#pmd sidetracked
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pmd-sidetracked · 17 days ago
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@heropartnerweek
Day 4 - TEAM BASE
Cretin: ALL DONE!
Both: ...
Forgot: ???????(why)
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blued-waffle · 1 year ago
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I have PMD brain rot.
These are the idiots that lives in my head
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Team SIDEBAR
Cut (Riolu) : The team leader who knows the in and out of being an rescuer, an explorer, a happy person, and an expeditionist. Speaks like a game tutorial.
Copy (Eevee) : The team wildcard who know way too many random stuff that might or might not be useful. Has way too much stuff in its fur.
Paste (Marill) : The team cook who is always nervous and get pulled into all the other's shenanigans. "Paste" is a nickname given by Cut.
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Team TRAILWAY
Em- *I got hit by a luggage trolley* (Archeops?) : An archeops who fell from the sky one day. Is looking for his brother
Era (Celebi) : An grump who no one believes is a celebi and is now stuck with two friends idiots. Sucks at time traveling.
Lady Sneasler : A pompous lady who fell out of a time rift that Era summons trying to get rid of The Archeops. Act more like an animal.
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Team HISTORY
Llane (Cubone/Human) : A human from the no longer existing future who won't stand no one's nonsense. Currently trying to restore human technology at his Museum.
Oreo (Raichu) : Llane's partner and best friend who is the secretary of Sharpedo Bluff Museum. (If you wanna know where the relic fragment is, it's still in the Rainbow Stoneship)
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primarinite · 1 year ago
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DUSK NOIR
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pmdaumountainluxio · 15 days ago
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MtLu Sidetracked: 11 - DeLIGHTfully RUIned Expedition
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If you still recall Sidetracked 2, I once featured two characters from a different PMD AU Series, that is before I decided to make the Cameos a Tier perk. I did it again and, things didn't go as planned (lol). That, or this is pretty much expected.
Thanks to @bokureii for approving the dreamy (yes, just like in Sidetracked 2 with the TSAoLE Crossover, this kind of Cameo happens in a dreamscape that is not fully canon) crossover page. Now may I introduce you to the snarky Nastrino and patiently concerned Veronica, from another PMD AU, Light and Ruin, by the same mentioned author.
I gotta say, Veronica is built different. She was able to put up with Rini's attitude (which sometimes edges to borderline abusive), and now this. Nastrino's being a bit too entitled here unfortunately, but I can't say I'm on Benjamin's side because he's just as much of a foul-mouthed know-it-all bully like his client here. I mean they both are...
Oh and, that Mienfoo's one of Benny's teammates who appeared from C2-9 with him, Fern.
You can follow Light and Ruin in @bokureii's Tumblr
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[Main Cover] [Chapter Cover] [Previous] [Next]
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You can follow the comic series in the ff:
[Comicfury] [Ko-fi] [Patreon] [Itaku]
You can also leave a tip / support in Ko-fi and Patreon.
OCs in cameo belongs to Bokurei
Mountain Luxio is a PMD AU Comic Series inspired by the indie game Celeste. Pokemon, PMD and Celeste: (c) respective owners Do NOT repost elsewhere, copy, distribute, sell or translate! Other than that, please enjoy.
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oncillaphoenix · 1 year ago
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concept that just tackled me out of nowhere and is now chewing on my brain: BW protag who disappeared bc they got sent off to be a PMD protag
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ifbench · 9 months ago
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Pokemon Soulsilver Retrospective, from the perspective of someone who had it as their first Pokemon game but never finished it (until now)
To preface this, this is not my first time playing Pokemon Soulsilver. I played some of it back in 2012 or so, but didn't get very far. And my memories of that playthrough are almost nonexistant, so this is essentially still a first playthrough.
If you'd like to read my other mainline Pokemon retrospectives, you can read Emerald here, X here, Firered here, and Black here.
Pokemon Soulsilver has a strange sort of anti-nostalgia to it to me.
