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time for hypergrid safari
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The OpenSimulator Community Conference, starts today with music and celebrations, then gets off to its full start tomorrow morning with a welcome panel with OpenSim core developers at 7 a.m. Pacific time tomorrow morning. You can see the full schedu #AR #VR #Metaverse
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Cladograms, the ~120 years journey from accounting tabulators to benevolent Artificial Super Intelligence (16^12 thread - 0x23/?)
On the planet of Angora, fourty-eight Civs compete within the world congress, among these are twelve majors which constitute the biggest blocks in such a worldly communal assembly...
Nisian Conglomerate (Assyria + Morocco)
Polish Czardom
Shoshone Union (Paiute, Colorado, Utchewn, Nahuatl...)
Mayan Theocracy
Incan Empire
Carthaginian Republic
Vietnamese Dominion
Samoan Shogunate
Inuit Assembly
Aremorici Federation
Angolan Commonwealth
Georgian Syndicate
Research study for 16^12 technologies?
Perseus: Cladograms FileSystem + FileServers, Nucleus MicroKernel, KVM/Nix/Dis? Hypervisor,
Steel Bank Common Lisp, RISC-V Assembly, OpenDylan, Smalltalk, A2 Bluebottle Oberron-2?, Tcsh-flavored? Rc -> Fish-flavored Es, HolyC -> ZealC + DolDoc as documentation system, SimH PDP8 emulator, AGPL (strong copyleft) license software, MUSL C library, GNU Emacs, FreeBASIC ecosystem, OGG container format, KDE Liquid/Plasma, QOI, JPEG XL, TIFF, Opus, Theora, Matroska, OpenEXR, UTV, USD, Daala, Dirac;
Grafx2, OurPaint, Krita, Kate, KDevelop, K2B, Timeshift, ImageMagick, G'MIC, some SoundTracker program?, OpenSimulator, QOwnNotes, Vim, TiddlyWiki, Argdown+Markdown, TreeSheets, Red Eclipse on Tesseract Engine, Blender, (with Func_Godot addon) Godot, Ironwail (Quake engine port), Pixelorama, LibreSprite, MEML, Common Lisp Object System + Expert Systems, Computer Algebra System, R Markdown, LibreWolf, Firefox, Lynx, Itch, Gog Galaxy, Steam, Elisa, LabPlot, Kig, Step, Thunderbird, Okteta, WozMon...
When we think of a legendary duo, Kate & Ava comes ahead firsthand.
BookNookRook / VerbSubjectLambda (Kate) & GeoSyndieServitor / CaretakerSwiftVanguard (Ava);
Intrigues as collections of storylets organized in various threads, operating on loop-y branches (spoke&hub storyworld structure) & statistical decisions with world-state tracking;
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Plongez dans le futur avec ces 10 projets passionnants de metaverse
Le metaverse est un concept passionnant qui promet de changer la façon dont nous interagissons en ligne. Les projets de metaverse se multiplient, offrant une grande variété de mondes virtuels, de jeux en ligne massivement multijoueurs et de plateformes de réalité virtuelle. Dans cet article, nous allons explorer certains des projets les plus prometteurs et les plus en vogue dans le monde du metaverse.
Decentraland
Decentraland est un monde virtuel alimenté par la technologie blockchain. Les utilisateurs peuvent acheter des parcelles de terrain virtuel en utilisant des jetons de cryptomonnaie appelés MANA, et construire des bâtiments et des objets dans leur parcelle. Les utilisateurs peuvent également interagir avec d'autres personnes dans le monde virtuel, assister à des événements en ligne et jouer à des jeux.
Roblox
Roblox est un jeu en ligne massivement multijoueur qui permet aux joueurs de créer leurs propres jeux et mondes virtuels. Le jeu est devenu très populaire ces dernières années, en particulier parmi les enfants et les adolescents. Roblox offre une grande variété de jeux et de mondes, allant de la simulation de vie à la création de parcs d'attractions.
