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#playerguide
incarnateirony · 9 months
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For those that had voiced some interest in the D20 system I'm. I'm working on it. It's. Gonna be a bit for even a messy first book much less a final shiny one, but I've been working on things like pdf placing information and charts that has so far shrunken the core pages down 50 pages in the old word doc for 12 pages of pdf, and 20 pages of races as 6 so far, and so on.
The goal is to bind up an easy to navigate and consume player corebook as one part and then campaign and expansion modules, of which we generally have 2 roughly done. So it's just. I'm chiseling. And noiz offers to help but really it's just "how organize these max readability and space use like a player guide".
I'm trying to keep all Core Books (Basic Playerguide, Races, Items and Objects, Abilities, Extended) to being about 100 pages total, whereas their current sorting is something closer to the likes of... 400. Then sorting out the actual campaign.
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nahastricks · 2 years
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Vlc media player download windows rt
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If installed on other versions of Windows, it may not offer full functionality. For instance it will launch with a FileOpen menu command and will also launch if I double-click on an associated icon. New posts Logout Register VideoLAN Forum Home VLC media player VLC for Windows Store VLC-WinRT Direct Download option VLC for Windows Store specific questions This includes WinRT, Windows RT, Windows Phone, Windows Mobile and Xbox 1. It is a beta but I have not encountered any difficulties. Discussion and support for VLC media player and friends. Please note that your banner must be safe for kids, sans fraud and not for competing solutions. VLC for the Surface 2 running windows 8.1 RT is available now from the Store. QuickTime 7 is for use with Windows Vista or Windows 7. Banner on the VLC for Windows 8 website for 1 month and your (companys) name in the list of Gold sponsors within the application. With a massive base of DVD Video consumers who have installed home theater audio systems already in the marketplace, the bet is that there will be a natural. If you still need this legacy plug-in, you can add it back using the custom setup option in the installer. The QuickTime web browser plug-in is no longer installed by default and is removed if you have a previous version of QuickTime on your PC. For information on the security content of this update, please visit this website. QuickTime 7.7.9 contains security updates and is recommended for all QuickTime 7 users on Windows. It was initially added to our database on. The latest version of VLC media player is 3.0.17.4, released on. It was checked for updates 91,452 times by the users of our client application UpdateStar during the last month. If you no longer need QuickTime 7 on your PC, follow the instructions for uninstalling QuickTime 7 for Windows. VLC media player is a Freeware software in the category Audio & Multimedia developed by VideoLAN Team.
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starboltprojects · 4 years
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This is a new non-profit game guide for the Wii U game - Xenoblade Chronicles X. It concluded work a week or so ago, and most of the information inside is new to the internet. And I’m the author.
So, to anybody who knows me from university or elsewhere, my last five months after my Masters finished (more like mid-August to September, then late September to Mid-December, then mid-January to Present), have been spent in the darkest depths of a JRPG datamine, checking through hundreds of columns in tables like these.
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Definitely not the natural environment of a perceived 3D artist, yet I’ve been attacking it with the same kind of fervor that created my first transformer.
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Lots of underscores and numerical references in need of interpretation, which I was constantly hopping back and forth between tables for. Needless to say, I’ve learned a thing or too about dev commons cataloguing convention. I can imagine my programming lecturers back at Staffs can appreciate what it’s like going through these kinds of tables, and would probably chuckle when I say my head was down in these for about three full months.
Xenoblade Chronicles X (Wii U) - Monolith Soft, is the same game which my INFERNO Skell 3D piece came from. It’s a game I’m intimate with, and for a Wii U JRPG, it's renowned for being a technical marvel, fitting a seamless open world, larger than the one in Breath of the Wild and as dramatic as Avatar’s Pandora, onto the Wii U hardware.
It’s also dense, brimming with micro-management philosophy, augmentation for every possible battle tactic, and featuring over 100 different kinds of fantastic enemies to fight. But at the time of delving into this datamine, big pieces of information about the creatures’ capabilities were simply not covered. You couldn’t pick up a guide or the in-game enemy index and find anything useful about them to help you plan a fight. And without that intimate knowledge, battles just devolve into damage sinks. 
And this became the topic of my digging. I’ve played the game twice and run up against walls I couldn’t beat on both playthroughs. I refused to go to the effort of customising a build to beat tougher enemies without having all of the information I needed, and while plenty of guides exist on builds and gear, none exist for enemies, and the game’s in-built enemy index is functionally useless. I wanted to make my own enemy dex for Xenoblade, like the pokedex in Pokemon, so I could arm myself with that sense of knowledge and control. 
