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#purpose in life is proving me that x character and x team absolutely suck
drysauce · 2 years
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another day, another pointless argument with meta slaves on genshin leaks subreddit
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selfilluminatingkyu · 4 years
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Dancing with the Devil(s): Chapter III
Previous|Current|Next 
You don’t go searching for bones in a Lion’s Den. You just hope you don’t become a part of the pile. 
F!Reader x Adult Trio; this takes place during the same timeline as Season 3 of HxH but the events with Kuropika and the crew are just shifted a little. Things will align back up within the next couple of chapters. 
Warnings: Swearing; mentions of conditioning of a child (reader); 
Word Count: 4.8K
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After…whatever it was that had taken place with the members of the Troupe, Chrollo had placed you back into his study as he gave further instructions to the rest of the team, who you had been introduced to formally. You would have liked to say that the introduction had cooled your nerves a bit but that would have been a lie. If anything, it made you more anxious. The more you knew, the more susceptible you were to be considered a “loose end” and the likelihood of your impending death became that much more stark to you. Should you prove to be of no use to Chrollo or the rest of the Spiders, as you learned they were frequently called, your time would be clicking down on a timer. 
You still weren’t entirely sure what had happened and what you had done that had proven to be so amazing that had the lot in such a tizzy. You’d spent at least an hour playing a continuous game of “hide and seek” as Nobunaga had dubbed it. Although, you weren’t entirely sure who was exactly supposed to be hiding, seeing you felt their presences the entire time. The only time you had been a little unsure was towards the end. Hisoka’s presence had wavered momentarily, as if he’d suddenly disappeared, but you’d taken in a deep breath and focused yourself only for him to pop back up again, like an object on a radar. Chrollo’s had also been faint at one moment towards the end but his aura had never truly gone away, not that you thought it was possible anyway. Not with how dark and menacing his was. 
“I’m sorry for the delay, but it seems that there’s a new bounty on our heads and we didn’t collect all of the items for auction. There’s also some other matters to attend to.” You looked over your shoulder to Chrollo as he stepped back into the room. The information made you pause…you were certain that everything had been accounted for, for the first round. 
His hair was messy in comparison to the slicked back style it had been earlier, and you mused that it made him look even younger and it suited him more. Looking at him you wondered how many people he’d disarmed and made comfortable with his looks and charm. In another life, he had to have been the eldest son to a very, very wealthy and powerful man. 
Making a noise of agreement, you turned to look back outside. It was getting dark now. The brightest stars starting to pop up in the purple and pink hazed sky. It reminded you of all of the times you and your family went to the country side, away from the city and the light pollution, where you could look at the stars till your heart was content. More than once, you’d fallen asleep outside, wondering what other worlds were out there, what sort of people there were…if any of them ever felt like you did or were raised like you. In your head, there were other girls like you, who’d been raised the same and by some chance, you all ended up together, united and made sure it could never happen to another soul. 
You were people, not property. 
But that was a fantasy and this was reality and in this reality, you didn’t know when your time was up and so you’d decided that you would do whatever was necessary to be reunited with those you’d lost. You’d see your siblings again. You’d save them for your parents. You’d give them a better life, and all the unconditional love they deserved. No fear of being sold to the highest bidder in an effort for your parents to obtain something that was unlikely to act quench their thirst for more power, more money, just more. 
“I don’t believe I ever actually asked you name…or how exactly it was you came to be among the items set for auction.” You jumped, so lost in thought that you hadn’t even register Chrollo. It wasn’t his voice that startled you, but the proximity of his mouth to your ear. He stood behind you, towering over you and making you feel smaller than you already did in his shadow. 
“No, you didn’t. Not that anyone else did, to be frank. But it’s y/n. And I believe I briefly told you earlier how I came to be there. I’m the eldest of four and since a young age, my parents have always been complimented on how beautiful I was. I’m pretty sure from the moment I was born, they were told that they’d been blessed with a precious gem. They took it a little too seriously and decided that what other purpose was there for a gem than to buy them a bigger one? So…my parents figured to obtain more wealth, more power, more notoriety, they’d marry me off to the man or family that checked all of those boxes the most. So, they groomed me to be the perfect wife for a man of that caliber. I got all of the etiquette classes a lady of that birth ranking would get, along with ones that would place me outside of the pack. I had tutors for all of my studies and learned several languages. I was put under pressure and polished to perfection.
“At one point they were in discussions with a family, I was going to be married to their eldest son. I never met him, but I snuck into my father’s office one night and saw a photo of him and his family. While he seemed handsome enough, there was something peculiar about him that had me anxious before I’d even met him. But, while they had the money and power and notoriety…it wasn’t in the form my parents wanted. They wanted to be among those in high society, in the light where people on the street would whisper about them…not among the shadows like that family apparently was. So, my parents started again, except…no one was meeting their standards and the original family seemed to be the best offer they had…till there was someone else. I don’t know how the Don who bought me had heard of me, or how one of the others had, but he did and he was certain that he could tick all of the boxes my parents were trying to fill. So, they made a deal and suddenly I was being brought here to the auction.
“I was in a different room originally, by myself, in a suite. But the Don’s right hand man who’d been watching me prior to the auction came in flustered, talking about something going on and they moved me…which is where I was when…whatever sucked me and the rest of the items into a void happened and then I was backstage where the rest of the Troupe found me. And that’s it.” You turn to look at him and find that the look on his face has you turning around completely. 
The man looks a mixture of furious rage and melancholy heartbreak…and it has you absolutely stumped as to why a man who has killed for sheer joy and amusement—as you’d realized after hearing their names and remembering the scarlet eyes—would look so pained over the story of a young woman being sold as a wife. It didn’t align with the character chart you had started creating in your head for him. No, it was just as peculiar as Hisoka looking concerned when Chrollo had ushered you away from the rest of the group, away from him. 
Regardless, you stood and waited, waited for him to do or say anything so that you could gage how you were meant to react to him when suddenly he was looking at you and cupping your cheeks in his hands. 
“You do not have to worry about being sold to anyone. I’m not in the business of human trafficking.” The sincerity in his words should have calmed you, but it didn’t. You’d heard promises from other men before. Promises to run away with you; promises to marry you and give your parents what they so desired and to save you and your siblings. 
But promises were made to be broken and you weren’t going to hold your breath that this man, lawless as he was, was any different than the rest. 
“I’ll believe it when I see it.” You said stepping out of his grasp and moving out of arms reach. The moment felt far too intimate for someone you had just met, for someone who was essentially holding you captive as he’d made no mention of letting you go. 
Chrollo dropped his arms and looked at you carefully, you could feel his eyes rove over you, and you wondered if he was appraising you as a woman or as a ward, either way it made your skin crawl and feel like a filly up for auction all over again. 
“I don’t blame you for not trusting me. I’m sure there were people in your past who promised you things and never saw them through. Left you feeling more vulnerable and alone than you had prior to. I understand that, I have been there and been in the same place. The only family, the only true family I had was one I created by bringing together a bunch of misfits who sought to burn the world to the ground for the atrocities that we shared. We are bound by a common goal of watching the world, and the people who prosper from the neglect and despair of others, burn. While I have not been in your exact position, I can still understand where you are coming from.” You turn to look at him, eying him carefully as he continues on with his little speech. “I’ll give you two options. You can leave, right here, right now. I’ll take you wherever it is you want to go and that’ll be the end of it. If we see each other, or if you see any of the other members, we’ll act as if we have no idea who you are. However, I think there are things you want to accomplish, people you want to keep with you and as you are now, you won’t be able to accomplish those things.” 
“So…what exactly are you suggesting?” 
“Stay with us. Let me and the other members train you, tap into the clear raw ability you have. Earlier, the members were using a technique called zestsu. When highly capable Nen users are using this technique, their presence is nearly untraceable. However, when myself or other members of the Troupe do it, along with other high skilled hunters, we should completely disappear.” He says and the way his eyes light up as he describes this has you both intrigued but also unnerved. “You, who has no nen abilities or true knowledge, should not have been able to detect Feitain, Machi, Phink, Shalnark, or Nobunaga when you walked into the room. However, there wasn’t a single presence hidden from you. That’s not something even elite nen users can do, let alone you. And yet…you did and with seemingly no effort at all.” 
You looked him over, knowing this offer was too good to be true, and what was it that he got in return out of this deal? The warning bells in your head were going off, telling you that while this deal seems to benefit you the most…you just knew that there was no way, shape, or form in which a man like him would allow any deal to benefit anyone other than himself. 
