#or frickin...frickin WILD WEST HERO...
Explore tagged Tumblr posts
derfisch · 4 years ago
Text
Earlier today, one of my roommates was recommending some rhythm games to me (he's new and doesn't really know what I've played), mainly rhythm games because that's all he knows I'm really into. One of them was Crypt of the Necrodancer.
I didn't have the heart to tell him that I really, really don't like that game.
In fact, I've kind of noticed over time that aside from a few outliers, I don't really enjoy most video games. Sometimes Nintendo will release one of their major titles and there'll be something intrinsically rewarding about playing it, but aside from your Wild Breaths and Odd Marios, I can't think of many video games I enjoy that aren't either a rhythm game, or Rivals of Aether.
The biggest draw of rhythm games to me is how intense and intricate they can get. The flow state you get into trying desperately not to drop your combo in osu! is thrilling in ways I can't describe. Playing a song that you couldn't even pass just a month ago, and realizing that you only got a single miss, and if you just play it like 2 more times maybe you'll FC it. Thoroughly destroying one of the hardest songs in a given game, turning to the high score board, and thinking, "I bet I could do that." And then showing your friends who don't play, and hearing them ask, "how is that even humanly possible??" And all the while, only consciously feeling like you're just really good at listening to cues in music and pressing buttons to it. The dexterity just feels natural at some point, like you should've been able to do it from the start, like all you needed was to surpass a mental barrier.
Rhythm games have had a bit of a resurgence lately, but they've been mostly dead for a while outside of Japan. They're pretty expensive to make, legally confusing, and hard to export. Once Guitar Hero and Rock Band died, we basically had nothing new for years. So the latest trend has been to combine rhythm games with other genres, allowing for more minimal soundtracks and a greater focus on gameplay that western developers are more familiar with designing. We've got rhythm game, but it's a first person shooter; rhythm game, but it's a platformer; rhythm game, but it's a roguelike. It seems like every couple of years, a new one pops up, and the gaming world goes nuts for a new rhythm game (finally!)
But when you combine genres, you have to make compromises somewhere. And unfortunately for people like me, the intrinsically fun parts of rhythm games are the parts that are hardest to make fit in with another game without making it unreasonably hard. All the fun charting, quickly intuitive gameplay, is the first thing to get ripped out and replaced. No one wants to play a rhythm roguelike where the charting is insane but the combat is easy, secondary. It'd make you wonder why they added the roguelike elements in the first place. But when it comes to rhythm aspects, it's much easier to justify just adding that for extra flavor. A game's gotta have music, so it's not too far of a step forward to have the character just move to the beat.
But just pressing the buttons to a four on the floor beat does not make something fun to me. It doesn't match the music in any meaningful way, and I can't get into the flow of it because I'm too busy thinking about how to navigate around a dungeon I've played like, 15 times already, and I keep dying right before the frickin boss, and it stopped being fun after like the 3rd try.
I don't think Crypt of the Necrodancer is a bad game, or any of these other rhythm game hybrids. Clearly, a lot of people find them very fun. They often have very catchy music, commissioned exclusively for those games. Camellia did a track that you hear in the first level of Mad Rat Dead, and it is a total banger. But it gave a lot of people a very different idea of rhythm games than what a lot of us who already love the genre enjoy, and I can already see the effects of that among gamers who are unwilling to give pure rhythm games a try for being too hard, or too simple.
Luckily, there is hope. Friday Night Funkin' is super close to more arcade-style rhythm games like Guitar Hero, or DDR (its closest inspiration), mixed with some of the more approachable gameplay of games like Parappa, and all at a difficulty that any average person should have no trouble playing. Even the tougher charts are trivial to pass on your first or second try. And lots of people, especially younger gamers at just the right age to be forming their tastes, are in love with it. It's been such a massive success that the kickstarter reached all its (serious) stretch goals in just a few weeks, reaching over $2M raised by the end of its campaign.
I have no idea if they'll actually deliver on all their promises. That's an absurd amount of money, and an equally absurd roadmap they have to follow. But what that says to me personally is, regardless of if it's cartoon rap battles or something completely different, the west is ready for another big rhythm game to hit it, no caveats required. All we need is someone willing to make it.
13 notes · View notes
scrumptiousalpacadeer · 5 years ago
Text
A Note on the ‘F’ Word - (Forgiveness is Willy Wonka)
I’ve come to think that forgiveness is a bit like the scene in the original Charlie and the Chocolate Factory film where Willy Wonka’s Chocolate Factory is opened to the public after years of secrecy. In this classic scene, the crowds are gathered at the entrance of this most magical of places - a place that grandparents told their grandchildren of at bedtime in hushed tones; a place of flowing nectar-chocolate and sweets that burns like heaven in our hero Charlie’s imagination; a place they had never truly dared to believe in but dreamed of many times; a place run apparently run by some weirdo eccentric that the cynical masses had given up on long ago. 
That is until five Golden Tickets are sent out into the world...Willy Wonka is opening his factory again.
In the scene, Gene Wilder approaches the eager crowd, leaning and limping heavily with his cane along a red carpet; a look of grim severity on his face. The whole falls silent; all that is heard are the regular steps of Wonka and the taps of his cane. What the hell? This is not what anyone is expecting; this God-like man of mystery and invention  a miserable invalid? The opening of the Chocolate Factory is meant to be an epic event; the whole world is watching.. 
Wilder suddenly stops walking right next to his baffled fans and the world stops, holds its breath; locked in Wonka’s charismatic spell. Then something very weird happens; he begins to topple forward away from his cane - as if he’s had a stroke, or has suddenly died or fainted.... the crowd gasp, utterly horrified. Its the end of everything and it was meant to be the beginning. 
And then....well, Willy Wonka does a perfect forward roll and springs up beaming from ear to ear: it was all a façade of ill-health; a silly joke. The crowd goes wild with relief and joy and the factory’s golden gates open for the day, signalling a new era. 
Tumblr media
 The other day I had a phone call out of the blue from an old friend; a friend I hadn’t seen or heard from for eight years. Rahul; my party hard philosopher; he who introduced me to the basics of meditation in my student digs 1996, whom I’d shared hundreds of fags with and laughed and danced hard with at house/techno nights ‘down the Student Union in my final year at London University, 1997. Rahul who I’d watched Sideways with and had half a lager with when I was seven months pregnant. Rahul who often got so insanely drunk and gobby at a party that no-one knew what to do with him. Rahul, wild man of peace; loose canon. Rahul who years became a Maths teacher as I became an English teacher. 
I very nearly didn’t answer the phone because I didn’t recognise the number, but I was in a care-free mood, listening to Radio 3 in the kitchen (how times have changed since 1997), so I picked up. 
One of the first words I said to him was ‘sorry’. ‘Sorry, Rahul!’ - It was weird because I’d been thinking of getting in touch with him for a while to ask his forgiveness. I hoped for an opportunity to say sorry to him for being such a crap friend; for taking him for granted; for being a selfish shit-bag; for not answering his calls, for the years of silence; for draining his resources then abandoning him when I found new pastures. I needed to say thankyou to him for being there for me at times in need; times I’d been hollow in spirit and he’d stepped in, but I hadn’t grasped it at the time. 
“What do you mean? You’ve got nothing to be sorry for, “ he said. “this is how it works with you. Years go by.” That's the thing with forgiveness; it hurts. It pained me that he forgave me without a second’s thought when I knew full well I hadn’t played fair. One time, in our mid-twenties, Rahul had bought me a ticket to go and join him in Atlanta America where he was working in I.T. His generosity was always off the scale.
Since our last meeting Rahul had lost half of his family and was now an orphan. His younger sister had died from a ‘cancer thing’ he told me; his mother crossed the threshold in April this year after contracting Covid in hospital. Her death was a relief, he said. “She was so happy to get the virus; all she wanted was to join her two children.” Apparently there had been a cot death. Rahul was the only one left alive now. He was talking to me from his flat in Hounslow, looking out over the town. 
I had to steady myself on the windowsill as he told me how his world had imploded. I felt the disappearance of his world in my stomach; and a sudden revelation of the nature of our connection. I hadn’t realised it before, but Rahul and I were conjoined by our exiled status. He, more visibly - a boy of high Indian descent inhabiting a West London life of hedonism, doing the drugs and the booze but also somehow accepting an arranged marriage foretold in his stars - a marriage that ended in disaster...Me; a girl from a house of shame and smutty lies and buried criminality, trying to climb the ladder and be so gleaming white and impressive... We both knew how hard it was to play the game in this world; feeling all the time we could only exist outside it.  Perhaps that's why, back in the 1990s, filled with the possibilities of our lives - born out of joint as we were - , we could feel the beat so keenly and dance so crazily together. Rahul and I knew the art of getting wasted and causing trouble.
I enforced the point that I’d been a real bitch and I told him how and why and that he deserved better. I told him of my stark memory of his mother singing sweetly to my baby daughter in Summer 2012, distracting her, so that we could sit and chat in his garden.  I told him I lived in the country now; that so much had changed. “Are you comforted?” he asked. “Are you still Chrissy Woo?” It was always his nick-name for me - a nick-name I didn’t mind. “I don’t think I am,”  I said. “I couldn’t go on like that.” 
Did he know that my father had died...that I was an orphan too? Rahul and my father had met many times so I didn’t inform him of my father’s subtly racist jibe after he’d come over for fish and chips one time. I didn’t tell Rahul about my revelation that my father was, on one level, arguably, as far as I was concerned, often, a ball-less sack of shit (that’s a W.O.P.E. Whole Other Post Entirely - very much related to the ‘F’ word) Out mutual disappointment of our hopeless fathers was the subject of a much longer conversation.  
Tumblr media
I think the thing that’s so frickin’ scary about forgiveness as I am just as the very beginnings of understanding it, is the sheer unknowability of the space that comes after it. For my part, all the resentments, angers, prejudices, judgements, pulsing hatreds at times, these were very loyal friends that I woke up with each day without even having the faintest idea I was doing so. Sure, they were ugly and they caused merry hell enough, but, well, at least I knew where I was. At least I was livin, and sometimes that's really hard to do. They were the furniture I manoeuvred around; the reliable chairs I sat in for comfort when I was never good enough; when I just couldn’t keep my head above water. What happens if I let that all go? What will I hold onto? If I know longer want to stab my father with a screw-driver in the manner I meant to stab the lawn today as a form of irrigation for my new grass seed (see previous post and the WOPE I referred to earlier is coming soon) what the fuck happens then? I will have absolutely no idea who I am. Everything has the potential to start looking like Wonka’s Oompa Loompa Land with giant toadstools and chocolate rivers and that’s just too much happiness for anyone, surely, to stomach. I will know that I don’t know anything, and I’ve spent my whole life pretending to know everything. Surely the space will swallow me up, won’t it? How on earth do you start something entirely new? 
There’s that terrifying moment of suspension before something new comes in - like Willy Wonka topping over his cane. There’s those seconds when, learning a new guitar chord, our fingers hover in space over the fret; the new contortions our fingers must make to strike a new sound feels so awkward; so wrong; the muscles tearing into a new shape.. There’s that burning second that we leap out in the dark, blind, towards the possibility of a new tune, we take a mad punt and see where our clumsy fingers land, risk making a new sound... Chances are first few times around we’re gonna fuck it up. It’s agony. Forgiveness feels to me, when it comes in, like a hard grounding grief, a thunderstorm of reluctantly received understanding that wipes out the old and invites me to the chocolate factory. And some days it leaves me entirely and I feel like I’m back in the dumb days again. 
But, and I’m riffing here, I think the answer partly has to do with a belief in change and a steady embracing of transformation; or at least a basic faint belief that it might just be possible. Cynics and miseries say ‘people don’t change,’ ‘things don’t change’, but this is of course undiluted horse-shit. People  transform utterly on a daily basis, all the time...One of the tricks, I’ve learnt, is to spend as large a proportion of time as possible with people who also believe in change and progress - a bit like stocking up on sunlight for those dark hours that must be spent with angel eaters - ( translation: rampant materialists/misery guts who refuse to believe in magic of any sort).