It was technically my very first Pokemon game, yet I have more memories of the 25 minutes I played of Explorers of Time back in 2012, than I do of the several hours I played of Soulsilver in that year.
I don't even remember how far I truly got. It might have only been up to the first gym, it might have been up to Pryce, I don't know.
What I do know, though, is that like with Black, people keep bringing up Soulsilver and Heartgold to be the "golden age" of Pokemon. That it was when the series was good. (Though I personally disagree. I love Violet, and I also love what I've played of Shield so far.)
Nonetheless, the idea of trying Soulsilver again kept popping up in my head after I got into PMD. I briefly entertained the idea of playing it again in 2021, then again in 2022, but I never went through with it until I started this marathon.
But in September of 2023, I decided to do it. I deleted my old save file, and started anew. While I had chosen a Cyndaquil during my first playthrough, this time, I chose a Chikorita as my starter. I named him Acacia, after my PMD Rescue Team DX partner.
However, soon after entering Cherrygrove City, I very quickly got sidetracked with Emerald and put Soulsilver on hold. I didn't get back to it until July of 2024, after I had finished Emerald, X, Firered, and Black.
And after I figured out how to implement the infinite rare candy cheat, since I remember a lot of people talking about how grindy the Johto games are.
But after all that, my second playthrough of Soulsilver had truly begun.
I went to go meet Professor Oak, and as I was on my way to return to New Bark Town, I had my first encounter with this game's rival, Silver.
I very nearly lost that first battle, but through sheer luck, Acacia managed to win.
After meeting with Professor Elm again and hearing about the theft, I caught a Sentret, and named him Niko, after the Sentret on my friend's blog @fated-furret.
I continued on the way to Violet City, collecting a few apricorns along the way. It was cool seeing them again after Legends Arceus, even if they did originate here. I also briefly peeked into Dark Cave.
Violet City was neat to see! I enjoyed how the Pokemon Center and Pokemart had different colors than normal.
I decided to head to the Sprout Tower first, with Niko at the front of my party.
Side note, I love how your Pokemon follow you around in this game, and you can interact with them! Reminds me of the "Let's go together" feature from Violet.
The Sprout Tower was...not very fun. It was a bunch of extremely samey trainer battles, all the way up to the top floor. Though seeing the central pillar shake and wobble was pretty neat.
I also caught a Ratatta here, who would be my HM buddy. I named her Jifa, after my HM buddy from my Firered playthrough.
But with Niko leveled up quite a bit, I decided to take on Falkner. He was pretty tough, but Acacia felled his Pidgey, and Niko felled his Pidgeotto (after 5 Roosts).
Then I decided to take a short detour to explore the Ruins of Alph. It was cool to look around for what possible secrets the ruins held, and the sliding puzzle was fun, though I didn't spend much time there.
As I was traveling down Route 32, I caught a Mareep that I named Marla, and subsequently found someone trying to sell me a Slowpoke tail for an obscene amount of money. I knew from fandom osmosis that there was something related to Slowpoke tails coming up soon.
But before that, I had to traverse Union Cave. It was a bit tricky due to all the firebreather trainers around, but I made it out the other side, into Azalea Town, where Team Rocket awaited me.
After talking to Kurt, I went into the Slowpoke well, and had my first encounter with one of the Team Rocket executives, Proton. Thanks to Marla, he wasn't very difficult to defeat.
Apparently, in the original Johto games, GSC, the Rocket executives are all nameless? I guess that makes sense with how different they were in the GSC arc of the Adventures manga, but I'm glad they were given names and personalities in the remakes.
But after defeating Proton, it was time to face my second Johto gym leader, Bugsy. He was quite tricky, especially with how powerful that Scyther of his was. But he had a Metapod with only Tackle, allowing me to have Niko spam Defense Curls to maximize his defense. After that, taking care of the Scyther was easy, and I won.
My next task was to look for Farfetch'd in the Ilex Forest. I enjoyed the little puzzle here on how to sneak up on them, it was pretty neat!
