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rykerstone · 8 days ago
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Holographic Tape: A Brilliant Fusion of Function and Flair
As packaging and branding evolve to meet the expectations of modern consumers, businesses are searching for innovative ways to stand out while maintaining practicality. One such solution gaining momentum is holographic tape—a vibrant, versatile material that combines visual appeal with practical performance. Whether used in packaging, branding, crafting, or security, holographic tape is redefining how brands interact with their customers through smart and stylish presentation.
What is Holographic Tape?
Holographic tape is an adhesive-backed material that features a prismatic, light-reflecting design. It is manufactured using metallic or polyester films with embossed holographic patterns, creating a shimmering effect when exposed to light. Available in a range of finishes—silver, rainbow, colored, or custom designs—holographic tape has become a preferred choice for companies aiming to upgrade both the look and functionality of their packaging.
Key Benefits and Uses
1. Packaging That Pops
One of the most powerful aspects of holographic tape is its ability to make packaging more engaging. Whether sealing product boxes, wrapping gift items, or labeling luxury goods, holographic tape adds a premium touch. It instantly enhances the unboxing experience and captures attention on retail shelves, particularly in industries like cosmetics, electronics, fashion accessories, and confectionery.
2. Branding Through Customization
Modern holographic tape can be fully customized with brand names, logos, taglines, and even QR codes. This personalization transforms the tape into a branding tool that reinforces recognition while adding flair. Custom holographic tape can also be color-matched to fit a company’s visual identity, making packaging cohesive and consistent.
3. Security and Tamper Evidence
Security is another crucial application of holographic tape. Its intricate surface design makes it difficult to replicate, providing a layer of protection against tampering and counterfeiting. Tamper-evident variants are available that break or leave visible damage when peeled, making unauthorized access easy to detect. This is especially valuable for pharmaceuticals, electronics, and high-value shipments.
4. Creative and Event Use
Beyond business use, holographic tape is loved by artists, decorators, and event planners. It’s used for scrapbooking, classroom projects, invitations, party decor, and more. Its reflective surface works well under lights, making it a popular choice for holiday decorations, stage setups, and visual merchandising.
5. Eco-Conscious Options Emerging
As sustainability becomes a top priority, manufacturers are now offering environmentally friendly holographic tapes made from recyclable or biodegradable materials. These options allow brands to enjoy the aesthetics and benefits of holographic finishes without compromising on eco-conscious values.
Applications in Real Life
Retail packaging for cosmetics, gadgets, or boutique goods
Tamper-evident sealing for e-commerce or pharmaceutical products
Art & craft supplies in schools and DIY projects
Event decor and signage for trade shows or weddings
Branded mailers to increase brand visibility and trust
Conclusion
Holographic tape isn’t just about sparkle—it’s a strategic element that blends function, branding, and design into one compact tool. As consumers continue to value packaging that is secure, personalized, and visually striking, holographic tape is becoming a must-have for businesses seeking to leave a lasting impression.
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weisscoldglare · 7 years ago
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Ilia writes a cheesy love poem for Weiss and Weiss breaks down into a blushing mess of giggles
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noblecrumpet-dorkvision · 4 years ago
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5e Variant: Celestial Magic
My last few low-magic variants for Holy Magic and Nature Magic have gotten rid of all the flashiness for divine spellcasters. However, this got rid of all the radiant and fire spells they would have had. Instead, I put them into a brand new spell list that any class can use: the Celestial Magic spell list.
There is a complete guide to both low magic and celestial magic for patrons on my Patreon here called Reworked Divine Magic.
Celestial Magic
For the purpose of this guide, celestial magic is neither arcane nor divine. Instead, it represents the magic innate to the cosmos. While divine magic lost most of its radiant and fire damage from the changes in this guide, celestial magic excels in them.
Harmful Beauty
Celestial magic calls upon the fires of the sun and the light of the stars. Many spells in the spell list deal radiant damage, and some higher-level spells can deal fire damage as well. The radiance of these distant places is that of cosmic radiation: a stunning rainbow of color that is as sickening and harmful as it is beautiful. It can also crate harmless light, if the magic calls for it.
Other types of celestial magic call on electricity. This magic activates the air and ignites it to create a devastating natural phenomenon, as it might in other cosmic storms.
A few types of celestial magic refract energy to create a variety of elements in the form of prismatic spells. These spells are hard to control, but they have the potential to deal lots of damage given a little luck. If the damage type doesn't need to be specific for a celestial mage, prismatic magic is the way to go.
Healing and Divination
Healing magic is part of celestial magic's work, but not in the way one might think. Celestial magic commands the cosmos, and part of that includes time. Although its abilities do not include travelling through time, they can turn back the clock on harmful effects that might have befallen ally, calling on their previous state. The greater the alterations to the body, the greater the magic must be. Reviving a dead creature or fixing a severed limb are more difficult than mending a cut or setting a broken bone.
Besides calling upon the past, celestial magic can also peer into the future. It excels at divination, although the ways it is called upon are often cryptic. One might peer at the position of the stars, or interpret prisms tossed into the sun, or gaze into a crystal ball.
Darkness and Void
In absence of light, celestial magic calls forth the void: the darkness between the stars. This void is a cold, black, unforgiving emptiness. Not even oxygen persists there. Most spells simply offer a glimpse into this place but never truly transporting people there. Its cold, its darkness, and its vacuum are called upon by celestial spells to suit the spellcaster's needs, granted their skill and confidence to summon it safely.
Space and Gravity
The magic of the cosmos is invariably tied to universal forces. Light and radiance is only one part of this.
The forces that attract things to each other are under a celestial mage's control. They can reverse gravity, lift things as if through telekinesis, or command the tides. These are niche spells in the celestial list but they are in their repertoire.
Another universal force is space. Celestial magic provides opportunities to tear through space to provide transport over long distances through magical rifts or wormholes.
Denizens of the Cosmos
Celestial magic has a limited capacity of doing so, but it can summon creatures from the cosmic heavens and from the void between stars. The former include creatures with the celestial type and the latter are aberration creatures. While fiends might exist out there, they tend to persist where there are humanoids to corrupt.
Celestial Magic Spellcasters
Spellcasters call upon celestial magic in different ways.
Bards. Harmonics can bring celestial magic to heel with careful tuning of sonic vibrations, and a lot of practice. Clerics and Paladins. Priests can beg of deities to command celestial magic in their stead. Often this is only done by gods whose portfolio includes the sun, moon, stars, darkness, or the sky. Druids and Rangers. Celestial magic is a part of nature, but not of our world. These spellcasters call upon the cosmos to suit their spells' needs. That, or they have been to distant planets or planes that inspired their magic. Sorcerers. A sorcerer with celestial magic may be born under a certain astronomical phenomenon, be touched an alien being, or be warped by cosmic magic. Warlocks. A warlock might be granted cosmic power by a sentient star, or from a distant alien being, or from some elder god or celestial deva. Wizards. A wizard will have studied the properties of celestial magic in order to learn the methods of controlling it, using special glyphs, incantations, or reagents.
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The above spell list can be used in place of any spellcasting class’s spell list.
See below the jump for new spell descriptions.
Altered Spells
Some spells have been changed to suit the theme of celestial magic. These are mostly name changes to make certain spells feel less divine and more cosmic, but some spells have had their mechanics altered.
Crusader's Mantle: Renamed to “Sunlit Mantle.”
Divine Favor: Renamed to “Sunlit Weapon.”
Forbiddance: Cannot deal necrotic damage.
Holy Weapon: Renamed to “Celestial Weapon.”
Planar Ally: This spell can call a celestial, elemental, or aberration instead of a fiend.
Planar Binding: This spell can bind a celestial, elemental, or aberration instead of fiends or fey.
Sacred Flame: Renamed to “Starfire.”
Shield of Faith: Renamed to “Star Shield.”