But oh the rewards; oh the sheer mad silly fun of Wonka’s gates opening and guzzling on that chocolate.. The ecstasy of hearing a G major chord sung from your own fair hand. 
I hope to meet up with Rahul this Summer - to see him in the flesh. No doubt it will be somewhat awkward; he’s forgiven me - in fact; he doesn’t see what the problem is. I’m a different person; I’ve had some chunks taken out and they’ve been filled in with wholly different colours. He’s a different person too; I made him promise me on the phone that he would look after himself - so he’ll be made of different colours too. How will we talk to each other? What words will we use? How will we navigate such unknown waters? How do you build something new with someone who looks the same, but is wholly other?..
I have no idea. I think we might just have to chuffing well make it up as we go along; trying to forgive ourselves for all the mistakes we make along the way. 
                                                    *    *   *   *   *
As a random and seemingly unrelated end-note - I went out for a walk down the lane to catch some air mid-blog. What with it being a Saturday night and me being a party fiend, I thought I would ‘pick up some litter’ for fun. I picked up a can of cider and a paper plate. Two cars zoomed past. It struck me that had the drivers of these vehicles happened to take a passing interest in the woman in a camel coat walking alone along the side of the road with an unsteady gate (wellington boots rub my right heel real bad!) and an empty can of cider in her hand they would surely been able to draw only one conclusion: PISS-HEAD!.. OLD SOAK! lonely Saturday night Sussex forty something alcoholic staggering along the lanes with empty cans of cider for company... 
Ah the deception of appearance...
And so, dear reader; Happy Saturday and judgeth not a lady who walketh with a can of cider down a country lane. She might just be a blogger on a break.
I hope you enter the chocolate factory of your choosing some time soon or are already there sampling the delights....
Love from Christine x
2 notes · View notes
dietaku · 6 years ago
Text
Amazing Quest 1: Chapter 6
Chapter 6: Masochism meets Machismo The party is very violently ejected over the horizon. The camera pans overhead some distance to a small island out in the middle of the ocean, where we couldn't get previously, due to a coral reef and a dialog box explaining how there's a migratory wave of sea sponges and that it's highly illegal to interfere with their trek. The party comes crashing down through the roof of the inn, whereupon the innkeeper, a slim woman in a white-n-black horizontally striped shirt and a tilted beret rushes over. Unlike other characters in the game so far, this character and the others in this town have their dialog appear on-screen little by little, accompanied by a MIDI attempting to sound like bongo drums accompanying beat poetry, even if text speed is set to max. Innkeep: Whoa. Like... are you lot okay? Hiro: I... I think so... I think I have the right number of body parts remaining. Why does that keep happening? What even happened?! Ozma: Where are we...? Innkeep: Welcome, my groovy soul sisters, to Toneland. The hippest, most forward-thinking culture on the entire planet. You are safe here. Hiro: Thank goodness. Had we landed in enemy territory, we'd have been overtaken easily. Innkeep: I didn't mean you, man-ling. Hiro: Beg pardon? Innkeep: As I said, we are a forward-thinking culture, free from the restrictions placed upon us by the pale, patriarchal penis people! Hiro: I'm at a loss for words, I'm afraid. Innkeep: Good. Your ungroovy way of speaking is such a downer. Lucky for you, I'm bilingual, but the people of this country speak only Beat Poetry and Interpretive Dance. If you want to get anywhere, you'll need at LEAST a set of bongo drums and a beret. Hiro: … Loyroll, this one's all yours. Loyroll: Hiro, my friend, I'm just gay, not a beat poet. This game was actually considered extremely revolutionary because of this line, fun fact. So, now we can stay at the inn (if we put Ozma, Mancala, or Kimyawa on point to do so. She'll scoff at any attempt made by Hiro or Loyroll.) and if we do so, she'll actually explain our next steps. Kimyawa/Ozma/Mancala: So, where would we get bongos and a beret at this hour? Innkeep: Well, these items aren't just for sale, no ma'am. You'll need to find special, custom-made gear found only in select locations. Whichever Female: What locations are those? Innkeep: You'll know them by their extremely pretentious attitudes and the overpowering smell of overpriced coffee. That's all I can tell you for now. Here, an optional scene can cue, if you opted to raise Kimyawa in the virtual pet game instead of Stinky. Ozma: Okay, you heard her! Can you get the scent, girl? Kimyawa: Yip! Yip! Yip! Ozma: Okay? You got it? Go get it! Kimyawa: Yip! Yip! Kimyawa points to the west wall, with a MIDI of yipping cuing as she does so. Ozma: Good job! Mancala: West? Mermania is to the west... and they DO have overpriced coffee... it's a start... Ozma: One more question? Kimyawa: Hai? Ozma: What DOES the fox say? Kimyawa: It says “DON'T BE RACIST, YOU FUCK!” Ozma: I was just curious!!! Kimyawa then rushes over and climbs up, sitting on Loyroll's shoulder as she pouts. Loyroll: There, there, Kimyawa, I'll get you some ice cream. Kimyawa: Hai! Ice cream, desu! This was likely added to help players along, as this was otherwise a bit of a guessing game. When you leave town, the sea sponge migration has ended here, and you can freely go to Mermania again where there is, indeed, a coffee house. However, we have more pressing matters to attend to, and the plotline in ToneLand cannot be triggered until we do it: remember how Deima left before? Well, we need to go get her again, this time permanently. So, remember where you found her the first time? The Aero Spire? Guess where we're going? This time, however, we can walk in and find her in her bed, asleep. Hiro: … Deima, are you serious? Kimyawa: Deima-chan, wake up! The game devs almost forgot to put you in this chapter! Deima's hand raises up, pointing to a note, on the far wall. Hiro goes over to it. Hiro: It says “I am asleep, due to a horrible curse, and only a noble knight's kiss can undo the spell.” Wait, this wasn't here before! Hiro flips the note over. Hiro: “And no amount of sass will get you around it, either.” This sure was a well thought-out hoax... Well, obviously, it should be... At this point, we're prompted to pick one of our party members. -If you pick Hiro- Hiro: What?! Why me?! I'm not really “noble” and I'm not a “knight” strictly speaking, as that mandates being, y'know, knighted. By, like, royalty. Loyroll: Well, Ozma's royalty. So, doesn't that, by extension, make you her knight? Hiro: Err, well... um... oh, fine. Hiro goes to Deima, visibly taking in a deep breath. Hiro: Only because it's helping someone. It's helping someone in need, right? Kimyawa: (Yeah, helping with Deima's adult needs...) Hiro bends down and pecks her on the cheek. He then rises and waits a moment. Hiro: … ? Did it not work? Maybe I'm under-qualified for the position after all. Deima: Seriously, that's all I get?! Not even on the mouth?! Hiro: … Oh yay. Deima is now safe. Clearly this was in no way predictable. Deima: AND WHAT DID I SAY ABOUT SASS?! I mean-- the note... say about sass! I swear, every frickin' time the world is in danger from some amorphous evil entity, you come crawling to me like “OH NOES, SAVE US DEIMA-SAMA” and then I'm all “A'ight, bitches, stand aside!” and then we win, and then you bastards shack up with the nearest princess you can find and I'm left with reruns of the WWE! There is no justice in this universe!! -If you pick Ozma- Ozma: Okay, baby, here I come! Hiro: Say what? Ozma just grabs Deima's head and locks lips with her rather... roughly. Deima visibly flails her arms helplessly here. After a few moments, Deima goes blue and her eyes roll back in her head as she goes limp. At this point, Ozma releases her. Ozma: Fuwaaa! So, that's what you get for being stupid about this. Deima: uuuuuuuuungh... Loyroll: You do realize that, someday, you will die of a broken pelvis, right? Hiro: What...? -If you pick Kimyawa- Kimyawa: Eeeeeeh?! Watashi?! B-but I've never kissed a boy before! … Wait! She's a GIRL! Therefore, it's alright! Okay! I'll do my very best!! Kimyawa ninja-warps atop Deima's bed. She chucks a smoke pellet to the ground, which grays them out for a moment. When the smoke screen dies down, Kimyawa her has hands on each side of her face, blushing. Deima is sitting upright, a shocked expression on her face. Deima: W-what... just happened to me...? And why am I okay with it? Kimyawa: Kawawawawawa! -If you pick Loyroll- Loyroll: Ugh. Must I? Very well, but you owe me for this... Deima: HEY! ASSHOLE! Kissing me is a PRIVILEGE! Loyroll: Huh?! You want -ME- to kiss -YOU-?! … Fine. I shall do so with the utmost in style and grace, but purely to prove a point. Deima: Huh? Loyroll leans in and a brief animation of him licking Deima's nose plays. Deima: … AAAAAAAAAAAAA--!!! Loyroll: Yup. Still got it. -If you pick Mancala- Mancala: Wait, ME?! Why me?! Ugh. I already told you, I'm only a LITTLE into girls! Fine, fine... Mancala climbs astride Deima and... gets a little too into it. Hiro: You can stop now. It said just to kiss her, not to play tonsil hockey. Mancala: Sorry, I started thinking of all the MONEY this scene alone could make me in the long-run, and it just got my motor going! Deima: Is that all I am to you?! Just a cash cow?! … Well, okay, but I better get a cut too. Loyroll: Something-something-there certainly IS a cow involved-something. Mancala: Trying to cut into MY bottom line? Um, sorry, it's not me, it's you... Sadly, the New Game+ characters don't get their own scenes. God only knows what would happen if you tried to make Deima make out with herself. At any rate, Deima rejoins! This time for keeps. And, at long last, you may return to Mermania. Inside the coffee shop, you'll see a merman barkeep and we'll need to speak to him. Mancala: Yo, barkeep. A thimble of coffee with three layers of foam and cinnamon sprinkled on top! Barkeep: That'll be 25,000 currencies. Mancala: Ooo, must have a sale on right now! Barkeep: What do you want, Manny? Last time I worked with you, I spent 4 months in community service before I could re-apply for my vendor's license. Mancala: The past is in the past! Barkeep: It was FOUR MONTHS AGO! Mancala: God, you're so overly pedantic... I just need to know where I can get my hands on a set of bongos. You gonna tell me or do I need to tell the health department that you spell it “expresso”? Barkeep: Th-there's no need to get violent! You did not hear this from me, but in the kelp fields to the north-east, there's a guy who knows a guy who knows a guy... you can get your damnable bongos there. Now, out. I don't want the fuzz to think I'm still on-board with your schemes. Mancala: Thank you~! Hiro: Mancala, what kind of schemes is he on about? Ozma: Gee, I dunno. Maybe like the time she shilled us and then sold us for chump change to the village head. Mancala: The past is in the past! Let's go to the kelp fields! The kelp fields were an area we could've visited prior to now, but the enemies would've been too strong, and there wouldn't have been anything there but a few mundane healing items in chests for our trouble. Once we have this bit of intel, we can go there and a blue whale, with a beret not dissimilar to the ones seen in Toneland, and Otto the Octopus await us! Hiro: Oh no, not him again! Otto: Thaaaaaaaaat's right~! Me again! Let's welcome our very special guests, the Pudding Hero and his friends~! A burst of confetti rains down as the weird, pixelated fish come on screen, and shake in wild applause again. Loyroll: That will never cease to mystify, will it? Kimyawa: Etto... The fish then retreat to whence they came. Otto: Today's Lucky Bonus Challenge is a competition of luck and reflex to get your very own custom-fit BONGO DRUM SET! Today, Hiro's challenger is none other than Wally Whale. Give it up for our competitors. Hiro: Is this actually happening, or has my life become a long-running fever dream? Ozma: Should I pinch you to find out? Hiro: I-I'd really rather you didn't, actually! Hiro hurriedly runs to the stool on the opposite side of the table from Wally and sits down. Wally: Oh-ho?! You're my challenger, ehh?! Hiro: He just said you're my-- Wally: WELL I WON'T GO DOWN EASY, Y'HEAR?! Hiro: I do hear you, I'm less than four feet away. There's really no need to yell at-- Wally: I WILL CRUSH YOU WITH MY FINS OF IRON AND MY BUNS OF STEEL! Ozma: Do... do whales HAVE buns? Loyroll: The things that keep me awake at night... Otto: Today's Super Lucky Bonus Challenge is... BINGO!!! Kimyawa: Bingo? That boring game obaa-chan liked? Otto: A game of luck! A thrilling game of chance and challenge! Hiro: There's... literally no challenge, it's blind lu-- Wally: YEEEEEEAH! LET'S ROOOOOCK!!! This minigame is... dumb. I hate to say it but... it is. I even tried abusing this with save states, but the RNG is not player-friendly. You begin by picking one of three 5x5 bingo cards with the Griffohump, Stinky, as your FREE space in the center square. Then Otto reads out numbers and you must, manually, move Hiro's hand in order to place blue tokens on your card. You can do this to also remove them if you place them in the incorrect spot (and you will, as Hiro places the tokens slightly lower than his fingers, aimed more under his palm, which the player cannot see for obvious reasons). Otto also does this SLIGHTLY faster than the player can be expected to keep pace, as Hiro's hand moves very slowly during this bit. The devil of it is that if the card is incorrect in any way (such as having a token in a number not called, or not having a token in a space that was called, even if these have no impact of the result of the game) you lose, EVEN IF YOU GET THE BINGO FIRST!!! Oh my God, this is nothing but a colossal timesink! But, eventually, if you keep trying at it, you will inevitably win or go crazy. One or the other. On the bright side, losing just resets the game and you try again. Otto: WE HAVE A WINNER!!! HIRO!!! Hiro: … Um. I'm glad. So, do I get the bongos no-- Wally: NOOOOOOO WAAAAAAAAY!!! YOU CHEATED! Hiro: How do you propose I did so? Wally: I'LL CRUSH YOU! Hiro: Wait, what?! -Boss Fight!