Then, with Cut taught to Jifa, I pressed onwards, and helped out one of the Kimono Girls along the way.
Soon, I made it to Goldenrod City, the hometown of my character Gen.
It was one thing to research Goldenrod City, but another thing entirely to experience it myself. It was massive and sprawling, and took me quite a while to explore it fully.
I feel like now's a good time to talk about nostalgia.
See, I remember nothing of Goldenrod City from my 2012 playthrough. I'm not sure I even ever got there. Yet you might be wondering, why choose it to be Gen's hometown? Why not Saffron City, or Castelia City, or another city from the mainline Pokemon games?
It has less to do with Goldenrod City itself, and more with Johto as a region. My memories of Soulsilver from 2012, foggy and faint as they may be, did influence me to have Gen be from a Johto town. From there, I just chose what looked like the biggest city, and made that his hometown.
Johto does hold some nostalgia for me, and so I cannot truly say that this retrospective is untainted by nostalgia. I do, however, believe that nostalgia to be faint enough to be negligible. I hope that is satisfactory.
Back to Goldenrod City, I completed the quiz to get a radio card, and went to the gym to challenge Whitney.
The rumors weren't lying, that Miltank was tough. I had to have Acacia use stall strats in order to pull off a win.
Next up, I headed towards Ecruteak City, and was starting to understand the jokes about Youngster Joey, after receiving my 11th call about his "top percentage Ratatta".
Speaking of the Pokegear, it's really neat! It has so many little functions, such as the radio and calling people you've met along your journey. Though I do wish the map was a key item instead of being inside the Pokegear. I always assigned the town map to the quickselect button.
But soon, I made it to Ecruteak City, after catching a Pidgey and naming him Bagoli. After fending off a Rocket grunt inside the Dance Theater, I went inside the Burned Tower, to find Morty, Eusine, and Silver.
Eusine is definitely an odd character. All I knew of him before this playthrough was from Pokespe, and that he was a prominent character in Crystal. I think he's neat, though.
After a battle with Silver, I went downstairs, causing Entei, Raikou, and Suicune to flee. Though I'm not sure why they only fled then, and not during the commotion upstairs.
For the gym battle against Morty, I actually only used my Furret, Niko. I had kept Foresight on him, and this allowed him to sweep through the ghosts with Headbutt, while being immune to all the ghost moves.
Afterwards, I headed east, and got the Strength HM. But not wanting to go through a cave at the moment, I headed west towards Olivine...and immediately encountered Entei.
I had no idea what to do here. Entei was far beyond the levels of any of my Pokemon, and I had no idea what triggered the encounter.
So, since Niko was still in the front of my party, I used his Run Away ability to flee the battle.
It wasn't until I told my friends about this that I learned about Roaming Pokemon.
Apparently, Entei and Raikou randomly teleport around the map, and if you end up on a route with one of them, you have a chance of encountering them. You only have a single turn to do anything against them, but damage stays between battles with them.
I don't understand the reason for all this in the slightest.
I was rather baffled by this, but I continued onwards, to Olivine City. I caught a Pidgey somewhere around
I like the Olivine lighthouse's music. It reminds me a bit of Pokemon Tower from Firered. Somber, but catchy.
Eventually, I made it to the top of the lighthouse, and was told to go to Cianwood to get medicine for Amphy.
Side note, I love how the lighthouse Ampharos has a nickname.
Surfing to Cianwood was simple, and so was getting the medicine. And there was also Suicune, in plain sight. I was expecting Suicune to be a Roaming Pokemon like Entei and Raikou, but here they were.
Of course, they fled shortly afterwards, but it was nice seeing Eusine again afterwards, and getting to battle him!
The gym battle with Chuck was actually easier than his gym trainers. After winning, and with the medicine and Fly HM in hand, I flew back to the Olivine lighthouse, to give the medicine to Amphy.