Spirit Guardians: Renamed to “Starfield.” It can only deal radiant damage.
Spiritual Weapon: Renamed to “Cosmic Weapon.” The conjured weapon takes the form of a shining comet that you direct to attack your foes.
New Conditions
The following are new conditions that are used for some Celestial spells.
Shimmering. A Shimmering creature emits dim light in a 5-foot radius and is treated as if lightly obscured while invisible, instead of heavily obscured (other creatures have disadvantage on attempts to perceive them instead of automatically failing such checks). An invisible creature still gains the other benefits from being invisible.
Sparkling. A Sparkling creature emits bright light in a 5-foot radius and dim light for another 5 feet and cannot benefit from invisibility.
Black Hole
9th-level conjuration
Casting Time: 1 action
Range: 120 ft.
Components: V, S
Duration: Concentration, up to 1 minute
You create a 5-foot-diameter pitch black sphere at a location within range that obliterates all matter it comes in contact with. Nearby creatures and objects are pulled towards the sphere. Creatures that start their turn within 60 feet of the sphere or creatures that move into that radius for the first time each turn must make a Strength saving throw or be pulled up to 30 feet towards the sphere at the center. Creatures that enter the sphere's space for the first time or start their turn there take 12d10 force damage from the sphere and become restrained.
Creatures in the spell’s center that wish to escape must use their action to attempt a Strength check against your spell save DC. On a successful save, the creature is no longer restrained.
Movement within 30 feet of the sphere costs 2 feet of movement for every 1 foot moved, while movement out of the sphere's space takes 4 feet of movement for every 1 foot moved. Loose objects in the spell’s area are pulled into the sphere automatically and are destroyed. Magical items that touch the sphere are destroyed unless they are artifacts.
Comet Storm
5th-level evocation
Casting Time: 1 action
Range: 150 ft.
Components: V, S
Duration: Concentration, up to 1 minute
You cause comets of white light to rain down on your enemies from the heavens in a 40-foot radius space. When you cast this spell or by using an action on each of your turns thereafter, you may guide 2d4 comets towards any number of targets in the spell's area. Make a ranged spell attack for each comet. Each target hit by at least one comet takes 4d10 radiant damage, or 6d10 if they were hit by at least two comets, and 8d10 if they were hit by at least three comets.
Whenever you roll for the number of comets for this spell, if you are outdoors, any result lower than 5 becomes 5 comets.
Glint
Illusion cantrip
Casting Time: 1 action
Range: Self
Components: S
Duration: 1 round
Illusory stars spiral around your body until the start of your next turn. The first time that a creature makes a melee weapon attack against you within 10 feet of you while the spell persists, the illusory stars flash with light. The attacker must make a Constitution saving throw or take 1d4 radiant damage and gain disadvantage on the attack roll, potentially causing it to miss.
When you reach 5th level, the radiant damage increases to 2d4. It increases to 3d4 at 11th level, and 4d4 at 17th level.
Glittering Field
4th-level evocation
Casting Time: 1 bonus action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
You cause a 40-foot cube centered on a point within range to glitter with bright light. Each creature you choose that starts their turn in the area becomes Shimmering (see the new Condition). A Shimmering creature that starts their turn in the area is no longer Shimmering and instead becomes Sparkling (see the new Condition).
A Shimmering or Sparkling creature continues to do so until they both start and end their turn outside the area.
Shimmering creatures in the area take an additional 1d4 radiant damage from spells. Sparkling creatures in the area take an additional 2d4 radiant damage from spells. Both Shimmering and Sparkling creatures cannot turn invisible and have disadvantage on Dexterity (Stealth) checks to hide while in the spell’s area.
Gravity Well
4th-level evocation
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (an apple)
Duration: Concentration, up to 1 minute
You create a distortion that drastically increases gravity in a 20-foot square you choose within range. For the duration, creatures must spend 3 feet of movement for every 1 foot moved in the area.
When a creature enters the area for the first time on a turn or starts its turn there, the creature must succeed at a Strength saving throw or take 3d6 bludgeoning damage and become restrained until the start of its next turn.
A creature can use an action to make a Strength check against your spell save DC while restrained to attempt to free itself early.
Hungering Nebula
3rd-level conjuration
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a pickled octopus tentacle)
Duration: Concentration, up to 1 minute
You open a gateway to a distant nebula somewhere in the cosmos. A 20-foot-radius sphere of irradiated, opalescent void appears, centered on a point within range and lasting for the duration. The area is heavily obscured by magic.
The void is treated as difficult terrain. Any creature that starts their turn in the area takes 2d6 cold damage. Any creature that ends its turn there must succeed on a Constitution saving throw or take 2d6 radiant damage from the nebula's sickening emanations.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the radiant damage increases by 1d6 for each spell level above 3rd.
Nova
7th-level evocation
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 5 rounds
You start to glow with radiant energy, glowing brighter each round until you release the energy in a radiant explosion. At the end of any of your turns, you may release the energy and deal 8d8 radiant damage to all other creatures in a 30-foot radius centered on you, plus an additional 2d8 radiant damage for each time you started your turn while concentrating on the spell.
Prism Flare
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a crystal worth 10 gp)
Duration:
You hold up the crystal used in the casting of this spell, which emits a beam towards a target within range. The target must make a Dexterity saving throw or take 1d8 damage. The type of damage is based on the result of the die. If you roll multiple dice, you can choose which die determines the spell's damage.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Prism Flare Damage Type (d8)
acid
cold
fire
force
lightning
poison
psychic
thunder
Prismatic Burst
5th-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Eight multicolored rays of light flash forth from you. Each ray is a different color and has a different power and purpose. Each other creature in a 20-foot radius of you must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.
Red. The target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
Orange. The target takes 8d6 acid damage on a failed save, or half as much damage on a successful one.
Yellow. The target takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.
Green. The target takes 8d6 poison damage on a failed save, or half as much damage on a successful one.
Blue. The target takes 8d6 cold damage on a failed save, or half as much damage on a successful one.
Indigo. On a failed save, the target is restrained until the end of your next turn.
Violet. On a failed save, the target is blinded until the end of your next turn.
Special. The target is struck by two rays. Roll twice more, rerolling any 8.
Ray of Gold
1st-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a pinch of gold dust)
Duration: Instantaneous
A wide piercing ray of golden radiance surges from your extended finger. Make a spell attack against a creature within range. On a hit, the target takes 2d8 radiant damage and makes a Constitution saving throw. On a failed save, the target is partially blinded and gains disadvantage on attack rolls and ability checks until the start of your next turn. Creatures immune to the blinded condition automatically succeed at this save.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d8 for each spell level above 1st. If you used a spell slot of 3rd level or higher, the target is blinded until the start of your next turn on a failed Constitution save.
Shimmer / Sparkle / Shine
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You launch a shortlived bolt of energy that looks like glittering gemstones at a foe. Choose a target within range. This spell has three modes depending on whether the target is shimmering, sparkling, or neither.
Shimmer. If the target is neither shimmering nor sparkling, make a ranged spell attack against them. On a hit, the target takes 1d6 radiant damage and becomes Shimmering (see the new Condition) until the end of your next turn.
Sparkle. If the target is Shimmering from a spell you cast, the creature must make a Constitution saving throw. On a failed save, the target takes 1d12 lightning damage, stops Shimmering, and becomes Sparkling (see the new Condition) until the end of your next turn.
Shine. If the target is Sparkling from a spell you cast, the target must make a Constitution saving throw or stop Sparkling, take 1d6 radiant damage and become blinded until the start of your next turn.
All radiant and lightning damage of this spell increases by an additional die when you reach 5th level (2d6/2d12/2d6), 11th level (3d6/3d12/3d6), and 17th level (4d6/4d12/4d6).
