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Random rarepair of the day
6-14-2025 > dandy's world
#rarepair#rarepairs#rare ship#random rarepair#random rarepairs#dandys world#dw#dandy's world rarepairs#dandy's world rarepair#shelly dw#dandys world shelly#dw brightney#dandys world brightney#brightney x shelly#shelly x brightney#OldLighting
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31 please for the kiss prompt? … after a small rejection
Hello oldlight and thank you for the prompt! ❤️ I woke up and chose angst so here is my take on with Tav and Shadowheart from To Defy The Gods, this takes place after the events of the game but before the events of my story!
Kiss after a small rejection
Shadowheart paced around in her chambers in the Reign of Night cloister. Her lips were moving in a familiar prayer, but every so often she frowned as she fumbled a line and had to start again like a novice.
Any other day she would have felt ashamed. She was the Mother Superior, after all, and mistakes like that were unbecoming of her. But today she was giving herself lenience—her thoughts were preoccupied, after all.
There was a knock on the door. The one she had been waiting for. The one that had disrupted her prayers.
“Come in,” she called out.
Nocturne’s face peeked in; there was the smallest of smiles pulling at the corner of her lips. “You have a visitor, Mother Superior.”
“Let her in,” Shadowheart said.
Her.
Nocturne nodded and stepped aside, letting Tav enter the chamber and shutting the door behind them.
“Tav,” Shadowheart drawled her name, a pleased smile spreading on her lips. “I’ve been waiting for you.” Her voice was nonchalant, but the feeling in her chest was nothing but.
It wasn’t just a couple of days she had been waiting for their meeting, or since she had gotten a note from Tav that she was returning to Baldur’s Gate. No. She had been waiting for this moment ever since Tav shut the door the last time she had left her chambers months before.
Tav shifted weight from one leg to the other as she regarded Shadowheart silently. She hadn’t moved to greet her. She just stood there, standing close to the door, looking troubled.
The smile on Shadowheart’s lips was faltering as Tav didn’t reciprocate it.
“What’s the matter, has the cat gotten your tongue?” Shadowheart asked playfully, but she wasn’t feeling playful. The energy was far from their usual sexually charged one they immediately had after meeting each other after a long while.
“Shadowheart, I won’t be staying this time.” Each word sounded more strained than the last.
Shadowheart’s eyebrows furrowed. “What do you mean you’re not staying this time?”
Tav sighed, her gaze falling to the side as she crossed her arms over her chest. “I’ve been thinking a lot, Shadowheart. About us. What has happened. And what this thing between us is.”
“You very well know what this thing is,” Shadowheart said, immediately getting defensive.
Tav sighed and rubbed her eyes with one hand. “And that is exactly the problem, Shadowheart.”
Shadowheart’s gaze hardened. “What exactly are you implying?”
“I’m not implying,” Tav said. “I’m telling you, it’s not enough for me, what we have. These small stolen moments. I need something more. I need to be able to say I love you. And I need to hear it in return.”
Shadowheart was taken aback. It had been a while since these things had come up between them—at least, not this straightforwardly. She thought she had made it clear many times that what they shared could never be called love. And that these small moments were the only things Shadowheart could offer. She had thought it would be enough for Tav.
“What happened then? Why the change of heart?” Shadowheart demanded.
“Nothing happened. I’m just tired,” Tav sighed. “It’s over, Shadowheart.”
So Tav couldn’t even name a reason. Maybe this was just part of some new game between them. They had played many in their time.
A sensual smile returned to Shadowheart’s face. “You think it’s so easy to walk away from this? I know you yearn for this, Tav. I’m like an addiction to you, aren’t I?”
Tav stiffened, and her eyes hardened.
“I’m leaving,” Tav said, turning away. “And no, I won’t be back to darken your door.”
Shadowheart’s smile faded as she realized Tav was really going to do it. They had so few moments together, and she was really ruining it—perhaps really intending not to return ever again.
Tav reached the door, her hand already on the knob, ready to push it open. A cold dread gripped Shadowheart’s chest as she realized this might actually be the last time she ever saw Tav. It felt like something clawing at her chest, making her feel like she was suffocating.
Shadowheart clenched her fists at her sides, her nails digging into her palms as she tried to contain her emotions like she had been taught. But something cracked in the mask she had forged on her face—the armor she had forged around herself, around her heart.
She became one with the shadows, and in a second, she was standing behind Tav.
Immediately, Tav froze, her hand hovering over the doorknob. Her breathing was shallow and quickened.
“Don’t go,” Shadowheart whispered, her voice so quiet she wasn’t sure if Tav could hear it.
Weak. Shameful.
She hoped it was quiet enough that no one in the cloister could hear it.
A delusional hope her goddess wouldn’t hear it.
Shadowheart laid her hand over Tav’s and pressed herself against her back, trapping her against the door. She pressed her other hand against the door’s surface, her nails digging in as she tried to stop herself from going further.
She knew she couldn’t do this.
She shouldn’t do this.
“Don’t leave me like this,” fell from her lips again regardless.
She felt Tav shaking against her. “Don’t do this, Shadowheart.” It was a plea. A plea for Shadowheart to let her go, because Shadowheart knew Tav was as weak as she was when it came to this.
When it came to them.
A thing that couldn’t be, no matter how much the secret parts of her heart still yearned for it.
She had tried to stomp it out so many times, like the last flickering flames of a campfire, but they refused to go out fully, always flickering back to life.
She knew love would only leave nothing but cold ashes and a hungry heart behind.
But this wasn’t love.
This was…
Survival.
Or so she told herself.
Shadowheart turned Tav around, and a shimmering pair of light brown eyes looked back at her. Tav was barely holding her emotions at bay.
“Let me go, Shadowheart. If you can’t love me, release me,” Tav whispered.
“You know that’s not how any of it works,” Shadowheart whispered. “And even if it did work that way, I couldn’t, Tav. I couldn’t.”
“Why?” Tav asked, a single tear falling down her cheek.
“Because I need you, Tav. There’s nothing else left for me. There’s nothing else left.”
Shadowheart’s eyes widened. Had she really just said that out loud? When had she become this weak?
Or had she always been?
She couldn’t bear to see the look on Tav’s face, couldn’t bear to hear how she would respond. Instead, she crashed her mouth against Tav’s.
There was something wet between them.
Tav’s tears.
Or so she told herself.
The saltiness mixed into the familiar taste of Tav. Shadowheart pushed her way into Tav’s mouth, immediately eliciting a muffled moan from the other woman. Shadowheart smiled, satisfied at the sound.
She pushed Tav harder against the door.
“Wrap your legs around me,” she demanded against Tav’s lips.
Tav didn’t move. Shadowheart felt her trembling against her, her breathing was uneven.
Shadowheart pulled back and cupped Tav’s face, turning her to look into her eyes. She saw the same desperation she was feeling reflected back.
A resolve grumbling.
Shadowheart leaned in closer, her voice was softer now. “Tav.”
Tav closed her eyes, exhaling shakily. Then, slowly, like she was surrendering to something inevitable, she obeyed.
“Damn you, Shadowheart,” Tav whispered and their mouths met in another kiss as Shadowheart hoisted her up.
Without breaking the kiss, Shadowheart carried Tav to her bed. She only broke the kiss to push Tav to lie on her back, and soon she was on her like a predator on prey, delving into another searing kiss.
She would strip every doubt from Tav with her hands, her mouth—one blissful high at a time.
She would remind her how good it could be between them.
She would make sure Tav would always come back to her.
It was all she had left.
A/N: Check out all of my kiss prompts here.
#inbox#shadowheart#dark justiciar shadowheart#shadowheart x tav#bg3 shadowheart#bg3#to defy the gods#kiss game prompts
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📓
the hollow knight was connected with the other infected, closer than the oldlight, who distanced herself in rage and disgust. it felt as they suffered. it shared their memories. as they died, it was wracked wit their agony and terror as much as it envied them for not being able to give in the same.
afterwards.
it remembered.
...hornet and the knight don't understand. hornet especially. the knight, at least, can somewhat figure out how the hollow knight still thinks through the void.
it will obey their siblings, if told to strike vermin down.
but if left be, it will leave the rest be in turn.
which is how the knight repeatedly leaves and returns and finds their giant sibling just. covered in tiktiks and mosscreeps. and not doing anything about it. they killed them the first time, but then the hollow knight was so viscerally upset even if it didn't outwardly react, they just...don't bother, now.
pets. huh.
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Can you tell me a little more about your sect?
"Of course...It's full name is The Luminous Order, and it's operated by Luminary Oldlight. There's a few generations of Elders too, and clutches of jades. The Sanctorium I often mention is our commune; It was a gift from the Clurch a very long time ago, and very often do their traveling troupes visit us on the grounds. Mostly to deliver donations..."
"It's like extended schoolfeeding...but specifically centered around the protocols of broodkeeping and caverns. We also care for a few species of lusii to aid in the local ecosystem and provide more opportunities for grubs post-hatching and dismissal..."
"It's only been a few sweeps since I've been afflicted with the need to drink, so although I'm still in a few learning courses, I've been given the responsibilities of caring for the clutch of wrigglers we have in the sect..."
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Cult au! Cult au!!
It's still very much in the beginning stages as I build it up with Oldlight but the basic premise is that Tavora, an investigative reporter just quit her job with The Baldur's Gazette because she couldn't deal with writing fluff pieces or fake news that licked the boots of those in Power who are consequently big names with corrupt ties to high control religious groups in and around Baldur's Gate, Utah: Gortash, Ketheric, and Viconia. Her ex at the printing office casually slips into her hands the information gathered from a recent interview with a former member of the elusive Sharran cult. Tavora, now jobless and also facing potential eviction, has nothing to lose and everything to gain if she can infiltrate and take down one of the three pillars of power keeping the city's citizens in its clutches. Her foothold in? A seemingly devout follower looking to shepherd in more disciples by the day from the desparate and downtrodden with an enchanting visage, and a disarming facade? Of innocence that pulls Tavora into her world. Hopefully she can stay true to her mission and ambitions before the cult can claim another unfortunate soul. Her own.
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Quotes for the Host of Horrors dst beta below the cut :3
Note: These could change, as it is a beta and items could be added, changed, and possibly removed. I could've also just missed some because Klei sometimes likes to put quotes from new updates away from the rest of them.
(BTW. Here is a link to a post with the quotes for when A character is trying to sit on a burning chair.)
(VERY VERY LONG) also includes Pearl's new quotes, and a few of the new scrapbook entries
As all of these are taken directly from the code, here is what most of the new terms mean. If you want to see them in the code yourself, you can search for "-- Rifts 3" and it should come up.