- Wally Whale LP: 12,000 MP: 5000 This battle hits most by surprise, especially as there's random encounters and no save spot in this area, and Hiro is forced into this on a one-on-one here, hence his vastly lowered HP. Wally mostly relies on his single-punch attack which does decent damage, but will sometimes shake it up with his Aquatic Qualer attack, which oddly enough, is coded to hit All Targets, meaning it always deals 75% damage, making it weaker than his punch. Hiro can't use his swirls here, meaning that you'll be just attacking normally. Low level runners typically find this infuriating, however. I guess Jeffcom just hates them. Grinding is love, grinding is life. Using your Rice Pudding form has Wally call you a “Huge Nerd” and bolsters his attack strength by 25%. -Boss Fight!- Wally: NOOOOO-- Wally then explodes. Hiro: … Well, alright then. So, do I get the bongos or not? Otto: Here you go! Hiro gets the key item: Custom Bongos! Hiro: While I'm here anyway, do you know where I could get a ber-- Otto: AND THERE YOU HAVE IT, FOLKS! Let's have a big ol' round of sound for our champion gameshow hero, Hiro! Cue the shaking, pixel fish. Kimyawa: I will be seeing them in my nightmares, no doubt. Hiro: Are we done here? Otto: That's a wrap everyone! Good job! Otto then scurries off-screen. Hiro: Now what do we do? Loyroll: When the path forward is blocked, the logical thing to do is double back to where we were before and see if new doors haven't opened to us in lieu of the closed one. Kimyawa: Onii-chan, you just mean you have no idea so we need to just try every option until something works! Loyroll: Yes, but I said it more eloquently, dear sister. Ho-ho! And this is the part that drove most players insane. You actually DO need to backtrack. … To FirstTown. Yes. Remember some 20-25 hours ago, where the game started? That's where we need to go next. “Haha!” I hear some of you say, “I've been level grinding and now Mancala has the TownStep ability, meaning I can just instantly warp there! Joke's on you!” well, I hate to break it to you, but you can't do that. You haven't slept in FirstTown's inn. You've either had the elder heal you or sleep in Hiro's bed... which the game doesn't register, on account that the inn was destroyed. “W-well, I'll just warp to the nearest town and, uh...” suddenly, you realize the problem as most of the towns we've visited thus far as now piles of rubble. Some of them because of us! … So, better get to walkin', champ. You'll find the nearest town is Toruble, which isn't as awful as walking there from Mermania, but isn't exactly next-door either, as Hiro got sped there via flight. But when we get there at this point, it's actually rebuilt and has an inn and everything! When you arrive, a cutscene cues even! Hiro: Elder! I return triumphant! With my allies in tow, I-- The Elder is speaking to a young boy, with a sword slung over his shoulder. Elder: So, with our previous “last hope” likely dead and buried, we need you, Ladd, to bravely go forth and-- OH! HIRO! The Elder very quickly kicks the boy into the nearest door and stands in front of it. Elder: Ho-ho! Good jokes! Hiro: … Ozma: Oh dear... I think what little ego he managed to grow over this journey just came crashing down... Do you need a hug? Hiro: Yes. All of them. Bring it in here, you guys. Yes, even you, Loyroll. The party briefly encircles Hiro, who jumps a little. The party steps back. Hiro: Okay, that was super sweet, up until someone pinched my butt. Just... if you raise your hand and confess, I won't get mad. Who dun it? Everyone in Hiro's party raises their hand. Hiro: I lied, I'm kind of mad now. Elder: What a... pleasant surprise to see you, Hi-- Hiro: CAN IT, OLD MAN!!! Do you know what I've been THROUGH?! Do you know how many of my fellow Puddings I've had to KILL?! That kid? That CHILD?! You think he can HACK IT?! I'VE SEEN PEOPLE EXPLODE!!! EXPLODE!!! Can you explain that?! I don't think you can!!! Or are you gonna feed me yet another non-answer, like when Emilia tried to explain puberty to me by calling it a “Witch's Curse” that I'd have to shoulder like some kind of monkey's paw wish?! OH! And the PROPERTY DAMAGE! I hope the world has an insurance policy taken out against me, because Lulz knows they FREAKING NEED IT ABOUT NOW!!! Have YOU even seen a town come caving in around you when you were just minding your own business? It's like the gods themselves are saying “Hey, did you get all the items and side quests from this place? Golly, I sure hope so, 'CUZ IT'S FALLING FASTER THAN THE COMMODITY MARKET!!! Oh, and my PUDDING MORPH?! You guys didn't even EXPLAIN IT TO ME CORRECTLY! Oh my G-- where do I even START there?! My Rice Pudding form LOWERS MY STATS?! And I can FUSE with people?! DID SOMEONE THINK TO EXPLAIN THAT PART TO ME?! NO?! CUZ I HAD THE SOUL OF ONE OF MY ANCESTORS ASK ME TO BARTER MY FRIENDS' LIVES TO FIND OUT!!! Just... Lulz damn it, old man!!! Elder: I don't suppose I could bribe you with a sammich? Hiro: Just... stop talking. In fact, don't talk to me. Ever. You're dead to me, old man. Elder: Oh, poop. I guess I shouldn't tell you about the lost treasures of our tribe then... 'cuz, I had them out on a rowboat, and suddenly, this beautiful mermaid comes out of nowhere and I... kind of dropped them. And due to mermaid magic, they all ended up in different bodies of water across the planet. Hiro: [High-pitched, pathetic whine] Elder: Totally not my fault, though! I was keeping them for, y'know, safe-keeping! So, let me make it up to you by teaching you an ancient pudding technique! Hiro: Sigh. Okay, old man, it's not like I have a choice, given I live in your house. What's the technique? Elder: The Pudding Tribe prides itself on their masterful fishing ability! Hiro: Hm. I could lose a few hours of my life doing this... Elder: And some years too! Hiro: Pardon? Elder: We don't use like, sticks or twine or anything stupid like that. We place our arms in the water and flail them about helplessly until something takes a bite! In which case, we pull them out via brute force! And that's how you go fishing! Hiro: … Wh-why is everything our tribe do STUPID?! Elder: My boy, my boy... have you never considered that, maybe, uh, one cow says unto another... um... w-well, maybe it's the nature of our clan in that we... err... w-well, I bet you'd be PERFECTLY HAPPY being one of our Dark Pudding brothers! Shall I get you your own little jackboots so you can stomp all over the little guy's freedom?! Hiro: Oh, Lulz help me... Elder: Oh, and one more thing. Hiro: W-what? Elder: I turned your bedroom into my exercise room! Hiro: But what happened to my comics and action figures?! Elder: Those were all destroyed in the house fire! Hiro: Noooooooooooooo-- ugh-- my life's a joke. Hiro obtained: Crippling Depression! This isn't a special attack or item or anything. It's a status. Hiro is depressed and this lasts a while. It will randomly interrupt normal attacks with “Hiro assumes fetal position and weeps openly about the future of his clan”. Even Ozma's otherwise extremely potent “Qipao BoinBoin” technique won't cure this, nor will Kimyawa's “Fox Massage”. However, this only lasts a set number of battles before he shrugs this off, so it's better to get this as early as possible and get it out of the way. It's just another reason this fetch quest is considered the worst of all of Amazing Quest's. Anyways, now we can sleep in the inn here, making it so we can warp here at-will and sleep at an inn for just 5 gold! This is also the town where the other coffee house has now appeared and the server here is not only a unique sprite, she eventually returned in Amazing Quest's sister series, AQ: Coke Float, Lady L. Lady: Welcome to the new FirstTown Coffee Hut: FarLucks! I'm the hostess, Lady! How can I help you? Loyroll: I'll have an inside-out pudgy brunette frappe with extra caramel machiatto blasse half caf. Hiro: Uh, did you ask for coffee or a girlfriend? Loyroll: Did I or did I not already explain my preferences to you, Hiro? Oh, I can't stay mad at you... Loyroll pinches Hiro's cheek. Hiro: Bleeeeeeh... Kimyawa: Etto... we're looking for a beret, kinda like the one you're wearing! Lady: Oh, I got mine by getting a dream cookie. Kimyawa: Ettoooooooo... Hiro: So, where do we get one of those? Lady: Oh, it's not that simple. You need the dream cookie, and then you go to the birdhouse at the Edge of Tomorrow. Hiro: Are we SURE this isn't a fever dream? Ozma: I already pinched your butt! WHAT MORE DO YOU WANT FROM ME?! Kimyawa: Demo, Ozma-chan, dane, dane! Yamate! Hiro: … Uh, right-o then. So, this, uh, Dream Cookie... Lady: Right, you get that by going to the World Tree and sleeping in the cocoon of the Grand Empress Butterfly. Simple as that. Hiro: I... where's... that...? Lady: Just head north and keep on walking. Can't miss it. Hiro: Right. Thanks... So, head north and you'll find a handy bridge linking you to a small island that was previously inaccessible. There, you'll find a huge tree and a path formed from criss-crossing roots you can traverse. Some minor insect monsters appear here, but none are too terribly bothersome. Not that Munchkin Moths, Kittypillers, and Were-Ants are all that threatening to start, but eventually, you'll see a massive, silk structure dangling from a branch above. Hiro: O... kay. I guess this is it. Can I get a boost? Ozma and Kimyawa grab and toss Hiro up into it. Hiro: Um... Mancala: So, how is it? Hiro: Warm, I guess? … Kinda damp? Not so wild about that. But I guess I'll catch a quick power nap... The scene goes sepia, where Hiro is sitting in a field with Emilia, having a picnic. Hiro: Wow. I'm spending quality time with my sister and I'm not being violently brained or ridiculed! This is going great! Emilia: Hiro... Hiro... Hiro... Hiro...! Hiro: WHAT?! Hiro snaps awake, blinking a few times. Hiro: Oh, c'mon! That was IT?! I finally get a NICE sepia tone flashback and that's the extent?! Nothing even really happened! The narrator just claimed some stuff happened! Loyroll: That's not important, my friend, did it work? Hiro: Umm...? Hiro reaches atop his head, where a cookie sits. Hiro: Apparently, it did! Hiro got Dream Cookie. He then climbs down from the sack. Insert joke of choice here. But as he does, a shrill sound plays. Hiro: Wait, what was--? A massive, purple butterfly dives down, engaging the party! -Boss Fight!- Empress Butterfly LP: 30000 MP: 7000 The obnoxious part of this fight is that this bitch can spam pretty much every ailment with its [Ailment] Pollen attacks, which it brandishes with abandon. Ozma and Kimyawa are basically not optional for this fight if you want a chance of not getting ailment'd to death. Its means of dealing direct damage are quite limited, sans its “Antenna Wave” which hits everyone for wind based damage. However, using Ozma and Kimyawa's earth-based techs or Ozma's pudding swirl and exploiting its naturally low physical defense is the way to go. -Boss Fight!