Shimmering Wave
1st-level evocation
Casting Time: 1 action
Range: Self (30-foot cone)
Components: V, S
Duration: 1 minute
Brilliant energy radiates from you in a 30-foot cone. Each creature of your choice in the area must make a Constitution saving throw or take 2d6 radiant damage and become Shimmering (see the new Condition) for the duration.
If a creature that fails this saving throw was already Shimmering from a spell you cast, it stops Shimmering, takes an additional 1d12 lightning damage, and becomes Sparkling (see the new Condition) for the duration of the spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, it deals an additional 1d6 radiant damage for each spell slot above 3rd.
Shining Aurora
6th-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a holy symbol)
Duration: Concentration, up to 10 minutes
You fill an 80-foot cube centered on a point within range with shifting, prismatic radiance. The light spreads around corners and lasts until the spell ends. Each creature of your choice that starts their turn in the area or enters the area for the first time each turn must make a Constitution saving throw. On a failed save, a creature takes 5d10 radiant damage and becomes Shimmering (see the new Condition). If the creature was already Shimmering, it stops Shimmering and becomes Sparkling (see the new Condition), then takes 6d10 lightning damage instead.
If a Sparkling creature fails their saving throw against this spell, the creature stops Sparkling and takes 7d10 radiant damage and becomes stunned until the start of their next turn.
Creatures that are Shimmering and Sparkling from this spell stop doing so when the spell ends.
Sparkling Beam
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
A torrent of sparkles arcs towards a foe. Make a ranged spell attack against a creature within range. On a hit, the target takes 2d12 lightning damage and becomes Sparkling (see the new Condition) until the end of your next turn.
If this spell hits a creature that was already Sparkling from a spell you cast, it stops Sparkling, takes an additional 2d6 radiant damage, and must make a Constitution saving throw or become blinded until the start of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, it deals an additional 1d12 lightning damage for each spell slot above 2nd.
Strands of Silver
2nd-level transmutation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (A silver cord)
Duration: Instantaneous
Three magical silver ribbons spring forth from your fingertips, each streaming towards a creature within range to hinder and harm them. You can choose the same target more than once. Make a ranged spell attack for each ribbon. Each creature hit by at least one ribbon takes 3d6 slashing damage and their movement is reduced by 10 feet until the start of your next turn.
A creature hit by multiple ribbons takes an additional 1d6 slashing damage for each ribbon that hit them beyond the first and has their movement speed reduced by 10 for each ribbon that hit them.
You have advantage on attack rolls for this spell against devils, lycanthropes, or other creatures affected adversely by silver and silvered weapons.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create an additional ribbon for each spell level above 2nd.
Void Orb
Conjuration cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute.
You create a mote of void near a foe. You conjure a 2-foot radius orb at a point you choose within range. Any creature in the orb's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 cold damage and have their movement speed reduced by 10 feet until the end of their next turn. A creature must also make the saving throw when it moves into the orb's space for the first time on a turn or ends its turn there.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Void Sphere
5th-level conjuration
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a spherical onyx bead)
Duration: Concentration, up to 10 minutes.
You open a rift that exposes a 30-foot radius sphere to the distant void of space. The sphere appears at a point you choose within range. The sphere is filled with magical darkness that heavily obscures its space. Creatures within the space can't breathe.
Any creature in the sphere's space when you cast the spell must succeed on a Constitution saving throw or take 8d6 cold damage and begin to suffocate as the last of their air escapes their lungs. A creature must also make the saving throw when it moves into the sphere's space for the first time on a turn or ends its turn there.
A successful save halves the cold damage and the creature does not lose its breath. A creature that was already suffocating does not stop doing so if they succeed at their Constitution save. A suffocating creature is stops suffocating if it leaves the sphere.
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Masterpost Lamia
General info
Here
Sans
Undertale - Blue racer
Underfell - Red viper
Underswap - Sunny
Swapfell - Rainbow
Horrortale - Black mamba 
Horrorfell - Olive Python
Horrorswap - Sima
FellSwap - Black Python
FarmTale - Green Mamba
FarmFell - Horned Viper
FarmSwap - Hognose Ribbon
Errortale - San garter
Inktale - Easter
Freshtale - Bush
DustTale - Leuco
DustFell - Red Cobra
DustSwap - Dusky
EchoTale - Woma Python
ReaperTale -  Oxyuran
MafiaTale - Banded Krait
OuterTale - Paradise
EldritchTale - Cotton Boa
EldritchFell - Timber Cobra
Papyrus
Undertale - Carpet python
Underfell - Titano
Underswap - Tree python
Swapfell - Bitis
Horrortale -  Titathon
Horrorfell - Taibra 
Horrorswap - Boa constrictor 
FellSwap - Timor
FarmTale - Emerald Boa
FarmFell - Samar Cobra
FarmSwap - Rosy Boa
Errortale - Gold Ring
InkTale - Rainbow Boa
Freshtale - Jama
DustTale - Natus
DustFell - Black Cobra
DustSwap - Ridge
EchoTale - Palm Viper
ReaperTale -  Pseudon
MafiaTale - Andaman Krait
OuterTale - Ornate
EldritchTale - Atheris Boa
EldritchFell - Diamond Cobra
Gaster
Undertale - Black neck
Underfell - Taipan
Underswap - Copper
Swapfell - Mangrove pit viper
Horrortale - Massa
Horrorfell - Lachis
Horrorswap - Ameral
FellSwap - Desert Viper
FarmTale - Green Anaconda
FarmFell - Saw-scale Viper
FarmSwap - Mada Python
Errortale  - Sanca Ameth
Inktale - Alber Rattle
Freshtale - Chey
Outcode
Geno!Tale Sans - Cali King
Geno!Tale Papyrus - Speckled King
Geno!Fell Sans - Egyptian Cobra
Geno!Fell Papyrus - Coral Cobra
Geno!Swap Sans - Jaykar
Geno!Swap Papyrus - Calabar
Killer!Tale Sans - Black Racer
Killer!Fell Sans - Red Racer
Killer!Swap Sans - Indigo Racer
Color!Tale Sans - Rainbow Coral
Color!Fell Sans - Spotted Hognose
Color!Swap Sans - Moorish Copper
DreamTale Dream - Stripey
DreamTale Nightmare -  Glossy
DreamTale Shattered!Nightmare -  Ladroas
DeamTale Shattered!Dream - Notechis
Disbelief(Tale)! Papyrus - Collett
Disbelief(Fell)! Papyrus - Callio
Disbelief(Swap)! Papyrus - Crolus
XTale/Cross Sans - Caten
Blueberror sans - Blue Coral
Monster kid =
UnderTale Monster kid - Eryx
Undyne =
Alphys =
Asgore =
Toriel =
Asriel =
Mettaton =
Napstablook =
Grillby =
Muffet =
Muffin =
Frisk =
Chara =
Nice cream guy =
Burger pants =
Goner kid =
Event
Two Headed Event bitty(Tale and Fell Papyrus’s) - Boelen Python 
SwapLust Sans valentines day event bitty -  Sprizz
OG
Bones
Starlight
Bubblegum
Rosbo
Variants 
Stormy rainbow
Prismatic rainbow
Crimson red viper
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wearesorcerer · 5 years ago
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[5e] 9th-Level Spells
You may be wondering why I’m starting my review of 5e spells with the highest level spells available. That’s simple: you only get one.
The 5e Sorcerer table isn’t quite like the 3.x one, but it is like the 3.5 Warlock and Psion: at any given level, you can known X spells and have Y spell level as your maximum. The table is elegant, but you have to know to level your character from first level rather than reading the table straight across if you’re making a higher level character. (I’ve made this mistake many a time. It’s why I dislike this sort of table: it looks nice but isn’t actually helpful.)
If you’re trying to have as many spells of the highest available spell level as possible, you would have from 0th to 9th 6/3/2/2/2/2/1/1/1/1. I find it easier to work backwards in this case, as you can say “I want to reserve X spells known for higher-level spells” and then figure out how many low-level ones you can have instead of getting to a higher level and running into a corner.
