN-12, the deadly shrieking pierce of Nitro Express, a roaring Type-84's burst fire – just the sounds of the guns themselves being reloaded and the subtle pitch shift to indicate a clip or magazine is near empty; few things are more satisfying to Falke's ears than to know Sierpinski's guns are functioning as they ought to be.
Though Falke prefers to not be physically present at the firing range, or much of anywhere, really.  If she'd show her face at the range it would impact the Protektors' performance, and not necessarily for the better.  The first and so far only time such a thing happened, the residents of an entire STAR dorm wound up flogging each other.  Performance jitters with the Commander looming behind them.
It's only natural.  Everyone just stops and stares, immediately averting their awestruck gazes when her overwhelming presence washes over them, as would be expected when a godlike being approaches.  Even the Gestalt workers are awed, if only because of her resemblance to the Great Revolutionary and her Daughter.  It is the way things are, but to Falke it doesn't feel earned.  She has done nothing to deserve their reverence.  A superweapon of the Nation, with no blood on her hands or scars decorating her shell like medals.  A wall-hanger.
I hate this.
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akatsuki-shin · 9 months
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[REVIEW] スロウ・ダメージ Slow Damage
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Just finished marathoning this game to get all the endings and that was a blast!
It's been a while since I last posted a review of anything, so here goes~ ^^
Note(s):
Long post ahead, may contain spoilers
This review is written by someone who is familiar with all of Nitro+Chiral's previously released BL Visual Novels (so I may make remarks on their comparison here and there)
This is my personal review; my opinion does not represent the entire audience and players of the game
SUMMARY:
In the Year 20XX, the nation of Japan has been rapidly declining to rock-bottom in the past decade, leading to a significant spike in poverty, unemployment, and crime rate.
Once known as a thriving Tokyo Waterfront City, the special administrative region of Shinkoumi fell into the hands of the yakuza Takasato Group, who ruled the city like a nation of their own.
Here lives Towa, an indolent, hedonistic young man with seemingly no goal or ambition in life. Day by day, he wastes himself away in smoke, alcohol, and — sometimes — violent sex with peers and strangers alike whenever he feels like it.
However, few knows of his true identity as "Euphoria," a genius artist known for his prominent paintings that perfectly captures a human's deepest, darkest desire.
STORY: 7/10
With 2 (two) default routes, 1 (one) locked route, and 1 (one) True Ending route, Slow Damage is different from the previous 4 (four) BL Visual Novels that has been released by Nitro+Chiral thus far, in which there is neither adventure or "greater plot" that needs to be resolved as the main body of the story.
In the previous games, we can say that the general plot overall does not change much regardless of which route we takes, save for a few in-depth details that can only be obtained in the True Ending route. For example, when playing DRAMAtical Murder, Toue will still be defeated and the Platinum Jail will still go down no matter which character's route you decide to take.
Slow Damage, however, is a game where you unravel a "puzzle" named Towa.
No route can stand on its own; you need to play all 4 (four) available routes in order to fully understand everything. There is no particular "grand goal." Maybe you'll solve someone's problem in one route, maybe you'll take down the yakuza in the other route.
The 2 (two) default routes will present you the Towa as "it is," according to your first impression on him, where he helps solve the respective Love Interest's problem by diving into their mind and unravel their inner "wounds." The locked route will dig halfway to Towa's past to show a little bit more about him prior to his current life.
But eventually, you will only be able to understand him, why he looks and acts like that, why he does the thing he does, after completing the True Ending route.
Depending on your expectation before playing the game, you may or may not be disappointed after discovering the full story. Personally speaking, I was a bit disappointed at first because I thought the plot is superficial and doesn't touch on any major subject regarding the universe where the story takes place. In the end, however, I think it's a quite solid and complete story, albeit taking a different spin from the previous games.
The plot is deep and detailed; it can really deliver some very heavy emotional issues, as well as presenting the fun and romantic sides. I personally feel the plot twists and revelations obtained in the True Ending is very cleverly wrapped. There are many small, miss-able things in the other routes that will only be explained in the True Ending.
Furthermore, if I have any complains about the previous games, it is that they tend to drop an "info dump" at some point in the story. Fortunately for me, Slow Damage is very good at distributing the information through dialogues, narration, and dividing them between scenes.
A few "minus" points from me, though...
There are some important things that do not have enough foreshadowing in the front, but suddenly becomes extremely significant in the latter part of the story. For example:
Towa and Fujieda's real names. There are no hint leading to this at all from the beginning and it doesn't really give any impact whatsoever to the whole story, either. But for some reason, the story-telling makes it look as if it is very important.
Although Fujieda himself as a character appear briefly in the other 3 (three) routes, there is next to no hints at all that connect him with Towa prior to the True Ending route. Sure, his little sister appeared in Towa's dream before, but the story-telling doesn't connect it with Fujieda before we unlock his route. Personally-speaking, while the True Ending route is overall very satisfying for me, I still feel some disconnection with Fujieda's background and motivation in the story.
Speaking of "disconnection," this is especially true for Madarame's route.