Facebook Horizon Workrooms
Facebook Horizon Workrooms est une plateforme de réalité virtuelle pour les équipes de travail. Les utilisateurs peuvent se connecter en utilisant un casque de réalité virtuelle Oculus, et travailler ensemble dans un monde virtuel en 3D. La plateforme permet aux utilisateurs de partager des fichiers, de discuter en temps réel et de collaborer sur des projets.
Minecraft
Minecraft est un jeu vidéo en ligne très populaire qui permet aux joueurs de construire des mondes virtuels en utilisant des blocs. Le jeu a été acquis par Microsoft en 2014, et depuis lors, il a connu une croissance exponentielle. Les joueurs peuvent explorer des mondes créés par d'autres utilisateurs, ou créer leurs propres mondes virtuels.
Second Life
Second Life est un monde virtuel en ligne qui a été lancé en 2003. Le monde virtuel offre une grande variété d'activités, allant de la création de contenu à la socialisation en ligne. Bien que Second Life soit moins populaire aujourd'hui qu'il ne l'était il y a quelques années, il continue d'avoir une communauté active d'utilisateurs.
Somnium Space
Somnium Space est un monde virtuel en ligne qui utilise la technologie blockchain pour offrir une expérience immobilière virtuelle unique. Les utilisateurs peuvent acheter des parcelles de terrain virtuel et construire des bâtiments et des objets dans leur parcelle. Les utilisateurs peuvent également interagir avec d'autres personnes dans le monde virtuel, assister à des événements en ligne et jouer à des jeux.
The Sandbox
The Sandbox est un monde virtuel alimenté par la technologie blockchain qui permet aux utilisateurs de créer et de monétiser des contenus virtuels. Les utilisateurs peuvent acheter des parcelles de terrain virtuel, créer des objets et des bâtiments, et les vendre à d'autres utilisateurs. Les utilisateurs peuvent également interagir avec d'autres personnes dans le monde virtuel, assister à des événements en ligne et jouer à des jeux.
VRChat
VRChat est une plateforme de réalité virtuelle qui permet aux utilisateurs de créer et de participer à des mondes virtuels. Les utilisateurs peuvent créer leurs propres avatars et interagir avec d'autres personnes dans le monde virtuel. La plateforme offre une grande variété d'activités, allant de la socialisation en ligne à la création de contenu.
Entropia Universe
Entropia Universe est un jeu en ligne massivement multijoueur qui utilise une économie virtuelle basée sur de l'argent réel. Les joueurs peuvent acheter et vendre des biens virtuels dans le monde virtuel, et même retirer de l'argent réel de leur compte en ligne. Le jeu offre une grande variété d'activités, allant de la chasse aux trésors à la création de bâtiments.
OpenSimulator
OpenSimulator est un monde virtuel open source qui permet aux utilisateurs de créer et d'héberger leurs propres mondes virtuels. Les utilisateurs peuvent créer des bâtiments, des objets et des environnements en utilisant des outils de création simples. Le monde virtuel offre une grande variété d'activités, allant de la socialisation en ligne à la création de contenu.
En conclusion, le metaverse offre une grande variété de projets passionnants qui promettent de changer la façon dont nous interagissons en ligne. Que vous soyez intéressé par les mondes virtuels, les jeux en ligne massivement multijoueurs ou la réalité virtuelle, il existe un projet de metaverse qui répondra à vos besoins. Il est passionnant de voir comment ces projets évolueront dans les années à venir et comment ils façonneront notre expérience en ligne.
#metaverse#OpenSimulator#entropia universe#vrchat#the sandbox#Somnium Space#Second Life#Minecraft#Facebook Horizon Workrooms#Roblox#Decentraland
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This is experimental Opensim Localhost and create model 3d character for study anatomy test Use OAR LK-TikiSummer.gz found web for enviroment scene
#second life#second life avatar#character creature#antropomorphic#antropony#3d model#opensim#opensimulator
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OpenSimulator stuff
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So the Nookettes from Nara's Nook did a thing yesterday at the OpenSimulator Community Conference. We're talking about 3D storytelling. If you want to see our talk: Nara's Nook: Our 10 Year Adventure in 3D Storytelling, it starts at 3 hrs 33 minutes in the recorded stream.