So, you did the only thing you could do, ask. 
“How do you benefit from this? It seems burdensome to take on a complete stranger who may have a disposition for high potential. But there’s no guarantee that my nen ability is anything other than this.” 
Clearly, the man wasn’t used to his authority being question—although it wasn’t in your intention to do as such, you could see how it could be construed that way—and seemed to regard you in a new way. He was obviously amused by your honesty and total lack of trust in him and his intention. You didn’t see how he could blame you though. No honor among thieves was a saying for a reason and you very much doubted that him and his ragtag group of thieves, professionals and highly regarded in the underworld be damned, were just going to pull a 180 and do something out of the kindness of their hearts. At the end of the day, a thief was a thief and their word usually meant little. That was something you father had taught you early on. You had been too trusting as a child, wanting to see the good in everything, regardless of the bad. 
“But papa, that doesn’t mean they’re all bad.” A much younger you had said innocently enough as you father had dragged you away from the group of older girls who had been trying to exploit your generosity. 
“No, it doesn’t but you also need to realize that the majority of people do not have good intentions.” Crouching down in front of you, he’d grabbed on your shoulders and made you look directly into his eyes. “And those who never do, never will. Do you understand? You need to understand that you are very valuable, and to the wrong people could be a great bartering chip to be used against others. Make sure you can’t be.” 
You honestly hadn’t understood exactly what he meant, but the message had stuck and several years later, you had known what he meant by it. People who proved themselves worthy of your trust could have it…but you always needed to keep it in your head that there were those who, despite proving themselves as friends, could be masked foes and you needed to have a plan in place should that occur. More often than not, you wondered if you were actually the wolf in sheep’s clothing simply masquerading as docile and inept, when really…you were probably the most calculating and tactile in the room. 
“And what’s to say that you won’t use what I teach you against me, against us?” He asks, and you know he means it rhetorically, but you can’t help your biting response. 
“You wouldn’t ever give me the opportunity.” Your response is lightening fast, coming out before he truly has even finished his question and you know you have truly piqued his interest now, again making you wonder how people truly viewed you. “I told you, I was raised for the sole purpose of being a formidable opponent to anyone who tried to harm by future husband…my mother was not lenient in her pursuits.” 
“Indeed…that certainly is becoming clearer now.” 
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You’d come to an agreement with Chrollo. He, and the rest of the Troupe who wished to partake in your training, would do as such. He had already told you that his methods did not truly align with the “generally approved instruction” of other masters, but then again…when did anything he did? 
But as of now, he told you to relax. Take a shower, get some food, sleep, he or one of the other members would come and find you once they’d returned back from the mission he’d sent them on. As for him, he had other things to attend to. His offer still stood, he’d said before he’d walked out the door, that should you choose that you did not want his help or that of the Troupe, he would respect it, but advised you to be gone before anyone got back or the training began. Because after that point, leaving was going to require you going through the front door and would more than likely be a battle with whomever was blocking it. Whether that be him or a different member, he didn’t specify, and you didn’t ask. 
You were currently sitting in the tub; in the room he’d showed you as your own. It reminded you a lot of the room you had at the home your parents owned in the country. It overlooked a beautiful garden in the back and had windows that faced the east, so when the sun rose, you would too. There was an en-suite attached that was larger than you had ever seen before. Shower, tub, separate toil area, two sink vanity, and walk in closet to boot. You knew they had money, despite his comment that “money, power, and fame were not” what drove them to do what they did, it was clear that their endeavors were clearly not fruitless…no, not at all. 
The moment you realized you were alone, you’d crawled into the tub, clothing and all and cranked the water to as warm as it would go and just sat there as the water rose. While you had a thousand thoughts zipping through your head…you couldn’t seem to latch onto one in particular, just staring at the water blankly. 
You thought back to the comment he’d made when you’d walked back into the study after his little experiment. Apparently we didn’t get all of the auction items. While yes, that was true, they hadn’t gotten all of them as there were different rounds and the items showed up in waves so they wouldn’t be vulnerable to a heist—or so Yuuto had explained when you’d asked—the items for the first round had all be within the lot of goods the others had brought back. And you didn’t take Chrollo for wanting silly things like rare videos games…although it was a high ticket item. 
So, all you could deduce from that was that this was a trap. A poorly set one, and one you were certain he’d already figured out but still, the members he’d sent, unless aware were walking into a trap and the Ten Dons had an artillery of their own, with weapons you were led to believe could even take on the Phantom Troupe. 
Regardless of all of this information though…you couldn’t say you cared, nor did you care if you were questioned later as to whether or not there had been more items because while you didn’t think there were any, you couldn’t be certain, and it wouldn’t surprise you if there had been more. Someone didn’t become that powerful by being lax in their paranoia. 
Maybe you could learn and thing or two from that mentality.
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You don’t know how long you sat in the tub for. At some point the water became cold and your clothes began to rub you the wrong way. Thus, you took them off, throwing them away from your body, drained the water and stared the process over again. 
Your skin was not only a pretty shade of pink and red, just about all over, but the pruning of it was beginning to feel uncomfortable not that it bothered you. It was a distraction, one you desperately needed. But it also made you think. 
Made you evaluate your circumstances and try to figure out what exactly your plan of attack was going to be; what you could anticipate being Chrollo’s and the rest of the troupes’ motives and actions from here on out…and how you could use all of those pieces to your advantage. You need to uncover their weaknesses and find a way to exploit them. Maybe there was someone who knew them and you could mutually benefit each other? 
“Think too hard and you might hurt yourself little dove.” Were you not as exhausted as you were, you might have jumped out of the tub when you heard Hisoka. No, instead you turned to look at him, leaning against the doorjamb leading into your room, idly shuffling through his deck of cards. 
He looked at you through his lashes, coy smirk growing on his lips as he sauntered forward and again, it struck you that had you not been so exhausted, mentally, emotionally…physically, you probably would’ve jumped up or screamed at him to leave. But you simply did not have any reserved energy left to consider your modesty a priority. 
You also doubted it would do you any good anyway. Hisoka didn’t strike you as the type to listen to a request like that anyway. He seemed to enjoy toying with people’s discomforts. 
“I wouldn’t call what I’m doing thinking.” You mutter, turning away from him and sinking further into the water, nearly causing it splash out of the sides. 
“Oh? Then what would you call it? Planning? Devising?” 
“I’d call it a jumbled ball of messy thoughts that benefit me in no way.” 
He hums at this, coming to sit on the floor beside the tub and you suddenly realize just how tall he is. The tub has to be at least two feet off the ground if not more, yet when he sits down, and slouches even, he’s still considerably taller than you. You would, under normal circumstances, have curled in on yourself in order to preserve your modesty. It was one thing for him to be standing in the doorway, your back to him and the hazy from the steam distorting your image in the mirror. 
However, with him right here, next to you, there is nothing distorting your nakedness from his peering eyes. A nakedness that no man, outside a physician for the Dons’, has seen. But for the fact that you are too exhausted to care, you do not move to cover yourself more than your arms already had. You hadn’t realized that at some point, you’d curled back in on yourself again…maybe your subconscious was more conscious than you realized. 
Despite all of this though, Hisoka turn himself so his back was towards you and in that moment you were struck by something. Most probably would’ve viewed this as trust, but you knew better. You hadn’t known this man for more than a moment. It wasn’t trust at all. 
It was a silent assertion of just how weak he viewed you. How weak they all probably viewed you. For some reason this pissed you off. Rage flared low in your stomach and raced through you veins and clawed at your throat, questing to lash out at the closest target. However, your mind was quick to act and quell those feelings almost as quickly as they appeared. He was right, you were weak and lashing out at someone that much more powerful than you was not only reckless, but just plain stupid. You’d accomplish nothing on your best day as it was, not even including the fact that you were currently exhausted. 
No, getting pissed off was misplaced in this situation…but it was a tangible force that could push you do work hard, to become a formidable opponent. 
One in which Hisoka would never turn his back on. 
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As you both continued to sit there in silence, you couldn’t help but wonder if Chrollo had called him back to watch you. You thought it odd but not outlandish. You hadn’t taken Chrollo as a liar though and the offer to leave, while not something you were going to take him up on, seemed to vanish the moment Hisoka walked into the house or within a vicinity to spot you in your endeavors to vacate the premises before anyone got back. 