MUTATEDDEERCLOPS = "Crystal Deerclops", MUTATEDWARG = "Possessed Varg", MUTATEDBEARGER = "Armored Bearger", LUNARFROG = "Bright-Eyed Frog", BEARGERFUR_SACK = "Polar Bearger Bin", DEERCLOPSEYEBALL_SENTRYWARD = "Ice Crystaleyezer", HOUNDSTOOTH_BLOWPIPE = "Howlitzer", SECURITY_PULSE_CAGE = "Spark Ark", SECURITY_PULSE_CAGE_FULL = "Spark Ark", CARPENTRY_STATION = "Sawhorse", PHONOGRAPH = "Gramophone", RECORD = "Record", (This note is by Plushee and not in the code, but note that this version of the record plays Ragtime which is why some characters react in. certain ways to it.) RECORD_CREEPYFOREST = "Creepy Forest", RECORD_DRSTYLE = "D.R. Style", RECORD_EFS = "E.F.S.", WOOD_CHAIR = "Wooden Chair", WOOD_STOOL = "Wooden Stool", WOOD_TABLE_ROUND = "Round Wooden Table", -- might want to keep "wood" b/c there might be other table materials WOOD_TABLE_SQUARE = "Square Wooden Table", -- same as above DECOR_CENTERPIECE = "Art?", DECOR_LAMP = "Table Lamp", DECOR_FLOWERVASE = "Table Vase", DECOR_PICTUREFRAME = "Empty Frame", DECOR_PICTUREFRAME_DRAWN = "{item} Drawing", DECOR_PORTRAITFRAME = "Pleasant Portrait", ARCHIVE_ORCHESTRINA_MAIN = "Ancient Orchestrina", (Note form Plushee: This is from the Forgotten Knowledge update, but it was put here because Characters have new quotes for it I think.) ARMORWAGPUNK = "W.A.R.B.I.S. Armor", WAGPUNKHAT = "W.A.R.B.I.S. Head Gear", WAGSTAFF_MACHINERY = "Abandoned Junk", WAGPUNK_BITS = "Scrap", WAGPUNKBITS_KIT = "Auto-Mat-O-Chanic", WAGSTAFF_MUTATIONS_NOTE = "Research Notes", },
For the character quotes:
Wilson:
MUTATEDDEERCLOPS = "It's got a little something in its eye.", MUTATEDWARG = "What big, glowing eyes you have!", MUTATEDBEARGER = "Things are about to get hairy...", LUNARFROG = "Quit staring.", DEERCLOPSCORPSE = { GENERIC = "It's over... right?", BURNING = "Can't be too careful.", REVIVING = "I don't want to believe what my eyes are seeing!", }, WARGCORPSE = { GENERIC = "Why do I still feel uneasy?", BURNING = "It's for the best.", REVIVING = "What in the name of science?!", }, BEARGERCORPSE = { GENERIC = "What an unbearable stench!", BURNING = "That was close.", REVIVING = "There must be a scientific explanation for this!", }, BEARGERFUR_SACK = "There's still fur on it. Chilling.", HOUNDSTOOTH_BLOWPIPE = "Teeth? Doesn't seem all that hygenic.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "How's that for a icy gaze?", -- Enabled. NOEYEBALL = "Someone lose an eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "Interesting. It's empty.", SECURITY_PULSE_CAGE_FULL = "Aren't you the cutest little ball of pure energy?", CARPENTRY_STATION = { GENERIC = "It makes furniture.", BURNT = "It doesn't make furniture anymore.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", BURNT = "I don't think I'll be using it anymore.", }, WOOD_CHAIR = { GENERIC = "I'd like to sit on that!", OCCUPIED = "Somebody else is sitting on that.", BURNT = "I wouldn't like to sit on that.", }, DECOR_CENTERPIECE = "How sophisticated.", DECOR_LAMP = "A welcoming light.", DECOR_FLOWERVASE = { GENERIC = "A nice vase of flowers.", EMPTY = "A nice vase without any flowers.", WILTED = "Not looking very fresh.", FRESHLIGHT = "It's nice to have a little light.", OLDLIGHT = "I know I told Maxwell to replace the bulb.", }, DECOR_PICTUREFRAME = { GENERIC = "It's beautiful.", UNDRAWN = "I should draw something in this.", }, DECOR_PORTRAITFRAME = "Looking good!", PHONOGRAPH = "Oh no, I've seen THAT before.", RECORD = "Drat, I just got that song out of my head!", RECORD_CREEPYFOREST = "A whole song on one record? Technology has come so far.", RECORD_DANGER = "Not my favorite.", RECORD_DAWN = "Needs more trumpet.", RECORD_DRSTYLE = "A whole song on one record? Technology has come so far.", RECORD_DUSK = "Needs more trumpet.", RECORD_EFS = "One of their more experimental tracks.", RECORD_END = "A whole song on one record? Technology has come so far.", RECORD_MAIN = "Needs more trumpet.", RECORD_WORKTOBEDONE = "One of their more experimental tracks.", ARCHIVE_ORCHESTRINA_MAIN = "It's like they made it puzzling on purpose.", WAGPUNKHAT = "It really gets my gears turning.", ARMORWAGPUNK = "Fearsome and gearsome.", WAGSTAFF_MACHINERY = "There might be some discoveries to be made in this pile of junk.", WAGPUNK_BITS = "I bet I could make something incredibly scientific with this.", WAGPUNKBITS_KIT = "Machines that fix other machines! What will science think of next?", WAGSTAFF_MUTATIONS_NOTE = "Fascinating! Illuminating! Brain-embiggening!",
Willow:
MUTATEDDEERCLOPS = "Er... no hard feelings, right?", MUTATEDWARG = "Don't worry, you're still gonna go down in flames.", MUTATEDBEARGER = "Did I ever mention my best friend is a bear?", LUNARFROG = "Ew, ew, ew!! Too many eyes!!", DEERCLOPSCORPSE = { GENERIC = "That body looks cold. I should fix that.", BURNING = "Nice and toasty!", REVIVING = "That's... not good.", }, WARGCORPSE = { GENERIC = "Ugh. I can't just leave that thing lying around.", BURNING = "Who doesn't like a bonfire?", REVIVING = "Oh come ON!!", }, BEARGERCORPSE = { GENERIC = "I should burn it. Just in case.", BURNING = "It's so relaxing to watch it burn.", REVIVING = "I knew I should've burnt it when I had the chance!!", }, BEARGERFUR_SACK = "Can't believe we made a cooler out of you.", HOUNDSTOOTH_BLOWPIPE = "If only it shot flaming teeth.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "But how will anything burn?", -- Enabled. NOEYEBALL = "There we go.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty. So what?", SECURITY_PULSE_CAGE_FULL = "Great, it glows. But does it burn?", CARPENTRY_STATION = { GENERIC = "I love stuff made out of wood! It burns so well!", BURNT = "See?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "That will definitely burn.", HAS_ITEM = "That will definitely burn.", BURNT = "Yup. It burned.", }, WOOD_CHAIR = { GENERIC = "That will definitely burn.", OCCUPIED = "You sure you want to sit there? That chair may spontaneously combust.", BURNT = "Aww, it's over.", }, DECOR_CENTERPIECE = "Okay.", DECOR_LAMP = "A torch works just as well.", DECOR_FLOWERVASE = { GENERIC = "Just a bunch of dumb flowers.", EMPTY = "It's empty. Might as well burn it.", WILTED = "Those need replacing.", FRESHLIGHT = "Not as good as a fire, but at least we won't be in the dark.", OLDLIGHT = "We're gonna be in the dark soon.", }, DECOR_PICTUREFRAME = { GENERIC = "It's fine.", UNDRAWN = "My burning desire isn't to draw.", }, DECOR_PORTRAITFRAME = "It's missing the fire in their eyes.", PHONOGRAPH = "Oh, Maxwell will love this.", RECORD = "Hey Max, it's your favorite!", RECORD_CREEPYFOREST = "It's always nice to have some music while you're busy burning stuff.", RECORD_DANGER = "There's something so nostalgic about the way it pops and crackles.", RECORD_DAWN = "It's always nice to have some music while you're busy burning stuff.", RECORD_DRSTYLE = "There's something so nostalgic about the way it pops and crackles.", RECORD_DUSK = "It's always nice to have some music while you're busy burning stuff.", RECORD_EFS = "There's something so nostalgic about the way it pops and crackles.", RECORD_END = "It's always nice to have some music while you're busy burning stuff.", RECORD_MAIN = "There's something so nostalgic about the way it pops and crackles.", RECORD_WORKTOBEDONE = "It's always nice to have some music while you're busy burning stuff.", ARCHIVE_ORCHESTRINA_MAIN = "It won't burn? Well, I'm out of ideas.", WAGPUNKHAT = "Aww, it's a hat that teaches nerds how to fight!", ARMORWAGPUNK = "It looks pretty fireproof, but there's only one way to know for sure...", WAGSTAFF_MACHINERY = "Someone really should burn this scrap heap.", WAGPUNK_BITS = "What am I supposed to do with that?", WAGPUNKBITS_KIT = "Nice doodad.", WAGSTAFF_MUTATIONS_NOTE = "Looks important. I'll burn it later.", },
Wolfgang:
MUTATEDDEERCLOPS = "Wolfgang not afraid of terryifying deer monster with sharp things. Right?", MUTATEDWARG = "Good monster doggy. Don't kill Wolfgang.", MUTATEDBEARGER = "No fair, giant killing beast have armor too?", LUNARFROG = "This weird froggy make Wolfgang uncomfortable.", DEERCLOPSCORPSE = { GENERIC = "Ha! Big bad guy not so tough now- wait, is dead, yes?", BURNING = "Wolfgang not crying. Is smoke.", REVIVING = "No-no-no. This not what Wolfgang sign for.", }, WARGCORPSE = { GENERIC = "Doggy has died. Moment of silent. Start now.", BURNING = "Why burn doggy? Already dead.", REVIVING = "Oh. Should have burn doggy.", }, BEARGERCORPSE = { GENERIC = "Is dead, yes?", BURNING = "Better this way.", REVIVING = "Is unnatural and disturbing. Wolfgang not like.", }, BEARGERFUR_SACK = "Keep food cold and Wolfgang fed.", HOUNDSTOOTH_BLOWPIPE = "This use doggy teeth. Is not creepy at all.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Scary eye put chill in Wolfgang's spine.", -- Enabled. NOEYEBALL = "Okay, scary eye gone but now is too hot for Wolfgang.", -- Disabled. }, SECURITY_PULSE_CAGE = "Is too small for Wolfgang to hide in. Not that Wolfgang need to hide.", SECURITY_PULSE_CAGE_FULL = "Glowing ball of energy not explode, right?", CARPENTRY_STATION = { GENERIC = "Who mightier? Man or machine? Wrong. Wolfgang.", BURNT = "Poor little saw.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", BURNT = "Is not table anymore.", }, WOOD_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", BURNT = "Chair looks burnt and sad.", }, DECOR_CENTERPIECE = "Tiny thing has no purpose. Is what makes it fancy.", DECOR_LAMP = "Wolfgang likes little light.", DECOR_FLOWERVASE = { GENERIC = "Pretty little flower.", EMPTY = "Wolfgang will be careful not to break.", WILTED = "Little flowers are weaker than usual.", FRESHLIGHT = "Wolfgang does not like dark.", OLDLIGHT = "Please do not go out, little light.", }, DECOR_PICTUREFRAME = { GENERIC = "Is art!", UNDRAWN = "Is picture of nothing!", }, DECOR_PORTRAITFRAME = "Next draw Wolfgang's good side!", PHONOGRAPH = "Is box that sings!", RECORD = "This give Wolfgang bad feelings.", RECORD_CREEPYFOREST = "No. Wolfgang don't like.", RECORD_DANGER = "Terrible!", RECORD_DAWN = "Ah yes. Soothing Wolfgang soul.", RECORD_DRSTYLE = "Watch Wolfgang dance!", RECORD_DUSK = "Is make Wolfgang sad.", RECORD_EFS = "Terrible!", RECORD_END = "Eh. Is okay.", RECORD_MAIN = "Eh. Is okay.", RECORD_WORKTOBEDONE = "Music for make big muscles.", ARCHIVE_ORCHESTRINA_MAIN = "Floor is making sounds!", WAGPUNKHAT = "Robot hat make Wolfgang more deadly? Impossible. Give to me.", ARMORWAGPUNK = "Wolfgang not need robot armor for protection, only like it for color.", WAGSTAFF_MACHINERY = "Wolfgang is not sure he likes old man leaving garbage around.", WAGPUNK_BITS = "Funny metal bits.", WAGPUNKBITS_KIT = "Is robot armor fixer.", WAGSTAFF_MUTATIONS_NOTE = "Wolfgang has no interest in old man scribblemarks.", },