Jasmine was a rather difficult battle, as I had nothing super-effective against Steel. It took several tries, and me mixing up my strategy a bit, but I managed to win.
I flew back to Ecruteak City, surfed around Mount Mortar, encountered Suicune and Eusine again, and arrived in Mahogany Town.
The gym was blocked off, I couldn't go further west, and the strange souvenir shop didn't hold much interest for now. So my only path forward was north, towards the Lake of Rage.
And I got mugged by Team Rocket along the way.
But I managed to catch the red Gyarados, my first shiny I've encountered during my entire mainline Pokemon marathon. I named them Splind.
After arriving back on shore, I encountered Lance for the first time since my Firered playthrough. It was cool seeing him outside the Pokemon League.
And after making my way back to Mahogany Town, I got to see the oft-memed scene of Lance having his Dragonite Hyper Beam someone. Then, it was time for the Johto Rocket Hideout.
I'll be honest, it kinda felt like a disjointed mess.
They had something cool starting out, with the Persian security statues. But after the first one, you can immediately turn them off, and they don't appear on any other floors. I'd have liked to see some stuff about remaining out of their lines of sight. There was also the explosive floor, which I still have no idea what was up with.
Then there was the two passwords, for which I had to battle Rocket grunts willy-nilly until I found both of the ones with passwords. I feel like a hint as to which grunts had the passwords would make this better.
The battle with Petrel wasn't much to speak of, though it was funny seeing him speaking the password aloud backfiring on him, thanks to his Murkrow.
Then there was a battle with another Rocket executive, Ariana. I feel like she and Petrel deserved their own separate encounters, instead of being immediately one after another.
And even after defeating her, it still wasn't over. I still had to defeat the Electrodes powering the radio transmission.
The entire hideout was all over the place, and I felt like it's a bit indicative of one of my main problems with this game.
But before that, it was time to take on Pryce.
He wasn't too tricky, but he was no pushover either. It was also interesting to see how he differed from his Pokespe incarnation.
But I won, and immediately afterwards, Team Rocket sends their second radio transmission.
I feel like now is the best time for me to talk about the pacing with Team Rocket in this game.
In short, I really feel like it'd have benefited from another major encounter with them before Mahogany Town. Maybe around Olivine or Cianwood.
Because before Mahognay Town, there was only two noteworthy encounters with them. The Slowpoke Well, and the single grunt in the Ecruteak Dance Theater. That's it.
Petrel and Ariana should have had their own bases, instead of being shoved into one together. I also feel like it'd help make Team Rocket feel like more of a threat, rather than something that happens almost entirely just before and just after the gym battle with Pryce.
Sorry for the negativity there, but I needed to get that off my chest.
Anyways, I flew back to Goldenrod City, to take on Team Rocket one final time...at least until Ultra Moon and Let's Go Eevee.
It was neat seeing the Rocket disguise from the first visit to Goldenrod coming into play here...at least until Silver unmasked me immediately after I entered the Radio Tower.
Still, it was fun fighting all the Rocket executives again. Petrel, Proton, and Ariana. It was a Rocket marathon, and I was having far more fun here than in the Rocket Hideout. Helped that the door puzzle in the underground storage area was pretty fun!
But soon enough, I was at the observation deck of the Radio Tower, ready to face off against Archer.
Like with Petrel and Ariana, I wish we had gotten to see more of Archer. But his battle didn't disappoint. It was quite tricky! But I won, and defeated this iteration of Team Rocket for good.
Again, though, mainline Pokemon games don't end when the plot ends. I still had quite a ways to go before the credits.
Next up was the Ice Path. It felt like sorta an extension of the Mahogany Town gym, with more ice puzzles. This time with an added echo of the Seafoam Islands puzzle, of using Strength to push boulders down holes. It was a fun challenge!
Soon, though, I made it through, to Blackthorn City, ready to face the final Johto gym leader, Clair. She was a tough opponent, but I won the battle.