- Hiro: That was non-sequitor. Loyroll: There's no helping it. Let us return to the cafe for further clues! And... well, do so! There, Lady will fill us in more. Lady: Great! You got the dream cookie! Hiro: Did YOU have to fight a giant bug to get one? Lady: No, why? Hiro: Just asking. Lady: Now, you need to go to the Edge of Tomorrow. Kimyawa: You mean like staying up all night and playing truth or dare and waiting until midnight? Lady: Uh, no, not so much. I'd be lying to say I didn't try that too, but the Edge of Tomorrow is a real place! What happened in Girl Pudding Summer Camp STAYS in Girl Pudding Summer Camp... A-anyway, the Edge of Tomorrow is the deepest portion of the ocean floor: The Marinara Trench! Hiro: Wait, did you get underwater?! Lady: Oh, that part of the ocean isn't underwater. Hiro: WHAT?! Lady: Did I stutter? It's the MARINARA TRENCH. It's not water, it's tomato sauce. Everyone knows that, geez. Did you fail geography? It's consistently ranked in the top 8 deliciously deadly dungeons to die for! Or in. Either or. Mancala: Actually, I'm pretty sure I know where that is. Deima: Wow, you're gonna help and NOT shill us? Mancala: Hey, hey, I can be a very generous spirit when so inclined. Hiro: That and you're probably afraid of Ozma turning you into a flail again. Kimyawa: Mm. Sashimi desu! Mancala: W-well, you can't be too careful! Let's go! So, thankfully, we can actually warp to Mermania for this part rather than walking again. You then need to head south towards a red cave. If you had tried to come here before, you would be warned that you had not taken your heart burn medication and would be turned around. Venturing in now, however, will start ramping up the difficulty a bit with the likes of Meatball Munchkins, Spaghetti Serpents, and Ravioli Ravagers and they do love them the Red ailment among their numbers. The upside is this is the first real opportunity to level in this chapter, as it's the first set of monsters that are scaled to where we oughta be by now and they drop copious amounts of Cooled Hankies, which relieve red in a single target. The problem you'll face is the cracks in the floor which blast up with, uh, sauce and deals damage if you're caught in them. The dungeon is fairly simple otherwise, if a bit long. When you get to the end, you'll encounter a massive cliff, dropping into oblivion. Hiro: So... where's the birdhouse? The screen rumbles as a massive, golden, crispy squid rises from below, a birdhouse perched atop its spear-shaped head. Hiro: Oh. -Boss Fight!- The Great Calamari LP: 40000 MP: 3500 Tentacles (x2) LP: 10000 MP: 0 This deep-fried fishy fiend is a little tricky in that it's multi-bodied. The tentacles try to swat you, and lower accuracy with their base attack, so they have to go first. If they peg you a few times, don't panic, as the accuracy reduction wears off over time. The head itself has good defense against magic and physical attacks, but none of his attacks are too overwhelming, even his strongest move – Marinara Madness – deals only passable damage. If you take out his tentacles first, you shouldn't have too much trouble, but if they decide to be particularly petulant, this fight can drag out. The best thing to remember is that accuracy is reset if Hiro swirl-fuses or un-fuses with party members. -Boss Fight!- Great Calamari: Heroes of Destiny, you have proven your mettle before the Baron Calamari, and I offer you the Birdhouse of your Soul. Do as you see fit. Hiro: Uh. Right. Thanks. Loyroll: That's pretty deep. Deima: About 20,000 leagues, I'd wager. Hiro walks up to the birdhouse and puts the cookie in. After a moment, we hear a “crunch-crunch” sound and out pops a beret! Hiro: There are no words. Hiro obtains: Beret! Now that we have these, we can return to Toneland and finally start the chapter proper. Oh, and by the way, you've finished all these side quests now, right? Just so you know, there's a shop keeper on the far-right-hand side who sells the Beret and Bongos for a price. Just FYI. Maybe now you'll learn to explore under your own power first BEFORE just asking a guide what to do. But I doubt it. At any rate, we can buy some weapon and armor upgrades at long last, usually themed as Musc[Weapon] and ToneDresses, as the shops do not carry armor for the guys. At this point, we need to go up to the castle in the north end of town and the Queen's Assistant, Nagi. Nagi: Oh, thank the gods! Some sucke-- I mean-- some blessed visitors from beyond the sea, here to aid us in our time of crisis! Mancala: Do we really owe these broads anything? They haven't really been super helpful thus far... Ozma: As princess of House Toruble, I cannot overlook a crisis to a nation that might be in need. We need to hear them out. Nagi: You see, the Queen... she has become completely smitten with a Dark Pudding general! And now she aims to just hand over one of ToneLand's sacred treasures! Ozma: It almost feels wrong, though, to interrupt a young love... Hiro: After seeing the kind of work they do, I have a hard time believing that this “love” is anything but one-sided. Nagi: The one with the poor taste in gender is, and I say this begrudgingly, correct. Hiro: I... didn't have a say in what I was born as-- Nagi: STOP TRYING TO MANSPLAIN TO ME!! God, can you man-lings not go 5 minutes without trying to oppress someone?! Hiro: I-- this is not helping my inferiority complex. At all. Ozma: Casual sexism aside, what can we do to stop them? After all, a woman's heart is fickle, but determined. If she has her eyes on someone, telling her she's wrong will only provoke her to pursue it more doggedly. Kimyawa: Maybe we could, uh, “liberate” the treasure first? What even is it? Nagi: Why, the sacred ancient treasure of ToneLand is (wait for it...) the Wind Talisman! Ozma: Gasp! Hiro: Who even sa-- no, wait, did that joke already. Disregard. Nagi: But it'd be better if you took it, frankly. The problem is that only the Royal Family can access the Royal Vault, using the Royal Tattoo! Loyroll: Sounds very royal. Nagi: It is, my strangely-attractive misogynist! Loyroll: Excuse me? Nagi: The Royal Tattoo is branded on the Princess each generation. Mancala: Oh, like, on her hand or arm or something? Nagi: No, on her ass. All: … Kimyawa: Etto... Hiro: Boy, this turned awkward quick. Nagi: However, there is a way! We must... PEEP ON HER IN THE BATH! Hiro: Actually, I have an idea, if I may: if someone has to tattoo the princess each generation, doesn't that mean there's some tattoo artist on this island that already knows the passcode hanging around somewhere? Nagi: You're saying words, but I do not understand, due to your gruff, oppressive speech. Hiro: I give up. Kimyawa: It'll cause a riot if nii-chan-tachi go in directly. We should cause a distraction instead, and allow the boys to peep properly. Hiro: What? I was thinking that Loyroll and I would be the distraction! Loyroll: Indeed, why are you giving us the boring job, dear sister? Kimyawa: It's funnier and adheres to shounen manga tropes better this way! Hiro: Must I? Kimyawa: Also, it's gonna be hilarious when Ozma-onee-chan gets super pissed off! See, nii-chan and I have a bet to see how many bricks she can break in one punch. I'm thinking 20-ish, but he says it's around 15. So if I get her REALLY mad... Hiro: Ulp... So the party splits here. You take control of Hiro and Loyroll for a grand total of 10 seconds, as you go through a side path that Nagi gestures toward. When you do so, the game suddenly swaps to Ozma, Kimyawa, Deima, and Mancala who move to the right-hand side through a door that was locked previously. When you do, prepare for the mindfuck because the “distraction” portion of this plan is them putting on an opera, recreating the love story between the Queen and the Dark Pudding who is, in fact, Jaydea. Yeah, the localized version of the game leaves this tidbit out, but this is a lesbian love affair (as if ToneLand has anything but, but I digress). In the Japanese version, the point is to pick the line that forms a proper, thematic haiku. This... does not translate well at all, as this instead becomes a one-liner-off between Ozma wearing one of the princess' dresses (stretched to capacity), and Kimyawa in an outfit not unlike Jaydea's (equally at its limit), while Mancala and Deima run around the stage, doing the special effects. The song eventually degrades into a rap battle, with Ozma and Kimyawa trying to out-white-girl each other. It is a thing of beauty and at the same time, horrible. Ozma: Ya, mon! Kimyawa: Aww, hell naw! Mancala: We are getting paid for this, right? Ozma: Naw, mon! Mancala: Dammit. Once you have lost 30 minutes of your life re-doing this segment, because let's be honest: no guide can help you here... you then get a timer for Hiro and Loyroll's segment. The better you did (whatever arbitrary criterion the game uses to gauge that) dictates how much time you have to peep. Hiro and Loyroll crawl behind some potted plants and hunker down. Hiro: I feel like I need to be arrested for this. Loyroll: Think about it this way: you could be playing the SuperWorld Urania games. Hiro: Yes, that would make me feel much worse. I suppose given that, I should be grateful. Loyroll: Ah, here she comes now. Prepare your short-term memory, my friend! Here, the game goes into a... very uncomfortable first-person view, sort of like the movie-made-game, Triassic Zoo, and you have to time when you pop from your hiding spot to get a glance at her rear end. You can't actually SEE the code in this format, as this is the limited SNES rendering capacity, it's more like looking at two peaches combat a Mode 7 block of blue. By, uh... humping the bajeezus out of it. The point is, by seeing her butt, you fill a meter at the bottom and when it caps out, you're done with this quest and the SNES's limited online capability automatically registers you to the FBI sex offenders registry as a convenient step! Welcome to 1992! The internet is already here! Hiro: I feel unclean. Loyroll: Ass do I. Hiro: What? Loyroll: I agreed with you. Hiro: You said “ass”. Loyroll: I did no such thing! Hiro: Butt you did! Loyroll: You just spelled “butt” wrong! Hiro: I did not. I derriere say you're trying to-- Loyroll: Derriere? Really now? Hiro: Dammit, I did say that, didn't I? Loyroll: … Let's agree to never speak of this again. Hiro: Agreed. The two depart and the party reunites back in the main floor area, meeting Nagi there. Ozma: So, that was degrading in ways I never knew possible... Mancala: But we're getting rave reviews! Kimyawa: Did nii-chan-tachi get the code?! Loyroll: We did. In order: Green, Blue, and Red. Hiro: Y'know, we probably could've just... guessed that. Nagi: Quickly, while the castle is still distracted. Now is our chance! Nagi then automatically guides you to the vault. There, Hiro enters the code. Hiro: Alright, that should do it. … Why isn't anything happenin-- Suddenly, four suits of armor that line the walls rush out and surround the party. Hiro: What the--?! A trap?! Nagi: A security measure! That must not be the code... wait, I get it! Because it's on her ass, she has to put the code in INSIDE-OUT! Mancala: Of course! It's brilliant! That way, only by getting her head out of her own ass can this plotline go forward! Hiro: What?! Suddenly, guards and the Queen storm in. Queen: How dare you! You were going to try to steal my sacred treasure, my gift to my one and only Jay-bird?! Mancala: You nicknamed her? Really? Queen: Your entire drama troupe is TOTALLY getting a bad review on Telp now!! Hiro: Listen, your highness, it's just that-- Queen: Look, he's totally oppressing me! YOU SEE IT, DON'T YOU?! Deima: Oh gods above, shut your face. Or your ass. I frankly can't see a difference in the two. And believe me, I got a good look at both! You're so self-righteous and full of yourself you can't even see that you're being played for a sucker! Queen: But Jaydea and I are gonna get Mormonly married and then we're gonna have all of the babies!! Deima: I... I'm ignoring that entire sentence for your benefit. But beyond that, if the Dark Puddings get what they want, you won't have the CHANCE! They're going to bring a great and terrible evil into this world! No one will be getting married and living happily ever after if they get the talismans! Be a good little girl and just give it to us nice and easy, or else aunt Deima is gonna have to-- Queen: You old sow! You wouldn't know what it's like to be loved, you furry fossil! Deima: DA FUQ YOU JUST SAY, HO?! Now, at this point in the SNES version, the screen just whites out and implied Deima cast a spell. In the GBA remake, we actually get an amusing cutscene that accompanies this moment, as we fly-on-the-wall over to Jaydea's crew, riding an airship towards ToneLand. Jaydea: ETA? Guard: About 30 minutes