But then you thought about what Chrollo had said. Leaving before anyone got back and scoffed, shaking your head, wondering how you could be so thoughtless. 
“Something amusing little dove?” Hisoka poses, throwing another playing card towards the vanity. What he’s trying to hit, you’re not sure. 
“Just realizing how inept my critical thinking skills have been lately.” His hesitation in throwing the next card relays to you his peaked curiosity, although he says nothing. “Chrollo told me I could leave should I chose to, but I had to do as such before anyone got back or prove that I was worthy of walking through the front door. At the time I thought nothing of it, assuming when he suggested I shower and sleep, that I’d have time to do those things. When you walked in, I wondered if he’d been lying but thought that odd because…I didn’t sense him lying.” 
You pause and chuckle again. “No, he wasn’t lying…he just also wasn’t being entirely truthful either. He just left out the fact that you and whomever else returned with you wouldn’t be long after he left. Had I been paying attention, been thinking I would’ve caught that. I’m not entirely sure at what point I either reached such a level of exhaustion…or decided you lot were trustworthy enough to not care.” 
The revelation had you looking up from your hands and the man sitting beside you. It also had you wondering what his purpose was for coming into the bathroom. You knew, now, that Chrollo hadn’t ordered him back; hadn’t given him instruction to watch you. No, Hisoka had come here of his own volition and you the question as to why was picking at your brain…and paranoia. Why would he come here? There was a piece to this puzzle that you were missing, and you couldn’t decide if it was because you just didn’t have the information or if it was again to your own obtuseness. 
The thought niggled at the back of your head, running through scenario after scenario. Did he have a connection to someone you knew? Someone you had known? Was he a double agent working for the Dons and was keeping your close so that he could return you to them? No, that didn’t seem likely…but not the double agent part. You didn’t take him to follow orders from anyone; he didn’t seem like the type to play to play well with others for long. 
“I’m starting to wonder if the steam is coming from the hot water or from in between your eyes little dove.” 
“I don’t understand.” 
“What is it you don’t understand?” He questioned, throwing another card and this time putting some force behind it as it cut into the vanity and stuck. 
You were certain it was an intimidation tactic to indicate to you to tread lightly. 
“Why you’re in here. I know Chrollo didn’t order you to be here, there’s no reason to place a guard on me. I’m sure he texted everyone telling them I wasn’t going anywhere, regardless of whether I’d come to that conclusion myself prior to or after he’d sent it. And I don’t take it anyone would just…wander in unwelcome. I’m sure there’s something, some presence around meant to keep those who don’t know better away…and those who do, a warning of fleeting life. And I’m not interesting enough to truly pique your interest. Maybe after I’ve spent some time learning nen and training. But as it stands, right not I’m of no consequence to you and so I don’t understand why you’re here.” 
Taking in a deep breath, you realize that he’s completely stopped throwing the cards, and not because he’s out. No, he’s caused four more cards to stick to the vanity. The King of Spades, the King of Aces, the King of Diamonds, and then the Queen of Hearts are all standing up and a feeling goes through you that you can’t place. It warms you, and yet makes your blood run cold all at the same time and leaves you feeling a little lightheaded and dizzy. Maybe you’ve been in the bath for too long. 
“You’re very perceptive little dove, more perceptive than anyone has realized…certainly far more intelligent than you’ve been given credit.” He stands and plucks the random card from the vanity, along with all those he scattered haphazardly on the floor but leaves the Kings and Queen. “I look forward to seeing how you ripen little dove. I’m certain that you will become…especially sweet when this is all said and done.” He chuckles lowly and in the back of his throat, the effect making you shudder, and not in a pleasant way, as he begins to leave before pausing and turning to look at you over his shoulder. 
“I do have a question for you little dove.” He says and you hum, indicating that you’re listening. “What do you know of Illumi Zoldyck?” 
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hersheykise · 4 years
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Jonathan Joestar’s Spotify Playlist
Hello and welcome to the beginning of a series (or projected to be ahaha) that has to do with Jojo’s Bizarre Adventure characters and their own personalized playlists! I’ll be listing the track list and then will be going more in depth as to why I chose these particular songs for Jonathan’s playlist. The top part will not have spoilers, but be aware that the second part will so read at your own will! For the first playlist, we have none other than Jonathan Joestar, the original Jojo!
💿✨Track list✨💿
01. Jojo (Sono Chi no Sadame), Hiroaki Tommy Tominaga
02. BREATHE, AB6IX
03. breathin, Ariana Grande
04. We Belong, Ong Seong Wu
05. My Heart Will Go On, Céline Dion
06. Silence, Marshmello ft. Khalid
07. Dollhouse, Melanie Martinez
08. London Boy, Taylor Swift
09. Needed Me, Rihanna
10. Line Without a Hook, Ricky Montgomery
11. Glorious, Macklemore ft. Skylar Grey
12. Fighter, Christina Aguilera
13. Classic, MKTO
14. Win, CIX
15. Blue Hour, TOMORROW X TOGETHER
In Depth (spoiler free)
🔹 Jojo (Sono Chi no Sadame), Hiroaki Tommy Tominaga
Sono Chi no Sadame is the first opening of Jojo’s Bizarre Adventure and is truly what sets up the stage for the rest of the series. Jonathan Joestar, being the first Jojo, begins the Jojo legacy in Phantom Blood. The song lyrics heavily foreshadow the future of the Jojo series and describes Jonathan as someone who has honor and always does what is right. Sono Chi no Sadame is a spectacular opening act to the unique concept of Jojo’s Bizarre Adventure. *side note* Muscially speaking wow this song is incredibly good the crescendoes and frequent tempo changes as well as the instrumentals amaze me- this is easily my favorite Jojo opening.
🔹BREATHE, AB6IX
Hamon (also known as Ripple or Sendo) is a technique that heavily focuses on controlled breathing. Jonathan learned and mastered Hamon in a very short amount of time. BREATHE also has a very light feeling to it, making the song easy to listen to which connects to Jojo as he is a lighthearted and easy going guy.
🔹breathin, Ariana Grande
Likewise as BREATHE by AB6IX, breathin correlates to the Hamon technique that Jonathan used to fight. Adding onto that, Jonathan lived in a grand mansion and was very well off financially. This song has an elegant sound to it. Despite the wealth that he had, Jojo did not have the easiest childhood. Ever since Dio Brando began to live with him, Jonathan saw many mishaps occur with his relationships, reputation, and self esteem. But, Jonathan Joestar never gave up on his morals and values, and he always kept “breathin and breathin and breathin” no matter what, making sure he would always do the right thing.
🔹Silence, Marshmello ft. Khalid
Silence explains and describes Jonathan’s teenage years very well along with his relationship with Dio. Dio coming to live with Jonathan messed him up as Jonathan felt inferior to Dio who was taking the spotlight by being an amazing athlete and intelligent student. This prompted lots of praise from Jonathan’s father and comparing him to Dio constantly, which made Jonathan feel like he wasn’t worth as much. “I found peace in your violence” is a very meaningful line that contributes to Jonathan’s and Dio’s relationship because of the fact that Dio was... an extremely violent person ever since he was a kid and has done crazy evil things to Jonathan, yet Jonathan didn’t really hate Dio because of Jojo’s noble personality- Dio was Jonathan’s “brother,” therefore Jonathan couldn’t hate him. Jojo felt like he had to be silent over Dio’s actions because he didn’t want to spoil the love that his father gave to Dio, again proving how big of a heart Jonathan had.
🔹Dollhouse, Melanie Martinez
Dollhouse is a rather dark song, but is perfect to show off the darker side of Jonathan’s character. As we know, Jonathan is a young man who presents himself as well... perfect. He’s smart, incredibly kind and noble, rich, popular, and athletic. After Dio appeared and started to really turn things around for Jonathan, he had to continue to present the same image of himself even though his home life was becoming a wreck. His own father constantly scolded him and loved Dio to a great extent. “Pose with your brother won’t you be a good sister?” Jonathan knew that Dio’s actions were evil and he had ill intent at such a young age but Jojo had to go along with the act that Dio put on, faking the close brotherly relationship between them.