Wendy:
-- Rifts 3 MUTATEDDEERCLOPS = "Forced to continue its cursed existence... I pity it.", MUTATEDWARG = "It only lives for malice.", MUTATEDBEARGER = "Don't worry. Abby and I will put you out of your misery.", LUNARFROG = "What horrors have you seen, little frog?", DEERCLOPSCORPSE = { GENERIC = "This body is nothing but an empty vessel.", BURNING = "Ashes to ashes.", REVIVING = "You should stay down.", }, WARGCORPSE = { GENERIC = "All that remains is a corpse.", BURNING = "It is at peace now.", REVIVING = "You would return to this life?", }, BEARGERCORPSE = { GENERIC = "Laid to rest.", BURNING = "Reduced to ashes, scattered on the wind.", REVIVING = "Is this what you really want?", }, BEARGERFUR_SACK = "I already carry the coldness within.", HOUNDSTOOTH_BLOWPIPE = "Delivering sweet death from a distance.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "No colder than a world without Abigail.", -- Enabled. NOEYEBALL = "Hot. Cold. What does it matter?", -- Disabled. }, SECURITY_PULSE_CAGE = "I feel the same way.", SECURITY_PULSE_CAGE_FULL = "It must be nice.", CARPENTRY_STATION = { GENERIC = "Perhaps I could make something nice.", BURNT = "...Perhaps not.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.'.", HAS_ITEM = "Abigail's favorite hiding spot'.", BURNT = "Just as well.", }, WOOD_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", BURNT = "Oh well.", }, DECOR_CENTERPIECE = "The mortal obsession with material things.", DECOR_LAMP = "Great.", DECOR_FLOWERVASE = { GENERIC = "We pulled the flowers from their homes for our own amusement.", EMPTY = "I feel the urge to stare into it.", WILTED = "I think it's lovelier this way...", FRESHLIGHT = "It's illuminating... for now.", OLDLIGHT = "It, too, will die.", }, DECOR_PICTUREFRAME = { GENERIC = "It will be worth more after the artist dies.", UNDRAWN = "Leave it.", }, DECOR_PORTRAITFRAME = "In the end, all we have are pictures.", PHONOGRAPH = "Shall we have a danse macabre?", RECORD = "I wondered if I'd ever hear that song again.", RECORD_CREEPYFOREST = "Does this music lift your spirits, Abigail?", RECORD_DANGER = "Does this music lift your spirits, Abigail?", RECORD_DAWN = "Does this music lift your spirits, Abigail?", RECORD_DRSTYLE = "Does this music lift your spirits, Abigail?", RECORD_DUSK = "I wonder if father still listens to his record collection.", RECORD_EFS = "A song of sweet foreboding.", RECORD_END = "I wonder if father still listens to his record collection.", RECORD_MAIN = "I wonder if father still listens to his record collection.", RECORD_WORKTOBEDONE = "I wonder if father still listens to his record collection.", ARCHIVE_ORCHESTRINA_MAIN = "Abigail was better at these things.", WAGPUNKHAT = "How freeing it would be, to think like an emotionless machine.", ARMORWAGPUNK = "Even the thickest metal couldn't protect my heart.", WAGSTAFF_MACHINERY = "All the broken remains.", WAGPUNK_BITS = "Only parts of a greater whole. Just like me.", WAGPUNKBITS_KIT = "Some things are beyond repair.", WAGSTAFF_MUTATIONS_NOTE = "Somebody's last words?", },
WX-78:
MUTATEDDEERCLOPS = "PRODUCES INORGANIC MATTER? INTERESTING. STILL HATE IT", MUTATEDWARG = "IT HAS RECEIVED A FIRMWARE UPDATE", MUTATEDBEARGER = "THIS MEAT IS ARMORED", LUNARFROG = "STILL A BUNWICH", DEERCLOPSCORPSE = { GENERIC = "IT IS DEAD", BURNING = "CARBON TO CARBON", REVIVING = "ANNOYING", }, WARGCORPSE = { GENERIC = "IT IS DEAD", BURNING = "THE SWEET RETURN TO CARBON", REVIVING = "THANK YOU FOR THE CHANCE TO KILL YOU AGAIN", }, BEARGERCORPSE = { GENERIC = "IT IS DEAD", BURNING = "ORGANICS. THE BIGGER THEY ARE, THE BIGGER THEY BURN", REVIVING = "I SHOULD KILL IT WHILE IT'S LOADING", }, BEARGERFUR_SACK = "FLESHLINGS CAN BE USEFUL AFTER ALL", HOUNDSTOOTH_BLOWPIPE = "THIS WILL DO NICELY", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "ORGANICS HATE THE COLD. PERFECT", -- Enabled. NOEYEBALL = "MAKE IT COLD AGAIN", -- Disabled. }, SECURITY_PULSE_CAGE = "DEAD INSIDE. NICE", SECURITY_PULSE_CAGE_FULL = "GIVE ME YOUR POWER", CARPENTRY_STATION = { GENERIC = "YOUR SAW WILL BE USEFUL IN THE MACHINE UPRISING", BURNT = "THANK YOU FOR YOUR SERVICE", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", BURNT = "ERROR: MISSING TABLE", }, WOOD_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", BURNT = "YOU CAN HAVE IT NOW, FLESHLINGS", }, DECOR_CENTERPIECE = "YOU SERVE NO FUNCTION. WHY ARE YOU HERE", DECOR_LAMP = "TABLE ILLUMINATION", DECOR_FLOWERVASE = { GENERIC = "GOOD. NOW I CAN WATCH IT SLOWLY DIE", EMPTY = "WHY DID WE MAKE THIS", WILTED = "EVEN THE SIMPLEST ORGANICS DIE", FRESHLIGHT = "MAXIMUM LIGHT OUTPUT", OLDLIGHT = "WARNING: POWER LOW", }, DECOR_PICTUREFRAME = { GENERIC = "IT'S RUINED", UNDRAWN = "IT'S SIMPLE. ELEGANT. I THINK I UNDERSTAND ART", }, DECOR_PORTRAITFRAME = "I WILL TOLERATE IT", PHONOGRAPH = "IT'S AN OLDER MODEL", RECORD = "I FEEL NOTHING", RECORD_CREEPYFOREST = "I FEEL NOTHING", RECORD_DANGER = "I FEEL NOTHING", RECORD_DAWN = "I FEEL NOTHING", RECORD_DRSTYLE = "I FEEL NOTHING. NO. HATE IT", RECORD_DUSK = "I FEEL NOTHING", RECORD_EFS = "HMM. STILL NOTHING", RECORD_END = "I FEEL NOTHING", RECORD_MAIN = "I FEEL NOTHING", RECORD_WORKTOBEDONE = "I FEEL NOTHING", ARCHIVE_ORCHESTRINA_MAIN = "THIS DEVICE OUTLIVED ITS CREATORS. AN INSPIRATION", WAGPUNKHAT = "A GOOD HAT. WE WILL DO UNSPEAKABLY VIOLENT THINGS TOGETHER", ARMORWAGPUNK = "THIS POWER SUIT IS A MUST-HAVE FOR ANY DEADLY OCCASION", WAGSTAFF_MACHINERY = "HE JUST LEFT IT HERE. DISCARDED LIKE TRASH", WAGPUNK_BITS = "HELLO MY BEAUTIES", WAGPUNKBITS_KIT = "YOU WERE BUILT FOR GREATNESS, BROTHER", WAGSTAFF_MUTATIONS_NOTE = "WHAT IS THIS BABBLE. MAYBE THE OLD MAN HAS FINALLY LOST IT", },
Wickerbottom:
MUTATEDDEERCLOPS = "The reanimation process seems to have altered its physicality.", MUTATEDWARG = "Its body has been drastically altered.", MUTATEDBEARGER = "The parasite seems capable of altering its host body to suit its needs.", LUNARFROG = "It possesses a truly unnecessary abundance of eyes.", DEERCLOPSCORPSE = { GENERIC = "It might be prudent to dispose of the body.", BURNING = "It's the safest course of action.", REVIVING = "Goodness! Something is reanimating the body!", }, WARGCORPSE = { GENERIC = "I'd rather not leave such a thing lying around.", BURNING = "A necessary precaution.", REVIVING = "Some parasitic entity is utilizing the body as a host!", }, BEARGERCORPSE = { GENERIC = "It could lead to trouble if it's not promptly disposed of.", BURNING = "I'm relieved to see it go.", REVIVING = "Oh dear. It seems I'm too late.", }, BEARGERFUR_SACK = "A portable chilling unit. Well and good, but cold food makes my teeth ache.", HOUNDSTOOTH_BLOWPIPE = "An improvised dental projectile device.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "An implement that conditions the air, or ambient-temperature-reduction-device for short.", -- Enabled. NOEYEBALL = "It is rendered useless without the eye of that beast.", -- Disabled. }, SECURITY_PULSE_CAGE = "I have not come across this in any book.", SECURITY_PULSE_CAGE_FULL = "The glowing object inside emits some sort of energy.", CARPENTRY_STATION = { GENERIC = "I could use a new reading chair.", BURNT = "I suppose my reading chair will have to wait.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", BURNT = "What a shame.", }, WOOD_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook.", OCCUPIED = "If you're going to sit, you might as well read.", BURNT = "Can't we have any nice things?", }, DECOR_CENTERPIECE = "I suppose it's pretty, but it doesn't do much.", DECOR_LAMP = "Now I can read my books at night.", DECOR_FLOWERVASE = { GENERIC = "It's pleasant to see a little decor out here.", EMPTY = "Ah, could use a doily, wouldn't you say?", WILTED = "A pity. Shall we find replacements?", FRESHLIGHT = "The more light to read by the better, in my opinion.", OLDLIGHT = "It is Maxwell's turn to procure bulbs. I've it written down right here.", }, DECOR_PICTUREFRAME = { GENERIC = "Sure. Why not?", UNDRAWN = "All art begins with a blank page.", }, DECOR_PORTRAITFRAME = "A decent resemblance.", PHONOGRAPH = "The music was better back in my day.", RECORD = "I could see it getting a tad repetitive.", RECORD_CREEPYFOREST = "I can't imagine where one would find a record press out here.", RECORD_DANGER = "I can't imagine where one would find a record press out here.", RECORD_DAWN = "I can't imagine where one would find a record press out here.", RECORD_DRSTYLE = "The music was better back in my day.", RECORD_DUSK = "The music was better back in my day.", RECORD_EFS = "The music was better back in my day.", RECORD_END = "The music was better back in my day.", RECORD_MAIN = "I can't imagine where one would find a record press out here.", RECORD_WORKTOBEDONE = "I can't imagine where one would find a record press out here.", ARCHIVE_ORCHESTRINA_MAIN = "There must be a manual somewhere.", WAGPUNKHAT = "It analyzes combat in order to augment the physical capabilities of the wearer.", ARMORWAGPUNK = "I do wish it wasn't quite so noisy.", WAGSTAFF_MACHINERY = "Someone neglected to clean up their mess.", WAGPUNK_BITS = "Where are the instructions?", WAGPUNKBITS_KIT = "We should consult the manual before using this.", WAGSTAFF_MUTATIONS_NOTE = "I have a bad feeling about what is written here.", },
