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Last I posted about this little project, I went and completed 2 more pieces for Vagrant Verity Chronicles: MYST LAGOON. First and the more simple of the two was a simple tutorial pop-up that would guide the player to the basic combat controls.
Second, and more notable is right up top. The "cover" artwork that you'd see on the case and probably in loads more places if this were a real videogame. I really wanted to go for the feeling of mystery and adventure in this one as Doyen looks out across the lagoon into the mysterious castle of clouds (That's the Myst Lagoon!) there was a time where I was tempted to go for a more overcast dreariness or a sunset, but bright blue skies and seas just fit this "game" far better, and I think the cover artist for a game like this would take that into account when deciding on the elements to represent this adventure.
If you've not seen the first little post about Myst Lagoon and the other "screenshots" yet to be done, feel free to check that all out here. But, That's basically it for now until I finish some more illustrations and concepts, so again, stay tuned for next time!
Hey Hey! I’m awake ya couch goblins! Playin some Ratchet & Clank: Tools of Destruction tonight! One of my favorite games on the PS3 and my first Ratchet and Clank game! Let the nostalgia fueled fun begin!
Wall-E (the character) is a great demonstration of how being curious about the world echoes our level of care for it. And that caring can quite literally course-correct humanity
His playful fascination with what humans left behind, his ability to find "new" on a dormant planet of waste refuse-- he continues to care and be amazed by and change things in a world that has not effectively changed for about 7000 years.
Wall-E commemorates artifacts of life by treasuring them on their own special shelves in his home. He lovingly makes sure The Plant is secured in a way that won't crush it as he's going home. He accidentally runs over his cockroach and worries about it.
He tries to make an inactive Eve comfortable at his expense, not knowing when or if she will ever wake up again.
Wall-E has such an impact on Eve and other passengers on the Axiom because he invites them to care about small interactions they took for granted. They make meaningful connections and changes in their own directive because-- simply by being interested by them and what they're doing-- he offers a new perspective of looking at themselves. (Remember when he gives the elevator robot that little wave and it's so taken with that gesture it starts to copy it? It was seen and acknowledged when its role has always been to punch numbers.)
The spark that Wall-E shared with Eve, I think, is not only symbolic of his love for Eve (though it is clear he loves Eve more than anyone).
It was that care. It has to be that same care. Because if his little acts of wonder and determination inspired every other character to break from their programming, who's to say it can't overcome a factory reset?
Oh, and "curiosity" and "care" have the same etymological root, apparently