to ToneLand, Lady Jaydea! Jaydea: Excellent. I'll have that Wind Talisman in no time at all! Guard: Ma'am! A quick update! Jaydea: What is it? Guard: The palace, it appears to be... A huge, white laser flies by the side window, evaporating birds that were previously flying in the background. Guard: Exploding. Jaydea: … [Sigh]. Okay, guys. Executive decision. Turn around. We're going back. Forward a message to Lord Zoddon to stop by a MockBuster and rent something steamy for this weekend; no one's getting laid tonight. Guard: The one with the, quote, “Hunky German Guys”? Jaydea: That's the ticket. Back to the party, with the vault room now in ruins. The armor suits are laid to waste and the vault door is just gone now. Deima's hair is erratic and unkempt, as the women are running around the room wildly as Hiro and Loyroll stand a safe distance away. Deima has the Queen in a headlock. Deima: SAY IT! SAY IT!!! HOW OLD AM I?! Queen: T-t-twenty-five!!! Deima: DAMN STRAIGHT!! Hiro: Should... we be doing something? Loyroll: I strongly advise against that, friend. And ruin my hair? Not on your life. Kimyawa: Deima-chan! Stop! Onegai! The whole building'll come down! Ozma: Are you crazy?! Stop it already!!! Deima: I'mma kill this ho! She's more pathetic and pandering than Kimyawa! Kimyawa: HEY! I only pander a LITTLE! … A lot. A LOTTLE! At least I'm not some roided-up amazon! Seriously, who's fetish is she trying to appeal to?! Don't tell me you can get abs you grate cheese on just by doing sit-ups and drinking juice! You should get a cute, smooth tummy like mine! Ozma: The HELL you just say?! You can't even get your top in a top! If you wanna talk about fake body parts... Kimyawa: GASP!!! MY OPPAI ARE NATURAL!!! YOU TAKE THAT BACK!!! You bring shame upon Kimyawa's okaa-san! Mancala: I DON'T EVEN KNOW WHAT YOU'RE SAYING HALF THE TIME! Are you literate?! Hiro: This is seriously going to Hell. C'mon, Loyroll, let's grab the talisman and just leave. Loyroll: Slight problem with that... Ozma: Where do you two think YOU'RE going?! Stand up for my honor! Hiro: Err... Kimyawa: Onii-chan! SAIKYOU NO SENSHI! Loyroll: Oh dear... Mancala: I'll pay you 30 zenny and three photos of Ozma in the buff if you side with me instead. Deima: Hiro! Be a man! Pick a side! Hiro: WHAT?! Why does this chapter hate me?! The game pull a fast one here by presenting you a five-way prompt, the options being: I side with Ozma I side with Kimyawa I side with Mancala I side with Deima or I have three remaining transformations! But you don't actually get the chance to pick any of these as the prompt is immediately taken away from you. The astute hex editors among you will notice that even if you did try to run the prompt, it'll just cue the next event anyway. The camera pans up a little, above the dust cloud the cat fight erupts into as Ceuri, one of the Heavenly Kings of the Dark Puddings, casually strolls right in and grabs the Wind Talisman from the vault stand. Ceuri: Thanks for the gift! Bye-bye now! Hiro: No! That was one of the Dark Puddings we saw!! Girls! Girls, stop! We have bigger problems to deal with!! Ozma: We sure DO! How do you even stand upright with that frame, you damned coconut tree?! Mancala: Don't talk smack to her, you roid-raging berserker! You have like the second-largest melons in this game!! Kimyawa: Baka! Baka! Jealousy is NOT kawaii! Deima: Hey, all this in-fighting gives me an idea for a new attack! I call this Hissatsu Zenkai Suki!!! Hiro: DEIMA, NO!!! And the entire screen whites out with a violent explosion sound effect. You're then informed that Deima's hilariously over-powered Hissatsu Zenkai Suki attack is unlocked now. The scene fades back in with the party in the castle's traction ward, everyone laid out. Deima: Gela-gela-gela! That was fun! We really needed to get that inter-party tension out! Loyroll: You're insane. You nearly killed us all, y'know... Ozma: But I'd be lying if I said I didn't feel rather refreshed after all that. Kimyawa: Hai! Mancala: Now that you mention it... Here, we're informed that the new team-wide attack Girl Power (JP: Lovely Dancing Cherry Blossom Unyielding Death Force) has been unlocked. You can use it when your front line is the four ladies of our party. It deals massive, non-element magic damage to all enemies and runs the risk of inflicting Red on enemies. Hiro: Not my idea of fun. And because we were busy bickering amongst ourselves, they got away with the Wind Talisman! Loyroll: A most un-fabulous turn of events, put mildly. What's the plan? Hiro: This can't be ignored. We'll have to pursue. Nagi walks in from the door. Nagi: We're, uh, awful sorry for the turn of events. Here. Take this. Hiro gets the Dreamcatcher Mirror. Hiro: This is...? Nagi: It allows one to view and to subsequently enter peoples dreams. It is a legendary artifact and treasure of our kingdom and my small way of saying: please, never come here again. You are officially persona au gratin. Hiro: But that means-- Mancala: Shh. Just... let her dream. At this point, there's actually two last areas in this chapter and we can tackle them in basically any order we want. But let's the worse of the two first and get it out of the way. But first, to ease our pain, we can go noodling in a nearby well and find the PDGShld for Hiro. If we travel to the river encircling Toruble, we can also get the PGDArmr for him. There will be more of this later, but it's a tremendous boost in defense and one he can carry to the final boss. Now we need to go to Mermania, go north to the mainland, then head west a ways until we hit the Miner Reservation, Diggould. Around here, though, if you head south through the small forested area, you can find another Pudding Shrine! This one is a little different, in that if you do not have the Pudding Shield, you can't enter here. Inside, Hiro is split from the party by a transparent barrier and meets with a spirit inside. Hiro: Alright. I'm ready for this. Spirit: Welcome, Hiro, Son of Pudding. I am St. Tastius. In order to take your abilities one step further, you must meet my challenge head-on. Are you ready? Hiro: Almost. I have one question first before we do. St. Tastius: Okay. Ask away. Hiro: St. Tastius? Are you serious? More like St. Tasti-less. St. Tastius: You're going to fight a giant emu now. Hiro: Wait, what?
-Boss Fight!- Giant Emu LP: 25,000 MP: 5000 Well, at least he was being honest. Giant Emu is fast and will usually take its turn before Hiro who, as usual, cannot use a Pudding Form worth using and thus must prioritize healing as necessary to ensure the next round is not fatal. The biggest challenge here is that while Giant Emu lacks special attacks, it will sometimes follow up its normal attack with “Pancake Batter”, a follow-up move that deals 80% damage too, meaning Hiro is going to be bleeding LP throughout this battle. Heal often and if you picked up any attack items, now might well be the time to utilize them! -Boss Fight!- Hiro: That was... okay. Well, tell me, what amazing ability fusion has this granted me? St. Tastius: The newest member of your party may now fuse with you to create the Trout Pudding Fused Form. Hiro: Sounds good. What's it do? St. Tastius: It will always deal critical damage to fish-type enemies! Hiro: … And? St. Tastius: What? Hiro: And what else? Fish-type enemies only appear in one area of the game and we've been through there like a dozen times now. What else does it do? St. Tastius: … Hiro: Oh gods, that's it, isn't it? You just used this as a filler dungeon! St. Tastius: Yeah. Sorry. Better luck next time. Hiro: What the hell is Trout-flavored Pudding anyway?! Good grief... Sadly, the description is apt. It will do critical to fish-type enemies, but will not effect other types at all. This pudding power is absolutely worthless. Anyway, now we can go to Diggould proper. Which is a literal hole-in-the-ground. Deima: Ah. Diggould. This is a town filled with miners. “Town” might be a stretch though. “Civilization” is also kinda pushing it. Hiro: What's wrong with this place? Deima: Well, look at it. It's a literal hole. There's not even electricity and A/C! Hiro: But that wasn't even invented until the Industrial Revolution and this is a swords-and-sorcery setting! Deima: Yeah. Sure it is. Cough. Hiro: I really hate it when you guys speak aloud onomatopoeia. Just sayin'... Miner: Howdy, folks. Welcome to Diggould, proud capital of the miners. Deima: Is it REALLY a capital when it's the only city you have to your name? Miner: Sure it is! You could even say... it's a CAPITAL CITY! … Get it? 'Cuz... capital can also mean “good”? Deima: So, as I was saying, I don't like this place... We're then free to explore the holes in the wall that pass as buildings here and even get Loyroll the DigrPNTS to make up for his not getting any armor upgrades recently. Once we explore the room on the right, we see Moore the Miner from before, laying asleep in a bed. Mayor: Oh! Guests! Forgive our poor demeanor. We have quite a pickle on our hands and, seeing as you're here, maybe you could lend us a hand! Hiro: Sure! Deima: [Sigh]. Okay. Mayor: So, our dear Lead Miner, Moore, has fallen into a deep sleep and we can't find means to awaken him! We fear a terrible curse is placed upon him! Hiro: I think we have just the ticket! At this point, the conversation would just very abruptly end if you came here before finishing ToneLand's story line. But as we have the Dreamcatcher Mirror, Hiro insists on butting in. He goes to Moore and holds up the mirror. Hiro: I see... a giant, burning middle finger? No, wait, that's a field. … Lined with skeletons. Kimyawa: Miner-kun was REALLY into heavy metal. Mayor: HEY-YO! Kimyawa: Nani? … Oh. I get it. Heavy. Metal. He's a miner. Mayor: Now you're getting into the spirit of our sophisticated sense of humor. Kimyawa: … Hiro: I see an island and a tower in the north. This is no ordinary dream. It looks as though some terrible force is keeping him locked in his sleep. We may have to use the mirror to enter in and directly intervene. Deima: You better be glad you're at least an 8, or I wouldn't even entertain the notion. Ozma: He's a solid 9, 10 if you get rid of those braids! Kimyawa: Dame desu, the braids are kawaii! Hiro: Hm? Did you three say something? Deima: No, nothing at all. Hiro: Alright. Let's prepare and enter into Moore's Dream! Prepare yourself and check Moore again. Hiro will hand the mirror to a miner NPC, and the team warps in, arriving via a singular bed. Hiro: OH GODS, MY MOST OF ME!!! Why am I on the very bottom?! Ozma: Wow. I didn't know you could even balance so many people on one bed! Kimyawa: Onee-chan! Please to be getting off me now, onegai! Loyroll: What an inconvenient mode of transport. Usually I'd consider the bed a gateway to many wonderful things, but this is not what I had in mind... The party quickly files out and are met by a generic miner sprite. Miner: You have to help! Moore's in trouble! Hiro: Yes. We gathered as much. Miner: His very personality was shattered and scattered across his subconscious mind! Deima: Miner's have personalities? Kimyawa: Deima-chan! Deima: What? You were thinking it too. Miner: This is the settlement of Hartmann, a safe haven. This is once where his entire personality resided, but since the coming of a great evil, they have been sent all across this world. Please, find them and reunite them, so we may form Courage, and fight back! Hiro: Sounds like a plan. Where shall we go from here? Miner: The evil awaits you in Freud's Tower in the north, but without Courage, it remains unassailable. You should go through Jung's Field to the east, and explore Skinner's Hut, and don't forget Bandura's Woods! Hiro: Okay. Let's explore those areas first then. The first area we can go to is Jung's Field... so let's not go there. Instead, hang east a little further to go to Skinner's Hut, a perfectly cubical house. Inside, we see Moore. Moore: Me? I'm not Moore, you fuckstick. I'm Anger! Hiro: I didn't even say anything. Could you dial it back a little? Moore: HELL NO! I'm Anger! Hiro: Oh. Right. So, can you come with us? Moore: You trying to tell me what to do, pretty boy? I'll mess you up so bad... uhh... so bad, that YOU'LL WISH I DIDN'T MESS YOU UP SO BAD! Hiro: Apparently Wit isn't here with Anger. Moore: I WILL CRUSH Y-- Ozma punches Anger in the gut, dropping him like a stone. Ozma: There. We can drop him off in Hartmann when we go there next. Hiro: A little... sudden, but it does work! Got Moore's Anger! Now we can go to Bandura's Woods, where annoying Psyche Munchkins appear, alongside HypnOwls, both of whom can put the party to sleep. This is annoying more than dangerous. If you wheel through the forest a bit, you'll find another Moore within. Moore: A-bloo-bloo-bloooo... Hiro: Um. Are you okay? Moore: I-I'm Sad! Hiro: So I see. Moore: No, I'm Sadness. Like, the emotion. W-without the others, all I can do is hide away and c-cryyy! Abloo-bloo-bloo. Ozma: Hiro, this may require a woman's touch. Ozma goes to Sadness, placing a hand on his shoulder. Moore: A-are you here to tell me that everything's going to be okay and pet me on the head? Ozma: No, it's just your voice is super annoying, so stop crying or I'm gonna deck you. Get in the car, loser, we're finding Courage. Got Moore's Sadness! Now, we can head north to Pavlov's Pavilion. And here's where that insidious international release censorship rears its head in a big way. In the Japanese, the pavilion was a casino, filled with gambling minigames and voluptuous chimera-women who insist they'll sleep with anyone who is up for a “romp” with them. You open the door to the next emotion by gambling enough tokens until you get 250 and paying to access it. In the international versions, however, this place is a technicolor candy land, where penguins, rabbits, puppies, and kittens tell you how much they “wuv” you and give you candy hearts. Once you collect 25 candy hearts, you can ford the Strawberry River and the riverman, amusingly named Branches, ferries you across. Either way, Loyroll will protest the scene, either for being “boring” or for being “too saccharine”, depending on version, and insist he misses killing dinosaurs instead. Either way, the locked door opens and you'll find another emotion. Moore: Ugh. This place is gross. I can't stand it! And YOU! You were frolicking around in there! YOU'RE gross too! Kimyawa: Dame! You act all high and mighty, but you're the one who came here first! If you hate it so, then nandaiyo?! Maybe you're not so “above it all” either! Moore: ugh! You're just spilling out of your top! You're so gross! Have some respect for yourself! Kimyawa: My oppai are proud and bountiful! I represent the abundant harvest of autumn, baka! The emotion YOU need is “PRIDE”! You need to love yourself and surround yourself with those that love you! Then you'll realize you ARE beautiful, and need only live up to your own expectations, as high as you wish to set them! Moore: Ugh. Motivational speeches disgust me. Kimyawa: … [Snap]. Kimyawa grapples Disgust and German suplexes him, unlocking her new attack, uh, German Suplex, a terrifyingly powerful single-target skill that is calculated off her speed stat. Kimyawa: BAKA-BAKA-BAKA!!! Moore: Oooooogh... pretty stars... Got Moore's Disgust! Next, we can head to the small town, Vygotski, in the south where there's a consumable item shop and the next emotion and not much else. Moore: Wow! What a great day! Oh, hi there! I'm Moore's Joy! Deima: The hell're you so chipper about? Moore: What ISN'T there to be chipper about?! I'm in a wonderful town, and some wonderful new visitors are here! This is a chance to make new friends! Hiro: I like this guy. He's as blissfully naive as I once was. Good times... Moore: So, we're friends now, right? Let me accompany you! Hiro: Wow. If everyone in the world was like this, I wouldn't feel perpetually like the world is made of cardboard. And soaked in ethanol. And that the torch was thrust into my hands. Ozma: Hiro? A-are you okay? Hiro: Why, Pudding Elder? Why am I the hero? Emilia's the hero. I'm an accident. I was born because my mom can't hold her liquor. Deima: Oh dear. The weight of reality finally broke him. Kimyawa: Does this mean we have to go into Hiro-nii-chan's head? Loyroll: Let's put a raincheck on that for now, hm? Got Moore's Joy. And now, there will be no more joy, as we have to cross Jung's Field. Ugh. How do I put this... imagine a landmine field with no markers and lots and lots of landmines. The landmines also reset after detonating. And they do this infinitely. And the safe road across is about 2 blocks wide. And the METHOD FOR DOING THIS PUZZLE WAS REMOVED IN THE INTERNATIONAL VERSION! Welcome to Amazing Quest 1's worst dungeon! So, in the Japanese version, there was a yellow face icon that would appear at the bottom of the screen. As you progressed, his eyes would point towards the nearest mine. If you were one step away from a mine, he'd get this psychotic, shit-eating grin, warning you that you were close. You could use this to parse the path without ever taking damage fairly reliably. Why did they remove this? I don't know. Why did Jaydea get drunk on a non-alcoholic drink in AQ2? The world will never know. The sole catharsis to be found here is that at the midway point, we find that yellow-faced smiling jackass and he's the boss of this area. -Boss Fight!- Dost Mine Eyes LP: 35,000 MP: 10,000 Oh, this fight. How do I explain this fight. The short version would just be the words “NOT FUN” repeated about 20,000 times. But to be more exact, DME here not only mocks you throughout with lines like “Are we having fun yet?” and “Take it easy!” as he attacks you. When he says “Look out!” he hurls a series of bombs at you, and like another Jeffcom+DTK series, which shall remain nameless, there is no defense against bombs. They just do craptons of damage. In fact, that's kind of this guy's thing. He doesn't have a means to inflict status ailments, but he has tons of health and his defense is the highest by far that we've yet seen and all his attacks are seriously OP. The one upside is all of his damage is calculated as physical damage, so if you rebalance your defense acKordingly, you can help mitigate the damage dealt. There's a reason this guy became a meme in the fandom for moments of the series that are horrifically imbalanced and not fun. -Boss Fight!- Thankfully, upon his defeat, the mines in the area are cleared out, and we're allowed to move north to the last emotion. Moore: I-I'm not going out there! It's too scary! Loyroll: If you mean the buffoon with the terrifying face, we took care of him already. Moore: The world is too scary! I'm just gonna hide here. I think it's the least-scary place. Loyroll: Boy, listen to me and listen well. Fear will always be with you. It is a phantom that insists on riding astride your shoulder for your entire journey of life. And that's okay. Because the ultimate dance of fates will not be casting fear off, but embracing it as a part of who you are, and mastering it. THAT, in truth, is “courage”! You, as Fear, are not antithetical to bravery, you are, in fact, its very core! Moore: W-wow! Despite being a foppish poof, you make a really good point! Loyroll: I prefer to think of myself as “fabulous”, thank you very much... But you know what I do when I become scared? I freak fear the fuck out!!! Hiro: He's not kidding. That's actually what he does. Moore: Meep! I better get back to Hartmann! I-I think I hear the others calling for me! Got Moore's Fear! With this, we have all of Moore's scattered emotions back at Hartmann! Go back now and you'll see many, many copies of Moore here, including a few not named in the international version. Moore: Thank you all. Thanks to you, we can reunite ourselves and find Courage! Then we'll be able to launch our counterattack on the evil in Freud's Tower! All the Moore pile onto one square as the screen whites out, revealing the completed Moore, Courage. Moore: Alright! At last, I feel ready to go! Hiro: Great! Welcome to the team, Moore! Moore joins the party! … It's just a damn shame his stats are terrible. His physical stats are eclipsed by Ozma, his magic stats are over-shadowed by Deima, and his few skills are weaker versions of Kimyawa's and Loyroll's. His HP is lower than Hiro's and he has only enough MP to launch two casts of any of his abilities! Seriously, JeffCom, are you TRYING to make your fans hate you? At any rate, it's time to visit the unfortunately-shaped Freud's Tower! As the party approaches, they see the tower seems to shift in and out of existence, almost like actually viewing a dream in physical space. Hiro: It... it's growing?! Moore: And it's shaped like a plump helmet! Loyroll: It's really getting huge! Kimyawa: Sugoi... Deima: I've seen better. Enter the tower. The walls shift in and out of visibility here, but retain their solid qualities, meaning that the tiny 1-block-wide paths that you must navigate aren't even in view half the time. This place should be called “Test of Patience Tower”, or perhaps Testy Tower for short. HEY-YO! Obvious jokes aside, you just navigate it until you find an armored man standing in front of some stairs. Man: Ho-ho! You'll not go a step further! Hiro: Did you do this to Moore? Answer, Dark Pudding dog! Man: Dog?! You dare address the great Praetorian Soh as a dog?! Hiro: Oh, geez, not another one of you guys... Soh: The great Heavenly King, Modt, entrusted to me-- wait, did you just say “another”? Hiro: Yeah, there were these other Praetorian guys I ran into earlier... don't really recall their names. Soh: So you are the ones who brutally ended the reign of glory that Praetorian Doh, Rei, Mih, and Faa battled so brilliantly for! My brothers-in-arms! I shall avenge their untimely deaths! Kimyawa: One was a woman! Soh: I was speaking poetically. Now, you shall face the unparalleled might of the Burning Soh! Hiro: What kind of dastardly trick do you have?! Soh: Trick? No. I shall explain my powers in-full, thus that we may fight as honorable men of valor! Kimyawa: And women of valor! Soh: Yes, that too! My power... witness and tremble!! Soh then bursts aflame as he removes his helmet, revealing a chiseled visage and bald, shining head. Soh: Yes! I see you are left speechless by my overwhelming abilities! Many have had that reaction to this unstoppable force before y-- Hiro: So, that's it? You ignite yourself? Soh: I... um... well, yes. It's a very powerful attack. Deima: Actually, we've fought fire-themed monsters before now. Hiro: Didn't that one guy have the power to harden his body like armor? Now that was a power to respect. Ozma: I'll say. Or the guy who summoned lightning. I liked that one, myself. Kimyawa: Jiji-chan, is that why you don't have hair anymore? Did you singe it all off?! Soh: What?! No! I-I have eyebrows! See? And do you have any idea how long it takes to learn to not only set yourself on fire, but not hurt yourself doing so?! A long time, that's what! Loyroll: So, when you shower, does it just become steam? Is every bath a steam bath? Soh: No! That's not how this works!!! Oh, gods, this is not going like I imagined it would... Mancala: Oh, I got one! He must be a... hot commodity! Ooooooh! Soh: That tears it. You're all dead. -Boss Fight!- Praetorian Soh LP: 45,000 MP: 5000 So, Soh is just a so-so battle, so there's really nothing in particular so great about Soh. He can use different fire spells and cause damage over time with burns, but if you got some aloe vera in ToneLand, that's a non-issue. Plus Mancala's water-based abilities and Ozma's ability to debuff defense works as a great two-fer in this battle. Hiro may ultimately play more a support role this time around! So, Soh realizes you reap what you sow! -Boss Fight!