🔹London Boy, Taylor Swift
Sometimes I forget that Jonathan Joestar is in fact British. London Boy is a song for Jonathan not just because he lives in/by London, but also because the song describes a man who is just so sweet and has a beautiful laugh. The overall song is just so positive and loving towards this English boy. Every time I listen to this song I now think of Jonathan, and a smile always plasters on my face. Taylor Swift also has a lyric talking about watching rugby which reminded me of the iconic Jonathan and Dio rugby scene early in the story. Jonathan is such a respectful gentleman whom everyone just can’t help but fall in love with his lovely English charm.
🔷Line Without a Hook, Ricky Montgomery
After upon listening to this song, I felt like it really gave off Jonathan vibes because of the light but a tinge of melancholy sound to it. Thing song is quite reflective of Jonathan and Erina with the lyrics “I broke all my bones that day I found you crying at the lake” because it reminded me of when Jonathan first met Erina, who was being bullied by a couple of boys but Jonathan risked getting beaten up to stop the bullies from harming Erina. Later, Jonathan was laying on a hill with his dog Danny, feeling quite down because of none other than Dio, but Erina came and dropped off some grapes and his handkerchief and that was what really started off their relationship. The iconic line “she’s a, she’s a lady, and I am just a line without a hook” explains that Erina was Jonathan’s sole happiness in his life.
🔹Fighter, Christina Aguilera
Honestly, Dio really sucked (I still love him *sigh*). He wanted to completely destroy Jonathan’s life and make it absolutely miserable... for what? Well, despite the horrific actions that Dio performed to ruin Jonathan’s reputation and will, that ultimately backfired as Jonathan rose stronger than ever. Of course Jonathan was mad at Dio for his unspeakable actions, but because of him, he was able to have a certain drive where he gained immense strength in a short amount of time. William Zeppeli describes Jonathan as a Hamon prodigy because of how quickly Jojo was able to master it. Jojo was a natural, but again, he had that determination to defeat Dio once and for all. Despite the hardships Jonathan went through as a result of Dio’s decisions, Jonathan did not resent him in the end- Jojo became an extremely powerful individual because of his past.
🔹Classic, MKTO
In order to create a playlist for our favorite gentleman, it’s only necessary that we add a classic gentlemanly song to it! There’s not much of a deep gloomy reason why this song correlates with Jonathan, in fact it’s the complete opposite. Classic is a song that talks about being a classy and polite man, and to put it simply, Jonathan is exactly that.
🔹Win, CIX
From the God of High School soundtrack, Win is a song about fighting and training together as a team. This upbeat song greatly reminds me of the mini team of Jonathan Joestar, Speedwagon, and William Zeppeli all fighting against Dio and his minions together. Jonathan Joestar was not able to fight Dio without a hamon teacher, William, and an incredibly loyal friend, Speedwagon. This trio had great camaraderie and were overall an incredibly adorable and high morale team.
🔹Blue Hour, TXT
Ok so does this song really have a deep meaning or correlation to Jonathan Joestar? Nahhh not really, I just added it as a bit of a bonus. Blue Hour has an almost fairytale like vibe to it and I just thought it would be something that resonated with Jonathan, especially when he was a child. So, enjoy this little serotonin bonus boost!
⚠️Part 1 Spoilers⚠️
🔹We Belong, Ong Seong Wu
Jonathan’s and Erina’s relationship was very short... but sweet. We Belong is an emotional love song explaining how this one guy meets someone who is their entire world, like when Jonathan met Erina. Through Jojo’s darkest times when he felt like he lost everything, Erina was by his side no matter what. Even though their marriage was abruptly ended with the death of Jonathan, it doesn’t disregard the fact that Erina completely loved Jonathan and supported the Joestar family for the future generations to come. Jonathan and Erina truly belonged together.
🔹My Heart Will Go On, Céline Dion
My apologies, I’m absolutely in love with Jonathan’s and Erina’s relationship. My Heart Will Go On automatically reminds me of the last moments of Jonathan. Since the song was a part of the Titanic soundtrack where there’s a romance story and people die on a sinking ship, it really correlates to Erina and Jonathan going on their honeymoon but Jonathan ending up dead on the ship. Everytime I think of either the song or Jonathan’s and Erina’s last moments together, my heart feels heavy. Both the song and the scene are extremely high in emotions and both suit each other quite well.
🔹Needed Me, Rihanna
Dio killed Jonathan so that he could merge with Jojo’s body, and ultimately use it for evil and for power. “Never told you, you could have it,” symbolizes that Dio forcibly took everything Jonathan had, again including his own body. Although Jonathan would probably never say the lyrics of this song to Dio because he’s so noble, externally everyone knows that without Jonathan, Dio would have been absolutely nothing in Part 3.
🔹Glorious, Macklemore ft. Skylar Grey
The song Glorious questions oneself’s purpose in life, the answer being ‘give back to the people.’ Jonathan has proven that he has countlessly sacrificed himself for others, as was seen when he died on the ship and told Erina to take care of the orphaned baby and to “live a happy life.” Jonathan struggled greatly in his short life, but he always had the passion of helping others since he was born to do so.
🌟Conclusion🌟
Thank you for reading through my first ever blog on Tumblr! I hope you enjoyed the playlist and descriptions! Hopefully this playlist blog series will continue with majority of the main Jojo characters- that’s the plan. Have a good day and/or night💓!
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solitaire-dreams · 6 years
Text
What’s Your Type? : Pokespe Fire/Water/Grass Dexholder Analysis
DISCLAIMER: Honestly, I've only read RGB, RS, DP, BW, and SM arcs in full; and parts of the Yellow and B2W2 arc. So, any information outside of these arcs is coming from Bulbapedia and is liable to be incorrect.
When it comes to the world of Pokespe, rather than the anime where we follow the never aging Ash Ketchum, we now total about 21 dexholders (our protagonists).  Each dexholder is fairly unique from one another, yet one thing always tends to be in common between them. The same thing that's always common when we pick up our consoles to start a new Pokemon journey. Picking our starters.
In the world of Pokespe, the standard starters aren't guaranteed to be the first Pokemon they will receive—quite the opposite actually—yet they will always gain one of the traditional starters at some point of their evolutionary line on their journey. (The only two exceptions are Yellow who was created for the Yellow games where Pikachu was the starter, and Whi-two or Whitley because they ran out of Unovan starters). This often has us classify the dexholders into grass, fire, and water varieties. Though this categorization goes deeper than a Pokemon in their party, but plays a large role in their characterization.
Each of the dexholders in each category share a trait that connects all of them, and will provide useful for other predictions (skip to the end if you just want to know what the other prediction is). This post is focused on breaking them down one by one.
Note: Since I was tempted enough to reblog an incorrect pokespe quote where green was the name given to the male character, for the rest of this blog, Green is the male character and Blue is the female. Got it? Good.
First off, we'll start off with the fire type dexholders. Most of you might notice some obvious similarities:
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Yet, there is also one very obvious exception:
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Green here doesn't tend to shout, especially as much as the other fire type dexholders. So, then what is the factor connecting them? All of them still have a very fiery spirit, and more accurately, is their strong determination towards achieving whatever goal they have. They will pursue it no matter whatever or whoever lies in their way; often leading to causing chaos or bad relationships with other people in their wake.
Green is extremely focused on becoming a strong trainer. Upon his first appearance, he is battling Mew with Charmander to train it and shows no remorse when Red tries to battle it and his Pokemon faints; rather looking down on him for not “noticing anything” during the fight. This determination continues throughout the first arc, as further demonstrated when he tries to force his way into Saffron City after Team Rocket attacks Pallet Town and takes his grandfather.
Gold has the notable trait of having a one-track mind, where he focuses on something so much he will pursue that relentlessly, and ignoring anything else that doesn't pertain to that. Though, this trait manifests itself most when Gold pursues “pretty girls” such as the Kimono Girls, gym leader Jasmine, or even Crystal upon first discovering her.
Though it still can translate in the pursuit of Gold's goals, where he initially receives a Pokedex because he wanted to use it in battle, and urgently attempts to gain a unique specialty during the GSC arc.
Sapphire's dexholder title is specifically “The Conquer” in reference to her earning 8 gym badges in 80 days. She unrelentingly goes around the region to defeat the gym leaders—causing her to start off on the wrong foot with Ruby. And she turns it into a bet to reach their respective goals in 80 days all because it stemmed from a promise she made with her childhood friend to beat the record of Red when it came to the Pokemon League.
Pearl's title is the Determiner, one he received after bonding with Azelf—the lake guardian of Willpower. He managed to bond with Azelf because he completes whatever he starts; as clarified by Diamond in the arc. Determiner, willpower, completes whatever started...yeah, this screams dedication to a goal. Especially when you consider the focus Pearl gives to Dia's and his comedy routine.