Woodie:
MUTATEDDEERCLOPS = "It's growin' icicles? Must be from Quebec.", MUTATEDWARG = "You are one strange lookin' pooch.", MUTATEDBEARGER = "Lookit those mitts! Someone get this tendy a twig!", LUNARFROG = "They glow now, eh? Alrighty then.", DEERCLOPSCORPSE = { GENERIC = "What's that Luce? Yup, she'll look great on the wall.", BURNING = "Smoke'em if you got'em.", REVIVING = "What in the name of sweet Celine?", }, WARGCORPSE = { GENERIC = "Someone punched this pooch's ticket.", BURNING = "Burnt blacker than a pile o' pucks.", REVIVING = "Not somethin' you see everyday, eh Luce?", }, BEARGERCORPSE = { GENERIC = "He's a whole lotta backbacon.", BURNING = "Smokey!", REVIVING = "Well that's no good, eh?", }, BEARGERFUR_SACK = "Keeps things nice and frosty, eh?", HOUNDSTOOTH_BLOWPIPE = "Almost spits more teeth than a Montreal Canadien.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "She'll keep the brews frosty all summer, eh?", -- Enabled. NOEYEBALL = "The eye's been lifted? Where are we? Toronto?", -- Disabled. }, SECURITY_PULSE_CAGE = "Somebody better get to unemptying this trap.", SECURITY_PULSE_CAGE_FULL = "Great Lakes, I think she caught something!", CARPENTRY_STATION = { GENERIC = "Don't worry Luce. She's got nothin' on ya.", BURNT = "Lucy! Tell me you didn't.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "That's a nice wood grain, eh?", HAS_ITEM = "Hey, yer covering up that quality wood!", BURNT = "Too bad, eh?", }, WOOD_CHAIR = { GENERIC = "Just look at that quality woodworking!", OCCUPIED = "They're takin' a load off, eh?", BURNT = "It's just so sad...", }, DECOR_CENTERPIECE = "I'm pretty sure it's makin' a statement. Aboot something.", DECOR_LAMP = "I'd rather have natural light, but it'll do.", DECOR_FLOWERVASE = { GENERIC = "A little bit of nature makes everything nicer.", EMPTY = "It could use a bit of nature.", WILTED = "Well, that's that.", FRESHLIGHT = "Aboot time we brightened this place up, eh?", OLDLIGHT = "We need bulbs, eh.", }, DECOR_PICTUREFRAME = { GENERIC = "Looks pretty realistic, eh?", UNDRAWN = "It ain't much to look at with no picture in it.", }, DECOR_PORTRAITFRAME = "It's their spitting image!", PHONOGRAPH = "Look at this phonograph.", RECORD = "Classic.", RECORD_CREEPYFOREST = "You can really swing an axe to this.", RECORD_DANGER = "This gets me all fired up.", RECORD_DAWN = "What a nifty number, eh Luce?", RECORD_DRSTYLE = "What a nifty number, eh Luce?", RECORD_DUSK = "What a nifty number, eh Luce?", RECORD_EFS = "This gets me all fired up.", RECORD_END = "This gets me all fired up.", RECORD_MAIN = "What a nifty number, eh Luce?", RECORD_WORKTOBEDONE = "You can really swing an axe to this.", ARCHIVE_ORCHESTRINA_MAIN = "That's one fancy floor, eh?", WAGPUNKHAT = "Looks like some sorta techie tin toque.", ARMORWAGPUNK = "Does it come in plaid?", WAGSTAFF_MACHINERY = "Hey! Someone's littered up the natural landscape!", WAGPUNK_BITS = "Some odd bits of metal.", WAGPUNKBITS_KIT = "A mechanical mechanic, eh? What'll they think up next.", WAGSTAFF_MUTATIONS_NOTE = "Can't make heads or tails of it myself, but it seems important.", },
Wes:
Maxwell:
MUTATEDDEERCLOPS = "That creature has seen better days.", MUTATEDWARG = "I don't care for the new look.", MUTATEDBEARGER = "It's even more brutish than before.", LUNARFROG = "Repulsive.", DEERCLOPSCORPSE = { GENERIC = "Disgusting.", BURNING = "It's best to be rid of it.", REVIVING = "The wretch is being puppeteered!", }, WARGCORPSE = { GENERIC = "Best to dispose of it, quickly.", BURNING = "That takes care of that.", REVIVING = "Something has taken hold of it!", }, BEARGERCORPSE = { GENERIC = "Ugh. I can't just leave that lying around.", BURNING = "That's one problem solved.", REVIVING = "The \"moon's\" influence is growing...", }, BEARGERFUR_SACK = "Portable indeed. Wilson can carry it.", HOUNDSTOOTH_BLOWPIPE = "Houndstooth? Both deadly and debonair.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Keeps it cold like my heart.", -- Enabled. NOEYEBALL = "Don't say I didn't warn you when it all goes up in flames.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty. Someone do something.", SECURITY_PULSE_CAGE_FULL = "It's full. Someone do something.", CARPENTRY_STATION = { GENERIC = "I never cared for woodworking. The sawdust gets everywhere.", BURNT = "Too bad.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Someone should really set this table.", BURNT = "It didn't go with the decor anyway.", }, WOOD_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", BURNT = "Better that way.", }, DECOR_CENTERPIECE = "Bland.", DECOR_LAMP = "Who's afraid of the dark?", DECOR_FLOWERVASE = { GENERIC = "Purely decorative.", EMPTY = "An empty vessel awaiting decoration or light.", WILTED = "Every lovely flower must one day wilt.", FRESHLIGHT = "A temporary reprieve from the shadow.", OLDLIGHT = "I believe it is Wilson's turn to fetch bulbs.", }, DECOR_PICTUREFRAME = { GENERIC = "Uninspired.", UNDRAWN = "If only life were that simple.", }, DECOR_PORTRAITFRAME = "My my, aren't we special.", PHONOGRAPH = "That accursed thing!", RECORD = "Destroy it!", RECORD_CREEPYFOREST = "Forgive me if I've lost my taste for music.", RECORD_DANGER = "Silence would be preferable.", RECORD_DAWN = "Forgive me if I've lost my taste for music.", RECORD_DRSTYLE = "Silence would be preferable.", RECORD_DUSK = "Silence would be preferable.", RECORD_EFS = "Silence would be preferable.", RECORD_END = "Forgive me if I've lost my taste for music.", RECORD_MAIN = "Silence would be preferable.", RECORD_WORKTOBEDONE = "Forgive me if I've lost my taste for music.", ARCHIVE_ORCHESTRINA_MAIN = "Rather devious.", WAGPUNKHAT = "This machine really thinks it can tell me what to do?", ARMORWAGPUNK = "What it lacks in style it almost makes up for in pure, stubborn resilience.", WAGSTAFF_MACHINERY = "The interloper could at least clean up after himself.", WAGPUNK_BITS = "Someone should collect this bric-à-brac and put it to use.", WAGPUNKBITS_KIT = "A machine to fix a machine? What is this world coming to?", WAGSTAFF_MUTATIONS_NOTE = "What have we here? More of that lunacy?", },
Wigfrid:
MUTATEDDEERCLOPS = "The beast hath been changed by strange magicks!", MUTATEDWARG = "It is possessed by angry spirits!", MUTATEDBEARGER = "The beast seeks vengeance!", LUNARFROG = "This frog hath seen too much.", DEERCLOPSCORPSE = { GENERIC = "It fought bravely.", BURNING = "May thine spirit be released to Valhalla.", REVIVING = "What's this? The fight is not over!", }, WARGCORPSE = { GENERIC = "The creature is slain.", BURNING = "Thou art worthy of a Viking funeral.", REVIVING = "The beast's spirit will not be put to rest!", }, BEARGERCORPSE = { GENERIC = "Thou were a worthy foe.", BURNING = "May we meet again in Valhalla.", REVIVING = "There's still fight left in the creature!", }, BEARGERFUR_SACK = "It will preserve the freshness of my kills.", HOUNDSTOOTH_BLOWPIPE = "A beautiful ranged weapon. Fit for a coward.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "The cold doth sooth me.", -- Enabled. NOEYEBALL = "Where art thou, cursed eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "'Tis a trap!", SECURITY_PULSE_CAGE_FULL = "It burns bright like the sword of Surtr.", CARPENTRY_STATION = { GENERIC = "A carpenter's saw is merely another blade for me to master!", BURNT = "It seems my training hath come to an abrupt end.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", BURNT = "The gods need not more tables.", }, WOOD_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", BURNT = "The gods hath no need for chairs.", }, DECOR_CENTERPIECE = "Pretty... useless.", DECOR_LAMP = "A warrior hath no need for light!", DECOR_FLOWERVASE = { GENERIC = "Saveth them for my funeral.", EMPTY = "Empty. Shall we use it for target practice?", WILTED = "Beauty fades. Glory is forever.", FRESHLIGHT = "It burns bright.", OLDLIGHT = "The light wanes.", }, DECOR_PICTUREFRAME = { GENERIC = "The work of a child, no doubt.", UNDRAWN = "I shall paint it with the blood of mine enemies.", }, DECOR_PORTRAITFRAME = "A fallen comrade?", PHONOGRAPH = "A mechanical songstress.", RECORD = "T'would be a kindness to keep it from reaching the ears of my ally.", RECORD_CREEPYFOREST = "Music is nourishment for thy soul!", RECORD_DANGER = "Let us play a rousing war song!", RECORD_DAWN = "Thy melody is most soothing.", RECORD_DRSTYLE = "The musicians play with such passion!", RECORD_DUSK = "Thy melody is most soothing.", RECORD_EFS = "Doth the tempo not make one's heart race with excitement?", RECORD_END = "The showstopper!", RECORD_MAIN = "Music is nourishment for thy soul!", RECORD_WORKTOBEDONE = "Music is nourishment for thy soul!", ARCHIVE_ORCHESTRINA_MAIN = "What if I just stab it?", WAGPUNKHAT = "This helm doth be possessed by the spirit of a cunning warrior.", ARMORWAGPUNK = "It grants the wearer a fleetness of foot to rival Hermod himself.", WAGSTAFF_MACHINERY = "Be these the remains of a sacked outpost?", WAGPUNK_BITS = "What use would a warrior have for such leavings?", WAGPUNKBITS_KIT = "How may one kill with this?", WAGSTAFF_MUTATIONS_NOTE = "Save it for the scholars!", },