- Soh: My brothers... and sister... I'm sorry. I... I have failed you. There remains but two who may reclaim our honor now. The joke's on you, foolish Light Puddings... there is no way out of this maze. You'll wander its halls alongside my spirit for all of eternity... Deima: For a bunch of cowards who chose to pick on people who live in literal holes in the dirt, they retain a high degree of pride. Mancala: Yes, but why? He said this was a direct order from Modt, so there must've been a strategic gain in doing so. We need to investigate further! Hiro: Hey, guys, if we go up the stairs here, we can get out! Loyroll: Seems he was mistaken in telling us there was no means out. What a pointless interlude. The party returns to Moore's room, no worse for wear. Moore: I had... a long, strange dream. Deima: Believe us, we know. We saw it. Kimyawa: We saw everything. Moore: Um. S-so, obviously, the only way to repay you is to join you on your quest! As a miner, I can open holes in select places on the map! Hiro: That sounds selectively useful. Welcome to the team, Moore! Again? Moore: A-are you going to put me on the bench again? Hiro: Yeah, probably, if we're just being honest here. Moore: It's okay. I'm kind of a booty guy myself. Kimyawa: Baka hentai!!! Stare at your own risk!!! We then depart and head hard south for a while. Eventually, it starts snowing as we enter a small hamlet named Heat. Deima: Haha! These people have a great sense of irony! Hiro: I dunno. I've never heard of people bagging on their own town when they named it. Something seems out of place. Old Man: You got that right, sonny boy! This is one of the toastiest tropical paradises on Earth, but since that dastard Modt moved into the Weather Station, we've been in a deep freeze! Hiro: Does... this town only exist to solidify Modt as a proper villain? Old Man: pardon? Hiro: I mean... the first heavenly king was about to bring a countryside to its knees with his mad science chemistry set. But now that we're here, Modt's rap sheet kind of has the sum total of “mild inconveniencing a single guy in a single town”. Moore: Hey... Hiro: Just thinking out loud here. Ozma: Even so, we can't let his reign of... mild inconvenience stand. We should go to the Weather Station and sort this mess out. So, head to the Weather Station. It's on top of the hill, to the south-east. You can access it by going south, then heading north up the slope. The Weather Station is a large, white tower, because that's a unique motif in this franchise. Inside are mazes that try to differentiate themselves from the Freud Tower and fail. Each of them has a different weather motif, like rain, clouds (which has a very nice reflective motif, as the floor is lightly coated in water), and ice sliding puzzles. The problem is that these motifs don't actually add very much and these concepts were done far more interestingly in the Cognami “Our UV Radiation!” series of GBA games. At the top floor, Modt awaits us, floating menacingly in front of a machine not dissimilar to the one we saw in the quake control room. Hiro: Give it up, Modt, you're surrounded and trapped with no where to go. Give up peacefully and face justice for your crimes or we'll resort to violence. Deima: Which would be faster. And... y'know... a lot more fun. Modt: Oh-ho, threatening me, are we? Well, little do you know my true power is drawing things from MY dream world into this reality! Ozma: What does that amount to? Modt: Uh. Hot girls, mostly. Moore: Mm... Moore nods sagely here. Modt: Okay, that's not going to fly here. Very well! I'll try a DIFFERENT TACTIC! Hiro: Say what now? Modt rears back and slams into Hiro, knocking him flat. Ozma: Hiro?! Deima: Dammit, that little rat! He was ready for this! Grab that damnable mirror and let's get after him!! Loyroll flashes the mirror, which fires a laser beam, blackening Hiro's face comedically. Loyroll: Oops. Sorry. Two legendary mirrors and all. Got 'em confused. Loyroll flashes the other mirror, which causes the screen to white out again as they enter... a recolored, slightly-rearranged version of Moore's subcon island... God, I hate this stretch of the game. There's only two landmarks, though, a town where you can rest and buy items, all stationed by copies of Hiro. To the north is... ugh... another white tower where Modt awaits us. Have I mentioned that I hate this stretch of the game? Cuz I do. Anyways, the Tower of Doubt tries some unique maze shenanigans, like spinning the camera randomly (useless as your party remains pointed in the same direction anyway), and teleport maze (which isn't complicated at all) and some other things. What's actually interesting here is that, in various rooms, we see shadows of Hiro and other characters speaking. In the entryway we get: Ozma: Wh-what's that? Shadow Hiro: I'm not the savior of our tribe. I couldn't even save my sister or my hometown from the Dark Puddings. People died because I was weak. Kimyawa: Hiro-ni-chan... Then, in the stairwell: Shadow Hiro: Towns are falling in around me. I can't stop this senseless destruction. Why... why can I not stop them?! Deima: I see... this is the manifestation of Hiro's inner demons. Naturally, Modt would come here to find weaknesses. Ozma: … On the second floor's largest room: Shadow Emilia: You mustn't give up! We can save them! Shadow Hiro: I can't! You know that already, Emilia, so why? Do you just like hitting me that much?! Shadow Emilia: … Well, I'd be lying if I said there wasn't a little schadenfreude involved... Shadow Hiro: Just stop it. You're the savior of our tribe. I'm... just a mistake. Shadow Hiro walks away, throwing down a wooden, training sword. Loyroll: Seems our fearless leader is quite the basket case. Kimyawa: He's tearing himself apart... Here, we pick up the key item, Memory of Emilia, from the training sword. At the stairwell to the third floor: Ozma: Is that... me? Deima: More likely, it's the way he views you... Shadow Ozma: I have the weight of a kingdom riding on me... so I must be strong enough to shoulder this burden. Shadow Hiro: If I let her down... then I'm letting down an entire kingdom again...! I can't... I'm not strong enough...!!! Damn it!!! Shadow Hiro falls to his knees. Shadow Ozma fades away, leaving a round object on the floor. Shadow Hiro: Ozma, I'm sorry... Ozma: … Sniff, hic... Hiro, don't apologize... From the round object, you get Memory of Ozma. At the T-intersection on the third floor: Kimyawa: Onii-chan, it's us! Loyroll: This will give us fascinating insight to our relationship. Shadow Kimyawa: Hallo, alter brueder! Ich bin die fraulein mit die grosse brueste! Shadow Loyroll: FAAAAAABULOOOOOUS!!! Loyroll: I feel like I should be offended here, but he did use my favorite word so... Kimyawa: Etto... Shadow Kimywa: I'm never going to give up! I'll remain perky and ready 'til the very end! Shadow Loyroll: The pride of my tribe spurs me on to greater heights! But if you want my best weapons, you'd best pony up... Shadow Hiro: How... you guys are always together, and you never stop trying... but when the chips were down, I couldn't do anything to save my own sister... Loyroll: Ah, Hiro, always making mountains of molehills. Deima: Tee-hee. She said “perky”. And you said “mountains”. Kimyawa: He thinks so highly of us but so lowly of himself... poor Hiro-nii-chan. The two shadows leave behind twin blades, which are Memories of Loyroll and Memories of Kimyawa. At the stairwell to the fourth floor, a shadow of Deima, holding a fish bowl in her hands is there. Deima: Ah, the interesting part! Shadow Deima: I, mighty sorceress and ally of the Pudding tribe, shall aid you for now, unworthy successor. Deima: ! I... never said anything of the sort!!! Is that how little you think of me, boy?! Shadow Fish: HOLLA HOLLA GET DOLLA!!! Mancala: Wait, is that supposed to be me?! That son of a bitch!!! The Shadows of Deima and Mancala leave behind twin rods, which you collect as Memories of Deima and Memories of Fish. That's not a mistranslation, that's the actual item name. With these, we can go to the fourth final floor, which is comprised of two rooms. The first has the last shadow scene. Shadow Hiro: My friends depend so much on me, but I'm just a failure. In the end, I'll just let everyone down again. From the day I was born, no one minded me because Emilia was the destined, chosen pudding hero. Surrounded by people at all times, I have never felt so utterly alone. Ozma: I can't believe he's felt this way the whole time and never told us. Loyroll: Perhaps it was merely that I'm the only one who actually pays attention around here, but he was being pretty obvious about his feelings from the start. Maybe you were just hearing what you wanted to hear. Deima: … Tch. Kimyawa: I-I think that's him up ahead! Mancala: Is Modt already there?! Don't tell me we're too late! I really need to smack him one!!! Ozma: Hiro or Modt? Mancala: Yes. The party proceeds forward after collecting “Memories of Self” and finds Modt and Hiro. Modt is openly weeping and Hiro is talking. Hiro: And that's when I realize that no matter how hard I try, I'll still end up dying scared, tired, and alone – as I lived, unloved and hopeless! Modt: OH GODS ABOVE MAKE THIS GUY STOP TALKING ALREADY!! Ozma: Hiro! We're here to, um... save you? Mancala: Actually, it looks like Modt is about ready to concede. Modt: Oh, thank goodness, you're here! Can you shut this guy up?! Hiro: But, I mean, I figured you were in my head anyway. I figured I'd go ahead and make my internal monologue external! Feels good to get it off my chest! Modt: Oh, to hell with it. I'll just summon your worst fears and crush you all! Some very strange creatures begin raining in from above. Hiro assumes the fetal position here as his eyes bug out. Modt: Wait... what are those things?! Hiro: Oh gods, no! Spiders with baboon heads!! Modt: … what?! Hiro: Emilia told me about them when I was little! They build nests on your roof and slowly inch their way down at night. They steal little kids and take them away to live in jungles and eat spider-bananas! But every time I try to climb I tree, I fall out and hurt myself! I could never survive in that kind of judgmental culture!!! Modt: What?! What is wrong with you?! Why is everything wrong with you?! Ozma: Hiro, it's okay. Hiro: Huh? Ozma: Hiro... come here. Ozma kneels and hugs Hiro. Hiro: … Um. Ozma: Everyone has fears and doubts. And none of us stand alone. We all have our quirks and eccentricities. Some of us are even Loyroll. Loyroll: Heh! Jealousy is unbecoming of you, princess! Ozma: But that's okay. Because we love you not despite your weaknesses, but in part, because of them. Mancala: Except me. I'm still pretty sore. Ozma: These memories are themselves, sacred treasures, and so is our friendship. Stop exalting us by condemning yourself. When you hurt, we hurt. Mancala: Again, except me. Ozma: Stand up, Hiro. Hiro and Ozma rise. Ozma: 'cuz it's time to KICK SOME ASS!!! Modt: Oh, dammit!!! -Boss Fight!- Heavenly King Modt LP: 50,000 MP: 25,000 Here, Hiro will automatically replace anyone you had in the first party slot, so be mindful of your alignment as you enter. As an interesting note, this battle does not actually play the Heavenly Kings' shared theme song: Steel Gauntlet. It actually play's Hiro's theme song: Blade that Shapes the Stars, which was remixed in later games into the better-known version: King of Pudding. Modt is by far the weakest and least-interesting of the Heavenly Kings, befitting his role in the story. He tries to inflict ennui on the party to try to control their movement, but it seems to have a low rate of success for some reason. Your best bet is to use Kimyawa and Loyroll's dual tech, if they're a high enough level to have it, the Double Downward Dog, which deals high light-based damage which Modt has no base resistance towards. I typically use the Chocolate-Raspberry Swirl, and use Hiro and Ozma's combined raw strength, due to a hidden, unexplained gimmick Modt has, as his elemental resistances go up when hit by magic and down when hit by physical damage. However, this is done by a very slight multiplier value, and as his light resist is 0, it will never change. He has no attacks that are major threats to a party that hasn't been running from every other fight. -Boss Fight!- Modt: God... damn... it! Seriously. This is how I die? In the head of some manic-depressive douchebag with an inferiority complex?! This sucks!!! Modt then explodes, violently hurling the party from Hiro's mind, causing them to re-appear in the Weather Station and Hiro to bolt upright. Hiro: EVEN IN MY HEAD?! Loyroll: Are you still on about that? Hiro: Yeah, but, in my HEAD?! Deima: I just checked the console. This looks like it's where the Wind Talisman was stored before it ended up in ToneLand. The damage was reversible and so, I think Heat should be thawed out now. Hiro: Everyone... thank you. I owe you a lot. Mancala: Yes you do. Hiro: Yes. Even you, Mancala. Mancala: Seriously. “Holla, holla, get dolla”? Hiro: In my defense, you did shill me as soon as you met me. Hiro gained: Confidence! Here, the memory items break down and become stat ups which make Hiro's pudding swirl forms even stronger! We now can use the exit warp. When we do, we end up in Heat's town square, which has indeed thawed and now is a tropical paradise! Hiro: Oh, thank goodness. Last time I tried to use one of those, it blew up! The people in town thank you profusely, and if you go noodling in the stream here, you'll obtain the PDNGCape accessory, rounding out Hiro's defenses. Now, we can travel through the waterfall in the south to move through to a new town, Warudo, only to see the inhabitants apparently walk backwards here. Trying to speak to them is useless as everything they say is written backwards. There's only one NPC we can speak to who won't just say “B+TCELES SSERP”. NPC: I returned from a hunting trip a few days ago and everyone is like this now. Talking to them is useless, they don't even seem to see us. Deima: There's powerful magic at work here. They're moving backwards through time, but also in a fixed loop. The only way to free them would be to destroy the source of the spell that put them in this condition in the first place. NPC: Oh, the only magically-aligned place around here would be the Clock Tower. Hiro: Is it a large, white, nondescript tower on a hill? NPC: Yes, why? Hiro: No reason. Loyroll: The Clock Tower, hm? Let's investigate. As there's