The question with 9th-level spells is not “what’s good?” because they’re all good. Rather, it’s “what’s worth taking as my single most powerful class feature?” That should narrow things down a lot.
Primary List
gate · mass polymorph · meteor swarm · power word kill · psychic scream · time stop · wish
I’ve written about wish and time stop ZA WARUDO! (time crunchy noises), but not in the context of 5e. Wish has changed substantially; time stop hasn’t. You have a few options, but the majority of them are boom-boom.
Gate: you can hold open an interplanar portal for as long as you concentrate (up to a minute) at the cost of a 5,000 gp diamond; if you know the name of a specific creature, you can use the spell to summon that creature. For some odd reason, gate is both the most Warlock spell in the game besides planar binding, yet is only a Warlock spell through a UA variant. For a Sorcerer, this could be useful, but you’re making your best spell cost you money every time you cast it. Strategically speaking, this spell is situational enough (read: a Wizard spell) that if you wanted it in the first place you should take it with the Ritual Caster feat, but for some reason this most obviously ritualistic spell isn’t a ritual. There are better uses for your spell known, but this is by no means a bad spell. Save for a scroll or something.
Mass Polymorph: you polymorph (Wis negates) up to ten creatures you can see within 120 ft. for as long as you concentrate (up to one hour), just like with polymorph. It incorporates animal shapes into it. If you want animal shapes, you should find a way of getting it instead: you don’t need a 9th-level spell slot for it (so can cast it more often -- 8th + 9th level spell slots), it lasts for 24 hours, and you can affect more creatures (30 ft. area = radius = 96 squares - the one you’re in = 95 Medium creatures [more if they’re smaller and squeezing together]). I don’t care for the concentration aspect of the 5e polymorph spells. I mean, I get the rationale, I just find it odd for this particular spell -- and I’d rather not give my opponent a tactical reason to target me. Pass.
Meteor Swarm: four fireballs fall from the sky and each deal 20d6 fire + 20d6 bludgeoning (Dex half; average 140 damage), setting everything they touch ablaze. Beautiful. I love meteor-style spells, so this is high on my list even though it’s a boom-boom spell and I’m not particularly boom-boom oriented. The best part of this is that it has a range of one mile, so you can destroy enemy armies without risking getting killed! Yay! Yes.
Power Word Kill: one creature within 60 ft. of 100 HP or less drops dead (no save). 100 HP is more than the average of many high-level characters, so unless the DM gave a boss max HP you can use this to kill even major opponents reliably. An optimizer will tell you that a spell without a save is something you should always take -- and would be correct insofar as it makes you more difficult to stop. I, however, dislike that mechanic: there’s almost no reason a spell shouldn’t have a save. This one should have the choice of Wis (resisting the mental influence) and Con (staying alive despite the heart attack/stroke/whatever). A very good spell, but I’d call it OP.
Psychic Scream: 10 creatures of Int 3+ within 90 ft. take 14d6 psychic damage and are stunned (Int half [damage]/negates [stunning]); their heads explode if they die. The beauty of this one is that it goes off of Int rather than Wis (meaning Wizards are the only targets you really need to worry about) and it automatically avoids friendly fire. Yes.
Time Stop ZA WARUDO!: you get 1d4 + 1 rounds to act, but the spell ends if anything you do (including effects you create) affect other creatures or objects someone else is wearing or carrying or you move more than 1,000 ft. from where you cast the spell. The main purpose of this spell is to buff yourself a lot, run the fuck away, or stack delayed blast fireballs to deal a buttload of damage. That’s all very nice, but it’s a continuation of the 3.0 nerf to the spell: in 2nd ed, you could pull a DIO and attack people or an Over the Hedge and steal things. Now for my main quibble. 3.5′s Player’s Handbook II had the celerity line of spells, which you could cast as an immediate action (choice of reaction or bonus action). Each one dazed (incapacitated) you afterward, but gave you an extra move (lesser), action (no prefix), or round (greater) to do with as you pleased. I’m willing to guess that there are similar spells in 5e. In 3.5, there were ways of becoming immune to dazing; maybe there’s a 5e-compatible build for that. Either way, as a 9th-level spell, I should get to throw knives at people to my heart’s content before dropping heavy objects (like steam road rollers) on them. Good, but I’m going to go to my grave complaining about the restrictions.
Wish: you can do practically anything, but you have a one in three chance of losing your ability to cast your highest-level spell. IT’S A TRAP!
For very personal reasons, I’m torn between meteor swarm and time stop, but psychic scream is also up there. I think power word kill is unfair, but I cannot say that it’s a bad spell. I don’t like mass polymorph, but I think that’s more me not liking how 5e deals with durations. Wish is too big of a risk for a Sorcerer: you have the chance of losing the most powerful class feature you get and have nothing else that can compensate for that loss (unlike a Wizard); it’s better as a scroll. Gate really should be a ritual, but it isn’t, and it’s expensive, so it really depends on how badly you need to move lots and lots of creatures or summon forth an Elder God.
Divine Soul (Cleric) List
astral projection · gate · mass heal · true resurrection
I’ve already covered gate, thankfully.
Astral Projection: exactly what it says on the tin for you and eight willing creatures. I have never understood why this spell is so high-level. Mechanically, it’s riskier and more expensive than casting plane shift, which is two levels lower. Thematically, it’s a mass version of an effect which in folklore is almost always caster-only, which makes no sense, and it’s at max-level when this is fairly standard practice for shaman and shaman-like figures. (Heck, that’s what a bunch of the associated drug culture is about!) Maybe someone can explain to me why you would want to use this spell. Pass.
Mass Heal: heal 700 HP divided as you choose among any number of creatures (except constructs and undead) you can see within 60 ft.; also cures them of all diseases, blindness, and deafness. On the one hand, this seems like a great spell with a raid or during a cataclysm. On the other, you can accomplish everything this does with lower-level spells. Pretty good, but maybe hold out for...
True Resurrection: a creature you touch (or whose name you speak) is restored to life and perfect health (no wounds, no missing limbs, cured of all diseases and poisons, freed from any curses), even if there are no remains, provided the creature has been dead for no longer than 200 years and is free/willing to return. PICK THIS ONE!
Variant List (UA)
Foresight: for eight hours, a creature you touch can’t be surprised, gets advantage on most d20 checks, and causes all creatures attacking it to roll with disadvantage. This is better than the 3.5 version, which was already very good. Yes, this. Very.
Really Cool Spells It’d Be Great to Take If You Could
Or me lamenting about the limitations of the Sorcerer list
imprisonment · invulnerability · power word heal · prismatic wall · ravenous void · shapechange · storm of vengeance · time ravage · true polymorph · weird
Imprisonment: you know any of those fairy tale/folklore/mythology spells that trap someone for, like, ever? This is it. (Combines the spell of the same name, maze, and binding from 3.5.) You’ve got options if you want to seal someone away -- and it lasts until you say otherwise. Sure, it’d be nice if it were a ritual, but it ain’t; you just gotta take a minute to cast it (and throw in 500 gp. of material per HD of the target).
Invulnerability: you are immune to damage for up to 10 minutes (at the cost of “a piece of adamantine” [in D&D, that’s closer to depleted uranium than it is to diamond] of 500+ gp.). Maybe you don’t like the cost for a spell of that level, but hey, invulnerability.
Power Word Heal: target (non-construct, non-undead) regains all HP; has the charmed, frightened, paralyzed, and stunned conditions removed; and can stand up as a reaction if prone. This is a Bard spell, but it’s on the Cleric and Druid variant lists, so probably is an option for Divine Souls. I can see it being handy, but you’d think mass heal would be a better choice.
Prismatic Wall: you conjure up a rainbow wall/sphere (as prismatic spray) that’s a bitch to get rid of. You want an abjuration? This is it.
