#pythons syntax fucks me up
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bleghablah · 1 year ago
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I like my women how I write my Python;
Sloppy and statically typed.
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catboybiologist · 3 months ago
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the real way to tell if someone Uses Something (programming or otherwise) is the Rage - Specificity ratio.
General rage at Thing? could be made up. deep frustration that ends up a rant about Something Fairly Slecific? thats a User Baybee!!!!!
I'm in a VERY strange zone where I program a lot, but not as a software engineer, so I have a really fucking weird combination of patchwork knowledge about it. I know a lot about the exact subset of programming that's relevant to my data analysis, and out of my depth for a lot of other things.
Slicing vs indexing syntax is so goddamn common for me though, and I mean. Pretty foundational to python as well.
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fat-fuck-hairy-belly · 7 months ago
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Struggling to learn python, not because I don't understand the syntax or the logic, but because every fucking exercise wants me to do math. A program that uses two loops to first set up a password and confirm it, and then asks for the password and locks you out if you failed 3 times? Easy peasy. A program asks you for 2 numerbs and prints out their sum? What the fuck is a +!?
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tanadrin · 1 year ago
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GDScript vs C# in Godot
GDScript pros:
the built-in ID is way better at highlighting GDScript syntax and pointing out mistakes as you go. it doesn't do this at all for C#
you can negatively index arrays in GDScript, which is really nice
the engine is actually fully documented for GDScript, which it most certainly isn't for C#.
GDScript cons:
the modulo operator works wrong, i.e., it doesn't work for negative numbers. -1%5 == -1. it took me ages to figure out why i couldn't index this damn string correctly.
i fucking hate gdscript. why do i have to type "var" before each new variable if we're not doing static typing? why do you only have two types of collection, "array" (really "list") and "dictionary"? i could sure use stuff like tuples and sets and so forth. why can't functions return multiple values? you also can't unpack arrays like in python (var1, var2, var3 = array_with_three_values), which is annoying as shit.
you can't overload functions. or define operators for custom classes. all the time you are saving me by not having to type semicolons and curly braces is being wasted writing the most ungainly shit known to man.
fuck this noise. i'm going back to C#. yes, i have to wait for your rickety ass to compile it every time, but the better integration to the engine is not worth having to use your weird fucked-up python wanna be scripting language.
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catboygoalie · 5 months ago
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it's interesting to see the differences in syntax between programming languages. it's also causing me to fuck up writing python bc i wrote mostly c/c++ when i was actively programming.
indentation is important in python, but in c/c++ you can write a whole program in one really, really long line (if i remember correctly.)
you don't *have* to manually cast variable types in python either, which is something i'm used to doing in c/c++.
anyway i thought i'd talk about that bc why not?
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guzsdaily · 8 months ago
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Good Code is Boring
Daily Blogs 358 - Oct 28th, 12.024
Something I started to notice and think about, is how much most good code is kinda boring.
Clever Code
Go (or "Golang" for SEO friendliness) is my third or fourth programming language that I learned, and it is somewhat a new paradigm for me.
My first language was Java, famous for its Object-Oriented Programming (OOP) paradigms and features. I learned it for game development, which is somewhat okay with Java, and to be honest, I hardly remember how it was. However, I learned from others how much OOP can get out of control and be a nightmare with inheritance inside inheritance inside inheritance.
And then I learned JavaScript after some years... fucking god. But being honest, in the start JS was a blast, and I still think it is a good language... for the browser. If you start to go outside from the standard vanilla JavaScript, things start to be clever. In an engineering view, the ecosystem is really powerful, things such as JSX and all the frameworks that use it, the compilers for Vue and Svelte, and the whole bundling, and splitting, and transpiling of Rollup, ESBuild, Vite and using TypeScript, to compile a language to another, that will have a build process, all of this, for an interpreted language... it is a marvel of engineering, but it is just too much.
Finally, I learned Rust... which I kinda like it. I didn't really make a big project with it, just a small CLI for manipulating markdown, which was nice and when I found a good solution for converting Markdown AST to NPF it was a big hit of dopamine because it was really elegant. However, nowadays, I do feel like it is having the same problems of JavaScript. Macros are a good feature, but end up being the go-to solution when you simply can't make the code "look pretty"; or having to use a library to anything a little more complex; or having to deal with lifetimes. And if you want to do anything a little more complex "the Rust way", you will easily do head to head with a wall of skill-issues. I still love it and its complexity, and for things like compiler and transpilers it feels like a good shot.
