#old game project
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kettle-bird · 27 days ago
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Don’t be Fran-tic… If you're Jones-ing for a good time... Remember to Bea... Joyful!
(This update was so good it finally got me to do fanart for this project I LOVE these guys)
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tanatola · 7 months ago
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pathologic 3 announcement made me return to the classic game and finally play it properly! i think my favorite part of the bachelor's route is when he talks to maria kaina (or whoever's in her body at the time) and they explain that their planned Utopia isn’t even supposed to be a 'perfect' place but instead 'the mystical manifestation of a world inscrutable and inaccessible to men' going back to the original meaning of the word irl and instead of despairing Daniil fervently agrees that this kind of unimaginable leap is worth it, no matter where it actually leads
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insertdisc5 · 4 months ago
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title screen for my nanoreno project... fu fu fu
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despairtwins · 2 months ago
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Cuno's father as seen by Cuno and Cunoesse in Locust City (as "The Beast") vs Cuno's father as seen by Harry in Disco Elysium (as "Uuno de Ruyter"). In full res requested by @revacholreverie.
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marionettico · 3 months ago
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baexywth · 1 year ago
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spearxwind · 7 months ago
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i think every game that makes flying the focus (and theres veeery few of those) should have a map with a lot of verticality to it. Yes we all wanna fly a dragon over a vast landscape but when youre high up everything is indistinguishable, the sky is empty, and that gets boring real quick. A flying game should have verticality in a way that lets you explore heights that are really high and places on the map that are overlaid with each other would feel more alive and give you so much more space to work with. In a way, itd be like the inverse of the subnautica map. The original map was amazing because it made the ocean feel so huge. "What do you mean theres five biomes underneath the earth?? what do you mean theres just vast caves under here?" and everything felt super interconnected too. There should be more things in the sky than just you too. Enemies, prey, companions.... etc.
my fave flying game is called 'aer memories of old' and it doesnt really have that verticality but its a good flying game imo because its got a map thats so rewarding to explore, there is a PURPOSE to flying around just beyond what the game wants you to do. The lore of the world is out there for you to find and piece together, and the map is filled with life and details. And recently theres been an uptick in developers trying to make flying dragon games but none feel like flying has any purpose at all other than be really showy and yeah it looks awesome but without a purpose for flying its gonna get boring for the player!!
"This is the dragon game you've always wanted" and its another purposeless multiplayer mmorpg with an insanely huge completely empty map and they focus so much on the five fucking billion dragon cosmetics (and god forbid theyre all free btw) instead of making a game that is fun to play and just put the responsibility of having fun on the shoulders of the player. "omg u can make any dragon in this game the models look so cool!!" ok but what about the game. can you tell me if you game is fun? is there anything to do? oh, just material gathering shit and crafting? and an mmo where you have to play with others for there to be any semblance of life in the world? ok
idk im just sick of seeing games advertised as a dragon survival game where the only survival aspect is like. 'find food' 'find water' 'find a mate to have an egg' repeat. repeat. repeat. surely theres other things?? what about migration? territorial disputes? becoming the apex predator? being a local tyrant or a benevolent protector? there is so much that could be done with dragons but all every dev wants to dip their ass in is multiplayer nonsesne with the most basic hunger and thirst and a basic as fuck combat mechanic and call it survival so that people can choose to kill each other. its so lazy
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acespade1232 · 1 month ago
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lavenderwhirls · 5 months ago
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Inhun Fanfic AU;
It starts with gi-hun being il-nam's only child, being raised by mal-soon away from the influence of the games and away from the wealthy people (The VIPS🤢). Although the father-son duo does have some moments together when he visits gi-hun, who was still so naive and trusting. Il-nam allowed gi-hun to have a normal childhood until he was a teenager, when sang-woo got into SNU and gi-hun wasn't trailing after him like a puppy, that was the opportunity for il-nam to finally reclaim his son as his heir and train him to be the frontman of the games when he pass, bit by bit, he wanted to destroy his son's view in humanity but it was no use, gi-hun's fate in humanity was still strong no matter how hard il-nam tried to break it, until gi-hun got into an accident in his late 20's causing him to lose his memory of his time with his father, all of it being a blur to him along with the knowledge about the games. Il-nam officially disappearing from gi-hun's life and paying mal-soon to never contact him again and treat it like it was a dream.
During in-ho's time as the frontman (il-nam still being alive) he wasn't allowed to go a specific hallway of the facility, only il-nam being the one allowed to go there. When il-nam passed and he had the opportunity to check the forbidden area, it was a door that was secured strongly and locked, that even with his frontman status, he couldn't open it.
(Ps. The forbidden hallway leads to Gi-hun's room when he was still being taught as the next frontman and some of his personal things were still there, those personal things being some of il-nam's gifts to his son with the closet full of tailored suits and a range of white to silver— multiple frontman attire)
No one will be able to open it unless gi-hun somehow remembers everything💀
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psink · 8 months ago
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The GBG project is definitely the funniest thing Kuusuke has done.
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It's incredibly cartoonishly evil.
"Familiarizing them with this technology will reduce both their fear and resistance", "gain blind trust", "encourage them to stop thinking", "the target(Saiki Kusuo)" - it's so over the top.
But aside from that, another factor for it being really funny is how he Forgot the bag with the data.
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Kuusuke took a device to set up a fake phone conversation, parts to modify the shooting contest gun with, but not it.
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Kuusuke deliberately came back to live with his grandparents for this project. And before that, he stated that he'll return once he thinks he can win. The GBG project was a well-prepared attempt to win. And he just didn't bring the plans for it.
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alleesaur · 2 years ago
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twilight train
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gazumirei · 15 days ago
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you ever just replay a revival of a old mmo just to try and make a character your currently obsessed with
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It's just me
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soupmanspeaks · 2 months ago
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Glammike but like you ever wonder if being in a mega-mall themed around the rose tinted version of the 80s ever gets to Michael. You think he misses it? You ever think the nostalgia gets to him sometimes? You ever think he takes a look at all the neon lights, and patterned arcade carpets, and game cabinets, and, despite every single bad thing that happened in the history of this company, for a single selfish second, he wants to go back? You think his soul wanders round the Fazcade occasionally, and he feels 13 again? Just a misguided kid, goofing off and having fun? You think after trying to kill off that misguided kid, the kid with blood on his hands---Michael can't help but find himself to be once again in his shoes as he sits somewhere in the Atrium of the Plex?
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heartorbit · 2 years ago
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im never finishing this _| ̄|○
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marionettico · 3 months ago
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hikkicore-club · 10 months ago
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Raisin & Kiwi
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