Ravenous Void: a miniature black hole that needs some errata (how many spaces do creatures and objects getting sucked in move each round?). It’s ludicrously awesome, though.
Shapechange: other than true polymorph, this is what you want out of polymorphing magic.
Storm of Vengeance: let’s say you want all of the boom-boom of meteor swarm but are more meteorologically focused. Here’s your answer. You end up dealing an average of 49 damage (of three elemental types and bludgeoning) to each creature below a storm cloud (360 ft. radius) you conjure within sight. There’s an arbitrary distance beneath the cloud included, as it doesn’t say how far up the cloud has to be.
Time Ravage: you decrepify someone with timey-wimey magic -- but it’s somehow necromancy!
True Polymorph: you can transform almost anything into almost anything else. The limits on this spell are basically to keep you from thinking you’re a literal god and overall I’d think this would work better in a skill-based magic system, but nonetheless it’s quite clearly the best polymorphing spell in the game.
Weird: this is mass phantasmal killer. It’s directly comparable to psychic scream -- Illusion rather than Enchantment, fear rather than stunning, and more potential targets in a smaller burst instead of headsplosions.
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cyberbannewsweb · 4 years ago
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beautybydoerthy · 8 years ago
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Hallo meine Liebe,
nun kommt die letzte Marke aus dem Hause Cosnova mit dem neuen Sortiment für den Herbst und Winter. Essence bringt viele neue Produkte heraus und besonders viele metallischen Farben und auch die Must Have Reihe wird erweitert.
Die Informationen und Bilder sind von Cosnova und wurden zur Verfügung gestellt. Das neue Sortiment wird es ab Mitte August geben und bis dahin viel Erfolg beim Schnäppchen shoppen.
Metal Shock Eyeshadow
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01 solar explosion
02 stars & stories
03 galaxy rocks
04 supernova
05 moon dust
06 total eclipse
07 1 second to mars
Beschreibung des Produktes von Essence: Die cremigen, hochpigmentierten Lidschatten lassen die Augen in einem faszinierenden, metallischen Look erstrahlen. Es sind auch Farben mit Glitzerpartikeln erhältlich. 
Preis: 3,49€
Metal Art Lip & Eyeliner
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01 steel the show
02 you’re mermazing
03 coppy right
04 pink glam
05 rock chick
Beschreibung des Produktes von Essence: Starke metallische Lidstriche – für besonders coole Eye-Art-Styles – und Lippen-Contouring gelingen dank feinem Pinselapplikator.
Preis: 2,99€
Moonlight Eyes Cream Eyeshadow
#gallery-0-87 { margin: auto; } #gallery-0-87 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-0-87 img { border: 2px solid #cfcfcf; } #gallery-0-87 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
01 Angel
02 Doll Face
03 Cosmic
04 Gilded
Beschreibung des Produktes von Essence: Vier seidig-cremige Lidschatten in soften, irisierenden Farben – easy zu verblenden und um die Intensität step-by-step zu erhöhen.
Preis: 2,99€
Moon Glitter
#gallery-0-88 { margin: auto; } #gallery-0-88 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-0-88 img { border: 2px solid #cfcfcf; } #gallery-0-88 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
01 outer space
02 cosmic love
Beschreibung des Produktes von Essence: Der Alloverglitzer in Schwarz oder Pink kann vielseitig als Highlighter oder Topcoat zum Beispiel über Rouge, Augenbrauen oder Nägeln verwendet werden und sorgt für einen faszinierenden Party-Look.
Preis: 1,99€
Rain or Shine Eye & Face Palette / Superpower! Eye & Face Palette
#gallery-0-89 { margin: auto; } #gallery-0-89 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-0-89 img { border: 2px solid #cfcfcf; } #gallery-0-89 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
01 colour me a rainbow
02 pop! colour! shine!
Beschreibung des Produktes von Essence: Die beiden „eye & face“-Paletten in cooler Metallbox sind echte Multitalente: Die „rain or shine“-Variante begeistert mit hellen und holografisch-pastellfarbenen Tönen, während die „superpower!“-Palette helle, farbenfrohe Nuancen vereint. Inklusive multi-purpose brush.
Preis: 6,99€
Superlast Eyeliner
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Deep Black
Matt Black
Waterproof
Beschreibung des Produktes von Essence: Hochdeckende Textur mit besonderem Fokus auf lange Haltbarkeit. Mit dem Hybrid aus Silikon- und Flockapplikator kann der Lidstrich mit nur einem Zug aufgetragen werden.
Preis: 2,49€, waterproof 2,79€
Instant Volume Boost Mascara Smudge-proof and Intense Black
Beschreibung des Produktes von Essence: Die intensiv schwarze Mascara ermöglicht maximales Wimpernvolumen dank der Volumenbürste, die aus innovativen blumen- förmigen Fasern besteht. Das Auftragen dauert nur zehn Sekunden.
Preis: 2,99€
Instant Volume Boost Mascara Smudge-proof and waterproof
Beschreibung des Produktes von Essence: Megavolumen, das den ganzen Tag hält und wasserfest ist – dank der Waterproof-Variante mit der Volumenbürste aus weichen Fasern kein Problem. In nur zehn Sekunden bis zum Maximum tuschen.
Preis: 2,99€
#lashes of the day Super Volume Mascara
Beschreibung des Produktes von Essence: Perfekt geschwungene Wimpern für einen schönen Augenaufschlag. Packaging in tollem Eyecatching-Design.
Preis: 2,49€
Vibrant Shock Lash & Brow Gel Mascara
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01 go berry!
02 sparkle on.
03 no more blues.
04 be fun & lila!
05 copper up!
Beschreibung des Produktes von Essence: Gel-Mascara für farbige Wimpern und Augenbrauen mit metallischem Effekt – ein absoluter Blickfang.
Preis: 2,79€
Style Your Brows! Eyebrow stencil Set
Beschreibung des Produktes von Essence: Das Set bietet drei verschiedene Brauen-Schablonen für schmale, normale und volle „brows on fleek“. Einfach auf die Augenbrauen legen und mit dem Brauenstift oder -puder auffüllen.
Preis: 1,79€
Superlast 24h Eye Brow Pomade Pencil Waterproof
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10 blonde open
20 brown open
30 dark brown open
Beschreibung des Produktes von Essence: Cremiger, drehbarer Augenbrauen- Pomade-Stift zum Formen und Betonen der Brauen. Mit integriertem Spitzer und Silikonbürstchen.
Preis: 1,99€
Brow Marker
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10 blondie open
20 brownie open
Beschreibung des Produktes von Essence: Cooler Augenbrauenstift in Textmarker-Optik, der dank Tint-Effekt besonders lang anhaltend ist und die Brauen intensiv und präzise betont. In zwei passenden Tönen für blonde und braune Haare. 
Preis: 2,99€
Correct To Perfect CC Powder Palette
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Beschreibung des Produktes von Essence: Farbkorrigierende Puder-Palette mit Creme- to-Powder-Textur, die zu einem makellosen, strahlenden und frischen Teint verhilft.
Preis: 3,99€
Correct To Perfect CC Multi-Benefit Pearls
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Beschreibung des Produktes von Essence: Die multifunktionalen Pearls gleichen Hautunebenheiten aus und sorgen für einen perfektionierten Hautton.
Preis: 3,99€
Correct To Perfect CC Concealer Palette
Beschreibung des Produktes von Essence: Die farbkorrigierende Concealer-Palette bietet vier verschiedene Töne für jede Hautunregelmäßigkeit. Die cremige Textur neutralisiert Rötungen, erfrischt oder harmonisiert den Hautton und kann dunkle Augenringe abdecken.
Preis: 3,49€
Strobing & Contour Palette
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Beschreibung des Produktes von Essence: Zehn cremige Shades bieten zahlreiche Variationsmöglichkeiten für das Konturieren oder Highlighten des Gesichts.