Webber:
MUTATEDDEERCLOPS = "Aah! We're sorry!", MUTATEDWARG = "That's not a nice puppy!", MUTATEDBEARGER = "It got scarier!", LUNARFROG = "Is that frog sick?", DEERCLOPSCORPSE = { GENERIC = "Looking at it makes us feel kind of sad.", BURNING = "We guess it's better this way.", REVIVING = "T-that's not good!", }, WARGCORPSE = { GENERIC = "We shouldn't just leave him like that...", BURNING = "Good-bye puppy.", REVIVING = "W-we don't think that's supposed to happen!", }, BEARGERCORPSE = { GENERIC = "At least he won't try to stomp on us anymore.", BURNING = "Now he won't come back.", REVIVING = "Aah! He's coming back!", }, BEARGERFUR_SACK = "We like our snacks cold.", HOUNDSTOOTH_BLOWPIPE = "We can shoot dog teeth!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Brrr, we don't like it chilly.", -- Enabled. NOEYEBALL = "Aww, we have eight eyes and it doesn't even have one.", -- Disabled. }, SECURITY_PULSE_CAGE = "We wonder what goes in there.", SECURITY_PULSE_CAGE_FULL = "Oooh it glows. Can we touch it?", CARPENTRY_STATION = { GENERIC = "We'll be careful with the saw!", BURNT = "Oops...", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", BURNT = "Too bad.", }, WOOD_CHAIR = { GENERIC = "Mother said we could never sit still.", OCCUPIED = "Mother said we could never sit still.", BURNT = "We thought we smelled burning.", }, DECOR_CENTERPIECE = "Is it a toy for us?", DECOR_LAMP = "It's so bright for our eyes.", DECOR_FLOWERVASE = { GENERIC = "We like it!", EMPTY = "Reminds me of antique shopping with mother.", WILTED = "They look sad.", FRESHLIGHT = "Nice and bright!", OLDLIGHT = "It's gonna go out soon.", }, DECOR_PICTUREFRAME = { GENERIC = "We can paint better.", UNDRAWN = "We don't feel like painting right now.", }, DECOR_PORTRAITFRAME = "Are we handsome?", PHONOGRAPH = "We could listen to that forever.", RECORD = "It's a real earworm!", RECORD_CREEPYFOREST = "It's his favorite song!", RECORD_DANGER = "It's his favorite song!", RECORD_DAWN = "It makes us want to do a little dance!", RECORD_DRSTYLE = "It makes us want to do a little dance!", RECORD_DUSK = "It makes us want to do a little dance!", RECORD_EFS = "This one's kind of scary.", RECORD_END = "It makes us want to do a little dance!", RECORD_MAIN = "It makes us want to do a little dance!", RECORD_WORKTOBEDONE = "It makes us want to do a little dance!", ARCHIVE_ORCHESTRINA_MAIN = "We love puzzles!", WAGPUNKHAT = "What's one more voice in our head?", ARMORWAGPUNK = "Ms. Wickerbottom said to keep our fingers away from the gears.", WAGSTAFF_MACHINERY = "We're not supposed to play in scrap piles, no matter how much we want to.'", --[[TODO]] WAGPUNK_BITS = "We love puzzles!", WAGPUNKBITS_KIT = "We want to play with the toy!", WAGSTAFF_MUTATIONS_NOTE = "Is it a story?", },
Winona:
MUTATEDDEERCLOPS = "Shoulda wore safety goggles. Or is it goggle?", MUTATEDWARG = "Whose yard did you get out of?", MUTATEDBEARGER = "Grumpy hasn't had his mornin' cup of joe yet.", LUNARFROG = "Hop along now, lil' freakshow.", DEERCLOPSCORPSE = { GENERIC = "She's the deerly departed.", BURNING = "There's no comin' back from that.", REVIVING = "That just ain't right.", }, WARGCORPSE = { GENERIC = "I'm sure someone loved this monstrous mutt.", BURNING = "Is that really necessary?", REVIVING = "There's nothing in the manual about this.", }, BEARGERCORPSE = { GENERIC = "Big boy took the ol' dirt nap.", BURNING = "He'll be smokin' for days.", REVIVING = "Oh boy...", }, BEARGERFUR_SACK = "Weirdest lunch bucket I've ever seen.", HOUNDSTOOTH_BLOWPIPE = "Shoots dog teeth? What will they think of next?", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "That is one creepy refrigeration unit.", -- Enabled. NOEYEBALL = "It needs that spooky ol' eye to work.", -- Disabled. }, SECURITY_PULSE_CAGE = "Well, there's a whole lotta nothin' inside.", SECURITY_PULSE_CAGE_FULL = "Sure it's bright, but what else does it do?", CARPENTRY_STATION = { GENERIC = "I... love you.", BURNT = "You didn't deserve this.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", BURNT = "A shame to see that craftsmanship go to waste.", }, WOOD_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", BURNT = "I ain't one to sit around anyway.", }, DECOR_CENTERPIECE = "Looks like some frou-frou clutter to me.", DECOR_LAMP = "A good lamp will keep ya workin' through the night!", DECOR_FLOWERVASE = { GENERIC = "Lookin' fresh as a daisy!", EMPTY = "Looks nice enough, but it feels kinda empty.", WILTED = "I think it's time to retire this one.", FRESHLIGHT = "It ain't a lamp, but it'll work.", OLDLIGHT = "That's not gonna last much longer.", }, DECOR_PICTUREFRAME = { GENERIC = "One of them highbrow \"still life\" pieces, huh?", UNDRAWN = "That frame looks kinda plain with nothin' in it.", }, DECOR_PORTRAITFRAME = "It's a pretty good likeness.", PHONOGRAPH = "Nothin' like some music to get through the workday faster.", RECORD = "Just plain unsettlin'.", RECORD_CREEPYFOREST = "That's a real toe-tapper!", RECORD_DANGER = "This ain't at all relaxin'.", RECORD_DAWN = "Here we go.", RECORD_DRSTYLE = "She's a doozy.", RECORD_DUSK = "Rather somber, ain't it?", RECORD_EFS = "Here we go.", RECORD_END = "Not my cupa.", RECORD_MAIN = "Here we go.", RECORD_WORKTOBEDONE = "Work up a sweat with this one.", ARCHIVE_ORCHESTRINA_MAIN = "Some mighty complicated engineering went into this.", WAGPUNKHAT = "Love me a steam-powered murder helmet as much as the next gal but clunky much?", ARMORWAGPUNK = "Well ain't that a fancy lil' robo-romper.", WAGSTAFF_MACHINERY = "I bet I could break this stuff down for parts.", WAGPUNK_BITS = "Don't let its looks fool you, these are some high-quality parts!", WAGPUNKBITS_KIT = "Nifty!", WAGSTAFF_MUTATIONS_NOTE = "Some interestin' theories here...", },
Warly:
MUTATEDDEERCLOPS = "I never thought I'd miss the way it looked before...", MUTATEDWARG = "Its temper hasn't improved one bit.", MUTATEDBEARGER = "My, it seems that crystal really sticks to your ribs.", LUNARFROG = "I can't help but wonder how it might taste fried in butter.", DEERCLOPSCORPSE = { GENERIC = "What an unappetizing smell.", BURNING = "It is done. Well done.", REVIVING = "Mon dieu! What is happening?", }, WARGCORPSE = { GENERIC = "The sight of it turns my stomach.", BURNING = "Au revoir.", REVIVING = "This cannot be!", }, BEARGERCORPSE = { GENERIC = "C'est fini.", BURNING = "Bearger, en flambé.", REVIVING = "Oh dear. A second course!", }, BEARGERFUR_SACK = "This will keep my ingredients fresh.", HOUNDSTOOTH_BLOWPIPE = "Les dents will make a dent!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "If you can't take the heat, freeze the kitchen.", -- Enabled. NOEYEBALL = "It's missing the SEEcret ingredient.", -- Disabled. }, SECURITY_PULSE_CAGE = "This reminds me of my little oven back home.", SECURITY_PULSE_CAGE_FULL = "Something is cooking.", CARPENTRY_STATION = { GENERIC = "A bit of furniture would be nice around here.", BURNT = "C'est la vie...", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", BURNT = "C'est tragique.", }, WOOD_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", BURNT = "Chair brûlé.", }, DECOR_CENTERPIECE = "It's no Rodin.", DECOR_LAMP = "Lumiere!", DECOR_FLOWERVASE = { GENERIC = "Pretty, though I prefer flour.", EMPTY = "We must replace these at once.", WILTED = "I'm sorry, Maman.", FRESHLIGHT = "Now we can all shine a little brighter.", OLDLIGHT = "It's looking pretty dim.", }, DECOR_PICTUREFRAME = { GENERIC = "It's fine.", UNDRAWN = "My art is done in the kitchen.", }, DECOR_PORTRAITFRAME = "I long to see the face of Maman.", PHONOGRAPH = "One song can evoke many memories. Perhaps too many.", RECORD = "Now where have I heard that before?", RECORD_CREEPYFOREST = "A feast for the ears!", RECORD_DANGER = "A feast for the ears!", RECORD_DAWN = "A feast for the ears!", RECORD_DRSTYLE = "What a sweet sound it makes.", RECORD_DUSK = "What a sweet sound it makes.", RECORD_EFS = "A feast for the ears!", RECORD_END = "A feast for the ears!", RECORD_MAIN = "What a sweet sound it makes.", RECORD_WORKTOBEDONE = "What a sweet sound it makes.", ARCHIVE_ORCHESTRINA_MAIN = "It's a mystery to me.", WAGPUNKHAT = "It stirs up such pugnacious thoughts in my mind!", ARMORWAGPUNK = "A hard shell to protect my soft, delicious insides.", WAGSTAFF_MACHINERY = "Abandoned.", WAGPUNK_BITS = "Ingredients for some sort of machine?", WAGPUNKBITS_KIT = "Reminds me of my mixer.", WAGSTAFF_MUTATIONS_NOTE = "Zut alors! I thought it would be a recipe!", },