For Black though, no matter how well I could paraphrase it, I will just quote this article (bulbapedia.bulbagarden.net/wiki/Black_(Adventures)): “Black is a young man who aspires to be the Champion of the Unova Pokémon League. He has been dreaming of this since childhood, nine years to be exact. However, these dreams fill his head to the point where he cannot think about anything else and any attempts to cause him to pass out from mental exhaustion...Due to his dreams causing him to forget about other things, Black has the tendency to do things without considering the consequences of his actions and their effects on other people.”
I think the above proves the point well enough.
Also, I would like to briefly mention Y. While Y isn't a fire type dexholder (she's a water type), since there is no fire type dexholder in Kalos (Malva doesn't really count), she is a kind of water/fire dual type with her personality. Y shouts more than most of the other water dexholders and exhibits a more solid determination to pursue her goal of becoming a Sky Trainer, even when this runs into direct opposition with her mother's ideas for her.
Lastly, we wrap up the fire dexholder with our latest protagonist, Sun. Sun has the goal of collecting 100 million yen. Acheiving this goal has been Sun's whole time in Alola in the making. He relentlessly pursues money, even prioritizing reaching his personal goal than helping the Alola region against the Ultra Beast invasion, leading him to get sucked into Ultra Space with Solgaleo.
Next up is the water type dexholders, which personally I found the revelation most interesting. It would be difficult to derive a personality solely from the type this time. Unlike fire which is associated with offensive battling, or grass which tends to be connected to defensive, water is viewed as the balance between the two. But, this doesn't really provide any clues into what is the common thread between all these dexholders. My findings, however, were that they all tend to be secretive.
Miss Con Artist (Blue), our first water type dexholder, is literally a con artist. Her whole livelihood is based of lying and keeping the truth about her real intentions to trick people into doing whatever she wants. Plus, she has her own secrets that only come to light much later into her appearance in the first arc and beyond. Her pathological fear of birds is only hinted at during the Team Rocket battle and confirmed during the Pokemon League when battle “Professor O”. Even more shocking was her childhood under the Masked Man, who trained her because of the promise she showed as a trainer.
This transitions nicely to our other dexholder who was raised under the Masked Man, Silver. And he so happens to be a water type dexholder as well. While Silver does not purposely keeping his life before the Masked Man close to his chest, it is revealed that Silver was the son of Giovanni, an insanely big secret that heavily impacted his character.
Ruby, in order to pursue his love of contests and oppose the beliefs of his father, refuses to battle at the beginning of the RS arc. This in turn hides his amazing battling skills (plus the fact he has a FREAKING CELEBI). Additionally, when it comes to the climax of the arc, he hides from Sapphire the plan he had to team up with Courtney to control Groudon and Kyogre. While still intended for her safety, it is still another massive lie and withholding of the truth on his part.
Platinum may not be thought of as being secretive, but the speech she makes after learning Dia and Pearl weren't her bodyguards begs to differ. Most of the lies she reveals in that speech were white lights told to make her not seem inferior and were obvious to the reader, but it still goes to show that she lied a fair amount. Her wealth and connection to the Berlitz family were also discovered rather than told by Platinum. And most obviously, she hid her real name of Platinum until this time! This whole journey, her companions didn't know what her true first name was!
Lack-two or Blake is another dexholder who has lying built into his occupation. Blake is with the International Police and working undercover during the B2W2 arc (Please give us some form of closure! #freeblack2k19). He literally has to keep his true intentions of hunting down the remnants of Team Plasma from his fellow classmates. Additionally, his true personality isn't shown to others either; he puts on a womanizing and flirtatious front when he truly an emotionless officer.
Y is honestly the least secretive out of the water dexholders, but that can also be attributed to her odd Volcanion (a fire-and-water type) fusion. It may not be obvious, or not in a way you expect, but Y does hide something—her feelings. Dealing with the human depression that is X and three of her other friends while trying to all live on their own and dealing with fallout from her mother on top of one of the most cruel evil teams yet? You think she would break down, or someone would help her; but none of the characters we follow demonstrate this concern! theviolenttomboy made a short post that summarizes all the sh*t Y goes through (theviolenttomboy.tumblr.com/post/146359425406/figured-out-why-i-cant-ship-y-with-absolutely), and how she has to deal with it all on her own. In order to keep the group alive, she has to hide her emotional distress. A problem not even resolved by the end of the arc.
Finally, we arrive at the grass type dexholders. Honestly this was the most tricky for me to pin down. Mostly because we have dexholders like Dia and X who have personalities that couldn't seem more different. So, I had to take a look back, and that's when I realized something. Both of the previous characterizations centred around how they achieve their goals. Fire type dexholders barrel through whatever obstacles are in their way and water type dexholders hide information as they pursue their goals. This gave me the clue of what to analyze for the grass type dexholders and this is my conclusion:
The way grass dexholders approach their goals is the most “healthy”. They are able to self-intrinsically motivate themselves when life discourages their goals and try to achieve them in a way that doesn't tend to hurt others as much as the other two dexholder categories (most of the time).
Honestly, this probably reminds you of a generic shonen protagonist, so it is fitting that the dexholder who started this characterization was the most shonen like character of all: Red. Red is able to convince himself to keep working towards his goal of becoming the strongest trainer, despite the obstacles he faces in the form of Team Rocket or people like his rival discouraging him from developing into a stronger trainer. The way he aims to be the strongest also doesn't harm many people, if people are affected, it tends to be accidental.
Crystal manages to stay firm in her goal of catching all the Pokemon even if the other Johto dexholders just see her as a girl at first. She can motivate herself to keep working towards it, and with the caring and give-back nature of Crystal, she is certainly not harming anyone on her path to reaching her goal. Minus a few face kicks to Gold.
Emerald certainly faced a lot of adversity that pushed him down. Becoming an orphan at a young age and made fun of for his small height, initially actually causing him to go against the foundation of grass dexholders being able to motivates themselves by resulting in a dislike of Pokemon and his stature. However, he develops this grass mindset as the Emerald arc progresses, finding what he enjoys, what makes him unique, and cultivating the confidence needed to be himself—even if life is still against him. Plus, while I can't speak for much of his actions in the Emerald arc (because I haven't red FRLG yet, and I know the events are directly connected), his title of the Calmer which stems from his ability to help Pokemon feel relaxed means he is at least not harming Pokemon much during his adventure.
One of the biggest character moments for Diamond is him managing to self-intrinsically motivate himself to pursue a goal despite opposition. In this case, the goal being to stop Team Galactic and his opposition being his best friend Pearl. Regardless, he succeeds in standing up to him and working towards thwarting Team Galactic, with the worst harm caused probably being Pearl's shock at Dia standing up for himself.
White seems to exhibit a peaceful way of pursuing her goal surrounding her talent agency for Pokemon. When her goal switches after Gigi leaves her for a bit, White's new focus on getting stronger at battling is still approached in much the same way. One where she convinces herself to keep working towards improvement and does not negatively affect people along the way.
Then we have the enigma of X. X doesn't seem to follow things of “motivation” or not inadvertently bringing down others with him, but that's only when his goal isn't clear. When we start with X in the XY arc, his goal is to stay in his room; locked away from the outside world. In this context, he meets all the criteria: he ends up convincing himself to work towards his goal of staying a shut-in, despite all the pleas to change this from his friends; and most of his protest to stay inside is silent and doesn't directly or physically harm his friends.
Lastly, our final dexholder is Moon, who also conforms to this characterization fairly well. Moon is able to pursue whatever she considers a priority, unaffected by outside influences. Whether it be praise from her work early on in the SM arc, or not listening to reason before chasing after Sun in the wormholes when he is taken away; leaving Alola to face the Ultra Beasts alone.
tl; dr : Each dexholder approaches their goals differently based on the type of their starter. Fire dexholders have strong enough determination to barrel through all the obstacles to their goal, knocking down everything and everyone in their way. Water dexholders are secretive and hide important information as they work towards their goal. Grass dexholders have the “healthiest” way of reaching their goals, managing to motivate themselves to keep working towards it when life tells them otherwise.
This information may be touched on again in other posts I'm planning: a follow-up talking about the “Bronze-age” progression of dexholder characterization, one about predicting what the Gen 8 protagonists of Pokespe will be like, and another discussing trio characterization.