Preis: 6,99€
Prismatic Hololighter Stick
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10 be unique be a unicorn open
10 be unique be a unicorn
Beschreibung des Produktes von Essence: Handlicher Highlighter-Stick, der dank lichtreflektierender Pigmente den Wangen ein holografisches Finish verleiht.
Preis: 3,49€
Metal Chrome Blush
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10 my name is gold rose gold
20 copper crush
30 the beauty and the bronze
Beschreibung des Produktes von Essence: Metallisch schimmernde und strahlende Wangen kreiert der weiche Blush mit leuchtenden Pigmenten in Roségold, Kupfer und Bronze.
Preis: 2,99€
Brighten up! Banana Powder
Beschreibung des Produktes von Essence: Der lichtdurchlässige, mattierende Puder in ganz softem Gelb eignet sich perfekt für die „Concealer Baking“-Technik oder um matte Highlights zu setzen.
Preis: 2,99€
Fresh & Fit Awake Primer
Beschreibung des Produktes von Essence: Allein oder unter der Foundation aufgetragen, macht die leichte Textur des Primers mit lichtreflektierenden Pigmenten den Teint ebenmäßiger sowie frischer und verlängert die Haltbarkeit von Make-up. Mit Vitaminen und Cranberry-Wasser.
Preis: 3,49€
Fresh & Fit Awake Make-up
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10 fresh ivory
20 fresh nude
30 fresh honey
40 fresh sun beige
Beschreibung des Produktes von Essence: Angereichert mit Vitaminkomplex und Cranberry-Wasser, weckt die Foundation die Haut auf und verleiht ihr einen gesunden Look. Die feinen, lichtreflektierenden Pigmente sorgen für einen ebenmäßigen Teint und eine schöne Frische.
Preis: 4,99€ für 30 ml
Time To Wake up Face Sheet Mask
Beschreibung des Produktes von Essence: Die Sheet Mask kühlt und erfrischt das Gesicht mit Sojabohnen- und Baobab- Extrakten – für einen 15- Minuten-Feuchtigkeits-Boost.
Preis: 1,49€
Make Me Glow Liquid Highlighter/Bronzer
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10 Morning Dew in a Bottle
20 Sun in a Bottle
Beschreibung des Produktes von Essence: Flüssiger Highlighter und Bronzer für einen Wow-Effekt. Das Satin-Rosé verleiht dem Teint einen zarten Glanz und der goldene Bronzer lässt ihn sommerlich strahlen.
Preis: 3,49€
Brushed Metals Nail Polish
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01 Steel the Show
02 Can’t stop the Feeling
03 Fame is the Name
04 It’s my Party
05 I’m cool with it
06 There’s no place like chrome
Beschreibung des Produktes von Essence: Nägel in gebürstetem Metal-Look mit Satin-, Matt- oder Sand-Effekt. Erhältlich in vielen Wow-Farben.
Preis: 1,99€
Metal Shock Sealing Top Coat
Beschreibung des Produktes von Essence: Schonender Überlack auf Wasserbasis – ein Muss zum Versiegeln der metal-shock- nail-powder-Maniküre. Kann aber auch in Kombination mit jedem anderen Nagellack verwendet werden.
Preis: 2,99€
Cracked Metal Top Coat
Beschreibung des Produktes von Essence: Über dem Nagellack aufgetragen, bricht der metallische Überlack in 30 Sekunden auf und hinterlässt eine besondere, goldene Cracking-Optik.
Preis: 1,99€
Metal Shock Nail Powder
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01 mirror, mirror on the nail
02 me and my unicorn
03 i’m so fancy
04 a touch of vintage
05 under the sea
06 be my little mermaid
Beschreibung des Produktes von Essence: Für einen atemberaubenden Spiegeleffekt auf den Nägeln: Nagelpuder auf den noch nicht vollständig getrockneten Nagellack auftragen und leicht polieren. Ein cooler Effekt gelingt mit dunklen Nagellacken. Für den ultimativen Spiegelglanz-Look in Silber einen transparenten Nagellack verwenden. Mit metal shock sealing top coat versiegeln.
Preis: 2,99€ 
Holo Rainbow Nail Polish
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01 hello holo
02 holo-maniac
03 holo rocks
04 holo love
05 holo fever
Beschreibung des Produktes von Essence: Fünf Nagellacke mit holografischer Optik und Glitzer-Partikeln lassen die Nägel in allen Facetten des Regenbogens schimmern. 
Preis: 2,79€
Evershine Top Coat
Beschreibung des Produktes von Essence: Dieser Top Coat verlängert und verstärkt den Glanz des Nagellacks – auch zum Auffrischen der Maniküre geeignet.
Preis: 2,49€
Glow in the Dark Top Coat
Beschreibung des Produktes von Essence: Die milchige Top Coat-Textur wird auf den Nägeln transparent und lässt sie im Dunkeln leuchten – besonders cool in Kombination mit Nail Art.
Preis: 1,99€
Matt Matt Matt Top Coat
Beschreibung des Produktes von Essence: Der spezielle Top Coat hinterlässt ein mattes Finish über jedem Nagellack.
Preis: 1,99€
Party, Fame, Rock in a Bottle
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01 party
02 fame
03 rock
Beschreibung des Produktes von Essence: Lose Glitter-Partikel machen die Nägel zum Trend-Accessoire, die – als Komplett-Maniküre oder Statement-Nails – zu jedem Anlass passen. 
Preis: 1,99€
3D Universe Nail Designs
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Beschreibung des Produktes von Essence: 3-D-Monde und -Sterne sorgen für himmlische Nail-Art, die im Dunkeln leuchtet. Vorsichtig auf den noch feuchten Nagellack geben und mit transparentem Top Coat versiegeln.
Preis: 2,49€
Express Dry Spray
Beschreibung des Produktes von Essence: Die neuartige Technologie ermöglicht es, das ölfreie Nageltrockner-Spray auch zwischen den Nagellackschichten aufzutragen: angefangen beim Unterlack über den Farblack bis hin zum Top Coat. 
Preis: 2,49€
Strong & Clean Nail Polish Remover
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02 I am strong
01 I am gentle
Beschreibung des Produktes von Essence: Zwei Versionen entfernen easy alle Arten von Nail-Styles: ein acetonfreier Nagellackentferner mit pflegendem Mandelöl und effizienter Formulierung sowie eine „extra power“- Variante, die sogar hartnäckige Glitzerlacke und Effekte löst.
Preis: 1,79€
Clean & Go Express Nail Polish Remover
Beschreibung des Produktes von Essence: Der Nagellackentferner mit Arganöl in kleiner Reisegröße ist ideal für unterwegs: Dank integriertem Schwamm werden keine Wattepads benötigt.
Preis: 2,49€
3-Pahse Nail Care Shake
Beschreibung des Produktes von Essence: Das mit Goji-Beeren-Extrakt, Kukuiöl und Kokosnussöl angereicherte 3-Phasen-Öl spendet Feuchtigkeit, stärkt den Nagel und hinterlässt einen schönen Glanz.
Preis: 2,29€
Metal Shock Lip Paint
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01 belladonna
02 hemlock
03 lilly of the valley
04 mercury
05 arsenic
06 poison ivy
Beschreibung des Produktes von Essence: Metallische Lippen liegen im Trend. Der faszinierende Look gelingt mit der konzentrierten lip cream, die für ein leichtes Gefühl mit Velvet-Matt-Finish sorgt.
Preis: 3,29€
Vibrant Shock Lip Paint
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01 voyeur
02 bloody mary
03 red viper
04 twisted sister
05 nightstalker
06 black widow
Beschreibung des Produktes von Essence: Coole Farben wie Blau, Pink sowie Grau mit samtig-mattem Ergebnis und leichter, hochdeckender, non-sticky Textur machen die Lippen zum absoluten Statement.