Going Go
This year I started to learn Go (or "Golang" for SEO friendliness), and it has being kinda awesome.
Go is kinda like Python in its learning curve, and it is somewhat like C but without all the needing of handling memory and needing to create complex data structured from scratch. And I have never really loved it, but never really hated it, since it is mostly just boring and simple.
There are no macros or magic syntax. No pattern matching on types, since you can just use a switch statement. You don't have to worry a lot about packages, since the standard library will cover you up to 80% of features. If you need a package, you don't need to worry about a centralized registry to upload and the security vulnerability of a single failure point, all packages are just Git repositories that you import and that's it. And no file management, since it just uses the file system for packages and imports.
And it feels like Go pretty much made all the obvious decisions that make sense, and you mostly never question or care about them, because they don't annoy you. The syntax doesn't get into your way. And in the end you just end up comparing to other languages' features, saying to yourself "man... we could save some lines here" knowing damn well it's not worth it. It's boring.
You write code, make your feature be completed in some hours, and compile it with go build. And run the binary, and it's fast.
Going Simple
And writing Go kinda opened a new passion in programming for me.
Coming from JavaScript and Rust really made me be costumed with complexity, and going now to Go really is making me value simplicity and having the less moving parts are possible.
I am becoming more aware from installing dependencies, checking to see their dependencies, to be sure that I'm not putting 100 projects under my own. And when I need something more complex but specific, just copy-and-paste it and put the proper license and notice of it, no need to install a whole project. All other necessities I just write my own version, since most of the time it can be simpler, a learning opportunity, and a better solution for your specific problem. With Go I just need go build to build my project, and when I need JavaScript, I just fucking write it and that's it, no TypeScript (JSDoc covers 99% of the use cases for TS), just write JS for the browser, check if what you're using is supported by modern browsers, and serve them as-is.
Doing this is really opening some opportunities to learn how to implement solutions, instead of just using libraries or cumbersome language features to implement it, since I mostly read from source-code of said libraries and implement the concept myself. Not only this, but this is really making me appreciate more standards and tooling, both from languages and from ecosystem (such as web standards), since I can just follow them and have things work easily with the outside world.
The evolution
And I kinda already feel like this is making me a better developer overhaul. I knew that with an interesting experiment I made.
One of my first actual projects was, of course, a to-do app. I wrote it in Vue using Nuxt, and it was great not-gonna-lie, Nuxt and Vue are awesome frameworks and still one of my favorites, but damn well it was overkill for a to-do app. Looking back... more than 30k lines of code for this app is just too much.
And that's what I thought around the start of this year, which is why I made an experiment, creating a to-do app in just one HTML file, using AlpineJS and PicoCSS.
The file ended up having just 350 files.
Today's artists & creative things Music: Torna a casa - by Måneskin
© 2024 Gustavo "Guz" L. de Mello. Licensed under CC BY-SA 4.0
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corvuscorona · 9 months ago
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computer languages I have used tierlist:
S bash. this one makes sense.
A html (reminds me of the rly Nice wooden building blocks)
B python; it's fun to negotiate with like a creature & its syntax pleases me, but it's also where you start having to spray people with the "shut up about objects" spraybottle. for some fucking reason
C css because in theory I like it but everyone in the whole world is already on some wizard bullshit with it & has been for forever, & that makes it impossible for me to learn or use, basically
D javascript I used it to put a persistent footer on my website once and that was nice but it's also the driving force behind everything that sucks about websites now so I have to punish it
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Hell Tier java, which is more like "a teetering pile of burlap sacks full of god knows what" than any other thing on planet earth
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marcholasmoth · 1 month ago
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OSRR: 3926
i'm going to proceed as normal until i have time to catch up.
it's fine.
today i got up early because i remembered late last night that i had to proctor this morning, so i got up early and got showered and did a few things and then took off. i went to walmart before heading to work though - my popsocket magnet came out (it's a knockoff popsocket, that's why) so i've been living without a handle and i feel like a dingus without it. i've been managing, but i wanted to get a new one. i didn't find one.
i stopped at starbucks and it seems like they're discontinuing the vanilla custard danishes, and i'm so sad. it's my favorite thing on the menu. why they gotta get rid of my favorites. this is the second time. first was the ham, egg, and swiss on a croissant roll, and now my sweet flaky danish?? i'm taking this up with corporate.