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IT Company — Metaverse development services
Looking for a reliable IT company to develop your Metaverse project? Look no further than us! We are a leading Metaverse development services provider with years of experience in the field. We have a team of skilled and knowledgeable developers who are well-versed in all aspects of Metaverse development. From concept creation to implementation, we will work closely with you to ensure that your project is a success. Contact us today to learn more about ourMetaverse development servicesand how we can help you bring your vision to life!
What is the Metaverse?
The Metaverse is a virtual world that you can explore and interact with. Think of it like a giant online video game, where you can walk around, meet new people, and do things. The Metaverse is still in development, but there are already a few ways to experience it. You can visit web-based Metaverse worlds like Second Life or Entropia Universe, or you can download and install Metaverse client like OpenSimulator.
What are Metaverse development services?
Metaverse development servicesare a new and burgeoning area of the IT industry. They involve the development and maintenance of online 3D virtual worlds or metaverses. These can be used for a variety of purposes, including gaming, social networking, education, training, and more.There are a number of companies that offer Metaverse development services, and the demand for these services is growing rapidly. As the technology behind Metaverses continues to evolve, so too will the opportunities for businesses to use them to their advantage.If your company is looking to get involved in Metaverse development, then there are a few things you need to keep in mind. First and foremost, you need to have a clear idea of what you want to achieve with your Metaverse. Whether it’s being used for gaming, social networking or something else entirely, your goal should be well defined from the outset.Once you know what you want to use your Metaverse for, you can start looking at different development companies and compare their offerings. Make sure you take into account factors such as price, experience and portfolio when making your decision.And finally, don’t forget that developing a successful Metaverse is no easy feat — it takes time, effort and dedication to get it right. But if you do manage to create a winning formula, the rewards can be huge. So if you’re up for the challenge, then there’s no reason why your company shouldn’t be part of the
Who needs Metaverse development services?
Organizations looking to build a presence in the Metaverse need experienced developers who can create custom avatars, environments, and experiences. Unlike traditional web development, Metaverse development requires a deep understanding of 3D graphics, animation, and physics.Our team of Metaverse developers have years of experience building custom avatar interactions, environments, and experiences. We can help you build a virtual world that is truly unique and engaging for your users.
The benefits of Metaverse development services
There are many benefits of Metaverse development services. Some of these benefits include:-Increased Efficiency: By using a Metaverse development company, you can increase the efficiency of your organization. This is because the company can develop a system that is tailored to the specific needs of your organization. In addition, the company can also provide training to employees on how to use the system.-Improved Quality: A Metaverse development company can help improve the quality of your products and services. This is because the company can develop a system that helps you track and manage information more effectively. In addition, the company can also help you automate processes so that they are less error-prone.-Lower Costs: A Metaverse development company can help you save money on your IT costs. This is because the company can develop a system that is more cost-effective than traditional IT systems. In addition, the company can also provide training to employees on how to use the system so that they are more productive.
The different types of Metaverse development services
At IT Company, we offer a variety of Metaverse development services to help businesses create virtual worlds and experiences. These services include:- 3D world design and development - Avatar and character development - Animation and motion graphics - Interactive experience design - Game development - Virtual reality (VR) and augmented reality (AR) developmentEach of these services can be customized to fit the specific needs of our clients. We have a team of experienced developers who are passionate about creating immersive experiences in the Metaverse. Contact us today to learn more about ourMetaverse development services.
How to choose the right Metaverse development service provider
There are many factors to consider when selecting a Metaverse development service provider. Here are some key points to keep in mind:1. Make sure the company has experience in developing Metaverse applications.2. Ensure that the company understands your specific needs and can tailor their services to meet those needs.3. Make sure the company uses the latest technology and tools for Metaverse development.4. Ask for references from other companies who have used the service provider’s services.5. Get a detailed proposal from the service provider outlining their services, costs, and timeline for completion of your project.