But it goes deeper than just personal peace of mind. There’s a let’s player I follow - Chuggaaconroy, who’s known for in-depth let’s plays of games covering everything a game offers, particular JRPGs, who loves Xenoblade Chronicles. I was anticipating, and had seen evidence of, a let’s play of Xenoblade Chronicles X being planned by him. I wanted to see him NAIL this game, expose it for all of its richness and, knowing his calibre and the herculean task it would be to apply it to XCX, I became an editor on the game’s wiki in 2018 and reached out to Emile (Chuggaaconroy), asking to help with any info I could get my hands on. He told me a let’s play, were it to happen, would be some way away, likely after a Switch port. In hindsight I’m thankful it hasn’t happened yet, since a Masters has occured in my life between starting and finishing this endeavor.
Back then I’d originally planned to just grab the base stats for every species when the game’s index only displays a range specific to level-bracket. I thought it was something I could achieve with my available resources. But then, when the datamine was shared with me, my list lengthened to include:
 - Arts – Attribute, Category, Hit No., Direction, Scaling, Cooldown, Effects - At least 3 of these per enemy, and increasing
- Appendages – Hardness, Skell Targetability and Exposure
- Battle Skills – Aura Effects, Tiers and Duration, Spike Scaling, Attribute, and Rate of Damage, and other invisible Skills and Enhancements
- Immunities & Resistances to Debuffs
- Size-Category
- Stats
& Drops – Armor, Weapons, Skell Armor, Skell Weapons, and Materials & their crafting use
For context on the quantity of information that amounts to, just add up the number of capitalised points on that list, multiply it by 110 or so, and then assume the time necessary to locate and translate the relevant information from the tables.
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By May of 2018, I was organising the findings onto spreadsheets for the information, and translating it to a document guide. Then I started the Masters and it was put on hold, about a dozen species done, but some still with gaps and ?s that I hadn’t worked out from my digging. But in August of 2020, Emile teased a let’s play which had the potential to be Xenoblade Chronicles X, which spurred me to pick up the work while concluding my dissertation piece. It turned out to be a different Xenoblade, but then I was in the clear of the Masters and working in earnest, identifying everything I’d previously been unsure about and concluding first drafts of all 100+ entries going into December. The time since has been spent on a handful of further additions, then editing, until we come to February 2021, where everything is ready.
I did have some help from a collaborator by the online handle of Abarax for playtesting, and in the process of the digging I’ve also ended up building several more documents for look-up purposes. And I’ve produced a full set of clean portraits for the enemies which the wiki was previously lacking.
I know hundreds of players will be able to benefit from these guides. Truthfully, despite whatever preconceptions my portfolio pieces would have people believe, this project is just as in line with getting me closer to my dreams as building technically impressive transforming robots. My passion lies in JRPGS – Pokémon, Xenoblade, Final Fantasy, Persona, Kingdom Hearts. Getting to work with one during this project has been immensely fulfilling. 
In total, my findings have produced a little less than 200 pages of new and clear information. I’ve already shared them both with the game’s wiki and made proposals to have the information in them implemented in their pages. I’ll let the guides speak for the rest.
PRESENTING NEW GAME GUIDES
-       Xenoblade Chronicles X - Enemy Notes + Augment Crafting Guide
-       Xenoblade Chronicles X - Enemy Info Sheets
And I’ll add this response I got from one of the moderators after they’d looked through it.