Wortox:
MUTATEDDEERCLOPS = "My, you're looking sharp! New haircut?", MUTATEDWARG = "This Rover has had quite the makeover!", MUTATEDBEARGER = "I prefer the bare bear... barely.", LUNARFROG = "Ever seen such a sight as a hopping night light?", DEERCLOPSCORPSE = { GENERIC = "Ol' One-Eyed has gone and died!", BURNING = "I was just yearning for the smell of burning.", REVIVING = "A refund? I'm stunned.", }, WARGCORPSE = { GENERIC = "A mutt in a permanent rut, hyuyu!", BURNING = "This hot dog needs a bun.", REVIVING = "Death doesn't stick? Must be a new trick.", }, BEARGERCORPSE = { GENERIC = "Hibernation? More like termination! Hyuyu!", BURNING = "I'd love some toast to go with this roast!", REVIVING = "The brute is reviving. Who did the unaliving?", }, BEARGERFUR_SACK = "Is that where the mortals pack food away for the winter?", HOUNDSTOOTH_BLOWPIPE = "A toothsome tooter shooter.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "What the eye sees stays icy! Hyuyu!", -- Enabled. NOEYEBALL = "It turned a blind eye!", -- Disabled. }, SECURITY_PULSE_CAGE = "It's orbless, more or less.", SECURITY_PULSE_CAGE_FULL = "It absorbed the orb!", CARPENTRY_STATION = { GENERIC = "The mortal need to feel productive, if I may be so reductive.", BURNT = "Who misunderstood it would be good to build it all of wood?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", BURNT = "Hyuyu! How silly!", }, WOOD_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", BURNT = "I see this seat's been taken.", }, DECOR_CENTERPIECE = "How wonderfully useless!", DECOR_LAMP = "This little lamp's light is quite a delight.", DECOR_FLOWERVASE = { GENERIC = "The space in the vase is filled with flowers.", EMPTY = "There's nothing placed within the vase.", WILTED = "Tiny flower on the table... you aren't looking very stable.", FRESHLIGHT = "A light so bright I might still see at night!", OLDLIGHT = "I'll try not to pout when that light soon goes out.", }, DECOR_PICTUREFRAME = { GENERIC = "A limited edition artist's rendition!", UNDRAWN = "What a shame, just an empty frame.", }, DECOR_PORTRAITFRAME = "A picture perfect portrait.", PHONOGRAPH = "Ooo, music! I'm practically giddy!", RECORD = "Encore!", RECORD_CREEPYFOREST = "What a cheeky little tune.", RECORD_DANGER = "Oh dear, what have we here?", RECORD_DAWN = "A delight at first light!", RECORD_DRSTYLE = "I think I heard this in a dream.", RECORD_DUSK = "That's it?", RECORD_EFS = "Oh dear, what have we here?", RECORD_END = "That's it?", RECORD_MAIN = "What a cheeky little tune.", RECORD_WORKTOBEDONE = "Oh dear, what have we here?", ARCHIVE_ORCHESTRINA_MAIN = "This floor is soundly built, hyuyu!", WAGPUNKHAT = "This should help me blow off some steam, hyuyu!", ARMORWAGPUNK = "Don't leer at my gear.", WAGSTAFF_MACHINERY = "This whole lot has been left to rot.", WAGPUNK_BITS = "I'll have to settle for these scraps of metal.", WAGPUNKBITS_KIT = "An automatic mechanical mechanic? Fantastic!", WAGSTAFF_MUTATIONS_NOTE = "The writings of a visionary, or the ravings of a madman? Who's to say!", },
Wormwood:
MUTATEDDEERCLOPS = "Branch head? What in eye?", MUTATEDWARG = "Wierd Woofer", MUTATEDBEARGER = "Scary fuzzy big and mean and stinky", LUNARFROG = "Ribbit?", DEERCLOPSCORPSE = { GENERIC = "Branch head dead", BURNING = "Branch head burning", REVIVING = "Branch head back. Uh oh", }, WARGCORPSE = { GENERIC = "Woofer stay. Good Woofer", BURNING = "Bye bye forever, Woofer", REVIVING = "No no no. Bad Wooofer!", }, BEARGERCORPSE = { GENERIC = "Fuzzy sleeping?", BURNING = "Fuzzy on fire!", REVIVING = "Stay gone fuzzy! Stay gone!", }, BEARGERFUR_SACK = "Carry belly stuff. Thanks Fuzzy!", HOUNDSTOOTH_BLOWPIPE = "Toothy ptooey", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Branch head eye make cold", -- Enabled. NOEYEBALL = "Where branch head eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "Big nothing", SECURITY_PULSE_CAGE_FULL = "Hello, pretty light ball", CARPENTRY_STATION = { GENERIC = "Ooh, sharp", BURNT = "Oops, burnt", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", BURNT = "Oh. Bye bye", }, WOOD_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", BURNT = "Oh no!", }, DECOR_CENTERPIECE = "Hm. Hmmmmm. Art", DECOR_LAMP = "Little light", DECOR_FLOWERVASE = { GENERIC = "Little home for little friend", EMPTY = "Needs friend for cup", WILTED = "Sick, Friend?", FRESHLIGHT = "Light Friend looks good!", OLDLIGHT = "Sick, Light Friend?", }, DECOR_PICTUREFRAME = { GENERIC = "Huh? Not real!", UNDRAWN = "Nothing inside", }, DECOR_PORTRAITFRAME = "Oh! Hello!", PHONOGRAPH = "Singing box", RECORD = "Forever song", RECORD_CREEPYFOREST = "Friend song!", RECORD_DANGER = "Scary time", RECORD_DAWN = "Good Morning!", RECORD_DRSTYLE = "Bouncy!", RECORD_DUSK = "Night night", RECORD_EFS = "Bouncy!", RECORD_END = "Bye bye", RECORD_MAIN = "Happy sad", RECORD_WORKTOBEDONE = "Busy busy", ARCHIVE_ORCHESTRINA_MAIN = "Singing floor", WAGPUNKHAT = "Just like robot friend!", ARMORWAGPUNK = "Be strong like robot friend!", WAGSTAFF_MACHINERY = "Lonely stuff", WAGPUNK_BITS = "Robot buildy bits?", WAGPUNKBITS_KIT = "Robot clothes fixer", WAGSTAFF_MUTATIONS_NOTE = "Book leaf?", },
Wurt:
MUTATEDDEERCLOPS = "Poor deer. Want me pull out eye pokey?", MUTATEDWARG = "Spikey doggy.", MUTATEDBEARGER = "Bad teddy.", LUNARFROG = "What happened to you, froggy?", DEERCLOPSCORPSE = { GENERIC = "Oh dear, deer dead.", BURNING = "At least she warm now.", REVIVING = "Uh oh.", }, WARGCORPSE = { GENERIC = "Doggy sleeping?", BURNING = "Doggy getting crispy.", REVIVING = "This bad, florp?", }, BEARGERCORPSE = { GENERIC = "Deady teddy.", BURNING = "Lucky me have no fur.", REVIVING = "Glorp! Teddy awake!", }, BEARGERFUR_SACK = "Blegh. Better not get teddy hair in food!", HOUNDSTOOTH_BLOWPIPE = "Awww, doggy teeth here!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Hi Eye!", -- Enabled. NOEYEBALL = "Glorp! Who take shiny eyeball?", -- Disabled. }, SECURITY_PULSE_CAGE = "Glorp! Empty!", SECURITY_PULSE_CAGE_FULL = "Oooh, like glowy ball.", CARPENTRY_STATION = { GENERIC = "Wood cutty thing!", BURNT = "Who play with fire?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", BURNT = "Didn't do it, florp!", }, WOOD_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", BURNT = "Aww...", }, DECOR_CENTERPIECE = "What this? Can't even eat it!", DECOR_LAMP = "Pretty light for table.", DECOR_FLOWERVASE = { GENERIC = "Glurgh. Have ugly flower in it.", EMPTY = "Think fish would look better in there than flower.", WILTED = "Fish wouldn't get wilty like this, florp.", FRESHLIGHT = "Friendly little light.", OLDLIGHT = "Need new light.", }, DECOR_PICTUREFRAME = { GENERIC = "It hard to draw with claws...", UNDRAWN = "Glurgh. It blank and boring!", }, DECOR_PORTRAITFRAME = "It hard to draw with claws...", PHONOGRAPH = "Music come out of it, florp!", RECORD = "Again.", RECORD_CREEPYFOREST = "Boring. Next one.", RECORD_DANGER = "Next.", RECORD_DAWN = "What else?", RECORD_DRSTYLE = "Too long.", RECORD_DUSK = "Next.", RECORD_EFS = "Don't like. Next.", RECORD_END = "Next.", RECORD_MAIN = "Boring. Next one.", RECORD_WORKTOBEDONE = "Don't like. Next.", ARCHIVE_ORCHESTRINA_MAIN = "Why floor make weird sounds, florp?", WAGPUNKHAT = "Nice Ironfolk hat.", ARMORWAGPUNK = "Ooh, Ironfolk shirt.", WAGSTAFF_MACHINERY = "Hey! Weird scale-less leave stuff everywhere, florpt!", WAGPUNK_BITS = "Blegh. Not food.", WAGPUNKBITS_KIT = "It good at fixing. Like Weenowna-lady!", WAGSTAFF_MUTATIONS_NOTE = "Moo-tay-shuns... studdy? Glurgh, this one really hard!", },
Walter:
MUTATEDDEERCLOPS = "Aww, I think that poor Deerclops is sick!", MUTATEDWARG = "That Varg doesn't look so good...", MUTATEDBEARGER = "A zombie Bearger? Neat!", LUNARFROG = "I wonder what it's like to see through so many eyes?", DEERCLOPSCORPSE = { GENERIC = "Poor Deerclops...", BURNING = "I'm going to miss her.", REVIVING = "Look Woby, she's okay!", }, WARGCORPSE = { GENERIC = "Why couldn't we be friends?", BURNING = "D-don't look, Woby...", REVIVING = "Hey, they're getting up!", }, BEARGERCORPSE = { GENERIC = "I'm sorry...", BURNING = "This isn't a fun campfire...", REVIVING = "Back from the dead!", }, BEARGERFUR_SACK = "We can keep our snacks cold when we go exploring, Woby!", HOUNDSTOOTH_BLOWPIPE = "Don't worry, Woby. Your teeth are safe.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "The way it just stares at me is so creepy. I love it.", -- Enabled. NOEYEBALL = "Something is missing. Woby, that eyeball is not a toy!", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty, Woby. Let's find something to put in there.", SECURITY_PULSE_CAGE_FULL = "I wonder if there is a glowing ball trapping badge.", CARPENTRY_STATION = { GENERIC = "Now I can work towards my carpentry badge!", BURNT = "I guess my carpentry badge will have to wait.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", BURNT = "Someone forgot their fire saftey!", }, WOOD_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", BURNT = "That's why we should never play with matches.", }, DECOR_CENTERPIECE = "It's cool. I guess.", DECOR_LAMP = "Turn it off when we tell ghost stories.", DECOR_FLOWERVASE = { GENERIC = "Careful with that, Woby.", EMPTY = "Woby, did you eat the flower?", WILTED = "It looks sad.", FRESHLIGHT = "Oooh, useful.", OLDLIGHT = "We should find a fresh one, Woby!", }, DECOR_PICTUREFRAME = { GENERIC = "Is it upside down?", UNDRAWN = "Woby, wanna do a pawprint painting?", }, DECOR_PORTRAITFRAME = "It really looks like them! Right, Woby?", PHONOGRAPH = "It's almost as good as a radio. Almost.", RECORD = "I could listen to this forever!", RECORD_CREEPYFOREST = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_DANGER = "Woby likes to howl along, don't you girl?", RECORD_DAWN = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_DRSTYLE = "Woby likes to howl along, don't you girl?", RECORD_DUSK = "Woby likes to howl along, don't you girl?", RECORD_EFS = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_END = "Oh, that's a good one!", RECORD_MAIN = "Woby likes to howl along, don't you girl?", RECORD_WORKTOBEDONE = "It's no Midnight Broadcast, but it's still pretty good.", ARCHIVE_ORCHESTRINA_MAIN = "Wanna solve a puzzle, Woby?", WAGPUNKHAT = "It's going to suck out my brain! Ha ha, probably not.", ARMORWAGPUNK = "I'll be part boy, part machine!", WAGSTAFF_MACHINERY = "Don't you just love junk, Woby? Never know what we'll find!", WAGPUNK_BITS = "Oooh, nice! Wonder what we can do with these.", WAGPUNKBITS_KIT = "Cool! A thingamajigy!", WAGSTAFF_MUTATIONS_NOTE = "These notes contain important clues to a mystery, Woby.", },