~Thanks for reading and I'll be back soon!
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Friday the 13th: Killer Puzzle Review
We will never know how my life could have gone had I never been introduced to mobile puzzle games. Over the persistent draw of just one more round, assignments were left unfinished, books unread and emails unanswered. I spent endless hours of procrastination determined to prove that I had the smarts it took to solve games that wanted me for my brain and not my reflexes. Even though I've since moved to YouTube as my favourite method of procrastination, Friday the 13th: Killer Puzzle makes it clear that deep down I haven't changed.
Friday the 13th: Killer Puzzle
Developer: Blue Wizard Digital
Publisher: Blue Wizard Digital
Format: Reviewed on PC
Availability: Released on April 13th on iOS, Android, PC and Mac
In this isometric top-down puzzler, you take control of the one and only Jason Vorhees and kill your way through a variety of levels by sliding Jason across a grid until you literally bump into your victim. After getting to all targets, a final mark will appear. You end each level using a finisher move, a particularly grizzly and over the top kill in which limbs fly and blood flows freely. Kill enough people with this move by clicking/tapping at the right time and you fill a bloodlust gauge. Once it's filled you gain new weapons - who knew you could slice through a person with an acoustic guitar?
As horrible as that sounds, surprisingly it isn't. Killer Puzzle features super-deformed characters with big heads and tiny limbs, and while their screaming will definitely have your potential company raise an eyebrow, killing these tiny guys won't cause sleepless nights. It feels weird to admit that it seems okay because the characters are cute and chubby, but everything is just that far over the top that it's fun rather than gruesome. Should the splatter prove too much there is always a "PG-13" option in the settings which removes the blood and censors the finishers. If you really enjoy the finishers however, there's the Murder Marathon, a mode with the sole purpose of ramping up your kill streak.
Complexity creeps up on you.
The Friday the 13th theme is a nice idea especially for genre fans. In homage to classic horror television, Killer Puzzle is made up of individual episodes, each featuring a different location such as the classic summer camp, an apocalyptic wasteland or... the beach. Each episode consists of, you guessed it, thirteen levels. The Easter eggs I spotted made me laugh more than once, and the severed head of Jason's mum easily makes my list of favourite video game companions.
Most importantly, behind the bloody exterior there's an intuitive and clever puzzle game. At the beginning of each level Jason will pop up somewhere on the board and you can take stock of the layout at your leisure. You quickly note the positions of people, traps and obstacles and then confidently make your first move. An optional top-down view helps to put things into perspective. After covering the basics of how to slide around to get to people, Killer Puzzle continuously finds new ways to make your killing spree just slightly more difficult.
Each level introduces something new: people start running away from you, obstacles keep you from your victims and traps such as holes and bodies of water can harm you as much as they harm them. As the board fills up with more targets, the order in which they are dispatched becomes another important element in successfully finishing a level, since they act as movable obstacles that stop you just as much as fences, trees and other items do.
Since Killer Puzzle gives you time to understand its mechanics and shows rather than tells you what to do, it doesn't become overwhelming. Upon encountering something new, you first get to play around with it in an easily solvable level before it's used it in combination with all the other pieces you already know, constantly building on existing knowledge. In a way it feels like slowly learning how to play chess, if the end goal of chess was to kill people while wearing a hockey mask.
There is more than a little of Blue Wizard's own Slayaway Camp in the mix. Happily, Slayaway Camp is a banger too.
The more intricate the levels become, the more often the game tries to lure you into a false sense of security. Many times the solution seems instantly clear but turns out to be just that much more complicated. An X mark on the board is meant as assistance in early levels for example, as it tells you either where you are supposed to land at some point or which row you need to go through. As you move to increasingly trickier levels however, even this will eventually be used against you.
Killer Puzzle isn't a difficult game. Levels rarely take longer than a few minutes. Should you get stuck there are a couple of options to get you back up on your feet. You can either redo a few moves by literally rewinding the episode, ask Jason's mum for a hint or even watch the complete solution in fast forward.
By staying absolutely fair, Killer Puzzle deals with its addictive mechanics in a responsible manner. Even though it is a free-to-play game clearly designed with the people in mind who just want to play a few short games on their phone and then end up getting sucked in, progress never depends on power ups or any other item that many mobile games not so discreetly offer for real money. Here, re-entry is easy and the consequences for losing yourself in the game will never extend to your wallet. You can buy up to four additional episodes for real cash, as well as a handful of gimmicky new costumes for Jason, but that's it.
Another method to keep players coming back is the Daily Death mode. In it you can solve a different puzzle every day, set in what's likely an office full of gameplay developers so overworked they simply didn't see Jason walking in. For solving puzzles thirteen days in a row you gain a new weapon to use in the main game.
This no strings attached approach is probably a deliberate choice: Killer Puzzle's developer Blue Wizard was founded by PopCap alumnus Jason Kapalka, who has worked on Peggle and Bejeweled, someone who knows ways in which fun games can be misused and who had a hand in the very games responsible for the near-death of my academic career. Fast forward a few years and Kapalka and his team still know how to drive me to distraction. At least this is my job now.
0 notes
Text
Friday the 13th: Killer Puzzle Review
We will never know how my life could have gone had I never been introduced to mobile puzzle games. Over the persistent draw of just one more round, assignments were left unfinished, books unread and emails unanswered. I spent endless hours of procrastination determined to prove that I had the smarts it took to solve games that wanted me for my brain and not my reflexes. Even though I've since moved to YouTube as my favourite method of procrastination, Friday the 13th: Killer Puzzle makes it clear that deep down I haven't changed.
Friday the 13th: Killer Puzzle
Developer: Blue Wizard Digital
Publisher: Blue Wizard Digital
Format: Reviewed on PC
Availability: Released on April 13th on iOS, Android, PC and Mac
In this isometric top-down puzzler, you take control of the one and only Jason Vorhees and kill your way through a variety of levels by sliding Jason across a grid until you literally bump into your victim. After getting to all targets, a final mark will appear. You end each level using a finisher move, a particularly grizzly and over the top kill in which limbs fly and blood flows freely. Kill enough people with this move by clicking/tapping at the right time and you fill a bloodlust gauge. Once it's filled you gain new weapons - who knew you could slice through a person with an acoustic guitar?
As horrible as that sounds, surprisingly it isn't. Killer Puzzle features super-deformed characters with big heads and tiny limbs, and while their screaming will definitely have your potential company raise an eyebrow, killing these tiny guys won't cause sleepless nights. It feels weird to admit that it seems okay because the characters are cute and chubby, but everything is just that far over the top that it's fun rather than gruesome. Should the splatter prove too much there is always a "PG-13" option in the settings which removes the blood and censors the finishers. If you really enjoy the finishers however, there's the Murder Marathon, a mode with the sole purpose of ramping up your kill streak.
Complexity creeps up on you.
The Friday the 13th theme is a nice idea especially for genre fans. In homage to classic horror television, Killer Puzzle is made up of individual episodes, each featuring a different location such as the classic summer camp, an apocalyptic wasteland or... the beach. Each episode consists of, you guessed it, thirteen levels. The Easter eggs I spotted made me laugh more than once, and the severed head of Jason's mum easily makes my list of favourite video game companions.
Most importantly, behind the bloody exterior there's an intuitive and clever puzzle game. At the beginning of each level Jason will pop up somewhere on the board and you can take stock of the layout at your leisure. You quickly note the positions of people, traps and obstacles and then confidently make your first move. An optional top-down view helps to put things into perspective. After covering the basics of how to slide around to get to people, Killer Puzzle continuously finds new ways to make your killing spree just slightly more difficult.
Each level introduces something new: people start running away from you, obstacles keep you from your victims and traps such as holes and bodies of water can harm you as much as they harm them. As the board fills up with more targets, the order in which they are dispatched becomes another important element in successfully finishing a level, since they act as movable obstacles that stop you just as much as fences, trees and other items do.
Since Killer Puzzle gives you time to understand its mechanics and shows rather than tells you what to do, it doesn't become overwhelming. Upon encountering something new, you first get to play around with it in an easily solvable level before it's used it in combination with all the other pieces you already know, constantly building on existing knowledge. In a way it feels like slowly learning how to play chess, if the end goal of chess was to kill people while wearing a hockey mask.
There is more than a little of Blue Wizard's own Slayaway Camp in the mix. Happily, Slayaway Camp is a banger too.