Conclusion
Metaverse is a cutting-edge technology company that specializes in the development of virtual reality experiences. We are dedicated to providing our clients with the highest quality services possible, and our team of experts is always available to answer any questions you may have. If you’re interested in learning more about what we do or if you need help developing your own virtual reality experience, don’t hesitate to contact us today.
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The OpenSimulator Community Conference, starts today with music and celebrations, then gets off to its full start tomorrow morning with a welcome panel with OpenSim core developers at 7 a.m. Pacific time tomorrow morning. You can see the full schedu #AR #VR #Metaverse
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These cookies are strictly necessary to provide you with services available through our website and to use some of its features. Because these cookies are strictly necessary to deliver the website, refuseing them will have impact how our site functions. via Pocket
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Project 3: Research
Virtual world:
BARTLE, R. (2003). Designing Virtual Worlds. 1st ed. Indianapolis, USA: New Riders.
Bartle’s book is considered as the authoritative source regarding the design of world-based online game. Although the original publication of the book was in 2003, Bartle’s work is still significant in today’s standard. The book provided a detailed intellectual discussion on literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of designing virtual world games.
Cherbakov, L., OTHER AUTHERS (2009). “Virtual Spaces: Enabling Immersive Collaborative Enterprise, Part 1: Introduction to the opportunities and technologies”. USA: developerWorks. Retrieved 2009-10-23.
This report is consisted of three parts: 1) the usage patterns and technologies that contributed to the rise of virtual spaces development in IBM; 2) the social aspects, technologies used, architecture, business value, and lessons learned from the virtual spaces; 3) the development and future direction of virtual worlds standards. The report focused on the experiences observed from IBM and offered interesting information on the initial development of virtual world games (including the original virtual world games OpenSimulator, Second Life and Torque).
Castronova, Edward (2005). Synthetic Worlds: The Business and Culture of Online Games. University of Chicago Press. ISBN 978-0-226-09626-1.
Castronova’s book offers a comprehensive look at the online game industry, and explore its implications for business and culture alike. He started off by researching on the gamer’s experience, and tried to understand why they enjoy and what they do in the virtual world. He then describes the economic influences of these worlds to show how they might dramatically affect real world financial systems. The most interesting part is the last, where he explores the long-term social consequences of online games. He tried to understand how this form of entertainment becomes a popular way of escaping the real world, and how it changes our perception of the reality.
Castronova, Edward (2007). Exodus to the Virtual World: How Online Fun is Changing Reality. Palgrave Macmillan. ISBN 978-1-4039-8412-8.
Unlike Synthetic Worlds, this book focused solely on the gamer’s refuge of fantasy. This book discussed about the way that gamers experience a virtual life under a new social, political, and economic order built around the abstract concept of fun. This book offer many examples on what elements in the game that makes the gamers think the game is interesting, or fun enough. And it helps me understand what it takes to make a game that can attract experienced and inexperienced gamer.
Lastowka, Greg (2010). Virtual Justice. Yale University Press. ISBN 978-0-300-14120-7.
Lastowka discussed about the legal issue brought by the rapid development of virtual world gaming. Many virtual world games included actual financial transaction to boost the gamer experiences, such as paying to obtain certain weapon or ability in the game. As it becomes more and more popular for gamers to own virtual property, problems including stealing online property increased. Lastowka looked into many recent law suits regarding the online chaos, and suggested the existing law should be updated and prevent online crime.
Mennecke, Brian E. (2008). “Second Life and other Virtual Worlds: A Roadmap for Research” (PDF). Communications of the AIS. 20 (20).
This conference paper provide a detailed analysis how the virtual worlds are managed by the developer, how the players experience their virtual life, and what impacts does the virtual world brings to the real world.
C4D:
YouTube. (2019). Cinema 4D Basic tutorial list . [online] Available at: https://www.youtube.com/watch?v=hcZsOg3xtE4&t=1105s [Accessed 13 Oct. 2019].
It is a tutorial of C4D.