no items to steal here, we move on to the east to yet another tower because good game design. The tower's primary gimmick are large clock buttons on the floor which run time forward or backward as you stand there. This will cause walls and other obstacles to be built, collapse, or change and you need to seek out the most effective means through by moving the dungeon forward or backward in time. Though, JeffCom apparently got tired of this motif after a while, as the dungeon actually only runs three floors before you reach the top. There, Ceuri awaits us. Ceuri: You! How did you escape my time loop?! Hiro: Uh. We were no where near it when you cast it. And you should know that for a fact, as you saw us in ToneLand when you stole the Wind Talisman. Ceuri: Uh. Um. Yes. Well, details! No one else in Warudo was spared! Kimyawa: Actually, there was one guy. Ceuri: Oh, son of a bitch, how many other people manage to conveniently avoid my spell, then?! Moore: Well, you missed my entire village AND the entire next village over. Ceuri: Yes, well, Modt called dibs and-- Modt's dead now, isn't he? Ozma: Do we even need to clarify that? Ceuri: … Ugh. It's hard to be the only competent person standing. Fine! Whatever. Let me just check in on what the hell's happening... A viewing portal opens in the middle of the room, showing the generic NPC from before. Ceuri: GASP! Hiro: Not you too! Ceuri: It's... it's Bob! Hiro: Who? Ceuri: My only friend from my childhood! Mancala: Oh no, we're going this direction, aren't we? Ceuri: My lady-feels demand I now RIP THE HELL OUT OF SPACE/TIME!!! Hiro: Oh boy... The party is sucked into the rift and very violently deposited out into an open field. Or, rather, Hiro is deposited here alone. In a very long stretch way from Warudo. Also, every single enemy here knows instant-death abilities. Because good game design! So, once you get into one random encounter and party wiped, you'll warp to the save point in Warudo at the low, low cost of half your currencies! I'm so glad chapter 6 is almost done. When you reunite with the others, they begin talking. Bob: Oh, looks like it's Ceuri causing this chaos. Sorry 'bout that. Yeah, she's always been a handful. Hiro: How did she even do this? Isn't that the talisman of wind? Not SPACE/TIME?! Bob: She's a chimera, you see, so she has, like, magic. Hiro: … Magic. Just... magic sufficient to rip time? Bob: Yup. Hiro massages his temples. Bob: Maybe I should go talk to her. Maybe we can convince her to stop this of her own volition. Hiro: Yeah, that's worked well so far. Let's go with his plan. Kimyawa: Not like we had anything better than that... Hiro: I'm being sarcastic. This plan is terrible. Bob: A'ight. Let's go. Hiro: Ugh. So, we traverse the Clock Tower again, doing the same puzzles again. Bob: Ceuri! Ceuri: Bob! Bob: Ceuri, could you... maybe stop? Ceuri: Hm. I mean, I could do that. Hiro: Really? Ceuri: No. Hiro: Figures. Bob: Pretty please? Ceuri: I have my thumb on their very pulses! I could advance their aging instantly and kill them all! Would you want that? Mancala: Shit, this escalated quickly. Loyroll: Wouldn't that also speed up them having marriages and children and just usher in a very fast-growing next generation? Ceuri: No, because reasons. Loyroll: But no matter the speed, wouldn't they still just experience it at what they perceive to be the “normal” pace because everyone else around them is too? Ceuri: I SAID NO! Loyroll: Just trying to help you out... Ceuri: That's it, my lady-feels demand RETRIBUTION! Bob: But our happy childhood that we'll never show the players-- Ceuri: I said NO, God damn it! Bob: Well, 'k. -Boss Fight!- Chimera Ceuri LP: Doesn't matter MP: Ditto This isn't a real boss fight. It just goes on a set number of turns as Ceuri turns into a big ol' gargoyle thing with huge clawed hands and wings. Just block for a few turns and this will end itself. -Boss Fight!- Ceuri: That's it, if you don't GTFO, those people are dust! Mancala: … It's too much. We gotta fall back for now. Deima: Holy crap, the tension is so high that even Mancala has developed a conscience! The party flees, or tries too, but gets put in another time warp, dropping them outside the tower again. The door is locked with the ominous phrase “Ceuri has made this door as closed as her mind is”. At this point, we fall back to town. Bob: This is pro'lly my fault for reasons I won't ever expound upon. Hiro: This would be a lot easier if you could explain your childhood friendship, you know. Bob: I know. But I'm not gonna. But the humans here didn't like her, because she was a chimera. Deima: Wait, is this franchise really going to a “xenophobia is bad” message here? Bob: Yup. Why? Deima: Oh. No reason. Bob: So, they threw her out. But I was friends with her. Somehow. Don't really care to explain any more. Kimyawa: Ah! Maybe a token of friendship from her past! Bob: Maybe Fruit. Hiro: Like a fruit basket? Bob: No, moron. Fruit. The specific one Fruit that's always capitalized. Hiro: So... not an apple or an orange. Just... Fruit. Bob: That's right. Grows on a tree south of here. Hiro: Well okay then... So now, you venture south to the peninsula, where you'll find a Fruit tree. Have Ozma punch it to obtain a Fruit. Now we can return to Clock Tower with Bob. Ceuri: That smell... could that be... Fruit?! Hiro: So she knows what it too? And by scent, apparently. So now we're informed that Ceuri's heart and the door lock have melted and we can go back in for the third time to face her at the top floor. Ceuri: I hurt Bob badly. He won't forgive me. Bob: I'm right here. Ceuri: I'm so tired of being evil. I'd rather be the stock cliché about the one female villain suddenly having a change of heart while her male compatriots are evil, soulless monsters. Hiro: Kinda makes me wonder why we're even here then. Ceuri: Here, take the Wind Talisman. Hiro: I... for serious? Wow. I, uh... I'm not used to things going my way. Or people listening to reason. Thanks! You got: Wind Talisman! Ceuri: Bob, can you ever forgive me? Bob: I've been thinkin'... lot of fish in the sea. … Bye. Bob walks out. As he does, Kord drives on screen. Kord: Heya! I've been talked about a lot, so I thought I'd stop by and-- oh, hey, I think I walked in on something... you guys okay? How's everyone doing? Hiro: Uhh. We're... we're good. Kord: Good! Glad to hear it. But, see, I haven't really done much of anything, except summon the Grim Reaper! And good job on beating him, by the way! Oh, Ceuri? Ceuri: Yeah? Kord: Here, I need to give you this. Ceuri: What's this? Kord: A pink slip. And this. Ceuri: I'm fired?! And what's THIS?! Kord: Notification to your next of kin. See, Jaydea doesn't take bad news very well. So... you kind of screwed the pooch in a big way. Deima: If no one minds, we're just gonna exist stage left. Kord: Oh, yeah, don't mind us! Just ironing out some internal politics! Hiro: But-- Deima: No buts. Go, go! The party arrives outside, and the entire freaking Clock Tower up and disappears. Hiro: … What was the point of this chapter? Deima: To remind everyone playing that this is a JeffCom game. C'mon, we only have two talismans remaining. The party moves off-screen. A moment after, Kord walks out of the crater where the Clock Tower used to be. Kord: Y'know, that was rude. Trying to erase me from space and time. That'd have been dangerous if it had been... y'know... actually dangerous. Stupid bint.
1 note · View note
natman1924 · 7 years ago
Text
AU Masterpost
here’s a shit ton of hetalia AUs, they’re mostly Spamano with fem Romano cause I just frickin love her
So first there’s Some Hero/Villain AUs...I have four variations
1) The most expansive is definitely my hero au centered around a huge organization that’s definitely a combo of the x men and the justice league. it’s introduced through the training process for some up and coming teens with powers that show potential, including Alfred, Mattie, Feli, Ludwig, Natalya (Belarus), and Emil (Iceland). they’re trained and recruited mainly by Antonio who’s kind of a big deal plus Gilbert and Francis, but is mostly supported by his partner (NOT sidekick) Lovina. There’s a lot of angst and drama, Lovi has a sad backstory with some scandal and romance with a bunch of pairings thrown in. I really, really want to take time to really develop it and write/blog about it!
2) Basically the next three are just kind of mixes and matches of each other. first, Antonio has taken up vigilante justice for shits and gigs and is patrolling one night when he stumbles across two guys creeping on Lovina after her shift at a nightclub. But surprise surprise, Lovina is a feisty little fucker and takes them down herself, and then accidentally pepper sprays Antonio when he still comes over to make sure she’s ok. and thus a friendship blossoms. basically things happen and when Antonio is getting famous, Lovina is seen with him and associated with him, which leads to her being constantly harassed over a man whose name she doesn’t even know. Drama.
3) Next, Antonio is once again our hero, but sadly Lovina has taken up a life of crime. forced to take out loans from a mob boss (either Turkey or Russia; leaning toward Turkey) to pay her for her brother’s medical bills, Lovina is forced to repay her debts by stealing for her boss, becoming an infamous jewel thief. think Batman and Catwoman dynamic, but Antonio is just a much happier person. 
4) Last, same back story with Lovina, but instead, Antonio is the lead detective trying to catch her. Basically, Lovi and Feli are downsizing and moving into a new apartment, Antonio offers to help being the gentleman he is, asks Lovi out, and Feli basically accepts for her (not knowing just who Antonio is). Lovina goes on some dates to “throw off her scent” but really is catching feelings and doesn’t want to admit. basically Lovi trying to find a way out of her situation without hurting the first person she’s ever cared about besides her brother
Ok wow moving onto some historical fiction stuff
1) So one of my favorites is my speakeasy AU. Here, Alfred and his half brother Matthew own and run a speakeasy in New York City during the 1920s. They’re helped by italian siblings Feliciano and Lovina, who Al and Matt met on the streets of Italy during a vacation. Love propositioned herself to them because she and Feli lost everything and feeling bad for them (and in need of some Italians to get on the good side of their suppliers back home), Matt and Al take the two back to the states with them. Gilbert and Ludwig are two cops that don’t get stupid American laws, so they help the speakeasy out by helping keep everything covered up. Lots of Prucan, Arthur featured as a bartender, and Lovi’s got a secret she left behind in Italy. it’s great. 
2) Another pretty expansive AU is this neat 60s/supernatural AU I have. So Alfred is looking for his brother Matthew and accidentally stumbles upon this  underground, supernatural world where all sorts mystical creatures and people live. Gilbert (Vampire) and Francis (Demon) take the poor guy in and try to help him figure things out/hide him because NO NON MAGICAL HUMANS ALLOWED. Eli’s a siren along with Lovina, who is with Antonio, who is a recently turned werewolf (it’s been less than 2 years). other guests in crude wizard (or maybe fairy, I haven’t decided yet) Arthur, genie Sadiq (Turkey), Witch Liz (Hungary) and a couple more I haven’t quite nailed down yet. also great. 
3) I also have a Mafia AU set in the late 60s. pretty basic, Lovina is the prodigy granddaughter of a mob boss, Antonio works for their rival, essentially another Romeo and Juliet. Lots of bantering and real character development. parallels to West side story. good stuff. 
And then some other random ones
1) frick yeah zombie AU. Antonio, Gilbert, Francis, and Ludwig against the world. Throw in the italians, Alfred and Mattie on a farm, and a brit with kids and you get one wild ride. 
2) This isn’t an AU, but I’ve mulled over Gilbert’s transition from cold war to post Berlin Wall. I have an arch imagined for him that brings Prucan in in a really nice and natural way. just thought I’d throw that out there. 
Lastly, this isn’t an AU so much as a love project for fem Lovi. I’ve pretty much got a giant character arch for her as a woman and a nation. yes there are other female nations, but I feel developing the story of a nation like south Italy that has been used and passed around is only more interesting, heartbreaking, and inspiring from the perspective of a woman. blast me for that if you want, but I just want more strong woman written about and represented. sorry not sorry. 
there’s more underdeveloped ones that I want to get into later. like so many more. thnx for listening.
33 notes · View notes