The more intricate the levels become, the more often the game tries to lure you into a false sense of security. Many times the solution seems instantly clear but turns out to be just that much more complicated. An X mark on the board is meant as assistance in early levels for example, as it tells you either where you are supposed to land at some point or which row you need to go through. As you move to increasingly trickier levels however, even this will eventually be used against you.
Killer Puzzle isn't a difficult game. Levels rarely take longer than a few minutes. Should you get stuck there are a couple of options to get you back up on your feet. You can either redo a few moves by literally rewinding the episode, ask Jason's mum for a hint or even watch the complete solution in fast forward.
By staying absolutely fair, Killer Puzzle deals with its addictive mechanics in a responsible manner. Even though it is a free-to-play game clearly designed with the people in mind who just want to play a few short games on their phone and then end up getting sucked in, progress never depends on power ups or any other item that many mobile games not so discreetly offer for real money. Here, re-entry is easy and the consequences for losing yourself in the game will never extend to your wallet. You can buy up to four additional episodes for real cash, as well as a handful of gimmicky new costumes for Jason, but that's it.
Another method to keep players coming back is the Daily Death mode. In it you can solve a different puzzle every day, set in what's likely an office full of gameplay developers so overworked they simply didn't see Jason walking in. For solving puzzles thirteen days in a row you gain a new weapon to use in the main game.
This no strings attached approach is probably a deliberate choice: Killer Puzzle's developer Blue Wizard was founded by PopCap alumnus Jason Kapalka, who has worked on Peggle and Bejeweled, someone who knows ways in which fun games can be misused and who had a hand in the very games responsible for the near-death of my academic career. Fast forward a few years and Kapalka and his team still know how to drive me to distraction. At least this is my job now.
0 notes
Text
Friday the 13th: Killer Puzzle Review
We will never know how my life could have gone had I never been introduced to mobile puzzle games. Over the persistent draw of just one more round, assignments were left unfinished, books unread and emails unanswered. I spent endless hours of procrastination determined to prove that I had the smarts it took to solve games that wanted me for my brain and not my reflexes. Even though I've since moved to YouTube as my favourite method of procrastination, Friday the 13th: Killer Puzzle makes it clear that deep down I haven't changed.
Friday the 13th: Killer Puzzle
Developer: Blue Wizard Digital
Publisher: Blue Wizard Digital
Format: Reviewed on PC
Availability: Released on April 13th on iOS, Android, PC and Mac
In this isometric top-down puzzler, you take control of the one and only Jason Vorhees and kill your way through a variety of levels by sliding Jason across a grid until you literally bump into your victim. After getting to all targets, a final mark will appear. You end each level using a finisher move, a particularly grizzly and over the top kill in which limbs fly and blood flows freely. Kill enough people with this move by clicking/tapping at the right time and you fill a bloodlust gauge. Once it's filled you gain new weapons - who knew you could slice through a person with an acoustic guitar?
As horrible as that sounds, surprisingly it isn't. Killer Puzzle features super-deformed characters with big heads and tiny limbs, and while their screaming will definitely have your potential company raise an eyebrow, killing these tiny guys won't cause sleepless nights. It feels weird to admit that it seems okay because the characters are cute and chubby, but everything is just that far over the top that it's fun rather than gruesome. Should the splatter prove too much there is always a "PG-13" option in the settings which removes the blood and censors the finishers. If you really enjoy the finishers however, there's the Murder Marathon, a mode with the sole purpose of ramping up your kill streak.
Complexity creeps up on you.
The Friday the 13th theme is a nice idea especially for genre fans. In homage to classic horror television, Killer Puzzle is made up of individual episodes, each featuring a different location such as the classic summer camp, an apocalyptic wasteland or... the beach. Each episode consists of, you guessed it, thirteen levels. The Easter eggs I spotted made me laugh more than once, and the severed head of Jason's mum easily makes my list of favourite video game companions.
Most importantly, behind the bloody exterior there's an intuitive and clever puzzle game. At the beginning of each level Jason will pop up somewhere on the board and you can take stock of the layout at your leisure. You quickly note the positions of people, traps and obstacles and then confidently make your first move. An optional top-down view helps to put things into perspective. After covering the basics of how to slide around to get to people, Killer Puzzle continuously finds new ways to make your killing spree just slightly more difficult.
Each level introduces something new: people start running away from you, obstacles keep you from your victims and traps such as holes and bodies of water can harm you as much as they harm them. As the board fills up with more targets, the order in which they are dispatched becomes another important element in successfully finishing a level, since they act as movable obstacles that stop you just as much as fences, trees and other items do.
Since Killer Puzzle gives you time to understand its mechanics and shows rather than tells you what to do, it doesn't become overwhelming. Upon encountering something new, you first get to play around with it in an easily solvable level before it's used it in combination with all the other pieces you already know, constantly building on existing knowledge. In a way it feels like slowly learning how to play chess, if the end goal of chess was to kill people while wearing a hockey mask.
There is more than a little of Blue Wizard's own Slayaway Camp in the mix. Happily, Slayaway Camp is a banger too.
The more intricate the levels become, the more often the game tries to lure you into a false sense of security. Many times the solution seems instantly clear but turns out to be just that much more complicated. An X mark on the board is meant as assistance in early levels for example, as it tells you either where you are supposed to land at some point or which row you need to go through. As you move to increasingly trickier levels however, even this will eventually be used against you.
Killer Puzzle isn't a difficult game. Levels rarely take longer than a few minutes. Should you get stuck there are a couple of options to get you back up on your feet. You can either redo a few moves by literally rewinding the episode, ask Jason's mum for a hint or even watch the complete solution in fast forward.
By staying absolutely fair, Killer Puzzle deals with its addictive mechanics in a responsible manner. Even though it is a free-to-play game clearly designed with the people in mind who just want to play a few short games on their phone and then end up getting sucked in, progress never depends on power ups or any other item that many mobile games not so discreetly offer for real money. Here, re-entry is easy and the consequences for losing yourself in the game will never extend to your wallet. You can buy up to four additional episodes for real cash, as well as a handful of gimmicky new costumes for Jason, but that's it.
Another method to keep players coming back is the Daily Death mode. In it you can solve a different puzzle every day, set in what's likely an office full of gameplay developers so overworked they simply didn't see Jason walking in. For solving puzzles thirteen days in a row you gain a new weapon to use in the main game.
This no strings attached approach is probably a deliberate choice: Killer Puzzle's developer Blue Wizard was founded by PopCap alumnus Jason Kapalka, who has worked on Peggle and Bejeweled, someone who knows ways in which fun games can be misused and who had a hand in the very games responsible for the near-death of my academic career. Fast forward a few years and Kapalka and his team still know how to drive me to distraction. At least this is my job now.
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Friday the 13th: Killer Puzzle Review
We will never know how my life could have gone had I never been introduced to mobile puzzle games. Over the persistent draw of just one more round, assignments were left unfinished, books unread and emails unanswered. I spent endless hours of procrastination determined to prove that I had the smarts it took to solve games that wanted me for my brain and not my reflexes. Even though I've since moved to YouTube as my favourite method of procrastination, Friday the 13th: Killer Puzzle makes it clear that deep down I haven't changed.
Friday the 13th: Killer Puzzle
Developer: Blue Wizard Digital
Publisher: Blue Wizard Digital
Format: Reviewed on PC
Availability: Released on April 13th on iOS, Android, PC and Mac
In this isometric top-down puzzler, you take control of the one and only Jason Vorhees and kill your way through a variety of levels by sliding Jason across a grid until you literally bump into your victim. After getting to all targets, a final mark will appear. You end each level using a finisher move, a particularly grizzly and over the top kill in which limbs fly and blood flows freely. Kill enough people with this move by clicking/tapping at the right time and you fill a bloodlust gauge. Once it's filled you gain new weapons - who knew you could slice through a person with an acoustic guitar?
As horrible as that sounds, surprisingly it isn't. Killer Puzzle features super-deformed characters with big heads and tiny limbs, and while their screaming will definitely have your potential company raise an eyebrow, killing these tiny guys won't cause sleepless nights. It feels weird to admit that it seems okay because the characters are cute and chubby, but everything is just that far over the top that it's fun rather than gruesome. Should the splatter prove too much there is always a "PG-13" option in the settings which removes the blood and censors the finishers. If you really enjoy the finishers however, there's the Murder Marathon, a mode with the sole purpose of ramping up your kill streak.