proctoring went well! i had two students come, and i managed to not do a single bit of homework. but they finished around 11, so i was able to leave earlier than expected. mom needed me to pick her up from the tire place, so i called her and said i was on my way and headed down.
after picking her up, we stopped for mcnaldos for lunch and were about to park to feed de bords when chels called and said the door guy was here and dad was not. (we're getting storm doors.)
so we raced home only to arrive once the guy had already finished up. but we arrived home in time to get mom's new office chair, for which she paid 97 cents because of money on her staples account, and the air mattresses i got for her and aunt wendy from amazon for their upcoming trip to see my brother in connecticut.
that was all well and good. and i made my way into the other room to sit and do homework and be in chelsea's space.
and i stayed there for the rest of the day, working on homework.
something finally clicked today as i watched a video. i think part of it was yesterday when chelsea told me she'd experienced coding being difficult and never wanting to see a loop again.
but at some point, chelsea sat down with me and started helping me. even though she doesn't know python, she knows coding, and languages are similar enough that all you need is syntax to do the same thing in multiple languages. you know what to look for, so it makes it easier.
but i expressed to chelsea that this whole goddamn semester has been so fucking hard and that i've been struggling from day one because i haven't been able to get people to explain things to me in a way i understand. she sympathized. and she told me, "this shit is hard." and i immediately broke down into tears.
the whole semester, every single person i've asked for help has said "python is so easy" and i have struggled with even the simplest concepts. none of the help from other people has helped, which is why i turned to Gemini for help, both to write out the code and to explain it to me like im seven. because other people couldn't do that, and i kept getting frustrated. every person i worked with spent hours with me, and i didn't understand a damn thing. i figured they and chelsea had better things to do with their time than waste it on me when i wouldn't understand it anyway, so i gave up.
but chelsea sitting with me and telling me that "yes, coding IS hard" and encouraging me to keep going and breaking down things into pieces i could understand made the entire world of difference.
this final assignment i'd had gemini write something up for me. chelsea said to save it somewhere and then write it myself. and she sat with me and explained things to me so i understood them and could recreate them. and it took us two hours or so, but we got it coded. we wrote the assignment out.
i feel reaffirmed in my dislike for AI, as well. i didn't like it before. i only used gemini for coding because it can do that and it can give you workable code. and now that i know i don't have to use it but can try to think it through myself instead, i feel better about things.
chelsea also encouraged me to eat dinner and she got me to take a break and get ice cream while i was working. and i was able to finish it up and finish the questions and write my journal for it and make my video and i saved and submitted it and my python class is done.
i'm going to download the resources and stuff and go back and see if i can do the assignments myself so i can practice and not just memorize aspects of things. so that was all good.
and i sat and looked at the data for my data analytics assignment, and i manipulated the data in excel and decided what i want to do with it, mostly.
but this is also where deciding what to do and trying to translate it into coding comes into play. i have nine seasons of the office worth of imdb ratings and numbers. so i want to make a chart of the ratings for each episode with each season in a different color, and i want to do number of ratings per episode as well, and i want to compare the rating to the number of ratings per episode and see if there's an overall correlation, and i want to display averages and see if there are trends over the seasons.
it's kinda cool. i want to make mockups of the graphs by hand first so i can try to figure out what do so.
OR i could do a bubble graph, with the location describing the rating and the size of the bubble describing the number of ratings. i kind of want to do that but i think i'd have to do one season at a time for that. it's a lot of information. but i'm excited to look at it and solve it tomorrow.
i'm fucking tired.
i miss joel.
i ordered stuff that's going to be delivered there tomorrow. so i plan on finishing my homework and then going over there.
i can't help but feel like i'm missing something that joel has to be at tomorrow. it could've been last weekend though.
but also i registered for that conference in june, and im excited to get to go. it was Expensive. i hope i get a job out of it, or at least some contacts. i'm considering apprenticeships or internships instead of jobs despite needing the money. it sucks, but i might be able to take classes part time consistently and pay in cash so i don't have to pay my loans quite yet. part-time job and internship and classes makes me feel like i'm 21 again.
i don't like it. it's fine. i'm just already burnt out. nbd.
