#qwilledraws
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venomous-qwille · 1 day ago
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Hello hello! I'm opening up a limited number of slots (6) for Arcane style character bust commissions on kofi <3 get it while it's hot ^^
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venomous-qwille · 5 months ago
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Scene from Long Road Ahead by @bubbiethesaur (a little secret santa gift). If you haven't read it yet, you really should.
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venomous-qwille · 6 months ago
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best friends forever
(clip and cricket, gitm au)
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venomous-qwille · 6 months ago
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arcane style sombra (sombra, gitm au)
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venomous-qwille · 6 months ago
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~Sideshow~ gitm au
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venomous-qwille · 2 years ago
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Soleil scene, from a magma today <3
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venomous-qwille · 2 years ago
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It was sooo much fun, your finished moon looks just gorgeous <3
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Thanks @venomous-qwille for the collab!!!
Done in the @dca-fanart-gallery 's weekly magmas! A regular Moon, for once! I'm trying to get faster at drawing/coloring (with mixed results dfljksdfl)
Again, sketch under readmore
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venomous-qwille · 5 months ago
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lil misuta art from drawpile last night, alt fit
(misuta, gitm au)
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venomous-qwille · 6 months ago
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stream art
(noon and fool, gitm au)
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venomous-qwille · 6 months ago
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Some more gitm guys in arcane style!
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venomous-qwille · 2 years ago
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waaaaaaaaaa kandi I love your colouring this turned out so good!!! I love the soft purple shading and you absolutely KILLED IT with the way youve done the arms they look so good <33333 I love this very very very much. It was so much fun to create a something a bit more cute and silly ough <3
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from the magma <3 the lineart was done by the sensational remarkable spectacular stupendous phenomenal extraordinary incredible unbelievable wonderful marvellous @venomous-qwille
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venomous-qwille · 8 months ago
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Always forgetting to post my GITM magma art these days. Here's a lil bit of it.
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venomous-qwille · 2 years ago
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A little shocked I have to say this but please don't feed my work, my writing or my art, to any AI for generative purposes or otherwise. Generative AI is theft, and innocent intentions are not an excuse. I'm not going to explain why generative AI is bad, many artists and writers have already done that much more eloquently than I ever could. Do your own research. I work professionally in art and have been deeply personally impacted by AI, and seeing AI versions of my characters is deeply upsetting.
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venomous-qwille · 1 year ago
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Not me completely incapable of remembering what magma art I've uploaded lately. Some of this is from last night, some of this is a little bit older ^^. It's my guys, my boys, my dudes and cosmic entities from GITM AU! With a guest appearance from @chknbzkt's lovely GITM Creature AU design for fool (I love it so much dude, I'm coming for the others too).
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venomous-qwille · 2 years ago
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Heeeeeyyy, I love me a good fucking STUDY
for environments:
shot deck is a massive database of film shots searchable by grading, tod, shot type, characters and content! Studying from films really helps improve your values and composition as the shots are usually very carefully constructed! It helps you find ways to maintain realism while still packing mood and narrative into your work!
master paintings! I recommend the orientalists like Jean Leon Gerome in particular their environments had great compositions and throw around a ton of colour and light! I like the modern artists Craig Mullins and Richard Schmid also, as there is so much impressionist lost detail and simplicity yet the environments feel so real.
The 1960s era disney background artists like eyvind earle are a masterclass in stylisation and simplification and make a wonderful choice for studies. (That being said modern disney visdev artists like Nathan Fowkes are just as fantastic to study for the same reason)
architectural photography can be a great resource too- I love to look for work by urbEX people!
thumbnailing and comp studies- trying to break down a photo into as few values as possible and still have it be readable- this really helps train your brain in the relationship between light exposure and local value.
Im begging you if doing it in colour is too hard to start with just do it in black and white!!!!! Greyscale painting is an essential step in learning to paint and understand lighting scenarios!! Colour is hard!!!
there is no substitute for going outside and doing some plein air painting- really looking first hand at how the light effects different materials and objects, how it bounces around, what edges your eye naturally loses in certain lighting scenarios. Just go outside and draw and try to notice stuff.
for characters:
figure studies!!!! from life if you can but if you cant there are a ton of great resources out there- personally I love croquis cafe and posespace, but if you can afford it (and are interested in intense anatomy study) then scott eaton has a site called bodies in motion which is fantaaaastic. I think by now everyone knows nyx and senshistock, I also use a lot of grafit studio photorefs to study more complicated poses!!
Master studies (again). I particularly like to study the work of John Singer Sargent, Joaquin Sorolla, Edwin Austin Abbey, Alphonse Mucha (his le pater compositions are out of this world), any of the New Rochelle artists (e.g rockwell, tom lovell, those 1950s illustrators REALLY knew their shit).
I literally have a resin skull on my desk that I've used to do quick studies with different lighting, just 10 mins a day back when I was doing it and it levelled up my skill a lot!.
Material studies are essential to leveling up your character painting!!! Look at fur, look at metal, look at the way something embroidered reflects light vs tooled leather!!
gesture studies! Look at a dynamic pose and see how you can exaggerate the motion in away that captures the sense of movement. This is tricky to start with but its really worthwhile especially when you combine it with other exercises. Mixamo is a cool library to look into for this kind of thing as you can pause and rotate the models in the middle of their actions!
breakdown the work of artists you admire- it's ok to study other living artists (and try to reverse engineer how they are making their decisions) it's a very effective learning tool! Really figure out what it is about that persons workflow you like, and how you might incorporate that element into your own. Obviously, dont post studies of living artists work!
The most important thing is that when you do a study you go into it knowing what you want to learn. Dont try to do everything at once! It's ok to focus on the muscle structure and not give a damn about the gesture. It's ok to focus on the texture of the fur and completely ignore the characters face.
The best way to keep doing studies is to find refs you like- things you are interested in and that capture your imagination! Follow your curiosity and remember that just a tiny little bit a day makes a huge difference.
Gunna take a sec to recommend the tutorials of Devin Korwin. He talks about how to study and how to breakdown art fundamentals in a way that is at once both very advanced but also digestible. I highly recommend his pdfs!
What do you all study when you're doing art studies??
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venomous-qwille · 1 year ago
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it's been a Noon kind of week <3
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