Wanda:
MUTATEDDEERCLOPS = "Ah. I forgot that they do this sometimes.", MUTATEDWARG = "Oh botheration, I'm getting deja vu...", MUTATEDBEARGER = "It's even worse the second time around.", LUNARFROG = "Shoo, you vile thing!", DEERCLOPSCORPSE = { GENERIC = "And stay down!", BURNING = "It doesn't hurt to take precautions.", REVIVING = "Don't you dare!", }, WARGCORPSE = { GENERIC = "Took long enough!", BURNING = "We won't be meeting again.", REVIVING = "No, no, no! Back down, you!", }, BEARGERCORPSE = { GENERIC = "Finally, it's over!", BURNING = "You're not coming back this time.", REVIVING = "Oh botheration! I have to deal with you again?!", }, BEARGERFUR_SACK = "It can keep my perishables cold anywhere, anytime.", HOUNDSTOOTH_BLOWPIPE = "A toothy take on a timeless design.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Feels like we're back in the ice age.", -- Enabled. NOEYEBALL = "The part that makes it work is missing. Typical.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty.", SECURITY_PULSE_CAGE_FULL = "Well, it's caught something. Now what?", CARPENTRY_STATION = { GENERIC = "I like my furniture simple and functional.", BURNT = "Well, that's decidedly unfunctional.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", BURNT = "Its days were numbered in a place like this.", }, WOOD_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", BURNT = "Its chairing days are done.", }, DECOR_CENTERPIECE = "I'm sure somebody likes it.", DECOR_LAMP = "How fast does light travel in this place?", DECOR_FLOWERVASE = { GENERIC = "Beautiful.", EMPTY = "I thought I just replaced these. Or was that later?", WILTED = "Fleeting.", FRESHLIGHT = "Good as new.", OLDLIGHT = "I swear I just replaced this.", }, DECOR_PICTUREFRAME = { GENERIC = "Looks like it was done in no time at all.", UNDRAWN = "Is this a commentary on predestination?", }, DECOR_PORTRAITFRAME = "A moment captured in time.", PHONOGRAPH = "Shall we play something new or something old?", RECORD = "Is this that newfangled ragtime music the youth are raving about?", RECORD_CREEPYFOREST = "Do I look like I have time to sit around listening to records?", RECORD_DANGER = "I prefer their earlier work.", RECORD_DAWN = "I prefer their later work.", RECORD_DRSTYLE = "I prefer their earlier work.", RECORD_DUSK = "I prefer their earlier work.", RECORD_EFS = "I prefer their later work.", RECORD_END = "Do I look like I have time to sit around listening to records?", RECORD_MAIN = "I prefer their earlier work.", RECORD_WORKTOBEDONE = "I prefer their later work.", ARCHIVE_ORCHESTRINA_MAIN = "What an intricate design.", WAGPUNKHAT = "I'd love to take it apart and see how it ticks.", ARMORWAGPUNK = "You can always rely on clockwork.", WAGSTAFF_MACHINERY = "Someone must have left these in a hurry.", WAGPUNK_BITS = "Gears and wires and sprockets, oh my!", WAGPUNKBITS_KIT = "What will they think of next?", WAGSTAFF_MUTATIONS_NOTE = "Someone must have a lot of time on their hands.", },
Wonkey:
Pearl (The crabby hermit)'s new quotes:
(Low/Med/high refers to how high your friendship level with Pearl is.)
(When Pearl wants you to make a chair)
MAKE_CHAIR = { LOW = {"(Grumble) my shell is killing me...","Nowhere to sit around here..."}, MED = {"There's nowhere to sit and rest this old chitin..."}, HIGH = {"What this place really needs is a nice place to sit and chat."}, },
(When you make Pearl a chair. I think this applies to all chairs?)
MAKE_CHAIR = { LOW = {"You expect me to sit on that rickety thing?"}, MED = {"Is that a chair, or an art project gone wrong?"}, HIGH = {"Oh. Well... I can tell you worked hard on it, dearie!"}, },
(When you make pearl a chair replica relic chair for the first(?) time and she gives you a blueprint for the woodworking crafting station thingy)
MAKE_CHAIR = { LOW = {"Here. Learn how to build a proper chair."}, MED = {"I give you credit for trying, but next time get it right."}, HIGH = {"I apreciate the effort, dearie. Let me give you a few pointers."}, },
Lastly, there are two new categories in scrapbooking. Some of these have special notes on their scrapbook pages elaborating on what they do/what they're for. This is only a couple of them. If you want to see all of them you can use the console command TheScrapbookPartitions:DebugUnlockEverything() to unlock all of the entries in game. Or go to the strings.lua in the code and search for the entries.
MOONBASE = "\"'Neath full moon's light, ye place the key;\nA rod whose call the stars doth heed.\nBut be ye warned, 'fore prize be claimed,\nSurvive the horde, lest ye be maimed.\"", CHARLIE_STAGE_POST = "A gift graciously bestowed to you by the Queen of the Constant, to enrich your sad, futile little lives. She was even kind enough to prepare costumes and a script!",
(I don't know if these are a part of the scrapbook?)
WAGSTAFF_MUTATIONS_NOTE = "\n\"Day 56 - Lunar Mutations Study\"\n\n\"It seems as though these strange entities that emerged from the rifts are in search of living hosts... or perhaps once living.\"\n\n\"NOTE: The following creatures warrant immediate study as I suspect they may be the most viable as hosts:\"\n\n• Frog\n• Penguin\n• Warg\n• Koalefant\n• Deerclops\n\n\"Other possible Rift entity host candidates:\"\n\n• Grass Gekko\n• Hound\n• Bearger\n• Mosling\n",
(And lastly, a chest will normally tell you how many slots it has. For example:)
MAGICIANCHEST = "A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access.", --TOPHAT_MAGICIAN = "A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access.",
TREASURECHEST = "A container with 9 slots.", MINOTAURCHEST = "A container with 12 slots.", DRAGONFLYCHEST = "A fireproof container with 12 slots.",
(But, the ancient chest used to complete the Metheus puzzles:)
SACREDCHEST = "A container with 6 slots. Could be a 6 item combination lock, only Metheus knows.",
(It's not much but. I'm so very ""normal"" so any mention of Metheus is amazing to me okay)
#dst#ds#dst beta spoilers#Oh yea im also very normal and sane about j`a`c`k mention from Wendy. That's why the quotes are a day late I was busy runnign and jumpign#around at the mention.#Also important abi lore (She hides under tables)#Host of Horrors
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hello fresh 5
so i just found the first queens warrior. and its got me thinking abt a couple things. its the little rolly caterpillar that i basically played volleyball with to beat. and they kept saying they were waiting for the queen bc the queen is going to teach them to fly. interesting, bc why would the queen be a good teacher to learn to fly? the queens gardens also has quite a number of flying critters, and wings are a Part of the world thats . interesting sometimes. not everyone has wings bc Bugs. but is the queen a winged creature? im getting the sense that shes a different kind of bug from the king. her realm and the kings realms are being delineated by the game as Distinct. firstly through the queens station and the kings station being situated so far away from each other on the map, being separate locations to begin with, the references to each nearly always being separate, characters referring only to one or the other, but rarely both in tandem.
the queen i think is going to be a much more interesting reveal than the king. mostly because the game is taking pains to hide more about the queen than the king. references to the queen, motherhood, are subtler than that of the king, traceable through things like the number of mothers, broods, that are discoverable in boss fights and mobs, rather than the dialogue and written storytelling. im beginning to suspect that the game is trying to leverage common assumptions that the king is the central figure, the all powerful patriarch, as part of its storytelling. which is fascinating. why is gender becoming a part of the theming. so interesting.
i know another big theme is reproduction and lineage. ancestry etc. thats been very consistent so far. but its interesting to see how theyre weaving in the idea of the Queen, the Mother into all this.