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And a poster -
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A poster ( cover art? Lore thing? ) for my PlayerGuidance AU on Ao3. The blue thing behind them is supposed to be a pile of crystals but may have gotten a bit lazy
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globalmediacampaign · 4 years
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Percona Live ONLINE: Anti-cheating tools for massive multiplayer games using Amazon Aurora and Amazon ML services
Would you play a multiplayer game if you discovered other people are cheating? According to a survey by Irdeto, 60% of online games were negatively impacted by cheaters, and 77% of players said they would stop playing a multiplayer game if they think opponents are cheating. Player churn grows as cheating grows. Stopping this is therefore essential if you want to build and develop your community, which is essential to success for today’s gaming companies. This session at Percona Live ONLINE was presented by Yahav Biran, specialist solutions architect, gaming technologies at Amazon Web Services, and Yoav Eilat, Senior Product Manager at Amazon Web Services, presented a talk and demonstration about anti-cheating tools in gaming based on using automation and machine learning (ML). Yoav notes that while people might think of ML in terms of text or images, but: “There’s a considerable percentage of the world’s data sitting in relational databases. How can your application use it to get results and make predictions?” Six steps for adding Machine Learning to an Application Traditionally there are a lot of steps for adding ML to an application with considerable expertise required and manual work, with the efforts of an application developer, database user and some help from a machine learning database scientist: Select and train database models Write application code to read data from the database Format the data for the ML model Call a machine learning service to run the ML model on the formatted data Format the output for the application Load the results to the application The result is most machine learning is done offline by a data scientist in a desktop tool. “We would like to be able to add some code to your game and use the models directly from there,” explained Yahav. With multiple databases such as the customer service database or order management system, or in the instance of gaming, this would all be a lot of work to do manually. “So, we want to see how we can do that in an easier and automated way,” continued Yahav. Examples where cheating can occur The duo provided some examples of common cheating behaviour that can occur in games: Authentication: player authentication in the game, to prove they are who they say they are and that they have the right account Transactional data: what the players purchase inside the game, so they either don’t spend funds they don’t have or don’t lose items they purchased legitimately Player moves: for example where players in cahoots are walking in front of each other like a human shield “Where you have a player that’s walking in one direction, shooting in the other direction and doing five other things at the same time, then it’s probably a bot,” said Yahav. Demonstrating ML in action The demo was built on Amazon Aurora, a relational database offered by AWS and that is compatible with MySQL and PostgreSQL. The database includes some optimizations and performance improvements, plus a few additional features. It has pay as you go pricing. As Yahav explains: “The machine learning capabilities added in 2019 allow you to do a query in your Aurora database and then transfer it to a machine learning service for making a prediction. There’s integration with Amazon SageMaker and Amazon Comprehend, which are two machine learning services offered by AWS. The whole thing was done using SQL queries. Thus, you don’t need to call API’s; there’s no need to write additional code, you’re doing a step, you can just write a statement where you’re selecting from the results of the machine learning call. You can just use the results like you would use any other data from your database.” Shortening the process from six steps to three Using this approach, the process is now made much simpler: (Optional) select and configure the ML model with Amazon SageMaker Autopilot Run a SQL query to invoke the ML service Use the results in the application This article focuses on gaming; however, the presentation also provides details about fraud detection in financial transactions, sentiment analysis in the text (such a customer review written on a website), and a classification example to sort customers by predicted spend. ML queries in gaming scenarios Yahav and Yoav trained a SageMaker model to recognize anomalous user authentication activities such as the wrong password. You can dig deep into the code for the demonstration over at GitHub, so we’ll only walk through some of the code. The model can also use the function auth_cheat_score to find players with a significant cheat score during authentication. Introducing EmuStarOne The game was developed initially in 2018 and is a massively multiplayer online (MMO) game that enables players to fight, build, explore and trade goods with each other. The game can be viewed https://yahavb.s3-us-west-2.amazonaws.com/EmuStarOne.mp4 Players authenticate from supporting clients, suc as a PC or game console. Five personality traits and game events define Emulants: they can move, forge, dodge, etc. and they can transact with virtual goods. What does cheating look like in the data? To understand what cheating looks like within games, we have to understand what good and bad behaviour looks like in our game data over time: Players can cheat as they make illegal trades or run bots that manipulate game moves on behalf of other players. Cheating can manifest in different ways, such as player move anomalies and consecutive failed login attempts from two different sources. In general, ML solutions work very well with problems that are evolving and are not static. How can we stop cheating in the game? To stop cheating requires a plan and some decisions to be made before creating the data model or ML approach: We can form an anti-cheat team. Take action against cheaters e.g., force logout with a hard captcha as a warning. Escalate the anti-cheating actions as needed. Eventually, cheaters learn the system behavior, so