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syrinq · 2 months ago
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bearer of the curse in a way i forget all coding syntax despite having it done more than the average person by the following:
baby's first code is delving into tumblr themes and tweaking it to your liking the more you switch themes. also the ancient old custom boxes from deviantart. i miss you so babygirl
whatever the fuck tweaking c++ values is with the dumpster fire of (bethesda) games
idk how tf i made a relatively good first ever attempt at a game with fucking unreal engine blueprint in uni but somehow i did
tweaked to fully modified a toyhouse premium template (css/html/bootstrap) to my tastes, to the point i might as well have written it myself
converted/merged above code into other languages multiple times to make it a) work without premium (no css), b) work on a walmart wiki (tumblr blog), c) work on neocities by splitting & writing new css/html/jscript files albeit briefly because d) building it with templates and an SSG like astro fits my needs better
i Get why layout builders like weebly and carrd exist but fuck me neocities is so fucking good i'm going to pass away. i love customisation and i'm going to jork it violently
crash course into several pyramid schemes of frameworks and proceed to lose my mind and die
also die because x program is better for y language and z framework. then you proceed to install 3920282 programs you use for about 2 weeks and then forget again. but hey i guess i can start up localhost now instead of horribly failing at editing neocities pages
i just really like layouts. i love importing a template and then tweaking individual fucking values the way i need em to so i can make my oc world in the microwave radiate its signals outside the kitchen
wrote several own profile/folder/mockup codes inspired by toyhouse codes <- what can i say. i am fascinated by the humble button and the carousel
yayyy i love responsive ui i looove mobile friendly webbed sites i looove beating the shit out of bootstrap code by giving recurring elements their own fucking style.css and thus shortening justify-content-xl-between and rounded-circle border-0 background-faded to a single word class yayyy yippee ^_^
slightly delved into java for hypothetical entertaining thought of minecraft modding & i guess i can read it better now alongside python. but object programming stinks ass in the way to tell everything you're x and you have sexual relations with files y, z & the rest of the alphabet. webdev import is so sexy actually
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excludedmiddle · 2 years ago
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#ive done maybe 200 problems on cf maybe another 50 or so in lc which feels like a lot but also very little
This is a lot! At the end of the day a lot of it is a volume game and that's a very good start.
#also my friend's been telling me to ditch cpp and take up python for ages now#shes gonna be so smug about this 😔
First, disclaimer: you should interview in whatever language you're most comfortable with (unless the company tells you otherwise in advance, but that's pretty rare). If you spend some time with Python and decide you hate it, stick with C++.
Personally I like Python for interviewing for a few reasons - it's concise, there's very little syntax to make an embarrassing mistake about under pressure, and your interviewer will undoubtedly understand your code. If I whip out Rust and my interviewer has never seen it before, that's potentially going to get confusing, but Python is basically just pseudocode that runs.
Oh I guess my biggest question would be how do you do leetcode (824 problems 😳). like do you go by tags or one of those leetcode sheets.
Standard disclaimer that I'm a freak who got really into this after I finished interviewing and got my job offer, but I found the best method on Leetcode was just to do virtual contests (this is when you "replay" an old contest).
Contests on Leetcode are great - they have (typically) one easy question as a warmup, two mediums to toy with, and a hard to really mess with you. With your current rating I wouldn't fuck around with the hards until you feel like you're getting both mediums consistently, but it's still a nice difficulty progression, and virtual contests are recorded which lets you track your progress.
Back when I was in peak sicko grinding mode I would fully solve through 2-3 leetcode contests a day. This is wildly unnecessary and I would not recommend it.
However! If you want to specialize in interviews, forget all of that and just look at a list. Here's one I found that lists common Amazon interview questions. Similar lists exist for most other large companies (just google "[company] interview question list" and look through results on leetcode and reddit), and going through them will get you there.
It won't raise your rating as much as doing contests (contests and interviews are overlapping but ultimately different skillsets) but it will more reliably get you a job, and that matters a lot more than making a number go up online.
Real job interviews for new grads will very rarely ask you Hard leetcode questions. If you get to the point where you feel like you can get Mediums with some reliability, that's more than enough.
hey congrats on reaching CM (? wanted to find the post where you mention that to confirm but tumblr search misbehaves). was curious as to how many problems you've solved on cf? I primarily picked it up cause ik it helped friends with interview stuff but I'm 2 months in stuck at ~1200 so wondering if I should be doing things differently. on one hand most problems <1400 are greedy or math so I worry an actual interview will be more "algorithmic" and I'll be unprepared (maybe leetcode is better in this regard?). on the other hand it's soo much easier to fantasise about being good at cp than actually practicing. so. anyway wondering if you had any advice on this? CM in one year does not sound like the journey of your average cf-er. congrats again. cheers!