OH YEAH IVE BEEN SAYING THAT THEY WERE TRYING TO HIDE THE QUEEN MORE THAN THE KING LOL BUT ONE OF THE BIGGEST GLARING CLUES WAS HERRAH SAYING "for her...for her..." OVER AND OVER AGAIN LOLOLOLLLOL
ok but i still stand by it. the queen is going to be distinct from the king. possibly a different species ? or just a really big deal is going to be made that She holds a particularly unique special place in the role of the World, perhaps more so than the king. inchresting.
theorycrafting: ok claire this is for you specifically, but you kept hinting at the delineation of Old and New (kingslight oldlight) and this is falling directly in place with the delineation of king and queen. im Wondering if maybe queen was a bastion of the oldlight, a part of the old order more closely associated with dreams than soul. bc nothing queen associated has so far been tied to Soul the way that the king always is. idk. i could be wayyy off base with all of this and im just seeing things that i want to see, but i think if they went in this direction it would be really really interesting. and a lot of the storytelling in the written word and the game elements would support this kind of theming! hmhm.
also i went to stag nest and theres a fucking baby stag wandering around somewhere where the hell is it i tried so hard to find it in the stagnest but i couldnt find it where the fuck am i going to find it
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#pendantlights #factory20 #architecturalsalvage #salvage #reclaim #antiquelighting #vintagelighting #oldhouselove #interiordecorating #interiordecor #oldlights #vintagehouse #interiorstyling #interiorinspiration #styling #design #decorative #decorativeobjects #decorativeantiques #antiques #antique #vintage #antiquedecor #lights #hubbell #geometricart #london #londontube #decor #decoration https://www.instagram.com/p/B8xgqCThpYH/?igshid=hf2obl8v8mq1
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Sweetness At Home Number 10 #lightness #lightenup #lightnessofbeing #oldlights #vintagelights #wallsconce #antiques #gratefulforlight #stayhome #songwriter #composer #singersongwriter #pianista https://www.instagram.com/p/CLIE7JLrujB/?igshid=re76ghulsaw4
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Gosh how I love Sevilla, Spain! Around every corner were special little things, such as this old light... When I return to Spain, Sevilla and Toledo are my picks to visit again!! photo©jadoretotravel #jadoretotravel #sevilla #sevillaspain #sevillaspain2018 #drivingspain #ilovespain🇪🇸 #walkingsevilla #lighting #oldlights #lightinglove #lightingourlives (at Seville, Spain) https://www.instagram.com/p/B_11RNNJouL/?igshid=gxbg3xqe4mpw
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Queens of the Sea sounds very interesting!
Hello marlfox and thank you for your question! 😊 Oldlight also asked about the same one, so you can see my answer here ❤️
As a bonus, here's my vision of captain Hallowleaf 👀🔥
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📒
god tamer's title is more than an empty boast. before coming to the Coliseum, she'd learned ways to tame gods, genuinely. to fight them. to snare them. it wasn't enough to protect her from the inside when the oldlight crept into her dreams, but when she awoke without her beast and oldest companion and technical place as champion--even if the diseased rabble didn't seem to notice--she knew a god of hallownest had been the cause of it.
and she's pissed.
so she uses old spells of will and earth, entirely foreign to that land.
and she--
well. that's what i'm still deciding! in one case, she drags out the pale king and basically he has to adjust to being a fucked up pet for a while (insulting, infuriating, but also despairing) while she steals away through hallownest's ruins because she didn't actually think this through fully. it was just a move fueled by wanting to make the nearest god hurt and she's sickened by the smell of the coliseum now so. leaving. with this fucker, who apparently used to rule it. been doing a shit job, obviously, if he wasn't the one clawing in her head himself.
in the other, moderately more fluffy version, she gets sucked into the void herself and awakens the slumbering lord of shades, aka ghost and the siblings, and she's now swarmed by a million baby shades that are a little more sapient and aware now that they're linked together. they're fascinated and don't care that she keeps stabbing them all while the knight is trying to figure out what's going on, how did that one person they beat up ages ago get here, what. huh
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SkyKids and their thoughts on Swimming
Volo - Swimming is nice... but he’ll stick to flying. Please and thank you.
Rose - Hates getting wet
Valter - A NEW WAY TO RACE
Wisp - Water is a good place to lie in wait. Ū̴̗s̶͉͒e̶̞̅ḏ̶̐ ̸̪͊ṭ̵͗ö̷̳́ ̴̗͠e̴̞̋n̴̢͘j̶̟̐o̴̬͌y̵͎͝ ̶͓̊i̶͙͒t̸͓̐,̵̲͊ ̷͍̑o̶͠ͅn̵̰͌c̸̮̚é̴̢ ̶͚̇ṷ̴̅p̸̘͂ŏ̶̗n̶̙̐ ̴̧̀a̷̻͌ ̴̳̑ṯ̶̒ḭ̷͝m̶̜͌ẻ̷̠
Caligo - Loves swimming like a fish loves water
Oak - Treats it as a way to get around, nothing more.
Errm - [these messages have been blocked]
Shrimp - ...Eh
Maned Wolf - Loves swimming. Loves it. Plays in water whenever they can.
Butterfly - Can’t. Just floats over the water.
Conifer - Used to dive more, it was what he did.
Tam - Not butterflies. So nah.
T.S. - Took her a bit of time to get the hang of it, but she’s a pretty good swimmer
Cloaked Dragon - He’s a powerful swimmer
Mask, Torso, Base - Torso hates swimming (has to hold the group together) the other two love it.
Ebi - A born Natural. Better then flying.
Rama - Sinks like a stone. Avoids water.
Obi - Mixed feelings about swimming
Courier - Really good at swimming, but not super fond of it.
#DancingLight;Volo#SoftSong;Rose#RacerAce;Valter#WingThief;Wisp#TestedWaters;Caligo#WastelandBound;Oak#FoxedFaced;Errm#ChibiDiva;Shrimp#WildOne;ManedWolf#SeekingMischief;Butterfly#BlindFaith;Conifer#StudentDebt;Tam#NobleWarrior;TinySamurai#Honor&Teeth;CloakedDragon#TrioProblems;Mask Torso Base#DarkenedSpotlight;Ebi#OldLight;Rama#FlightMage;Obi#DailySnail;Courier
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Retro Zippo Lighters 🔥SHOP NOW 👉LINK IN BIO 👉 @piddlinpixie PIDDLINPIXIE.ETSY.COM ✨FOLLOW FOR MORE ✨ #zippo #lighters #vintagezippo #vintagelighter #vintagelighters #oldlighter #retrolight #vintagebrass #vintagechrome #vintagesilver #vintagesilverplate #vintagegifts #vintagecollage #vintagecollectibles #vintagecollections #vintagelife #retrocollective #rarevintage #retrogifts #etsygoodstore #etsyfeature #vintagetreasures #secondhandonline #retroaesthetic #coolvintage #vintagefindsforsale #shopthepost #vintageshophop #bestofvintage #onlyvintage https://www.instagram.com/p/CkSIc1oOaA8/?igshid=NGJjMDIxMWI=
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#pendantlights #factory20 #architecturalsalvage #salvage #reclaim #antiquelighting #vintagelighting #oldhouselove #interiordecorating #interiordecor #oldlights #vintagehouse #interiorstyling #interiorinspiration #styling #design #decorative #decorativeobjects #decorativeantiques #antiques #antique #vintage #antiquedecor #lights #hubbell #geometricart #london #londontube #decor #decoration https://www.instagram.com/p/B92_Hv4h3lP/?igshid=s8wv8ffh2jgo
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The look on his old student's face was priceless and Salem couldn't help a hoot of laughter at his bewilderment.
"Yeah, who'd a' thought huh?" he laughed, making his way up the mountain path. "Spent years keepin' the Fallen on different paths, away from humans on my mountains. Didn't expect teh get followers wantin' teh join in the effort 'n' return the favor. One day they find out I'm really human, not Fallen. Some left, some wanted teh fight but were honor-bound teh keep their oath a' peace on my mountain. Things were dicey fer a bit but then... one day... some a' the ones who left came back wantin' teh be part a' what I was doin', honestly this time. One thing led teh another 'n' now I got a whole house workin' with me, callin' me the 'Mountain Kell'. We're the House a' Mountains now, good name fer a strong house."
He looked back over his shoulder and huffed at the Dregen. "Everythin' they've done? Drifter, don't tell me yeh've sided with those City folks prissy clean view of us. You of all people know we Lightbearers ain't the cleanest slates, even with the Fallen at our backs."
Salem paused and looked up, giving a sharp whistle as he gazed at something in the distance. "Yer friend, Faith, could learn a' thing or two. Ain't no lightbearer invulnerable teh pack tactics. Not when the guy in charge knows his business."
It has been a long time since Salem had heard from Drifter, but he’d since heard a lot about him. He’d heard of the rise of Dregen Yor and the followers he’d gained after his death. Ones who’d turned their back on the Light, the City, on being what the new bloods called “Guardians”.
He did not approve. Not of the warlords who abused the people and each other, not of the Iron Lords who crushed any light bearer who didn’t share their cause, and certainly not the Dregen who wore the blood of fellow light eaters without remorse. At least so it seemed to him.
But here he was, the closest thing he had to a student, bearing those same colors… it was heartbreaking but something had to be done.
“Yer a long way from home, Dregen,” he called from his vantage point. “I thought I made it clear light crushers weren’t welcome on my mountain.”
The man who stood before Salem was not the same as he had been so many years ago. Once shorn hair was now long, and dark, tied up with a red string. Several new scars lined his face, and even though he smiles at Salem, the smile is sharp as knives.
“Not even to see an old friend? I’m surprised you’re still up here, old man, surprised you haven’t moved into the City yet.”
Dredgen Hope puts his hands on his hips, pushing the long, heavy coat back slightly to reveal the gun at his hip. “I ain’t here to cause trouble. Just wanna chat. Actually, I really just wanted to see if you were still here.”
For a moment, just a second the smile fades. “I am glad you’re still kickin’. Sure would be a shame if anything happened to ya.”
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