there is also the consideration of false positives. Continuously redefine our cheating algorithms. What we want to enable by forming this anti-cheat team is to stop those that cheat and continuously refine the algorithm. EmuStar One game data authentication Yoav explained: “In the first data set, we have the player authentication; this is the authentication transaction. There is a timestamp that the player came, and in this case, the authentication method was the Xbox Live token.” It means that the user logged through to the Xbox Authentication Service. It includes the playerGuid, the user agent, which in this case, is an Xbox device. You can see the source IP and the cidir and the geo-location. Player transaction The player moves The player moves (in this case is the X and Z coordination) include the timestamp and the player. There are three more properties – the quadrant, the sector, and the events can be traversing, user traversing from one place to another, or forging or dodging or other events that the game allowed. The three ML models used for game data For authentication: IP insights is an unsupervised learning algorithm for detecting anomalous behavior and usage patterns of IP addresses For transactions: Supervised linear regression – this is because most transactions are already classified by Customer care and player surveys For player moves: “Random cut forest (RCF), assuming most player moves are legit so anomalous moves indicate potential cheaters,” explained Yoav. Data preparation The game involves a mammoth amount of data. Yoav shared: “We have 700,000 authentication events, 1 million transactions and 65 million player moves. For the supervised data, we classified data between 0.1 to 3% to allow the model to distinguish between legit transactions. Move authentication and other Models were built using Jupyter notebooks hosted by SageMaker. Data was stored on s3. “Once that we were able to distill the data and train the model, we deployed the model with hosted inference endpoints using SageMaker as the service. We used Aurora to invoke the endpoints.” Data encoding and transformation In general, ML models like numbers – interest, doubles, or floats. So the String attributes were encoded. The same encoding was on the Aurora side, covering for example player move events such as TraverseSector or Travel.Explore The notebook is open source so you can see how encoding strings of the player moves was achieved. Yoav explained: ” I took the quadrant, encoded the sector. encoded the event, and encoded it using the pandas, in the end, and the OneHot encoder.” The code for an alternative method for achieving this was also shared: The demo Based on the characteristics of cheating in our game, cheaters are found via: Looking for suspicious transactions Looking for suspicious authentication by the players who executed these transactions Then seeing if the player moves were suspicious Yahav shared code for the materialized view for authentication, querying the parameters and filtering only the suspicious ones that are mentioned as cls>zero classified as fraudulent. An anomaly score cls>2 indicates a suspicious move – the tools are very flexible! Yahav then executed a query for “the timestamp and the player Guids that are basically are suspicious.” The live demo presented worked to filter suspicious transactions. Then the authentication cheat was joined with the transaction cheat. Subsequently, 13 suspicious cases were revealed based on timestamps. The suspicious moves were then queried based on the timestamps. The demo included lots of movements, and transactions from all directions. Through exploring the player timestamp, playerGuid, quadrant, and sector of all the suspicious cases, it revealed where suspicious behavior occurred so that monitoring could occur in that specific area. Resources from the presentation Examples on Github: Amazon Aurora Aurora machine learning Amazon SageMaker You can also watch a video of the recording. The post Percona Live ONLINE: Anti-cheating tools for massive multiplayer games using Amazon Aurora and Amazon ML services appeared first on Percona Community Blog. https://www.percona.com/community-blog/2020/06/11/percona-live-online-anti-cheating-tools-for-massive-multiplayer-games-using-amazon-aurora-and-amazon-ml-services/
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summoners-field-guide · 11 years
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Hello again, Summoners. Although I am gathering up information from both myself and fellow Summoners about each role and it's little quirks, something came up today about Junglers that a Summoner friend of mine wanted me to share here.
"I may not jungle much at all, but I think personally that you should at least have a fundamental knowledge and experience of how each lane works. Top, bot, and mid. Once you have that you'll know which lanes on average would need a gank and when it would be most beneficial  You'll also know what those laners should be capable of doing and be able to work with them so they can set the enemy up for the best gank."
Food for thought, dear Summoners! 
And as always, good luck and have fun.
  -Archie
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incarnateirony · 4 months
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God this game really is gonna end up releasing with like 300 pages of starter content, isn't it? Because like:
Core Book, Races, Spellbook: 125~ pages
Xorvintaal Campaign Books to be combined at the end: Playerguide General Atlas for Xorv (14 pages), Lost Plane and Sphere Playerguide Atlas (8 pages~) Includes the Outsider module. That alone is 22 pages of general playerguide for one campaign/setting/region, notwithstanding the addition of things like Religion/Animus/Ego, upcoming crafting system expansion, and more, AND Lost Plane has custom races I haven't even touched yet which will probably add like 10-20 pages, and that says NOTHING about the GM book combining this information, adding information and adding flags, which will probably be its own 50 pages or more, I'm probably undercalculating since it's a flex campaign and could easily be double that when straightened out. In the very least there's gonna be like 100 pages of new content with Xorv expansion alone, and overall it's probably going to double the 125~ pages of core, At Least, but Core has a few more things coming for it in the final model and may end up closer to 150.