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Il fottuto sito web
New Post has been published on https://www.aneddoticamagazine.com/it/il-fottuto-sito-web/
Il fottuto sito web

Questo è un fottuto sito web.
Ed è semplicemente perfetto.
Seriamente, cosa cazzo volete di più?
Probabilmente tu costruisci siti web e pensi che la tua merda sia speciale. Pensi che la tua home page con lo slider da 13 Mb vincerà il “Premio Banner” dell’anno per poi andarlo ad inserire in alto a destra nel tuo sito. Pensi che il tuo file jQuery da 200 Kg ( si hai capito : c h i l o g r a m m i ) e 83 mila righe, se tutto andrà bene, causerà un erezione a IE7 perché finalmente ha le ombreggiature? Sbagliato, idiota. Lascia che ti descriva un sito “cazzuto”:
E’ fottutamente leggero e si carica all’istante
Si vede perfettamente su qualsiasi merdoso schermo
Appare allo stesso modo in tutti tuoi merdosi browser
Questo fottuto sito web è accessibile a ogni idiota che lo visita
E’ leggibile e ti fa ottenere il tuo cazzo di obbiettivo, se mai ne avessi uno oltre ai 5mb di foto di hipster che bevono caffè
http://fottutositoweb.com/
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LowPoly World In OpenSimulator: 温泉”花の湯”開店! Onsen "Hana-no-yu"OPENS!
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8.
Cherbakov, L., OTHER AUTHERS (2009). “Virtual Spaces: Enabling Immersive Collaborative Enterprise, Part 1: Introduction to the opportunities and technologies”. USA: developerWorks. Retrieved 2009-10-23.
This report is consisted of three parts: 1) the usage patterns and technologies that contributed to the rise of virtual spaces development in IBM; 2) the social aspects, technologies used, architecture, business value, and lessons learned from the virtual spaces; 3) the development and future direction of virtual worlds standards. The report focused on the experiences observed from IBM and offered interesting information on the initial development of virtual world games (including the original virtual world games OpenSimulator, Second Life and Torque).
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This video is made of the art installation THE FAKED which in an art embassy in THE WRONG Biennale. The work was created by artists in opensimulator and got recently transferred to Google Cardboard VR. Download the app "The Faked VR" from Google PlayStore after you watched and liked the video. More you find at thefaked.com
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Short leave of absence, I am still working and doing stuff...
Okay, so I have been a little MIA and not with it a couple of days there are reasons for this aside from oversleeping and missing my stream times, which I totally did. However I took the time to eyeball the works in blender and see how it would translate within Second Life since I did the measurements to match it as best as I could and Unreal Engine, the result... well second life was closer to the sizing as anticipated... I took the mesh work and uploaded it to OSGrid, which running an Open Source Simulator version that mimics Second Life in every way which is OpenSimulator, I do not have a server myself otherwise I would of used that. However the sizing was a little bit off, but I was not convinced it was all sized correctly so I imported it into unreal engine, while the measurements and units I can use are usable.. the scaling was way off. Things were bigger than intended, which was a good and bad thing at the same time so some width, and depth adjustments can be made the main part that was throwing it off was the height of the object, everything stood too tall in relation to the default avatar.
The reason why this is a bad thing when I go to make the initial characters I plan on using unreal engines default avatar to use as a basis to get dimensions, movement and skeletal work implimented easier, kind of as a shortcut to do part of the work. The reason why I am trying to take shortcuts is to increase the workflow and provide a steady enough pace, but realistcly I am doing all of this all by myself so to show progression in some sort of sense I do have to take shortcuts then compensate and optimize them that way it doesn’t inhibit the experience of the stuff that I am working on. Shortcuts are like a double edged sword, you do it poorly it can end up stabbing you in the back later, and with shortcuts laziness can become a thing. Or you get people who push you into another direction without doing any finalizing touches on it to make it less apparent you took shortcuts with them assuming the work is done. As of this moment I don’t have any screenshots to share, however I will come back and add some in on another post.
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