Before, when playing the default routes (Rei and Taku), we are already used to the indolent, lazy Towa and his occasional self-harming habits whenever he's craving stimulations. But in Madarame's route, you are suddenly being shoved in the face with stories about Towa's past with him out of the blue, forcing you to accept that Towa does not used to be like that.
While the latter part of Madarame's route until the ending is neatly put together, I cannot help but still feel that he is a stranger who suddenly barges into the main plot and forcefully diverts the direction of the story for no reason. It's like a skyscraper that looks majestic from the outside but actually has shallow foundation below.
I also feel that Taku's route has a massive plot hole because even though Taku is supposed to know Towa from when he was still a child, very little details are revealed in his route. Perhaps it's so that it won't clash with the secrets known only in the True Ending, but it makes Taku's route feel somewhat lackluster (especially since Towa isn't questioning about his past at all during this route).
And last but not least, I think this is the first time I'm playing a Visual Novel where you can't exactly call the endings as "Good" or "Bad."
Certainly, in the True Ending route, it's obvious to see whether the ending you get is "Good" or "Bad." But other than that, the term "Euphoria" and "Madness" ending just fit the theme so well because as f*cked up as the "Madness" ending is, Towa as the main character doesn't feel it's bad because he's simply that unhinged of a character.
CHARACTER: 10/10
Towa's character development until the very end is simply amazing. It is especially heartbreaking to see him crumble as he gradually draws closer and closer to the truth about his past. Likewise, it feels fulfilling to see him finally getting the true happy ending with a kindred soul who shares his pain.
Furthermore, as much as I'm glad that he finally finds the closure and salvation that he so deserves, I'm particularly happy that we are allowed to get a glimpse at how his sociopath mother truly felt back then. While it cannot, in any way, be used to condone what she had done to Towa and her other victims, it shows the ironic difference between her life and Towa:
Towa has friends that care about him, hence helping him to settle down and eventually come to terms with his issues. His mother, however, was a lonely soul with no one who could help her address her issues until the very end.
Putting aside my earlier "complains" about Madarame and Taku's routes, the dynamic between Towa and his Love Interests are interesting to follow because each has a unique and different approach to it. The way their romance blooms is like a refreshing breeze amidst the story full of heavy emotional and psychological traumas.
The side characters have very solid personalities and fit perfectly into the main plot with their respective roles. Truthfully, I can't really find anything to complain about regarding the characters.
GAMEPLAY: 10/10
Almost a decade after DRAMAtical Murder was released, Nitro+Chiral has really kicked up their game's quality by a whole notch.
The "Interrogation" and "Exploration" makes it super different from your traditional Visual Novel games where most of the time, the choices can be rather predictable.
Of course, I also love how the game's visual appearance change significantly before and after finishing the True Ending. The interface is pretty to look at and suits the story's theme perfectly.
ART/VISUAL: 9/10
This is probably the best-looking Visual Novel from Nitro+Chiral I've ever played.
Opinions on the art style may differ between each person, but I think we can all agree that they really pay attention to the details. Especially for major characters like Towa, even the location and degree of his injuries vary in his avatars following the situation currently taking place in the plot.
I also can't believe how detailed they draw the background, food, drinks, and objects that appear in the CGs.
That said, I feel like for a city that is described as "you can easily stumble on dead people on the street," the background art is way too pretty and clean, it doesn't really look like a declining city at all where people can die from cold and hunger.
MUSIC: 10/10
Likewise, I personally feel Slow Damage has the best music compared to the other 4 (four) games before.
The BGMs are not boring; it can really build up the atmosphere and makes you feel the tension presented on the screen.
I am especially fond of the music during romantic scene. If I have to put it into words, it gives the NSFW scenes a dash of fluff on top of the sexy that you can't help but melt with him.
SUMMARY: 9.2/10
As different as it is from the previous games released by Nitro+Chiral, Slow Damage certainly does not disappoint although there is quite a gap until this game was finally released. It's really worth the wait, and it can easily wrap you emotionally while you're playing through the story.
Furthermore, I think the current generation, especially the millennials, can really relate to the setting of which the game is taking place. Maybe not to that extreme, but the way the young generation in the game is described as overworked, exhausted, and depressed is truly a reflection of life nowadays for us. :')
I look forward to replaying this game again some other day, now that I already get all the secrets they have to offer. Perhaps it will give a different experience. <3
P.S. This isn't about the game but more about the translation/localization. I wish English publishers will pay more attention to the expressions and nuances in the original language when translating instead of just throwing whatever words that fit.
For example, in Rei's route, he says "抱きたい" which means "I want to embrace you," but they just translated it into "I want to f*ck you."
Sure, "embrace" and "f*ck" would lead to the same result, but that's not the way he was saying it. Those two words bear two completely different feelings, and this is just one among numerous other issues with the official translations.
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aoba-cake · 1 month
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I made this little aoba homunculus and now I am sharing him with the world:3 larval stage pictures included
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shinigami-striker · 3 months
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Japanese Crash Bandicoot Icons | Monday, 07.08.24
Found these 100x100 icons of Crash Bandicoot himself from an archived Japanese fansite. Feel free to use them since today's National Video Game Day.