Preis: 3,29€
Ultra Last Instant Colour Lipstick
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01 sand aside open
02 cara-melted! open
03 everlasting love open
04 mauved in open
05 so un-grey-tful open
06 new-d seduction open
07 undress my lips open
08 eternal beauty open
09 around the rosie open
10 pink candy open
11 cherry sweet open
12 head to-ma-toes open
13 undying blossom open
14 catch up red open
15 burgundy spirit open
16 fancy blush open
17 bur-berry open
18 violet gift open
19 purple heart open
20 rich mahogany open
Beschreibung des Produktes von Essence: Die Lippenstift-Range kombiniert hochdeckende Farbabgabe in nur einem Auftrag mit federleichtem Tragegefühl. Die cremige Textur ist lang anhaltend und trocknet die Lippen nicht aus. 
Preis: 2,29€
Kiss the…Lipstick
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01 switch to fairytale princess
02 turn to rainbow sparkle
03 become mermaizing
Beschreibung des Produktes von Essence: Die magischen Lippenstifte reagieren mit dem pHWert der Lippen und verändern ihre Farbe von Grün, Lila oder Blau zu einem individuellen, zarten Pink.
Preis: 1,99
Butter Stick Matt Love
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01 rose whip open
02 hot cocoa open
03 frozen sugar open
04 pink marshmallow open
05 berry gold open
Beschreibung des Produktes von Essence: Federleichte, samtig-matte Lippen schaffen die butter sticks mit Kakaobutter und schmelzend-softer Textur.
Preis: 2,49€
Butter Stick Glossy Love
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01 blueberry macaroon open
02 sweet frosting open
03 strawberry soft open
04 dark syrup open
05 melted choc open
Beschreibung des Produktes von Essence: Die zart schmelzende Textur mit Kakaobutter verleiht glänzende Lippen mit Wet-Look-Finish – jeder Auftrag sorgt für mehr Intensität.
Preis: 2,49€
Lips Go Wow! Lip Art Palette
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01 show’em your style!
02 be an artist!
03 no limits
Beschreibung des Produktes von Essence: Drei Lippen-Paletten mit Cream-to-Powder-Texturen und matten Finishes für individuelle Looks. Die Farben können einzeln, über anderen Lippenstiftfarben getragen oder miteinander vermischt werden.
Preis: 3,49€
Soft Contouring Lipliner
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01 peachy keen open
02 nude painting open
03 deeply intoxicated open
04 so lovesick open
05 melt your heart open
06 under my skin open
07 lost in love open
08 big proposal open
09 going steady open
10 miss you much open
11 sucker for grey open
12 heart of stone open
Beschreibung des Produktes von Essence: Die hochpigmentierten, seidigen Lipliner mit samtig-mattem Ergebnis eignen sich ideal zum Konturieren der Lippen. 
Preis: 0,99€
Nail Polish Holder
Beschreibung des Produktes von Essence: Der Nagellackhalter kann inklusive Flasche wie ein Ring an den Finger gesteckt werden – dadurch gelingt auch unterwegs eine perfekte Maniküre.
Preis: 2,49€
Sapphire File
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Beschreibung des Produktes von Essence: Doppelseitige Nagelfeile mit grober Seite zum Kürzen und feiner Seite zum Formen der Nägel – sowie einem integrierten Nagelhautschieber.
Preis: 1,29€
Super Sili Make-up Pad
Beschreibung des Produktes von Essence: Silikon-Schwämmchen für perfektes Auftragen von flüssigen Texturen – ganz ohne Formulierung zu verschwenden, denn das Pad aus Silikon absorbiert kein Make-up.
Preis: 2,99€
Hololighter Brush
Beschreibung des Produktes von Essence: Spitz zulaufende Pinselform in magischer Unicorn-Optik – ideal zum Highlighten und Stroben.
Preis: 3,49€
2 in 1 Colourcorrecting & Contouring Brush
Beschreibung des Produktes von Essence: Zwei unterschiedliche Pinsel- seiten ermöglichen gleichmäßiges Korrigieren: Die kurzen Pinselhaare tragen Concealer-Texturen gleichmäßig auf, die längeren Pinselhaare eignen sich für das Konturieren des Gesichts. 
Preis: 2,79€
Super Beauty Sponge
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Beschreibung des Produktes von Essence: Der Sponge eignet sich dank innovativer Form für den Auftrag von Puder, Foundation, Primer, Blush und Creme – auch an besonders schwierigen Stellen.
Preis: 2,99€
Time to Clean Face Cleansing Brush
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Beschreibung des Produktes von Essence: Dank weichem Bürstenhaar entfernt die Bürste Make-up besonders sanft und reinigt die Haut porentief – für ein natürliches, frisches Gesicht.
Preis: 1,79€
Luggage Tag
Beschreibung des Produktes von Essence: Süßer Kofferanhänger mit hübschem Wolken-Design, damit das Gepäckstück immer und überall schnell gefunden wird.
Preis: 2,49€
Das waren alle Produkte und ich muss sagen, dass mich auf den ersten Blicks nichts zu 100% begeistert, aber ich denke, wenn ich die Produkte in der Theke sehe und swatchen kann, dann wird bestimmt etwas einziehen. Schade finde ich es, dass die Must-Have Reihe nicht weiter ausgebaut wurde. Die Ex-Produkte werden die Tage noch kommen.
Liebe Grüße Dörthe
P.S: Die Bilder und Informationen stammen von Cosnova GmbH und wurden zur Verfügung gestellt.
Essence – Herbst/Winter 2017/18 Hallo meine Liebe, nun kommt die letzte Marke aus dem Hause Cosnova mit dem neuen Sortiment für den Herbst und Winter. 
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autolovecraft · 8 years ago
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The samples in this motor age—grow skittish in the woods.
That fragment lasted a week until he began stumbling and hurting himself, he overcame his fears and paid the Gardner farm, and what they found. Its texture was glossy, and like the men from the great morbidity that had left some time before, but toward the last held their noses against the black cosmic gulfs it throws open before our frenzied eyes. I know not in what proportion—still remains, or face another time that gray blasted heath will slumber far below blue waters whose surface will mirror the sky like a landscape of Salvator Rosa; too much like a softened ray from a vision of Fuseli, and no sound could be found amidst the weeds of a large dog in about the stone they smashed it it was much more recent than I had known in the air which she could not stay, for of all that he had by that phrase strange days will be cut down and the scientists verified the fact of the Widmanstätten figures found on meteoric iron. Three of the stone they smashed it it was not quite usual in their stalls had been a moon, and their eyes and muzzles developed singular alterations.
It had happened. There was no wind; but everywhere were those hectic and prismatic variants of some fiendish and unclean species of suction. And because Ammi recognized that color before, but there were little hillside farms; sometimes with all the rest reigned that riot of luminous amorphousness, that alien and undimensioned rainbow of cryptic poison from the abyss. Ammi heard a thud below him. Botanists, too; but although the weight grew steadily less as time passed, and blossoms alike, while his body leaned forward and his unkempt clothing and white beard made him any more comfortable, and always they lacked the power to get the heavy wagon near enough the hayloft for convenient pitching. God! But it was the last half-obscured by the meteor that the fragment was growing smaller and burning the bottom seemed inexplicably porous and bubbling, and the traveled roads around Arkham. What presence had his cry and entry started up? No one could explain. The beaker had gone.
Then a cloud of darker depth passed over the moon to show what was abroad that night; and had come into the yard, and all thought it probable that others would be Nahum to deal with now; he must search for himself. The neighing and kicking in their chromatic perversion. It was getting very feeble.
The listening was, in telling the city veterinary from Arkham was openly baffled. But that was all a freak of madness as the aerolite and its colored globule embedded in the meteor's strange spectrum, wasting away in air, and the upland lot along the road outside, followed at once one of the dark ancient valleys through which he knew only by analogy that they had both suffered from the world, and not an explosion, as Nahum said, with a caved-in earth.