Thank you!
(full disclosure: I've kind of fallen off with competitive programming - I haven't competed on codechef since January and codeforces/leetcode since April)
My solving totals, ratings, and number of contests are:
Leetcode: 824 problems, 2571 rating, 41 contests
Codeforces: 69 problems, 2000 rating, 14 contests
Codechef: 32 problems, 2046 rating, 4 contests
If you're looking for interview prep I would skip codeforces. Leetcode problems are closer to what you'll get in interviews, and their contests are much less of a time commitment. I also code in Rust on CF/CC and Python on Leetcode, and I much prefer to take interviews in Python.
If you snoop around a bit on reddit and the leetcode forums, you can often find lists of problems people have seen at a specific company's interviews to get a flavor of what you're up against. I really recommend this - the problem I struggled with the most in getting my current job was on one such list for my company and I wish I'd gone through the list. This was before I got really good, though.
I think my rapid growth was fueled by three things:
I did math competitions all the way through college that have a similar skillset
My college classes taught a lot of competitive programming concepts (I learned what a SegTree was in class!)
I had a period of 5 months between graduating and starting my job where I was unemployed and highly motivated, and I did a ton of grinding during that period. Most of my leetcode solves are from that time
If you're looking to improve but don't have a ton of time to burn, here's the regimen I recommended to another asker:
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triviallytrue · 3 years ago
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hi! long time listener first time caller. ive been trying to get into coding for fun and bc i think i'd be good at it, but i learn almost exclusively by application, and while i know how to find documentation, it's not a skill i really /need/ for anything in my life right now, so i dont know what sort of short, practical project w a clearly defined outcome might be a good entry point. if you have any ideas or a direction to point me in, i'd be glad to hear about them! :3
(for reference: i have been running ubuntu for 2 years now so im not intimidated by a terminal but most of that time was on a laptop with an nvidia graphics card and the system errors i got were so fucking arcane and unfixable i learned nothing and almost gave up completely; a cs major friend of mine tells me she thinks low-level programming would suit me well; i like a challenge but have no idea where to start and what level of difficulty is reasonable.)
Good question! First off: strongly recommend learning in Python. There are lots of sites for familiarizing yourself with the basic syntax - anything you find should be about equally good.
For an initial project - do you use Discord? A discord bot written in Python is pretty simple and easy, as projects go. To make a bot you need to "apply" for a bot here and then write your code. The best Python API for discord can be found here. They have a github repository here with tons of examples.
If a discord bot is unfamiliar or seems like a lot of moving parts, you can also make simple command-line scripts using Python. Basic command-line IO and file IO are nice skills to have.
If you want something low-level, you can try Rust by Example. Rust is a fair bit harder than Python to learn, syntactically and conceptually. It forces you to engage with a lot of more complex ideas than Python, which has pros and cons. Once you finish learning the basics, the Rust book has a final project (building a multi-threaded web server) that could serve as a nice jumping-off point for your own projects.
Happy to answer any additional questions/follow-ups!
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bleghablah · 1 year ago
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ironic...
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howelljenkins · 4 years ago
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this is the og python anon and honestly you're so valid for getting confused over syntax after c++. like i started with python and even the switch to java made my head hurt.
the worst part is python is just a little too high level so i always feel like i’m missing smth bc it’s too easy and streamlined. it took me forever to stop feeling like i was fucking up bc i wrote and and or instead of || and && 😭
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lunapwrites · 4 years ago
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On Banter
I've been getting a lot of comments on the banter that I write between Remus and Sirius (and later, Dora.) And a lot of people both on the Writing Guild discord and out in the wild that say they have a lot of trouble writing dialogue. And I just kinda wanted to talk a little bit about how I do it. Which, granted, is a weird process, but like... bear with me here lol.
In my experience, the key to writing good dialogue is to remember that it's not what your character is saying, it's how they are saying it. And the best way to figure that out is to consider who. Who is speaking, and who are they speaking to. What is the relationship there. What are their personalities, how are they engaging with one another. What's the body language? The tone?
"But LP! How do you get all that?" Simple: I know who my characters are. I know them like I know myself. I know them like I know my partner, my best friend, my family. I can close my eyes and I can picture Remus clear as day. I can see his mannerisms and body language, hear the way he sounds and his little vocal tics. He's prone to sighing and huffing, and has an extremely expressive face (with very loud eyebrows, in particular — you know the kind.) Sirius is the eye-roller, but when he's not being purposely dramatic can stonewall someone like no one's business. He and Dora both have a lot of variation in their tone. Dora doesn't bother with non-verbals (aside from glaring) because she has all the subtlety and tact of a brick. All three of them talk with their hands, in different ways.