Games:
Warped
CTR
Bash
Wrath of Cortex
Nitro Kart
Twinsanity
Tag Team Racing
N. Sane Trilogy
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mariacallous · 5 days
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Why Trump is wrong about crime
In Tuesday night’s debate, former President Donald Trump reprised a frequent campaign talking point, asserting that “crime here is up and through the roof.” When ABC News moderator David Muir cited FBI evidence that overall violent crime had declined, Trump countered, “They didn’t include the cities with the worst crime! It was fraud!”
This was classic Trump. Over the last eight years, Trump has fanned fears of violence in America by conflating crime, immigration and cities. In his 2016 inaugural address, Trump painted an apocalyptic picture of “American carnage” with “mothers and children trapped in poverty in our inner cities,” denouncing “the crime and the gangs and the drugs that have stolen too many lives.”
At the Republican convention in July, Trump called the nation’s capital “a horrible killing field.” His running mate, Ohio Sen. JD Vance, proclaimed Chicago, the site of the Democratic National Convention, a “combat zone.” Yet data from police chiefs of major U.S. cities shows violent crime declined significantly this year in 69 large cities, including in Washington, D.C. and Chicago.
Trump’s rhetoric about “inner cities” and “blighted communities” is suffused with a long history of racial and ethnic prejudice. It also ignores that crime is not just an urban problem, but affects families and businesses in suburbs and rural areas too, across red and blue America. Yet the city versus “rest of America” rhetoric makes it hard to achieve effective, bipartisan solutions that improve safety across all communities.
In 2020, for example, the murder rate rose roughly equally in cities run by Republicans and Democrats, with Republican-led states reporting some of the nation’s highest murder rates. The same year, rural areas reported 40% higher gun deaths per capita than in metropolitan areas. Crimes related to substance abuse have also long been higher in rural communities.
To compare crime across cities, suburbs and rural areas, we looked at three states: North Carolina, West Virginia and Ohio, analyzing FBI data from 2019 through 2022, the most recent full year for which data is available for rural areas. FBI crime data isn’t perfect, but it’s the best measure we have for comparing crime trends between urban and rural areas. What it shows is that some suburbs and rural towns had significantly higher per capita crime rates than in nearby cities.
Take violent crime: In 2022 in North Carolina, the suburb of Wadesboro and the rural town of Laurinburg had higher per capita violent crime rates than the nearby city of Charlotte. Some suburbs and rural towns across the three states had higher violent crime rates than Chicago, Milwaukee, Philadelphia and Washington, D.C., which have been the target of Republican criticism.
Property crime in Laurinburg exceeded the rate in nearby Charlotte. In the same period in West Virginia, property crime rate skyrocketed in the suburb of Nitro, while it fell 27% in the city of Huntington. In Ohio, suburban Whitehall had a higher property crime rate in 2022 than the city of Columbus. In short, crime isn’t just a “city problem.”
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Despite partisan rhetoric about “defunding the police,” spending on police has increased in the overwhelming majority of U.S. cities since President Joe Biden took office, and blue states that voted for Biden in 2020 spent 33% more per capita on police than red states that voted for Trump. Policies that decrease income inequality, reduce evictions and improve living conditions in high-poverty neighborhoods have been shown to reduce crime by reducing some factors that cause it.
Unfortunately, “tough on crime” rhetoric has shut down bipartisan conversations about criminal justice reform and stymied solutions. Some Republican-led states are seeking to control cities rather than support cities. Mississippi’s governor last year extended state control to criminal justice in a majority Black city, Alabama lawmakers have proposed a law allowing state officials to appoint local police chiefs and Missouri mandated that Kansas City spend at least 25% of its budget on police funding.
Rather than dictate policy to cities, state and local leaders should cooperate across urban and rural regions. In rural West Virginia – a region hit hard by the opioid epidemic – leaders have been working to help find employment for residents affected by the drug crisis. In Detroit, local leaders are focusing on public health programs to reduce violence, and last year the city experienced its lowest murder rate in 57 years.
The reality is that investing in economic, social and civic well-being of communities reduces crime. Safe streets and social cohesion, in turn, fuel economic growth and private investment that nurture secure, vibrant communities.
Whoever wins in November, our leaders must work together across parties so all American communities can be safe and prosperous.
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lakesbian · 4 months
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had to change my discord icon to halloween kabru because nitro exploded badly so i couldn't make it a server-specific icon to match with my friend and thinking about it it's actually more comically fitting than i first realized bc while it's aesthetically not the type of icon i would use nor is it a character i would have chosen for an icon if not for the process of elimination i do fully turn into kabru every time i play nations states. i have nothing in common with him generally but when i play nationstates i do immediately embody him on all levels but physical
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nitrokiraru · 5 months
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happy may day (im not european i jus like saying that every may 1st lawl) nitrokiraru nation i am free from college soon 🙏 hopefully this means i get to finally finish/start the vns on my backlog i been lacking im sowwy
the nitro chiral cafe is going on in japan rn and i am once again devstated that i will never be able to go to one </3
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