Like I said I won't be shocked if this is almost 300 pages of content for both players and GMs by the time we go public.
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For now, Silmataurea is a holding name. It technically belongs to my ex but we're already working on renaming her character, and let's be real, she ripped that off from Tolkien's Silma anyway. Same reason long term Xorvintaal itself is going to have to change names, I can't be using patented draconic from elsewhere, but that's a sort of Ctrl+F situation at the end. I'm pretty sure I'm just gonna name it Alfheim and be done with it.
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summoners-field-guide · 11 years
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Player Etiquette (Post-game)
Hello Summoners! It's been a while, hasn't it? My apologies for that (I keep apologizing, but delays keep happening! Oops). Today I will finally put an end to the Player Etiquette trilogy by finishing it all off with the post game. It's by far the shortest of the three as well.
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Quite obviously you have been playing with these other Summoners for the last fifteen or so minutes (At least), you might have see their excellent or poor sportsmanship.  Post-game can be incredibly toxic, so I advise making your honors and reports short and sweet IF it is indeed toxic and unpleasant.
Honor your teammate or opponent appropriately  Or, if they ask for something specific, give them that instead. You don't have to unless a specific Summoner really grabs your attention, it's alright! It's all up to you. Although the system is very wonky, it's the best that League has at this point in time. 
Report a player who does deserve it. No one deserves a lessened experience on the fields because a certain Summoner has a bad attitude. Some Summoners on the opposing team may ask you to report a player on their side. Ask why, and judge accordingly.  Please, please, Summoners! If you do report, please give a short yet detailed summary on why you reported someone. It makes judging in the Tribunal so, so much easier!
Some things may happen in the post-game chat that may make you want to report another player or honor them. Either way, it's all up to you what you would like to do. Post-game is also a great time to look at builds more closely than in-game (if pressing Tab just does not interest you), and a great time to talk with another Summoner if you so choose. 
Unless you guys have something to add, that's it for today! Sorry it's so short. But... Until next time, good luck, and have fun!
-Archie
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summoners-field-guide · 11 years
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Player Etiquette (In-game)
Good day to you all, Summoners! I hope you're all having a good time, and I hope you're all triumphing on the Fields of Justice (Which is where I was yesterday, sorry about that!). Today I bring to you the next installment of the Player Etiquette series; in-game. This, I will say, is a bit tricky. There are large amounts of finite situations that could potentially happen in a match.
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Trying to make the next thirty or forty minutes enjoyable can be hard if things have already gone downhill in champion select. That's okay, however. Sometimes spirits will lift on the fields, but more often than not... They will fall. A few things written here will may sound as if I'm preventing you from getting involved, but sometimes that's both the right and polite thing to do.
The first thing I would like to address is arguments. Try not to get involved in them. Most of the time it's pointless and takes away from the game. However, if the urge to prove a Summoner wrong is too great, try not to use loaded language. If the other Summoner is much too stubborn, then you're wasting muscle movements and emotions on them.
Responding to toxic players only feeds them. Try using the mute feature, which is just press whichever button is set to bring up the champion's page where it has their items built and CS, and click the chat bubble on the left of the person's name and mute them. Another way to reduce yourself to toxic behavior is by turning off all-chat. 
When not in a call with your teammates, pings are the best tool of communication the League provides for its Summoners. Being map aware goes hand-in-hand with this. It's better to be paranoid about missing champions than to not care at all! I personally always try to call a missing champion when I don't see them for a few seconds.
Always try to ask nicely for something. Whether it be for wards or for a wandering champion to join a team fight. 
Try not to let the Negative Nancies  get to you. It couldn't hurt to ask them to stop complaining. If they don't, it also couldn't hurt to ask them to stop talking, or mute them entirely. Talking/complaining =/= helping/trying, and arguing lessens your chances of winning severely! 
  Complimenting Summoners on a good kill or a neat skin could possibly brighten the mood. Maybe it could make the other Summoner more willing to help out and try harder. 