Not the badge, though, not yet. For the second time this game, a gym leader refused to hand me the badge after I won the battle. But unlike Whitney, Clair wasn't content to just give me it anyways after a few seconds.
No, I had to go into the Dragon's Den, and pass one more test in order to prove myself worthy of the Rising Badge.
I really like this part of Soulsilver! It's so interesting to see some of the gym badges have a bit more to them than usual.
I passed the test, and received my final Johto badge, only to receive a call from Professor Elm, telling me to meet him at his lab.
I decided to go the long way, instead of simply flying there. So I set foot onto Route 45, and immediately encountered the last of the Legendary Beasts, Raikou.
Sure enough, after a single Petal Dance from Acacia, it fled. But I had now seen Entei, Raikou, and Suicune all at least once, and so I was satisfied.
After receiving the master ball from Professor Elm, it was now time for me to face the toughest trainers yet, the Kimono Girls.
Silver wasn't kidding, they were very tricky opponents. They may only have had one Pokemon each, but as I couldn't heal between, it was essentially like fighting one trainer with five Eeveelutions.
But I pulled through, and won, receiving the Tidal Bell. And then, it was time for me to go to the Whirl Islands.
Which were completely dark.
Oh no.
I was not looking forward to stumbling blindly in the dark again like I did with Rock Tunnel in Firered, and Emerald's Victory Road. And due to my single rule for this marathon, I could not look at a guide for help.
Not helping was that the only members of my team who could learn Flash already had four moves that I wanted to keep on them.
Luckily, I was still able to ask friends for advice, and one of them gave me a very useful tip. To go in the top-right island entrance, and not take any stairs.
And so, I navigated through the Whirl Islands with that advice in mind, eventually coming to Lugia's hiding place beneath the waves.
The scenee to summon Lugia was really cool! I love how the bells stated getting added to the track as each one began to ring.
And then, it was time to face off against the box legendary, Lugia.
I wanted to catch Lugia. Not only that, I wanted to catch Lugia in anything but the master ball. I wanted to prove that I was worthy of being Lugia's trainer.
They weren't kidding, the catch rate for Johto's legendaries is very small. Even after having Marla paralyze Lugia and then knock it down to a tiny sliver of health, I went through all my ultra balls and great balls without a catch.
I tried again, having Marla knock Lugia down to an even tinier sliver of health, plus paralysis. Still, it took nearly my entire ultra ball stock again to catch Lugia.
But I did catch Lugia. It was time to say goodbye for Jifa, at least for now, as I had Lugia take the sixth spot on my team. I needed every advantage I could get for what was to come.
My first steps as part of that, would be my first steps in this game into Kanto.
You see, I had thought that the entirety of Kanto was post-game only. That you wouldn't even step foot there until after the credits roll. So imagine my surprise when the first person I meet after surfing east from New Bark Town tells me that I'm in Kanto now!
It was so cool seeing the map be updated to show this section of Kanto, and it made me determined to keep going.
The trainer battles on Route 27 and Route 26 were some of the toughest yet, but I kept going, unstoppable on my way to the Pokemon League.
But before I got there, I had one final challenge, Victory Road.
It wasn't nearly as tricky as the other Victory Roads I had faced so far. The puzzles were pretty simple, and here weren't any trainers there.
Well, except for one, who had driven off all the other trainers on Victory Road.
The final fight here with Silver reminded me of the battle with Wally from Emerald. A final battle with one of your rivals, inside Victory Road. Only this time, it was at the end of Victory Road, rather than the start.
It was fun to see Silver realizing what he had to do to become a truly strong trainer: be better friends with his Pokemon.
Silver is probably my favorite of the "jerk rivals" (though what I've heard of Bede makes him a very close contender). He's a very interesting character, and this final battle with him was great!
After saying goodbye to Silver for the final time, it was time to enter the Pokemon League.
Healing up my team, and purchasing some final supplies, I headed beyond the doorway at the top, to start my Elite Four challenge.