Complexity creeps up on you.
The Friday the 13th theme is a nice idea especially for genre fans. In homage to classic horror television, Killer Puzzle is made up of individual episodes, each featuring a different location such as the classic summer camp, an apocalyptic wasteland or... the beach. Each episode consists of, you guessed it, thirteen levels. The Easter eggs I spotted made me laugh more than once, and the severed head of Jason's mum easily makes my list of favourite video game companions.
Most importantly, behind the bloody exterior there's an intuitive and clever puzzle game. At the beginning of each level Jason will pop up somewhere on the board and you can take stock of the layout at your leisure. You quickly note the positions of people, traps and obstacles and then confidently make your first move. An optional top-down view helps to put things into perspective. After covering the basics of how to slide around to get to people, Killer Puzzle continuously finds new ways to make your killing spree just slightly more difficult.
Each level introduces something new: people start running away from you, obstacles keep you from your victims and traps such as holes and bodies of water can harm you as much as they harm them. As the board fills up with more targets, the order in which they are dispatched becomes another important element in successfully finishing a level, since they act as movable obstacles that stop you just as much as fences, trees and other items do.
Since Killer Puzzle gives you time to understand its mechanics and shows rather than tells you what to do, it doesn't become overwhelming. Upon encountering something new, you first get to play around with it in an easily solvable level before it's used it in combination with all the other pieces you already know, constantly building on existing knowledge. In a way it feels like slowly learning how to play chess, if the end goal of chess was to kill people while wearing a hockey mask.
There is more than a little of Blue Wizard's own Slayaway Camp in the mix. Happily, Slayaway Camp is a banger too.
The more intricate the levels become, the more often the game tries to lure you into a false sense of security. Many times the solution seems instantly clear but turns out to be just that much more complicated. An X mark on the board is meant as assistance in early levels for example, as it tells you either where you are supposed to land at some point or which row you need to go through. As you move to increasingly trickier levels however, even this will eventually be used against you.
Killer Puzzle isn't a difficult game. Levels rarely take longer than a few minutes. Should you get stuck there are a couple of options to get you back up on your feet. You can either redo a few moves by literally rewinding the episode, ask Jason's mum for a hint or even watch the complete solution in fast forward.
By staying absolutely fair, Killer Puzzle deals with its addictive mechanics in a responsible manner. Even though it is a free-to-play game clearly designed with the people in mind who just want to play a few short games on their phone and then end up getting sucked in, progress never depends on power ups or any other item that many mobile games not so discreetly offer for real money. Here, re-entry is easy and the consequences for losing yourself in the game will never extend to your wallet. You can buy up to four additional episodes for real cash, as well as a handful of gimmicky new costumes for Jason, but that's it.
Another method to keep players coming back is the Daily Death mode. In it you can solve a different puzzle every day, set in what's likely an office full of gameplay developers so overworked they simply didn't see Jason walking in. For solving puzzles thirteen days in a row you gain a new weapon to use in the main game.
This no strings attached approach is probably a deliberate choice: Killer Puzzle's developer Blue Wizard was founded by PopCap alumnus Jason Kapalka, who has worked on Peggle and Bejeweled, someone who knows ways in which fun games can be misused and who had a hand in the very games responsible for the near-death of my academic career. Fast forward a few years and Kapalka and his team still know how to drive me to distraction. At least this is my job now.
0 notes
Text
Friday the 13th: Killer Puzzle Review
We will never know how my life could have gone had I never been introduced to mobile puzzle games. Over the persistent draw of just one more round, assignments were left unfinished, books unread and emails unanswered. I spent endless hours of procrastination determined to prove that I had the smarts it took to solve games that wanted me for my brain and not my reflexes. Even though I've since moved to YouTube as my favourite method of procrastination, Friday the 13th: Killer Puzzle makes it clear that deep down I haven't changed.
Friday the 13th: Killer Puzzle
Developer: Blue Wizard Digital
Publisher: Blue Wizard Digital
Format: Reviewed on PC
Availability: Released on April 13th on iOS, Android, PC and Mac
In this isometric top-down puzzler, you take control of the one and only Jason Vorhees and kill your way through a variety of levels by sliding Jason across a grid until you literally bump into your victim. After getting to all targets, a final mark will appear. You end each level using a finisher move, a particularly grizzly and over the top kill in which limbs fly and blood flows freely. Kill enough people with this move by clicking/tapping at the right time and you fill a bloodlust gauge. Once it's filled you gain new weapons - who knew you could slice through a person with an acoustic guitar?
As horrible as that sounds, surprisingly it isn't. Killer Puzzle features super-deformed characters with big heads and tiny limbs, and while their screaming will definitely have your potential company raise an eyebrow, killing these tiny guys won't cause sleepless nights. It feels weird to admit that it seems okay because the characters are cute and chubby, but everything is just that far over the top that it's fun rather than gruesome. Should the splatter prove too much there is always a "PG-13" option in the settings which removes the blood and censors the finishers. If you really enjoy the finishers however, there's the Murder Marathon, a mode with the sole purpose of ramping up your kill streak.
Complexity creeps up on you.
The Friday the 13th theme is a nice idea especially for genre fans. In homage to classic horror television, Killer Puzzle is made up of individual episodes, each featuring a different location such as the classic summer camp, an apocalyptic wasteland or... the beach. Each episode consists of, you guessed it, thirteen levels. The Easter eggs I spotted made me laugh more than once, and the severed head of Jason's mum easily makes my list of favourite video game companions.
Most importantly, behind the bloody exterior there's an intuitive and clever puzzle game. At the beginning of each level Jason will pop up somewhere on the board and you can take stock of the layout at your leisure. You quickly note the positions of people, traps and obstacles and then confidently make your first move. An optional top-down view helps to put things into perspective. After covering the basics of how to slide around to get to people, Killer Puzzle continuously finds new ways to make your killing spree just slightly more difficult.
Each level introduces something new: people start running away from you, obstacles keep you from your victims and traps such as holes and bodies of water can harm you as much as they harm them. As the board fills up with more targets, the order in which they are dispatched becomes another important element in successfully finishing a level, since they act as movable obstacles that stop you just as much as fences, trees and other items do.
Since Killer Puzzle gives you time to understand its mechanics and shows rather than tells you what to do, it doesn't become overwhelming. Upon encountering something new, you first get to play around with it in an easily solvable level before it's used it in combination with all the other pieces you already know, constantly building on existing knowledge. In a way it feels like slowly learning how to play chess, if the end goal of chess was to kill people while wearing a hockey mask.
There is more than a little of Blue Wizard's own Slayaway Camp in the mix. Happily, Slayaway Camp is a banger too.
The more intricate the levels become, the more often the game tries to lure you into a false sense of security. Many times the solution seems instantly clear but turns out to be just that much more complicated. An X mark on the board is meant as assistance in early levels for example, as it tells you either where you are supposed to land at some point or which row you need to go through. As you move to increasingly trickier levels however, even this will eventually be used against you.
Killer Puzzle isn't a difficult game. Levels rarely take longer than a few minutes. Should you get stuck there are a couple of options to get you back up on your feet. You can either redo a few moves by literally rewinding the episode, ask Jason's mum for a hint or even watch the complete solution in fast forward.
By staying absolutely fair, Killer Puzzle deals with its addictive mechanics in a responsible manner. Even though it is a free-to-play game clearly designed with the people in mind who just want to play a few short games on their phone and then end up getting sucked in, progress never depends on power ups or any other item that many mobile games not so discreetly offer for real money. Here, re-entry is easy and the consequences for losing yourself in the game will never extend to your wallet. You can buy up to four additional episodes for real cash, as well as a handful of gimmicky new costumes for Jason, but that's it.
Another method to keep players coming back is the Daily Death mode. In it you can solve a different puzzle every day, set in what's likely an office full of gameplay developers so overworked they simply didn't see Jason walking in. For solving puzzles thirteen days in a row you gain a new weapon to use in the main game.
This no strings attached approach is probably a deliberate choice: Killer Puzzle's developer Blue Wizard was founded by PopCap alumnus Jason Kapalka, who has worked on Peggle and Bejeweled, someone who knows ways in which fun games can be misused and who had a hand in the very games responsible for the near-death of my academic career. Fast forward a few years and Kapalka and his team still know how to drive me to distraction. At least this is my job now.
0 notes