Dialogue between them is a very active, physical thing, so I usually will think up a subject, and then act it out with myself to see if it's coming off right.
I also spent what I term my "Hogwarts years" watching a fuck ton of Monty Python. One of my best friends growing up and I used to scream Holy Grail quotes to each other in the halls at school, which is 300% Marauder energy to me. Remus and Sirius, to that effect, have always struck me as having a Pythonesque sense of humor, and the banter that I write reflects that — particularly in the cadence. Dora slots in because she's just very adaptable and high energy and is just able to meet them on their level with ease. That's the draw.
From there it's just letting my imagination do the rest of the work. What would Sirius have to say about the state of Remus' sock drawer? What would Remus respond with and why is it "if you don't stop whinging about me not folding my socks I'm going to start hiding one in every room of the house in increasingly absurd places"? When Dora eggs them on — because of course she does — whose side does she come in on?
So the short answer is that I personally basically just ad-lib an entire conversation with myself out loud, in character, using a conversation starter as a prompt and letting the characters take me where they will. This method isn't something that will necessarily work for everyone, I know. But the big take away here is:
If you want to write good dialogue, you need to know who is speaking, how, and why.
That is all. If you know that, then the rest is just filtering out the things that don't matter. It's working on your syntax. It's varying sentence structure and length so things don't feel repetitive. It's bending grammar rules because no, that's not actually proper grammar, but that's how that character would say it. It's dropping letters and making new contractions because it helps the reader hear them the way you hear them.
If you can get that down, you're in good shape. Promise. :)
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bailaconox · 4 years ago
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stats is stressing me tf out bc somehow the prereq for this course is a programming language i’ve never heard of so now i have to learn that before i touch any of the math we’re even doing AND I AM STRESSED BC THE SYNTAX IS JUST DIFFERENT ENOUGH FROM PYTHON AND JAVA THAT IT’S FUCKING ME UP!!!!!!!!!!!!!
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meganaut · 4 years ago
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time for an update
Yo where the fricc is that Meganaut guy???? Oh there he is, updating his tumblr blog he forgot about again. Yeah sorry about that, my dudes. A bit has happened since the last post. To summarize, I've been taking a break from projects to unwind. I've been having a hard time focusing on my projects as of late. Youtube and Twitter and whatnot have been too distracting for me. I spent at least 3 or so months trying to figure out where I am mentally and coming up with a game plan. I'm officially back in business, now slowly, but steadily, making progress on my game. I don't really have much to show. But rest assured; Pepper Adventure is still being worked on. Ontop of still working on my game, I've also been working on ANOTHER project. A webcomic. While not quite Antagonist Super Society, it is a webcomic I've been wanting to do since... Fuck, before 2014? Something like that? It is called "Slick". A story about a world ruled by a Dark Lord.
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Progress has been slow on this too, but I'm halfway done with the first comic. I'm not planning on doing this comic monthly. That would absolutely take all my free-time (including my non-free time). Slick is, as of right now; A comic that I'll do whenever I want. Whenever I grow tired of doing Pepper Adventure constantly or if I feel the time is right, I'll work on a new episode of Slick. It's a more serious story than what I'm used to working on. Not really much of a comedy... It's more akin to an 80's action film that crossed paths with a shonen anime. The first episode will be out when its done.
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On the side, I've been learning how to PROGRAM! CODING FOR FUCK'S SAKE! I've always wanted to make games myself but I'm too stupid to understand Unity/C# or Unreal Engine/C++. Nor can I properly learn Godot Engine/GDScript. It's been a struggle for me to learn coding as a concept in general. Not even GDScript's Python-like syntax does it for me. And I know PYTHON! I decided the best approach to this oddly specific problem that only applies to me is to just... Go off on the deep-end. All languages are related to C to some capacity. So... FUCK IT. I'm gonna learn C! Learning the basics so far, but the plan is that if I master C, I'll have mastered every other language and everything else will be easier by comparison. Eventually I'll be able to churn out cool games by hand, right? So yeah, that's the current state of things. Not gonna promise that I'll post more, cuz I'm just gonna forget this website again lmao Peace.
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