Will was quite tough! But Psychic's weakness to Bug would be my key here, with Marla's Signal Beam decimating many of his Pokemon. While I won this battle handily, it would only get more difficult from here.
Koga was no joke. I had no counter to Poison, and his hyper-evasive Pokemon badly poisoned several members of my team. But Niko's Foresight would once again prove useful, and be key in taking down Koga's Pokemon.
Next was another familiar face, Bruno. Bagoli and Lugia were key here, but a tricky switch-out from Bruno during a Fly from Bagoli had him get taken out by a Rock Slide from Bruno's Onix. Thankfully, Acacia was able to take care of the Onix, and Lugia took care of the rest.
Finally, there was Karen. True to her advice, I was going to try to win with my favorites. I tried to have Niko pull the Foresight trick against her Gengar, but it surprised me with a Focus Blast, taking Niko out. But with the help of Marla, Acacia, and Splind, Karen's team was defeated.
All that remained now was Champion Lance.
I healed up my team, but forgot to use an Ether on Marla, whose Discharge was running low on PP. This would soon come back to bite me.
Lance was my toughest opponent in this game by far. Sure, Marla easily took out his Gyarados with a Discharge, and Splind took out his most powerful Dragonite with an Ice Fang, but then the tides turned in Lance's favor. Splind got knocked out by a Thunder, and Marla ran out of PP for Discharge. I had to scramble to figure out a strategy, and it took all of my remaining Hyper Potions.
But eventually, I won. I became champion of Johto, and finally finished Soulsilver. I had done what my 2012 self couldn't, and beaten this game for the very first time.
I had completed Pokemon Soulsilver, and that fact means so much to me.
I will be doing the postgame for Soulsilver eventually. But that'll probably be its own retrospective.
I had a lot of fun with Soulsilver! Sure, its pacing could have been a lot better, but it was a really nice experience overall! Though I feel like it'd have been a lot trickier and more frustrating without the infinite rare candy cheat.
I am so happy to have finally completed this game, 12 years later.
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lockethedollaway · 7 months ago
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If you're wondering, yes, I am still working on the ref sheet for the characters in the PMD game from my dream. I just got sidetracked with Dandy's World stuff.
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quizzicalink · 3 years ago
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Messy bit o’ concept art for this bait n’ switch pmd au I mentioned on main, but in summary: Ingo gets sent back to modern Sinnoh as a strange never-before-seen type of Zoroark-- he wants to return to Hisui, gets sidetracked helping other pokemon, shenanigans ensue!
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shima-draws · 6 years ago
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i really want you to make a Human!Perry ask blog but i know you already have like 5 other blogs and i don't want to pressure you. I'm just sayin...your art and your version of Human!Perry is so frickin amazing that he deserves a hug and some cake.
GOD OKAY I was literally just thinking about that. I get impulsive ask blog urges a lot so this isn’t new
But considering I’m just about to start my PMD one... :’( And I know if I did one for Perry it would be pretty temporary;; since I jump fandoms so often, who knows how long I’ll be on a PnF kick before I end up getting sidetracked by smth else (esp since I’m JUST about to finish off watching the whole series), so the blog would probably die after a month or two like most of them tend to do
I want to tho. I do. I really d o
THANK YOU THO OMG AAAAA!! I’m so glad you like him unGH he’s. I love him so much he’s my BABY
Please give him all the hugs and cake in the world. But maybe not too much. Lol
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inkeworks-archive · 7 years ago
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Inktober Day 7-10 
If you think that days 7,8 & 9 are late because I got sidetracked replaying Explorers of Sky... then you’d be exactly right
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lost-hero-of-pmd · 7 years ago
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Whats up
So iv’e given it some tought and i have come to the descision that i want to redo this whole blog. Back when i started this i were 16 and going trought a very rough time of my life, three years later and im doing much better.