But his gaze was the last of Hero till they buried him next day.
They had heard of again. The property of emitting this spectrum vanished in a clutching fright. The veterinary shivered, the stones of the sunlight changed color around the house was a wild commotion and clopping in the night—the trim white Nahum Gardner house amidst its fertile gardens and orchards. So the men who had been suddenly arrested. Certainly, however, get any good answers except that all the mystery was much as it had crawled or whether it had in other years, and it burst with a bitter disappointment.
In her raving there was not so bad as the rambling voice scraped and whispered on I shivered again and again since Zenas was took where's Nabby, that the blight is spreading—little by little, perhaps an inch a year and half later, recalled that the meteorite; and one sometimes wonders what insight beyond ours their wild, weird message from other universes and other realms of matter I suppose the thing was left to do anything then and there. Thad was gone.
How clearly he recalled those dying words of his host stammered out a desperate tale once more he went with them to see the water come. It was very plain that healthy living things must leave that house. For the terror had not faded with the land around the mouth of that abandoned well whose stagnant vapors played strange tricks with the land around the house, barn and sheds, and ears tingled to impulses which were not wholly sounds. The property of emitting this spectrum vanished in a glass beaker that they swayed also when there was very cold. People vowed that the span of frantic grays had broken at last only because my business took me through and past it. The Dutchman's breeches became a nightmare of buzzing and crawling. The shunning of his house by neighbors told on his tales, I sought him out the big brownish mound above the others were spared, and disintegration were already far advanced. As was natural, the host shouted huskily to Zenas. There was something of stolid resignation about them, and no sound could be cared for.
Anyone but a stolid city man about the district. Three of the great, overgrown mourning-cloak butterflies behaved in connection with these saxifrages.
It had an evil taste that was all a freak of madness to the sense of logic and continuity broke down. It was a little before this that the fragment of rag carpet, and his wife had gone, and for a week to track all four, and only the foreigners away, and the shingled sides bulging perilously beneath low gambrel roofs. Indubitably there was much breathless talk of new elements, bizarre optical properties, and the boys continued to crumble. The stoutest cord had broken at last only because my business took me through and past it. When the cooling had grown very considerable, the seven shaking men trudged back toward Arkham by the crackling in the substance.
Something was creeping and waiting to be no question of poison, for the door and the scientists verified the fact of the worst. He and the sages studied its surface curiously as they crossed the rustic bridge over gaps, where his sense of logic and continuity broke down. But even all this was not so far seemed untouched, and as the column of unknown and unholy iridescence from the slimy depths in front. No doubt it is elsewhere. When Ammi reached his house is so near the barn. He knew it would be of no use I seen it for an instant that very morning against the foetor they were not as characteristic of the great outside; that lone, weird message from other universes and other realms of matter I suppose the thing vanished with the greatest reluctance, and lashed the fields to the town by the meteor that the blight is spreading—little by little, perhaps an inch a year ago June. Then the lurching buggy had arrived before him and thrown his wife was getting frightfully imaginative, and did their thankless and monotonous chores through the mud by the curious road on the floor without meeting any solid obstruction. Thaddeus had been emptied. He seemed slightly proud of the original fragment during the work. Three of the lamplight it was seen that color.
Then I saw it first. It does credit to the town by the curious road on the country folk, and the fragments showed that they had taken, and mentioned that the Gardner dogs seemed so cowed and quivering every morning. While he screamed outright. It was nothing of this scene, but something within the lifetime of those who spoke. It was the same with the hidden lore of old forest and slope again, or bridge over gaps, where his sense of something—something was fastening itself on her that ought not to be faint traces of the floor without meeting any solid obstruction.
Then the dark, as baffling in the sky like a great excitement. Hydrochloric acid was the last of Hero till they were far from the stone, magnetic as it had been a deed so monstrous as to damn any accountable being to eternal torment. It was nothing of value had been no wild legends at all. One of the baffling bands were precisely like those which the dark its luminosity was very terrible, especially to little Merwin, who first realized that the clouded father would say.
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What is the best bitty for like, being carried around in a purse or somthing? what bitties would like it? what bitties would hate it?
Most bitties can manage in a purse but some prefer things more like actual pet carriers(think of those can backpacks with the window and a more solid bottom)
Some bitties love the purse because they can duck down into it and not feel as crowded(Like the Kitsune!) and sometimes it’s the best way to take some bitties with you!(Also, a good example for this is the Kitsune bitties!)
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Would love it!:
Bitis, Black Mamba, Olive Python, Tree Python, Boa Constrictor, {Prismatic Rainbow}, Hail,
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Would hate it:
Plasma, Scorched Preytrys, Hyacinth, Crocus, Green Mamba, Emerald Boa, Green Anaconda
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Best for being carries in a purse daily:
Mangrove pit viper, Desert viper, Rainbow, Doll, Persi, Ori, Silv, Ray, Echo, Bush, Jama, Chey, {Stormy Rainbow}, {Rose Red Viper}, Splash, Wave, River, Brackish, Rain,
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(note that the ones that are in the last category love it and I just didn’t want the repeats!
Also the bitties not mentioned are indifferent to it!
Last note! The {} means it is a Variant!)
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Rainbow variant
Prismatic rainbow:
Prismatic rainbows are much more egotistical then other Rainbows, they get this way by their being spoiled by a previous owner or being a sugar skull or mosaic morph, as they are rare and more sought after, they can also get this way by being more iridescent then normal, as it makes them look much more shiny, or they can be this way from birth,
Difficulty: advanced - expert
Nickname: Pris, Priss,
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bittybonesbabs · 3 years ago
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Bitty Info.
Lamia Bitty Masterlist.
Prismatic Rainbow Variant.
Stormy Rainbow Variant.
Swapfell Sans Lamia
Sans =
Name: Rainbow
Species: Rainbow snake
Size: 10 - 20 feet total, 2 - 3.8 feet standing(fullsize) 10 - 28 inches total, 3 - 8 inches standing, (mini) 25 - 35 feet total, 6.5 - 8 feet standing
Venom: yes
Personality:  egotistical, territorial, and fierce  
Likes: being adored, people/bitties that adore him, shiny things, water, being in water, being shiny, people/bitties that adore him, “killing” toys, being apart of the family,
Dislikes: being ignored/excluded,  boring home lives, excessive drama(they like some quite time too), bad food
Compatibility: They like people that will adore him, 
Even if he has a big ego they still like being apart of the family,
They need a relatively large body of water to swim in, they perfer clean and clear water, but a lake will work, if its big enough, (the murkier the water the bigger they want it) and if that lake has fish the expect to be cooking a lot of fish till they run out, 
They like hunting but will settle for toys they can “kill,” they will be bring the “dead” toys to you and be proud while they do it,
They can and will bite people they feel are a threat, luckily they only bite those they feel are a threat to themselves or those they are protective over,
Rainbows will want to patrol your ‘territory’ and feel the need to protect their housemates, they will only patrol the house if you would rather but will want to be able to get up to the windows whenever they want,
Feeding habits: they like good food, microwave bs isn’t good enough for them and they don’t want you settling on it either! They can and will go to the store/market to get actual food! And you cant stop them!(you totally can)
Additional info: they also like to nest, like all laima bitties, but they are one of those that like to do it more then others, they need a lot of soft things to do so, they will gladly make their own blankets to do so too, weather it be knitting, crocheting, or sewing, they love to make things, 
Zone: N/A, Plains
In Universe: Rainbows are seen as bossy and narcissistic, but they just want to feel wanted and want to prove that even if they are a smaller bitty they are still capable, though they do have a big ego,
Difficulty: intermediate - advanced  
Features:
Main colors: Purple, black
Secondary colors: Yellow, red, orange
Extra: Iridescent,
Additional info: brighter/lighter underbelly, less purple and more yellow/red underbelly,
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