  If you see another Summoner harassing another, ask them to stop. If they persist, report them after the game. But NEVER announce that you're reporting them in-chat! The Tribunal looks down upon that.
  Well, I do believe that that's it for today! If Summoners have anything I could add or fix, please tell me. And, always, good luck and have fun! 
  -Archie
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summoners-field-guide · 11 years
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Player Ettiquette (Pre-game)
Good day to you, Summoners! It's caught my attention that other Summoners have been acting quite poorly as of late. It's happened far too often that games are doomed at champion select because Summoners are either too stubborn or incredibly toxic. I do hope none of you beginner Summoners have had the misfortune of encountering that. If you've not, that's wonderful! If so... I do hope it doesn't happen again, and the poor behavior isn't perpetuated. 
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In this entry I will mainly talk of bot game and blind pick etiquette.
I'll remind you all that beginner bots is nothing to get huffy over! It is a chance to learn in a lax environment for those that don't enjoy learning something new such as a role or champion in a PvP setting. I find this the best time for Summoners to give each other helpful and constructive criticism.
Now, there is a chat option in champion select, and it is wise to try and call the lane you wish to play in for the game. This could go one of three ways: you get your lane, you don't, or someone else asks you for the lane you called.
If you got your lane, that's wonderful! You can enjoy a hassle free learning experience!
If you don't, by either not seeing lanes called or by not being fast enough, you could either try to play your champion in a different lane or accept that this may not be your game! That's alright, it happens from time to time.
What could also happen is that you get called out of your lane, you could ask your fellow teammate if you could please play in the lane you want to, just to learn something new. If they're kind enough to give you the lane, thank them. If not, try to remain polite when they say no.
If the tables are turned and someone asks you to step down from your lane, you could politely decline or resign the role.
There is really no reason to fight in bot games. PvP, however, can cause understandable worry and anger.  If you get called off your lane, you could warn the other Summoners to say that you're fairly new with this role or champion and they shouldn't expect anything spectacular. 
I hope things go as smoothly as this writing makes it seem, but a greater majority of the Summoners in the League are very callous and rude. If someone does upset you enough, the ask box is always open, Summoner. 
As always, good luck and have fun.
-Archie
Image credit for this post goes to Riot Games Inc.
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summoners-field-guide · 11 years
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Summoner Level
Fair day, Summoners. I'm hoping your League experience has been treating you all well, perhaps you've gained some levels from your battles in the Fields. Which is good! Growing in levels means you're growing as a Summoner. With this opens new doors and opportunities for you that can greatly improve your gameplay experience.
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As you grow in Summoner level, a few new doors will open up for you. The most notable one is more slots on your rune pages and more points to put into your mastery pages. Those little things will make a huge difference later on in levels-- Speaking of! Please DO NOT bother with runes until level 20.  You will outgrow any runes you currently have and it is a waste of precious IP!
Not only that, gaining levels means that certain features of the League will become available to you, such as the Tribunal and the option to create a ranked team.  Summoners of lower levels may often ask, 'Well why must we wait until level 20 to help at the Tribunal? I know right from wrong!' Yes you may, but more experience might give you insight to jokes that would look like trolling to lower levels. Not only, you may not get all the terminology used in the chat, or you may wonder why said person got reported. It's just a precaution.
Another thing that happens when your level caps at thirty, is the opportunity to created a ranked team or join in solo queue for ranked games. You can fight your way, tooth and nail, through bronze, silver  gold and beyond! It's much more intense than normal PvP.  Normal PvP had blind pick; you can't see the other teams champions. In draft --which is what ranked games are based around-- the other team can see what champions you choose and try and counterpick.
Well! That's it for today, Summoners. I hope this helped in some way, shape or form! I wish you all good luck on the Fields of Justice, and I wish you all to have fun regardless of the outcome.
-Archie
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summoners-field-guide · 11 years
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FREE WEEK
Good day to you, Summoners! Glad to see you've come back to read some more. Today's topic to be addressed is free week - What is it, why is it? 
Free week is a very special and kind service that League does for its Summoners. Newer Summoners will see that champions that you may want to purchase are very expensive when starting out. Not only that, there's just so many to call upon for the Fields of Justice! You may feel almost overwhelmed or tempted to spend hard-earned Influence Points on the next champion that tickles your fancy, without really knowing what they do or if you like them yet.