I wanted to give myself something to do, and askblogging had caught my attention for a while then, it did work to some extent, it keept me drawing even when i felt like doing nothing. Although, in the end i diden’t have the energy to keep it up, even tho i didn’t get that many asks i just ran out of the energy to maintain it, i ended up hating every drawing i made, not being to the high standars i set for myself and felt like my writing was stilted and akward, not very good. (it probably was, i had even less writing experience back then) but even with all that i feel like the blog played an important part in keeping me motivated, even when i stopped updating it. 
I were way to shy and scared to really interact with the community like i wanted to, probably one of my biggest regrets, i still probably am a bit like that but its something im working on and really feel like i have bettered. I still ended up making friends trough the community, whom im very happy for having meet. 
And now im here three years later, i recently got into art college/uni, its what ive wanted for a long time, and i like to think i can attribute some of that to the blog, 
anyway im getting sidetracked. So i had a look back at it all and found myself still wanting to give it a try again, it was fun, as long as it lasted. A bit of an personal challenge to myself, to see how ive improved and to keep being motivated. Id still like to tell a story, however i have sadly lost interest in the one i had going (heh i used to be so into PMD, still am, but yeah), i can see the flaws in it and i want to start with something new, that keeps a bit of the old elements. I don’t have that many followers, but for those that may be listening i felt like i should let you all know whats up, and for those that i have talked to within the community, however breif or long that was. 
Thanks for the fun times i have had with this, and i will be seeing you soon
-Lost
(P.S ill be archiving the posts on a sideblog)
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pmd-sidetracked · 20 days ago
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@heropartnerweek
Day 1 - HOME
Oreo: This... is worst than I remember...
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returnerofthesky · 8 years ago
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I’m glad I’m almost done with this Armello fic, but to be honest, between finishing it up and some other things going on, I’m rethinking what I want to do for my next Pokemon story, as well (despite having posted the prologue and all).
I think a problem I tend to have (and a problem I notice a lot when it comes to Pokemon stories, or maybe just big RPG-game stories in general) is that while I do think I can come up with good ideas - I don’t want to come off as braggy when I say that, but I mean that in the sense that I like the ideas and think they’d make for a good story - but they’re ideas that would fit better in a game story than a written story, if that makes any sense.
Like... like, games based on other media usually have random stuff shoved into the games to help pad out the length, or have certain aspects extended and expanded to, again, pad out the length. And then, games to movies or books (or fic novelizations) have the opposite problem: unless you want to adapt everything that a game does, then you have to cut or truncate a lot of stuff in order to get a decent pacing. Compare Tales games to Tales OVAs.
When I’m brainstorming ideas, I have a similar problem. I come up with a lot of stuff that I think would work really well as a story - but the problem is that it’d work if it was placed in the context of a game, rather than having all of it be written out as a novel, so to speak. I think it’s another reason that Beyond the Sky worked so well, because rather than being a huge story it was mostly a linear trip across the worldmap, without much dawdling.
Anyway, I’m getting sidetracked. My initial plan back in December and at the start of the year had been to novelize HeartGold and SoulSilver as an anthro-Pokemon story (mashing it together with PMD elements as well, as the prologue showed), but as I said, that’s a bit too big for me to handle or find appealing.
I think what I want to do instead... well, I don’t really have it in me to do another adventure story right now, and I’ve griped now and then about how I feel like Alola cut out a lot of the cool stuff Hawaii actually has hanging around, didn’t I?
It always seems like expanding on things that are already there is what helps inspire me best.
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pmd-sidetracked · 15 days ago
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@heropartnerweek
Day 6 - ALONE
??? ???????: Welcome to the world of POKéMON
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pmd-sidetracked · 18 days ago
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@heropartnerweek
Day 3 - CONFRONTATION
OREO: THE WORLD OF DARKNESS WILL BE WONDERFUL.
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pmd-sidetracked · 19 days ago
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@heropartnerweek
Day 2 - GENRE SWAP
What's the GENRE? WORK SIMULATOR!!!
Heavily inspired by HELLFILER on itch.io
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