A solution to this is free week, where champions can be called upon and played for a week only. League tries to offer a variety of different champions with different abilities each week. Summoners may use this opportunity to try out a champion they may have glanced over, but found that they very much enjoy and feel comfortable playing as.
This sounds great, doesn't it? When does free week end and begin again? Typically, free week ends and gets its new rotation on the same day; Tuesday. UNLESS, however, there is a major patch or something unexpected occurs to delay this. How do they go about choosing the champions each week? This Summoner explains it far better than I can.
I do hope that helped clear up any confusion you may have had, Summoners. I know I was confused when the champions I had played as the previous week were no longer available to me! 
Ah... Anyways. As always, I wish you all good luck, and I hope you all have fun.
-Archie
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summoners-field-guide · 11 years
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A Warm Welcome and League Speak
Greetings, Summoners. I wanted to thank you for stumbling, intentionally or not, on my little guide. I'm writing it for various reasons, my main reason is to help those Summoners coming to the League without a friendly guide or kind helping hand. My hope is that I can be that helping hand or guide for those that need or would like it. Far too often I see many malicious Summoners drive others away with their harsh and hurtful words.
You won't find any harsh words here. Speaking of words... I have a few key words and phrases a new Summoner might wish to know as to avoid future confusion and, perhaps, clarify or answer some questions.
I've had a wonderful helping hand from a fellow Summoner-- sometimes these words become so ingrained within everyday speak, it's hard to recall even the most obvious of terms. 
ADC - Attack Damage Carry APC - Ability Power Carry Aura - An effect that spreads out to other champions from its source Baron - Baron Nashor and his buff Baron run - An attempt at getting Baron Blue buff - The buff gained by killing the Ancient Golem; increases mana regen and reduced cooldowns Bruiser - A champion able to dish out huge amounts of damage Burst/Brust Damage - An incredible amount of damage in one instance Buff - Something that benefits your champion, be it in game or for balancing reasons CC - Crowd Control. Temporarily disables champions from attacking; disrupting them. CR - Cooldown reduction. Creep - Minions in lanes or monsters in the jungle CS - Creep score; how many minions or monsters have been killed by a champion DoT - Damage over time effect DPS - Damage per second Early Game - From 0:00 to about 10:00 Face Check - Going into the bushes to check for a champion. Very risky! Farm - Used to describe the minions in a lane Feeding - Giving a champion kills; sometimes done intentionally Fountain - The raised stone platform in which champions spawn, regenerate health and mana, and buy items. Gank/Ganking - a) Teammates or jungler coming in to assist in the killing or deterring of the enemy in lane. b) Enemy teammates or jungler coming in for a surprise ambush on you or your teammates GG/GGWP - Good game/Good game, well played GLHF - Good luck, have fun Harass - Putting pressure on an enemy champion or lane with little risk of the enemy retaliating Initiate - Leading the team into battle; typically done by a tank Kiting - Leading someone to a position more favorable to your team Lag - A drop in performance of a player's game of League Late Game - From 15:00 until the end of the game Leash/Leashing - Helping the jungler deal damage on high health creep (Elder Lizard, Ancient Golem) to make their rotation smoother. Leeching - Taking experience while not necessarily getting kills Lifesteal - Regenerates health base don damage dealt by basic attacks MIA - Missing in Action (Has become useless to type since the new pings arrived) Mid Game - From 11:00 to 14:00 Nerf - When a champion, item, or other aspect of the game is given a decrease in power or effectiveness, usually done for balancing. OMW - On my way. No longer used in favor or pings OOM - Out of mana Patch - Something that updates your version of League that brings about changes for it and the gameplay. PvP - Player v. Player Ping/Pinging - To use the alerts via the G or V keys Red Buff - The buff gained for killing the Lizard Elder; grants a DoT and slow to basic attacks Snowball - When a champion or the enemy team gets an advantage and continues to use the advantage to win Spell vamp - Regenerates health based on damage dealt by abilities Tank - Champion able to soak up damage Tank/Tanking - To intentionally take damage, usually from a tower, so other champions can attack it Tower diving - Charging a tower with no minions, usually to get a kill or tank it Ult/Ulti - A champions most powerful move; their Ultimate. Also referred to as their 'R' (default key binding) Utility - Spells or things that benefit a team, supports are infamous for having lots of these
I thank you for your time, and hope that this has helped someone in even the smallest of ways. I wish farewell for now, Summoner. Good luck, and have fun.
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